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** ''VideoGame/KirbyAndTheForgottenLand'', by virtue of its "Kirby visits a [[AfterTheEnd post-apocalyptic world]]" concept, mixes most standard level themes with UrbanRuins. There's even a stage that deliberately invokes this InUniverse: the local amusement park has a haunted mansion, but instead of standard spooky ghosts, it's themed after an AlienInvasion.
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** ''VideoGame/DonkeyKong64'' features a level called "Crystal Caves": An UndergroundLevel with some SlippySlideyIceWorld elements (namely frozen log cabins and igloos). Likewise, Angry Aztec features a good mix of ShiftingSandLand and TempleOfDoom.

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** ''VideoGame/DonkeyKong64'' features a level called "Crystal Caves": An UndergroundLevel with some SlippySlideyIceWorld elements (namely frozen log cabins and igloos). Likewise, Also, Angry Aztec features a good mix of ShiftingSandLand and TempleOfDoom.

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On a second thought, a desert is naturally hot during day and cold during night, but the setting remains the same, so it doesn't fit this trope. I did other fixes while I was here


** The trope is named after the stage of the same name in ''VideoGame/BanjoTooie'', which was one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective. The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side.) The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.
** Mayahem Temple, the first level in ''Tooie'', combines JungleJapes with TempleOfDoom.
** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
** [[AmusementParkOfDoom Witchyworld]], like many modern theme parks, has several attractions that overlap with other settings, such as HubLevel, SpaceZone, LethalLavaLand, BigBoosHaunt and ShiftingSandLand ([[TheWildWest Wild West]] style).
** The handheld game, ''Grunty's Revenge'', ends on Freezing Furnace, which is like Hailfire Peaks but smaller. Freezing Furnace was originally two levels: Freezing Fjord and Fiery Furnace (not to be confused with the level with the same name in [=DKC2=] or the one in [=DKL2=]). See [[https://www.youtube.com/user/transparentjinjo this person's videos.]] Both levels were about twice as large as they were in the final product, but they ended up being merged into a Hailfire Peaks clone, apparently due to cartridge space.
** [[NostalgiaLevel Banjoland]] in ''Nuts and Bolts'', being a Best Of for the last two games' many varied stock levels. In the same game, there's Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone, and EternalEngine combined.

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** ''VideoGame/BanjoTooie'':
***
The trope is named after the stage of the same name in ''VideoGame/BanjoTooie'', name, which was is one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective. The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side.) The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.
** *** Mayahem Temple, the first level in ''Tooie'', combines JungleJapes with TempleOfDoom.
** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
**
*** [[AmusementParkOfDoom Witchyworld]], like many modern theme parks, has several attractions that overlap with other settings, such as HubLevel, SpaceZone, LethalLavaLand, BigBoosHaunt and ShiftingSandLand ([[TheWildWest Wild West]] style).
*** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
** ''VideoGame/BanjoKazooieGruntysRevenge'': The handheld game, ''Grunty's Revenge'', game ends on Freezing Furnace, which is like Hailfire Peaks but smaller. Freezing Furnace was originally two levels: Freezing Fjord and Fiery Furnace (not to be confused with the level with the same name in [=DKC2=] or the one in [=DKL2=]). See [[https://www.youtube.com/user/transparentjinjo this person's videos.]] Both levels were about twice as large as they were in the final product, but they ended up being merged into a Hailfire Peaks clone, apparently due to cartridge space.
** ''VideoGame/BanjoKazooieNutsAndBolts'': [[NostalgiaLevel Banjoland]] in ''Nuts and Bolts'', being is a Best Of for the last two games' many varied stock levels. In the same game, there's Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone, and EternalEngine combined.



** The Desert in the second-generation games and ''Generations Ultimate'' features both hot health-draining desert zones and a cold stamina-draining cave zone, unlike many other maps which only have one or the other type of hazard. Relatedly, many desert maps have hot zones in the daytime, but for the maps that have nighttime versions, those hot areas turn into cold zones, requiring Hot Drinks/Meats instead of their Cool/Chilled variants.
** The second-generation Jungle (also present in ''Generations Ultimate'') has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines JungleJapes with PalmtreePanic.

