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* The writer doesn't want to go to the extra work of creating and developing lots and lots of tiny nations and creates a dominant Galactic Superpower to save time. [[Administrivia/TropesAreTools And to be honest]] detailing more than one nation is not really necessary unless the story involves politics.

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* The writer doesn't want to go to the extra work of creating and developing lots and lots of tiny nations and creates a dominant Galactic Superpower to save time. [[Administrivia/TropesAreTools And to be honest]] detailing [[TheLawOfConservationOfDetail more than one nation is not really necessary necessary]] unless the story involves politics.
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* ''Franchise/ToeiTokusatsu'': The ''Film/SpaceSquad'' SharedUniverse home to ''Franchise/SuperSentai'' and ''Series/MetalHeroes'' has the Galactic Federation[[note]]Ginga Renpo[[/note]], which employs the [[SpacePolice Space Sheriffs]]. Both franchises have introduced empires with ambitions of universal domination, most notably the [[Series/KaizokuSentaiGokaiger Space Empire Zangyack]]; opposed by the Galactic Federation Police, they were said to have conquered almost the entire universe before fracturing after a failed invasion of Earth which ended in the death of their Emperor.
** ''Series/UchuSentaiKyuranger'', which is set in a ParallelUniverse to the prime ''Super Sentai'' reality, has the Space Federation[[note]]Uchuu Renpo[[/note]], an alliance of the 88 constellations founded by human space explorer Tsurugi Ohtori, who became its first President. Then comes the Space Shogunate Jark Matter, led by Don Armage, which conquers pretty much the entire universe (including Earth). Ultimately, after some 300 years, Jark Matter falls once its leader is defeated by the Kyurangers. The Space Federation is restored, led once again by Tsurugi Ohtori, who had been in suspended animation.

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* The Anime/{{Macross}} franchise has the New United Nations, which grew into a federalised example of this over the course of the franchise, by virtue of accepting different cultures: [[Anime/SuperDimensionFortressMacross Human, Zentraedi/Meltrandi]], [[Anime/Macross7 Varauta, Zolan]], [[Anime/MacrossDelta Ragnan, Windermerian]], [[Anime/MacrossII Marduk]] (if you consider that last one canon)... and these are just the known species. It's possible that many, many more alien cultures are also members of the New UN.
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* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: The Ytirflirks managed to take over a large sector of space near their homeworld, but made a mistake when they tried to scope out earth using their mothership. It wasn't earth's heroes who were their undoing, but the most prevalent of the races they'd enslaved who took the opportunity to revolt.



[[folder:Comic Books]]
* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: The Ytirflirks managed to take over a large sector of space near their homeworld, but made a mistake when they tried to scope out earth using their mothership. It wasn't earth's heroes who were their undoing, but the most prevalent of the races they'd enslaved who took the opportunity to revolt.
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* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its sequel ''Fanfic/{{Origins}}'', the Trans-Galactic Republic spans ''ten'' galaxies, all outgrowths from the [[StarWars original]]. The trope definition implies any galaxy with a single major government counts, so the Citadel Council's (former) space also qualifies. Averted with Pandora's surrounding galaxy--there's not really a government to speak of.

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* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its sequel ''Fanfic/{{Origins}}'', the Trans-Galactic Republic spans ''ten'' galaxies, all outgrowths from the [[StarWars [[Film/ANewHope original]]. The trope definition implies any galaxy with a single major government counts, so the Citadel Council's (former) space also qualifies. Averted with Pandora's surrounding galaxy--there's not really a government to speak of.
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[[folder:Comic Books]]
* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: The Ytirflirks managed to take over a large sector of space near their homeworld, but made a mistake when they tried to scope out earth using their mothership. It wasn't earth's heroes who were their undoing, but the most prevalent of the races they'd enslaved who took the opportunity to revolt.
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*** Legends placed the Galactic Empire as encompassing a total of seventy million worlds spanning the whole galaxy, though sixty-nine million of those were colonies or vassal states rather than "true" Imperial territories.

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*** Legends placed the Galactic Empire as encompassing a total of seventy 70.5 million worlds spanning most of the whole galaxy, though sixty-nine 69 million of those were colonies or vassal states rather than "true" sovereign Imperial territories.
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*** ''Literature/PebbleInTheSky'': The Galactic Empire capital is the [[NamingYourColonyWorld planet/system Trantor]], and has essentially conquered or absorbed all rivals. It stands strong.

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*** ''Literature/PebbleInTheSky'': The [[GenericanEmpire Galactic Empire Empire]] capital is the [[NamingYourColonyWorld planet/system Trantor]], and has essentially conquered or absorbed all rivals.rivals, to the point where [[AlternativeCalendar the local calendar sets the coronation of the first emperor as year 1]]. It stands strong.
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[[folder:Fan Works]]

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[[folder:Fan [[folder: Fan Works]]
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* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its sequel ''[[FanFic/SovereignGFCOrigins Origins]]'', the Trans-Galactic Republic spans ''ten'' galaxies, all outgrowths from the [[StarWars original]]. The trope definition implies any galaxy with a single major government counts, so the Citadel Council's (former) space also qualifies. Averted with Pandora's surrounding galaxy--there's not really a government to speak of.

