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* Amusingly, averted in ''Fanfic/HellsisterTrilogy''. ComicBook/{{Supergirl}} just ignores the air friction when she streaks into space, but she makes sure of reducing speed before flying back into Earth in order to avoid to damage the planet's atmosphere.
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It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DeflectorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The latter isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.

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It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DeflectorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The latter isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling cooling, and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.
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* Averted in the [[PixarShorts ''Cars Toon'']] "Moon Mater", which is about [[WesternAnimation/{{Cars}} Mater]] becoming a moon rover as part of a moon mission to rescue an "autonaut" named [[PunnyName Impala XIII]], who was trapped inside a crater on the Moon. On the way back to Earth, Mater (while narrating) actually adds his friend Lightning [=McQueen=] into his story, since [=McQueen=] thinks that Mater is making things up. Lightning [=McQueen=] is portrayed here as a reentry probe, and as he is heading back toward Earth, his body starts to heat up rapidly because of friction, and as a result he start screaming "Ow! Hot! Hot! Hot! Hot! Hot!" before finally landing in the ocean and sighing in relief.

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* Averted in the [[PixarShorts [[WesternAnimation/PixarShorts ''Cars Toon'']] "Moon Mater", which is about [[WesternAnimation/{{Cars}} Mater]] becoming a moon rover as part of a moon mission to rescue an "autonaut" named [[PunnyName Impala XIII]], who was trapped inside a crater on the Moon. On the way back to Earth, Mater (while narrating) actually adds his friend Lightning [=McQueen=] into his story, since [=McQueen=] thinks that Mater is making things up. Lightning [=McQueen=] is portrayed here as a reentry probe, and as he is heading back toward Earth, his body starts to heat up rapidly because of friction, and as a result he start screaming "Ow! Hot! Hot! Hot! Hot! Hot!" before finally landing in the ocean and sighing in relief.

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** Averted (?) In ''Film/StarTrekIntoDarkness'', the ''Enterprise'' is in freefall after the damage the ''Vengeance'' has caused and the ship starts burning up. Sulu even says that, without the shields, they'll burn up - you see panels being torn off as its in freefall. However, the ''Enterprise'' ''doesn't'' burn up - it's heavily ravaged from all the shit it went through, but it's still flyable. Even worse, when the ''Vengeance'' zips pass mere seconds later, it isn't even ''harmed at all''!

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** Averted (?) In ''Film/StarTrekIntoDarkness'', the Zig-zagged in ''Film/StarTrekIntoDarkness''. The ''Enterprise'' is in freefall after the damage the ''Vengeance'' has caused and the ship starts burning up. Sulu even says that, without the shields, they'll burn up - -- you see panels being torn off as its in freefall. However, the ''Enterprise'' ultimately ''doesn't'' burn up - -- it's heavily ravaged from all the shit it went through, but it's still flyable. Even worse, when the ''Vengeance'' zips pass mere seconds later, it isn't even ''harmed at all''!all''!
** Averted in ''Film/StarTrekBeyond''. When the ''Enterprise'' saucer is forced into a minimally controlled entry into a planet's atmosphere, aiming the saucer so it's presenting minimal air resistance, the front of the ship is still charred and it loses a fair amount of hull plating. The drone ships, which are smaller and pursing at full speed, are incinerated.
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** That being said, there has been no case in the entire series of an organic character falling from the upper atmosphere without being in a vehicle designed for it or tapping into the [[RealityWarper reality-warping]] power of the Chaos Emeralds to protect them. It seems ascending is just fine in the Sonic games, but descending is always lethal.

