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* Mostly averted in {{Series/Merlin}}. Duels sometimes include this, but most often they just go for the kill and sword fights are over quickly. Even the Arthur vs Mordred swordfight of legend takes all of ten seconds. Arthur parries, hesitates to catch his breath, and Mordred runs him through.

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* Mostly averted in {{Series/Merlin}}.''{{Series/Merlin}}''. Duels sometimes include this, but most often they just go for the kill and sword fights are over quickly. Even the Arthur vs vs. Mordred swordfight of legend takes all of ten seconds. Arthur parries, hesitates to catch his breath, and Mordred runs him through.



[[folder:Pinball]]
* ''Pinball/BlackRose'' shows two men doing this on the DMD when the ball hits the pop bumpers.
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* Crops up on occasion in Wrestling, where the wrestlers will do this, usually with steel chairs or [[strike:kendo sticks]] Shinai. Professional Wrestling in general could be considered a form of Flynning, but with amateur wrestling and martial arts instead of swords.

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* Crops up on occasion in Wrestling, where the wrestlers will do this, usually with steel chairs or [[strike:kendo sticks]] Shinai. Professional Wrestling in general could be considered a form of Flynning, but with amateur wrestling and martial arts instead of swords.
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[[folder:Theatre]]
* The stick-fight between John Adams and John Dickinson in ''Theatre/SeventeenSeventySix'' is quite Flynny. Especially in the film version--Daniels clearly goes for Madden's stick, which Madden has already raised over his head. The shouting, grappling, and overturned desk distracts from it, though.
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Sid Meier\'s Pirates!

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* In the modern remake of ''[[VideoGame/SidMeiersPirates Sid Meier's Pirates!]]'', some characters in the background will do this during swordfights. The two main participants will also briefly do this when both characters go for a thrust at the same time.
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* Though ''KamenRiderFaiz''- being a ''Kamen Rider'' series- has its share of {{Flynning}}, it's notably subverted during a fencing duel between main character Takumi (minimum experience with swordplay) and [[TheRival rival]] Masato (president of the university fencing club). Takumi's offense consists of wildly aggressive {{Flynning}} which is expertly parried by Masato, who retaliates with a single, point-winning riposte. This happens three times in a row.

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* Though ''KamenRiderFaiz''- ''Series/KamenRiderFaiz''- being a ''Kamen Rider'' series- has its share of {{Flynning}}, it's notably subverted during a fencing duel between main character Takumi (minimum experience with swordplay) and [[TheRival rival]] Masato (president of the university fencing club). Takumi's offense consists of wildly aggressive {{Flynning}} which is expertly parried by Masato, who retaliates with a single, point-winning riposte. This happens three times in a row.
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* There is an episode in ''VideoGame/FinalFantasyIX'', where a fighting scene is played on stage. Since the hero pretends to be an actor, a mini-game is presented where you have to respond with parry high to threaten high et cetera. Your performance is then rated by the audience. No matter how badly you do, you're given a chance to improve your score.

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* There is an episode in ''VideoGame/FinalFantasyIX'', where a fighting scene is played on stage. Since the hero pretends to be an actor, a mini-game is presented where you have to respond with parry high to threaten high et cetera. Your performance is then rated by the audience. No matter how badly you do, you're given a chance to improve your score. Depending on your score, you're given gil, and also an item by Queen Brahne if you talk to her as Steiner later. If you can manage to impress all one hundred nobles and Queen Brahne, then she will grant a Moonstone, one of only four available in the game. This is extremely challenging, however, and not really worth it unless you're the type that has to do absolutely everything, as the Moonstone really isn't needed for much. Furthermore, in order to get a perfect score, you're pretty much required to retry, as it's only in latter tries that the more dazzling moves that are likely to truly impress the audience become available with frequency.
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* In the realm of knifeplay, most First Person Shooters do knife play quite improperly with the back slash which will result in a quick counterattack and subsequent death.

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* In the realm of knifeplay, most First Person Shooters do knife play it quite improperly with the back slash which will result in a quick counterattack and subsequent death.
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* In the realm of knifeplay, Most First Person Shooters do knife play quite improperly with the back slash which will result in a quick counterattack and subsequent death.