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* In ''FanFic/{{Fractured}}'', a ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]'']] [[MassiveMultiplayerCrossover crossover]] and its sequel ''[[FanFic/SovereignGFCOrigins Origins]]'', ''Fanfic/{{Origins}}'', the Trans-Galactic Republic spans ''ten'' galaxies, all outgrowths from the [[StarWars original]]. The trope definition implies any galaxy with a single major government counts, so the Citadel Council's (former) space also qualifies. Averted with Pandora's surrounding galaxy--there's not really a government to speak of.
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** The Covenant, a religious empire stretching across a good chunk of the Orion Arm founded by the San'Shyuum (Prophets) and Sangheili (Elites) and based around worship of the [[{{Precursors}} Forerunners]], themselves an ancient version of this trope who effectively controlled the entire Milky Way (controlling some 3 million habitable planets). The Covenant are on a remarkably tiny scale compared to the objects of their worship, "only" controlling a few hundred populated planets with claims on a lot of other unpopulated ones, which still makes them a juggernaut and by far the single most powerful ''known'' faction in the galaxy during the games' timeline. They were never ''unchallenged'', with [[EnemyCivilWar civil war]] being rampant, other races existing outside of their direct rule (sometimes as clients), factions of the Covenant races creating their own independent empires that would then wage war on the "main" Covenant (like Atriox's Banished), and of course, the UNSC (with about 800 planets, moons, and asteroids and 39 billion people) fighting them for thirty years, but their position as superpower of the Orion Arm was never really in question while they existed. After the Covenant splinters into a multitude of warring factions post-''VideoGame/{{Halo 3}}'', this trope becomes averted as the galaxy is beset by a huge variety of warring great powers and minor powers. The four great powers in the aftermath seem to the human-led UNSC, the Elite-led Swords of Sanghelios, the Brute-led Banished, and Jul'Mdama's Elite-led faction (members simply call it "the Covenant", as they believe themselves to be the empire's unbroken continuation). ''Warfleet'' kind of subverts this though by noting that nothing beyond the Orion Arm has been explored by either the UNSC or the Covenant, so no one really knows what's out there. Most of the Orion Arm isn't explored either - ''Warfleet'' says that only a few thousand star systems have been explored, which comes out to maybe a millionth of the stars in this arm alone.

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** The Covenant, a religious empire stretching across a good chunk of the Orion Arm founded by the San'Shyuum (Prophets) and Sangheili (Elites) and based around worship of the [[{{Precursors}} Forerunners]], themselves an ancient version of this trope who effectively controlled the entire Milky Way (controlling some 3 million habitable planets).planets, they believed they'd achieved "maximum growth" and considered further expansion unnecessary). The Covenant are on a remarkably tiny scale compared to the objects of their worship, "only" controlling a few hundred populated planets with claims on a lot of other unpopulated ones, which still makes them a juggernaut and by far the single most powerful ''known'' faction in the galaxy during the games' timeline. They were never ''unchallenged'', with [[EnemyCivilWar civil war]] being rampant, other races existing outside of their direct rule (sometimes as clients), factions of the Covenant races creating their own independent empires that would then wage war on the "main" Covenant (like Atriox's Banished), and of course, the UNSC (with about 800 planets, moons, and asteroids and 39 billion people) fighting them for thirty years, but their position as superpower of the Orion Arm was never really in question while they existed. After the Covenant splinters into a multitude of warring factions post-''VideoGame/{{Halo 3}}'', this trope becomes averted as the galaxy is beset by a huge variety of warring great powers and minor powers. The four great powers in the aftermath seem to the human-led UNSC, the Elite-led Swords of Sanghelios, the Brute-led Banished, and Jul'Mdama's Elite-led faction (members simply call it "the Covenant", as they believe themselves to be the empire's unbroken continuation). ''Warfleet'' kind of subverts this though by noting that nothing beyond the Orion Arm has been explored by either the UNSC or the Covenant, so no one really knows what's out there. Most of the Orion Arm isn't explored either - ''Warfleet'' says that only a few thousand star systems have been explored, which comes out to maybe a millionth of the stars in this arm alone.
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** The Expanded Universe placed the Galactic Empire as encompassing a total of seventy million worlds spanning the whole galaxy, though sixty-nine million of those were colonies or vassal states rather than "true" Imperial territories.

