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* ''VideoGame/{{Descent}}'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook Thief bot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].

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* ''VideoGame/{{Descent}}'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook Thief bot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so if you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].
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* ''VideoGame/{{Descent}}'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook Thief bot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].

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* ''VideoGame/{{Descent}}'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook Thief bot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].
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* ''VideoGame/Descent'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook thiefbot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].

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* ''VideoGame/Descent'': ''VideoGame/{{Descent}}'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook thiefbot]] Thief bot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].
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* ''VideoGame/Descent'': The first boss you'll encounter in the third game, the Super Thief, is an even more annoying version of the [[BanditMook thiefbot]] that originally appeared in Descent 2. It's not particularly powerful or tough, but it is incredibly fast and agile, so you don't kill it immediately it will lead you on a wild goose chase around a large segment of the level, and you can't trap it in a single room since it can open doors. It also has the thief's ability ability to steal your weapons, equipment, and powerups, but to make things even worse, it can actually [[UseTheirOwnWeaponAgainstThem use your stolen weapons against you!]].
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* The first true "boss" in ''VideoGame/ResidentEvil1'', the giant snake known as Yawn, pops up early enough in the game when you're likely to not entirely have a good grip on the tank-like controls, and in a small room where you can very easily get trapped by his long body. Making matters worse is that you [[SkippableBoss don't actually have to fight him but simply make a break for the crest in the corner]], but just getting there and out in one piece is easier said than done. The UsefulNotes/GameCube Remake made it possible to have Richard help you out which was even more of a double-edged sword: you were forced to take down the snake or else you'd miss out on the single most useful weapon in the game: the ''assault shotgun''. This only applies to Jill's game, however; since Richard doesn't show up to assist in Chris' game, he can safely just grab the crest and book it.

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* The first true "boss" in ''VideoGame/ResidentEvil1'', the giant snake known as Yawn, pops up early enough in the game when you're likely to not entirely have a good grip on the tank-like controls, and in a small room where you can very easily get trapped by his long body. Making matters worse is that you [[SkippableBoss don't actually have to fight him but simply make a break for the crest in the corner]], but just getting there and out in one piece is easier said than done. The UsefulNotes/GameCube Platform/GameCube Remake made it possible to have Richard help you out which was even more of a double-edged sword: you were forced to take down the snake or else you'd miss out on the single most useful weapon in the game: the ''assault shotgun''. This only applies to Jill's game, however; since Richard doesn't show up to assist in Chris' game, he can safely just grab the crest and book it.

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** [[Literature/TheLordOfTheRings Smeagol]]. His attacks deal negligible damage, but he has high health, moves quickly, and can steal your money whenever he hits you. Even worse, he teleports whenever he steals from you and you couldn't get your money back until a recent update. Also, he's invisible (though warm-blooded, so you can see him with infravision if you're the right race and he's near) at a point when you usually can't yet See Invisible. At least he usually drops great items when killed (not anymore -- over the last several versions, the chance that he'll drop a pittance of copper pieces has been steadily rising). It's a bit better if you have some manner of generating bright light, as he'll run away from it. Of course, this means you'll have to chase him around the level.

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** [[Literature/TheLordOfTheRings Smeagol]]. His attacks deal negligible damage, but he has high health, moves quickly, and can steal your money whenever he hits you. Even worse, he teleports whenever he steals from you and you couldn't get your money back until a recent later update. Also, he's invisible (though warm-blooded, so you can see him with infravision if you're the right race and he's near) at a point when you usually can't yet See Invisible. At least he usually drops great items when killed (not anymore -- over the last several versions, the chance that he'll killed... though, he could just as well drop a pittance of few copper pieces has been steadily rising).pieces, especially in later updates. It's a bit better if you have some manner of generating bright light, as he'll run away from it. Of course, this means you'll have to chase him around the level.


