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* In ''VisualNovel/HigurashiWhenTheyCry'' Matsuribayashi-Hen, the last episode of the saga, a character [[BreakingTheFourthWall breaks the fourth wall]] near the beginning of the game and quite clearly speaks to you, the player, asking for your help to get them out of the GroundhogDayLoop. She says that, if you don't get them through the events of the game and to the [[EarnYourHappyEnding Good End]], they will never be able to save themselves. And also that, if you uninstall the game, [[FateWorseThanDeath you will seal their fate forever]].

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* In ''VisualNovel/HigurashiWhenTheyCry'' Matsuribayashi-Hen, ''VisualNovel/HigurashiWhenTheyCry: Matsuribayashi-hen'', the last episode of the saga, a character [[BreakingTheFourthWall breaks the fourth wall]] near the beginning of the game and quite clearly speaks to you, the player, asking for your help to get them out of the GroundhogDayLoop. She says that, that if you don't get them through the events of the game and to the [[EarnYourHappyEnding Good End]], they will never be able to save themselves. And also that, if you uninstall the game, [[FateWorseThanDeath you will seal their fate forever]].



---> Go ahead. Leave. When you come back, I'll be waiting with a bat.
---> You're lucky I don't smack you for thinking about leaving.
** At least one actually ''agrees'' to quit the game, saying: "[[KnowWhenToFoldEm Let's beat it, this is turning into a bloodbath!]]"

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---> Go ahead. Leave. When you come back, I'll be waiting with a bat.
--->
bat.\\
You're lucky I don't smack you for thinking about leaving.
** At least one actually ''agrees'' to quit with quitting the game, saying: "[[KnowWhenToFoldEm Let's beat it, this is turning into a bloodbath!]]"



* ''VideoGame/FatalFrameIICrimsonButterfly'' has it in the form of Mio's twin sister, Mayu. The game makes it very clear that she ''is'' dependent on the player, because she's not as brave as Mio. And a limp from an old knee injury causes her to be slow, too, so she will often plead for you to not run too far ahead and not abandon her. And characters to tell you to watch out for her. And Mio's goal is to keep her sister safe. [[TheLoad What the player thinks of her can vary, though...]]
* Yet another reason why ''Franchise/FireEmblem'' fans obsess over individual characters. Some pairs of characters will have conversations revealing their [[{{Backstory}} backstories]] and interpersonal relationships. Some will have have paired endings ([[{{Shipping}} usually getting married.]]) Anyway if they die, you lose those conversations, lose the bonuses from relationships, and their ending is replaced with "Character died on Chapter 17."

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* ''VideoGame/FatalFrameIICrimsonButterfly'' has it in the form of Mio's twin sister, Mayu. The game makes it very clear that she ''is'' dependent on the player, because she's not as brave as Mio. And a limp from an old knee injury causes her to be slow, too, so she will often plead for you to not run too far ahead and not abandon her. And characters to tell you to watch out for her. And Mio's goal is to keep her sister safe. [[TheLoad What the player thinks players think of her can vary, varies, though...]]
* Yet another reason why Although ''VisualNovel/FateStayNight'' does not guilt the player, only ''one'' heroine's route involves [[spoiler:the Matou "family"'s]] atrocities being brought to light and subsequently dealt with by the heroes, so several players have commented that they feel like they're being guilted. [[TragicHero Shirou]]'s inability to save everyone is lampshaded in-universe and commented on by other characters- mostly Illya, [[spoiler:who doesn't survive for long in ''any'' route]].
* Many
''Franchise/FireEmblem'' fans obsess over individual characters. Some pairs characters, a lot of characters will whom have conversations revealing their revealed [[{{Backstory}} backstories]] and interpersonal relationships. Some will have have paired endings relationships (including getting ([[{{Shipping}} usually getting married.]]) Anyway married]] if they survive the war. If they die, you lose don't see those conversations, you lose the bonuses from relationships, their relationships with other characters grant, and their ending is unique endings are replaced with "Character died on Chapter 17."
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I don't know if things have changed at Te Papa, but I'