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** The Expanded Universe *** Legends placed the Galactic Empire as encompassing a total of seventy million worlds spanning the whole galaxy, though sixty-nine million of those were colonies or vassal states rather than "true" Imperial territories.
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** The Expanded Universe placed the Galactic Empire as encompassing a total of seventy million worlds spanning the whole galaxy, though sixty-nine million of those were colonies or vassal states rather than "true" Imperial territories.
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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they seem to own a good chunk of the show's native galaxy in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's singleminded obsession with destroying him, causing dozens of other villains to come out of the woodwork to compete for power.

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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they seem to own a good chunk of the show's native galaxy in Season 1, they've taken suffered a serious hit reduction by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's singleminded obsession with destroying him, causing dozens of other villains to come out of the woodwork to compete for power.
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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they seem to own much of the show's native galaxy in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's singleminded obsession with destroying him, leading to dozens of other villains coming out of the woodwork to compete for power.

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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they seem to own much a good chunk of the show's native galaxy in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's singleminded obsession with destroying him, leading to causing dozens of other villains coming to come out of the woodwork to compete for power.
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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they're a superpower in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's obsession with destroying him, leading to dozens of other villains coming out of the woodwork to compete for power.

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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they're a superpower they seem to own much of the show's native galaxy in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's singleminded obsession with destroying him, leading to dozens of other villains coming out of the woodwork to compete for power.
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* The Hater Empire in ''WesternAnimation/WanderOverYonder,'' under the rule of GalacticConqueror Lord Hater. While they're a superpower in Season 1, they've taken a serious hit by Season 2 thanks to [[TheTrickster Wander's antics]] and Lord Hater's obsession with destroying him, leading to dozens of other villains coming out of the woodwork to compete for power.
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* ''VideoGame/CryingSuns'': The unnamed Empire was the dominant power in the galaxy for seven hundred years. By the time the game takes place, however, it has become a VestigialEmpire due to the infrastructure which enabled FasterThanLightTravel and communication shutting down.

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*** Note that both examples (from technically non-canon reference books) are a case of SciFiWritersHaveNoSenseOfScale. Real-world stars [[https://en.wikipedia.org/wiki/Stars_and_planetary_systems_in_fiction come up all the time]] in ''Trek'', and mostly consist of ones just a few hundred light-years from Earth at the absolute most. Those stars are still treated as uncharted territory, which makes sense given that ''Trek'' FTL averages [[https://memory-alpha.fandom.com/wiki/Warp_factor around 1,000c]] in the 23rd and 24th centuries. In fact, it's a major plot point in ''Enterprise'' that the Klingon home world is less than 90 light-years from Earth. The Vulcan home world meanwhile orbits a [[https://en.wikipedia.org/wiki/40_Eridani real-world star]] about 17 light-years from Earth. This all suggests that the Federation's actual controlled space wouldn't even show up as a pixel on all but the largest galaxy maps. In ''First Contact'', Picard claims that the Federation is 8,000 light-years in size, but he doesn't specify whether that's its length or volume (the latter is suggested by the low number of planets he gives - just over 150). The Federation constantly running across new undiscovered civilizations in its own little section of the Alpha Quadrant forms the premise of the first two shows in the franchise.



* ''Franchise/MassEffect''. Most of the ''known'' Milky Way is controlled by the [[FictionalUnitedNations Citadel Council]] (basically encompassing the "first world" equivalent of the MEU), but because of the limitations of mass effect drive and laws against opening mass relays willy-nilly barely 1% of the galaxy is actually explored. 50,000 years ago the Prothean Empire dominated, and in previous cycles other empires ruled. The Citadel Council is implied to be an unusual methods, as it's a federation of powers rather than an empire. Still, they're on the scale you'd expect such a superpower to be on- it's repeatedly stated throughout the games that Citadel Space encompasses trillions of people and thousands of garden worlds, with many barely-populated industrial/resource extraction worlds and moons for every garden world. The asari, turians, and salarians are the strongest races in roughly that order, with humanity being a distant fourth about on par with minor members like the elcor in terms of economy and demography. Also, while Citadel Space controls most of the known galaxy, there exist many independent worlds (populated by the same species as Citadel Space) and whole species outside of their sphere of influence - most of them in the Terminus systems, which is to Citadel Space as the third world is to the first world.

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* ''Franchise/MassEffect''. Most of the ''known'' Milky Way is controlled by the [[FictionalUnitedNations Citadel Council]] (basically encompassing the "first world" equivalent of the MEU), but because of the limitations of mass effect drive and laws against opening mass relays willy-nilly barely 1% of the galaxy is actually explored. 50,000 years ago the Prothean Empire dominated, and in previous cycles other empires ruled. The Citadel Council is implied to be an unusual methods, method, as it's a federation of powers rather than an empire. Still, they're on the scale you'd expect such a superpower to be on- it's on. It's repeatedly stated throughout the games that Citadel Space encompasses trillions of people and thousands of garden worlds, with many barely-populated industrial/resource extraction worlds and moons for every garden world. The asari, turians, and salarians are the strongest races in roughly that order, with humanity being a distant fourth about on par with minor members like the elcor in terms of economy and demography. Also, while Citadel Space controls most of the known galaxy, there exist many independent worlds (populated by the same species as Citadel Space) and whole species outside of their sphere of influence - most of them in the Terminus systems, which is to Citadel Space as the third world is to the first world.
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[[folder: Western Animatio]]