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* In the realm of knifeplay, Most most First Person Shooters do knife play quite improperly with the back slash which will result in a quick counterattack and subsequent death.
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* In the realm of knifeplay, Most First Person Shooters does knife play quite improperly with the back slash which will result in a quick counterattack and subsequent death.
* Speaking of knifeplay, MetalGearSolid4's second fight between Raiden and Vamp has the two characters sending sparks through the air as they repeatedly block and parry eachother's knives. Of course, actually getting two knives to collide real life even once would be difficult even if it was choreographed, and downright impossible (not to mention stupid and pointless) in a real fight. For all their effort, they may as well have aimed for their target's ''body'' and not their weapon.

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* In the realm of knifeplay, Most First Person Shooters does do knife play quite improperly with the back slash which will result in a quick counterattack and subsequent death.
* Speaking of knifeplay, MetalGearSolid4's ''MetalGearSolid4'''s second fight between Raiden and Vamp has the two characters sending sparks through the air as they repeatedly block and parry eachother's each other's knives. Of course, actually getting two knives to collide real life even once would be difficult even if it was choreographed, and downright impossible (not to mention stupid and pointless) in a real fight. For all their effort, they may as well have aimed for their target's ''body'' and not their weapon.
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* An example of the edge on edge part comes as an aversion and justified trope in VisualNovel/FateStayNight. Assassin and Saber are fighting, and Assassin always parries because his sword can't take the kind of abuse real blocking would require. Saber, on the other hand, has a magic sword and doesn't have to worry about such things, so she gets annoyed at his refusal to match her in a contest of pure power. [[spoiler:Eventually, he does block an attack, and ends up losing the fight because it bent his sword and ruined his technique.]]

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* An example of the edge on edge part comes as an aversion and justified trope in VisualNovel/FateStayNight.''VisualNovel/FateStayNight''. Assassin and Saber are fighting, and Assassin always parries because his sword can't take the kind of abuse real blocking would require. Saber, on the other hand, has a magic sword and doesn't have to worry about such things, so she gets annoyed at his refusal to match her in a contest of pure power. [[spoiler:Eventually, he does block an attack, and ends up losing the fight because it bent his sword and ruined his technique.]]
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* The Franchise/AssassinsCreed games feature a double-whammy aversion of both this trope and ArmorIsUseless.
* Can be attempted in the SoulSeries, but will usually result in having your weapons break (''Soul Edge'') or being blown back by the force of inertia (the ''Calibur'' games.) Though a particularly long Guard Impact chain can look rather like Flynning.

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* The Franchise/AssassinsCreed ''Franchise/AssassinsCreed'' games feature a double-whammy aversion of both this trope and ArmorIsUseless.
* Can be attempted in the SoulSeries, ''SoulSeries'', but will usually result in having your weapons break (''Soul Edge'') or being blown back by the force of inertia (the ''Calibur'' games.) Though a particularly long Guard Impact chain can look rather like Flynning.
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* ''TabletopGame/RoleMaster'', ''Spacemaster Privateer'' campaign setting. The Swashbuckling skill allows the user to perform elaborate maneuvers with his melee weapon, including flourishes and feats of weapon control (such as recovering a dropped weapon).
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** This was used intentionally during Kira and Athrun's brief duel during ''Gundam Seed Destiny''. Since they were friends and only wanted to convince the other to leave the battlefield and let the their respective forces deal with the problem, their battle consisted entirely of firing warning shots at each other and beam sword Flynning while telling the other to return to their ship. Eventually though Kira gets too agitated about the situation and instead of parrying dodges and slashes for real taking Athrun's Gundam's head off and forcing him to retreat much to Athrun's shock.

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** This was used intentionally during Kira and Athrun's brief duel during ''Gundam Seed Destiny''. Since they were friends and only wanted to convince the other to leave the battlefield and let the their respective forces deal with the problem, their battle consisted entirely of firing warning shots at each other and beam sword Flynning while telling the other to return to their ship. Eventually though Kira gets too agitated about the situation and loses his patience and, instead of parrying parrying, dodges and slashes for real taking real, which results in Athrun's Gundam's head off and forcing him to retreat much to Athrun's shock.Gundam getting completely dismantled in the space of a few seconds (though without killing Athrun, this is [[TechnicalPacifist Kira we're talking about]]).
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Standard capitalization.


The other primary variety of unrealistic fencing (more popular in the far east and modern works) is a preposterously overactive offense, typically consisting of spin and flips that would leave the back wide open combined with absurdly overshot slashes and swipes that would invite a quick lethal interruption.

