Follow TV Tropes

Following

History Main / GunsFiringUnderwater

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mostly justified in ''VideoGame/{{Ultrakill}}'' as most of the weapons in the game either are melee, shoot projectiles at a LudicrousSpeed, or use ''literal heat'' as their projectile. Left unjustified are the Nailgun, Sawblade Launcher, and Rocket Launcher, which have no explanation for working perfectly fine underwater but do anyways. [[ElectrifiedBathtub Just remember not to use the Electric Railcannon underwater.]]

Added: 1951

Changed: 2448

Removed: 1056

Is there an issue? Send a MessageReason:
None


In Real Life, this trope can vary. Most guns will jam or misfire when people discharge them underwater. It's not the gun itself that is affected (well, not for the first time, anyway) -- it's the ammunition itself. Even if the gun is somewhat water-resistant (and that's a big somewhat, given that the barrel of a gun is essentially a giant hole), the primer of the ammunition is not. Besides the possibility of the primer being waterlogged, the gun's inner workings could also end up corroded by the water, and attempting to [[OhCrap fire a corroded gun is a Very Bad Idea.]]

to:

In Real Life, this trope can vary. Most most guns will jam or misfire when people discharge them underwater. It's not the gun itself that is affected (well, not for the first time, anyway) -- it's the ammunition itself. Even if the gun is somewhat water-resistant (and that's a big somewhat, given that the barrel of a gun is essentially a giant hole), the primer of the ammunition is not. Besides the possibility of the primer being waterlogged, the gun's inner workings could also end up corroded by the water, and attempting to [[OhCrap fire a corroded gun is a Very Bad Idea.]]
Idea.



Also a case of DoNotTryThisAtHome, because [[CaptainObvious guns are not intended to be fired underwater]]. Shooting a gun filled with water or wet ammunition is probably not going to end well for you or anyone around you. And shooting a gun underwater with air in its barrel is even worse, because the gun can explode.

to:

Also a case of DoNotTryThisAtHome, because [[CaptainObvious guns are not intended to be fired underwater]].underwater. Shooting a gun filled with water or wet ammunition is probably not going to end well for you or anyone around you. And shooting a gun underwater with air in its barrel is even worse, because the gun can explode.



* The climactic fight of ''Film/{{Mindhunters}}'' downplays this: the heroine and the SerialKiller BigBad both pack Glocks and both shoot at each other while struggling underwater, but while the Glocks shoot all right, the bullets just lose all of their velocity the moment they leave the barrel. The two of them are then forced to keep the guns ''out'' of the water and the fight then becomes a test to see who can hold their breath the longest, with the stakes of the loser being shot the moment they have to emerge.

to:

* The In the climactic fight of ''Film/{{Mindhunters}}'' downplays this: ''Film/{{Mindhunters}}'', the heroine and the SerialKiller BigBad both pack Glocks and both shoot at each other while struggling underwater, but while the Glocks shoot all right, the bullets just lose all of their velocity the moment they leave the barrel. The two of them are then forced to keep the guns ''out'' of the water and the fight then becomes a test to see who can hold their breath the longest, with the stakes of the loser being shot the moment they have to emerge.



[[folder:Tabletop Games]]
* In ''TabletopGame/BluePlanet'', most modern guns use electrically-ignited binary propellants and work just fine underwater, or can be made to with a minimum of fuss. (Corrosion's a problem, but [[FesteringFungus it happens on land too]].) That being said, water pressure does horrible things to external ballistics; range penalties pile up fast, on top of a penalty for being underwater at all.
* ''TabletopGame/{{Pathfinder}}'': Firearms can't be used underwater unless protected with specific magic, and even then, shooting through water imposes a stiff penalty on the weapon's accuracy. Early ammunition is ruined outright by exposure to water.
* ''TabletopGame/{{Shadowrun}}'': Averted, as there are rules for how bullets work underwater (generally, they don't) and there are a few weapons that have been specifically designed for underwater combat, including a carbine.
[[/folder]]



