Follow TV Tropes

Following

History Main / GunsInChurch

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Pazzi Conspiracy, in which members of the Pazzi family attempted to assassinate Lorenzo de’Medici and assume control of Florence. You’d think that carrying out a politically-motivated assassination, in a church full of witnesses, ''in the middle of Mass'', would be sacrilegious eight ways to Sunday. Yet due to a series of previous disputes, the Pope had unofficially endorsed the removal of the Medici from power by any means necessary. Lorenzo survived, the conspiracy was halted and the perpetrators executed, which caused the Pope to excommunicate Lorenzo and place Florence under an indirect (forbidding Mass and communion). When the holiest man in Christendom endorses a killing - even unofficially - and punishes the survivor for doing the same thing to his attackers, it makes one wonder how deep the rot truly goes.
Is there an issue? Send a MessageReason:
Sinkhole cleanup


* There are some places in [[EagleLand the States]] where guns are allowed in ''bars''. [[SarcasmMode We can't think of a better place to allow guns]].

to:

* There are some places in [[EagleLand the States]] where guns are allowed in ''bars''. [[SarcasmMode We can't think of a better place to allow guns]].
Is there an issue? Send a MessageReason:
None


* ''Hexcraft: Eventide Sigil'' averts this as a core element of its gameplay. Don't equip a gun unless you plan on killing something, because any NPCs who see you do it will react accordingly. Humorously, this trope [[MyRulesAreNotYourRules only applies to the player character]] - the cops and [[Main/ItMakesSenseInContext Arthurian knights]] all have their guns out all the time, and nobody runs from ''them''. In fact, if you pull yours out, they'll react too - by shooting you.
** Its sequel, ''Hexcraft: Harlequin Fair'', carries over this mechanic, and with it ups the dissonance to absurd levels. At least in the first game the only NPCs with guns out are law officers[[note]]or wannabes, in the case of the knights[[/note]] who you'd expect to have guns, but the second game adds a whole host of NPCs who are regular civilians just like you, and nevertheless several hold guns in the same manner without provoking any reaction from the other NPCs around them.

to:

* ''Hexcraft: Eventide Sigil'' averts this as a core element of its gameplay. Don't equip a gun unless you plan on killing something, because any NPCs [=NPCs=] who see you do it will react accordingly. Humorously, this trope [[MyRulesAreNotYourRules only applies to the player character]] - the cops and [[Main/ItMakesSenseInContext Arthurian knights]] all have their guns out all the time, and nobody runs from ''them''. In fact, if you pull yours out, they'll react too - by shooting you.
** Its sequel, ''Hexcraft: Harlequin Fair'', carries over this mechanic, and with it ups the dissonance to absurd levels. At least in the first game the only NPCs [=NPCs=] with guns out are law officers[[note]]or wannabes, in the case of the knights[[/note]] who you'd expect to have guns, but the second game adds a whole host of NPCs [=NPCs=] who are regular civilians just like you, and nevertheless several hold guns in the same manner without provoking any reaction from the other NPCs [=NPCs=] around them.

Added: 1880

Changed: 914

Is there an issue? Send a MessageReason:
None


** Another aversion in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'', where entering into the airport automatically strips you of all your weapons. The same goes for the golf course in Vice City, but there's an alternate path into the course that's not particularly hard to go through.* The ''VideoGame/{{Hitman}}'' series of games takes this trope and tosses it off a cliff. If you carry ANY weapon that isn't concealed whilst wearing your default outfit, you will blow your cover and all hell will break loose, with the exception of one level in the entire series (so far), however if you have a guard's uniform on things get a bit more relaxed, you can carry two handed weapons, however you can only carry them underslung, and they have to be standard issue to guards/security/gang members. (So if the guards are armed with SMG's, you can't be carrying around a gatling gun), carrying them "at the ready" is still allowed, but far more suspicious, but don't even THINK about aiming. Interestingly even if an alert has been raised, you can only ever have pistols concealed, even if other guards are running around pseudo-aiming, if you draw yours you will be fired upon the moment you are spotted.

to:

** Another aversion in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'', where entering into the airport automatically strips you of all your weapons. The same goes for the golf course in Vice City, but there's an alternate path into the course that's not particularly hard to go through.through.
* ''Hexcraft: Eventide Sigil'' averts this as a core element of its gameplay. Don't equip a gun unless you plan on killing something, because any NPCs who see you do it will react accordingly. Humorously, this trope [[MyRulesAreNotYourRules only applies to the player character]] - the cops and [[Main/ItMakesSenseInContext Arthurian knights]] all have their guns out all the time, and nobody runs from ''them''. In fact, if you pull yours out, they'll react too - by shooting you.
** Its sequel, ''Hexcraft: Harlequin Fair'', carries over this mechanic, and with it ups the dissonance to absurd levels. At least in the first game the only NPCs with guns out are law officers[[note]]or wannabes, in the case of the knights[[/note]] who you'd expect to have guns, but the second game adds a whole host of NPCs who are regular civilians just like you, and nevertheless several hold guns in the same manner without provoking any reaction from the other NPCs around them.
* The ''VideoGame/{{Hitman}}'' series of games takes this trope and tosses it off a cliff. If you carry ANY weapon that isn't concealed whilst wearing your default outfit, you will blow your cover and all hell will break loose, with the exception of one level in the entire series (so far), however if you have a guard's uniform on things get a bit more relaxed, you can carry two handed weapons, however you can only carry them underslung, and they have to be standard issue to guards/security/gang members. (So if the guards are armed with SMG's, you can't be carrying around a gatling gun), carrying them "at the ready" is still allowed, but far more suspicious, but don't even THINK about aiming. Interestingly even if an alert has been raised, you can only ever have pistols concealed, even if other guards are running around pseudo-aiming, if you draw yours you will be fired upon the moment you are spotted.
Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/LEGOAdaptationGame LEGO Star Wars]]'', attacking anyone (friend, foe, droid, or neutral party) in the hubs will set off a bar brawl in which you can actually take damage and die. Though in the first game, once you buy a few villain characters this is the default state: Jedi and Sith will duel, good gunslingers will trade gunfire with {{mooks}}, etc.

to:

* In ''[[VideoGame/LEGOAdaptationGame LEGO Star Wars]]'', ''VideoGame/LegoStarWars'', attacking anyone (friend, foe, droid, or neutral party) in the hubs will set off a bar brawl in which you can actually take damage and die. Though in the first game, once you buy a few villain characters this is the default state: Jedi and Sith will duel, good gunslingers will trade gunfire with {{mooks}}, etc.
Is there an issue? Send a MessageReason:
Removing flamebait.


** Gun shop carry rules are also often in place to prevent incidents of unwanted discharge in the "trying out holsters" situation (holsters come in all manner of designs to accommodate differing body types and carry positions. Quality holsters can be expensive, and carrying a 4lb chunk of metal on your body in a poorly-fitting holster can be very uncomfortable, making "try before you buy" a good idea in holster selection if you're not independently wealthy). And yes, there ''have'' been cases where a guy walked into a gun store (with customers in there) [[TooDumbToLive and tried to rob it]]. Even funnier in the RealLife version of the story: The robber had to ''[[WhatAnIdiot walk past a police car]]'' to get to the gun shop. He was promptly ventilated.

to:

** Gun shop carry rules are also often in place to prevent incidents of unwanted discharge in the "trying out holsters" situation (holsters come in all manner of designs to accommodate differing body types and carry positions. Quality holsters can be expensive, and carrying a 4lb chunk of metal on your body in a poorly-fitting holster can be very uncomfortable, making "try before you buy" a good idea in holster selection if you're not independently wealthy). And yes, there ''have'' been cases where a guy walked into a gun store (with customers in there) [[TooDumbToLive and tried to rob it]]. Even funnier in the RealLife version of the story: The robber had to ''[[WhatAnIdiot walk ''walk past a police car]]'' car'' to get to the gun shop. He was promptly ventilated.
Is there an issue? Send a MessageReason:
moving example to Axes At School, a more fitting subtrope


