Is there an issue? Send a MessageReason:
None
Changed line(s) 88 (click to see context) from:
* GreetingGestureConfusion
to:
* GreetingGestureConfusionGreetingGestureConfusion: Several characters meet, and use mismatched gestures when greeting one another.
Is there an issue? Send a MessageReason:
None
Changed line(s) 85 (click to see context) from:
* GotTheWholeWorldInMyHand
to:
* GotTheWholeWorldInMyHandGotTheWholeWorldInMyHand: Symbol of a hand grasping at the globe.
Is there an issue? Send a MessageReason:
None
Changed line(s) 84 (click to see context) from:
* GottaGetYourHeadTogether
to:
* GottaGetYourHeadTogetherGottaGetYourHeadTogether: Victims of assault on the brain, head or ears will clutch their head.
Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* AGlassInTheHand
to:
* AGlassInTheHandAGlassInTheHand: Fists clench, glassware broken.
Is there an issue? Send a MessageReason:
None
Changed line(s) 81 (click to see context) from:
* GivingSomeoneThePointerFinger
to:
* GivingSomeoneThePointerFingerGivingSomeoneThePointerFinger: Pointing at someone is a super-dramatic and serious gesture.
Is there an issue? Send a MessageReason:
None
Changed line(s) 79 (click to see context) from:
* GiantHandsOfDoom
to:
* GiantHandsOfDoomGiantHandsOfDoom: A boss who fights with giant floating disembodied hands.
Is there an issue? Send a MessageReason:
None
Changed line(s) 75 (click to see context) from:
* FiveFingerFillet
to:
* FiveFingerFilletFiveFingerFillet: The "game" of quickly stabbing a sharp object between your fingers; get hit, and you lose.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
* FingerTenting
to:
* FingerTentingFingerTenting: Manipulative characters tend to cover their faces or chests with their fingers tip-to-tip or interlocked.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* FemmeFatalons
to:
* FemmeFatalonsFemmeFatalons: A character has long, well-kept fingernails, indicating that they're a villain, untrustworthy and/or dangerous.
Is there an issue? Send a MessageReason:
None
Changed line(s) 54 (click to see context) from:
* FeelingYourHeartbeat
to:
* FeelingYourHeartbeatFeelingYourHeartbeat: A person puts another's hand on their chest to feel their heartbeat.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheGraceFacePose: A girl puts the backside of her hand underneath her chin cunningly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* EvilHand
to:
* EvilHandEvilHand: A limb (usually a hand) is manipulated to act independently of its owner.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* ContemplatingYourHands
to:
* ContemplatingYourHandsContemplatingYourHands: Someone is fascinated by their hands while on drugs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* CoinWalkFlexing
to:
* CoinWalkFlexingCoinWalkFlexing: A character does a coin walk to look cool or show off their dexterity.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* ClutchingHandTrap
to:
* ClutchingHandTrapClutchingHandTrap: A character gets their hand stuck while trying to get a treat from a jar or a hole.
Is there an issue? Send a MessageReason:
None
Changed line(s) 34 (click to see context) from:
* CaughtTheHeartOnHisSleeve
to:
* CaughtTheHeartOnHisSleeveCaughtTheHeartOnHisSleeve: Stopping someone you love from leaving by grabbing onto their sleeve.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* BlastingTime
to:
* BlastingTimeBlastingTime: Charging your hand-based energy attack with your arms raised upward before firing.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* BlastingItOutOfTheirHands
to:
* BlastingItOutOfTheirHandsBlastingItOutOfTheirHands: Shooting a weapon out of someone else's hand.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* AffectionateGestureToTheHead: Showing affection to a character by petting their head.*
to:
* AffectionateGestureToTheHead: Showing affection to a character by petting their head.*
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* AffectionateGestureToTheHead: Showing affection to a character by petting their head.
to:
* AffectionateGestureToTheHead: Showing affection to a character by petting their head.*
* AirQuotes: Using two finger of each hand to mimic quotation marks. Used to indicate SarcasmMode while speaking.
* AirQuotes: Using two finger of each hand to mimic quotation marks. Used to indicate SarcasmMode while speaking.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* AccidentalHandHold
to:
* AccidentalHandHoldAccidentalHandHold: Two characters end up holding hands by complete accident.
Changed line(s) 21 (click to see context) from:
* AffectionateGestureToTheHead
to:
* AffectionateGestureToTheHeadAffectionateGestureToTheHead: Showing affection to a character by petting their head.
Changed line(s) 24 (click to see context) from:
* BadassFingersnap
to:
* BadassFingersnapBadassFingersnap: When the character is so badass they just need to snap their fingers for things to happen.
Changed line(s) 29 (click to see context) from:
* BloodyHandprint
to:
* BloodyHandprintBloodyHandprint: [[ExactlyWhatItSaysOnTheTin A handprint made of blood]].
Changed line(s) 41,42 (click to see context) from:
* CrushingHandshake
* CuckooFingerTwirl
* CuckooFingerTwirl
to:
* CrushingHandshake
CrushingHandshake: A character shakes hands with another one, but they grip so hard they end up hurting them instead.
*CuckooFingerTwirlCuckooFingerTwirl: A character twirls their index finger close to their ear to silently call another character a weirdo or lunatic.
*
Changed line(s) 48,49 (click to see context) from:
* ExtraDigits
* EyeAmWatchingYou
* EyeAmWatchingYou
to:
* ExtraDigits
ExtraDigits: When a character's hand has at least one more digit than is standard for the story.
*EyeAmWatchingYouEyeAmWatchingYou: Aiming your index and middle finger at your eyes and another's eyes to confirm they're under your radar.
*
Changed line(s) 55 (click to see context) from:
* FingerFirearms
to:
* FingerFirearmsFingerFirearms:
Changed line(s) 58 (click to see context) from:
* FingerInABarrel
to:
* FingerInABarrelFingerInABarrel: Placing at least one finger inside the barrel of a gun, which typically causes it to explode.
Changed line(s) 62 (click to see context) from:
* FingerSnapLighter
to:
* FingerSnapLighterFingerSnapLighter: When the character wants to light something up, they just snap their fingers and fire manifests.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
Compare GloveTropes and TropesOutOnALimb.
to:
Compare GloveTropes and TropesOutOnALimb.
TropesOutOnALimb. See also ThisIndexSlaps.
Is there an issue? Send a MessageReason:
Deleted line(s) 43 (click to see context) :
* CuffsOffRubWrists
Is there an issue? Send a MessageReason:
Unlaunched trope
Deleted line(s) 137 (click to see context) :
* RidingInThePalmsOfGiantHands