* ''VideoGame/AlterAila'': In the Underwater Facility, you can fight enemies while underwater - and the battle screen doesn't reflect the battle being under water. This means that you can use all the regular weapons that you'd be able to use normally.[[note]]Like Shotguns and such.[[/note]]
* ''VideoGame/CallOfDutyGhosts'': This is a JustifiedTrope. As for the underwater missions "Atlas Falls" and "Into the Deep" Logan starts of with the APS Underwater Rifle for obvious reasons.
* Justified in ''VideoGame/DeathInTheWater'' with the krakken, an underwater shotgun. The weapon is a high-tech piece of hardware meant to function in the deepest trenches.
* ''VideoGame/DeltaForce'''s standard guns won't fire underwater, which is a nice touch considering how little time players will actually spend swimming. The second game introduces a pistol and an assault rifle specifically for underwear combat, [[CripplingOverspecialization but they're notably inferior to standard guns]].
* ''VideoGame/DeepBlackReloaded'' is a third-person shooter that's mostly set underwater, and all your guns follows this trope to a T, firing effectively without any problems in the abyss.
* Guns won't work underwater in ''VideoGame/DeusEx'', so you'll want a melee weapon for dealing with critters in the sewers.
* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is one of only three weapons (the others being [[CrowbarCombatant the crowbar]] and [[TheStraightAndArrowPath the crossbow]]) that can be used in such scenarios, and this characteristic carries over to its equivalent in ''VideoGame/HalfLife2'', the USP Match.

to:

* ''VideoGame/AlterAila'': ''VideoGame/AlterAILA'': In the Underwater Facility, you can fight enemies while underwater - underwater, and the battle screen doesn't reflect the battle being under water. This means that you can use all the regular weapons that you'd be able to use normally.[[note]]Like normally, like Shotguns and such.[[/note]]
such.
* ''VideoGame/CallOfDutyGhosts'': This is a JustifiedTrope. As for In ''VideoGame/CallOfDutyGhosts'', Logan starts of the underwater missions "Atlas Falls" and "Into the Deep" Logan starts of with the APS Underwater Rifle for obvious reasons.
Rifle.
* Justified in In ''VideoGame/CaveStory'', all the firearms you can acquire fire underwater just as well as out of water.
*
''VideoGame/DeathInTheWater'' with has the krakken, an underwater shotgun. The weapon shotgun which is a high-tech piece of hardware meant to function in the deepest trenches.
* ''VideoGame/DeltaForce'''s standard guns won't fire underwater, which is a nice touch considering how little time players will actually spend swimming. The second game introduces a pistol and an assault rifle specifically for underwear combat, [[CripplingOverspecialization but they're notably inferior to standard guns]].
guns]].
* ''VideoGame/DeepBlackReloaded'' is a third-person shooter that's mostly set underwater, and all your guns follows this trope to a T, firing fire effectively without any problems in the abyss.
abyss.
* Guns won't work underwater in ''VideoGame/DeusEx'', so you'll want a melee weapon for dealing with critters in the sewers.
sewers.
* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is one of only three weapons (the others being [[CrowbarCombatant the crowbar]] {{crowbar|Combatant}} and [[TheStraightAndArrowPath the crossbow]]) crossbow) that can be used in such scenarios, and this characteristic carries over to its equivalent in ''VideoGame/HalfLife2'', the USP Match.



* ''VideoGame/PlayerUnknownsBattleGrounds'': The player can swim through the water and their guns can fire as though nothing happened.



* ''VideoGame/RedOcean'' downplays the trope, but it's still there in stages where you need to go underwater to access a different part of the terrorist UnderwaterBase. Your guns can't fire underwater (though underwater areas never contain enemies) and as you surface in areas with enemies, your firearms can somehow work perfectly without clogging issues, despite being underwater literally seconds ago.
* ''VideoGame/SeaOfThieves'': All the guns is the game fire perfectly fine underwater, made more egregious by the fact that they're all powder weapons and shouldn't even be able to fire because the ammo is wet.

to:

* ''VideoGame/RedOcean'' downplays ''VideoGame/PlayerUnknownsBattleGrounds'': The player can swim through the trope, but it's still there in stages where you need to go underwater to access a different part of the terrorist UnderwaterBase. Your water and their guns can fire as though nothing happened.
* In ''VideoGame/RedOcean'', your
guns can't fire underwater (though underwater areas never contain enemies) and as you surface in areas with enemies, your firearms can somehow work perfectly without clogging issues, despite being underwater literally seconds ago.
* ''VideoGame/SeaOfThieves'': *: All the guns is the game in ''VideoGame/SeaOfThieves'' fire perfectly fine underwater, made more egregious by the fact that they're all powder weapons and shouldn't even be able to fire because the ammo is wet.