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* Subverted in ''Franchise/MassEffect''. Most of the ''known'' Milky Way is controlled by the [[FictionalUnitedNations Citadel Council]] (basically encompassing the "first world" equivalent of the MEU), but because of the limitations of mass effect drive and laws against opening mass relays willy-nilly barely 1% of the galaxy is actually explored. 50,000 years ago the Prothean Empire dominated, and in previous cycles other empires ruled. The Citadel Council is implied to be an unusual methods, as it's a federation of powers rather than an empire. Still, they're on the scale you'd expect such a superpower to be on- it's repeatedly stated throughout the games that Citadel Space encompasses trillions of people and thousands of garden worlds, with many barely-populated industrial/resource extraction worlds and moons for every garden world. The asari, turians, and salarians are the strongest races in roughly that order, with humanity being a distant fourth about on par with minor members like the elcor in terms of economy and demography. Also, while Citadel Space controls most of the known galaxy, there exist many independent worlds (populated by the same species as Citadel Space) and whole species outside of their sphere of influence - most of them in the Terminus systems, which is to Citadel Space as the third world is to the first world.

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* Subverted in ''Franchise/MassEffect''. Most of the ''known'' Milky Way is controlled by the [[FictionalUnitedNations Citadel Council]] (basically encompassing the "first world" equivalent of the MEU), but because of the limitations of mass effect drive and laws against opening mass relays willy-nilly barely 1% of the galaxy is actually explored. 50,000 years ago the Prothean Empire dominated, and in previous cycles other empires ruled. The Citadel Council is implied to be an unusual methods, as it's a federation of powers rather than an empire. Still, they're on the scale you'd expect such a superpower to be on- it's repeatedly stated throughout the games that Citadel Space encompasses trillions of people and thousands of garden worlds, with many barely-populated industrial/resource extraction worlds and moons for every garden world. The asari, turians, and salarians are the strongest races in roughly that order, with humanity being a distant fourth about on par with minor members like the elcor in terms of economy and demography. Also, while Citadel Space controls most of the known galaxy, there exist many independent worlds (populated by the same species as Citadel Space) and whole species outside of their sphere of influence - most of them in the Terminus systems, which is to Citadel Space as the third world is to the first world.
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** The Protoss Empire was a version of this; according to the first game's manual, they "ruled" hundreds of planets, but what that really meant was that they declared themselves the protectors of hundreds of pre-spaceflight planets inhabited by hundreds of different species. Due to their AlienNonInterferenceClause, the protoss didn't colonize those planets themselves, and only lived on a handful of worlds. The bulk of the Protoss Empire's protoss population appeared to live on their homeworld of Aiur. While the Protoss Empire is the strongest, there are other protoss factions in the form of the Nerazim, Purifiers, and Tal'darim. By the time the first game begins the Protoss Empire is the strongest faction in the Koprulu sector, though they could be weaker than the far-off UED.
** The zerg have the main Zerg Swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just the feral zerg (who operate in packs on an animal-like intelligence), those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters. In the absence of Kerriga, the Overmind, or Amon, the zerg broods really aren't much of a power at all.

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** The Protoss Empire was a version of this; according to the first game's manual, they "ruled" hundreds of planets, but what that really meant was that they declared themselves the protectors of hundreds of pre-spaceflight planets inhabited by hundreds of different species. Due to their AlienNonInterferenceClause, the protoss didn't colonize those planets themselves, and only lived on a handful of worlds. The bulk of the Protoss Empire's protoss population appeared to live on their homeworld of Aiur. While the Protoss Empire is the strongest, there are other protoss factions in the form of the Nerazim, Purifiers, and Tal'darim. By the time the first game begins the Protoss Empire is the strongest faction in the Koprulu sector, though they could be weaker than the far-off UED.
UED. After the fall of Aiur they're replaced by a coalition government of former empire citizens, Nerazim, and Purifiers known as the Daelaam, who are ''still'' the most powerful faction in the sector, though the gap between them and the terran/zerg polities isn't as big as it was between those polities and the Protoss Empire.
** The zerg have the main Zerg Swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just the feral zerg (who operate in packs on an animal-like intelligence), those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters. splinters, though Zagara's brood remains the largest and thus de facto the "real" Swarm. In the absence of Kerriga, Kerrigan, the Overmind, or Amon, the zerg broods really aren't much of a power at all.all.
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* The Imperium of Man in ''TabletopGame/{{Warhammer 40000}}'' spans the Milky Way galaxy, but there are many worlds within that expanse that are controlled by other factions which the Imperium is constantly at war with. And the Eastern Reach where the Tau reside is still being explored.

