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* Averted in space-sim ''{{Starlancer}}'' - while you'd ordinarily have to actually be trying in order to shoot down a friendly, God help you if you catch one of your buddies in the blast when killing one of the game's many, many, MANY torpedoes. Even an obviously accidental teamkill results in a nonstandard gameover complete with firing squad. Some of the more chaotic missions get really hairy because of this.

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* Averted in space-sim ''{{Starlancer}}'' ''VideoGame/{{Starlancer}}'' - while you'd ordinarily have to actually be trying in order to shoot down a friendly, God help you if you catch one of your buddies in the blast when killing one of the game's many, many, MANY torpedoes. Even an obviously accidental teamkill results in a nonstandard gameover complete with firing squad. Some of the more chaotic missions get really hairy because of this.

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* In the ''{{LightNovel/Slayers}}'' video game (one of them) ALL spells can hurt your own party members, so be very careful. Also, big fireball spells or destructive ones will scorch the ground!

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* In one of the ''{{LightNovel/Slayers}}'' video game (one of them) ALL games, ''all'' spells can hurt your own party members, so be very careful. Also, big fireball spells or destructive ones will scorch the ground!



** In VideoGame/DragonAgeII, friendly fire is only activated on the highest difficulty setting. Normally, having a few melee based characters ganging up on a single powerful foe and unload BFS based super-attack is a good strategy, except that now, every blade attack has a small AOE that hugely (as warriors' damage output is now very high) damage ANYONE, especially the BFS, so essentially, your melee characters are going to slaughter themselves. Ironically, mages don't suffer as much from this change, since comparatively few of their spells can do friendly damages.

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** In VideoGame/DragonAgeII, ''VideoGame/DragonAgeII'', friendly fire is only activated on the highest difficulty setting. Normally, having a few melee based characters ganging up on a single powerful foe and unload BFS based super-attack is a good strategy, except that now, every blade attack has a small AOE that hugely (as warriors' damage output is now very high) damage ANYONE, especially the BFS, so essentially, your melee characters are going to slaughter themselves. Ironically, mages don't suffer as much from this change, since comparatively few of their spells can do friendly damages.



* In [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!

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* In the [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!


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* Averted in ''VideoGame/GrandKingdom'', as all damage-dealing skills will hurt ''anyone'' in range, including your allies. Even {{healing potion}}s cause a negligible amount of damage, so if you toss one directly at an ally on the brink of death, the impact will most likely kill them.
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** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0, proving it's very much playable and playing 2 players in the Rat Race is helpful.

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** Which is not true especially if you watched this video: https://www.Fortunately, [[https://www.youtube.com/watch?v=PF5heewzYa0, proving com/watch?v=PF5heewzYa0 this video]] proves it's very much playable possible, and playing 2 players in the [[ThatOneLevel Rat Race Race]] is helpful.
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*** Though there's still not a shortage of ways to get your allies killed. Jarvan IV, Anivia, Taliyah, Bard, and Tahm Kench are all known for "accidentally" killing teammates with abilities that are supposed to be helpful.
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4th Edition D&D - divine vs arcane magics

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** In 4th Edition, ''all'' divine magic operated this way, and arcane magic almost never did. (Apparently the gods are quick to spare your allies, while raw power doesn't care.)
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fixed some typos


* Averted in ''VideoGame/{{Battletoads}}''. As if the game wasn't hard enough with just one player, in co-operative play it's almost impossible to avoid hurting and inadvertedly killing your partner, making the game practically unplayable in co-op (and very literally {{unwinnable}} near the end too due to a glitch).
** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0 , proving it's very much playable and playing 2 players in the Rat Race is helpful.

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* Averted in ''VideoGame/{{Battletoads}}''. As if the game wasn't hard enough with just one player, in co-operative play it's almost impossible to avoid hurting and inadvertedly inadvertently killing your partner, making the game practically unplayable in co-op (and very literally {{unwinnable}} near the end too due to a glitch).
** Which is not true especially if you watched this video: https://www.youtube.com/watch?v=PF5heewzYa0 , com/watch?v=PF5heewzYa0, proving it's very much playable and playing 2 players in the Rat Race is helpful.



