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* World 4 in ''VideoGame/{{Something}}, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.

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* World 4 in ''VideoGame/{{Something}}, ''VideoGame/{{Something}}'', which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
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* World 4 in ''VideoGame/{{Something}}, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
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->'''SelfDemonstrating/CrankyKong:''' Back in my day, you'd be lucky to have ''any'' discernible level theme; usually, you'd just get a completely black background with some basic tile textures for you to move around on. Now you kids are so spoiled with all these diverse themes that you've resorted to combining them in crazy ways because you're ''bored'' with the old ones!
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** ''RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade, Sea of Serendipity is part UnderTheSea, part PalmTreePanic, part GangPlankGalleon, Mystical Pique is a TempleOfDoom slash DeathMountain, Moody Clouds is an EternalEngine BubblyClouds, and Gourmand Land? That [[IncrediblyLamePun takes the cake]], by combing the classic HailfirePeaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.

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** ''RaymanOrigins'' ''VideoGame/RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade, Sea of Serendipity is part UnderTheSea, part PalmTreePanic, part GangPlankGalleon, Mystical Pique is a TempleOfDoom slash DeathMountain, Moody Clouds is an EternalEngine BubblyClouds, and Gourmand Land? That [[IncrediblyLamePun takes the cake]], by combing the classic HailfirePeaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.
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See also NinjaPirateZombieRobot. See PatchworkMap for when this occurs in the overworld.

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See also NinjaPirateZombieRobot. See PatchworkMap for when this occurs in the overworld. If done to a whole planet, you're likely dealing with a TidallyLockedPlanet.
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** In ''VideoGame/KirbysEpicYarn,'' Treat Land is a ToyTime slash FungusHumongous slash BandLand slash LevelAte slash ''BigBoosHaunt'' level. The giant centerpiece of the level's [[TheHub hub]] is a giant cake in the middle of a mushroom forest, with layers decorated to resemble a piano, a (toy) train station, and a haunted manor.
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->Why is the fire castle in the forest with the ice mountain, anyway? That's just silly-bob.
-->-- '''LetsPlay/{{Raocow}}''', [[http://youtu.be/jMjJUKRVpyA?t=5m48s ApoF - 20 - flaming fortress found in the frozen forest]]

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->Why ->''"Why is the fire castle in the forest with the ice mountain, anyway? That's just silly-bob.
silly-bob."''
-->-- '''LetsPlay/{{Raocow}}''', [[http://youtu.be/jMjJUKRVpyA?t=5m48s ApoF "ApoF - 20 - flaming fortress found in the frozen forest]]
forest"]]



* By necessity, the SlippySlideyIceWorld, {{Prehistoria}}, and EternalEngine stages, among others, of the ''EccoTheDolphin'' series are all UnderTheSea.
* The ''SonicTheHedgehog'' series seems fond of this trope. Let's run through a few examples:

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* By necessity, the SlippySlideyIceWorld, {{Prehistoria}}, and EternalEngine stages, among others, of the ''EccoTheDolphin'' ''VideoGame/EccoTheDolphin'' series are all UnderTheSea.
* The ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series seems fond of this trope. Let's run through a few examples:




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* Played with in ''VideoGame/PacManAndTheGhostlyAdventures'' -- after completed the [[LethalLavaLand Netherworld]] world, the [[FreezeRay Fridigitator]] activates and coats the entire area in [[SlippySlideyIceWorld ice]]. It still counts, though, because there are still lava pools -- making it an example in two different ways.
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** ''Warlords of Draenor'' introduces Frostfire Ridge, which simultaneously has snowy mountains and volcanoes.
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* [[http://en.wikipedia.org/wiki/Deep_fried_ice_cream Deep Fried Ice-Cream]] takes this UpToEleven.

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* ** [[http://en.wikipedia.org/wiki/Deep_fried_ice_cream Deep Fried Ice-Cream]] takes this UpToEleven.