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** ''VideoGame/MonsterHunter2Dos'':
*** The new Jungle (also present in ''Generations Ultimate'') has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines JungleJapes with PalmtreePanic.
***
The Desert in the second-generation games this game and ''Generations Ultimate'' features both hot health-draining desert zones and a cold stamina-draining cave zone, unlike many other maps which only have one or the other type of hazard. Relatedly, many desert maps have hot zones in the daytime, but for the maps that have nighttime versions, those hot areas turn into cold zones, requiring Hot Drinks/Meats instead of their Cool/Chilled variants.
** The second-generation Jungle (also present in ''Generations Ultimate'') has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines JungleJapes with PalmtreePanic.
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* [[http://www.reallifecomics.com/comic.php?comic=title-829 This strip]] from ''Webcomic/RealLifeComics'' is a perfect example.

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* [[http://www.reallifecomics.com/comic.php?comic=title-829 This strip]] from ''Webcomic/RealLifeComics'' depicts the use of a LevelEditor to create one of these, with a snowfield and a lava flow apparently right next to each other, though the actual level is a perfect example.not shown.

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** The first game has ''two'' EternalEngine levels that are also DownTheDrain.[[note]]Clanker's Cavern and Rusty Bucket Bay[[/note]] There's also Click Clock Wood, whose SeasonalBaggage system allows it to change from TheLostWoods to SlippySlideyIceWorld in winter.

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** The first game has ''two'' EternalEngine levels that are also DownTheDrain.DownTheDrain and PollutedWasteland.[[note]]Clanker's Cavern and Rusty Bucket Bay[[/note]] There's also Click Clock Wood, whose SeasonalBaggage system allows it to change from TheLostWoods to SlippySlideyIceWorld in winter.


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** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
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Crosswicking

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* ''VideoGame/ChipsChallenge'': Every level where the four major elements (water, fire, ice and magnetism/suction) are equitably present. These levels include level 3 (''Lesson 3''), level 15 (''Elementary''), level 40 (''Floorgasborg''), and level 48 (''Mugger Square''). A closer relative to the [[VideoGame/BanjoKazooie actual]] Hailfire Peaks is level 124, ''Fire Trap'', whose puzzles and obstacles are entirely based on fire and ice. Level 75, ''Steam'', is a maze made of fire and water.
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Now has its own page


* In ''VideoGame/SeriousSam: The Second Encounter'', the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network, and returns to an iced-up area for the final part.

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* In ''VideoGame/SeriousSam: The Second Encounter'', ''VideoGame/SeriousSamTheSecondEncounter'', the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network, and returns to an iced-up area for the final part.
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Edited FFXII example


* ''VideoGame/FinalFantasyXII'' featured the Giza Plains. Initially a dry plains, full of deserty enemies much like the deserts that surround the other sides of Rabanastre, but when the rains come it turns into a lush swampy region with much tougher, more aquatic styled enemies. Although the "seasons" in Giza start out locked and change only by advancing the plot, midway through the game or so, they start cycling every hour (which is handy since there are certain tasks that can only be completed in one season or the other, and at least one which requires returning during the different seasons).

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* ''VideoGame/FinalFantasyXII'' featured the Giza Plains. Initially a dry plains, full of deserty enemies much like the deserts that surround the other sides of Rabanastre, but when the rains come it turns into a lush swampy region with much tougher, more aquatic styled enemies. Although the "seasons" in Giza start out locked and change only by advancing the plot, midway through the game or so, they start cycling every with two hours of the Dry followed by one hour (which of the Rains. This is handy since there are certain tasks that can only be completed in one season or the other, and at least one which requires returning during the different seasons).seasons.
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* ''VideoGame/{{Celeste}}'' has the Core, a BrutalBonusLevel taking place after the main story. It's introduced as a hot volcanic area with magma platforms, but as the level goes on you flip switches that make the Core cold and the platforms freeze over.
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* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by [[UndergroundMonkey elementally-appropriate recolors of the area's basic set of enemies]], and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.
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** The [[VaporWare ill-fated]] ''Sonic X-Treme'' was going to feature an area known as [[LethalLavaLand Red]] [[ShiftingSandLand Sands]]. Also, by looking at one of the images [[http://www.senntient.com/projects/xtreme/sxc/index.html here]], it appears that the planned level "Crystal Frost" combined SlippySlideyIceWorld with TempleOfDoom.

