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** ''[[VideoGame/MedievalTotalWar Medieval: Total War]]''
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** ''[[VideoGame/MedievalTotalWar Medieval: Total War]]'' ''VideoGame/MedievalTotalWar''
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** ''VideoGame/TotalWarPharaoh''
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Misaimed Marketing wick cleanup
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The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Crusader Kings'' lacks exploration and special resources on the map, and military conflict in most Creator/ParadoxInteractive games is abstracted. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: as Grand Strategy is the shiny new thing in PC games and the genre's name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
to:
The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Crusader Kings'' lacks exploration and special resources on the map, and military conflict in most Creator/ParadoxInteractive games is abstracted. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: standard strategy games being marketed as this genre: as Grand Strategy is the shiny new thing in PC games and the genre's its name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
genres.
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* ''VideoGame/Age of History II''
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* ''VideoGame/Age of History II''''VideoGame/AgeOfHistoryII''
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* ''Age of History II''
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* ''Age ''VideoGame/Age of History II''
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* ''VideoGame/RomanceOfTheThreeKingdoms''
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* ''VideoGame/RomanceOfTheThreeKingdoms''''VideoGame/RomanceOfTheThreeKingdomsKoei''
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The idea of a video game about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation. Some games are even used in the real world to teach an introduction to those complexities.
to:
The idea of a video game about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation.nation; it can be contrasted with other [[StrategyVersusTactics levels of warfare]]. Some games are even used in the real world to teach an introduction to those complexities.
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For the real-life concept, see LongGame.
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* ''Star Dynasties''
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* ''Star Dynasties''''VideoGame/StarDynasties''
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For the real-life concept, see LongGame.
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The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Europa Universalis'' lacks exploration, and ''Crusader Kings'' lacks special resources on the map. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: as Grand Strategy is the shiny new thing in PC games and the genre's name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
to:
The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Europa Universalis'' lacks exploration, and ''Crusader Kings'' lacks exploration and special resources on the map.map, and military conflict in most Creator/ParadoxInteractive games is abstracted. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: as Grand Strategy is the shiny new thing in PC games and the genre's name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
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[[quoteright:350:[[VideoGame/HeartsOfIron https://static.tvtropes.org/pmwiki/pub/images/sin_ttulo_16.png]]]]
[[caption-width-right:350:The Nazis are attacking! Evacuate the city, engage all defenses, summon the allies, place the armies at strategic locations, send the LeeroyJenkins to jail, and get ComicBook/CaptainAmerica a shield!]]
[[caption-width-right:350:The Nazis are attacking! Evacuate the city, engage all defenses, summon the allies, place the armies at strategic locations, send the LeeroyJenkins to jail, and get ComicBook/CaptainAmerica a shield!]]
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The idea of a videogame about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation. Some games are even used in the real world to teach an introduction to those complexities.
to:
The idea of a videogame video game about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation. Some games are even used in the real world to teach an introduction to those complexities.
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[[/index]]
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----
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[[index]]
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* ''VideoGame/VictoriaAnEmpireUnderTheSun''
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* ''VideoGame/VictoriaAnEmpireUnderTheSun''''VideoGame/VictoriaAnEmpireUnderTheSun''
[[/index]]
[[/index]]
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Created from YKTTW
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Grand Strategy is a subgenre of StrategyGame. Like in most strategy games, [[ACommanderIsYou you take control of a game faction, such as a country, and manage it]]. The difference is complexity: the game is not just the creation of units to send them to fight other units. Warfare is still present, but so is diplomacy, economy, science, population, etc; in equal degrees. Which means that those aspects of the game are not just supporting the warfare aspect, but have depth of their own. Everything hangs in a delicate balance, and just a small mistake or careless action can lead to unexpected ramifications like a domino chain. Definitely not the genre for a LeeroyJenkins.
The idea of a videogame about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation. Some games are even used in the real world to teach an introduction to those complexities.
The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Europa Universalis'' lacks exploration, and ''Crusader Kings'' lacks special resources on the map. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: as Grand Strategy is the shiny new thing in PC games and the genre's name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
The genre easily lends itself to cover real-world countries and time periods, but it has examples set in outer space empires as well.