[[folder:Asian Animation]]
* ''Animation/HappyHeroes'': Deconstructed in Season 5 episode 22, where Careless S. uses his weapons in Superstar School. While it's true that he uses them to fight villains, Careless S., being... well, ''careless'', often ends up destroying parts of the school building by accident in using his guns and whatnot. Headmaster Tele acts accordingly and confiscates Careless S.'s weapons... not that it stops Careless from hiding weapons throughout the school.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Asian Animation]]
* ''Animation/HappyHeroes'': Deconstructed in Season 5 episode 22, where Careless S. uses his weapons in Superstar School. While it's true that he uses them to fight villains, Careless S., being... well, ''careless'', often ends up destroying parts of the school building by accident in using his guns and whatnot. Headmaster Tele acts accordingly and confiscates Careless S.'s weapons... not that it stops Careless from hiding weapons throughout the school.
[[/folder]]
Is there an issue? Send a MessageReason:
Society Marches On has been renamed; cleaning out misuse and moving examples


*** Texas law currently (August 2015) forbids the carrying of an openly displayed handgun (though longarms such as rifles and shotguns have no restrictions) in public places except during specific activities such as shooting at a range, hunting or when traveling. ''(SocietyMarchesOn: In 2015, Texas legalized the open carrying of handguns, effective as of January 1, 2016.)'' If you want to carry a handgun, publicly (as a private citizen) in Texas, you need a Concealed Handgun License and the firearm must not be in plain sight. On the other hand, carrying openly in Kentucky is likely to get attention only in the most metropolitan areas and even then police will just politely ask the carrier not to carry openly if possible due to the risk of an alarmed citizen wasting police time with a report of a "man with a gun".

to:

*** Texas law currently (August 2015) as of August 2015 forbids the carrying of an openly displayed handgun (though longarms such as rifles and shotguns have no restrictions) in public places except during specific activities such as shooting at a range, hunting or when traveling. ''(SocietyMarchesOn: In 2015, Texas legalized the open carrying of handguns, effective as of January 1, 2016.)'' If you want to carry a handgun, publicly (as a private citizen) in Texas, you need a Concealed Handgun License and the firearm must not be in plain sight. On the other hand, carrying openly in Kentucky is likely to get attention only in the most metropolitan areas and even then police will just politely ask the carrier not to carry openly if possible due to the risk of an alarmed citizen wasting police time with a report of a "man with a gun".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During ''[[Literature/CiaphasCain Old Soldiers Never Die]]'', Cain and most of the other Guard officers and commissars on the planet attend a funeral service at the cathedral. The priests aren't happy about all the sidearms, but have to put up with it since they're part of the dress uniforms. The priests are even less happy when the corpses reanimate and those sidearms get drawn.
--> '''Hierophant Callister:''' Commissar! This is a house of the Emperor!
--> '''Cain:''' Then I'm sure He'd approve of us keeping it safe.
Is there an issue? Send a MessageReason:
None


In RealLife, however, throughout most of the civilized world, life is ''just'' peaceful enough that this is typically a bad idea. With an individual who normally is expected to carry a weapon (such as a knight, policeman, or soldier), if they have a means to store a weapon that can be easily drawn, this trope then is restricted to them actually ''carrying it.'' (For example, a policeman who has a gun in his hand everywhere he goes, leaving his holster empty.)

to:

In RealLife, however, throughout most of the civilized developed world, life is ''just'' peaceful enough that this is typically a bad idea. With an individual who normally is expected to carry a weapon (such as a knight, policeman, or soldier), if they have a means to store a weapon that can be easily drawn, this trope then is restricted to them actually ''carrying it.'' (For example, a policeman who has a gun in his hand everywhere he goes, leaving his holster empty.)
Is there an issue? Send a MessageReason:
None


* Subverted in the ''Film/{{K-9}}'' sequel ''K-911'': James Belushi's character gets into a discussion with his boss about the kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.

to:

* Subverted in the ''Film/{{K-9}}'' ''[[Film/{{K91989}} K-9]]'' sequel ''K-911'': ''Film/K911'': James Belushi's character gets into a discussion with his boss about the kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.
Is there an issue? Send a MessageReason:
None


In RealLife, however, throughout most of the civilized world, life is ''just'' peaceful enough that this is typically a bad idea. With an individual who normally is expected to carry a weapon (such as a knight, policeman, or soldier), if they have a means to store a weapon that can be easily drawn, this trope then is restricted to them actually ''carrying it'' (For example, a policeman who has a gun in his hand everywhere he goes, leaving his holster empty.)

Some weapons (such as rifles, large machine guns, and {{Arm Cannon}}s) can't be sheathed/holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the mine or the sword).

Compare ImprobableUseOfAWeapon, when a weapon may be appropriate, but the one used is unlikely or impossible. Also, OrnamentalWeapon, where it is carried, but doesn't get used for other reasons. Averted in settings where carrying weapons is unremarkable because EveryoneIsArmed. BratsWithSlingshots, which has a tendency to reflect this trope but with Children. AxesAtSchool is a sub-trope specific to schools.

to:

In RealLife, however, throughout most of the civilized world, life is ''just'' peaceful enough that this is typically a bad idea. With an individual who normally is expected to carry a weapon (such as a knight, policeman, or soldier), if they have a means to store a weapon that can be easily drawn, this trope then is restricted to them actually ''carrying it'' it.'' (For example, a policeman who has a gun in his hand everywhere he goes, leaving his holster empty.)

Some weapons (such as rifles, large machine guns, and {{Arm Cannon}}s) can't be sheathed/holstered, sheathed or holstered, and due to context, the trope is often averted by necessity. If you are a soldier, then chances are, not only do you play the trope straight, but you're actually better off for it. The same does not hold true for an average white-collar office drone walking down the street holding a claymore. (the (The mine or the sword).

Compare ImprobableUseOfAWeapon, when a weapon may be appropriate, but the one used is unlikely or impossible. Also, OrnamentalWeapon, where it is carried, but doesn't get used for other reasons. Averted in settings where carrying weapons is unremarkable because EveryoneIsArmed. BratsWithSlingshots, which BratsWithSlingshots has a tendency to reflect this trope but with Children. AxesAtSchool is a sub-trope specific to schools.
Is there an issue? Send a MessageReason:
No need to list the actors.


->'''Inspector Yang (Creator/JackieChan):''' You can't bring guns in here! This is a church! It's a holy place!\\
'''Inspector Watson (Lee Evans):''' That's okay. You see these? These are holy guns. Because they make a rather large hole-y.

to:

->'''Inspector Yang (Creator/JackieChan):''' Yang:''' You can't bring guns in here! This is a church! It's a holy place!\\
'''Inspector Watson (Lee Evans):''' Watson:''' That's okay. You see these? These are holy guns. Because they make a rather large hole-y.
Is there an issue? Send a MessageReason:
None


* {{Creator/Ken MacLeod}}'s ''The Night Sessions''. Guns not specifically mentioned, but during the Great Rejection, the police "God Squads" pulled off repeated irruptions of "boots in the pews" at insufficiently Politically Correct services.

to:

* {{Creator/Ken MacLeod}}'s Creator/KenMacLeod's ''The Night Sessions''. Guns not specifically mentioned, but during the Great Rejection, the police "God Squads" pulled off repeated irruptions of "boots in the pews" at insufficiently Politically Correct services.