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** The [[VaporWare ill-fated]] ''Sonic X-Treme'' ''VideoGame/SonicXtreme'' was going to feature an area known as [[LethalLavaLand Red]] [[ShiftingSandLand Sands]]. Also, by looking at one of the images [[http://www.senntient.com/projects/xtreme/sxc/index.html here]], it appears that the planned level "Crystal Frost" combined SlippySlideyIceWorld with TempleOfDoom.
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Updating an older example I wrote; there's since been two more seeds (celebrationmk10 and Constant) that aren't examples.


** All three secret world seeds result in some world features mixing in ways they do not in a vanilla world. The "Drunk World" seed 5162020 places the Jungle and the Snow on the same side, likely overlapping[[note]]In the vanilla game, they are coded to be on opposite sides of the world from the spawn, so unless a major glitch with world generation happens, having the two next to one-another naturally is impossible[[/note]], and may throw the Underground Desert in the mix on the same side as well. The seed "Not the Bees" turns the whole world in to a massive Jungle filled with Hives and flooded with honey, but the other biomes are still mixed in, with the "Ice biome"/Underground Snow being relocated to the sides of the map underground. "For the Worthy" worlds replace some water pools with [[LethalLavaLand lava lakes,]] including water pools found in the Snow and Ice.

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** All three Three of the secret world seeds result in some world features mixing in ways they do not in a vanilla world. The "Drunk World" seed 5162020 places the Jungle and the Snow on the same side, likely overlapping[[note]]In the vanilla game, they are coded to be on opposite sides of the world from the spawn, so unless a major glitch with world generation happens, having the two next to one-another naturally is impossible[[/note]], and may throw the Underground Desert in the mix on the same side as well. The seed "Not the Bees" turns the whole world in to a massive Jungle filled with Hives and flooded with honey, but the other biomes are still mixed in, with the "Ice biome"/Underground Snow being relocated to the sides of the map underground. "For the Worthy" worlds replace some water pools with [[LethalLavaLand lava lakes,]] including water pools found in the Snow and Ice.
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Surreal Symbolic Heads is being dewicked for large overlap with its Missing Supertrope, Non Human Head. Potential examples are being collected in Sandbox.Surreal Symbolic Heads; low or no context examples are being moved to Non Human Head or removed (if they don't specify the body is humanoid)


** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[SurrealSymbolicHeads suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.

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** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[SurrealSymbolicHeads [[NonHumanHead suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.