* The museum Te Papa in Wellington (the capital of New Zealand) has a video game with AnAesop about how you shouldn't fish with nets or long lines. It teaches this message by encouraging the player to catch fish, but instead of there being a way to avoid the birds or dolphins you're not supposed to catch, the game just randomly says that you're killing them.
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Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players), AntiIdling (the game tries to stop you from lollygagging, sometimes overlapping with this trope), ContinueYourMissionDammit (the game acts like there's a time limit when there isn't one, sometimes invoking this trope but more often not) and ContinueCountdown (the game may combine these tropes to pressure a player to continue playing). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.

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SubTrope of GuiltTripping. Compare ItsAWonderfulFailure (the results of a failure are shown), WhatTheHellPlayer (the game calls you out on being a jerk), YouBastard (the game doesn't stop you, but you're reminded that you shouldn't be enjoying whatever you're doing), AntiRageQuitting (the game penalizes you for quitting mid-game, often in multiplayer games where quitting creates a problematic experience for other players), AntiIdling (the game tries to stop you from lollygagging, sometimes overlapping with this trope), ContinueYourMissionDammit (the game acts like there's a time limit when there isn't one, sometimes invoking this trope but more often not) and ContinueCountdown (the game may combine these tropes to pressure a player to continue playing). Contrast AntiPoopSocking, when the game is encouraging you to take a break from playing.
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these are just standard idle animations that don't involve nagging or guilting the player for idling- hence, not Guilt Based Gaming. Moving to proper Idle Animation page


** In ''VideoGame/SonicTheHedgehog2'', after going through the toe-tapping animation four times, Sonic would eventually lie down, looking at the player with a very bored expression. In ''Sonic 2'' and ''Sonic 3'', Tails yawns, and in ''VideoGame/Sonic3AndKnuckles'', Knuckles does some shadow-boxing.
** In most of the 3D Sonic games, idling for a long period of time will result in the characters talking to themselves or, in the case of ''Sonic Heroes'' and ''VideoGame/ShadowTheHedgehog'', each other. This is normally more of an EasterEgg than anything, but in ''Shadow'', a few of the things they say when you do this are heartbreaking. Especially painful is Charmy Bee's comment about wanting to go home and watch cartoons in Shadow's Prison Island... an innocuous line, [[FridgeHorror until you consider]] that the planet is being invaded by aliens, who are shooting at 6-year-old Charmy as he looks for disks on an abandoned military base ''alone'' [[ParentalAbandonment on the orders of the closest thing to parents he has]], and the only one protecting Charmy is AntiHero Shadow.
** In Sonic's appearance in ''VideoGame/LegoDimensions'', after tapping his foot for a few moments, Sonic will recline on the ground a la ''Sonic 2''. After a few moments more, he will fall asleep and dream of running.
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** In Sonic's appearance in ''VideoGame/LegoDimensions'', after tapping his foot for a few moments, Sonic will recline on the ground ala ''Sonic 2''. After a few moments more, he will fall asleep and dream of running.

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** In Sonic's appearance in ''VideoGame/LegoDimensions'', after tapping his foot for a few moments, Sonic will recline on the ground ala a la ''Sonic 2''. After a few moments more, he will fall asleep and dream of running.
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* In ''VideoGame/LordsOfTheRealm2'' the normally monotonic narrator will sound downright surprised and indignant when he asks to confirm, "Exit the game, my lord?!?"

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* Rather than using quit prompts for this trope, the ''VideoGame/{{Amnesia}}'' games developed by ''Creator/FrictionalGames'' have [[AchievementMockery achievements]] for [[ScrewThisImOuttaHere quitting to main menu in an early area]], with the descriptions going among the lines of:
---> '''[[VideoGame/AmnesiaTheDarkDescent NOPE]]/[[VideoGame/AmnesiaRebirth Nope, Merci!]]:''' Left when things were getting interesting.
---> '''[[VideoGame/AmnesiaTheBunker Nope, c’est trop!]]:''' Quit the game right as things got interesting.