* Being unarmed in the world of ''VideoGame/{{Fallout}}'' is generally a bad idea. There are, however two notable exceptions: The New California Republic in ''VideoGame/{{Fallout 2}}'' doesn't allow drawn guns within the city (they have a police force, after all) and [[IJustShotMarvinInTheFace waving your gun in someone else's face]] will penalize speech checks in ''VideoGame/{{Fallout 3}}''.
** And throughout ''VideoGame/{{Fallout 1}}'' and ''2'' there are several places where people will tell you to put your guns away, before they allow you to talk to them or walk into the town.

to:

* Being unarmed in the world of ''VideoGame/{{Fallout}}'' is generally a bad idea. There are, however two notable exceptions: The New California Republic in ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' doesn't allow drawn guns within the city (they have a police force, after all) and [[IJustShotMarvinInTheFace waving your gun in someone else's face]] will penalize speech checks in ''VideoGame/{{Fallout 3}}''.
''VideoGame/Fallout3''.
** And throughout ''VideoGame/{{Fallout 1}}'' ''VideoGame/Fallout1'' and ''2'' there are several places where people will tell you to put your guns away, before they allow you to talk to them or walk into the town.



* Explicitly averted in ''VideoGame/{{Persona 4}}''. The Protagonist and Yosuke are ready to go into the [[EldritchLocation TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* Averted in ''VideoGame/{{Postal}} 2''. Waving any kind of weapon around will scare people away and/or alert the police. The "E" key allows you holster your weapon.

to:

* Explicitly averted in ''VideoGame/{{Persona 4}}''.''VideoGame/Persona4''. The Protagonist and Yosuke are ready to go into the [[EldritchLocation TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* Averted in ''VideoGame/{{Postal}} 2''.''VideoGame/Postal2''. Waving any kind of weapon around will scare people away and/or alert the police. The "E" key allows you holster your weapon.

Added: 384

Changed: 676

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeusEx'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed [=NPCs=] to panic, and armed ones to attack you.
* ''VideoGame/DeusExInvisibleWar'' averts this, though, as in certain areas you can have your weapons, but they are "locked down" so you can't use them. Also the strength mod is suppressed so you can't use items in the environment heavy enough to damage.
* ''VideoGame/DeusExHumanRevolution'' averts this. Certain areas won't allow you to pull out your weapons, and in other areas civilians will panic and/or refuse to talk to you if your gun is drawn.

to:

* ''Franchise/DeusEx'':
**
''VideoGame/DeusEx'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed [=NPCs=] to panic, and armed ones to attack you.
* ** ''VideoGame/DeusExInvisibleWar'' averts this, though, as in certain areas you can have your weapons, but they are "locked down" so you can't use them. Also the strength mod is suppressed so you can't use items in the environment heavy enough to damage.
* ** ''VideoGame/DeusExHumanRevolution'' averts this. Certain areas won't allow you to pull out your weapons, and in other areas civilians will panic and/or refuse to talk to you if your gun is drawn.drawn.
** ''VideoGame/DeusExMankindDivided'' functions similarly to ''Human Revolution'', with certain areas preventing you from drawing your weapons or activating any weaponized augmentations.
Is there an issue? Send a MessageReason:
None


* In the otherwise forgettable video game for ''StarWars: Episode I'', Qui-Gon could not draw his lightsaber in Mos Eisley without putting the whole town on alert.

to:

* In the otherwise forgettable video game for ''StarWars: Episode I'', ''Film/ThePhantomMenace'', Qui-Gon could not draw his lightsaber in Mos Eisley without putting the whole town on alert.

Added: 3527

Changed: 1691

Removed: 4343

Is there an issue? Send a MessageReason:
None


%%%
%%
%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
%%
%%%



[[folder:Film -- Animation]]
* In the Pixar film ''WesternAnimation/{{Up}}'', one of Ellie's friends or family members fires a single gunshot in one of the back pews after she and Carl kiss on the altar during their wedding.
[[/folder]]



* ''7.62 High Caliber'' has no restrictions on carrying weapons in the war-torn country, and everyone (including bartenders and people masquerading as civilians) will insist on carrying their weapon in their hands as they walk around and do business. You'll still automatically incite combat if you aim a weapon at someone for too long, though.



* ''VideoGame/CaveStory''. No NPC will ever mind if you test your weapons inside their house. Not even [[UltimateBlacksmith Hermit Gunsmith]] while sleeping.



* In the ''VideoGame/{{Gothic}}'' games, unsheathing a weapon or preparing an offensive spell out of combat will make people nervous, and they will attack you if you don't put it away after a few warnings.

to:

* In the ''VideoGame/{{Gothic}}'' games, unsheathing a Subverted in ''VideoGame/DivineDivinity''. People notice when you talk to them with your weapon or preparing an offensive spell out of combat will make people nervous, drawn, and they will you are given you the option to threaten them, or attack you if you don't put it away after a few warnings.them.



* In the ''VideoGame/{{Gothic}}'' games, unsheathing a weapon or preparing an offensive spell out of combat will make people nervous, and they will attack you if you don't put it away after a few warnings.



* Played with in ''VideoGame/MafiaTheCityOfLostHeaven'', where the player character stumbles in on the funeral of somebody that they murdered, and is recognized; the mourners draw their guns and a tactical shoot-out ensues. It turns out the family attending goes everywhere armed with their guns.



* During the undercover missions in the early ''VideoGame/MedalOfHonor'' games, pulling a gun out in front of German soldiers would blow your cover. But thanks to NoBodyLeftBehind, taking out lone guards while their back was turned with your silenced pistol didn't.
* Given its relative realism you'd expect that drawing weapons in a city might cause a ruckus, but ''VideoGame/MountAndBlade'' averts this, and with good reason. Calradia is in a state of constant war, with raiding parties, bandits, and mercenaries pretty much everywhere. A person carrying weapons openly while covered in plate armor is hardly worth a second glance, but civilian [=NPCs=] won't fuss if you happen to draw a spear and shove the pointy end in their face while talking to them. Shopkeepers blithely ignore the mace being waved in their face by your character while you browse their wares, and even city guards will simply give you a generic 'don't cause trouble' message.
** The second game, ''VideoGame/MountAndBladeIIBannerlord'', downplays it. While in a town characters will switch to a civilian outfit, which uses the same mechanics as your normal wargear but with your options restricted. Most swords (see Real Life below) are allowed, but more dedicated weapons of war like maces are not allowed. Certain quests will pit you in combat with your civilian gear, so there is incentive to use some of the light armor options that are allowed as civilian clothing.



* Explicitly averted in ''VideoGame/{{Persona 4}}''. The Protagonist and Yosuke are ready to go into the [[EldritchLocation TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.



* During the undercover missions in the early ''VideoGame/MedalOfHonor'' games, pulling a gun out in front of German soldiers would blow your cover. But thanks to NoBodyLeftBehind, taking out lone guards while their back was turned with your silenced pistol didn't.

to:

* During A gameplay element in ''VideoGame/ScarfaceTheWorldIsYours''. Waving a gun around causes people to flee and police interest to skyrocket. Paying off the undercover cops is possible. Outright hiding works as well. Even crooks get nervous around your gun. It gets funky when you're trying to do in-game required missions in the early ''VideoGame/MedalOfHonor'' games, pulling a gun out in front middle of German soldiers would blow your cover. But thanks to NoBodyLeftBehind, taking out lone guards while their back was turned with your silenced pistol didn't.the street.










* Subverted in ''VideoGame/DivineDivinity''. People notice when you talk to them with your weapon drawn, and you are given you the option to threaten them, or attack them.
* ''VideoGame/CaveStory''. No NPC will ever mind if you test your weapons inside their house. Not even [[UltimateBlacksmith Hermit Gunsmith]] while sleeping.

to:

\n\n\n\n\n\n\n* Subverted The first gun obtained in ''VideoGame/DivineDivinity''. People notice when ''VideoGame/TheyHunger'', is in fact, found in a church. It lies next to the corpse of a Priest, who attempted to ring the church bell that unlocks his secret ''Dynamite stash''. [[CrazyPrepared Someone]] apparently knew that a ZombieApocalypse was going to happen sooner or later.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', anywhere designated a 'combat' zone allows
you talk to them draw your heaviest artillery and blast away, with your weapon drawn, and no worse repercussions than making nearby non-combatants panic. Normally, combat zones are in areas not covered by law enforcement anyway, but there are a few examples where you'd think you'd get some problems. The trope is inverted in one case, however: A certain enemy has to be killed without the use of firearms or you are given you the option to threaten them, or attack them.
* ''VideoGame/CaveStory''. No NPC
will ever mind if you test your weapons inside their house. Not even [[UltimateBlacksmith Hermit Gunsmith]] while sleeping.be chewed out by the quest-giver, as the subsequent investigation into the enemy's death will have multiple witnesses hearing the gunshots.



