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Added laconic descriptions to majority of list
Changed line(s) 23,32 (click to see context) from:
** RecursiveAmmo
* AccidentalAimingSkills
* AKA47
* AlmostLethalWeapons
* AmmunitionBackpack
* AmmunitionConservation
* AntiAir
* ArbitraryGunPower
* ArmedAltruism
* ArmorPiercingAttack
* AccidentalAimingSkills
* AKA47
* AlmostLethalWeapons
* AmmunitionBackpack
* AmmunitionConservation
* AntiAir
* ArbitraryGunPower
* ArmedAltruism
* ArmorPiercingAttack
to:
** RecursiveAmmo
RecursiveAmmo: A gun that shoots bullets that also shoot bullets.
*AccidentalAimingSkills
AccidentalAimingSkills: Blind firing that bullseyes.
*AKA47
AKA47: A [[BlandNameProduct Bland Name Firearm]].
*AlmostLethalWeapons
AlmostLethalWeapons: A reliable gun that can rip through {{Mooks}} but snags on PlotArmor.
*AmmunitionBackpack
AmmunitionBackpack: An AwesomeBackpack packed to the back with ammo.
*AmmunitionConservation
AmmunitionConservation: Limiting the expenditure of ammunition.
*AntiAir
AntiAir: Ground assault built to bring aerial assault to the ground.
*ArbitraryGunPower
ArbitraryGunPower: Firearms doing different damage than they would in real life for the sake of balance.
*ArmedAltruism
ArmCannon: An arm-mounted gun.
*ArmorPiercingAttackArmedAltruism: TheHero gives his gun to the DamselInDistress so she can defend herself should he can't.
* ArmorPiercingAttack: A projectile hole-punches its way through armor.
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* ArmorPiercingAttack: A projectile hole-punches its way through armor.
Changed line(s) 34,37 (click to see context) from:
* ATeamFiring
* AteHisGun
* AutomaticCrossbows
* BackwardsFiringGun
* AteHisGun
* AutomaticCrossbows
* BackwardsFiringGun
to:
* ATeamFiring
ATeamFiring: Nobody gets hit by bullets, no matter how much gunfire is exchanged.
*AteHisGun
AteHisGun: Someone DrivenToSuicide kills themself by aiming into the roof of their mouth.
*AutomaticCrossbows
AutomaticCrossbows: Crossbows that have a built-in quiver and self-loading mechanism.
*BackwardsFiringGunBackwardsFiringGun: A gun doesn't discharge out its barrel but instead from the back of its chamber.
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Changed line(s) 39,42 (click to see context) from:
* BaitAndSwitchGunshot
* BallCannon
* BallisticDiscount
* BangBangBANG
* BallCannon
* BallisticDiscount
* BangBangBANG
to:
* BaitAndSwitchGunshot
BaitAndSwitchGunshot: You hear the gun of a third person offscreen before the second on-screen person shoots the first.
*BallCannon
BallCannon: A machine designed to pitch balls in a sport, sometimes just for training.
*BallisticDiscount
BallisticDiscount: Stealing a weapon by using it to kill the seller.
*BangBangBANGBangBangBANG: You'd be surprised how loud a little handgun can be.
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Changed line(s) 45,52 (click to see context) from:
* BizarreAndImprobableBallistics
* BlastOut
* BlastingItOutOfTheirHands
* BleedEmAndWeep
* BlingBlingBang
* BlofeldPloy
* BlownAcrossTheRoom
* BookSafe
* BlastOut
* BlastingItOutOfTheirHands
* BleedEmAndWeep
* BlingBlingBang
* BlofeldPloy
* BlownAcrossTheRoom
* BookSafe
to:
* BizarreAndImprobableBallistics
BizarreAndImprobableBallistics:
*BlastOut
BlastOut: A MexicanStandoff goes to hell and everyone starts blasting.
*BlastingItOutOfTheirHands
BlastingItOutOfTheirHands: A sharpshooter disarms a weapon, HandyRemoteControl, or a MacGuffin by shooting the object or the holder's fingers.
*BleedEmAndWeep
BleedEmAndWeep:Breaking down in tears after shooting someone dead.
*BlingBlingBang
BlingBlingBang: A weapon which also serves as jewelry.
*BlofeldPloy
BlofeldPloy: Threatens to kill someone, only to kill someone else.
*BlownAcrossTheRoom
BlownAcrossTheRoom: A handheld ballistic weapon with such strength that the bullet knocks the target away a sizeable distance.
*BookSafeBookSafe: A hollowed out book used to hide objects, in some cases a gun.
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Changed line(s) 54,58 (click to see context) from:
* BottomlessMagazines
* BriefcaseBlaster
* BulletCatch
* BulletDancing
* BulletDodgesYou
* BriefcaseBlaster
* BulletCatch
* BulletDancing
* BulletDodgesYou
to:
* BottomlessMagazines
BottomlessMagazines: No time is spent resupplying mags and the bullets just keep coming.
*BriefcaseBlaster
BriefcaseBlaster: A gun concealed inside or [[ShoePhone in the shape]] of a briefcase.
*BulletCatch
BulletCatch: In a split-second of opportunity, a bullet is caught in the air by hand, between someone's teeth, or by MindOverMatter.
*BulletDancing
BulletDancing: Someone is force into a crude dance to the gunfire around their feet,
*BulletDodgesYouBulletDodgesYou: Bullets change from their fatal trajectory toward their target.
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Changed line(s) 60,72 (click to see context) from:
* BulletHolesAndRevelations
* BulletSeed
* BulletSparks
* BulletholeDoor
* BulletHoleSpelling
* BulletproofHumanShield
* BulletproofVest
* CartridgesInFlight
* ChainsawGripBFG
* ClickHello
* ColdSniper
* CollateralDamage
* ComboRifle
* BulletSeed
* BulletSparks
* BulletholeDoor
* BulletHoleSpelling
* BulletproofHumanShield
* BulletproofVest
* CartridgesInFlight
* ChainsawGripBFG
* ClickHello
* ColdSniper
* CollateralDamage
* ComboRifle
to:
* BulletHolesAndRevelations
BulletHolesAndRevelations: A GunStruggle goes awry, and the camera pans to show the looser.
*BulletSeed
BulletSeed: Seeds shot in rapid succession as a form of attack.
