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* ''VideoGame/CoolCoolToon'' has the mineral-based grades of Stone, Bronze, Silver, Gold, and Platinum. For how difficult some songs can be, the grading is surprisingly lenient, to the point that you can barely scrape through a song and still get a Gold or Platinum.
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* ''VideoGame/NobodySavesTheWorld'': Every Form has a Grade, from F to [[RankInflation S]], corresponding to FP earned via quests you've completed for it (such as using a specific attack X number of times). When the Grade increases, more Forms are unlocked, in addition to the Form itself becoming more powerful and unlocking new abilities [[AbilityMixing which can then be mixed]].
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None
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* ''VideoGame/DyztopiaPostHumanRPG'': In the December 2023 update, archdemon battles now include a checklist of objectives, which include winning without consumable items, winning within a time limit specific to each boss, and winning on hard mode. Completing the first two objectives for an archdemon grants a "gold" Steam achievement.
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* ''VideoGame/DyztopiaPostHumanRPG'': In the December 2023 update, archdemon battles now include a checklist of objectives, which include winning without consumable items, winning within a time limit specific to each boss, and winning on hard mode. Completing all the first two objectives for an archdemon grants a "gold" Steam achievement.achievement, though only the first two objectives grant additional Fate Stones for crafting.
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* ''VideoGame/DyztopiaPostHumanRPG'': In the December 2023 update, archdemon battles now include a checklist of objectives, which include winning without consumable items, winning within a time limit specific to each boss, and winning on hard mode. Completing the first two objectives for an archdemon grants a "gold" Steam achievement.
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Minor fix.
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* Any RhythmGame will grade you one way or another. Ones with with a (mostly) letter system include ''VideoGame/{{Beatmania}}'', ''VideoGame/DanceDanceRevolution'', ''VideoGame/{{jubeat}}'', ''VideoGame/InTheGroove'', and ''VideoGame/DJMAXTechnika''.
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* Any RhythmGame will grade you one way or another. Ones with with a (mostly) letter system include ''VideoGame/{{Beatmania}}'', ''VideoGame/DanceDanceRevolution'', ''VideoGame/{{jubeat}}'', ''VideoGame/InTheGroove'', and ''VideoGame/DJMAXTechnika''.
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* ''VideoGame/LunarLux'': The player is given a battle rank after each fight based on their performance, though unlike ''VideoGame/MegamanBattleNetwork'', this is based solely on damage taken rather than time. Some sidequests require the player to increase their total amount of S-Ranks, but this can be done against any enemy.
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* ''VideoGame/LunarLux'': The player is given a battle rank after each fight based on their performance, though unlike ''VideoGame/MegamanBattleNetwork'', this is based solely on damage taken rather than time. Some sidequests require the player to increase their total amount of S-Ranks, but this can be done against any enemy.
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* ''VideoGame/LunarLux'': The player is given a battle rank after each fight based on their performance, though unlike ''VideoGame/MegamanBattleNetwork'', this is based solely on damage taken rather than time. Some sidequests require the player to increase their total amount of S-Ranks, but this can be done against any enemy.
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crosswicking
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* After clearing the Black Hole at any difficulty level, ''VideoGame/UnleashTheLight'' gives you a letter grade based on how many stages you've completed 100%, how many perfect hits/blocks you did, and how many times your party members were defeated.
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Duplicate entry
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** Some games, such as ''VideoGame/MarioParty5'', do this in story mode.
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** Series-wide: Some games, such as ''VideoGame/MarioParty5'', do this evaluate the player's performance in each board during story mode.
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[[folder:PartyGame]]
* Some ''VideoGame/MarioParty'' games will grade you for your performance in the Story Mode.
[[/folder]]
* Some ''VideoGame/MarioParty'' games will grade you for your performance in the Story Mode.
[[/folder]]
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* ''VideoGame/PokemonSleep'': At the end of the week, you're given a grade based on your overall sleep average. Grading is F, D, C, B, A, and S.
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Correcting P rank requirements.
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* ''VideoGame/PizzaTower'': There's no health bar and you're not penalized for getting hit or falling into a BottomlessPit, but your completion is of each level is graded from D, C, B, A, [[RankInflation S, and P]] (and the main character either congratulating you for a job well done or telling you how badly you did), depending on the number of collectibles picked up, secrets founds, "Toppins" rescued, and the length of your combos. Getting P rank requires finding every secret and Toppin on a level, never breaking your combo even once, collecting almost all the pickups, and running a second lap during the timed EscapeSequence at the end. Grading of boss fights is a much simpler calculation; it's based on how much damage you took during the battle.