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Some reorganization


** Turtle Rock in ''VideoGame/TheLegendOfZeldaLinksAwakening'' is mostly lava, but it does have some caves full of ice in it.
** Snowhead Temple from ''VideoGame/TheLegendOfZeldaMajorasMask'' would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.
** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'' contributed the Sword & Shield Maze to this trope. It consists of two floors, one full of lava (shaped like a sword), the other full of ice (shaped like a shield). To progress at some point, you have to drop magical ice cubes into the lava to cool it down. Also, the Temple of Seasons is turned into this late in the game: The area's default season is winter and a [[spoiler:player-induced]] volcanic eruption in Subrosia causes parts of it to be flooded with lava.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the Arbiter's Grounds is a mix between the [[ShiftingSandLand desert]] and [[BigBoosHaunt haunted crypt]] themes that had previously been separate in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' when last present in the same game.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods (which the Forest Temple in ''Twilight Princess'' also does).
** The Forest Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' combines BigBoosHaunt with TheLostWoods.
** Most dungeons in ''VideoGame/TheLegendOfZeldaSkywardSword'' love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines TempleOfDoom, DownTheDrain, and BigBoosHaunt. The two ShiftingSandLand dungeons also introduce EternalEngine elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds {{Tomorrowland}} into the mix, as does the Sandship with the GangplankGalleon. Skyview Temple takes TheLostWoods and combines it with TempleOfDoom and a little of DownTheDrain for flavor.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Turtle Rock in ''VideoGame/TheLegendOfZeldaLinksAwakening'' (the last regular dungeon) is mostly lava, but it does have some caves full of ice in it.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Forest Temple combines BigBoosHaunt with TheLostWoods. It's an ancient mansion located in the forest with overgrown flora in the outdoors areas, while the indoors rooms have a haunted atmosphere and is guarded by the Poe Sisters.
** ''VideoGame/TheLegendOfZeldaMajorasMask'':
Snowhead Temple from ''VideoGame/TheLegendOfZeldaMajorasMask'' Temple, the second dungeon, would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.
** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle ''VideoGame/TheLegendOfZeldaOracleGames'': In ''Oracle of Seasons]]'' contributed Seasons'', the Sword & Shield Maze contributes to this trope. It consists of two floors, one full of lava (shaped like a sword), the other full of ice (shaped like a shield). To progress at some point, you have to drop magical ice cubes into the lava to cool it down. Also, the Temple of Seasons is turned into this late in the game: The area's default season is winter and a [[spoiler:player-induced]] volcanic eruption in Subrosia causes parts of it to be flooded with lava.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', ''VideoGame/TheLegendOfZeldaTheWindWaker'': The resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The first dungeon in the game (Forest Temple) is predominantly TheLostWoods, but also has setpieces that make use of the wind, thus invoking GustyGlade (in fact, the main item found here is the Gale Boomerang, which is blessed by the Fairy of Winds). Later in the game,
the Arbiter's Grounds is a mix between the [[ShiftingSandLand desert]] and [[BigBoosHaunt haunted crypt]] themes that had previously been separate in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''Ocarina of Time'' when last present in the same game.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', the resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods (which the Forest Temple in ''Twilight Princess'' also does).
** The Forest Temple in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' combines BigBoosHaunt with TheLostWoods.
**
''VideoGame/TheLegendOfZeldaSkywardSword'': Most dungeons in ''VideoGame/TheLegendOfZeldaSkywardSword'' the game love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines TempleOfDoom, DownTheDrain, and BigBoosHaunt. The two ShiftingSandLand dungeons also introduce EternalEngine elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds {{Tomorrowland}} into the mix, as does the Sandship with the GangplankGalleon. Skyview Temple takes TheLostWoods and combines it with TempleOfDoom and a little of DownTheDrain for flavor.



* World 4 in ''VideoGame/{{Something}}'', which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.



* The ''VideoGame/StarcraftII'' map editor allows easy combination of any type of terrain, allowing a few unusual maps like [[http://wiki.teamliquid.net/starcraft2/ICCup_Testbug testbug]] to come out.

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* ''VideoGame/StarcraftII'':
**
The ''VideoGame/StarcraftII'' map editor allows easy combination of any type of terrain, allowing a few unusual maps like [[http://wiki.teamliquid.net/starcraft2/ICCup_Testbug testbug]] to come out.



* ''VideoGame/SuperMarioFusionRevival'' has World 4-F2: Wretched Winterland. The elements of fire and ice intertwine in this wintry landscape trapped in the limbo that is Di Yu. You have to fight off both elementals at the same time in order to proceed to Hellfire Citadel.

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* ** ''VideoGame/SuperMarioWorldPiranhaIsland'': Piranha Lake has [[UnderwaterRuins underwater sections with ancient ruins]], but it also has parts where Mario has to tread through [[BubblegloopSwamp swamp-like areas]] while [[BigBoosHaunt dealing with Dry Bones]].
** ''VideoGame/{{Something}}'': World 4, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
**
''VideoGame/SuperMarioFusionRevival'' has World 4-F2: Wretched Winterland. The elements of fire and ice intertwine in this wintry landscape trapped in the limbo that is Di Yu. You have to fight off both elementals at the same time in order to proceed to Hellfire Citadel.