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The other primary variety of unrealistic fencing (more popular in the far east Far East and modern works) is a preposterously overactive offense, typically consisting of spin and flips that would leave the back wide open combined with absurdly overshot slashes and swipes that would invite a quick lethal interruption.
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* {{Discussed|Trope}} at the end of the JohnRitter comedy ''StayTuned'' when Ritter's character becomes a Fencing instructor whose student tries a [[AwesomeButImpractical fancy behind-the-back turn-and-block move]] that she saw on TV. [[HypocriticalHumor Followed by him trying out the pose after his student leaves.]]

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* Mostly averted in ''KingdomOfHeaven'', where some effort was made to present the use of weaponry at least somewhat correctly. Although not perfectly done, the guards Balian is taught are similar to those of the historical Italian school of longsword fencing, and the use of half-swording and striking with the hilt is featured rather prominently.



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* Mostly averted in ''KingdomOfHeaven'', where some effort was made to present the use of weaponry at least somewhat correctly. Although not perfectly done, the guards Balian is taught are similar to those of the historical Italian school of longsword fencing, and the use of half-swording and striking with the hilt is featured rather prominently.


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* Mostly averted in ''KingdomOfHeaven'', where some effort was made to present the use of weaponry at least somewhat correctly. Although not perfectly done, the guards Balian is taught are similar to those of the historical Italian school of longsword fencing, and the use of half-swording and striking with the hilt is featured rather prominently.

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* Averted in 'RobinAndMarian', which shared the same director and fight choreographer as Film/TheThreeMusketeers1973. The sword fights look slow, rough and bloody. By the end of their climatic DuelToTheDeath, Robin and the Sheriff are so exhausted that they can barely stand.




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Redundant repetition - the two films were filmed as one piece and then cut into two for release


* Averted in ''Film/TheThreeMusketeers1973'': Not only was the swordplay highly realistic (with moves like grabbing the opponent's blade, and hitting them with one's cloak), but all the stars were trained swordsmen. ChristopherLee admitted in an interview that he had to remind OliverReed during one of their fights that he wasn't really trying to kill him. It didn't help that the swords they used weren't foils.
** A scene in the comic JonSableFreelance had movie stuntman "Sonny" Pratt tell Johnny Carson that "Oliver Reed fights like it's for ''keeps''."#
* A fight scene from the film's sequel, ''The Four Musketeers'' featuring similar aversions. And the [[http://www.youtube.com/watch?v=G9uGy3LlNeI climactic duel]]. This fight features a parrying dagger, the use of the sword as a mace, realistic speed, brawling and grappling, and both combatants getting tired.

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* Averted in ''Film/TheThreeMusketeers1973'': ''Film/TheThreeMusketeers1973'' and its sequel, 'The Four Musketeers': Not only was the swordplay highly realistic (with moves like grabbing the opponent's blade, and hitting them with one's cloak), but all the stars were trained swordsmen. ChristopherLee admitted in an interview that he had to remind OliverReed during one of their fights that he wasn't really trying to kill him. It didn't help that the swords they used weren't foils.
** A scene in the comic JonSableFreelance had movie stuntman "Sonny" Pratt tell Johnny Carson that "Oliver Reed fights like it's for ''keeps''."#
* A fight scene from the film's sequel, ''The Four Musketeers'' featuring similar aversions. And the [[http://www.youtube.com/watch?v=G9uGy3LlNeI climactic duel]]. This fight features a parrying dagger, the use of the sword as a mace, realistic speed, brawling and grappling, and both combatants getting tired.
"
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** In ''[[FireEmblemElibe Blazing Sword]]'', Eliwood's critical animation has him hold up his rapier specifically for AudibleSharpness, swooshes it around before stabbing, and then do a backflip.
** ''[[FireEmblemTheSacredStones Sacred Stones]]'' has Eirika avert this; both Eirika's normal and critical animations are quite straightforward until she promotes (and even then she keeps it to a single spin). Her ''brother'', on the other hand, Flynns with a spear in his critical.

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** In ''[[FireEmblemElibe ''[[VideoGame/FireEmblemElibe Blazing Sword]]'', Eliwood's critical animation has him hold up his rapier specifically for AudibleSharpness, swooshes it around before stabbing, and then do a backflip.
** ''[[FireEmblemTheSacredStones ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' has Eirika avert this; both Eirika's normal and critical animations are quite straightforward until she promotes (and even then she keeps it to a single spin). Her ''brother'', on the other hand, Flynns with a spear in his critical.
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Justifying edit.