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* ''VideoGame/PizzaTower'': There's no health bar and you're not penalized for getting hit or falling into a BottomlessPit, but your completion is of each level is graded from D, C, B, A, [[RankInflation S, and P]] (and the main character either congratulating you for a job well done or telling you how badly you did), depending on the number of collectibles picked up, secrets founds, "Toppins" rescued, and the length of your combos. Getting P rank requires finding every secret and Toppin on in a level, starting a combo in the first room and never breaking your combo it even once, collecting almost all the pickups, achieving a high enough score for an S Rank, and running a second lap during the timed EscapeSequence at the end. Grading of boss fights is a much simpler calculation; it's based on how much damage you took and how many health pickups you collected during the battle.
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crosswicking
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* In ''VisualNovel/DreamDaddy'', each date is given a letter rank depending on how well you impressed your date by making the right choices and succeeding in the minigames. This is parodied in the piano minigame in Mat's third date, where the rank cycles between various forms of "S" before settling on one of them, regardless of your performance, because "doing your best deserves the highest rank, anyway".
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Crosswicking
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** ''VideoGame/SuperMarioParty'': The Co-op minigames award the team of four players with a letter rank depending on how well they do, with S being the highest and C being the lowest. In River Survival mode, the time bonus that the team receives will be greater depending on how high they rank.
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Crosswicking
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** ''VideoGame/MarioPartyStarRush'': The player is given a ranking of A, B, or C after completing a song in Rhythm Recital.
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Crosswicking
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* Some ''VideoGame/MarioParty'' games do this in story mode.
* ''VideoGame/MarioPartySuperstars'': The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly.
* ''VideoGame/MarioPartySuperstars'': The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly.
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* ''VideoGame/MarioParty'':
** Some''VideoGame/MarioParty'' games games, such as ''VideoGame/MarioParty5'', do this in story mode.
* ** ''VideoGame/MarioParty10'': At the end of Bowser Challenge mode, the player will receive a ranking from one to ten Bowser faces depending on their score. Bowser also receives a fancy new throne, the quality of which is determined by the player's rank.
** ''VideoGame/MarioPartySuperstars'': The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly.
** Some
** ''VideoGame/MarioPartySuperstars'': The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly.
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* Some ''VideoGame/MarioKart'' games grade the player's performance in single-player Grand Prix, ranging from "E" to one, two, or three stars. ''Mario Kart DS'' also grades you for completing the mission stages.
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* Some ''VideoGame/MarioKart'' games grade the player's performance in single-player Grand Prix, ranging from "E" to one, two, or three stars. ''Mario Kart DS'' ''VideoGame/MarioKartDS'' also grades you for completing the mission stages.
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* The 3D ''VideoGame/SonicTheHedgehog'' game from ''VideoGame/SonicAdventure2'' have this, with the exception of ''VideoGame/SonicLostWorld''.
** Some other Sonic Team games that feature this include ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers''.
** Some other Sonic Team games that feature this include ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers''.
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%%* The 3D
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Not a port if it was built from the ground-up, which it was.
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* The GBA port of ''VideoGame/DonkeyKongCountry1'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
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* The GBA port remake of ''VideoGame/DonkeyKongCountry1'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
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Now defunct
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* The ''VideoGame/{{Civilization}}'' games rank the player as equivalent to a real-world historic figure, from [[AcceptablePoliticalTargets Dan Quayle]] up to Augustus Caesar, based on their points score at the end of the game. Points accrue based on cultural, technological, infrastructural, territorial, and other advancement, but only one potential victory path (i.e.: running out the clock) relies on out-scoring the other civilizations.
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* The ''VideoGame/{{Civilization}}'' games rank the player as equivalent to a real-world historic figure, from [[AcceptablePoliticalTargets Dan Quayle]] Quayle up to Augustus Caesar, based on their points score at the end of the game. Points accrue based on cultural, technological, infrastructural, territorial, and other advancement, but only one potential victory path (i.e.: running out the clock) relies on out-scoring the other civilizations.