* Icefire Mountain from ''[[VideoGame/WizardsAndWarriors Wizards & Warriors II]]''.

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* %%* Icefire Mountain from ''[[VideoGame/WizardsAndWarriors Wizards & Warriors II]]''.



* Piranha Lake, a level in ''VideoGame/SuperMarioWorldPiranhaIsland'' has [[UnderwaterRuins underwater sections with ancient ruins]], but it also has parts where Mario has to tread through [[BubblegloopSwamp swamp-like areas]] while [[BigBoosHaunt dealing with Dry Bones]].



* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' does this for Episode 3: Vicious Voodoo, which combines ''BubblegloopSwamp'' with ''BigBoosHaunt''.

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* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' does this for Episode 3: Vicious Voodoo, which combines ''BubblegloopSwamp'' BubblegloopSwamp with ''BigBoosHaunt''.BigBoosHaunt.



* Desserts that are usually served hot (like Apple Pie or Chocolate Lava Cake) then topped with ice cream rely on this dynamic and are best eaten IMMEDIATELY to get the full effect.
** [[https://en.wikipedia.org/wiki/Fried_ice_cream Fried Ice-Cream]] takes this UpToEleven.

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* Desserts that are usually served hot (like Apple Pie or Chocolate Lava Cake) then topped with ice cream rely on this dynamic and are best eaten IMMEDIATELY to get the full effect.
**
effect. [[https://en.wikipedia.org/wiki/Fried_ice_cream Fried Ice-Cream]] takes this UpToEleven.

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* ''VideoGame/PokemonInsurgence'' has two locations that are the [[SlippySlideyIceWorld defin]][[LethalLavaLand ition]] of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
* ''VideoGame/PokemonSunAndMoon'' has 'Ula'ula Island, the third main island in the Alola region. The island has [[PalmtreePanic tropical paths, seaside beaches]], [[ShiftingSandLand a scorching desert with harsh sunlight on the overworld]], and [[SlippySlideyIceWorld a snow-covered mountain]] where the Pokémon League is located. Since Ula'ula is based on Hawaii's Big Island, this is a rare case of TruthInTelevision.
* In ''VideoGame/PokemonSwordAndShield'', this often occurs in the Wild Area, as well as the Isle of Armor and the Crown Tundra in the DownloadableContent, since each sector has its own randomly-generated weather pattern each day. It can be hailing or raining in one spot, and blisteringly sunny two steps away. Strangely, you can have bad visibility in, for instance, a sandstorm, but can see straight through the area when just outside it.
* ''VideoGame/PokemonUranium'' has Lanthanite Core, an ice-covered cavern with a lava river and falls going down the middle.

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* ''VideoGame/PokemonInsurgence'' has two locations that are the [[SlippySlideyIceWorld defin]][[LethalLavaLand ition]] of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
*
''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonSunAndMoon'' has 'Ula'ula Island, the third main island in the Alola region. The island has [[PalmtreePanic tropical paths, seaside beaches]], [[ShiftingSandLand a scorching desert with harsh sunlight on the overworld]], and [[SlippySlideyIceWorld a snow-covered mountain]] where the Pokémon League is located. Since Ula'ula is based on Hawaii's Big Island, this is a rare case of TruthInTelevision.
* ** In ''VideoGame/PokemonSwordAndShield'', this often occurs in the Wild Area, as well as the Isle of Armor and the Crown Tundra in the DownloadableContent, since each sector has its own randomly-generated weather pattern each day. It can be hailing or raining in one spot, and blisteringly sunny two steps away. Strangely, you can have bad visibility in, for instance, a sandstorm, but can see straight through the area when just outside it.
* ** ''VideoGame/PokemonUranium'' has Lanthanite Core, an ice-covered cavern with a lava river and falls going down the middle.middle.
** ''VideoGame/PokemonInsurgence'' has two locations that are the [[SlippySlideyIceWorld defin]][[LethalLavaLand ition]] of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
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** Ocean Palace from VideoGame/SonicHeroes combines PalmtreePanic with TempleOfDoom. Somewhat {{justified|Trope}} because the game always features a level that is a standard theme, then a level that is a variation on that theme, and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.

