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** In a team battle where you're partnered-up with one or two [=AI=] allies and the remaining [=AI=] opponent(s) grab a Smash Ball, they will completely ignore your allies and try to hit YOU with their Final Smash, even if it'd also benefit them to hit your allies!

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** In Whenever an [=AI=] opponent grab a Smash Ball, they will absolutely refuse to use their Final Smash until the moment you're within striking distance, even if it's a team battle where you're partnered-up with one or two [=AI=] allies and the remaining [=AI=] opponent(s) grab a Smash Ball, they will completely ignore of your allies and try to hit YOU with own. Even characters who could theoretically activate their Final Smash, even if it'd also benefit them Smash at any time and still be able to hit your allies!you (i.e. Sonic or Snake) will hold on to it just so you get hit the moment it starts.

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You're playing a multi-player game with one player and several computer opponents, set to free-for-all. You'll probably see the [[VideoGameAI AI players]] fighting each other quite a bit, right?

Wrong.

In many games which feature AI players, those players usually gang up on the human player(s). Even if it would be to their advantage to attack each other, they'll go for the human player every time. Can be an effect of SpitefulAI or ArtificialAtmosphericActions (ie, enemies attack each other but then suddenly start attacking you when there's no reason to).

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You're playing a multi-player game with one player and several computer opponents, set to free-for-all. You'll probably see the [[VideoGameAI AI players]] fighting each other quite a bit, right?

Wrong.

In many games which feature human-like AI players, opponents, those players usually gang up on the human player(s). Even if it would be to their advantage to attack each other, they'll go for the human player every time. Can be an effect of SpitefulAI or ArtificialAtmosphericActions (ie, enemies attack each other but then suddenly start attacking you when there's no reason to).
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** Justified in some games that have maps with Thieves and Bandits joining in the fight. They usually don't attack the player character(s) unless they get in their way and/or are provoked, and enemies won't attack them - [[FridgeBrilliance because they're pretending to be on the enemy's side]].


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** Zig-zagged in the Xenologue Chapter 4 of ''VideoGame/FireEmblemEngage''. It's another MeleeATrois map in which Solmese and Elusian forces are fighting. By default, they go for ''each other'' and the player is the one sneaking in the advantage of the chaos to assassinate the two queens. However, they will attack the player if they get in their way.
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* ''MS Hearts'', a card game that comes default on many UsefulNotes/MicrosoftWindows systems. The point of Hearts is for four players to compete in a series of games until someone gets over 100 points, at which time the player with the lowest score wins. One would think it would be every man or woman for themselves, but the AI players seem to pick one of themselves to be your rival, with the other two acting as sacrificial lambs, soaking up as many points as possible to help the one win.

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* ''MS Hearts'', a card game that comes default on many UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows systems. The point of Hearts is for four players to compete in a series of games until someone gets over 100 points, at which time the player with the lowest score wins. One would think it would be every man or woman for themselves, but the AI players seem to pick one of themselves to be your rival, with the other two acting as sacrificial lambs, soaking up as many points as possible to help the one win.



* Normally avoided in ''{{VideoGame/Doom}}'' and other [[UsefulNotes/GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]] - while monsters will never attack one another without provocation, they ''will'' retaliate when they hit each other, and generally continue until either you grab both of their attention again or one of them kills the other. Some complications go towards this trope though, as Lost Souls will only make a single attack on on an enemy that hit it before turning their attention back to the player, or if the player is not in sight, going dormant (they don't retain targeting information after a counterattack, successful or otherwise). [[ArtificialStupidity A successful attack on an enemy still leaves that enemy angry at the Lost Soul.]] And in ''VideoGame/DoomII'', enemies will ignore any damage taken from the [[DemonicSpider Arch-Vile]] (which is hard-coded to not be targetable), though Arch-Viles will kill (and then resurrect where possible) any enemy that hits them by mistake.

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* Normally avoided in ''{{VideoGame/Doom}}'' and other [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Doom-engine]] games, due to [[SetAMookToKillAMook monster infighting]] - while monsters will never attack one another without provocation, they ''will'' retaliate when they hit each other, and generally continue until either you grab both of their attention again or one of them kills the other. Some complications go towards this trope though, as Lost Souls will only make a single attack on on an enemy that hit it before turning their attention back to the player, or if the player is not in sight, going dormant (they don't retain targeting information after a counterattack, successful or otherwise). [[ArtificialStupidity A successful attack on an enemy still leaves that enemy angry at the Lost Soul.]] And in ''VideoGame/DoomII'', enemies will ignore any damage taken from the [[DemonicSpider Arch-Vile]] (which is hard-coded to not be targetable), though Arch-Viles will kill (and then resurrect where possible) any enemy that hits them by mistake.
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Fixing indentation