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* The Imperium of Man in ''TabletopGame/{{Warhammer 40000}}'' spans the Milky Way galaxy, galaxy and is consistently cited in countless sources as ruling a million worlds (on paper anyway), but there are many worlds within that expanse that are controlled by other factions which the Imperium is constantly at war with. And the Eastern Reach where the Tau reside is still being explored. While they are potentially big threats to the Imperium collectively, every [[SpaceElves Eldar]] [[PlanetSpaceship Craftworld]] (and [[HiddenElfVillage Exodite World]]), [[EvilCounterpartRace Dark Eldar Kabal]], [[OurOrcsAreDifferent Ork tribe]], [[TheLegionsOfHell Chaos warband]], and Necron fiefdom is effectively an independent faction (albeit one that often cooperates with others of its race), so calling them "powers" isn't really accurate. In fact the largest ''known'' empire in the galaxy besides the Imperium is the T'au Empire, which is at most about one percent the size. The sourcebooks mention various small empires (both human and alien) scattered about, but they're bit players even by the standards of the T'au, much less the Imperium.
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* ''VideoGame/KillZone'': the Earth-based United Colonial Nations has authority over all known inhabited planets in the setting (which is just a few star systems), with its military arm being the Interstellar Strategic Alliance (ISA).
* ''VideoGame/HalfLife'': the [[TheEmpire Combine]] is the only known interplanetary (and interdimensional) power in the setting, and is implied to have conquered countless species. [[AliensAreBastards That is a very, very bad thing for humanity]].
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* ''Franchise/MarvelCinematicUniverse'': the [[TheFederation Nova]] and [[TheEmpire Kree]] Empires that show up in the ''Guardians of the Galaxy'', ''Captain Marvel'', and later ''Avengers'' films are the largest known polities in the cosmic setting. They appear to be roughly equal in strength, as by the time the franchise begins, they've just concluded a decades-long war with a stalemate and peace treaty. Each appears to encompass many species. Asgard receives a lot more focus than them via the ''Thor'' films, but in the grand scheme is a mere HiddenElfVillage with a few primitive protectorates that are mostly similarly tiny. [[GalacticConqueror Thanos]] has an army and fleet referred to as the strongest in the setting a few times, but he doesn't have an actual empire behind him and his forces operate more like a HordeOfAlienLocusts. A lot of independent worlds exist, the most notable of which is probably [[HumansAreWarriors Earth]], which is implied to possess notable military power despite being obscure as Thanos's lieutenant warns him not to attack it. As of Phase 4, Asgard is destroyed, the Nova capital planet of Xandar is implied to have been exterminated, Thanos's forces have been eradicated, and The Snap wiped out half of the galactic population and doubtlessly caused massive societal disruptions, so it's unclear who's the top dog now.
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** The Protoss Empire was a version of this; according to the first game's manual, they "ruled" hundreds of planets, but what that really meant was that they declared themselves the protectors of hundreds of pre-spaceflight planets inhabited by hundreds of different species. Due to their AlienNonInterferenceCause, the protoss didn't colonize those planets themselves, and only lived on a handful of worlds. The bulk of the Protoss Empire's protoss population appeared to live on their homeworld of Aiur. While the Protoss Empire is the strongest, there are other protoss factions in the form of the Nerazim, Purifiers, and Tal'darim. By the time the first game begins the Protoss Empire is the strongest faction in the Koprulu sector, though they could be weaker than the far-off UED.
** The Zerg have their main swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just some feral off-shoots, those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters. In the absence of Kerriga, the Overmind, or Amon, the zerg broods really aren't much of a power at all.