* In the original ''VideoGame/{{Croc}}'' for the UsefulNotes/PlayStation, selecting the "no" response after losing all your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...

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* In the original ''VideoGame/{{Croc}}'' for the UsefulNotes/PlayStation, Platform/PlayStation, selecting the "no" response after losing all your lives "treats" you to an image of a depressed looking Croc, lowering his head and sadly trudging away, his faithful bird companion following suit...


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* ''VideoGame/{{Signalis}}'' is a case of a game that guilts you for ''refusing to save your game''. Interacting with a save terminal only to continue without saving would result in the "[[TemptingFate YOU'LL REGRET THIS LATER]]" message being briefly flashed on a blood-red background.

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* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The Genocide run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]

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* ''VideoGame/{{Undertale}}'' has this trope all over the place, going with its theme of blurring the line between the player and the player character. Killing
**Killing
certain characters (most notably [[TeamMom Toriel]] and Papyrus) will result in you getting some heartrending last lines from them and/or being yelled at, and if you kill anyone ''at all'' you can't get the GoldenEnding (though InUniverse, killing only a few people will have your actions acknowledged as self-defense). The self-defense).
**The
Genocide run is a massive gauntlet of ''all'' the guilt-tripping the game can throw at you- the only person who acts nice to you is the BigBad [[YourApprovalFillsMeWithShame who generally taunts you for being nice]]. [[spoiler: And reloading saves ''will not help''- Flowey and to an extent Sans have RippleEffectProofMemory, and they remember your actions in previous playthroughs. Get the GoldenEnding and then go back to see the others? You'll get guilt-tripped for undoing all the good you did. Get the Genocide ending and try again for the GoldenEnding? Nope, your game is ''permanently tainted'' by the results of the Genocide ending and any time you reach the True Pacifist ending, the final cutscenes will end with the implication of ''everyone dying''. The game even guilts those who watch Genocide Run [[LetsPlay Let's Plays]], mocking them for their cowardice in being unwilling to do the dirty work themselves. And Steam saves the data for it once you complete it. ''And it will always be there regardless of whether you're going to get the other endings, and the only way you'' can ''get rid of it is if you delete the folder responsible.'']]'']]
** On a lighter note, this trope is also present and [[PlayedForLaughs played for laughs]] the first time the player is presented with an opportunity to acquire a consumable healing item. They come across a bowl of candy with a note saying to take one. If they take more than one, the flavour text berates them for doing so. If they take four pieces of candy, the bowl spills onto the floor, and any further attempts to interact with it results in the player being told to "look at what you've done."
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** Deconstructed by the answers you can give in dialogues regarding the hurry you have to go save Imoen. Which is totally virtual, since you can go questing all around Amn for the whole time and nothing will happen until you effectively go to rescue her. There is no real urgency despite [[GameplayAndStorySegregation the plot saying so]].

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** Deconstructed by the answers you can give in dialogues regarding the hurry you have to go save Imoen. Which is totally virtual, since you can go questing all around Amn for the whole time and nothing will happen until you effectively go to rescue her. her at your own discretion. There is no real urgency despite [[GameplayAndStorySegregation the plot saying so]].so]], you dictate the pace.
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* In ''VideoGame/BaldursGate'' your companions will complain if you remove them from the party. Some will be very sad, like Imoen saying that you were friends, or Ajantis saying that you were a team. Others will be pissed off. In some cases they will be so angry that they will leave for good, if your reputation or deeds didn't match their alignment.
** Downplayed in the sequel ''VideoGame/BaldursGateII'', where most characters will acknowledge the removal only stating that you can meet each other on some location, sometimes even saying that it was a good time spent together. However, there are still some cases that can make you feel guilty, like Imoen [[WhatTheHellHero mentioning your lack of gratitude]] in the starting dungeon, Nalia saying how she didn't want to leave the party now that things started to work, or particularly Jaheira and her very emotional farewell.
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* In ''Franchise/BaldursGate'' games, characters will complain about the wasted time if they are left idle for too much time. Even your protagonist (who in-universe is the party leader, so the complaints of the companions would be directed at him/her!)