* The lightsaber battles from the original ''StarWars'' trilogy (dubbed "budget kendo" in some circles). The prequels' battles are [[http://www.youtube.com/watch?v=J0mUVY9fLlw the same thing]] but faster [[EverythingsBetterWithSpinning (and spinnier)]], although both can be {{Handwave}}d that since the movies take place ALongTimeAgoInAGalaxyFarFarAway, they would probably have developed their own sword fighting styles that depended more on using the Force.

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* The lightsaber battles from the original ''StarWars'' trilogy (dubbed "budget kendo" in some circles). The prequels' battles are [[http://www.youtube.com/watch?v=J0mUVY9fLlw the same thing]] but faster [[EverythingsBetterWithSpinning (and spinnier)]], although both can be {{Handwave}}d that since the movies take place ALongTimeAgoInAGalaxyFarFarAway, they would probably have developed their own sword fighting styles that depended more on using the Force.spinnier.)]]
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* The sword fight between Percy and Paul at the end of TheScarletPimpernell is almost entirely this trope, though it is clear from the beginning that Percy, the clearly superior combatant, is just messing with Paul. Eventually he tires of it and ends the fight.[[GetItOverWith He doesn't strike the killing blow, though.]]
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** It's pretty obvious that Captain Hook is Flynning on purpose in his fight with Emma in season two. He is, after all, a pirate with over three hundred years experience, and it is only the second time Emma has ever tried to use a sword in a fight. Judging by his taunts and absurdly embellished movements, he never had any intention of killing her--it's even arguable that [[FridgeBrilliance he let her knock him out because he already knew he had another way to make it to Storybrooke and his intended vengeance.]]

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* Played straight, [[AvertedTrope averted]] and [[JustifiedTrope justified]] in ''La Seine no Hoshi'': French soldiers usually go for the body (and the eponymous heroine got her ass handed to her in her first real fight specifically because the commander of the French Guards had the habit of alternating between lethal attacks at the heart and mobility kills on the leg, catching her flat-footed when he suddenly used the latter), but the Black Tulip alternates between playing it straight to disarm his foe and going for the kill, and the Star of the Seine, [[CharlesAtlasSuperpower being strong enough to wield an heavy sidesword like a rapier]], usually goes for the enemy's sword in the attempt to numb the sword hand, thus making him drop it (most of the times) or even ''breaking it in two'' (the one time she fought a foe strong enough to not have the sword hand go numb but wielded a decorative rapier), and has no problems going for the kill whenever pissed or otherwise motivated (see her final duel with the commander of the French Guards: until then she had gone for trying to disarm, but as soon as she was unmasked she eschewed her usual tactics and tried to stab him until she succeeded).
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* Most of the swordfighting in the TV miniseries ''[[AsianSaga Shogun]]'' was Flynning. It's especially obvious when they show a scene of someone cutting someone else's head off, they'll zoom in to show just the sword wielder, and the trajectory of his blade will be no where near where the other man's neck was.

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* Most of the swordfighting in the TV miniseries ''[[AsianSaga ''[[Literature/AsianSaga Shogun]]'' was Flynning. It's especially obvious when they show a scene of someone cutting someone else's head off, they'll zoom in to show just the sword wielder, and the trajectory of his blade will be no where near where the other man's neck was.
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* Somewhat averted in the Star Wars-inspired lightsaber duel in "RyanVsDorkman 2." Though there is some flynning, the choreography is especially well-done and the two fighters actually seem to be trying to hit each other instead of just clanging swords. They also put some importance on showing just how dangerous the lightsabers are. One of the best moments is when one character has another's lightsaber pinned against a wall and the 2nd character grabs the other guy's head and tries to push it into the sabers. See the fight [[http://www.youtube.com/watch?v=RATMJ8JH1qo here]].

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* Somewhat averted in the Star Wars-inspired lightsaber duel in "RyanVsDorkman 2." ''RFilm/RyanVsDorkman 2''. Though there is some flynning, the choreography is especially well-done and the two fighters actually seem to be trying to hit each other instead of just clanging swords. They also put some importance on showing just how dangerous the lightsabers are. One of the best moments is when one character has another's lightsaber pinned against a wall and the 2nd character grabs the other guy's head and tries to push it into the sabers. See the fight [[http://www.youtube.com/watch?v=RATMJ8JH1qo here]].
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* Somewhat averted in the Star Wars-inspired lightsaber duel in "Ryan vs Dorkman 2." Though there is some flynning, the choreography is especially well-done and the two fighters actually seem to be trying to hit each other instead of just clanging swords. They also put some importance on showing just how dangerous the lightsabers are. One of the best moments is when one character has another's lightsaber pinned against a wall and the 2nd character grabs the other guy's head and tries to push it into the sabers. See the fight [[http://www.youtube.com/watch?v=RATMJ8JH1qo here]].