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** That being said, there has been no case in the entire series of an organic character falling from the upper atmosphere to the troposphere without being in a vehicle designed for it or tapping into the [[RealityWarper reality-warping]] power of the Chaos Emeralds to protect them. It seems ascending is just fine in the Sonic games, but descending is always lethal. The endings of ''VideoGame/Sonic3AndKnuckles'' and ''VideoGame/SonicAdvance'' even show the invulnerable, non-breathing Super Sonic and whatever objects he's carrying encounter some atmospheric friction as he's falling back down.
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** That being said, there has been no case in the entire series of an organic character falling from the upper atmosphere without being in a vehicle designed for it or tapping into the [[RealityWarper reality-warping]] power of the Chaos Emeralds to protect them. It seems ascending is just fine in the Sonic games, but descending is always lethal.
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** The Sulaco is a starship, it has enough power and fuel to enter or exit the gravity well at will so it's not limited to orbital velocity. At the time the Cheyenne drops from it, the Sulaco's speed is not stated but it's clearly not so fast that atmospheric entry is a problem for the dropship --in fact, it drops vertically using gravity to accelerate and then fires thrusters to gain additional speed. This clearly implies that the craft was moving significantly slower than orbital velocity, presumably slow enough that atmospheric friction wasn't an issue.
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* ''Franchise/StarTrek''
** Averted in ''Film/StarTrekIIITheSearchForSpock'' as the destroyed ''Enterprise'' streaks through the skies of the Genesis Planet, becoming a spectacular fireball as it does.
** In ''Film/StarTrekGenerations'', when the saucer section of the ''Enterprise''-D is blown into the planet's gravitational pull by the stardrive section's destruction, you can see the front end of the saucer ignite into flames, but once it enters planetside, there's no visible damage on the front. It's implied that the shields saved it from being destroyed. Doesn't save it from being ravaged once it hits the planet itself.
** Averted (?) In ''Film/StarTrekIntoDarkness'', the ''Enterprise'' is in freefall after the damage the ''Vengeance'' has caused and the ship starts burning up. Sulu even says that, without the shields, they'll burn up - you see panels being torn off as its in freefall. However, the ''Enterprise'' ''doesn't'' burn up - it's heavily ravaged from all the shit it went through, but it's still flyable. Even worse, when the ''Vengeance'' zips pass mere seconds later, it isn't even ''harmed at all''!
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*** Interestingly, when Kira sends the Freedom Gundam through the atmosphere as part of his BigDamnHeroes[=/=]HesBack moment, the Freedom nor Kira suffer from this. It's implied that the Phase Shift Armor that runs through the suit was sufficient enough to survive; the Freedom had the advantage of having near-unlimited energy with its N-Jammer Canceller and a clear-minded Kira at the controls, while the first time Kira went catatonic after the Duel destroyed a civilian shuttle he tried to protect and the Strike is battery powered, thus it wasn't sure how long it could survive.
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* In ''Manga/GetterRobo Armageddon'', this is averted as the Getter Team and Shin Getter is thought lost when their attempt to destroy Ganymede is foiled and they're launched back to Earth when their own Stoner Sunshine is reflected back at them. They're unable to reright themselves as they enter the atmosphere and it's feared that they've burnt up. Thankfully, Shin Dragon saves the day.
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** In the ''Series/StarTrekTheNextGeneration'' "The Arsenal of Freedom", this is averted when Geordi uses the friction from atmospheric reentry to expose a cloaked drone harassing the ''Enterprise''.

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** In the ''Series/StarTrekTheNextGeneration'' episode "The Arsenal of Freedom", this is averted when Geordi uses the friction from atmospheric reentry to expose a cloaked drone harassing the ''Enterprise''.
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* ''Franchise/StarTrek'':
** In the ''Series/StarTrekTheNextGeneration'' "The Arsenal of Freedom", this is averted when Geordi uses the friction from atmospheric reentry to expose a cloaked drone harassing the ''Enterprise''.
** In ''Series/StarTrekVoyager'', ''Voyager'' is able to land on planets without this ever being a problem. Averted in the "Equinox" two-parter, when the captain of the ''Equinox'' directs his ship into the atmosphere of a planet, knowing it would tax his shields. ''Voyager'' follows, suffering the same, only they are also being harassed by extra-dimensional aliens constantly assaulting their shields, so Janeway has to give up before the shields fail.
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* Someone falling from very Low Earth Orbit (but relatively stationary in respect to the surface below, so they fall almost straight down) would hit a maximum speed of 800 miles an hour and then begin slowing due to air resistance, a speed that an aircraft or even a spacesuit with modern materials would have no problem dealing with in terms of frictional heating. The main problem with the idea of orbital height skydiving is that it's easy for the friction at such high speeds to induce a spin or tumble which could cause the diver to black out or be injured or killed due to the g-forces involved. Some kind of drogue parachute, however, which could stabilize the skydiver and slow them down slightly, is entirely feasible.
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** ''In Han Solo at Star's End'', the Millennium Falcon uses its shields to offset the heat of entering the atmosphere of Duroon.