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* In ''VideoGame/BaldursGateII'' characters will complain if you take too much time before going to solve their personal quest, giving you a warning, and leave the party if you still ignore it. They will effectively point out how your negligence is deleterious or even immoral, particularly when their family is involved. In some egregious cases they will complain even if you ignore a quest that is not directly related to them, but crosses their values: for example, Anomen, member of the holy [[KnightTemplar Radiant Heart order]] of paladins, will pompously woe to you if you don't go to rescue [[DamselInDistress the child of Garren Windspear]] from Firkragg's dungeon.
** Deconstructed by the answers you can give in dialogues regarding the hurry you have to go save Imoen. Which is totally virtual, since you can go questing all around Amn for the whole time and nothing will happen until you effectively go to rescue her. There is no real urgency despite [[GameplayAndStorySegregation the plot saying so]].
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* For a while, [=DoorDash=] would display a pop up message towards customers that try to place an order without leaving a tip for their delivery driver, warning them that their order might be delayed if they didn't tip. This made a lot of people angry as they felt like [=DoorDash=] was trying to guilt people into paying more just to have their deliveries come on time.

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* In ''VideoGame/BaldursGateIII'', one of your companions needs help of a particular kind, and neglecting their needs will lead to them seeking alternate means of help that will cost them, and you. [[spoiler:Gale has a FantasticNuke embedded in his body, and he needs to absorb magical energy from enchanted artifacts to defuse it temporarily. If you take too long to help him with his condition, he will eventually announce to you that he found a better solution. Peering into his mind reveals that said solution was [[DealWithTheDevil selling his soul to Raphael in exchange for defusing the nuke permanently]]. Either way, he doesn't need your help -- or you -- anymore, and he will leave your camp, never to return.]]



** One of your companions needs help of a particular kind, and neglecting their needs will lead to them seeking alternate means of help that will cost them, and you. [[spoiler:Gale has a FantasticNuke embedded in his body, and he needs to absorb magical energy from enchanted artifacts to defuse it temporarily. If you take too long to help him with his condition, he will eventually announce to you that he found a better solution. Peering into his mind reveals that said solution was [[DealWithTheDevil selling his soul to Raphael to defuse the nuke permanently]]. Either way, he doesn't need your help -- or you -- anymore, and he will leave your camp, never to return.]]
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* In ''VideoGame/BaldursGateIII'', asking a companion to leave your party and stay at camp will lead to them voicing their disappointment. Some will take it better than others: Wyll and Gale question whether its a good idea, Shadowheart and Lae'zel snark about it, and Karlach and Astarion sound genuinely crestfallen.
** One of your companions needs help of a particular kind, and neglecting their needs will lead to them seeking alternate means of help that will cost them, and you. [[spoiler:Gale has a FantasticNuke embedded in his body, and he needs to absorb magical energy from enchanted artifacts to defuse it temporarily. If you take too long to help him with his condition, he will eventually announce to you that he found a better solution. Peering into his mind reveals that said solution was [[DealWithTheDevil selling his soul to Raphael to defuse the nuke permanently]]. Either way, he doesn't need your help -- or you -- anymore, and he will leave your camp, never to return.]]
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* Notably averted in ''VideoGame/BioshockInfinite''. If you stand still for a while, Elizabeth will wander away and start admiring the scenery, calling to you if she spots any items you missed. The developers have stated that they didn't feel the need to [[ContinueYourMissionDammit yell at the player for taking their time]].

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* Notably averted in ''VideoGame/BioshockInfinite''.''VideoGame/BioShockInfinite''. If you stand still for a while, Elizabeth will wander away and start admiring the scenery, calling to you if she spots any items you missed. The developers have stated that they didn't feel the need to [[ContinueYourMissionDammit yell at the player for taking their time]].