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* Desserts that are usually served hot (like Apple Pie or Chocolate Lava Cake) then topped with ice cream rely on this dynamic and are best eaten IMMEDIATELY to get the full effect.

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* Desserts that are usually served hot (like Apple Pie or Chocolate Lava Cake) then topped with ice cream rely on this dynamic and are best eaten IMMEDIATELY to get the full effect. effect.
* [[http://en.wikipedia.org/wiki/Deep_fried_ice_cream Deep Fried Ice-Cream]] takes this UpToEleven.
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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' places Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.

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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' places Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.



* ''Franchise/DonkeyKong ([[VideoGame/DonkeyKongCountry Country]]'':

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* ''Franchise/DonkeyKong ([[VideoGame/DonkeyKongCountry Country]]'':Country]])'':



** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld. There are also levels that ''would'' be a GreenHillZone resembling an African savanna, except it is all [[LethalLavaLand on fire]].

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** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld. There are also levels that ''would'' be a GreenHillZone resembling an African savanna, except it is all [[LethalLavaLand on fire]].

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* Snowhead Temple from ''VideoGame/TheLegendOfZeldaMajorasMask'' would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.

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* ''Franchise/TheLegendOfZelda'':
**
Snowhead Temple from ''VideoGame/TheLegendOfZeldaMajorasMask'' would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that half of it is frozen over.



** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' places Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.



* ''Franchise/DonkeyKong'':

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* ''Franchise/DonkeyKong'':''Franchise/DonkeyKong ([[VideoGame/DonkeyKongCountry Country]]'':



** ''VideoGame/DonkeyKongCountry 2'' featured a level that was a {{Lethal Lava Land}} merged with {{Down the Drain}}. This was due to the fact that the level featured a Animal Buddy who could turn the lava into swimmable water. Even more directly, the Game Boy port ''Donkey Kong Land 2'' merged the 2nd (a lava world) and 3rd (a swamp themed world) into one. And with all the [[PatchworkMap wildly different biomes]] on the island, Krem Island deserves some kind of medal.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld.

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** ''VideoGame/DonkeyKongCountry 2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' featured a level that was a {{Lethal Lava Land}} merged with {{Down the Drain}}. This was due to the fact that the level featured a Animal Buddy who could turn the lava into swimmable water. Even more directly, the Game Boy port ''Donkey Kong Land 2'' merged the 2nd (a lava world) and 3rd (a swamp themed world) into one. And with all the [[PatchworkMap wildly different biomes]] on the island, Krem Island deserves some kind of medal.
** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld. There are also levels that ''would'' be a GreenHillZone resembling an African savanna, except it is all [[LethalLavaLand on fire]].
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** Alpha Centauri Bb, the closest extrasolar planet to us, is very likely to be almost identical. Unless it shares Mercury's 3:2 resonance.
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** Both ''Metroid Fusion'' and ''VideoGame/MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.

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** Both ''Metroid Fusion'' ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
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** It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Namely that heating up where Luigi is laying in the real world changes it from a snowy ice world to a desert and affects various environmental features. And you can do the reverse. By turning the ''sun'' on and off. This trope can also be seen used in a more interesting way in the dream world boss battle, where the (entirely sentinent and hostile) living volcano and Luigi are having a BossBattle in the middle of an icy wasteland.

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** *** It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Namely that heating Heating up where Luigi is laying in the real world changes it from a snowy ice world to a desert [[ShiftingSandLand desert]] and affects various environmental features. And you can do the reverse. By turning the Luiginated ''sun'' on and off. This trope can also be seen used in a more interesting way in the dream world Dream World boss battle, where the (entirely sentinent sentient and hostile) living volcano and Luigi are having a BossBattle in the middle of an icy wasteland.
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Not even an example.


*** The handheld game, ''Grunty's Revenge,'' also ended on Freezing Furnace -- basically Hailfire Peaks, [[RecycledInSpace BUT TINY]]!