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* The Queen Slime from the ''VideoGame/{{Minecraft}}'' map ''VideoGame/HerobrinesReturn''. She's a Magma Cube with a huge size, boss-level HP, and strong damage and armor, but she only has a melee attack and doesn't come with any [[FlunkyBoss minions]], so she's [[StoneWall not offensively threatening]]. She also has no knockback resistance, so repeatedly hitting her with your sword can keep her knocked back and almost unable to attack. The end result is an easy, but very tedious DamageSpongeBoss that consists of whaling on the Queen Slime for several minutes with your available weapons until she finally goes down. Fortunately, she's an OptionalBoss, and when she [[AsteroidsMonster splits]] upon death, the smaller Magma Cubes have normal HP.
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* ''VideoGame/StreetsOfRage 3'', the end boss of Stage 4: the mysterious samurai ninja robot(?) named Yamato. He splits into three separate entities (of which, chivalrously, only one will face you at a time), with ''four life bars each.'' His default behavior is to keep his distance and wait for the player to make a move (or throw flaming shuriken at a passive opponent). When you get too close, he'll either immediately make a flying leap to the other side of the arena or run you through with a lightning-fast sword dash. If you back him into a corner, he'll either FlashStep right behind you for another slash-dash or turn briefly invincible and run over anything between him and the opposing corner of the arena. He has some other tactics too, such as turning briefly invisible and throwing shuriken in triples or splitting into two unhittable mirror images that symmetrically dash through everything in the upper and lower edges of the area. However, with tons of practice, finding weaknesses, and goading him into doing just those things that leave openings for attack, he gets simple and he turns into a slightly more arduous MarathonBoss.
* In ''VideoGame/SpiderManAndVenomMaximumCarnage'', Carrion isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.
* ''VideoGame/RiverCityRansom'' has one of the really early bosses: Moose. The problem isn't him — [[WarmUpBoss as the first boss, he's a pushover]] — the real problem is his stage. If you don't watch your footing, before you beat him, you'll plunge into the huge pit that takes up most of the Construction Site and instantly die, and then have to run all the way back to the Construction Site, mop up all the mooks there, and finally fight Moose again.
* In ''VideoGame/StreetPassMiiPlaza'''s ''Battleground Z''/''[=StreetPass=] Zombies'', [[DualBoss Bubba and Cleetus Rotts]] can't really harm you that much, but they use a combination of throwing you out into the far edges of their cornfield and sending endless numbers of fast-moving zombie dogs at you. If you don't yet know their attack patterns, you'll spend more time going back to the center of the cornfield, while fighting off their dogs, than actually fighting them.
* Shimano in chapter 3 of ''VideoGame/{{Yakuza|1}} [[UpdatedRerelease Kiwami]]'' is a MarathonBoss with a mountain of health and Super Armor on most of his attacks, meaning you have to chip away at his life bar a tiny amount at a time or risk getting hit back. The worst part, however, is that he occasionally stops and starts regenerating his life bars at an alarming rate. The trick you are meant to use for this fight is the remake's namesake Kiwami attacks, which interrupt the regeneration and deal a ton of damage, but the tutorial on them took place during ATasteOfPower, so you might not understand why you can't interrupt the boss's healing ([[GuideDangIt the game never clearly tells you that you need to unlock the Essence of Extreme Rush]]). If you didn't realize just how important the "Essence of Extreme X" skills were, you'll have no choice but to wear down the boss the long and boring way.