*BulletSparks
BulletSparks: Any bullets spark against any surface they ricochet off or embed into.
*BulletholeDoor
BulletholeDoor: Perforating a new doorway using gunfire.
*BulletHoleSpelling
BulletHoleSpelling: Drawing and writing using gunfire.
*BulletproofHumanShield
BulletproofHumanShield: Not just shooting a HumanShield, but ShootingSuperman.
*BulletproofVest
BulletproofVest: Clothing that grants resistance against gunfire
*CartridgesInFlight
CartridgesInFlight: Fired bullets are still in their casing.
*ChainsawGripBFG
ChainsawGripBFG: An [[{{BFG}} oversized man-portable gun]] is wielded using a top-mounted foregrip and buttstock-mounted rear grip.
*ClickHello
ClickHello: A person announces their presence with the audible click of their gun's hammer.
*ColdSniper
ColdSniper: A marksman who is both physically and [[TheStoic psychologically]] distant.
*CollateralDamage
CollateralDamage: A shooter hits an innocent bystander by accident.
*ComboRifleComboRifle: Multiple guns that can combine into one.
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Changed line(s) 74 (click to see context) from:
* ConvenientMisfire
to:
* ConvenientMisfireConvenientMisfire: The gunman has everyone how they want it... except their gun's warranty.
Changed line(s) 76,78 (click to see context) from:
* CountingBullets
* CoupDeGrace
* DarkenedBuildingShootout
* CoupDeGrace
* DarkenedBuildingShootout
to:
* CountingBullets
CountingBullets: A character counts the number of bullets fired from a weapon.
*CoupDeGrace
CoupDeGrace: The final killing shot.
*DarkenedBuildingShootoutDarkenedBuildingShootout: An indoor gunfight with the lights off.
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Changed line(s) 80,82 (click to see context) from:
* DefensiveFailure
* DepletedPhlebotinumShells
* DesignatedBullet
* DepletedPhlebotinumShells
* DesignatedBullet
to:
* DefensiveFailure
DefensiveFailure: A coward holds no leverage with their gun.
*DepletedPhlebotinumShells
DepletedPhlebotinumShells: Specialized ammunition made from [[KryptoniteFactor Kryptonite Factors]].
** SilverBullet: Silver as a SupernaturalRepellent.
*DesignatedBulletDesignatedBullet: A bullet is reserved for a certain target.
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** SilverBullet: Silver as a SupernaturalRepellent.
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Changed line(s) 84,91 (click to see context) from:
* DisarmDisassembleDestroy
* DistractAndDisarm
* DodgeTheBullet
* DoesntLikeGuns
** ConMenHateGuns
* DoNotDropYourWeapon
* DoNotRunWithAGun
* DoubleTap
* DistractAndDisarm
* DodgeTheBullet
* DoesntLikeGuns
** ConMenHateGuns
* DoNotDropYourWeapon
* DoNotRunWithAGun
* DoubleTap
to:
* DisarmDisassembleDestroy
DisarmDisassembleDestroy: The gun is quickly stolen and broken so [[NeverBringAKnifeToAFistFight No One Brought A Gun To The Fist Fight]].
*DistractAndDisarm
DistractAndDisarm: While held at gunpoint, a character or their ally distracts the gunman and disarms them.
*DodgeTheBullet
DodgeTheBullet: The ActionHero perceives an oncoming bullet and moves out of the way.
*DoesntLikeGuns
DoesntLikeGuns: A moral-guided character, due to ethical issues or self-imposed challenges, abstains from using firearms.
**ConMenHateGuns
ConMenHateGuns: Con men aren't thuggish enough to use guns.
*DoNotDropYourWeapon
DoNotDropYourWeapon: Characters refuse too lose a grip on their weapon until they die.
*DoNotRunWithAGun
DoNotRunWithAGun: A character is physically incapable to RunAndGun simultaneously.
*DoubleTapDoubleTap: You make sure the presumed dead is indeed death with another shot.
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Changed line(s) 93,96 (click to see context) from:
* DramaticGunCock
* EveryBulletIsATracer
* EveryoneIsArmed
* ExactlyWhatIAimedAt
* EveryBulletIsATracer
* EveryoneIsArmed
* ExactlyWhatIAimedAt
to:
* DramaticGunCock
DramaticGunCock: The cock of a gun is a call for action.
*EveryBulletIsATracer
EveryBulletIsATracer: All gunshots leave a comet trail.
*EveryoneIsArmed
EveryoneIsArmed
*ExactlyWhatIAimedAtExactlyWhatIAimedAt: The gunman seemingly misses their target, but takes out another target.
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Changed line(s) 98,103 (click to see context) from:
* FantasyGunControl
* FastestGunInTheWest
* FingerFirearms
* FingerGun
* FingerInABarrel
* FireBreathingWeapon
* FastestGunInTheWest
* FingerFirearms
* FingerGun
* FingerInABarrel
* FireBreathingWeapon
to:
* FantasyGunControl
FantasyGunControl: Fantasy without firearms of any description.
*FastestGunInTheWest
FastestGunInTheWest: The quickest QuickDraw.
*FingerFirearms
FingerFirearms: A FingerGun concealing a real ballistics mechanism.
*FingerGun
FingerGun: A gesture where the thumb and forefinger (and sometimes middle finger too) are arranged to emulate the shape of a pistol.
*FingerInABarrel
FingerInABarrel: Jamming a finger in a gun barrel to turn a deadly blast into to dulled bunk.
*FireBreathingWeaponFireBreathingWeapon: A ranged weapon whose projectiles are pyrotechnic instead of kinetic.
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Changed line(s) 105,121 (click to see context) from:
* FiringInTheAirALot
* FiringOneHanded
* FiveRoundsRapid
* FlamethrowerBackfire
* FlareGun
* FreezeRay
* FriendlySniper
* ForcedFriendlyFire
* GanglandDriveBy
* GangstaStyle
* GatlingGood
* GirlsWithGuns
* GoodGunsBadGuns
* GrapplingHookPistol
* TheGreatBritishCopperCapture
* GrenadeLauncher
* GunAccessories
* FiringOneHanded
* FiveRoundsRapid
* FlamethrowerBackfire
* FlareGun
* FreezeRay
* FriendlySniper
* ForcedFriendlyFire
* GanglandDriveBy
* GangstaStyle
* GatlingGood
* GirlsWithGuns
* GoodGunsBadGuns
* GrapplingHookPistol
* TheGreatBritishCopperCapture
* GrenadeLauncher
* GunAccessories
to:
* FiringInTheAirALot
FiringInTheAirALot: A happy gunman regularly uses a makeshift party cannon.