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*** The handheld game, ''Grunty's Revenge,'' also ended on Freezing Furnace -- basically Hailfire Peaks, [[RecycledInSpace BUT TINY]]!but smaller.
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** In ''MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine. Also justified in that they ''are'' on opposite ends of the planet, compare the Sahara Desert to Antarctica.
** Many zones in the ''MetroidPrime'' games feature this, but most are EternalEngine + some environment (i.e. Sanctuary Fortress is an industrial TempleOfDoom, Magmoor is an industrial LethalLavaLand, etc.)
** Both ''Metroid Fusion'' and ''MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.

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** In ''MetroidPrime ''VideoGame/MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine. Also justified in that they ''are'' on opposite ends of the planet, compare the Sahara Desert to Antarctica. \n In the same game, Skytown combines FloatingContinent and EternalEngine, which makes sense since the planet where Skytown is, Elysia, is gas-type.
** Many zones in the ''MetroidPrime'' ''Metroid Prime'' games feature this, but most are EternalEngine + some environment (i.e. Sanctuary Fortress is an industrial TempleOfDoom, Magmoor is an industrial LethalLavaLand, etc.)
** Both ''Metroid Fusion'' and ''MetroidOtherM'', ''VideoGame/MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
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** It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Namely that heating up where Luigi is laying in the real world changes it from a snowy ice world to a desert and affects various environmental features. And you can do the reverse. By turning the ''sun'' on and off. This trope can also be seen used in a more interesting way in the dream world boss battle, where the (entirely sentinent and hostile) living volcano and Luigi are having a BossBattle in the middle of an icy wasteland.
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* Fortifel in ''Videogame/TheReconstruction'' is a volcanic island. However, the area is so elevated that it's often blanketed in snow where there are no thermal vents or lava pools.

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** In one "VideoGame/SuperMarioWorld" romhack, you had to go into a version of this while holding a P-switch. It even uses a 16-bit version of the music from the trope namer.

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** In one "VideoGame/SuperMarioWorld" ''VideoGame/SuperMarioWorld'' romhack, you had to go into a version of this while holding a P-switch. It even uses a 16-bit version of the music from the trope namer.namer.
** ''VideoGame/MarioAndLuigiDreamTeam'' features Mount Pajamaja, which is DeathMountain and LethalLavaLand throughout with SlippySlideyIceWorld closer to its peak. A surprisingly realistic portrayal of such a fire/ice mixing, considering most ''Mario'' games tend to use a much more surrealistic mix of the two.
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-->-- '''{{Raocow}}''', [[http://youtu.be/jMjJUKRVpyA?t=5m48s ApoF - 20 - flaming fortress found in the frozen forest]]

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-->-- '''{{Raocow}}''', '''LetsPlay/{{Raocow}}''', [[http://youtu.be/jMjJUKRVpyA?t=5m48s ApoF - 20 - flaming fortress found in the frozen forest]]

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** In ''MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine.

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** In ''MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine. Also justified in that they ''are'' on opposite ends of the planet, compare the Sahara Desert to Antarctica.




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* That has nothing on Morgoth's abode in ''Literature/TheSilmarillion''. Angband combines the best of both hells. You've got arctic surroundings, barren desert plains, rivers of lava, giant slag volcanoes, vast underground dungeons, the works. Plus proximity to the Grinding Ice, the Land of the Shadow of Horror, the Gasping Dust, the Hill of the Slain, the Mountains of Horror, the Forest Under Night, and the Valley of Dreadful Death, all of which are also evil or horrible places.
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->Why is the fire castle in the forest with the ice mountain, anyway? That's just silly-bob.
-->-- '''{{Raocow}}''', [[http://youtu.be/jMjJUKRVpyA?t=5m48s ApoF - 20 - flaming fortress found in the frozen forest]]
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Removed word cruft.


** It appears that ''VideoGame/SonicLostWorld'', taking after ''Colors'', does this a lot as well.

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** It appears that ''VideoGame/SonicLostWorld'', taking after ''Colors'', does this a lot as well.Desert Ruins in ''VideoGame/SonicLostWorld'' is part ShiftingSandLand and part LevelAte.