* The archguns in ''VideoGame/{{Warframe}}'' are a class of firearms [[{{BFG}} so massive]] that without a Gravimag device installed they can be wielded properly only in freefall... or underwater, where they work just as fine as in space. The Grineer [[AquaticMook underwater forces]] are equipped with {{Harp|oonGun}}aks and Kulstar [[PocketRocketLauncher handheld torpedo launchers]], two types of guns designed for use underwater which the Tenno ironically can only use on dry land.



[[folder:Tabletop Games]]
* Played with in ''TabletopGame/BluePlanet''; most modern guns use electrically-ignited binary propellants and work just fine underwater, or can be made to with a minimum of fuss. (Corrosion's a problem, but [[FesteringFungus it happens on land too]].) That being said, water pressure does horrible things to external ballistics; range penalties pile up fast, on top of a penalty for being underwater at all.
* ''TabletopGame/{{Pathfinder}}'': Firearms can't be used underwater unless protected with specific magic, and even then, shooting through water imposes a stiff penalty on the weapon's accuracy. Early ammunition is ruined outright by exposure to water.
* ''TabletopGame/{{Shadowrun}}'': Averted, as there are rules for how bullets work underwater (generally, they don't) and there are a few weapons that have been specifically designed for underwater combat, including a carbine.
[[/folder]]






* Played with by the Soviet [[https://en.wikipedia.org/wiki/APS_underwater_rifle APS underwater rifle,]] which is {{exactly what it says on the tin}}: An assault rifle for combat underwater, firing steel darts that resemble those fired by a [[HarpoonGun Spear Gun]]. It was originally designed for the use by divers guarding important underwater infrastructure, after NATO successfully tapped underwater telephone cables carrying military comms and prompted the Soviets to start having their own frogmen carry out patrols. It was also issued to Spetznas for their own combat diver teams, but they quickly discovered it suffered from CripplingOverspecialisation: Out of the water its range and accuracy were poor. The [[https://en.wikipedia.org/wiki/ASM-DT_amphibious_rifle ASM-DT amphibious rifle]] and [[https://firearmcentral.fandom.com/wiki/AFM-DT AFM-DT carbine,]] which could fire the same darts as the APS but also load standard 5.45x39mm bullets, was developed to meet demand for a dual-purpose weapon. Later the [[https://en.wikipedia.org/wiki/ADS_amphibious_rifle ADS Amphibious rifle]] was developed which could use both standard 5.45mm ammo as well as special 5.45x39mm M74 7N6 cartridges meant for firing underwater.
* Underwater firing pistols have also been developed, the most popular being the Soviet [[https://en.wikipedia.org/wiki/SPP-1_underwater_pistol SPP-1 underwater pistol]] and the [[https://en.wikipedia.org/wiki/Heckler_%26_Koch_P11 Heckler & Koch P11.]] The SPP-1 has four shots and can be reloaded via clips that hold its 4.5mm cartridges together, while the P11 uses a pre-loaded five round cylinder that must be replaced by the manufacturer in order to be reloaded. Pistols are often preferred because they waste less space for such a niche weapon.
* Some people just ''had'' to try firing [[http://douglas-self.com/MUSEUM/COMMS/underwtrgun/underwtrgun.htm ship-board artillery underwater.]] Unsurprisingly it didn't work, but the idea did lead to the far more practical concept of the torpedo.

to:

* Played with by the The Soviet [[https://en.wikipedia.org/wiki/APS_underwater_rifle APS underwater rifle,]] which rifle]] is {{exactly what it says on the tin}}: An an assault rifle designed for combat underwater, underwater combat, firing steel darts that resemble those fired by a [[HarpoonGun Spear Gun]]. It was originally designed for the use by divers guarding important underwater infrastructure, after NATO successfully tapped underwater telephone cables carrying military comms and prompted the Soviets to start having their own frogmen carry out patrols. It was also issued to Spetznas for their own combat diver teams, but they quickly discovered it suffered from CripplingOverspecialisation: Out of the water its range and accuracy were poor. The [[https://en.wikipedia.org/wiki/ASM-DT_amphibious_rifle ASM-DT amphibious rifle]] and [[https://firearmcentral.fandom.com/wiki/AFM-DT AFM-DT carbine,]] which could fire the same darts as the APS but also load standard 5.45x39mm bullets, was developed to meet demand for a dual-purpose weapon. Later the [[https://en.wikipedia.org/wiki/ADS_amphibious_rifle ADS Amphibious rifle]] was developed which could use both standard 5.45mm ammo as well as special 5.45x39mm M74 7N6 cartridges meant for firing underwater.
* Underwater firing pistols have also been developed, the most popular being the Soviet [[https://en.wikipedia.org/wiki/SPP-1_underwater_pistol SPP-1 underwater pistol]] and the [[https://en.wikipedia.org/wiki/Heckler_%26_Koch_P11 Heckler & Koch P11.]] The SPP-1 has four shots and can be reloaded via clips that hold its 4.5mm cartridges together, while the P11 uses a pre-loaded five round cylinder that must be replaced by the manufacturer in order to be reloaded. Pistols are often preferred because they waste less space for such a niche weapon.
weapon.
* Some people just ''had'' to try firing [[http://douglas-self.com/MUSEUM/COMMS/underwtrgun/underwtrgun.htm ship-board artillery underwater.]] Unsurprisingly it didn't work, but the idea did lead to the far more practical concept of the torpedo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the 1983 thriller ''Love is Forever'' (aka ''Comeback'') the protagonist is swimming using scuba equipment across the Mekong River into Laos when he's spotted by a patrol boat who open fire with a machine gun. Underwater shots reveal the bullets scatter wildly after they hit the water and he's able to dive beneath them. Then they start throwing grenades...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the opening action scene of ''Film/LaraCroftTombRaiderTheCradleOfLife'', Lara is attacked by rival tomb raiders in a sunken Greek temple. The raiders are armed with {{Harpoon Gun}}s, while she fights back with a Heckler & Koch P11, a pistol designed to fire underwater.

Added: 985

Changed: 5

Removed: 985

Is there an issue? Send a MessageReason:
None


[[folder:Anime and Manga]]

to:

[[folder:Anime and & Manga]]



[[folder:Films -- Live-Action]]

to:

[[folder:Films [[folder:Film -- Live-Action]]



* ''Film/ShootToKill''. FBI Agent Stantin shoots the killer during an underwater struggle at point-blank range, avoiding the bullet diversion problem.



* ''Film/ShootToKill''. FBI Agent Stantin shoots the killer during an underwater struggle at point-blank range, avoiding the bullet diversion problem.



* In ''VideoGame/MightAndMagic VII'', the closest thing to a gun is the ''only'' weapon that can be used underwater, though being LostTechnology {{Ray Gun}}s it can probably get away with it (it is a bit more odd that you can't use spears). Conversely, the underwater area in ''VIII'' imposed no restrictions at all, but being the Elemental Plane of Water it isn't quite working on the same rules as normal water to start with.



* In ''VideoGame/MightAndMagic VII'', the closest thing to a gun is the ''only'' weapon that can be used underwater, though being LostTechnology {{Ray Gun}}s it can probably get away with it (it is a bit more odd that you can't use spears). Conversely, the underwater area in ''VIII'' imposed no restrictions at all, but being the Elemental Plane of Water it isn't quite working on the same rules as normal water to start with.



* Played with in ''TabletopGame/BluePlanet''; most modern guns use electrically-ignited binary propellants and work just fine underwater, or can be made to with a minimum of fuss. (Corrosion's a problem, but [[FesteringFungus it happens on land too]].) That being said, water pressure does horrible things to external ballistics; range penalties pile up fast, on top of a penalty for being underwater at all.