*FiringOneHanded
FiringOneHanded: A traditionally two-handed weapon is shown firing successfully with just one hand, without any recoil-related problem most of the time.
*FiveRoundsRapid
FiveRoundsRapid: The military uses rifles instead of heavier weapons on the MonsterOfTheWeek.
*FlamethrowerBackfire
FlamethrowerBackfire: A flamethrower's AchillesHeel is its [[ShootTheFuelTank fuel tank]].
*FlareGun
FlareGun: An emergency tool that can serve as a ranged weapon whose projectiles are kinetic ''and pyrotechnic!''
*FreezeRay
FreezeRay: A ranged weapon whose projectiles are cyrotechnic instead of kinetic.
*FriendlySniper
FriendlySniper: An upbeat, outgoing and sociable sniper. Who will likely also shoot you in the face.
*ForcedFriendlyFire
ForcedFriendlyFire: A {{Mook}} is bent into a position where he fires upon his fellow Mooks.
*GanglandDriveBy
GanglandDriveBy: Assassination via shooting a target from a moving vehicle.
*GangstaStyle
GangstaStyle: Holding your gun sideways is cool.
*GatlingGood
GatlingGood: Rotary cannons are always cooler than their single-barreled counterparts.
*GirlsWithGuns
GirlsWithGuns: [[ExactlyWhatItSaysOnTheTin They're females with firearms.]] [[AddedAlliterativeAppeal Dames with deer guns. Ladies with Lugers. Belles with BFGs.]] [[OverlyLongGag Women with Winchesters. The fairer sex with Fabrarms.]] [[JustForFun I have two whole glossaries of stuff to work with here.]]
*GoodGunsBadGuns
GoodGunsBadGuns: Certain guns tend to get used exclusively by either heroes or villains.
*GrapplingHookPistol
GrapplingHookPistol: A pistol that fires a connected grappling hook.
*TheGreatBritishCopperCapture
TheGreatBritishCopperCapture: British law enforcement has to deal with criminals who more likely have guns than they do.
*GrenadeLauncher
GrenadeLauncher: [[CaptainObvious A gun that fires a grenade.]]
*GunAccessoriesGunAccessories: Functional and/or aesthetic attachments to a gun.
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Changed line(s) 123,132 (click to see context) from:
* GunFu
* GunKata
* GunNut
* GunPorn
* GunStripping
* GunStruggle
* GunsDoNotWorkThatWay
* GunsFiringUnderwater
* GunTwirling
* TheGunfighterWannabe
* GunKata
* GunNut
* GunPorn
* GunStripping
* GunStruggle
* GunsDoNotWorkThatWay
* GunsFiringUnderwater
* GunTwirling
* TheGunfighterWannabe
to:
* GunFu
GunFu: Gun play with acrobatics.
*GunKata
GunKata: Gun play with martial arts.
*GunNut
GunNut: An aficionado of firearms.
*GunPorn
GunPorn: {{Fanservice}} for [[GunNut Gun Nuts]].
*GunStripping
GunStripping: Taking apart a weapon and putting it back together again.
*GunStruggle
GunStruggle: Two characters fighting over control of one gun.
*GunsDoNotWorkThatWay
GunsFiringUnderwater: Projectile weapons, regardless of amphibious design, operate reliably in a liquid atmosphere.
*GunsFiringUnderwater
GunTwirling: Spinning a gun by the trigger around your finger.
*GunTwirling
* TheGunfighterWannabeTheGunfighterWannabe: A character aspiring to become TheGunslinger, good or bad.
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* TheGunfighterWannabe
Changed line(s) 134,141 (click to see context) from:
* GunsAreWorthless
* GunsInChurch
* TheGunslinger
* GunsVsSwords
* {{Handguns}}
** HandCannon
* TheHardHat
* HarpoonGun
* GunsInChurch
* TheGunslinger
* GunsVsSwords
* {{Handguns}}
** HandCannon
* TheHardHat
* HarpoonGun
to:
* GunsAreWorthless
GunsAreWorthless: Guns aren't as good as in real life because the writer says so.
*GunsInChurch
GunsInChurch: Carrying weapons in a ''strictly'' no-weapons zone.
*TheGunslinger
TheGunslinger: A character that is a gun-toting {{badass}}.
*GunsVsSwords
GunsVsSwords: The dichotomy between modern ranged weapons and traditional bladed weapons.
*{{Handguns}}
{{Handguns}}: Small guns with a relatively short barrels, designed to be held and operated with a single hand.
**HandCannon
HandCannon: A really large handgun.
*TheHardHat
TheHardHat: A steel plate in the skull from a long-ago injury. Might become handy one day and defy a BoomHeadshot.
*HarpoonGunHarpoonGun: A specialized [[GunsFiringUnderwater amphibious]] gun that fires a spear.
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Changed line(s) 145 (click to see context) from:
* HumanShield
to:
* HumanShield HumanShield: Forcibly using someone as a shield to get others to not shoot at you.
Changed line(s) 147,150 (click to see context) from:
* IJustShotMarvinInTheFace
* IWillFightSomeMoreForever
* IKEAWeaponry
* ImmuneToBullets
* IWillFightSomeMoreForever
* IKEAWeaponry
* ImmuneToBullets
to:
* IJustShotMarvinInTheFace
IJustShotMarvinInTheFace: A case of [[RecklessGunUsage negligent gun handling]] actually getting someone shot.
*IWillFightSomeMoreForever
IWillFightSomeMoreForever: Surrendering would be a bad idea, so keep shooting even if it doesn't work.
*IKEAWeaponry
IKEAWeaponry: Build your weapon when it's needed.
** ScaramangaSpecial: An assembled weapon whose parts can be disguised as other things.
*ImmuneToBulletsImmuneToBullets: They are literally bulletproof and can't just be shot by using standard ammo.
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** ScaramangaSpecial: An assembled weapon whose parts can be disguised as other things.
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Changed line(s) 153 (click to see context) from:
* ImproperlyPlacedFirearms
to:
* ImproperlyPlacedFirearmsImproperlyPlacedFirearms: Guns that do not fit the setting or how they are used in a work.