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* ''VideoGame/StreetsOfRage ''VideoGame/LikeADragon'': Shimano in chapter 3 of ''VideoGame/{{Yakuza|1}} [[UpdatedRerelease Kiwami]]'' is a MarathonBoss with a mountain of health and Super Armor on most of his attacks, meaning you have to chip away at his life bar a tiny amount at a time or risk getting hit back. The worst part, however, is that he occasionally stops and starts regenerating his life bars at an alarming rate. The trick you are meant to use for this fight is the remake's namesake Kiwami attacks, which interrupt the regeneration and deal a ton of damage, but the tutorial on them took place during ATasteOfPower, so you might not understand why you can't interrupt the boss's healing ([[GuideDangIt the game never clearly tells you that you need to unlock the Essence of Extreme Rush]]). If you didn't realize just how important the "Essence of Extreme X" skills were, you'll have no choice but to wear down the boss the long and boring way.
* ''VideoGame/RiverCityRansom'': The game has one of the really early bosses: Moose. The problem isn't him — [[WarmUpBoss as the first boss, he's a pushover]] — the real problem is his stage. If you don't watch your footing, before you beat him, you'll plunge into the huge pit that takes up most of the Construction Site and instantly die, and then have to run all the way back to the Construction Site, mop up all the mooks there, and finally fight Moose again.
* ''VideoGame/SpiderManAndVenomMaximumCarnage'': Carrion isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.
* ''VideoGame/StreetPassMiiPlaza'': In ''Battleground Z''/''[=StreetPass=] Zombies'', [[DualBoss Bubba and Cleetus Rotts]] can't really harm you that much, but they use a combination of throwing you out into the far edges of their cornfield and sending endless numbers of fast-moving zombie dogs at you. If you don't yet know their attack patterns, you'll spend more time going back to the center of the cornfield, while fighting off their dogs, than actually fighting them.
* ''VideoGame/StreetsOfRage'': ''Streets of Rage
3'', the end boss of Stage 4: the mysterious samurai ninja robot(?) named Yamato. He splits into three separate entities (of which, chivalrously, only one will face you at a time), with ''four life bars each.'' His default behavior is to keep his distance and wait for the player to make a move (or throw flaming shuriken at a passive opponent). When you get too close, he'll either immediately make a flying leap to the other side of the arena or run you through with a lightning-fast sword dash. If you back him into a corner, he'll either FlashStep right behind you for another slash-dash or turn briefly invincible and run over anything between him and the opposing corner of the arena. He has some other tactics too, such as turning briefly invisible and throwing shuriken in triples or splitting into two unhittable mirror images that symmetrically dash through everything in the upper and lower edges of the area. However, with tons of practice, finding weaknesses, and goading him into doing just those things that leave openings for attack, he gets simple and he turns into a slightly more arduous MarathonBoss.
* In ''VideoGame/SpiderManAndVenomMaximumCarnage'', Carrion isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.
* ''VideoGame/RiverCityRansom'' has one of the really early bosses: Moose. The problem isn't him — [[WarmUpBoss as the first boss, he's a pushover]] — the real problem is his stage. If you don't watch your footing, before you beat him, you'll plunge into the huge pit that takes up most of the Construction Site and instantly die, and then have to run all the way back to the Construction Site, mop up all the mooks there, and finally fight Moose again.
* In ''VideoGame/StreetPassMiiPlaza'''s ''Battleground Z''/''[=StreetPass=] Zombies'', [[DualBoss Bubba and Cleetus Rotts]] can't really harm you that much, but they use a combination of throwing you out into the far edges of their cornfield and sending endless numbers of fast-moving zombie dogs at you. If you don't yet know their attack patterns, you'll spend more time going back to the center of the cornfield, while fighting off their dogs, than actually fighting them.
* Shimano in chapter 3 of ''VideoGame/{{Yakuza|1}} [[UpdatedRerelease Kiwami]]'' is a MarathonBoss with a mountain of health and Super Armor on most of his attacks, meaning you have to chip away at his life bar a tiny amount at a time or risk getting hit back. The worst part, however, is that he occasionally stops and starts regenerating his life bars at an alarming rate. The trick you are meant to use for this fight is the remake's namesake Kiwami attacks, which interrupt the regeneration and deal a ton of damage, but the tutorial on them took place during ATasteOfPower, so you might not understand why you can't interrupt the boss's healing ([[GuideDangIt the game never clearly tells you that you need to unlock the Essence of Extreme Rush]]). If you didn't realize just how important the "Essence of Extreme X" skills were, you'll have no choice but to wear down the boss the long and boring way.
MarathonBoss.
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* Carrion from ''Spider-Man and Venom: VideoGame/MaximumCarnage'' isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.

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* In ''VideoGame/SpiderManAndVenomMaximumCarnage'', Carrion from ''Spider-Man and Venom: VideoGame/MaximumCarnage'' isn't particularly strong or durable, but is annoying due to his ability to levitate and turn intangible.
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* Half of the boss battle against Gary in ''VideoGame/{{Bully}}'' involves chasing him on a scaffolding whilst he dumps wheelbarrows full of bricks on you from above. whilst bragging about how awesome he is and how much Jimmy sucks. the second half involves punching him whilst he makes NO effort to hurt you. [[FridgeBrilliance Which makes perfect sense.]] Gary's a ManipulativeBastard who hid behind others for the entire game. Of course he wouldn't stand a chance in a fistfight against the scrap-happy Jimmy.

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* Half of the boss battle against Gary in ''VideoGame/{{Bully}}'' involves chasing him on a scaffolding whilst he dumps wheelbarrows full of bricks on you from above. above, whilst bragging about how awesome he is and how much Jimmy sucks. the The second half involves punching him whilst he makes NO effort to hurt you. [[FridgeBrilliance Which makes perfect sense.]] Gary's a ManipulativeBastard who hid behind others for the entire game. Of course he wouldn't stand a chance in a fistfight against the scrap-happy Jimmy.
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These bosses are not particularly difficult or dangerous, but an absolute pain in the neck to fight (one of the proposed titles for this trope was therefore "Pain In The Boss"). Sure, your character may be able to last all day against this boss's attacks, but your patience certainly cannot. Frustration leading to mistakes is the most common way that players end up getting killed by these bosses.