* Played with in ''TabletopGame/BluePlanet''; most modern guns use electrically-ignited binary propellants and work just fine underwater, or can be made to with a minimum of fuss. (Corrosion's a problem, but [[FesteringFungus it happens on land too]].) That being said, water pressure does horrible things to external ballistics; range penalties pile up fast, on top of a penalty for being underwater at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RedOcean'' downplays the trope, but it's still there in stages where you need to go underwater to access a different part of the terrorist UnderwaterBase. Your guns can't fire underwater (though underwater areas never contain enemies) and as you surface in areas with enemies, your firearms can somehow work perfectly without clogging issues, despite being underwater literally seconds ago.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is one of only three weapons (the others being [[CrowbarCombatant the crowbar]] and [[TheStraightAndArrowPath the crossbow]]) that can be used in such scenarios.

to:

* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is one of only three weapons (the others being [[CrowbarCombatant the crowbar]] and [[TheStraightAndArrowPath the crossbow]]) that can be used in such scenarios.scenarios, and this characteristic carries over to its equivalent in ''VideoGame/HalfLife2'', the USP Match.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Justified in ''VideoGame/DeathInTheWater'' with the krakken, an underwater shotgun. The weapon is a high-tech piece of hardware meant to function in the deepest trenches.
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ShootToKill''. FBI Agent Stantin shoots the killer during an underwater struggle at point-blank range, avoiding the bullet diversion problem.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DeepBlackReloaded'' is a third-person shooter that's mostly set underwater, and all your guns follows this trope to a T, firing effectively without any problems in the abyss.


Added DiffLines:

* ''VideoGame/MetalSlug'', from ''3'' onwards, introduces underwater levels, and all your weapons works fine while you're beneath the surface. You ''don't'' get the Flame Shot in underwater stages though, but it's still possible to die via ManOnFire even in such stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SeaOfThieves'': All the guns is the game fire perfectly fine underwater, made more egregious by the fact that they're all powder weapons and shouldn't even be able to fire because the ammo is wet.
Is there an issue? Send a MessageReason:
None


* While dedicated underwater weapons have been developed as noted below they have never been used in combat, as the odds of two groups of divers encountering each other is almost nonexistent. Most potential targets have anti-diver defenses mounted on the surface, while divers themselves will be in trouble if they are found, and so few of them really bother to carry weapons for this purpose.

to:

* While dedicated underwater weapons have been developed as noted below they have never been used in combat, as the odds of two groups of divers encountering each other is almost nonexistent. Most potential targets have anti-diver defenses mounted on the surface, using everything from high powered sonar and [[https://en.wikipedia.org/wiki/United_States_Navy_Marine_Mammal_Program dolphins]] to concussive grenades[[note]]Explosions underwater are far more lethal than in air, because water is incompressible and so the shockwave has more power.[[/note]], while divers themselves will are more or less guaranteed to be in trouble killed if they are found, found and so few of them really bother to carry weapons for this such a niche purpose.



* Some people just ''had'' to try firing [[http://douglas-self.com/MUSEUM/COMMS/underwtrgun/underwtrgun.htm ship-board artillery underwater.]]

to:

* Some people just ''had'' to try firing [[http://douglas-self.com/MUSEUM/COMMS/underwtrgun/underwtrgun.htm ship-board artillery underwater.]]]] Unsurprisingly it didn't work, but the idea did lead to the far more practical concept of the torpedo.

Added: 550

Changed: 2791

Is there an issue? Send a MessageReason:
None


* Played with by the Soviet [[https://en.wikipedia.org/wiki/APS_underwater_rifle APS underwater rifle,]] which is {{exactly what it says on the tin}}: An assault rifle for combat underwater, firing steel darts that resemble those fired by a SpearGun. It was originally designed for the use by divers guarding important underwater infrastructure, after NATO successfully tapped underwater telephone cables carrying military comms and prompted the Soviets to start having their own frogmen carry out patrols. It was also issued to Spetznas for their own combat diver teams, but they quickly discovered it suffered from CripplingOverspecialisation: Out of the water its range and accuracy were poor. The [[https://en.wikipedia.org/wiki/ASM-DT_amphibious_rifle ASM-DT amphibious rifle]] and [[https://firearmcentral.fandom.com/wiki/AFM-DT AFM-DT carbine,]] which could fire the same darts as the APS but also load standard 5.45x39mm bullets, was developed to meet demand for a dual-purpose weapon. Later the [[https://en.wikipedia.org/wiki/ADS_amphibious_rifle ADS Amphibious rifle]] was developed which could use both standard 5.45mm ammo as well as special 5.45x39mm M74 7N6 cartridges meant for firing underwater.
* Underwater firing pistols have also been developed, the most popular being the Soviet [[https://en.wikipedia.org/wiki/SPP-1_underwater_pistol SPP-1 underwater pistol]] and the [[https://en.wikipedia.org/wiki/Heckler_%26_Koch_P11 Heckler & Koch P11.]] The SPP-1 has four shots and can be reloaded via clips that hold its 4.5mm cartridges together, while the P11 uses a pre-loaded five round cylinder that must be replaced by the manufacturer in order to be reloaded.

