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* [[VideoGame/SonicTheHedgehog Super Sonic]], a plot-based EleventhHourSuperpower in later games, has always led to the true ending of any game it's in, but in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3 and Sonic & Knuckles]]'', once earned, it is a legitimate God Mode, with Hyper Sonic, Hyper Knuckles and Super Tails taking it further.

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* [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Super Sonic]], a plot-based EleventhHourSuperpower in later games, has always led to the true ending of any game it's in, but in. But in ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3 and Sonic & Knuckles]]'', ''VideoGame/Sonic3AndKnuckles'', once earned, it is a legitimate God Mode, with Hyper Sonic, Hyper Knuckles Knuckles, and Super Tails taking it further.
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** Raven Software's ''Jedi Knight II'' also has a God Mode accessible through the console. But, in the final boss fight, there is a beam of energy in the middle of the room. The game essentially enables God mode for about a minute for whoever walks into the beam, meaning once the effect's time is up, you'll be vulnerable whether or not you had God mode before you touched the beam.

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** Raven Software's ''Jedi Knight II'' ''VideoGame/JediKnightIIJediOutcast'' also has a God Mode accessible through the console. But, in the final boss fight, there is a beam of energy in the middle of the room. The game essentially enables God mode for about a minute for whoever walks into the beam, meaning once the effect's time is up, you'll be vulnerable whether or not you had God mode before you touched the beam.
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Misuse of No Animals Were Harmed, which is about the description (and parodies of it)


** ''ROTT'' also features a "Dog Mode" power up which makes you shorter, hairier and quadrupedal, with a chargeable bark attack that can disintegrate every enemy on screen. [[NoAnimalsWereHarmed You are also invincible]], once again. Effectively, it's even better than God Mode, as your small size grants access to secret areas in some maps.

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** ''ROTT'' also features a "Dog Mode" power up which makes you shorter, hairier and quadrupedal, with a chargeable bark attack that can disintegrate every enemy on screen. [[NoAnimalsWereHarmed You are also invincible]], invincible, once again. Effectively, it's even better than God Mode, as your small size grants access to secret areas in some maps.
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* Various games that use noclip. With noclipping, you can go through any object and person since they just go through you and any attack also goes through you. Because of this, you're pretty much invincible.

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* Various games that use noclip. With noclipping, you can go through any object and person since they just go through you and any attack also goes through you. Because of this, you're pretty much invincible.
invincible. Averted hard in games that use the Build Engine like ''VideoGame/DukeNukem3D'', where clipping anywhere outside of an active sector (i.e. beyond a level or room's boundary) would instantly kill you.
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** Confusingly, the classic games always referred to God Mode as "Degreelessness Mode", which [[WordOfGod according to John Romero himself]] was an inside joke with the team at id Software. The code suffix "DQD" stood for Delta-Q-Delta, a fraternity one of the devs belonged to that would quit college classes they were failing, therefore getting a Q instead of an F grade. The term "degreelessness" is a nod to this in-joke (the gratuitous "--ness" suffix was part of id's in-house slang).

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** Confusingly, the classic games always referred to God Mode as "Degreelessness Mode", which [[WordOfGod according to John Romero himself]] was an inside joke with the team at id Software. The code suffix "DQD" input stood for Delta-Q-Delta, a nickname for a fraternity one of the devs belonged to that would quit college classes they were failing, therefore getting a Q instead of an F grade. The term "degreelessness" is a nod to this in-joke (the gratuitous "--ness" suffix was part of id's in-house slang).

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