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** The Protoss Empire was a version of this; according to the first game's manual, they "ruled" hundreds of planets, but what that really meant was that they declared themselves the protectors of hundreds of pre-spaceflight planets inhabited by hundreds of different species. Due to their AlienNonInterferenceCause, AlienNonInterferenceClause, the protoss didn't colonize those planets themselves, and only lived on a handful of worlds. The bulk of the Protoss Empire's protoss population appeared to live on their homeworld of Aiur. While the Protoss Empire is the strongest, there are other protoss factions in the form of the Nerazim, Purifiers, and Tal'darim. By the time the first game begins the Protoss Empire is the strongest faction in the Koprulu sector, though they could be weaker than the far-off UED.
** The zerg have the main Zerg have their main swarm Swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just some the feral off-shoots, zerg (who operate in packs on an animal-like intelligence), those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters. In the absence of Kerriga, the Overmind, or Amon, the zerg broods really aren't much of a power at all.
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Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy. Often overlaps with SciFiWritersHaveNoSenseOfScale, unless there's a specific reason given for why planets are so spread out (e.g. hyperspace lanes in ''Franchise/StarWars''s or jump-points in the ''Franchise/MarvelCinematicUniverse'') when logically there'd be no reason to, for example, go all the way to Perseus to colonize a world when there are millions of perfectly good ones you haven't touched in Orion.[[note]]Most space-faring sci fi universes have several dozen to several thousand inhabited planets, and even very high-scale ones like ''TabletopGame/Warhammer40000'', ''Franchise/StarWarsLegends'', or the Forerunner era of ''Franchise/{{Halo}}'', top out in the millions. The current scientific consensus is that there are [[https://www.npr.org/2013/11/05/243281814/study-says-40-billion-planets-in-our-galaxy-could-support-life#:~:text=Transcript-,A%20new%20study%20in%20the%20Proceedings%20of%20the%20National%20Academy,in%20the%20Milky%20Way%20galaxy. 40 billion]] planets potentially inhabitable planets in our galaxy. Even if that's overestimated ten-fold and there are actually only 4 billion, that would still mean that the totality of populated systems in most of these franchises would fit quite easily into less than a millionth of the galaxy's volume assuming uniform distribution of inhabited worlds (~4,000 planets), or a thousandth for the biggest ones (~4,000,000 planets). That's what happens when you have a disk of 8 trillion cubic light-years containing 400 billion stars![[/note]]

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Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy. Often overlaps with SciFiWritersHaveNoSenseOfScale, unless there's a specific reason given for why planets are so spread out (e.g. hyperspace lanes in ''Franchise/StarWars''s ''Franchise/StarWars'' or jump-points in the ''Franchise/MarvelCinematicUniverse'') when logically there'd be no reason to, for example, go all the way to Perseus to colonize a world when there are millions of perfectly good ones you haven't touched in Orion.[[note]]Most space-faring sci fi universes have several dozen to several thousand inhabited planets, and even very high-scale ones like ''TabletopGame/Warhammer40000'', ''Franchise/StarWarsLegends'', or the Forerunner era of ''Franchise/{{Halo}}'', top out in the millions. The current scientific consensus is that there are [[https://www.npr.org/2013/11/05/243281814/study-says-40-billion-planets-in-our-galaxy-could-support-life#:~:text=Transcript-,A%20new%20study%20in%20the%20Proceedings%20of%20the%20National%20Academy,in%20the%20Milky%20Way%20galaxy. nytimes.com/2013/11/05/science/cosmic-census-finds-billions-of-planets-that-could-be-like-earth.html 40 billion]] planets potentially inhabitable habitable planets in our galaxy. Even if that's overestimated ten-fold and there are actually only 4 billion, that would still mean that the totality of populated systems in most of these franchises would fit quite easily into less than a millionth of the galaxy's volume assuming uniform distribution of inhabited worlds (~4,000 planets), or a thousandth for the biggest ones (~4,000,000 planets). That's what happens when you have a disk of 8 trillion cubic light-years containing 400 billion stars![[/note]]
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Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy. Often overlaps with SciFiWritersHaveNoSenseOfScale, unless there's a specific reason given for why planets are so spread out (e.g. ''Franchise/StarWars'''s hyperspace routes or ''Franchise/MassEffect'''s mass relays) when logically there'd be no reason to e.g. go all the way to Persus to colonize a world when there are millions of perfectly good ones in Orion.[[note]]Most space-faring sci fi universes have several dozen to several thousand inhabited planets, and even very high-scale ones like ''TabletopGame/Warhammer40000'', ''Franchise/StarWarsLegends'', or the Forerunner era of ''Franchise/{{Halo}}'', top out in the millions. The current scientific consensus is that there are [[https://www.npr.org/2013/11/05/243281814/study-says-40-billion-planets-in-our-galaxy-could-support-life#:~:text=Transcript-,A%20new%20study%20in%20the%20Proceedings%20of%20the%20National%20Academy,in%20the%20Milky%20Way%20galaxy. 40 billion]] planets potentially inhabitable planets in our galaxy. Even if that's overestimated ten-fold and there are actually only 4 billion, that would still mean that the totality of populated systems in most of these franchises would fit quite easily into less than a millionth of the galaxy's volume assuming uniform distribution of inhabited worlds (~4,000 planets), or a thousandth for the biggest ones (~4,000,000 planets). That's what happens when you have a disk of 8 trillion cubic light-years containing 400 billion stars![[/note]]