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These bosses are not particularly difficult or dangerous, but an absolute pain in the neck to fight (one of the proposed titles for this trope was therefore "Pain In The in the Boss"). Sure, your character may be able to last all day against this boss's attacks, but your patience certainly cannot. Frustration leading to mistakes is the most common way that players end up getting killed by these bosses.

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Crosswicking


* ''VideoGame/DevilMayCry4'' has a terrible boss in the form of the first fight against Agnus (or rather, the glass window blocking him from you). Waves of Gladius fly out, and you're supposed to grab them and use them to break the glass. On lower difficulties, it's not too bad, but on higher ones, it's a nightmare. In theory, you're supposed to grab a Gladius before it attacks you — or just shoot it and then grab another — whilst dodging the ones you can't. In practice, your lock-on controls won't know which Gladius you want, they attack fast enough that you can only dodge so much, the floor constantly charges with electricity so you're limited by your dodging space, and it's entirely possible to be stun-locked and lose half of your health in one go.

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* ''VideoGame/DevilMayCry2'':
** The [[HellishCopter Infested Chopper]]. Not only does the damn thing chase you through half the level, but once you actually face it, the "fight" mostly consists of mashing the shoot button, occasionally dodging homing missiles, and trying not to fall off a skyscraper.
** [[MacabreMothMotif Noctpteran]]. The challenge comes not from the moth itself (it's completely harmless) but the eggs it constantly lays, which hatch into hard-to-avoid larvae that try to eat Dante and Lucia after they burrow out from underground. If they succeed, you're left helpless for a moment until Dante/Lucia breaks free (though rotating the analog stick speeds up the process). Being a flying boss also means close-range combat is out of the question.
** [[UnderwaterBossBattle Tateobesu]] is not that dangerous, but fighting it is quite annoying on difficulties lower than Lucia Must Die, as swords are useless, guns are occasionally turned useless by the boss becoming invisible, and the Devil Trigger Gauge is hard to recover without melee attacks. On Lucia Must Die, though, it becomes ThatOneBoss, as Tateobesu is now ''permanently'' invisible.
** [[MultipleHeadCase Trismagia]] hovers somewhere between this trope and ThatOneBoss due to how the fight is structured. The usual strategy has players slowly filling their DT Gauge (either by attacking Trismagia directly or slicing up the icicles [[BossArenaIdiocy occasionally spawned by one of the three heads]]) and then using it to unload on Trismagia between his attacks. Unfortunately, only one of the three heads is vulnerable at a time and [[GetBackHereBoss the heads tend to stay out of your firearms' range]] (let alone your melee weapons'), all while [[BulletHell Dante/Lucia is being assailed by several projectiles and ranged attacks]]. The glacial pace of the battle only slows down further when Trismagia periodically halts his attack pattern(s) so that he can [[FusionDance recombine]], deliver a CombinedEnergyAttack, and then [[BodyHorror tear himself apart]]. [[MarathonBoss This all would be infuriating enough on its own]], but Trismagia's constant barrage will likely leave you in dire need of healing when his lifebar has been whittled down -- whereupon Trismagia proceeds to [[LastDitchMove take one last shot at you]], forcing players to start the battle all over again if killed by his final attack.
* ''VideoGame/DevilMayCry4'' has a terrible boss in the form of the first fight against Agnus (or rather, the glass window blocking him from you). Waves of Gladius fly out, and [[PuzzleBoss you're supposed to grab them and use them to break the glass.glass]]. On lower difficulties, it's not too bad, but on higher ones, it's a nightmare. In theory, you're supposed to grab a Gladius before it attacks you — or just shoot it and then grab another — whilst dodging the ones you can't. In practice, your lock-on controls won't know which Gladius you want, they attack fast enough that you can only dodge so much, the floor constantly charges with electricity so you're limited by your dodging space, and it's entirely possible to be stun-locked and lose half of your health in one go.
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** The M1 Tank. It goes down in only a few hits and does ''much'' less damage than you'd expect frigging ''tank rounds'' to do to a man in a sneaking suit but the problem is you have to engage it with grenades, the single most unused weapon in the game. Odds are you haven't even tried them out once by this point in the game, so expect to take a rather cruel beating from it until you get good enough with them to toss them through the hatch.