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** ''VideoGame/SonicHeroes'':
***
Ocean Palace from VideoGame/SonicHeroes combines PalmtreePanic with TempleOfDoom. Somewhat {{justified|Trope}} because the game always features a level that is a standard theme, then a level that is a variation on that theme, and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.PalmtreePanic.
*** Rail Canyon and Bullet Station both feature elements of DeathMountain, TheWildWest, EternalEngine, and LocomotiveLevel, being massive railroad networks within an extremely large canyon.
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* ''VideoGame/CryptOfTheNecroDancer'''s third zone is a mix of lava and ice. Some enemies leave behind hot coals that damage you if you stand on them fro too long, some enemies leave behind FrictionlessIce, and if both get together they create water that slows movement down. Additionally, there is a VariableMix depending on if you're in a hot or cold area, with the cold areas having electronic music and the hot areas having rock music.

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* ''VideoGame/CryptOfTheNecroDancer'''s third zone is a mix of lava and ice. Some enemies leave behind hot coals that damage you if you stand on them fro for too long, some enemies leave behind FrictionlessIce, and if both get together they create water that slows movement down. Additionally, there is a VariableMix depending on if you're in a hot or cold area, with the cold areas having electronic music and the hot areas having rock music.
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* ''VideoGame/{{Psychonauts}}'': The final level of the game is the Meat Circus, a CircusOfFear where everything is constructed out of meat and bone. [[spoiler:This is a justified trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on as a child were only good for meat.]]

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* ''VideoGame/{{Psychonauts}}'': The final level of the game is the Meat Circus, a CircusOfFear where everything is constructed out of meat and bone. [[spoiler:This is a justified trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on as a child were only good for meat.]]

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* ''VideoGame/{{Psychonauts}}'': Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a WombLevel mixed with a CircusOfFear, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.

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* ''VideoGame/{{Psychonauts}}'': Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first final level of the game features is the Meat Circus, a WombLevel mixed with CircusOfFear where everything is constructed out of meat and bone. [[spoiler:This is a CircusOfFear, justified due trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on as a child were only good for meat.]]
* ''VideoGame/Psychonauts2'':
** Loboto's Labyrinth begins as a boring office level, but gradually deteriorates into a creepy twisted labyrinth filled with dental imagery alongside filing cabinets and meeting rooms. This is justified: The office portions of the level were a construct created
to [[spoiler:the stage being based try and trick Dr. Loboto into ratting out his employer that paid him to steal Truman Zanotto's brain. Loboto catches onto the ruse quickly and tries to take ahold of the construct, causing the level to gain the aformentioned dental imagery.
** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go
on the traumas of two conflicting individuals]]. The second game mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has more where that came from, with become Hollis' Hot Streak, a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out that puts gambling motifs right alongside hospital imagery. There are charming areas such as the walls.Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[SurrealSymbolicHeads suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.
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** ''VideoGame/RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade; Sea of Serendipity is part UnderTheSea, part PalmtreePanic, part GangplankGalleon; Mystical Pique is a TempleOfDoom slash DeathMountain; Moody Clouds is EternalEngine and LevelInTheClouds; and Gourmand Land? That [[{{Pun}} takes the cake]], by combing the classic Hailfire Peaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.

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** ''VideoGame/RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade; Sea of Serendipity is part UnderTheSea, part PalmtreePanic, part GangplankGalleon; Mystical Pique is a TempleOfDoom slash DeathMountain; Moody Clouds is EternalEngine and LevelInTheClouds; and Gourmand Land? That [[{{Pun}} takes the cake]], by combing combining the classic Hailfire Peaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.