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Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy. Often overlaps with SciFiWritersHaveNoSenseOfScale, unless there's a specific reason given for why planets are so spread out (e.g. ''Franchise/StarWars'''s hyperspace routes lanes in ''Franchise/StarWars''s or ''Franchise/MassEffect'''s mass relays) jump-points in the ''Franchise/MarvelCinematicUniverse'') when logically there'd be no reason to e.g. to, for example, go all the way to Persus Perseus to colonize a world when there are millions of perfectly good ones you haven't touched in Orion.[[note]]Most space-faring sci fi universes have several dozen to several thousand inhabited planets, and even very high-scale ones like ''TabletopGame/Warhammer40000'', ''Franchise/StarWarsLegends'', or the Forerunner era of ''Franchise/{{Halo}}'', top out in the millions. The current scientific consensus is that there are [[https://www.npr.org/2013/11/05/243281814/study-says-40-billion-planets-in-our-galaxy-could-support-life#:~:text=Transcript-,A%20new%20study%20in%20the%20Proceedings%20of%20the%20National%20Academy,in%20the%20Milky%20Way%20galaxy. 40 billion]] planets potentially inhabitable planets in our galaxy. Even if that's overestimated ten-fold and there are actually only 4 billion, that would still mean that the totality of populated systems in most of these franchises would fit quite easily into less than a millionth of the galaxy's volume assuming uniform distribution of inhabited worlds (~4,000 planets), or a thousandth for the biggest ones (~4,000,000 planets). That's what happens when you have a disk of 8 trillion cubic light-years containing 400 billion stars![[/note]]
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Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy.

to:

Compare SpaceFillingEmpire. May be led by a GalacticConqueror. Contrast with, and may overlap with, an UngovernableGalaxy. Often overlaps with SciFiWritersHaveNoSenseOfScale, unless there's a specific reason given for why planets are so spread out (e.g. ''Franchise/StarWars'''s hyperspace routes or ''Franchise/MassEffect'''s mass relays) when logically there'd be no reason to e.g. go all the way to Persus to colonize a world when there are millions of perfectly good ones in Orion.[[note]]Most space-faring sci fi universes have several dozen to several thousand inhabited planets, and even very high-scale ones like ''TabletopGame/Warhammer40000'', ''Franchise/StarWarsLegends'', or the Forerunner era of ''Franchise/{{Halo}}'', top out in the millions. The current scientific consensus is that there are [[https://www.npr.org/2013/11/05/243281814/study-says-40-billion-planets-in-our-galaxy-could-support-life#:~:text=Transcript-,A%20new%20study%20in%20the%20Proceedings%20of%20the%20National%20Academy,in%20the%20Milky%20Way%20galaxy. 40 billion]] planets potentially inhabitable planets in our galaxy. Even if that's overestimated ten-fold and there are actually only 4 billion, that would still mean that the totality of populated systems in most of these franchises would fit quite easily into less than a millionth of the galaxy's volume assuming uniform distribution of inhabited worlds (~4,000 planets), or a thousandth for the biggest ones (~4,000,000 planets). That's what happens when you have a disk of 8 trillion cubic light-years containing 400 billion stars![[/note]]
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** The Covenant, a religious empire stretching across a good chunk of the Orion Arm founded by the San'Shyuum (Prophets) and Sangheili (Elites) and based around worship of the [[{{Precursors}} Forerunners]], themselves an ancient version of this trope who effectively controlled the entire Milky Way (controlling some 3 million habitable planets). The Covenant are on a remarkably tiny scale compared to the objects of their worship, "only" controlling a few hundred populated planets with claims on a lot of other unpopulated ones, which still makes them a juggernaut and by far the single most powerful ''known'' faction in the galaxy during the games' timeline. They were never ''unchallenged'', with [[EnemyCivilWar civil war]] being rampant, other races existing outside of their direct rule (sometimes as clients), factions of the Covenant races creating their own independent empires that would then wage war on the "main" Covenant (like Atriox's Banished), and of course, the UNSC (with about 800 planets, moons, and asteroids and 39 billion people) fighting them for thirty years, but their position as superpower of the Orion Arm was never really in question while they existed. After the Covenant splinters into a multitude of warring factions post-''VideoGame/{{Halo 3}}'', this trope becomes averted as the galaxy is beset by a huge variety of warring great powers and minor powers. The four great powers in the aftermath seem to the human-led UNSC, the Elite-led Swords of Sanghelios, the Brute-led Banished, and Jul'Mdama's Elite-led faction (members simply call it "the Covenant", as they believe themselves to be the empire's unbroken continuation).