* Given its relative realism you'd expect that drawing weapons in a city might cause a ruckus, but ''VideoGame/MountAndBlade'' averts this, and with good reason. Calradia is in a state of constant war, with raiding parties, bandits, and mercenaries pretty much everywhere. A person carrying weapons openly while covered in plate armor is hardly worth a second glance, but civilian [=NPCs=] won't fuss if you happen to draw a spear and shove the pointy end in their face while talking to them. Shopkeepers blithely ignore the mace being waved in their face by your character while you browse their wares, and even city guards will simply give you a generic 'don't cause trouble' message.
** The second game, ''VideoGame/MountAndBladeIIBannerlord'', downplays it. While in a town characters will switch to a civilian outfit, which uses the same mechanics as your normal wargear but with your options restricted. Most swords (see Real Life below) are allowed, but more dedicated weapons of war like maces are not allowed. Certain quests will pit you in combat with your civilian gear, so there is incentive to use some of the light armor options that are allowed as civilian clothing.
* A gameplay element in ''VideoGame/ScarfaceTheWorldIsYours''. Waving a gun around causes people to flee and police interest to skyrocket. Paying off the cops is possible. Outright hiding works as well. Even crooks get nervous around your gun. It gets funky when you're trying to do in-game required missions in the middle of the street.
* Explicitly averted in ''VideoGame/{{Persona 4}}''. The Protagonist and Yosuke are ready to go into the [[EldritchLocation TV World]] to find some clues on the murder of one of their classmates, so Yosuke brings along weapons for them to defend themselves with. Problem is, the portal to the TV World is a TV screen at the local supermarket. And the town IS on edge due to the ''murder investigation''. A brief incident with the ''police'' later, they have to spend a few tense moments sweating it out with the Protagonist's uncle (the detective in charge of the investigation) and he spends the entire game being suspicious of his nephew's activities afterwards. They wisely decide to hide their weapons under their clothes next time.
* In ''VideoGame/VampireTheMasqueradeBloodlines'', anywhere designated a 'combat' zone allows you to draw your heaviest artillery and blast away, with no worse repercussions than making nearby non-combatants panic. Normally, combat zones are in areas not covered by law enforcement anyway, but there are a few examples where you'd think you'd get some problems. The trope is inverted in one case, however: A certain enemy has to be killed without the use of firearms or you will be chewed out by the quest-giver, as the subsequent investigation into the enemy's death will have multiple witnesses hearing the gunshots.
* Played with in ''VideoGame/MafiaTheCityOfLostHeaven'', where the player character stumbles in on the funeral of somebody that they murdered, and is recognized; the mourners draw their guns and a tactical shoot-out ensues. It turns out the family attending goes everywhere armed with their guns.
* The first gun obtained in ''VideoGame/TheyHunger'', is in fact, found in a church. It lies next to the corpse of a Priest, who attempted to ring the church bell that unlocks his secret ''Dynamite stash''. [[CrazyPrepared Someone]] apparently knew that a ZombieApocalypse was going to happen sooner or later.
* ''7.62 High Caliber'' has no restrictions on carrying weapons in the war-torn country, and everyone (including bartenders and people masquerading as civilians) will insist on carrying their weapon in their hands as they walk around and do business. You'll still automatically incite combat if you aim a weapon at someone for too long, though.



* In the Pixar film ''WesternAnimation/{{Up}}'', one of Ellie's friends or family members fires a single gunshot in one of the back pews after she and Carl kiss on the altar during their wedding.

Added: 12547

Changed: 2003

Removed: 12777

Is there an issue? Send a MessageReason:
None


* The protagonists and most recurring characters of ''Manga/CityHunter'' tend to carry at least a handgun ''everywhere but the bathroom'', with the crowner being Umibozu bringing a machine gun and a bazooka ''at his own marriage''. {{Justified}} by them being {{Professional Killer}}s [[ProperlyParanoid who could be attacked any moment]], and in fact ''Umibozu's wedding was attacked by professional soldiers'' (Ryo, who was attending, had accidentally ruined a coup in a foreign country by protecting the escaped president, and the leader of the coup started his attempt at revenge with that attack).
* A running gag in ''LightNovel/FullMetalPanic'' is that Sousuke goes absolutely ''everywhere'' heavily armed, no matter how inappropriate or illegal that would be. Even fellow military {{Otaku}} is appalled when he tries to enter a Shinto shrine while armed for bear.



* In ''Anime/LupinIII'', Jigen is almost always armed, but does ''not'' bring them into church. However, at the beginning of ''The Plot of the Fuma Clan'' where the villains show up while he's in one, at a wedding, this leads to some embarrassment when he tries to draw his weapon, forgetting it's not there.



* The protagonists and most recurring characters of ''Manga/CityHunter'' tend to carry at least a handgun ''everywhere but the bathroom'', with the crowner being Umibozu bringing a machine gun and a bazooka ''at his own marriage''. {{Justified}} by them being {{Professional Killer}}s [[ProperlyParanoid who could be attacked any moment]], and in fact ''Umibozu's wedding was attacked by professional soldiers'' (Ryo, who was attending, had accidentally ruined a coup in a foreign country by protecting the escaped president, and the leader of the coup started his attempt at revenge with that attack).
* In ''Anime/LupinIII'', Jigen is almost always armed, but does ''not'' bring them into church. However, at the beginning of ''The Plot of the Fuma Clan'' where the villains show up while he's in one, at a wedding, this leads to some embarrassment when he tries to draw his weapon, forgetting it's not there.
* A running gag in ''LightNovel/FullMetalPanic'' is that Sousuke goes absolutely ''everywhere'' heavily armed, no matter how inappropriate or illegal that would be. Even fellow military {{Otaku}} is appalled when he tries to enter a Shinto shrine while armed for bear.



[[folder: Film]]
* Subverted in the ''Film/{{K-9}}'' sequel ''K-911'': James Belushi's character gets into a discussion with his boss about the kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.
** Later on in the same movie, while at the park, when he mistakes a toy gun for a real one, he pulls out his own. This prompts his partner/rival's police dog to charge him and bite his arm, making him dropping the gun.
* In ''Film/TheWeatherMan'', Nicolas Cage's character takes up archery as a hobby. At the end of the movie, he is seen carrying a bow over his shoulder as he walks down the city streets. In closing narration, he acknowledges that it might be why people don't throw things at him from their cars anymore.
* In ''Film/KillBill'', the Bride carries a katana onto a trans-oceanic flight and through the airport without trouble. Shots seem to suggest that ''everyone'' on the flight has a katana though.

to:

[[folder: Film]]
Film -- Live Action]]
* Subverted A literal example happens in the ''Film/{{K-9}}'' sequel ''K-911'': James Belushi's character gets into a discussion with prologue to ''Film/{{Dobermann}}''. Uncle Joe attempts to give the infant Dobermann his boss about christening present--a .357 magnum--in the kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.
** Later on in the same movie, while at the park, when he mistakes
church. Dobermann's father, himself a toy gun for a real one, he pulls hardened gangster, points out his own. This prompts his partner/rival's police dog to charge him and bite his arm, making him dropping the gun.
* In ''Film/TheWeatherMan'', Nicolas Cage's character takes up archery as a hobby. At the end of the movie, he is seen carrying a bow over his shoulder as he walks down the city streets. In closing narration, he acknowledges that it might be why people don't throw things at him from their cars anymore.
* In ''Film/KillBill'', the Bride carries a katana onto a trans-oceanic flight and through the airport without trouble. Shots seem to suggest that ''everyone'' on the flight has a katana though.
how inappropriate this is.