*** '''VideoGame/PaperMario64'': Dry Dry Desert is a ShiftingSandLand with its own TempleOfDoom.

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*** '''VideoGame/PaperMario64'': ''VideoGame/PaperMario64'': Dry Dry Desert is a ShiftingSandLand with its own TempleOfDoom.
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* The planet Div Ido in ''VideoGame/BlasterMasterZeroII'' is half ShiftingSandLand and half SlippySlideyIceWorld, separated by dimensional rifts opened by the local Mutant Overlord.

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* ''Fanfic/LaterTraitor'': When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club in a hot volcanic area. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.

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* ''Fanfic/LaterTraitor'': ''Fanfic/LaterTraitor'':
**
When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club in a hot volcanic area. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.wasteland.
** When Milla and Sasha offer to train Frazie in the art of Levitation and Psi-Blasting, they take her into a shared mindscape. The reason it is shared is because of their semi-permanent psychic connection. It's described in the story as a mix of Sasha and Milla's mindscapes from canon, which are both very different from each other in terms of aesthetic and structure.
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[[folder:Web Video]]
* ''WebVideo/CriticalRole'': The frozen islands of Eiselcross have many lingering aftereffects from an ancient magical catastrophe, including a mile-wide lava river that bisects the island Foren, believed to be a link to the Elemental Plane of Fire. Natural snow and ice are unaffected by its heat, so it's possible to cross on foot after a heavy blizzard.
[[/folder]]
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* ''Fanfic/LaterTraitor'': When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club surrounded by hot volcanoes. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.

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* ''Fanfic/LaterTraitor'': When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club surrounded by in a hot volcanoes.volcanic area. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.
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* Fanfic/LaterTraitor: When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club surrounded by hot volcanoes. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.

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* Fanfic/LaterTraitor: ''Fanfic/LaterTraitor'': When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club surrounded by hot volcanoes. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.
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[[folder: Fan Works]]
* Fanfic/LaterTraitor: When Frazie is being mentored by Phoebe to learn how to use Pyrokinesis, her mind is "Phoebe's Fire Mix Tape", a cool music club surrounded by hot volcanoes. When Frazie accidentally burns the club down, Phoebe loses her groove and becomes despondent. When Frazie goes back into Phoebe's mind to fix her mistakes, she finds the area has turned into a new mindscape called "Phoebe's Frosty Funk", a desolate arctic wasteland.
[[/folder]]
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* ''VideoGame/{{Psychonauts}}'': Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a WombLevel mixed with a CircusofDoom, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.

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* ''VideoGame/{{Psychonauts}}'': Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a WombLevel mixed with a CircusofDoom, CircusOfFear, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.
Is there an issue? Send a MessageReason:
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* ''VideoGame/Psychonauts'' enjoys this trope. Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a WombLevel mixed with a CircusofDoom, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.

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* ''VideoGame/Psychonauts'' enjoys this trope. ''VideoGame/{{Psychonauts}}'': Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a WombLevel mixed with a CircusofDoom, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.
Is there an issue? Send a MessageReason:


* ''VideoGame/Psychonauts'' enjoys this trope. Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a [[Womb Level]] mixed with a [[CircusofDoom]], justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a [[CasinoPark]] mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.

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* ''VideoGame/Psychonauts'' enjoys this trope. Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a [[Womb Level]] WombLevel mixed with a [[CircusofDoom]], CircusofDoom, justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a [[CasinoPark]] CasinoPark mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.
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Added DiffLines:

* ''VideoGame/Psychonauts'' enjoys this trope. Quite a few stages are Hailfire Peaks, although not often very contrasting in their choices. The first game features a [[Womb Level]] mixed with a [[CircusofDoom]], justified due to [[spoiler:the stage being based on the traumas of two conflicting individuals]]. The second game has more where that came from, with a [[CasinoPark]] mixed with a Hospital, and a standard office adorned with squicky teeth and dentist equipment coming out the walls.

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