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** The Covenant, a religious empire stretching across a good chunk of the Orion Arm founded by the San'Shyuum (Prophets) and Sangheili (Elites) and based around worship of the [[{{Precursors}} Forerunners]], themselves an ancient version of this trope who effectively controlled the entire Milky Way (controlling some 3 million habitable planets). The Covenant are on a remarkably tiny scale compared to the objects of their worship, "only" controlling a few hundred populated planets with claims on a lot of other unpopulated ones, which still makes them a juggernaut and by far the single most powerful ''known'' faction in the galaxy during the games' timeline. They were never ''unchallenged'', with [[EnemyCivilWar civil war]] being rampant, other races existing outside of their direct rule (sometimes as clients), factions of the Covenant races creating their own independent empires that would then wage war on the "main" Covenant (like Atriox's Banished), and of course, the UNSC (with about 800 planets, moons, and asteroids and 39 billion people) fighting them for thirty years, but their position as superpower of the Orion Arm was never really in question while they existed. After the Covenant splinters into a multitude of warring factions post-''VideoGame/{{Halo 3}}'', this trope becomes averted as the galaxy is beset by a huge variety of warring great powers and minor powers. The four great powers in the aftermath seem to the human-led UNSC, the Elite-led Swords of Sanghelios, the Brute-led Banished, and Jul'Mdama's Elite-led faction (members simply call it "the Covenant", as they believe themselves to be the empire's unbroken continuation). ''Warfleet'' kind of subverts this though by noting that nothing beyond the Orion Arm has been explored by either the UNSC or the Covenant, so no one really knows what's out there. Most of the Orion Arm isn't explored either - ''Warfleet'' says that only a few thousand star systems have been explored, which comes out to maybe a millionth of the stars in this arm alone.



* Averted in ''VideoGame/StarCraft'', where despite there being only three races (five if you count the Purifiers and Primal Zerg as distinct), all of them are divided into many different factions, and none of these factions are powerful enough to subvert all of the other ones. Additionally, the games are set in a rather small portion of space, a single sector of maybe a hundred planets, rather than a whole galaxy. That said, there are a few great powers worth noting:

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* Averted in ''VideoGame/StarCraft'', where despite there being only three races (five if you count the Purifiers and Primal Zerg as distinct), all of them are divided into many different factions, and none of these factions are powerful enough to subvert all of the other ones. Additionally, the games are set in a rather small portion of space, a the single Koprulu sector of maybe a hundred planets, rather than a whole galaxy. That said, there are a few great powers worth noting:



** The Protoss ''were'' actually this at their height under the Protoss Empire, but [[DyingRace in their current situation]] are a mere fragment of what they once were and divided on top of that. Their strongest faction is the Khalai, followed by the Nerazim, Purifiers, and Tal'darim in that order.
** The Zerg have their main swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just some feral off-shoots, those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters.

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** The Protoss ''were'' actually this at Empire was a version of this; according to the first game's manual, they "ruled" hundreds of planets, but what that really meant was that they declared themselves the protectors of hundreds of pre-spaceflight planets inhabited by hundreds of different species. Due to their height under AlienNonInterferenceCause, the protoss didn't colonize those planets themselves, and only lived on a handful of worlds. The bulk of the Protoss Empire, but [[DyingRace in Empire's protoss population appeared to live on their current situation]] are a mere fragment homeworld of what they once were and divided on top of that. Their strongest faction Aiur. While the Protoss Empire is the Khalai, followed by strongest, there are other protoss factions in the form of the Nerazim, Purifiers, and Tal'darim Tal'darim. By the time the first game begins the Protoss Empire is the strongest faction in that order.
the Koprulu sector, though they could be weaker than the far-off UED.
** The Zerg have their main swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just some feral off-shoots, those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters. In the absence of Kerriga, the Overmind, or Amon, the zerg broods really aren't much of a power at all.

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* The Terran Confederacy in ''VideoGame/StarCraft'' was thought to be the largest and dominant power in the Koprulu sector until contact with the Protoss. After its fall the succeeding Terran Dominion temporarily united ''all'' Terran colonies, though the Kel-Morian Combine and the Umojan Protectorate later broke free again. The scale of the United Earth Directorate is not known.

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* The Averted in ''VideoGame/StarCraft'', where despite there being only three races (five if you count the Purifiers and Primal Zerg as distinct), all of them are divided into many different factions, and none of these factions are powerful enough to subvert all of the other ones. Additionally, the games are set in a rather small portion of space, a single sector of maybe a hundred planets, rather than a whole galaxy. That said, there are a few great powers worth noting:
** Among the Terrans, the
Terran Confederacy in ''VideoGame/StarCraft'' was thought to be the largest most powerful of their states, only distantly rivaled by the Kel-Morian Combine and dominant power in Umojan Protectorate, and opposed by the Koprulu sector until contact with powerful rebel group the Protoss.Sons of Korhal. After its fall the succeeding Terran Dominion temporarily united ''all'' Terran colonies, though the Kel-Morian Combine and the Umojan Protectorate later broke free again. The scale of the United Earth Directorate is not known.known.
** The Protoss ''were'' actually this at their height under the Protoss Empire, but [[DyingRace in their current situation]] are a mere fragment of what they once were and divided on top of that. Their strongest faction is the Khalai, followed by the Nerazim, Purifiers, and Tal'darim in that order.
** The Zerg have their main swarm under first the Overmind and then Kerrigan as their strongest faction. Besides them there are just some feral off-shoots, those corrupted by Amon, and the secluded Primal Zerg, who eventually get brought into the fold anyway. After Kerrigan ascends and Zagara takes over, the Zerg Swarm splinters.

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