* In ''VideoGame/EmpireAtWar'' and its Expansion, It is 100% impossible to hurt your own units with anything. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.

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* In ''VideoGame/EmpireAtWar'' and its Expansion, It expansion, it is 100% impossible to hurt your own units with anything. Which is a good thing, considering how often units are packed right up against each other. Especially in Space combat, where fighters often fly around capital ships during battle, as said capital ships attempt (and fail) to shoot down the fighters with their turbolasers. It would be quite annoying if these turbolaser shots then damaged your own capital ships.



* Averted in ''VideoGame/SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...

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* Averted in ''VideoGame/SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , target, then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...



* The ''Franchise/DeadSpace'' series uses this to great effect, although it's more noticable in ''VideoGame/DeadSpaceExtraction'' and the second game. In ''Extraction'', you can fire bullets around your allies, but you can never pull the trigger while the crosshairs are over them. The same also applies to the scenes in ''VideoGame/DeadSpace2'' when you interact directly with Ellie and still retain control over Isaac.

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* The ''Franchise/DeadSpace'' series uses this to great effect, although it's more noticable noticeable in ''VideoGame/DeadSpaceExtraction'' and the second game. In ''Extraction'', you can fire bullets around your allies, but you can never pull the trigger while the crosshairs are over them. The same also applies to the scenes in ''VideoGame/DeadSpace2'' when you interact directly with Ellie and still retain control over Isaac.



*** Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.

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*** Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its It's still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.
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[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check. [[note]]Unfortunately, this means Sandvich can't be toasted.[[/note]]]]

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[[caption-width-right:350:Heavy and Sandvich both passed their [[ExploitedTrope Spy Check.Check]]. [[note]]Unfortunately, this means Sandvich can't be toasted.[[/note]]]]

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** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].

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** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].distorted]] [[AnotherDimension space]]]]. Amusingly enough, both examples act as the TokenMiniMoe to the rest of their teams.
** The [[spoiler:battle with Luciola has a Craft in SC which averts this, however. Area-of-Effect Arts are suddenly much less helpful when it hurts your allies more than it hurts your enemies.
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* Averted viciously in ''Podcast/CriticalHit'', are real play ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.

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* Averted viciously in ''Podcast/CriticalHit'', are a real play ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.
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* Many online FPS games, such as ''VideoGame/{{Counter-Strike}}'' and the ''VideoGame/{{Battlefield}}'' series, have a server-controlled friendly fire switch: if the admin turns it on, better be careful not to get in the line of fire of your partners, or you'll get smoked.

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* Many online FPS games, such as ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' and the ''VideoGame/{{Battlefield}}'' series, have a server-controlled friendly fire switch: if the admin turns it on, better be careful not to get in the line of fire of your partners, or you'll get smoked.
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I want to cut the Main redirect.


* This is not the case in ''ChivalryMedievalWarfare.'' Horizontal swings in a clumped melee is frequently more liable to hit your allies instead, since your enemies can see your swings clearly to block them!

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* This is not the case in ''ChivalryMedievalWarfare.''VideoGame/ChivalryMedievalWarfare.'' Horizontal swings in a clumped melee is frequently more liable to hit your allies instead, since your enemies can see your swings clearly to block them!

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* ZigZagged in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''; normal shooting cannot hit your own units (the justification being that the units find the right lines of fire to not shoot their comrades). Template weapons such as frag missiles, certain heavy weapons and grenades, on the other hand, can hurt friendly units if they scatter into their ranks.