* Spoofed in ''Film/SpyHard'', when Leslie Nielson's character sneaks into a church to rescue a girl, he has to deal with a bunch of violence-prone nuns, ending with nuns ''brandishing machine guns'' and trying to shoot at them!
-->"Girls! ''Make 'em holy!''"
* In ''Film/{{Unforgiven}}'' sheriff Little Bill is deadly serious about enforcing the 'no guns in town' ordinance so any time a stranger in town is seen carrying any weapon, even holstered, it means big trouble. Either the stranger is about to shoot people or Little Bill is going to beat him into a bloody pulp.
* Used for a joke early in ''Film/ManOfTheHouse''. When Texas Ranger Sharp and his partner go to a church to get information from an ex-con turned minister, Sharp keeps his gun with him. When reminded by his partner that they're entering a church, Sharp replies, "That's why I didn't bring the helicopter".
* In ''Film/TheTenthVictim'', a Hunter who has just been told by the manager that no shooting is allowed in the restaurant complains about the increasing restrictions: "In the restaurant it is not permitted, in the church it is not permitted...."



* This trope is outright defied in ''Film/{{Highlander}}'', as fighting on holy ground is expressly forbidden.



* This trope is outright defied in ''Film/{{Highlander}}'', as fighting on holy ground is expressly forbidden.
* A literal example happens in the prologue to ''Film/{{Dobermann}}''. Uncle Joe attempts to give the infant Dobermann his christening present--a .357 magnum--in the church. Dobermann's father, himself a hardened gangster, points out how inappropriate this is.

to:

* This trope is outright defied in ''Film/{{Highlander}}'', as fighting on holy ground is expressly forbidden.
* A literal example happens
Subverted in the prologue to ''Film/{{Dobermann}}''. Uncle Joe attempts to give ''Film/{{K-9}}'' sequel ''K-911'': James Belushi's character gets into a discussion with his boss about the infant Dobermann kind of sidearms he carries while on the job, at the same time brandishing each handgun in succession. His boss urges him to put them away several times.
** Later on in the same movie, while at the park, when he mistakes a toy gun for a real one, he pulls out
his christening present--a .357 magnum--in own. This prompts his partner/rival's police dog to charge him and bite his arm, making him dropping the church. Dobermann's father, himself gun.
* In ''Film/KillBill'', the Bride carries
a hardened gangster, points out how inappropriate this is.katana onto a trans-oceanic flight and through the airport without trouble. Shots seem to suggest that ''everyone'' on the flight has a katana though.
* Used for a joke early in ''Film/ManOfTheHouse''. When Texas Ranger Sharp and his partner go to a church to get information from an ex-con turned minister, Sharp keeps his gun with him. When reminded by his partner that they're entering a church, Sharp replies, "That's why I didn't bring the helicopter".
* Spoofed in ''Film/SpyHard'', when Leslie Nielson's character sneaks into a church to rescue a girl, he has to deal with a bunch of violence-prone nuns, ending with nuns ''brandishing machine guns'' and trying to shoot at them!
-->"Girls! ''Make 'em holy!''"
* In ''Film/TheTenthVictim'', a Hunter who has just been told by the manager that no shooting is allowed in the restaurant complains about the increasing restrictions: "In the restaurant it is not permitted, in the church it is not permitted...."
* In ''Film/{{Unforgiven}}'' sheriff Little Bill is deadly serious about enforcing the 'no guns in town' ordinance so any time a stranger in town is seen carrying any weapon, even holstered, it means big trouble. Either the stranger is about to shoot people or Little Bill is going to beat him into a bloody pulp.
* In ''Film/TheWeatherMan'', Nicolas Cage's character takes up archery as a hobby. At the end of the movie, he is seen carrying a bow over his shoulder as he walks down the city streets. In closing narration, he acknowledges that it might be why people don't throw things at him from their cars anymore.



* ''Literature/BrotherCadfael'': The next-to-last scene in the short story "A Light on the Road to Woodstock" has a young boy tell off Cadfael (who is still an armsman at that point) for wearing his sword in church. This is mainly so Cadfael can leave the sword behind before asking to enter the Benedictine Order in the last scene.
* The Church Knights in ''Literature/TheElenium'' are allowed to carry their weapons into churches, at least when they're in full armor. Which doesn't stop one priest from trying to invoke this trope on Sparhawk.



* The Church Knights in ''Literature/TheElenium'' are allowed to carry their weapons into churches, at least when they're in full armor. Which doesn't stop one priest from trying to invoke this trope on Sparhawk.
* Averted for [[PlayedForLaughs laughs]] in ''Literature/TheTwoTowers'', where the heroes are surprised and greatly annoyed/distressed at being asked to leave their weapons at the door when being brought before King Theoden. The guards allow Gandalf to keep his staff, either not realizing that it was the most dangerous item they had or because they secretly wanted him to do something to snap the King out of his Wormtongue-induced delerium.
* In the original ''Literature/ThankYouForSmoking'', the Merchants of Death try to spin an actual church shooting when an old lady in the congregation complains that she could have saved the situation if it had not been for the law requiring her to leave HER gun outside.



* ''Literature/BrotherCadfael'': The next-to-last scene in the short story "A Light on the Road to Woodstock" has a young boy tell off Cadfael (who is still an armsman at that point) for wearing his sword in church. This is mainly so Cadfael can leave the sword behind before asking to enter the Benedictine Order in the last scene.

to:

* ''Literature/BrotherCadfael'': The next-to-last scene In the original ''Literature/ThankYouForSmoking'', the Merchants of Death try to spin an actual church shooting when an old lady in the short story "A Light on the Road to Woodstock" has a young boy tell off Cadfael (who is still an armsman at congregation complains that point) she could have saved the situation if it had not been for wearing his sword in church. This is mainly so Cadfael can the law requiring her to leave HER gun outside.
* Averted for [[PlayedForLaughs laughs]] in ''Literature/TheTwoTowers'', where
the sword behind heroes are surprised and greatly annoyed/distressed at being asked to leave their weapons at the door when being brought before asking King Theoden. The guards allow Gandalf to enter keep his staff, either not realizing that it was the Benedictine Order in most dangerous item they had or because they secretly wanted him to do something to snap the last scene.King out of his Wormtongue-induced delerium.



* In an early episode of ''Series/{{Supernatural}}'', the brothers are hunting a shapeshifter and carrying around guns loaded with [[SilverBullet silver bullets]] in order to kill it. They flush it out of its lair and end up looking for it in the middle of a city with quite a few other people around. Sam takes pains to hide his gun, but Dean walks around with it up and at the ready. He receives quite a few nervous looks, but nobody calls the cops about it.
* ''Series/BrassEye'' evoked this in a satirical NewsParody about [[https://www.youtube.com/watch?v=NAQy8v0d_qo America's fascination with handguns.]]
* In ''Series/TheLastKingdom'', Uthred gets into whole heaps of trouble when he not only carries but ''draws'' his sword in a church, in anger, in the middle of a service, in the presence of ''the king''.
* On ''Series/CombatHospital'' all the doctors and nurses wear a sidearm strapped to their hip. They are soldiers in a war zone and are required to carry a weapon.



* In ''Series/BattlestarGalactica2003'', Season 3 begins with most of the humans under Cylon subjugation, while Tigh and a few others are part of Main/LaResistance. Part of their strategy was hiding weapons in Caprican temples, which inevitably led to a shootout that left worshippers dead.
** Jacob Clifton, one of the recappers at Website/TelevisionWithoutPity, was so personally repulsed by this that for a time "guns in the temple" became his go-to metaphor for a character betraying principles for short-term goals.
* ''Series/BrassEye'' evoked this in a satirical NewsParody about [[https://www.youtube.com/watch?v=NAQy8v0d_qo America's fascination with handguns.]]
* On ''Series/CombatHospital'' all the doctors and nurses wear a sidearm strapped to their hip. They are soldiers in a war zone and are required to carry a weapon.
* In ''Series/GameOfThrones'' Viserys Targarayen, impatient with Khal Drogo, tries to intimidate him into giving him the army he was promised by drawing a sword on him... in Vaes Dothrak, a city in which it is expressly forbidden. [[spoiler: The Khal merely signals his bodyguards to break his sword arm and hold him down while Drogo pours molten gold on him.]]