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** The M1 Tank. It goes down in only a few hits and does ''much'' less damage than you'd expect frigging ''tank rounds'' to do to a man in a sneaking suit but the problem is you have to engage it with grenades, the single most unused weapon in the game. Odds are you haven't even tried them out once by this point in the game, so expect to take a rather cruel beating from it until you get good enough with them to toss them through the hatch. The game also [[GuideDangIt neglects to tell you]] that Claymore mines can damage the tank's treads and slow it down.
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** An optional [[BonusBoss Raid Boss]], called "Terramorphous the Invincible" can be fought initially as a side mission after the end of the original campaign. As a Raid Boss, he is not that difficult if you are a few levels above him. However, he is made to be fought first in [[NewGamePlus True Vault Hunter Mode]] with ''four'' level 50 characters at the same time. Also he has a slapping attack which, if standing in the wrong place, can toss you out of the arena into a deep chasm. However, there is an area in the arena where most of his attacks can't reach. If the player can find that spot, the fight should be much easier.

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** An optional [[BonusBoss [[OptionalBoss Raid Boss]], called "Terramorphous the Invincible" can be fought initially as a side mission after the end of the original campaign. As a Raid Boss, he is not that difficult if you are a few levels above him. However, he is made to be fought first in [[NewGamePlus True Vault Hunter Mode]] with ''four'' level 50 characters at the same time. Also he has a slapping attack which, if standing in the wrong place, can toss you out of the arena into a deep chasm. However, there is an area in the arena where most of his attacks can't reach. If the player can find that spot, the fight should be much easier.
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* Is sandwiched between long cutscenes or [[CheckPointStarvation a drought of]] {{Save Point}}s. The boss itself may not be much of a problem, but if you fail, then you have to wait for a while before you can try to beat it again. You can go watch [=YouTube=] while waiting for some of these, but the worst ones require constant controller input.

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* Is sandwiched between long long, unskippable cutscenes or [[CheckPointStarvation a drought of]] {{Save Point}}s. The boss itself may not be much of a problem, but if you fail, then you have to wait for a while before you can try to beat it again. You can go watch [=YouTube=] while waiting for some of these, but the worst ones require constant controller input.
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* X-Bot from ''VideoGame/{{Heavy Weapon}}''. He forces you to move left and right to avoid his OneHitKill crushing attack. In the PC version, this makes it frustrating to aim at him while moving around, due to the fact that your tank moves with your cursor. Plus, when you manage to destroy the arms that block it's main weak point, you'll have to condone dodging his eye beams, which are not a one-hit kill but serves as a distraction and can screw the player badly.
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* [[DamageSpongeBoss Incredibly high]] HitPoints. Bonus points if it ''[[HealingFactor regenerates]]'' said hit points. Extra bonus points if it heals at a rate ''just under'' how fast you can damage it.

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* [[DamageSpongeBoss Incredibly high]] HitPoints. Bonus points if it ''[[HealingFactor regenerates]]'' said hit points. Extra bonus points if it heals at a rate ''just under'' [[HealingLoop just under how fast you can damage it.it]].
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* ''GoddamnedBoss/FateGrandOrder''
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[[quoteright:248:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/gdb_moldorm.png]]]]
[[caption-width-right:248:Climb back up, and repeat ''ad nauseam''.]]

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[[quoteright:248:[[VideoGame/TheLegendOfZeldaALinkToThePast [[quoteright:247:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/gdb_moldorm.png]]]]
[[caption-width-right:248:Climb [[caption-width-right:247:Climb back up, and repeat ''ad nauseam''.]]
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** Any boss with the Great Shield/Pavise skill is likely to qualify, which gives them a percentage chance to either halve the damage from an attack (in newer games) or shut it down entirely (in older games). When you add in the fact that said bosses are invariably in some variant of the General class, which is the designated MightyGlacier and therefore isn't likely to take a lot of damage to begin with, you get fights that can drag out for an irritatingly long time if the boss keeps getting lucky. Probably the most infamous case of this, though, is Boldor from ''VideoGame/GenealogyOfTheHolyWar'', because there's a time-sensitive objective (namely, a village with a valuable item that ''will'' be destroyed if you don't get to it quickly) that can only be reached after beating him. He also has a Barrier Ring to mitigate his Achilles heel of being weak to magic, and he's a considerable distance from the player's starting point, meaning that only the mounted units (which have only one healer among them and, barring Sigurd, have generally inferior offense) are likely to reach him in time. The only real option is to hurl all your units at him and ''hope'' he doesn't trigger Great Shield more than once.