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** The Marble Zone of ''[[VideoGame/SonicTheHedgehog Sonic the Hedgehog]]'' is a TempleOfDoom combined with LethalLavaLand elements.

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** The Marble Zone of ''[[VideoGame/SonicTheHedgehog Sonic in [[VideoGame/SonicTheHedgehog1 the Hedgehog]]'' first game]] is a TempleOfDoom combined with LethalLavaLand elements.



** [[MarathonLevel Eggmanland]] from ''SonicUnleashed'' combines the standard EternalEngine level akin to the ones from other Sonic games with LethalLavaLand and CircusOfFear features.

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** [[MarathonLevel Eggmanland]] from ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' combines the standard EternalEngine level akin to the ones from other Sonic games with LethalLavaLand and CircusOfFear features.


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** It appears that ''VideoGame/SonicLostWorld'', taking after ''Colors'', does this a lot as well.
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** As far as canon areas go, ''HeartOfTheSwarm'' introduces Zerus, a planetwide mix of JungleJapes with LethalLavaLand.

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** As far as canon areas go, ''HeartOfTheSwarm'' ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' introduces Zerus, a planetwide mix of JungleJapes with LethalLavaLand.
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** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld.


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** As far as canon areas go, ''HeartOfTheSwarm'' introduces Zerus, a planetwide mix of JungleJapes with LethalLavaLand.

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*** SuperPaperMario, being made up of chapter-based levels, does this with nearly every world. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], and DownTheDrain. World 3 is NostalgiaLevel (Of the original SuperMarioBros), UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UnderGroundLevel, MinecartMadness and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler:until TheVoid eats it and it becomes part that for most of the game (it then becomes a BonusDungeon)]], and World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, and BubblyClouds / FluffyCloudHeaven. And even world 8, which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / TheVoid / BleakLevel. Super Paper Mario LOVES this trope.

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*** SuperPaperMario, being made up of chapter-based levels, does this with nearly every world. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], and DownTheDrain. World 3 is NostalgiaLevel (Of the original SuperMarioBros), UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UnderGroundLevel, MinecartMadness UndergroundLevel, MinecartMadness, and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler:until TheVoid eats it and it becomes part that for most of the game (it then becomes a BonusDungeon)]], and World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, and BubblyClouds / FluffyCloudHeaven. And even world 8, which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / TheVoid / BleakLevel. Super Paper Mario LOVES this trope.



* ''LaMulana'' is another example of the "whole game" variety, its TempleOfDoom containg a LethalLavaLand, a SlippySlideyIceWorld, and, of course, A BonusLevelOfHell, among many others.

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* ''LaMulana'' is another example of the "whole game" variety, its TempleOfDoom containg containing a LethalLavaLand, a SlippySlideyIceWorld, and, of course, A BonusLevelOfHell, among many others.



** In ''MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]] and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine.

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** In ''MetroidPrime 3'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[JungleJapes thorny jungles]] jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet. It is [[JustifiedTrope justified]] in that the warmer side is apparently always facing its sun. In the same game, Skytown combined FloatingContinent and EternalEngine.



* In ''SeriousSam The Second Encounter'' the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network and returns to an iced-up area for the final part.
* The final dungeon of ''VideoGame/GoldenSun: The Lost Age'', Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors...often in the same room.

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* In ''SeriousSam The Second Encounter'' Encounter'', the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network network, and returns to an iced-up area for the final part.
* The final dungeon of ''VideoGame/GoldenSun: The Lost Age'', Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors... often in the same room.



* ''Sparkster: RocketKnightAdventures 2'' seamlessly combines ShiftingSandLand, LethalLavaLand, TempleOfDoom, and EternalEngine in one level. Also, in the series in general a lot of different level types have elements of EternalEngine.
* ''LostPlanet: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the SlippySlideyIceWorld surface of E.D.N. III, while the secondhalf takes place in searingly-hot volcanic regions.