* In ''Series/TheLastKingdom'', Uthred gets into whole heaps of trouble when he not only carries but ''draws'' his sword in a church, in anger, in the middle of a service, in the presence of ''the king''.



* In ''Series/GameOfThrones'' Viserys Targarayen, impatient with Khal Drogo, tries to intimidate him into giving him the army he was promised by drawing a sword on him... in Vaes Dothrak, a city in which it is expressly forbidden. [[spoiler: The Khal merely signals his bodyguards to break his sword arm and hold him down while Drogo pours molten gold on him.]]



* In Series/BattlestarGalactica2003, Season 3 begins with most of the humans under Cylon subjugation, while Tigh and a few others are part of Main/LaResistance. Part of their strategy was hiding weapons in Caprican temples, which inevitably led to a shootout that left worshippers dead.
** Jacob Clifton, one of the recappers at Website/TelevisionWithoutPity, was so personally repulsed by this that for a time "guns in the temple" became his go-to metaphor for a character betraying principles for short-term goals.

to:

* In Series/BattlestarGalactica2003, Season 3 begins an early episode of ''Series/{{Supernatural}}'', the brothers are hunting a shapeshifter and carrying around guns loaded with most [[SilverBullet silver bullets]] in order to kill it. They flush it out of the humans under Cylon subjugation, while Tigh its lair and a few others are part of Main/LaResistance. Part of their strategy was hiding weapons in Caprican temples, which inevitably led to a shootout that left worshippers dead.
** Jacob Clifton, one of the recappers at Website/TelevisionWithoutPity, was so personally repulsed by this that
end up looking for a time "guns it in the temple" became middle of a city with quite a few other people around. Sam takes pains to hide his go-to metaphor for gun, but Dean walks around with it up and at the ready. He receives quite a character betraying principles for short-term goals.few nervous looks, but nobody calls the cops about it.



* ''VideoGame/DeusEx'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed [=NPCs=] to panic, and armed ones to attack you.



* Radd Spencer of ''VideoGame/BionicCommando'' is warned not to shoot within neutral zones, but the fact that he brought a bazooka with him is perfectly okay.
** The computer, naturally, is not at all restricted, and [[MyRulesAreNotYourRules can attack Radd freely]]. If he retaliates, ''he's killed by the peacekeepers.''
* ''VideoGame/DeusEx'': Certain areas will have a "No Weapons" sign when you enter them. Ignoring this sign will cause unarmed [=NPCs=] to panic, and armed ones to attack you.



* Radd Spencer of ''VideoGame/BionicCommando'' is warned not to shoot within neutral zones, but the fact that he brought a bazooka with him is perfectly okay.
** The computer, naturally, is not at all restricted, and [[MyRulesAreNotYourRules can attack Radd freely]]. If he retaliates, ''he's killed by the peacekeepers.''



* ''VideoGame/{{Faxanadu}}'' shows the main character holding his weapon even when he's in a town. Entering a house or shop, however, disables his weapon and magic, so that it looks like he's eagering extending his hand as he walks around. This makes rooms with enemies in them the most dangerous locations in the game, as you can't fight back.
* ''Franchise/TheLegendOfZelda'' 3D games generally prevent Link from using weapons while in houses and other town buildings, but the 2D games allow him to commit violence everywhere. In particular, in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' Link cannot draw his sword in Castle Town, though he can draw his sword and swing it around the his heart's content in every other town. An exception is ''VideoGame/ZeldaIITheAdventureOfLink'': Link's sprites show him constantly holding his sword, even if he is in a peaceful town. One must wonder if this makes the townspeople nervous. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is another exception, as you can brandish weapons absolutely anywhere and even [[VideoGameCrueltyPotential swing them at civilians]].
* Averted in ''VideoGame/PerfectDark'', when wearing a disguise. If Joanna pulls out a weapon in front of a guard or is caught wielding one otherwise, her cover will immediately be blown, and she may even be accosted for it.
* Similarly, during the undercover missions in the early ''VideoGame/MedalOfHonor'' games, pulling a gun out in front of German soldiers would blow your cover. But thanks to NoBodyLeftBehind, taking out lone guards while their back was turned with your silenced pistol didn't.
* Averted in all 3 games of ''VideoGame/{{STALKER}}'', you can't enter most populated places with your weapon out and nearly no one will talk to you unless you put your weapon away.
* Mostly averted in ''Franchise/MassEffect'', as being a Spectre allows Shepard to go around armed wherever s/he pleases, and in the first game no one bats an eye if Shepard whips out a shotgun in a residential area and starts firing. There are a couple of exceptions where guards try to confiscate your weapons, i.e. the guards as Noveria and Purgatory, and one specific mission in ''VideoGame/MassEffect2'' requires Shepard to go around unarmed, while another restricts Shepard to just his/her sidearm at a formal dinner party where only concealed sidearms are allowed.
** Keep in mind that even after the weapon crackdown between games, Shepard is still allowed to walk around the Citadel with a mini-nuke on his/her back.
* While taking a gun out while in a fight or police chase will get you shot at, feel free to walk down a street in [[VideoGame/GrandTheftAuto Liberty City or San Andreas]] with an assault rifle and not get even a second look from a police officer. However, if you take a gun out ''inside a police station'', they finally take notice (to the player's surprise if they went in to pick up a weapon and forgot it would automatically appear in their hands...)
** Another aversion appears in ''VideoGame/GrandTheftAutoIV'', where walking into a strip club with a weapon out will get you attacked by the bouncers.
** Another aversion in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'', where entering into the airport automatically strips you of all your weapons. The same goes for the golf course in Vice City, but there's an alternate path into the course that's not particularly hard to go through.
* In the otherwise forgettable video game for ''StarWars: Episode I'', Qui-Gon could not draw his lightsaber in Mos Eisley without putting the whole town on alert.
** The shopkeepers would also comment on you having your lightsaber out.
* In ''VideoGame/JediOutcast'', at the start of the Nar Shaddaa level, the game stops you from drawing any weapons or using any Force powers, mainly because Kyle is trying to keep a low profile. When he enters a cantina, his pistol is immediately confiscated, yet he is allowed to keep his lightsabre (although the game still won't let you activate until the action begins).
* In ''VideoGame/KnightsOfTheOldRepublic'' and [[VideoGame/KnightsOfTheOldRepublicIITheSithLords its sequel]], you can go anywhere, anytime with any weapon clearly visible in your hands, even Manaan, a planet under very strict pacifist rule. There is a moment on Tatooine in a cantina where the barkeep tell you not to use blasters inside, but he still seems okay with you waving one or two around.
* Averted in ''VideoGame/{{Postal}} 2''. Waving any kind of weapon around will scare people away and/or alert the police. The "E" key allows you holster your weapon.
** Just wait until you get to the ACTUAL church! Islamic terrorists decide to attack the place, Catholic priests grab guns to fight back and you're stuck in the middle of it. No doubt you will have to pull your own gun out just to get out of here alive.