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** Any boss with the Great Shield/Pavise skill is likely to qualify, which gives them a percentage chance to either halve the damage from an attack (in newer games) or shut it down entirely (in older games). When you add in the fact that said bosses are invariably in some variant of the General class, which is the designated MightyGlacier and therefore isn't likely to take a lot of damage to begin with, you get fights that can drag out for an irritatingly long time if the boss keeps getting lucky. Probably the most infamous case of this, though, is Boldor from ''VideoGame/GenealogyOfTheHolyWar'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', because there's a time-sensitive objective (namely, a village with a valuable item that ''will'' be destroyed if you don't get to it quickly) that can only be reached after beating him. He also has a Barrier Ring to mitigate his Achilles heel of being weak to magic, and he's a considerable distance from the player's starting point, meaning that only the mounted units (which have only one healer among them and, barring Sigurd, have generally inferior offense) are likely to reach him in time. The only real option is to hurl all your units at him and ''hope'' he doesn't trigger Great Shield more than once.

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* ''VideoGame/FireEmblemTheBlazingBlade'':
** In Chapter 23 (the Lloyd version), Lloyd Reed goes from a borderline AntiClimaxBoss in Eliwood's path to this kind in Hector's. If you don't find out beforehand that [[spoiler:not only has he moved to the middle of the map amongst hordes of other mooks, but that '''he also moves when approached''']], you're very likely to pay for it with a dead ally. And the chapter objective is to defeat Lloyd, so if this happens too soon, it's either restart or miss out on the rest of the goodies in the chapter. Also, all this occurs in FogOfWar. '''''[[SarcasmMode Fun]].'''''
** Kishuna the Magic Seal. He's incapable of harming anyone, but he has an absurdly high evasion rate so beating him is mostly a matter of luck, and if you don't defeat him in one turn, he warps away. Defeating him in his first appearance is required to unlock a Sidequest chapter on Hector's route that's [[WhamEpisode full of massive plot reveals]], but you'll probably need many resets to do it.

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* ''VideoGame/FireEmblem'':
** Any boss with the Great Shield/Pavise skill is likely to qualify, which gives them a percentage chance to either halve the damage from an attack (in newer games) or shut it down entirely (in older games). When you add in the fact that said bosses are invariably in some variant of the General class, which is the designated MightyGlacier and therefore isn't likely to take a lot of damage to begin with, you get fights that can drag out for an irritatingly long time if the boss keeps getting lucky. Probably the most infamous case of this, though, is Boldor from ''VideoGame/GenealogyOfTheHolyWar'', because there's a time-sensitive objective (namely, a village with a valuable item that ''will'' be destroyed if you don't get to it quickly) that can only be reached after beating him. He also has a Barrier Ring to mitigate his Achilles heel of being weak to magic, and he's a considerable distance from the player's starting point, meaning that only the mounted units (which have only one healer among them and, barring Sigurd, have generally inferior offense) are likely to reach him in time. The only real option is to hurl all your units at him and ''hope'' he doesn't trigger Great Shield more than once.
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''VideoGame/FireEmblemTheBlazingBlade'':
** *** In Chapter 23 (the Lloyd version), Lloyd Reed goes from a borderline AntiClimaxBoss in Eliwood's path to this kind in Hector's. If you don't find out beforehand that [[spoiler:not only has he moved to the middle of the map amongst hordes of other mooks, but that '''he also moves when approached''']], you're very likely to pay for it with a dead ally. And the chapter objective is to defeat Lloyd, so if this happens too soon, it's either restart or miss out on the rest of the goodies in the chapter. Also, all this occurs in FogOfWar. '''''[[SarcasmMode Fun]].'''''
** *** Kishuna the Magic Seal. He's incapable of harming anyone, but he has an absurdly high evasion rate so beating him is mostly a matter of luck, and if you don't defeat him in one turn, he warps away. Defeating him in his first appearance is required to unlock a Sidequest chapter on Hector's route that's [[WhamEpisode full of massive plot reveals]], but you'll probably need many resets to do it.
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