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* ''Sparkster: RocketKnightAdventures 2'' seamlessly combines ShiftingSandLand, LethalLavaLand, TempleOfDoom, and EternalEngine in one level. Also, in the series in general general, a lot of different level types have elements of EternalEngine.
* ''LostPlanet: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the SlippySlideyIceWorld surface of E.D.N. III, while the secondhalf second half takes place in searingly-hot volcanic regions.



* The ''NeverwinterNights'' expansion Hordes of The Underdark has Cania, the eight plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.

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* The ''NeverwinterNights'' expansion Hordes of The Underdark has Cania, the eight eighth plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.



* Mt Here and There in ''VideoGame/GraffitiKingdom'', which is a big mountain, with a white line drawn drown the middle. The two halves are nearly identical, and the only necessary rooms are the ones that have fire AND ice, meaning it actually functions as two versions of the same level.
* This could arguably apply to many ''Doom'' levels, Which were built to look like techno-bases, but slowly turn into hellish architecture by the presence of the demons.

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* Mt Mt. Here and There in ''VideoGame/GraffitiKingdom'', which is a big mountain, with a white line drawn drown down the middle. The two halves are nearly identical, and the only necessary rooms are the ones that have fire AND ice, meaning it actually functions as two versions of the same level.
* This could arguably apply to many ''Doom'' levels, Which which were built to look like techno-bases, but slowly turn into hellish architecture by the presence of the demons.



* ''LocoRoco'' has Jaojab which alternates between yellow {{Mayincatec}} areas and green JungleJapes areas.
* The KatamariDamacy - esque wii game TheMunchables features one in it's last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.

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* ''LocoRoco'' has Jaojab Jaojab, which alternates between yellow {{Mayincatec}} areas and green JungleJapes areas.
* The KatamariDamacy - esque wii KatamariDamacy-esque Wii game TheMunchables features one in it's its last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.



* Probably the most {{egregious}} example is ''CelDamage Overdrive'' for the PlayStation2. An unlockable level featured [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the Wild West, TempleOfDoom, SpaceZone and BigBoosHaunt]]. Unfortunately, this extra level is absent in the Xbox and GameCube versions.
* ''VideoGame/{{SSX}}'', known for its [[CrazyAwesome creative]] snowboarding courses, featured a level called Aloha Ice Jam. WordOfGod says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms and sand -- more or less in that order.
* In ''[[LittleBigPlanet LittleBigPlanet 2]]'', you get Victoria's levels, which are a mixture of LevelAte and EternalEngine

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* Probably the most {{egregious}} example is ''CelDamage Overdrive'' for the PlayStation2. An unlockable level featured [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the Wild West, TempleOfDoom, SpaceZone SpaceZone, and BigBoosHaunt]]. Unfortunately, this extra level is absent in the Xbox and GameCube versions.
* ''VideoGame/{{SSX}}'', known for its [[CrazyAwesome creative]] snowboarding courses, featured a level called Aloha Ice Jam. WordOfGod says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms platforms, and sand -- more or less in that order.
* In ''[[LittleBigPlanet LittleBigPlanet 2]]'', you get Victoria's levels, which are a mixture of LevelAte and EternalEngineEternalEngine.
** Most of Little Big Planet 2's levels were designed with this mindset, actually.



* In ''VideoGame/TheElderScrollsIVOblivion'' expansion pack ''Shivering Isles'', the titular Isles are the realm of the Madgod Sheogorath, and are split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents to positive aspects of madness, and is [[GhibliHills full of exotic plantlife and brightly coloured monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland.]]

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* In ''VideoGame/TheElderScrollsIVOblivion'' expansion pack ''Shivering Isles'', the titular Isles are the realm of the Madgod Sheogorath, and are split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents to the positive aspects of madness, and is [[GhibliHills full of exotic plantlife and brightly coloured monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland.]]



* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on this by having a Playstation locale being overtaken by another till you have things like a San Francisco harbor being pulled into space or a futuristic city getting flooded and attacked by a mythological {{sea monster}}.