** The ''Animal Crossing'' series has guilt-based town deletion confirmations. When you select the option to rebuild a town, the game will remind you that the town on your current save file will be erased, as will all the inhabitants. In most games, one of the town's inhabitants will panic when you first select the option, and will tell you what rebuilding a town entails with the fear and anxiety of someone who believes TheEndOfTheWorldAsWeKnowIt is nigh. In the Gamecube game, the inhabitant will even flat-out say that ''no one in the town will survive''. This is downplayed in ''VideoGame/AnimalCrossingNewHorizons'', where deletion options are limited to deleting a resident's registration: the island and the inhabitants will remain, but not only will the player's home and belongings be deleted, but [[RetGone all of the inhabitants' memories of the player will also be erased]], as Tom Nook spells out matter-of-factly. There is no way to delete the "Resident Representative", the main player for the game; nor are there options in the game for actually deleting the island, which can only be done by deleting the game's save data from the Switch's storage.

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** The ''Animal Crossing'' series has guilt-based town deletion confirmations. When you select the option to rebuild a town, the game will remind you that the town on your current save file will be erased, as will all the inhabitants. In most games, one of the town's inhabitants will panic when you first select the option, and will tell you what rebuilding a town entails with the fear and anxiety of someone who believes TheEndOfTheWorldAsWeKnowIt is nigh. In the Gamecube [=GameCube=] game, the inhabitant will even flat-out say that ''no one in the town will survive''. This is downplayed in ''VideoGame/AnimalCrossingNewHorizons'', where deletion options are limited to deleting a resident's registration: the island and the inhabitants will remain, but not only will the player's home and belongings be deleted, but [[RetGone all of the inhabitants' memories of the player will also be erased]], as Tom Nook spells out matter-of-factly. There is no way to delete the "Resident Representative", the main player for the game; nor are there options in the game for actually deleting the island, which can only be done by deleting the game's save data from the Switch's storage.
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Especially when [[WhatTheHellHero it's the ''game itself'' that's trying to make you feel]] like the biggest {{Jerkass}} in the world.

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Especially when [[WhatTheHellHero it's the ''game itself'' ]]''[[WhatTheHellHero game itself]]'' [[WhatTheHellHero that's trying to make you feel]] like the biggest {{Jerkass}} in the world.
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Especially when it's the ''game itself'' that's trying to make you feel like the biggest {{Jerkass}} in the world.

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Especially when [[WhatTheHellHero it's the ''game itself'' that's trying to make you feel feel]] like the biggest {{Jerkass}} in the world.
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* In the ''Series/LambChopsPlayAlong'' [=CD-ROM=] game ''Lamb Chop Loves Music'', entering the Quit menu causes Lamb Chop to disappointedly ask if you're sure you're leaving already. If you pick “no”, she cheers, but if you pick “yes”, she says goodbye with noticeable resignation in her voice.

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thought a note looked neater than a second bullet


-->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
** Which roughly translates to: "You finally came. I was waiting for you."

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-->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
** Which roughly translates to: "You
'') [[labelnote:Translation]]"You finally came. I was waiting for you.""[[/labelnote]]
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* Trying to exit ''VideoGame/AirportMania''? The game will warn you that if you quit, there won't be anyone directing air traffic and the planes won't be able to land!
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crosswicking

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* One achievement you can get early in ''VideoGame/{{APICO}}'' tells you to "Plant Some Darn Trees" after cutting down many for wood because you annoyed the forest spirits.
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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip the demonstration at Elevator Bridge. Customers will then call you out for it, threatening that your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall. If you continue ignoring the protests and accumulating wealth, you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out. [[spoiler:If you earn more than 50k [[FictionalCurrency Vana]], a cyberattack steals half of your money from you [[JustLikeRobinHood as part of a relief scheme for the impoverished]], although AVAC pays it back to you towards the end of the day.]]