!Examples
* ''Age of History II''
* ''Ageod's American Civil War''
** ''Ageod's American Civil War II''
* ''Birth of America''
* ''VideoGame/CrusaderKings''
** ''VideoGame/CrusaderKingsII''
** ''VideoGame/CrusaderKingsIII''
* ''VideoGame/DistantWorlds''
* ''VideoGame/{{Dominions}}''
* ''VideoGame/EuropaUniversalis''
* ''Field of Glory: Empires''
* ''Generation of Chaos''
* ''VideoGame/HeartsOfIron''
* ''VideoGame/HegemonySeries''
* ''VideoGame/{{Humankind}}''
* ''VideoGame/ImperatorRome''
* ''March of the Eagles''
* ''VideoGame/NobunagasAmbition''
* ''VideoGame/RomanceOfTheThreeKingdoms''
* ''Videogame/SinsOfASolarEmpire''
* ''Star Dynasties''
* ''VideoGame/{{Stellaris}}''
* ''Supreme Ruler: The Great War''
* ''VideoGame/TotalWar''
** ''VideoGame/ShogunTotalWar''
** ''[[VideoGame/MedievalTotalWar Medieval: Total War]]''
** ''VideoGame/RomeTotalWar''
** ''VideoGame/MedievalIITotalWar''
** ''VideoGame/EmpireTotalWar''
** ''VideoGame/NapoleonTotalWar''
** ''VideoGame/TotalWarShogun2''
** ''VideoGame/TotalWarRomeII''
** ''VideoGame/TotalWarAttila''
** ''VideoGame/TotalWarWarhammer''
** ''VideoGame/TotalWarWarhammerII''
** ''VideoGame/TotalWarWarhammerIII''
** ''VideoGame/TotalWarThreeKingdoms''
* ''VideoGame/VictoriaAnEmpireUnderTheSun''
The idea of a videogame about ruling a country is not new, and it has been used in genres such as RealTimeStrategy, TurnBasedStrategy and ConstructionAndManagementGames. This genre aims to take things a little closer to the real experience, with all its nuances and complexities. In fact, the term "Grand strategy" is borrowed from real life and describes the art of governing without losing sight of the long-term interests of a nation. Some games are even used in the real world to teach an introduction to those complexities.
The genre may intersect with FourX, but often some of its principles are modified or absent. For example, ''Europa Universalis'' lacks exploration, and ''Crusader Kings'' lacks special resources on the map. A 4X game may be Grand Strategy as well if it is complex enough and goes well beyond just the production and combat of units. Note, by the way, that there are cases of MisaimedMarketing: as Grand Strategy is the shiny new thing in PC games and the genre's name has better gravitas than others, some games are marketed as being Grand Strategy when they belong more clearly in other genres.
The genre easily lends itself to cover real-world countries and time periods, but it has examples set in outer space empires as well.
!Examples
* ''Age of History II''
* ''Ageod's American Civil War''
** ''Ageod's American Civil War II''
* ''Birth of America''
* ''VideoGame/CrusaderKings''
** ''VideoGame/CrusaderKingsII''
** ''VideoGame/CrusaderKingsIII''
* ''VideoGame/DistantWorlds''
* ''VideoGame/{{Dominions}}''
* ''VideoGame/EuropaUniversalis''
* ''Field of Glory: Empires''
* ''Generation of Chaos''
* ''VideoGame/HeartsOfIron''
* ''VideoGame/HegemonySeries''
* ''VideoGame/{{Humankind}}''
* ''VideoGame/ImperatorRome''
* ''March of the Eagles''
* ''VideoGame/NobunagasAmbition''
* ''VideoGame/RomanceOfTheThreeKingdoms''
* ''Videogame/SinsOfASolarEmpire''
* ''Star Dynasties''
* ''VideoGame/{{Stellaris}}''
* ''Supreme Ruler: The Great War''
* ''VideoGame/TotalWar''
** ''VideoGame/ShogunTotalWar''
** ''[[VideoGame/MedievalTotalWar Medieval: Total War]]''
** ''VideoGame/RomeTotalWar''
** ''VideoGame/MedievalIITotalWar''
** ''VideoGame/EmpireTotalWar''
** ''VideoGame/NapoleonTotalWar''
** ''VideoGame/TotalWarShogun2''
** ''VideoGame/TotalWarRomeII''
** ''VideoGame/TotalWarAttila''
** ''VideoGame/TotalWarWarhammer''
** ''VideoGame/TotalWarWarhammerII''
** ''VideoGame/TotalWarWarhammerIII''
** ''VideoGame/TotalWarThreeKingdoms''
* ''VideoGame/VictoriaAnEmpireUnderTheSun''