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* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on this by having a Playstation locale being overtaken by another till 'till you have things like a San Francisco harbor being pulled into space or a futuristic city getting flooded and attacked by a mythological {{sea monster}}.



* The first New World island the Straw Hats visit in ''OnePiece,'' Punk Hazard, is half-fire, half-ice. On one side, you have a sea of boiling red water, dragons, and volcanoes. On the other half, a mountain of ice and snow storms, separated from the fire half only by a large lake. [[spoiler: This formerly normal island was redecorated when [[AnIcePerson Aokiji]] and [[MagmaMan Akainu]] [[PersonOfMassDestruction fought there for ten days straight]] two years ago.]] Over the course of the arc, that lake in the center became ''poisonous''.

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* The first New World island the Straw Hats visit in ''OnePiece,'' Punk Hazard, is half-fire, half-ice. On one side, you have a sea of boiling red water, dragons, and volcanoes. On the other half, a mountain of ice and snow storms, separated from the fire half only by a large lake. [[spoiler: This [[spoiler:This formerly normal island was redecorated when [[AnIcePerson Aokiji]] and [[MagmaMan Akainu]] [[PersonOfMassDestruction fought there for ten days straight]] two years ago.]] Over the course of the arc, that lake in the center became ''poisonous''.



* In {{Hook}}, the Lost Boys' home is in an enormous tree and it's surroundings, which are separated into four distinct sections including all four seasons.

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* In {{Hook}}, the Lost Boys' home is in an enormous tree and it's its surroundings, which are separated into four distinct sections including all four seasons.
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*** The handheld game, ''Grunty's Revenge,'' also ended on Freezing Furnace--basically Hailfire Peaks, [[RecycledInSpace BUT TINY]]!

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*** The handheld game, ''Grunty's Revenge,'' also ended on Freezing Furnace--basically Furnace -- basically Hailfire Peaks, [[RecycledInSpace BUT TINY]]!



*** Nuts and Bolts also has Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone and EternalEngine combined.
* By necessity, the SlippySlideyIceWorld, {{Prehistoria}} and EternalEngine stages, among others, of the ''EccoTheDolphin'' series are all UnderTheSea.

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*** Nuts and Bolts also has Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone GreenHillZone, and EternalEngine combined.
* By necessity, the SlippySlideyIceWorld, {{Prehistoria}} {{Prehistoria}}, and EternalEngine stages, among others, of the ''EccoTheDolphin'' series are all UnderTheSea.



*** Sandopolis Zone provides a three-for of ShiftingSandLand, TempleOfDoom and BigBoosHaunt.

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*** Sandopolis Zone provides a three-for of ShiftingSandLand, TempleOfDoom TempleOfDoom, and BigBoosHaunt.



** Ocean Palace from VideoGame/SonicHeroes combines PalmtreePanic with TempleOfDoom. Somewhat [[JustifiedTrope justified]] because the game always features a level that is a standard theme, then a level that is a variation on that theme and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.

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** Ocean Palace from VideoGame/SonicHeroes combines PalmtreePanic with TempleOfDoom. Somewhat [[JustifiedTrope justified]] because the game always features a level that is a standard theme, then a level that is a variation on that theme theme, and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.



** Planet Wisp from ''VideoGame/SonicColors'' is a GreenHillZone level, which features large EternalEngine structures. Also Aquarium Park is a combination of {{Wutai}} and UnderTheSea.
*** Colors does this a lot - Starlight Carnival is a [[CasinoPark carnival theme park]] [[SpaceZone in space]], Tropical Resort is a PalmtreePanic theme park, and Asteroid Coaster is an EternalEngine theme park. Sweet Mountain is a RemilitarizedZone set in LevelAte. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
* ''VideoGame/{{Rayman 2}}'' featured ''The Tomb of the Ancients'', which was a {{Temple of Doom}} that doubled as a {{Big Boos Haunt}}. There was also ''The Land of the Livid Dead'' from ''VideoGame/Rayman3HoodlumHavoc'' which was also a {{Big Boos Haunt}} (although not in a way you'd expect) but had a few {{Down the Drain}} sections. And one of the later levels was a {{Death Mountain}}, {{Slippy Slidey Ice World}}, {{Eternal Engine}}, {{Lethal Lava Land}}, {{Temple Of Doom}} all in one.