Changed line(s) 156,176 (click to see context) from:
* InstantMarksmanJustSqueezeTrigger
* ItWorksBetterWithBullets
* JugglingLoadedGuns
* KindaBusyHere
* KineticWeaponsAreJustBetter
* LaserSight
* LastBreathBullet
* LawOfInverseRecoil
* LeadTheTarget
* LeapAndFire
* LeaveBehindAPistol
* TheLethalConnotationOfGunsAndOthers
* LightningGun
* LittleUselessGun
* LockAndLoad
* LockAndLoadMontage
* LongRangeFighter
* MarkedBullet
* MexicanStandOff
* MissingBackblast
* MoeGreeneSpecial
* ItWorksBetterWithBullets
* JugglingLoadedGuns
* KindaBusyHere
* KineticWeaponsAreJustBetter
* LaserSight
* LastBreathBullet
* LawOfInverseRecoil
* LeadTheTarget
* LeapAndFire
* LeaveBehindAPistol
* TheLethalConnotationOfGunsAndOthers
* LightningGun
* LittleUselessGun
* LockAndLoad
* LockAndLoadMontage
* LongRangeFighter
* MarkedBullet
* MexicanStandOff
* MissingBackblast
* MoeGreeneSpecial
to:
* InstantMarksmanJustSqueezeTrigger
InstantMarksmanJustSqueezeTrigger: Mastering guns is as easy as riding a bike.
*ItWorksBetterWithBullets
ItWorksBetterWithBullets: Getting a hold of your opponent's gun... only to find it isn't loaded.
*JugglingLoadedGuns
JugglingLoadedGuns: Mishandling of guns PlayedforLaughs.
*KindaBusyHere
KindaBusyHere: If "busy" means "in the middle of a gunfight."
*KineticWeaponsAreJustBetter
KineticWeaponsAreJustBetter, InTheFuture we'll still use old-school ballistics instead of EnergyWeapons.
*LaserSight
LaserSight: A little laser pointer mounted to a firearm. Allows a marksman to accurately point a weapon in the dark.
*LastBreathBullet
LastBreathBullet: The dying villain had enough life left in them to fire off one last shot.
*LawOfInverseRecoil
LawOfInverseRecoil: Newton's third law is shown totally backwards, small firearms in have no recoil, yet rocket and grenade launchers have some to spare.
*LeadTheTarget
LeadTheTarget: Aim at where the target will be, not where it is.
*LeapAndFire
LeapAndFire: Jumping in the air and firing a lot (usually in slow motion).
*LeaveBehindAPistol
LeaveBehindAPistol: Giving the option of suicide before dishonor or a painful death.
*TheLethalConnotationOfGunsAndOthers
TheLethalConnotationOfGunsAndOthers: [[SetSwordsToStun Throw around swords and axes all you like]], but bullet wounds are '''''lethal'''''.
*LightningGun
LightningGun: A ranged weapon whose projectiles are electric instead of kinetic.
*LittleUselessGun
LittleUselessGun: Small calibers will never get the job done. (Well, [[PintSizedPowerhouse almost never]].)
*LockAndLoad
LockAndLoad: Character shows through demonstration that they do in fact know how to use a gun.
*LockAndLoadMontage
LockAndLoadMontage: A montage showing the characters equipping and readying their weapons for some action.
*LongRangeFighter
LongRangeFighter: Specifically gunwielders who are great at dealing with things from a distance and useless up close.
*MarkedBullet
MarkedBullet: A DesignatedBullet is engraved with the name of its intended target or a related phrase.
*MexicanStandOff
MexicanStandOff: Everyone has their weapons drawn. If anyone uses their weapon, everyone dies.
*MissingBackblast
MissingBackblast: Rocket-propelled projectiles don't damage anything behind them when launched.
*MoeGreeneSpecialMoeGreeneSpecial: A character is [[EyeScream shot in the eye.]]
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Changed line(s) 178,188 (click to see context) from:
* MultipleGunshotDeath
* MurphysBullet
* TheMusketeer
* NailEm
* NearMisses
* NetGun
* NeverBringAKnifeToAGunFight
* NoRangeLikePointBlankRange
* NoScope
* NoisyGuns
* NotWithTheSafetyOnYouWont
* MurphysBullet
* TheMusketeer
* NailEm
* NearMisses
* NetGun
* NeverBringAKnifeToAGunFight
* NoRangeLikePointBlankRange
* NoScope
* NoisyGuns
* NotWithTheSafetyOnYouWont
to:
* MultipleGunshotDeath
MultipleGunshotDeath: Someone is shot with several rounds before their body can fall.
*MurphysBullet
MurphysBullet: The shot that hits is the one that was fired accidentally or after you gave up on aiming.
*TheMusketeer
TheMusketeer: A character wields both a firearm and a melee weapon, but not at the same time. Contrast SwordAndGun.
*NailEm
NailEm: Nail guns used as ranged weapons, whether it is just the power tool or one designed to be a weapon.
*NearMisses
NearMisses: So close for you, ''too close'' for them.
*NetGun
NetGun: A gun that fires a net that unravels in the air and ensnares the target.
*NeverBringAKnifeToAGunFight
NeverBringAKnifeToAGunFight: A close-range fighter is mismatched when they go up against a long-range fighter.
*NoRangeLikePointBlankRange
NoRangeLikePointBlankRange: Accuracy or leverage is increased by removing the distance between the target and the barrel.
*NoScope
NoScope: Taking a long-range shot without a long-range sight.
*NoisyGuns
NoisyGuns: Guns always have to click and cock even when not being fired.
*NotWithTheSafetyOnYouWontNotWithTheSafetyOnYouWont: A gun threat is useless because the safety is on.
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Changed line(s) 190,197 (click to see context) from:
* OneBulletClips
* OneBulletLeft
* OneHandedShotgunPump
* OnlyAFleshWound
* OnlyALighter
* {{Overheating}}
* PaintballEpisode
* PantsPositiveSafety
* OneBulletLeft
* OneHandedShotgunPump
* OnlyAFleshWound
* OnlyALighter
* {{Overheating}}
* PaintballEpisode
* PantsPositiveSafety
to:
* OneBulletClips
OneBulletClips: Magazines and clips aren't counted separately in a video game's ammo pool; only the rounds themselves are.