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** ''In Han Solo at Star's End'', In ''Literature/HanSoloAtStarsEnd'', the Millennium Falcon uses its shields to offset the heat of entering the atmosphere of Duroon.
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For any spacecraft which travels through the Earth's atmosphere, there's a critical thing which needs to be considered beforehand. Space travel is ''fast'', and hitting the atmosphere at the kind of speed you'd have in orbit will make your spacecraft ''hot.'' Very hot. Atmospheric friction takes the form of a supersonic shockwave as the air can't flow out of the way fast enough and is superheated by tye resuting compression. If you attempt to plow through the air without sufficient shielding, disaster could (and indeed, horrifically, [[http://en.wikipedia.org/wiki/Space_Shuttle_Columbia_disaster did at one point]]) occur.

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For any spacecraft which travels through the Earth's atmosphere, there's a critical thing which needs to be considered beforehand. Space travel is ''fast'', and hitting the atmosphere at the kind of speed you'd have in orbit will make your spacecraft ''hot.'' Very hot. Atmospheric friction takes the form of a supersonic shockwave as the air can't flow out of the way fast enough and is superheated by tye resuting the resulting compression. If you attempt to plow through the air without sufficient shielding, disaster could (and indeed, horrifically, [[http://en.wikipedia.org/wiki/Space_Shuttle_Columbia_disaster did at one point]]) occur.
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For any spacecraft which travels through the Earth's atmosphere, there's a critical thing which needs to be considered beforehand. Space travel is ''fast'', and hitting the atmosphere at the kind of speed you'd have in orbit will make your spacecraft ''hot.'' Very hot [[note]]though despite the trope name, this is not primarily due to friction, but to ram pressure: the compression of air in front of the spacecraft as the spacecraft plows through[[/note]]. If you attempt to plow through the air without sufficient shielding, disaster could (and indeed, horrifically, [[http://en.wikipedia.org/wiki/Space_Shuttle_Columbia_disaster did at one point]]) occur.

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For any spacecraft which travels through the Earth's atmosphere, there's a critical thing which needs to be considered beforehand. Space travel is ''fast'', and hitting the atmosphere at the kind of speed you'd have in orbit will make your spacecraft ''hot.'' Very hot [[note]]though despite hot. Atmospheric friction takes the trope name, this is not primarily due to friction, but to ram pressure: form of a supersonic shockwave as the compression of air in front can't flow out of the spacecraft as the spacecraft plows through[[/note]].way fast enough and is superheated by tye resuting compression. If you attempt to plow through the air without sufficient shielding, disaster could (and indeed, horrifically, [[http://en.wikipedia.org/wiki/Space_Shuttle_Columbia_disaster did at one point]]) occur.
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** In the pilot, we see a Reaver ship maneuvering to present its presumably better-shielded side to atmo, and the ship being surrounded by white-hot plasma. {{ShownTheirWork}}, indeed.

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** In the pilot, we see a Reaver ship maneuvering to present its presumably better-shielded side to atmo, and the ship being surrounded by white-hot plasma. {{ShownTheirWork}}, ShownTheirWork, indeed.
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** During the very first X-Wing book, Corron actually uses a planet's atmosphere to damage a TIE fighter by luring it close enough to the planet during a dogfight to cause reentry heat to begin building up.