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** Planet Wisp from ''VideoGame/SonicColors'' is a GreenHillZone level, which features large EternalEngine structures. Also Also, Aquarium Park is a combination of {{Wutai}} and UnderTheSea.
*** Colors does this a lot - -- Starlight Carnival is a [[CasinoPark carnival theme park]] [[SpaceZone in space]], Tropical Resort is a PalmtreePanic theme park, and Asteroid Coaster is an EternalEngine theme park. Sweet Mountain is a RemilitarizedZone set in LevelAte. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
* ''VideoGame/{{Rayman 2}}'' featured ''The Tomb of the Ancients'', which was a {{Temple of Doom}} that doubled as a {{Big Boos Haunt}}. There was also ''The Land of the Livid Dead'' from ''VideoGame/Rayman3HoodlumHavoc'' which was also a {{Big Boos Haunt}} (although not in a way you'd expect) but had a few {{Down the Drain}} sections. And one of the later levels was a {{Death Mountain}}, {{Slippy Slidey Ice World}}, {{Eternal Engine}}, {{Lethal Lava Land}}, and {{Temple Of Doom}} all in one.



** The first level of ''VideoGame/SuperPaperMario'', Lineland, combined GreenHillZone, ShiftingSandLand and TempleOfDoom.
*** SuperPaperMario being chapter based levels does this with nearly every world. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], DownTheDrain. World 3 is NostalgiaLevel (Of the original SuperMarioBros), UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UnderGroundLevel, MinecartMadness and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler: until TheVoid eats it and it becomes part that for most of the game) it then becomes a BonusDungeon)]], World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, BubblyClouds / FluffyCloudHeaven. And even world 8 which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / TheVoid / BleakLevel. Super Paper Mario LOVES this trope.
** ''VideoGame/NewSuperMarioBrosWii'' has some elements of this all throught World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are enemies that shoot fire. [[AndZoidberg And Goombas]], but they're [[BizarreAlienBiology in eggs that are hatched by fireballs]].

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** The first level of ''VideoGame/SuperPaperMario'', Lineland, combined GreenHillZone, ShiftingSandLand ShiftingSandLand, and TempleOfDoom.
*** SuperPaperMario SuperPaperMario, being chapter based levels made up of chapter-based levels, does this with nearly every world. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], and DownTheDrain. World 3 is NostalgiaLevel (Of the original SuperMarioBros), UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UnderGroundLevel, MinecartMadness and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler: until [[spoiler:until TheVoid eats it and it becomes part that for most of the game) it game (it then becomes a BonusDungeon)]], and World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, and BubblyClouds / FluffyCloudHeaven. And even world 8 8, which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / TheVoid / BleakLevel. Super Paper Mario LOVES this trope.
** ''VideoGame/NewSuperMarioBrosWii'' has some elements of this all throught throughout World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are enemies that shoot fire. [[AndZoidberg And Goombas]], but they're [[BizarreAlienBiology in eggs that are hatched by fireballs]].
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** Banjo's no stranger to this trope: the first game featured ''two'' EternalEngine levels that were also DownTheDrain.[[hottip:*:Clanker's Cavern and Rusty Bucket Bay]] [[ThatOneLevel Yes, they're just as they sound.]] It also has a LostWoods that was occasionally a SlippySlideyIceWorld.

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** Banjo's no stranger to this trope: the first game featured ''two'' EternalEngine levels that were also DownTheDrain.[[hottip:*:Clanker's [[note]]Clanker's Cavern and Rusty Bucket Bay]] Bay[[/note]] [[ThatOneLevel Yes, they're just as they sound.]] It also has a LostWoods that was occasionally a SlippySlideyIceWorld.

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