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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the commuting to and from work by flying bus to work and back]] bus]] if you use it to skip the demonstration at Elevator Bridge. Customers will then call you out for it, threatening that your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall. If you continue ignoring the protests and accumulating wealth, you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out. [[spoiler:If you earn more than 50k [[FictionalCurrency Vana]], a cyberattack steals half of your money from you [[JustLikeRobinHood as part of a relief scheme for the impoverished]], although AVAC pays it back to you towards the end of the day.]]
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3DCG doesn't have a page here (and likely won't due to being a plotless paper-doll hentai game)


* In ''VideoGame/3DCustomGirl'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.

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* In ''VideoGame/3DCustomGirl'', ''3D Custom Girl'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.



* In ''[[VideoGame/ThreeDCustomGirl 3D Custom Girl]]'', your virtual dress-up girl will bid the player goodbye when they quit the game. Depending on how long the game’s been running, this ranges from sadly bidding you goodbye to cheerfully waving you off, all before she gets pulled back into her virtual world and the game exits.

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* In ''[[VideoGame/ThreeDCustomGirl 3D ''3D Custom Girl]]'', Girl'', your virtual dress-up girl will bid the player goodbye when they quit the game. Depending on how long the game’s been running, this ranges from sadly bidding you goodbye to cheerfully waving you off, all before she gets pulled back into her virtual world and the game exits.
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Consistency


* In ''[[VirtualPaperDoll 3D]] [[HGame Custom Girl]]'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.
--->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')

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* In ''[[VirtualPaperDoll 3D]] [[HGame Custom Girl]]'', ''VideoGame/3DCustomGirl'', your virtual avatar will berate you for not visiting her if the game hasn’t been opened in a while. She cheers up quickly afterwards though.
--->'''Girl:''' -->'''Girl:''' やっと来てくれた。待っていたんだからね。(''Yatto kitekureta. Matte ita ndakara ne.'')
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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip the demonstration at Elevator Bridge. Customers will then call you out for it, threatening that your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall. If you continue ignoring the protests and accumulating wealth, you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out.

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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip the demonstration at Elevator Bridge. Customers will then call you out for it, threatening that your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall. If you continue ignoring the protests and accumulating wealth, you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out. [[spoiler:If you earn more than 50k [[FictionalCurrency Vana]], a cyberattack steals half of your money from you [[JustLikeRobinHood as part of a relief scheme for the impoverished]], although AVAC pays it back to you towards the end of the day.]]
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* ''VideoGame/PoliceQuest SWAT'' (the first one that was a live-action Full Motion Video game) does this extensively.

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* ''VideoGame/PoliceQuest SWAT'' ''VideoGame/PoliceQuestSWAT'' (the first one that was a live-action Full Motion Video game) does this extensively.
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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip [[spoiler:the demonstration at Elevator Bridge]]. Customers will then call you out for it, threatening that [[spoiler:your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall]]. If you continue ignoring [[spoiler:the protests]], you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out.

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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip [[spoiler:the the demonstration at Elevator Bridge]]. Bridge. Customers will then call you out for it, threatening that [[spoiler:your your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall]]. downfall. If you continue ignoring [[spoiler:the protests]], the protests and accumulating wealth, you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out.
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* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip [[spoiler:the demonstration at Elevator Bridge]]. Customers will then call you out for it, threatening that [[spoiler:your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall.]]

to:

* ''VideoGame/NoUmbrellasAllowed'' can chastise you for [[WarpWhistle taking the flying bus to work and back]] if you use it to skip [[spoiler:the demonstration at Elevator Bridge]]. Customers will then call you out for it, threatening that [[spoiler:your ignorance to the economic inequality between Junuk and Singsing makes you no different from an Avarice Criminal, and that it'll become your downfall.]]downfall]]. If you continue ignoring [[spoiler:the protests]], you'll be tagged with a Pre-Avarice Criminal Badge, increasing your risk of getting arrested unless you can pay for a lawyer to bail you out.



* One of the routes in the visual novel ''Yume Miru Kusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide.

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* One of the routes in the visual novel ''Yume Miru Kusuri'' involves saving a girl from being bullied. Midway through the other two routes you are told that she attempted suicide. %%page was cut for violating P5, do not recreate

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