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** During the very first X-Wing book, Corron Corran actually uses a planet's atmosphere to damage a TIE fighter by luring it close enough to the planet during a dogfight to cause reentry heat to begin building up.
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It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DeflectorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The later isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.

to:

It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DeflectorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The later latter isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.
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corrected typo that resulted in a bad link


It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DefelctorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The later isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.

to:

It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used (DefelctorShields (DeflectorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The later isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.
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None


It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used, or the ship simply slows down before reentry to avoid burning up. The later isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.

to:

It's fairly common for fiction to ignore this little inconvenient fact, because it means characters and impractically designed spaceships can get onto (or off) a planet without burning up. It simply doesn't include an atmosphere. In some cases, AppliedPhlebotinum is used, used (DefelctorShields are a common method for sufficiently advanced sci-fi cultures; shields that can block a nuclear weapon can usually also handle reentry), or the ship simply slows down before reentry to avoid burning up. The later isn't necessarily too unrealistic for a ship which is using nuclear engines, or otherwise doesn't need to worry about fuel (or balancing fuel consumption with arrival time). If you have enough energy, cooling and propellant (the latter two are still needed until the air itself becomes dense enough to be useful), you can move as slowly as you want, but "enough" here is ''really big''. The issue for all current orbital spacecraft is that they need to use most of their fuel to lift fuel (not crew or payload) to the altitude where it will be burned, and a ship that used its engines to slow down would be much more expensive since it'd have to carry '''even more''' fuel.
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** Hikaru's VF-1 get's quite hot and beat-up during its re-entry during the climactic battle.
** While it does generate a lot of heat the YF-19 shows just how far craft have come in ''Anime/{{Macross Plus}}'' since it not only makes a safe re-entry but it does so completely unpowered and spinning uncontrollably while trying to avoid the orbital defence satellites.
** Also comes up in the final battle of ''Anime/MacrossFrontier: [[TheMovie Sayonara no Tsubasa]]'' when its commented that the Macross Quarter will burn up if they enter the atmosphere at full speed. So they make sure to get behind a large piece of debris to use as a heat shield. [[CrazyAwesome Then they proceed to]] ''[[SkySurfing sky surf it]].''

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** Hikaru's VF-1 get's gets quite hot and beat-up during its re-entry during the climactic battle.
battle of ''Anime/SuperDimensionFortressMacross''.
** While it its re-entry does generate a lot of heat heat, the YF-19 shows just how far craft have come in by the time of ''Anime/{{Macross Plus}}'' Plus}}'', since it not only makes a safe re-entry but it does so completely unpowered and spinning uncontrollably while trying to avoid the orbital defence defense satellites.
** Also comes up in the final battle of ''Anime/MacrossFrontier: [[TheMovie Sayonara no Tsubasa]]'' when its it's commented that the Macross Quarter will burn up if they enter the atmosphere at full speed. So they make sure to get behind a large piece of debris to use as a heat shield. [[CrazyAwesome Then Which they proceed to]] ''[[SkySurfing sky surf it]].''surf]]''.
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** In the first episode of ''Anime/MobileSuitGundamWing'', Heero's Wing Gundam is shown undergoing re-entry heating while approaching Earth. It would make sense that the Gundams built for Operation Meteor would be made to withstand such heating since they were built on the space colonies for the purpose of going to Earth.

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** In the first episode of ''Anime/MobileSuitGundamWing'', Heero's Wing Gundam is shown undergoing re-entry heating while approaching Earth. It would make sense that the Gundams built for Operation Meteor would be made to withstand such heating since they were built on the space colonies for the purpose of going to Earth. Also, it was equipped with an outer shell that disguises it as a space shuttle, adding an extra layer of protection.
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rm "of course" — probably not as well known as whoever wrote this thinks it is


** Contrary to popular belief, Friction contributes a relatively little amount of heat to reentry. The majority of the heat generated is actually from atmospheric compression, the spacecraft is moving so fast that the air in front of it can't get out of the way fast enough, so it gets squeezed, and when you squeeze a gas, you increase its temperature. Of course, most spacecraft do this ''on purpose'', as it's the easiest and cheapest way to slow the craft down enough that it doesn't [[NotTheFallThatKillsYou vaporize on contact with the surface of the planet]].