* In ''[[VideoGame/LEGOAdaptationGame LEGO Star Wars]]'', attacking anyone (friend, foe, droid, or neutral party) in the hubs will set off a bar brawl in which you can actually take damage and die. Though in the first game, once you buy a few villain characters this is the default state: Jedi and Sith will duel, good gunslingers will trade gunfire with {{mooks}}, etc.
* The ''VideoGame/{{Hitman}}'' series of games takes this trope and tosses it off a cliff. If you carry ANY weapon that isn't concealed whilst wearing your default outfit, you will blow your cover and all hell will break loose, with the exception of one level in the entire series (so far), however if you have a guard's uniform on things get a bit more relaxed, you can carry two handed weapons, however you can only carry them underslung, and they have to be standard issue to guards/security/gang members. (So if the guards are armed with SMG's, you can't be carrying around a gatling gun), carrying them "at the ready" is still allowed, but far more suspicious, but don't even THINK about aiming. Interestingly even if an alert has been raised, you can only ever have pistols concealed, even if other guards are running around pseudo-aiming, if you draw yours you will be fired upon the moment you are spotted.
** There's ''one'' stage in any of the games where you can basically carry any gun openly, in any outfit including the default. In ''[[VideoGame/HitmanBloodMoney Blood Money]]'', one of the missions takes place at a large Mississippi crime family wedding in the father of the bride's mansion. The guests are so redneck that they don't bat an eye if you're carrying a scoped M4, although you do run into trouble if you run into the paranoid groom or if guards catch you in a restricted area while armed. You can even fire any gun you like while in the front yard, though if you hit anyone the guests will come after you with ''their'' guns.


Added DiffLines:

* ''VideoGame/{{Faxanadu}}'' shows the main character holding his weapon even when he's in a town. Entering a house or shop, however, disables his weapon and magic, so that it looks like he's eagerly extending his hand as he walks around. This makes rooms with enemies in them the most dangerous locations in the game, as you can't fight back.
* ''VideoGame/GrandTheftAuto'': While taking a gun out while in a fight or police chase will get you shot at, feel free to walk down a street in Liberty City or San Andreas with an assault rifle and not get even a second look from a police officer. However, if you take a gun out ''inside a police station'', they finally take notice (to the player's surprise if they went in to pick up a weapon and forgot it would automatically appear in their hands...)
** Another aversion appears in ''VideoGame/GrandTheftAutoIV'', where walking into a strip club with a weapon out will get you attacked by the bouncers.
** Another aversion in ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'', where entering into the airport automatically strips you of all your weapons. The same goes for the golf course in Vice City, but there's an alternate path into the course that's not particularly hard to go through.* The ''VideoGame/{{Hitman}}'' series of games takes this trope and tosses it off a cliff. If you carry ANY weapon that isn't concealed whilst wearing your default outfit, you will blow your cover and all hell will break loose, with the exception of one level in the entire series (so far), however if you have a guard's uniform on things get a bit more relaxed, you can carry two handed weapons, however you can only carry them underslung, and they have to be standard issue to guards/security/gang members. (So if the guards are armed with SMG's, you can't be carrying around a gatling gun), carrying them "at the ready" is still allowed, but far more suspicious, but don't even THINK about aiming. Interestingly even if an alert has been raised, you can only ever have pistols concealed, even if other guards are running around pseudo-aiming, if you draw yours you will be fired upon the moment you are spotted.
** There's ''one'' stage in any of the games where you can basically carry any gun openly, in any outfit including the default. In ''[[VideoGame/HitmanBloodMoney Blood Money]]'', one of the missions takes place at a large Mississippi crime family wedding in the father of the bride's mansion. The guests are so redneck that they don't bat an eye if you're carrying a scoped M4, although you do run into trouble if you run into the paranoid groom or if guards catch you in a restricted area while armed. You can even fire any gun you like while in the front yard, though if you hit anyone the guests will come after you with ''their'' guns.
* In ''VideoGame/JediOutcast'', at the start of the Nar Shaddaa level, the game stops you from drawing any weapons or using any Force powers, mainly because Kyle is trying to keep a low profile. When he enters a cantina, his pistol is immediately confiscated, yet he is allowed to keep his lightsabre (although the game still won't let you activate until the action begins).
* In ''VideoGame/KnightsOfTheOldRepublic'' and [[VideoGame/KnightsOfTheOldRepublicIITheSithLords its sequel]], you can go anywhere, anytime with any weapon clearly visible in your hands, even Manaan, a planet under very strict pacifist rule. There is a moment on Tatooine in a cantina where the barkeep tell you not to use blasters inside, but he still seems okay with you waving one or two around.
* ''Franchise/TheLegendOfZelda'' 3D games generally prevent Link from using weapons while in houses and other town buildings, but the 2D games allow him to commit violence everywhere. In particular, in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' Link cannot draw his sword in Castle Town, though he can draw his sword and swing it around the his heart's content in every other town. An exception is ''VideoGame/ZeldaIITheAdventureOfLink'': Link's sprites show him constantly holding his sword, even if he is in a peaceful town. One must wonder if this makes the townspeople nervous. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is another exception, as you can brandish weapons absolutely anywhere and even [[VideoGameCrueltyPotential swing them at civilians]].
* In ''[[VideoGame/LEGOAdaptationGame LEGO Star Wars]]'', attacking anyone (friend, foe, droid, or neutral party) in the hubs will set off a bar brawl in which you can actually take damage and die. Though in the first game, once you buy a few villain characters this is the default state: Jedi and Sith will duel, good gunslingers will trade gunfire with {{mooks}}, etc.
* Mostly averted in ''Franchise/MassEffect'', as being a Spectre allows Shepard to go around armed wherever s/he pleases, and in the first game no one bats an eye if Shepard whips out a shotgun in a residential area and starts firing. There are a couple of exceptions where guards try to confiscate your weapons, i.e. the guards as Noveria and Purgatory, and one specific mission in ''VideoGame/MassEffect2'' requires Shepard to go around unarmed, while another restricts Shepard to just his/her sidearm at a formal dinner party where only concealed sidearms are allowed.
** Keep in mind that even after the weapon crackdown between games, Shepard is still allowed to walk around the Citadel with a mini-nuke on his/her back.


Added DiffLines:

* Averted in ''VideoGame/PerfectDark'', when wearing a disguise. If Joanna pulls out a weapon in front of a guard or is caught wielding one otherwise, her cover will immediately be blown, and she may even be accosted for it.
* Averted in ''VideoGame/{{Postal}} 2''. Waving any kind of weapon around will scare people away and/or alert the police. The "E" key allows you holster your weapon.
** Just wait until you get to the ACTUAL church! Islamic terrorists decide to attack the place, Catholic priests grab guns to fight back and you're stuck in the middle of it. No doubt you will have to pull your own gun out just to get out of here alive.
* During the undercover missions in the early ''VideoGame/MedalOfHonor'' games, pulling a gun out in front of German soldiers would blow your cover. But thanks to NoBodyLeftBehind, taking out lone guards while their back was turned with your silenced pistol didn't.
* Averted in all 3 games of ''VideoGame/{{STALKER}}'', you can't enter most populated places with your weapon out and nearly no one will talk to you unless you put your weapon away.
* In the otherwise forgettable video game for ''StarWars: Episode I'', Qui-Gon could not draw his lightsaber in Mos Eisley without putting the whole town on alert.
** The shopkeepers would also comment on you having your lightsaber out.






Changed: 466

Removed: 448

Is there an issue? Send a MessageReason:
None


[[folder: Anime and Manga ]]

to:

[[folder: Anime and Manga ]]
Manga]]



* [[NationsAsPeople Switzerland]] in ''Webcomic/AxisPowersHetalia'' tends to do this, as he [[GunNut carries a rifle everywhere]]. [[WordOfGod The story goes]] that this was inspired when the author saw a Swiss guy ''out shopping with a gun''.

to:

* [[NationsAsPeople Switzerland]] in ''Webcomic/AxisPowersHetalia'' ''Webcomic/HetaliaAxisPowers'' tends to do this, as he [[GunNut carries a rifle everywhere]]. [[WordOfGod The story goes]] that this was inspired when the author saw a Swiss guy ''out shopping with a gun''.