*OneBulletLeft
OneBulletLeft: The last bullet will always hit its target.
*OneHandedShotgunPump
OneHandedShotgunPump: A one-handed DramaticGunCock with a two-handed rifle.
*OnlyAFleshWound
OnlyAFleshWound: A character is unrealistically functional after being severely injured (i.e. shot by a gun.)
*OnlyALighter
OnlyALighter: A cigarette lighter designed to look like something else, commonly a firearm.
*{{Overheating}}
{{Overheating}}: A mechanical tool, such as a firearm, will overheat if used continuously for too long, and the user have to wait for it to cool down before it can be used again.
*PaintballEpisode
* PantsPositiveSafetyPaintballEpisode: An episode's plot is based on a paintball match (or something similar).
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* PantsPositiveSafety
Changed line(s) 200,213 (click to see context) from:
* PillowPistol
* PillowSilencer
* PistolWhipping
* PocketProtector
* PrettyLittleHeadshots
* PunchPackingPistol
* PuppetGun
* PutDownYourGunAndStepAway
* QuickDraw
* RareGuns
* RayGun
* RecklessGunUsage
* RecoilBoost
* RecoiledAcrossTheRoom
* PillowSilencer
* PistolWhipping
* PocketProtector
* PrettyLittleHeadshots
* PunchPackingPistol
* PuppetGun
* PutDownYourGunAndStepAway
* QuickDraw
* RareGuns
* RayGun
* RecklessGunUsage
* RecoilBoost
* RecoiledAcrossTheRoom
to:
* PillowPistol
PillowPistol: A pillow is used to hide a pistol.
*PillowSilencer
PillowSilencer: A pillow is used to hide ''the sound of'' a pistol.
*PistolWhipping
PistolWhipping: A gun is used as a blunt melee weapon.
*PocketProtector
PocketProtector: The contents of someone's pocket shields them from a potentially fatal wound.
*PrettyLittleHeadshots
PrettyLittleHeadshots: A headshot leaves a bullet-shaped hole in the victim's head, and nothing more.
*PunchPackingPistol
PunchPackingPistol: Handguns doing more damage than they should for the sake of balance.
*PuppetGun
PuppetGun: A gun used for aiming a much bigger weapon.
*PutDownYourGunAndStepAway
PutDownYourGunAndStepAway: The villain tells the hero to get rid of their weapon, or else.
*QuickDraw
QuickDraw: DuelToTheDeath in which the one drawing his gun the fastest and shooting first usually wins.
*RareGuns
RareGuns: Firearms that are unusual or hard-to-find in Real Life, but that are widely used in fiction.
*RayGun
RayGun: A gun that shoots light, rays, waves, or something similar.
*RecklessGunUsage
RecklessGunUsage: A character unfamiliar with gun safety does something unsafe with a firearm.
*RecoilBoost
* RecoiledAcrossTheRoomRecoiledAcrossTheRoom: A ballistic weapon with such strength that the recoil knocks the wielder back a sizeable distance.
** RecoilBoost: Propulsion-based travel by getting yourself RecoiledAcrossTheRoom.
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* RecoiledAcrossTheRoom
** RecoilBoost: Propulsion-based travel by getting yourself RecoiledAcrossTheRoom.
Changed line(s) 215,222 (click to see context) from:
* ReliablyUnreliableGuns
* RemonstratingWithAGun
* RemovableTurretGun
* ReturnToShooter
* RevolversAreForAmateurs
* RevolversAreJustBetter
* RevolverCylinderSpin
* RightHandedLeftHandedGuns
* RemonstratingWithAGun
* RemovableTurretGun
* ReturnToShooter
* RevolversAreForAmateurs
* RevolversAreJustBetter
* RevolverCylinderSpin
* RightHandedLeftHandedGuns
to:
* ReliablyUnreliableGuns
ReliablyUnreliableGuns: All guns are subject to malfunction at the worst times; you can rely on them being unreliable.
*RemonstratingWithAGun
RemonstratingWithAGun: A misconception is made about a character who's holding a gun, so the character [[NotHelpingYourCase tries to clarify things while]] [[RecklessGunUsage using the gun as a prop.]]
*RemovableTurretGun
RemovableTurretGun: Removing the gun from its turret.
*ReturnToShooter
ReturnToShooter: Gunfire is redirected to the gunman.
*RevolversAreForAmateurs
RevolversAreForAmateurs: A novice with a gun has a revolver as their weapon.
*RevolversAreJustBetter
RevolversAreJustBetter: A tried and true revolver proves more effective than other guns.
*RevolverCylinderSpin
RevolverCylinderSpin: The cylindrical bullet chamber of a revolver is spun to loose [[RussianRoulette the playing bullet]] or just to [[RuleOfCool look cool]].
*RightHandedLeftHandedGunsRightHandedLeftHandedGuns: Guns in first-person shooters are horizontally mirrored compared to real life equivalents so the bullet casing will be ejected on-screen.
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Changed line(s) 225,230 (click to see context) from:
* SawedOffShotgun
* ScaramangaSpecial
* ScopeSnipe
* SecondaryFire
* SecretStabWound
* SelectiveHistoricalArmoury
* ScaramangaSpecial
* ScopeSnipe
* SecondaryFire
* SecretStabWound
* SelectiveHistoricalArmoury
to:
* SawedOffShotgun
SawedOffShotgun: A shotgun with a shortened barrel for better handling, concealment, and/or because it [[RuleOfCool looks cool]].
*ScaramangaSpecial
ScopeSnipe: A sniper kills another sniper with a round through the other's scope.
*ScopeSnipe
SecondaryFire: A gun has a second mode of fire.
*SecondaryFire
SecretStabWound: For some reason, a character hides the fact that they've received a serious blow.
*SecretStabWound
* SelectiveHistoricalArmourySelectiveHistoricalArmoury: Weapons that should be abundant in the setting that are conspicuous by their absence.
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* SelectiveHistoricalArmoury
Changed line(s) 232,233 (click to see context) from:
* SentryGun
* ShootEverythingThatMoves
* ShootEverythingThatMoves
to:
* SentryGun
SentryGun: An automatic gun turret.
*ShootEverythingThatMovesShootEverythingThatMoves: Someone has no trigger discipline, either [[TriggerHappy naturally]] or they've been ordered to.