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** Contrary to popular belief, Friction contributes a relatively little amount of heat to reentry. The majority of the heat generated is actually from atmospheric compression, the spacecraft is moving so fast that the air in front of it can't get out of the way fast enough, so it gets squeezed, and when you squeeze a gas, you increase its temperature. Of course, most Most spacecraft do this ''on purpose'', as it's the easiest and cheapest way to slow the craft down enough that it doesn't [[NotTheFallThatKillsYou vaporize on contact with the surface of the planet]].
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** In ''MobileSuitGundamSEEDAstray'', Lowe and the Red Frame ends up facing this problem when a fight with the Gold Frame sends him hurtling into the gravity well of Earth. His Junk Guild buddies, however, use their ship and the massive amount of junk they gathered as a shield to grab Lowe and ride it out to Earth. They wreck their ship in the process, though.

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** In ''MobileSuitGundamSEEDAstray'', ''Manga/MobileSuitGundamSEEDAstray'', Lowe and the Red Frame ends up facing this problem when a fight with the Gold Frame sends him hurtling into the gravity well of Earth. His Junk Guild buddies, however, use their ship and the massive amount of junk they gathered as a shield to grab Lowe and ride it out to Earth. They wreck their ship in the process, though.
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* Fully {{Averted| Trope}} in ''VideoGame/KerbalSpaceProgram'' as of version 1.0, which adds heating to the previously present slowdown effects of drag, necessitating heat shields to prevent burning up on re-entry. Note that the same effects can be achieved by ''any'' high-speed atmospheric travel, not just re-entry.

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* Fully {{Averted| Trope}} in ''VideoGame/KerbalSpaceProgram'' as of version 1.0, which adds heating to the previously present slowdown effects of drag, necessitating heat shields to prevent burning up on re-entry. Note that the same effects can be achieved by ''any'' high-speed atmospheric travel, not just re-entry. As with everything, the effects of re-entry is downplayed in the game: as long as you have a heat shield, it's safe to re-enter the atmosphere (unless you re-enter so steep that you can't slow down enough to be safe to deploy the parachutes until you hit the ground), even if you are somewhat off-angle.
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** In the first episode of ''Anime/MobileSuitGundamWing'', Heero's Wing Gundam is shown undergoing re-entry heating while approaching Earth. It would make sense that the Gundams built for Operation Meteor would be made to withstand such heating since they were built on the space colonies for the purpose of going to Earth.
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None

Added DiffLines:

** Contrary to popular belief, Friction contributes a relatively little amount of heat to reentry. The majority of the heat generated is actually from atmospheric compression, the spacecraft is moving so fast that the air in front of it can't get out of the way fast enough, so it gets squeezed, and when you squeeze a gas, you increase its temperature. Of course, most spacecraft do this ''on purpose'', as it's the easiest and cheapest way to slow the craft down enough that it doesn't [[NotTheFallThatKillsYou vaporize on contact with the surface of the planet]].
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** Other parts of the SWEU, including some books in the same series, use the friction of atmospheric reentry in various ways. Attaching extra hulls to burn up during the descent lets a squadron of X-Wings disguise itself as part of a meteorite shower, letting them infiltrate a hostile world. In the NewJediOrder, the Wraiths have developed single-person reentry pods with ablation shielding for basically the same purpose.

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** Other parts of the SWEU, including some books in the same series, use the friction of atmospheric reentry in various ways. Attaching extra hulls to burn up during the descent lets a squadron of X-Wings disguise itself as part of a meteorite shower, letting them infiltrate a hostile world. In the NewJediOrder, Literature/NewJediOrder, the Wraiths have developed single-person reentry pods with ablation shielding for basically the same purpose.

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