[[folder: Film ]]

to:

[[folder: Film ]]
Film]]






[[folder: Literature ]]

to:

[[folder: Literature ]]
Literature]]






[[folder: Live-Action TV ]]

to:

[[folder: Live-Action TV ]]
TV]]



[[folder: Newspaper Comics ]]

to:

[[folder: Newspaper Comics ]]
Comics]]






[[folder: Tabletop Games ]]

* A common joke regarding [[TabletopGame/{{Warhammer 40000}} the Imperial Guard]] involves Guardsmen obsessively taking their standard-issue lasrifles everywhere, including to the latrines and, presumably, mass (granted, said mass is conducted by an organization that employs flamethrower-equipped nuns). Since IG regulations prescribe ''execution'' for losing an issue weapon outside of combat, they have a solid reason not to let it out of sight.

to:

[[folder: Tabletop Games ]]

Games]]
* A common joke regarding [[TabletopGame/{{Warhammer 40000}} [[TabletopGame/Warhammer40000 the Imperial Guard]] involves Guardsmen obsessively taking their standard-issue lasrifles everywhere, including to the latrines and, presumably, mass (granted, said mass is conducted by an organization that employs flamethrower-equipped nuns). Since IG regulations prescribe ''execution'' for losing an issue weapon outside of combat, they have a solid reason not to let it out of sight.






[[folder: Video Games ]]

to:

[[folder: Video Games ]]
Games]]






[[folder: Western Animation ]]

to:

[[folder: Western Animation ]]
Animation]]









[[folder: Real Life ]]

to:

[[folder: Real Life ]]
Life]]



Is there an issue? Send a MessageReason:
Added Bannerlord example.

Added DiffLines:

** The second game, ''VideoGame/MountAndBladeIIBannerlord'', downplays it. While in a town characters will switch to a civilian outfit, which uses the same mechanics as your normal wargear but with your options restricted. Most swords (see Real Life below) are allowed, but more dedicated weapons of war like maces are not allowed. Certain quests will pit you in combat with your civilian gear, so there is incentive to use some of the light armor options that are allowed as civilian clothing.
Is there an issue? Send a MessageReason:
None



to:

* In 1637, Brechin Cathedral in Scotland saw a particularly extreme case of this: the Bishop of Brechin, Walter Whitford, brandished two pistols while '''performing the service''', and several of his family and friends stood nearby, also armed. King Charles I had recently ordered that all church services use the Anglican Book of Common Prayer -- a move which Whitford supported, but which infuriated most Scottish Presbyterians. Unsurprisingly, the service concluded without incident, but Whitford was attacked by an angry mob on his way home.
Is there an issue? Send a MessageReason:
None


** Averted in ''VideoGame/FableI''. Upon entering the [[TruceZone walled city of Bowerstone]], the guards confiscate your weapons until you leave again. In smaller settlements, people react with anger or fear if your weapon is drawn and the CityGuards will fine you if you don't put it away. Even in the wilderness, neutral [=NPCs=] get nervous if your weapons are drawn, even if you're defending them at the time.

to:

** Averted Zig-zagged in ''VideoGame/FableI''. Upon entering the [[TruceZone walled city of Bowerstone]], the guards confiscate your weapons until you leave again. In smaller settlements, people react with anger or fear if your weapon is drawn and the CityGuards will fine you if you don't put it away. Even in the wilderness, neutral [=NPCs=] get nervous if your weapons are drawn, even if you're defending them at the time.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Fable'':

to:

* ''VideoGame/Fable'':''VideoGame/{{Fable}}'':

Added: 239

Changed: 741

Is there an issue? Send a MessageReason:
Correcting Example Indentation and adding context.


* Aversion in ''VideoGame/{{Fable|I}}'': When you enter Bowerstone, a guard will confiscate your weapons until you leave again. Played straight everywhere else, but "everywhere else" is a lot of small hamlets and the townspeople will still freak out if you actually draw a weapon.
** While carrying your weapons on your back (or on your side for that matter) in ''VideoGame/{{Fable II}}'' is acceptable seeing as it is an archaic society, oddly enough, most [=NPCs=] keep their weapons in [[HyperspaceArsenal hammerspace]].

to:

* Aversion ''VideoGame/Fable'':
** Averted
in ''VideoGame/{{Fable|I}}'': When you enter Bowerstone, a guard will ''VideoGame/FableI''. Upon entering the [[TruceZone walled city of Bowerstone]], the guards confiscate your weapons until you leave again. Played straight everywhere else, but "everywhere else" again. In smaller settlements, people react with anger or fear if your weapon is a lot of small hamlets drawn and the townspeople CityGuards will still freak out fine you if you actually draw a weapon.
don't put it away. Even in the wilderness, neutral [=NPCs=] get nervous if your weapons are drawn, even if you're defending them at the time.
** While carrying ''VideoGame/{{Fable II}}'': Carrying your weapons on your back (or on your side for that matter) in ''VideoGame/{{Fable II}}'' is acceptable seeing as it is an archaic society, but, oddly enough, most [=NPCs=] keep their weapons in [[HyperspaceArsenal hammerspace]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A running gag in ''LightNovel/FullMetalPanic'' is that Sousuke goes absolutely ''everywhere'' heavily armed, no matter how inappropriate or illegal that would be. Even fellow military {{Otaku}} is appalled when he tries to enter a Shinto shrine while armed for bear.
Is there an issue? Send a MessageReason:
None


Compare ImprobableUseOfAWeapon, when a weapon may be appropriate, but the one used is unlikely or impossible. Also, OrnamentalWeapon, where it is carried, but doesn't get used for other reasons. Averted in settings where carrying weapons is unremarkable because EveryoneIsArmed. BratsWithSlingshots, which has a tendency to reflect this trope but with Children.

to:

Compare ImprobableUseOfAWeapon, when a weapon may be appropriate, but the one used is unlikely or impossible. Also, OrnamentalWeapon, where it is carried, but doesn't get used for other reasons. Averted in settings where carrying weapons is unremarkable because EveryoneIsArmed. BratsWithSlingshots, which has a tendency to reflect this trope but with Children.
Children. AxesAtSchool is a sub-trope specific to schools.
Is there an issue? Send a MessageReason:
None


* The [[UsefulNotes/BritsWithBattleships Cameron Highlanders]][[note]]Amalgamated three times; their current descendant unit is the Highlanders, 4th Battalion, Royal Regiment of Scotland (4 SCOTS)[[/note]] had a tradition of maintaining military discipline during Church services, including posting sentries and keeping arms nearby. This is an invocation of the time when their ancestors were a Protestant regiment with lots of Catholic troops nearby.

to:

* The [[UsefulNotes/BritsWithBattleships Cameronians (Scottish Rifles)]][[note]]Not to be confused with the Cameron Highlanders]][[note]]Amalgamated three times; their current descendant unit is Highlanders, who continue on in amalgamated form as part of the Highlanders, 4th Battalion, Royal Regiment of Scotland (4 SCOTS)[[/note]] SCOTS); the Cameronians (named after Covenanter preacher [[https://en.wikipedia.org/wiki/Richard_Cameron_(Covenanter) Richard Cameron]]) disbanded in 1968[[/note]] had a tradition of maintaining military discipline during Church services, including posting sentries and keeping arms nearby. This is an invocation of the time when their ancestors were a Protestant regiment with lots of Catholic troops nearby.
Is there an issue? Send a MessageReason:
None



to:

* A literal example happens in the prologue to ''Film/{{Dobermann}}''. Uncle Joe attempts to give the infant Dobermann his christening present--a .357 magnum--in the church. Dobermann's father, himself a hardened gangster, points out how inappropriate this is.
Is there an issue? Send a MessageReason:
None


* [[NationsAsPeople Switzerland]] in ''Webcomic/AxisPowersHetalia'' tends to do this, as he [[TheGunslinger carries a rifle everywhere]]. [[WordOfGod The story goes]] that this was inspired when the author saw a Swiss guy ''out shopping with a gun''.

to:

* [[NationsAsPeople Switzerland]] in ''Webcomic/AxisPowersHetalia'' tends to do this, as he [[TheGunslinger [[GunNut carries a rifle everywhere]]. [[WordOfGod The story goes]] that this was inspired when the author saw a Swiss guy ''out shopping with a gun''.

Top