** Averted in SOS battles, much like with the previous generation's Horde Battles. For example, if a wild Corsola calls for help, it might attract a Mareanie, who will attack Corsola first. In a similar vein, Carbink can attract Sableye, who will attack the Carbink.
** Played straight in the Battle Royal mode, however. Battle Royal is a mode where 4 people bring out Pokémon and can freely attack each other, the match ending when at least one person has run out of Pokémon and the winner decided among those who haven't. Naturally, when you're playing by yourself against three computer players, the computer players will aim everything they have at your Pokémon, even if there are obvious targets elsewhere. They'll only attack each other if they can score a guaranteed knockout (and thus earn a point), but after that, they'll get right back to working together to eliminate you from the match.

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** *** Averted in SOS battles, much like with the previous generation's Horde Battles. For example, if a wild Corsola calls for help, it might attract a Mareanie, who will attack Corsola first. In a similar vein, Carbink can attract Sableye, who will attack the Carbink.
** *** Played straight in the Battle Royal mode, however. Battle Royal is a mode where 4 people bring out Pokémon and can freely attack each other, the match ending when at least one person has run out of Pokémon and the winner decided among those who haven't. Naturally, when you're playing by yourself against three computer players, the computer players will aim everything they have at your Pokémon, even if there are obvious targets elsewhere. They'll only attack each other if they can score a guaranteed knockout (and thus earn a point), but after that, they'll get right back to working together to eliminate you from the match.
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* ''VideoGame/{{Ultrakill}}'' has a few distinct enemy factions, but they will almost always focus their attacks on [[PlayerCharacter the V1 Machine]]. Demons and Angels will work together to take you down, and even other Machines will see you as an enemy. There are a couple exceptions however; the Swordsmachine in the Prelude levels can be seen ripping apart Husks, and [[spoiler:the end of level 7-3 turns into a true MeleeATrois between the factions. But even then, that level's challenge asks you to play the trope straight once again by becoming marked for death]].
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* The video game version of ''TabletopGame/SettlersOfCatan'' typically plays more or less fair with the opponents going after each other, at least on the standard difficulty. However, the computer AI will also choose a Development Card strategy far more commonly than a human player would. Since Development Cards are riskier than using your resources to build and expand, this is essentially giving the computer 3 chances to try a risky strategy that could result in at least ''one'' of them winning (and therefore, you losing).

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* The video game version of ''TabletopGame/SettlersOfCatan'' ''TabletopGame/{{Catan}}'' typically plays more or less fair with the opponents going after each other, at least on the standard difficulty. However, the computer AI will also choose a Development Card strategy far more commonly than a human player would. Since Development Cards are riskier than using your resources to build and expand, this is essentially giving the computer 3 chances to try a risky strategy that could result in at least ''one'' of them winning (and therefore, you losing).
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** ''2012'' by far has the most egregious example of this, to the point where when the player plays a standard death match the AI will at the start immediately zerg and surround them while completely ignoring each other.
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* ''VideoGame/TwistedMetal'' with 2012 game has the most atrociously unbalanced AI in the entire series in this regard. While generally poor in earlier games in that the AI enemies don't make ''too'' much of an effort to combat each other (with Black being the notable exception), the AI in 2012 is so bad it is possible to be blitzed from the word go and promptly surrounded by enemies who proceed to blow the player into oblivion while completely ignoring each other.

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* ''VideoGame/TwistedMetal'' with the 2012 game has the most atrociously unbalanced AI in the entire series in this regard. While generally poor in earlier games in that the AI enemies don't make ''too'' much of an effort to combat each other (with Black being the notable exception), the AI in 2012 is so bad it is possible to be blitzed from the word go and promptly surrounded by enemies who proceed to blow the player into oblivion while completely ignoring each other.
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* In ''Literature/TheLivingDead'', upon studying the behavior of zombified animals and noticing that they only attack humans and not other living animals, Etta Hoffman concludes that the zombie plague is not cannibalistic, but actively anti-human.
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* ''VideoGame/TwistedMetal'' with 2012 game has the most atrociously unbalanced AI in the entire series in this regard. While generally poor in earlier games in that the AI enemies don't make ''too'' much of an effort to combat each other (with Black being the notable exception), the AI in 2012 is so bad it is possible to be blitzed from the word go and promptly surrounded by enemies who proceed to blow the player into oblivion while completely ignoring each other.

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