*
Changed line(s) 235,244 (click to see context) from:
* ShootOutTheLock
* ShootTheBullet
* ShootTheFuelTank
* ShootTheHostage
* ShootTheHostageTaker
* ShootTheMessenger
* ShootTheRope
* ShootTheTelevision
* ShootYourMate
* ShootingAtYourOwnProjectiles
* ShootTheBullet
* ShootTheFuelTank
* ShootTheHostage
* ShootTheHostageTaker
* ShootTheMessenger
* ShootTheRope
* ShootTheTelevision
* ShootYourMate
* ShootingAtYourOwnProjectiles
to:
* ShootOutTheLock
ShootOutTheLock: Surpassing a lock by breaking it with gunfire.
*ShootTheBullet
ShootTheBullet: Mid-air collision between bullets.
** ShootingAtYourOwnProjectiles: Mid-air collision between your own bullets.
*ShootTheFuelTank
ShootTheFuelTank: Fuel tanks exploding (often unrealistically) when getting shot at.
*ShootTheHostage
ShootTheHostage: The HumanShield is deliberately shot.
*ShootTheHostageTaker
ShootTheHostageTaker: Simply shooting a hostage taker to save the hostage.
*ShootTheMessenger
ShootTheMessenger: Hurting someone for giving you bad news.
*ShootTheRope
ShootTheRope: You have to shoot the rope to save someone or release something.
*ShootTheTelevision
ShootTheTelevision: Destroying a television by shooting at its screen.
*ShootYourMate
* ShootingAtYourOwnProjectilesShootYourMate: A [[FakeDefector hero under disguise]] is tasked with killing his captive friend.
*
** ShootingAtYourOwnProjectiles: Mid-air collision between your own bullets.
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* ShootingAtYourOwnProjectiles
Changed line(s) 246 (click to see context) from:
* ShootingLessonsFromYourParents
to:
* ShootingLessonsFromYourParentsShootingLessonsFromYourParents: A character is or was taught how to shoot by a parent or Parental Substitute.
Changed line(s) 249,252 (click to see context) from:
* ShortRangeLongRangeWeapon
* ShortRangeShotgun
* ShotgunsAreJustBetter
* ShotInTheAss
* ShortRangeShotgun
* ShotgunsAreJustBetter
* ShotInTheAss
to:
* ShortRangeLongRangeWeapon
ShortRangeLongRangeWeapon: Weapons that are normally suited for fighting at a range are best used up close.
*ShortRangeShotgun
ShortRangeShotgun: Fiction exaggerates the shotgun's capability for [[InstantDeathRadius short-range annihilation]] and [[ScratchDamage long-range ineffectiveness]].
*ShotgunsAreJustBetter
ShotgunsAreJustBetter: Very useful shotguns.
*ShotInTheAssShotInTheAss: A character takes a bullet in the butt.
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Changed line(s) 254,255 (click to see context) from:
* ShoutingShooter
* ShowdownAtHighNoon
* ShowdownAtHighNoon
to:
* ShoutingShooter
ShoutingShooter: A character yells a lot while firing a weapon.
*ShowdownAtHighNoonShowdownAtHighNoon: An epic gunslinger showdown at the exact middle of the day, western style.
*
Changed line(s) 257,259 (click to see context) from:
* ShutUpGunshot
* SightedGunsAreLowTech
* SilverBullet
* SightedGunsAreLowTech
* SilverBullet
to:
* ShutUpGunshot
ShutUpGunshot: Firing into the air to stop the noisy commotion.
*SightedGunsAreLowTech
* SilverBulletSightedGunsAreLowTech: Futuristic weapons lack any obvious means to be aimed.
*
* SilverBullet
Changed line(s) 261,274 (click to see context) from:
* SmallGirlBigGun
* SmartGun
* SmokingBarrelBlowout
* SniperPistol
* SniperRifle
* SniperScopeGlint
* SpareAMessenger
* SpentShellsShower
* SpreadShot
* StagedShooting
* StandardFPSGuns
* StickEmUp
* StopOrIShootMyself
* StopOrIWillShoot
* SmartGun
* SmokingBarrelBlowout
* SniperPistol
* SniperRifle
* SniperScopeGlint
* SpareAMessenger
* SpentShellsShower
* SpreadShot
* StagedShooting
* StandardFPSGuns
* StickEmUp
* StopOrIShootMyself
* StopOrIWillShoot
to:
* SmallGirlBigGun
SmallGirlBigGun: [[AddedAlliterativeAppeal A bitty babe with a BFG. A little lassie with a large Lewis. A wiry waif with a weighty W85...]] [[RunningGag I told you I got a lot of material to work with.]]
*SmartGun
SmartGun: A firearm with the technological utility of a computer.
*SmokingBarrelBlowout
SmokingBarrelBlowout: Blowing the smoke off the barrel after a gunshot.
*SniperPistol
SniperPistol: Handguns exceeding their expected range.
*SniperRifle
SniperRifle: A weapon or gun that kills from far, far away for stealthy aiming.
*SniperScopeGlint
SniperScopeGlint: A sniper's scope refracts a glint of light, giving away their position.
*SpareAMessenger
SpareAMessenger: An individual or group is not shot after a battle because it's part of their attacker's plan.
*SpentShellsShower
SpentShellsShower: The displaying of all bullet casings getting emitted out of a gun.
*SpreadShot
SpreadShot: You shoot a wide spread of shots, allowing you to cover a wider area of {{Mooks}}. May be obtained via PowerUp.
*StagedShooting
StagedShooting: A character is apparently shot or executed, but the entire shooting was staged.
*StandardFPSGuns
StandardFPSGuns: Common FirstPersonShooter weapons.
*StickEmUp
StickEmUp: Someone held at gunpoint (or believes they are) are ordered to hold their hands in the air.
*StopOrIShootMyself
StopOrIShootMyself: A HostageSituation where the hostage taker and the hostage are one and the same.
*StopOrIWillShootStopOrIWillShoot: An ultimatum to stop or be shot at.
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Changed line(s) 277,286 (click to see context) from:
* SwissArmyGun
* SwordAndGun
* TakingTheBullet
* TechnicalPacifist
* TeleportGun
* TenPacesAndTurn
* ThisBananaIsArmed
* ThrowawayGuns
* ThrowingYourGunAtTheEnemy
* TrenchCoatWarfare
* SwordAndGun
* TakingTheBullet
* TechnicalPacifist
* TeleportGun
* TenPacesAndTurn
* ThisBananaIsArmed
* ThrowawayGuns
* ThrowingYourGunAtTheEnemy
* TrenchCoatWarfare
to:
* SwissArmyGun
SwissArmyGun: One big multipurpose gun full of a bunch of little specialized ones.
