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* In ''Film/{{Spellbound}}'' the climax is a POV shot of the villain aiming a gun at Dr. Peterson [[spoiler:then shooting himself after she [[TalkingTheMonsterToDeath convinces him that he can't get away with it]].]] Because the optics of the day couldn't allow both the gun and Dr. Peterson to be in focus, the gun was a large prop attached to the camera, making it a sort of inversion of the usual forced perspective shot.
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* In ''Film/{{Spellbound}}'' ''Film/{{Spellbound|1945}}'' the climax is a POV shot of the villain aiming a gun at Dr. Peterson [[spoiler:then shooting himself after she [[TalkingTheMonsterToDeath convinces him that he can't get away with it]].]] Because the optics of the day couldn't allow both the gun and Dr. Peterson to be in focus, the gun was a large prop attached to the camera, making it a sort of inversion of the usual forced perspective shot.
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* * That's how kiddie-show host "Pinhead Pierre" appears to have a head "about the size and shape of a pear": he wears a ridiculously oversized suit and big flesh-colored gloves on-camera. Occasionally he's seen out of character in crowd scenes, and his noggin is perfectly proportional to the rest of him.
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* * That's how kiddie-show host "Pinhead Pierre" appears to have a head "about the size and shape of a pear": he wears a ridiculously oversized suit and big flesh-colored gloves on-camera. Occasionally he's seen out of character in crowd scenes, and his noggin is perfectly proportional to the rest of him.
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Duplicate example
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* Used on the ''Film/HarryPotter'' movies for Hagrid.
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In the pre-[=CGI=] days, this was one of the most commonly-used techniques to make sets appear larger than they actually were. This can be augmented by placing children or "[[LittlePeopleAreSurreal little people]]" into the miniature background so that they look like they're full-size adults, although this only works if they are seen from a distance.
The only real complicated part of this is focus. You need a camera lens that will focus on both long and short distances at the same time, or one or the other will end up blurry. (See DepthOfField.)
The only real complicated part of this is focus. You need a camera lens that will focus on both long and short distances at the same time, or one or the other will end up blurry. (See DepthOfField.)
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In the pre-[=CGI=] days, this was one of the most commonly-used commonly used techniques to make sets appear larger than they actually were. This can be augmented by placing children or "[[LittlePeopleAreSurreal little people]]" into the miniature background so that they look like they're full-size adults, although this only works if they are seen from a distance.
The onlyreal really complicated part of this is focus. You need a camera lens that will focus on both long and short distances at the same time, or one or the other will end up blurry. (See DepthOfField.DepthOfField, the span of distance along the shot axis in which objects will be in focus.)
The only
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!!Examples
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* ''Film/NightOfTheLepus'', instead of using models like ''Film/{{Them}}'' or green screens like ''Film/{{Tarantula}}'', opted to film normal rabbits running around tiny model villages in slow motion to simulate a giant rabbit rampage. Unfortunately this did nothing to make them look any less adorable.
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** The ''Rings'' movies also pioneered ''moving'' forced perspective. Normally, FP only works if the camera doesn't move. By having parts of the set and either the "big" or "small" actors on tracks, moving in synch with the camera, the creators were able to eliminate this limitation.
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** The ''Rings'' movies also pioneered ''moving'' forced perspective. Normally, FP only works if the camera doesn't move. By having parts of the set and either the "big" or "small" actors on tracks, moving in synch sync with the camera, the creators were able to eliminate this limitation.
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-->-- ''WesternAnimation/FamilyGuy'', "And Then There Were Fewer"
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-->-- ''WesternAnimation/FamilyGuy'', "And "[[Recap/FamilyGuyS9E1AndThenThereWereFewer And Then There Were Fewer"
Fewer]]"
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Compare DepthDeception (when this happens in-story for comedic effect), PerspectiveMagic, VertigoEffect. See also {{Prop}}.
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Compare DepthDeception (when this happens in-story for comedic effect), PerspectiveMagic, VertigoEffect. See also {{Prop}}.
{{Prop}}. SubTrope of InCameraEffects.