to:

* While dedicated underwater weapons have been developed as noted below they have never been used in combat, as the odds of two groups of divers encountering each other is almost nonexistent. Most potential targets have anti-diver defenses mounted on the surface, while divers themselves will be in trouble if they are found, and so few of them really bother to carry weapons for this purpose.
* Played with by the Soviet [[https://en.wikipedia.org/wiki/APS_underwater_rifle APS underwater rifle,]] which is {{exactly what it says on the tin}}: An assault rifle for combat underwater, firing steel darts that resemble those fired by a SpearGun.[[HarpoonGun Spear Gun]]. It was originally designed for the use by divers guarding important underwater infrastructure, after NATO successfully tapped underwater telephone cables carrying military comms and prompted the Soviets to start having their own frogmen carry out patrols. It was also issued to Spetznas for their own combat diver teams, but they quickly discovered it suffered from CripplingOverspecialisation: Out of the water its range and accuracy were poor. The [[https://en.wikipedia.org/wiki/ASM-DT_amphibious_rifle ASM-DT amphibious rifle]] and [[https://firearmcentral.fandom.com/wiki/AFM-DT AFM-DT carbine,]] which could fire the same darts as the APS but also load standard 5.45x39mm bullets, was developed to meet demand for a dual-purpose weapon. Later the [[https://en.wikipedia.org/wiki/ADS_amphibious_rifle ADS Amphibious rifle]] was developed which could use both standard 5.45mm ammo as well as special 5.45x39mm M74 7N6 cartridges meant for firing underwater.
* Underwater firing pistols have also been developed, the most popular being the Soviet [[https://en.wikipedia.org/wiki/SPP-1_underwater_pistol SPP-1 underwater pistol]] and the [[https://en.wikipedia.org/wiki/Heckler_%26_Koch_P11 Heckler & Koch P11.]] The SPP-1 has four shots and can be reloaded via clips that hold its 4.5mm cartridges together, while the P11 uses a pre-loaded five round cylinder that must be replaced by the manufacturer in order to be reloaded. Pistols are often preferred because they waste less space for such a niche weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Western Animation]]
* Not conventional guns, but in ''WesternAnimation/StarWarsTheCloneWars'' blasters are shown being used underwater during the Battle of Mon Calamari, as are lightsabers. Somehow the energy doesn't dissipate into the water until it hits a target.
[[/folder]]

Is there an issue? Send a MessageReason:


However, there ''are'' some RareGuns that have been designed to work underwater. These include the Heckler and Koch P11 pistol and the [[ExactlyWhatItSaysOnTheTin APS Underwater Assault Rifle.]]

to:

However, there ''are'' some RareGuns guns that have been designed to work underwater. These include the Heckler and Koch P11 pistol and the [[ExactlyWhatItSaysOnTheTin APS Underwater Assault Rifle.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Alter Aila}}'': In the Underwater Facility, you can fight enemies while underwater - and the battle screen doesn't reflect the battle being under water. This means that you can use all the regular weapons that you'd be able to use normally.[[note]]Like Shotguns and such.[[/note]]

to:

* ''VideoGame/{{Alter Aila}}'': ''VideoGame/AlterAila'': In the Underwater Facility, you can fight enemies while underwater - and the battle screen doesn't reflect the battle being under water. This means that you can use all the regular weapons that you'd be able to use normally.[[note]]Like Shotguns and such.[[/note]]



* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is the only other weapon (the [[CrowbarCombatant crowbar being the other]]) that can be used in such scenarios.

to:

* ''VideoGame/HalfLife1'': One of the advantages of the Glock (the game's starting handgun) is the capacity to fire underwater. It is the one of only other weapon three weapons (the others being [[CrowbarCombatant crowbar being the other]]) crowbar]] and [[TheStraightAndArrowPath the crossbow]]) that can be used in such scenarios.

Top