*SwordAndGun
SwordAndGun: A character wields both a firearm and a melee weapon at the same time. Contrast TheMusketeer.
*TakingTheBullet
TakingTheBullet: Becoming a HumanShield for someone of your own volition.
*TechnicalPacifist
TechnicalPacifist: A character who is fine with using violence so long as it's non-lethal, or will only commit lethal violence as an absolute last resort.
*TeleportGun
TeleportGun: A ranged weapon whose projectiles are transportative instead of kinetic.
*TenPacesAndTurn
TenPacesAndTurn: An honor rule in a DuelToTheDeath where the two combatants walk a set distance from each other before they QuickDraw. [[DeadlyEuphemism Cheating]] may occur behind turned backs.
*ThisBananaIsArmed
ThisBananaIsArmed: A seemingly harmless pretend weapon that actually works as a real one.
*ThrowawayGuns
ThrowawayGuns: Instead of reloading, a character just uses a new gun.
*ThrowingYourGunAtTheEnemy
ThrowingYourGunAtTheEnemy: A character throws their gun when its's out of ammo or the target is ImmuneToBullets.
*TrenchCoatWarfareTrenchCoatWarfare: A BadassLongcoat is worn to a gunfight.
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Changed line(s) 288,298 (click to see context) from:
* TriggerHappy
* TwoShotsFromBehindTheBar
* UniversalAmmunition
* UnorthodoxHolstering
* UnorthodoxReload
* VeryHighVelocityRounds
* VideoGameFlamethrowersSuck
* WallOfWeapons
* WaterGunsAndBalloons
* WeakTurretGun
* WeaponStomp
* TwoShotsFromBehindTheBar
* UniversalAmmunition
* UnorthodoxHolstering
* UnorthodoxReload
* VeryHighVelocityRounds
* VideoGameFlamethrowersSuck
* WallOfWeapons
* WaterGunsAndBalloons
* WeakTurretGun
* WeaponStomp
to:
* TriggerHappy
TriggerHappy: Someone who's always looking for an excuse to pump some lead.
*TwoShotsFromBehindTheBar
TwoShotsFromBehindTheBar: TheBartender keeps a 12-gauge under the counter.
*UniversalAmmunition
UniversalAmmunition: Ammo that works regardless of using it for a pistol or a flamethrower.
*UnorthodoxHolstering
UnorthodoxHolstering: CoolButInefficient ways of holstering or unholstering guns.
** NothingUpMySleeve: A firearm is stored up someone's sleeve.
** PantsPositiveSafety: A firearm is stored directly inside one's trousers.
** VictoriasSecretCompartment: A firearm is stored in womanly cleavage.
*UnorthodoxReload
UnorthodoxReload: CoolButInefficient ways of reloading guns.
*VeryHighVelocityRounds
VeryHighVelocityRounds: Your projectiles are unaffected by BulletTime.
*VideoGameFlamethrowersSuck
VideoGameFlamethrowersSuck: Virtual flamethrowers are much less effective than their real life counterparts.
*WallOfWeapons
WallOfWeapons: A huge stock pile of firearms are racked on a wall.
*WaterGunsAndBalloons
WaterGunsAndBalloons: A child-friendly ranged weapon whose projectiles are liquid, with matching "grenades."
*WeakTurretGun
WeakTurretGun: A {{Mook}} that is a turret gun.
*WeaponStompWeaponStomp: A battle ends by one battler's weapon getting pinned underfoot by the other, sometimes crushing it.
*
*
*
** NothingUpMySleeve: A firearm is stored up someone's sleeve.
** PantsPositiveSafety: A firearm is stored directly inside one's trousers.
** VictoriasSecretCompartment: A firearm is stored in womanly cleavage.
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Changed line(s) 300,306 (click to see context) from:
* WheresMyGun
* WeldTheLock
* WilliamTelling
* YoungGun
* YouAlwaysHearTheBullet
* YouTalkinToMe
* YouWouldntShootMe
* WeldTheLock
* WilliamTelling
* YoungGun
* YouAlwaysHearTheBullet
* YouTalkinToMe
* YouWouldntShootMe
to:
* WheresMyGun
WheresMyGun: TheGunslinger feels for their gun which happens to have been misplaced.
*WeldTheLock
WeldTheLock: Welding a door shut by (in this case) deforming the frame or hinges with bullet holes.
*WilliamTelling
WilliamTelling: Shooting an apple or some other item off another character's head, to show off one's ImprobableAimingSkills.
*YoungGun
YoungGun: A gun-toting kid.
*YouAlwaysHearTheBullet
YouAlwaysHearTheBullet: You can always hear a gun firing before the bullet hits anything.
*YouTalkinToMe
YouTalkinToMe: A new gunowner roleplays being a tough guy [[MirrorMonologue into the mirror.]]
*YouWouldntShootMeYouWouldntShootMe: At gunpoint, a character mocks their attacker by telling them that they don't have it in them to kill them.
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Is there an issue? Send a MessageReason:
Rogue Launched Trope
Deleted line(s) 29 (click to see context) :
* AmusinglyAwfulAim
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None
Deleted line(s) 143 (click to see context) :
* HeyItsThatGun
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None
Added DiffLines:
* FirearmsAreRevolutionary: The introduction of firearms changes a setting dramatically.
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Deleted line(s) 15 (click to see context) :
+ BulletIndex
Added DiffLines:
** BulletSeed: Spitting out fruit seeds like a living machine gun.
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Added DiffLines:
* ShootingTheSwarm: You try to shoot at the targets that outnumber your ammunition.
Is there an issue? Send a MessageReason:
- more
Added DiffLines:
* BadassBandolier: Bandoliers are straps that go across one's chest/waist and holds ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery.
Added DiffLines:
* BulletHell: When dodging bullets in a video game might as well be dodging rain.
Added DiffLines:
* ConcealmentEqualsCover: When any wall or furniture is capable of stopping bullets dead on their tracks.
Added DiffLines:
* DisappearingBullets: The bullet makes an exit wound, but, somehow, it magically disappears after making it.