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* ZigZagged in ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''; normal shooting cannot hit your own units (the justification being that the units find the right lines of fire to not shoot their comrades). Template weapons such as frag missiles, certain heavy weapons and grenades, on the other hand, can hurt friendly units if they scatter into their ranks.ranks - except in 8th edition, which does away with templates entirely.
* Averted in ''TabletopGame/SentinelsOfTheMultiverse'': team damage is a known risk when dealing with heroes who can get a bit irresponsible (Sky-Scraper, Nightmist) or villains who hit all targets (Infinitor, team mode Plague Rat). This can be exploited in all sorts of ways: Sky-Scraper, for example, is good at triggering some of Captain Cosmic's constructs, which give heroes healing or power uses when damaged, while mass villain damage can be combined with damage redirection to get team mode Plague Rat repeatedly hit in the face by Greazer Clutch for mussing his hair, cause the Ennead to maul each other (since they all share a nemesis symbol, granting bonus damage), or toast most of the enemy field with the aid of Sergeant Steel's Arsonator minion.
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* The ''VideoGame/DynastyWarriors'' series (and [[VideoGame/SamuraiWarriors spin]][[WarriorsOrochi offs]]) not only have the general meaning of this in spades (you can swing your weapon around freely in a pitched melee and still only hit enemy soldiers, leaving your friendly RedShirts unscathed), it also applies a particularly literal version: Using a Fire Attack to set an area ablaze will generally only harm enemies. So if you just set a base on fire, it'll burn your enemies to a crisp, while you can freely fight amongst the flames without even SWEATING. Of course, it also works the other way around if the AI decides to set something on fire. Interestingly, with fire being so partisan, the only kind of flames that'll indiscriminately hurt BOTH sides are ACCIDENTAL fires... so really, the best way to avoid getting burned is to set the place on fire before anyone ELSE can.

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* The ''VideoGame/DynastyWarriors'' series (and [[VideoGame/SamuraiWarriors spin]][[WarriorsOrochi spin]][[VideoGame/WarriorsOrochi offs]]) not only have the general meaning of this in spades (you can swing your weapon around freely in a pitched melee and still only hit enemy soldiers, leaving your friendly RedShirts unscathed), it also applies a particularly literal version: Using a Fire Attack to set an area ablaze will generally only harm enemies. So if you just set a base on fire, it'll burn your enemies to a crisp, while you can freely fight amongst the flames without even SWEATING. Of course, it also works the other way around if the AI decides to set something on fire. Interestingly, with fire being so partisan, the only kind of flames that'll indiscriminately hurt BOTH sides are ACCIDENTAL fires... so really, the best way to avoid getting burned is to set the place on fire before anyone ELSE can.
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[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]

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[[caption-width-right:350:Heavy and Sandvich both passed their Spy Check.]]
[[note]]Unfortunately, this means Sandvich can't be toasted.[[/note]]]]
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* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot make use of your flyers]] if you want to cross unscathed, yourself.

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* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot [[CuttingTheKnot make use of your flyers]] if you want to cross unscathed, yourself.
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* Usually played straight throughout the ''Franchise/ShiningSeries'', as big area-of-effect spells only target the opposing party, but there's one aversion in ''VideoGame/ShiningForce'' which is in the player's favor. In Chapter 3, you're tasked with crossing a natural land bridge which is guarded by a machine called the Laser Eye, which periodically fires a large cannon down the bridge. It hits ''everything'' in its path, and the battle starts with several enemy units waiting in its line of fire. That said, you'll have to [[CutTheKnot make use of your flyers]] if you want to cross unscathed, yourself.
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* Most games in the ''Franchise/TalesSeries''. As the games in the series are action-{{RPG}}s and the antagonists frequently draw from the same pool of spells as the protagonists, this can make dodging a chore if you're not paying attention, since Abyssion's Meteor Storm looks exactly the same as Genis's Meteor Storm.

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* Most games in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. As the games in the series are action-{{RPG}}s and the antagonists frequently draw from the same pool of spells as the protagonists, this can make dodging a chore if you're not paying attention, since Abyssion's Meteor Storm looks exactly the same as Genis's Meteor Storm.
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* Averted in ''SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...

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* Averted in ''SuikodenIII'' ''VideoGame/SuikodenIII'' - area effect spells hit in the area of effect, and if your friends happen to be standing right next to your target , then that's just too damn bad for them. Spells that are 'Hit All', however, will still only target foes...
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* In ''{{Spore}}'', you cannot kill or even harm any members of your own species in the Cell and Creature stages.

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* In ''{{Spore}}'', ''VideoGame/{{Spore}}'', you cannot kill or even harm any members of your own species in the Cell and Creature stages.
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* Averted in ''VideoGame/MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].

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* Averted in ''VideoGame/MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].
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** ''VideoGame/CallOfDutyWorldAttWar'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.

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** ''VideoGame/CallOfDutyWorldAttWar'' ''World at War'' plays the trope straight (at least in single player). Especially bad when you can shoot napalm straight through your squad to hit the enemies on the other side... And with one of the Death Cards, you can heal teammates in co-op by shooting them.

