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* ''{{Wizardry}}'' series: wearing the Ring of Healing or Lord's Garb slowly healed lost HitPoints.
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* ''{{Wizardry}}'' ''VideoGame/{{Wizardry}}'' series: wearing the Ring of Healing or Lord's Garb slowly healed lost HitPoints.
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* From ''TalesOfSymphonia'' on, TP can be regained in the TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
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* From ''TalesOfSymphonia'' ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
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* ''DarkSouls'' features Sanctus, a shield which provides gradual health regeneration. The Replenishment and Bountiful Sunlight Miracles also do this.
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* ''DemonsSouls'' features certain items and weaponry that regenerate the player's health - the [[ExactlyWhatItSaysOnTheTin Regenerator's Ring]], Adjudicator's Shield and any type of blessed weaponry.
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* ''TeamFortress2'': the Medic has passive health regeneration. It can be decreased or increased depending on the weapons in his loadout.
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* ''TeamFortress2'': ''VideoGame/TeamFortress2'': the Medic has passive health regeneration. It can be decreased or increased depending on the weapons in his loadout.
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* ''IndependenceWar'' is a very unusual space sim example in that as opposed to the usual RegeneratingShieldsStaticHealth, DeflectorShields are of limited effectiveness and most damage goes straight to the hull, which is automatically repaired at roughly one percent per second.
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions for regeneration), and Poison Heal (which relies on the Poisoned Status Effect).
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': ''{{Pokemon}}'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions for regeneration), and Poison Heal (which relies on the Poisoned Status Effect).
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** ''FinalFantasyXII'' has abilities to get MP when losing health, killing an enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]].
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** ''FinalFantasyXII'' ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing an enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]].
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* The RPG-influenced TowerDefense game ''Cursed Treasure'' has both Mana Pools, which speed MP regen if you build on them, and the Mana Extraction skill, which does the same thing without requiring any particular building pattern.
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* The RPG-influenced TowerDefense game ''Cursed Treasure'' ''VideoGame/CursedTreasure'' has both Mana Pools, which speed MP regen if you build on them, and the Mana Extraction skill, which does the same thing without requiring any particular building pattern.
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* ''LastScenario'' has two spells, one that slowly regenerates HP and one that regenerates MP. The latter is AwesomeYetPractical, as the cost is very low and the amount regenerated each turn is rather generous.
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* ''LastScenario'' ''VideoGame/LastScenario'' has two spells, one that slowly regenerates HP and one that regenerates MP. The latter is AwesomeYetPractical, as the cost is very low and the amount regenerated each turn is rather generous.
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May overlap with RegeneratingHealth.
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May overlap with RegeneratingHealth.RegeneratingHealth and HealingFactor.
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* ''TeamFortress2'': the Medic has passive health regeneration. It can be decreased or increased depending on the weapons in his loadout.
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their Pokemon in a bad situation. It does, however, prevent being switched out from Whirlwind or Roar, which is invaluable when catching roaming Legendaries.
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their Pokemon in a bad situation. It does, however, prevent [[SwitchOutMove being switched out out]] from Whirlwind or Roar, which is invaluable when catching roaming Legendaries.
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* ''LeagueOfLegends'' has a number of items that increase natural health regeneration. Some champions also have an enhanced ability to do this through their abilities.
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* In ''LegendOfDragoon'', the DefendCommand also provides HP regeneration whenever it is used, making it a vital combat tactic throughout the game.
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* In ''LegendOfDragoon'', the DefendCommand also provides lets you recover 10% of your max HP regeneration whenever it is used, making it a vital combat tactic throughout the game.game, especially since the number of healing items you can carry is very small.
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* [[KingdomHearts Kingdom Hearts 358/2 Days]] uses this for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
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* [[KingdomHearts ''[[KingdomHearts Kingdom Hearts 358/2 Days]] Days]]'' uses this for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
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* ''Kingdom Hearts'' 358/2 Days uses this for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
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* ''Kingdom Hearts'' [[KingdomHearts Kingdom Hearts 358/2 Days Days]] uses this for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
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* ''Kingdom Hearts'' 358/2 Days uses this for its Cura and Curaga abilities. Cura has health recover temporarily every few seconds, while Curaga has a similar effect, except it creates an area in which all allies receive the health recovery
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their Pokemon in an bad situation. It does, however, prevent being switched out from Whirlwind or Roar, which is invaluable when catching roaming Legendaries.
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their Pokemon in an a bad situation. It does, however, prevent being switched out from Whirlwind or Roar, which is invaluable when catching roaming Legendaries.
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* ''StarWars'' video games in which the player controls a Jedi often allow him/her to learn a variation of "Force Heal", which allows the player to heal themselves with [[ManaPoints their regenerating Force points]] instead of a one-use medkit.
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* In MegaManZXAdvent, your Weapon Energy is always regenerating.
* There are item that do this in KingdomOfLoathing, ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
* There are item that do this in KingdomOfLoathing, ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
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* In MegaManZXAdvent, ''MegaManZXAdvent'', your Weapon Energy is always regenerating.
* There are item that do this inKingdomOfLoathing, ''KingdomOfLoathing'', ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
* There are item that do this in
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* In MegaManZXAdvent, your Weapon Energy is always regenerating.
* There are item that do this in KingdomOfLoathing, ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
* There are item that do this in KingdomOfLoathing, ranging from the Ring of Half-Assed Regeneration [[ExactlyWhatItSaysOnTheTin (occasionally regain a few hit points)]] to the Heart Of The Volcano (20 HP and MP per adventure).
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* From ''TalesOfSymphonia'' on, TP can be regained in the TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells.
to:
* From ''TalesOfSymphonia'' on, TP can be regained in the TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
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None
Added DiffLines:
* From ''TalesOfSymphonia'' on, TP can be regained in the TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells.
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None
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions for regeneration).
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions for regeneration).regeneration), and Poison Heal (which relies on the Poisoned Status Effect).
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their pokemon in an bad situation.
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** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their pokemon Pokemon in an bad situation.situation. It does, however, prevent being switched out from Whirlwind or Roar, which is invaluable when catching roaming Legendaries.
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin.
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* ''[[{{Ptitlei015gc004kw4}} Pokemon]]'': the Leftovers and Black Sludge (for Poison-type Pokemon) items, the moves Ingrain and Aqua Ring, and the abilities Rain Dish, Ice Body, Dry Skin.Skin (which rely on weather conditions for regeneration).
** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their pokemon in an bad situation.
** Ingrain also prevents the user from being switched out from play, so it requires a little strategy on the trainer's part to ensure that they don't trap their pokemon in an bad situation.
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An item or ability used in recovering a small amount of HitPoints and/or ManaPoints per a certain amount of time, or just increasing the effects of it.
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An item or ability used in recovering a small amount of HitPoints and/or ManaPoints per a certain amount of time, or just increasing the effects of it.
an already-existing regeneration mechanic. In games that are turn-based or have the passage of time marked by actions performed by the player, health or mana may recover based on turns or steps taken rather than in real time.
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Gradual Health Regeneration has been a common element of FirstPersonShooter and ThirdPersonShooter games in recent years.
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May overlap with WalkItOff.
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May overlap with WalkItOff.RegeneratingHealth.