Added DiffLines:
* DramaticAmmoDepletion: Ammo runs out right at the most dramatic moment.
Added DiffLines:
* ImprovisedScattershot: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so.
Added DiffLines:
* OneBulletAtATime: Some video games have a reload rate tied to the number of its bullets that are still on the screen.
Added DiffLines:
* ParryingBullets: Parrying fired ammunition with melee weapons.
Added DiffLines:
* TrickBullet: A bullet serves a purpose besides just hitting its target.
Added DiffLines:
* WeHaveToGetTheBulletOut: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out!
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None
Changed line(s) 134 (click to see context) from:
* HitScan
to:
* HitScan{{Hitscan}}
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Deleted line(s) 64 (click to see context) :
* BulletsDoNotWorkThatWay
Added DiffLines:
* GunsDoNotWorkThatWay
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The page is being cut.
Deleted line(s) 257 (click to see context) :
* StrayShotsStrikeNothing
Is there an issue? Send a MessageReason:
Indexing
* AmmunitionBackpack
Deleted line(s) 27 (click to see context) :
* AmmunitionBackpack
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None
Changed line(s) 276 (click to see context) from:
* VideogameFlamethrowersSuck
to:
* VideogameFlamethrowersSuckVideoGameFlamethrowersSuck
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None
Changed line(s) 4 (click to see context) from:
->''"You know what this is? It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like Ava Gardner no more."''
to:
->''"You know what this is? It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like Ava Gardner Creator/AvaGardner no more."''
Is there an issue? Send a MessageReason:
Trope is being launched.
Added DiffLines:
* AmmunitionConservation
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None
Changed line(s) 233 (click to see context) from:
* ShotgunWedding: A man is forced to marry a woman because he got her pregnant. May have the woman's mother aiming a gun at the man to deter him from running off.
to:
* ShotgunWedding: A man is forced to marry a woman because he got her pregnant. May have the woman's mother father aiming a gun at the man to deter him from running off.
Is there an issue? Send a MessageReason:
Cut.
Deleted line(s) 248 (click to see context) :
* SpontaneousSkeetShooting
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None
Changed line(s) 19,21 (click to see context) from:
* AbnormalAmmo
** BallisticBone
** EdibleAmmunition
** BallisticBone
** EdibleAmmunition
to:
* AbnormalAmmo
AbnormalAmmo: Guns fire a projectile other than bullets.
**BallisticBone
BallisticBone: A gun that shoots bones.
**EdibleAmmunitionEdibleAmmunition: A gun that shoots food.
**
**
Changed line(s) 40,41 (click to see context) from:
* BangFlagGun
* {{BFG}}
* {{BFG}}
to:
* BangFlagGun
BangFlagGun: A novelty gun that fires a flag reading "BANG!" rather than bullets.
*{{BFG}}{{BFG}}: A huge-ass gun.
*
Changed line(s) 50 (click to see context) from:
* BoomHeadshot
to:
* BoomHeadshotBoomHeadshot: Killing someone by shooting them in the head.
Changed line(s) 74 (click to see context) from:
* DeadMansTriggerFinger
to:
* DeadMansTriggerFingerDeadMansTriggerFinger: A person armed with a gun involuntarily fires after getting killed.
Changed line(s) 119 (click to see context) from:
* GunsAkimbo
to:
* GunsAkimbo GunsAkimbo: Character is armed with a gun in each hand.
Changed line(s) 130 (click to see context) from:
* HollywoodSilencer
to:
* HollywoodSilencerHollywoodSilencer: Silencers completely silence a gun and are readily available with it.
Changed line(s) 132 (click to see context) from:
* ICallItVera
to:
* ICallItVera ICallItVera: Naming your weapons.
Changed line(s) 137,138 (click to see context) from:
* ImperialStormtrooperMarksmanshipAcademy
* ImprobableAimingSkills
* ImprobableAimingSkills
to:
* ImperialStormtrooperMarksmanshipAcademy
ImperialStormtrooperMarksmanshipAcademy: The enemy soldiers keep firing at their target, but always miss.
*ImprobableAimingSkills ImprobableAimingSkills: The shooter is skilled enough to not miss any target they aim at.
*
Changed line(s) 140 (click to see context) from:
* InstantDeathBullet
to:
* InstantDeathBullet InstantDeathBullet: One bullet is enough to kill someone.
Changed line(s) 162 (click to see context) from:
* MoreDakka
to:
* MoreDakkaMoreDakka: If all else fails, just keep shooting the hell out of everything you see.
Changed line(s) 181 (click to see context) from:
* PhallicWeapon
to:
* PhallicWeaponPhallicWeapon: Guns are a weapon frequently interpreted as a penis metaphor.
Changed line(s) 204,205 (click to see context) from:
* RunAndGun
* RussianRoulette
* RussianRoulette
to:
* RunAndGun
RunAndGun: A video game where the objective is to run around and shoot at everything in your way.
*RussianRouletteRussianRoulette: A game where the objective is to take turns shooting oneself with a gun that only has one bullet until someone has the misfortune of getting hit by the single bullet.
*
Changed line(s) 212 (click to see context) from:
* SenselessViolins
to:
* SenselessViolinsSenselessViolins: Hiding guns in violin cases.
Changed line(s) 215 (click to see context) from:
* ShootHimHeHasAWallet
to:
* ShootHimHeHasAWalletShootHimHeHasAWallet: Someone gets shot because they were holding a mundane object that was mistaken for a weapon.
Changed line(s) 228 (click to see context) from:
* ShootingSuperman
to:
* ShootingSupermanShootingSuperman: You try to shoot at the super-powered being even though bullets clearly have no effect on them.
Changed line(s) 233 (click to see context) from:
* ShotgunWedding
to:
* ShotgunWeddingShotgunWedding: A man is forced to marry a woman because he got her pregnant. May have the woman's mother aiming a gun at the man to deter him from running off.
Changed line(s) 236 (click to see context) from:
* ShrinkRay
to:
* ShrinkRay ShrinkRay: A ray gun that shrinks stuff.
Changed line(s) 256,257 (click to see context) from:
* SuicideByCop
* SuperheroPackingHeat
* SuperheroPackingHeat
to:
* SuicideByCop
SuicideByCop: Provoking someone into killing you.
*SuperheroPackingHeatSuperheroPackingHeat: A superhero uses a gun.
*