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* Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.
* Completely averted in ''VideoGame/ResidentEvil4'' You can kill your EscortMission package in ONE hit by ANYTHING including one knife swipe. And even the merchant. However the ENEMY can't hurt each other AT ALL, even if the person obviously had stabbed his partner in the back. However people with dynamites can still kill the other ganados, and Jj can also shoot his own military.
** Of course, there is the option to turn on friendly fire. [[SarcasmMode Good times will be had by all.]]


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* Completely averted in ''VideoGame/ResidentEvil4'' You can kill your EscortMission package in ONE hit by ANYTHING including one knife swipe. And even the merchant. However the ENEMY can't hurt each other AT ALL, even if the person obviously had stabbed his partner in the back. However people with dynamites can still kill the other ganados, and Jj can also shoot his own military.
** Of course, there is the option to turn on friendly fire. [[SarcasmMode Good times will be had by all.]]
*** Thankfully present in ''VideoGame/ResidentEvil5'', where your bullets and those of your partner can't hurt each other. Its still annoying, though, that your partner will gladly stand right behind you and keep shooting you in the back to get at the enemy in front of you.
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* Averted viciously in ''Podcast/CriticalHit'', are real play DungeonsAndDragons campaign. In accordance with the DungeonsAndDragons tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.

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* Averted viciously in ''Podcast/CriticalHit'', are real play DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' campaign. In accordance with the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' tabletop game example below, a mage has to be very, very careful with the placement of the spells. Being the BigGuy in the party that consists mostly of arcane casters, Torq ends up being set on fire by allies so often that it becomes a RunningGag. But he is far from the only one to be caught in the area of effect spells cast by allies, and every party members experiences it at least once, some by their own spells. [[SquishyWizard Orem]] eventually took a feat that allows him to invoke FriendlyFireproof by giving his spells a penalty to attack rolls against allies (meaning that allies are less likely to be hit by the spell than enemies are), but, as the party quickly discovered, it does not help when the eponimous critical hit is rolled.
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** Averted in the arcade version's bonus stage.
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* In [[VideoGame/KisekiSeries Trails Series]], you can cast offensive [[MagicFromTechnology orbal arts]] or offensive crafts without injuring or even giving your teammates any effect whatsoever despite them being in attack range. Casting tornadoes? only the enemies are lifted upwards. Casting freezing or flood water art that targets the whole field? No problem!
** S-Craft-wise, two examples belong to [[VideoGame/TheLegendOfHeroesTrailsInTheSky Tita's Satellite Beam]] and [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Millium's Galactic Cannon]]. Both can be used without visible property damage around them and no allies are harmed in range. As an added bonus, you can still use Tita's S-Craft [[spoiler:in [[{{Bizarrchitecture}} distorted space]]]].
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None

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* In ''VideoGame/{{Evolve}}'' the hunter's weapons can't damage each other, but certain ones do deal knockback.
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correcting incorrect page reference


* ''VideoGame/Vermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).

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* ''VideoGame/Vermintide'', ''VideoGame/TheEndTimesVermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).
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* ''VideoGame/Vermintide'', which is essentially a Warhammer version of ''VideoGame/Left4Dead'' initially plays this trope straight, then averts it as part of the dramatic gameplay shift between the hard and nightmare difficulty levels, turning on friendly fire for all ranged and area attacks (but not melee attacks).
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* Averted in ''MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].

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* Averted in ''MagicalBattleArena''.''VideoGame/MagicalBattleArena''. Thankfully in some cases, since this meant that there's a chance that [[MultiMookMelee your enemies might accidentally blow their companions up]] trying to get at you, but be very wary if someone like, say... [[{{LightNovel/Slayers}} Lina]] or [[MagicalGirlLyricalNanoha Nanoha]] is your ally. If you hear the [[KamehameHadoken Dragon Slave]] chant or the words "[[CatchPhrase Zenryoku Zenkai]]", that should be your signal to fly [[SphereOfDestruction far away from their target]].
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** There are some combinations of wild Pokémon, such as Zangoose and Seviper or Zobiris and Carbink, that always attack each other instead of the player if they use single-target moves.

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