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* Somewhat averted in the Star Wars-inspired lightsaber duel in "Ryan vs Dorkman "RyanVsDorkman 2." Though there is some flynning, the choreography is especially well-done and the two fighters actually seem to be trying to hit each other instead of just clanging swords. They also put some importance on showing just how dangerous the lightsabers are. One of the best moments is when one character has another's lightsaber pinned against a wall and the 2nd character grabs the other guy's head and tries to push it into the sabers. See the fight [[http://www.youtube.com/watch?v=RATMJ8JH1qo here]].



** Although there ''are'' shades of TruthInTelevision here, as in very, ''very'', rare cases, two experienced and skilled fencers will have a phenomenon similar to this, usually to show off how much better than everyone else they are as a psychological attack(or for shits when they are bored), using advanced moves such as the seldom used "prime"(first) parry (instead of the more practical and efficient "quatre"(fourth)), which is when you point your blade vertically downward, holding your arm roughly at mouth level across your body so the blade is on your off hand side; or the [[AwesomeButImpractical incredibly impractical(and risky) yet oh so awesome]] stunt wherein instead of dodging you actually crouch so far your go ''under'' your opponents thrust and strike up from that position.

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** Although there ''are'' shades of TruthInTelevision here, as in very, ''very'', rare cases, two experienced and skilled fencers will have a phenomenon similar to this, usually to show off how much better than everyone else they are as a psychological attack(or attack (or for shits when they are bored), using advanced moves such as the seldom used "prime"(first) "prime" (first) parry (instead of the more practical and efficient "quatre"(fourth)), "quatre" (fourth)), which is when you point your blade vertically downward, holding your arm roughly at mouth level across your body so the blade is on your off hand side; or the [[AwesomeButImpractical incredibly impractical(and impractical (and risky) yet oh so awesome]] stunt wherein instead of dodging you actually crouch so far your go ''under'' your opponents thrust and strike up from that position.
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* The lightsaber battles from the original ''StarWars'' trilogy (dubbed "budget kendo" in some circles). The prequels' battles are the same thing but faster [[EverythingsBetterWithSpinning (and spinnier)]], although both can be {{Handwave}}d that since the movies take place ALongTimeAgoInAGalaxyFarFarAway, they would probably have developed their own sword fighting styles that depended more on using the Force.

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* The lightsaber battles from the original ''StarWars'' trilogy (dubbed "budget kendo" in some circles). The prequels' battles are [[http://www.youtube.com/watch?v=J0mUVY9fLlw the same thing thing]] but faster [[EverythingsBetterWithSpinning (and spinnier)]], although both can be {{Handwave}}d that since the movies take place ALongTimeAgoInAGalaxyFarFarAway, they would probably have developed their own sword fighting styles that depended more on using the Force.
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* In the LooneyTunes cartoon, ''TheScarletPumpernickel'', DaffyDuck plays the Flynn-type swashbuckler. Near the end, he engages in this kind of sword duel with Sylvester the Cat, who plays a Rathbone-type villain.

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* In the LooneyTunes WesternAnimation/LooneyTunes cartoon, ''TheScarletPumpernickel'', DaffyDuck ''WesternAnimation/TheScarletPumpernickel'', WesternAnimation/DaffyDuck plays the Flynn-type swashbuckler. Near the end, he engages in this kind of sword duel with Sylvester the Cat, who plays a Rathbone-type villain.
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* Exception: Unlike modern performers, many actors from the GoldenAgeOfHollywood, such as Basil Rathbone and Tyrone Power, were actually champion swordsmen in RealLife. Combined with a very active fencing scene in Hollywood at the time, this led to superb fights in films where all of the male leads knew what they were doing. One such fight between Rathbone and Power can be seen [[http://www.youtube.com/watch?v=3VTyPWvyAF8 here]].

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* Exception: Unlike modern performers, many actors from the GoldenAgeOfHollywood, such as Basil Rathbone and Tyrone Power, were actually champion swordsmen in RealLife. Combined with a very active fencing scene in Hollywood at the time, this led to superb fights in films where all of the male leads knew what they were doing. One such fight between Rathbone and Power can be seen [[http://www.youtube.com/watch?v=3VTyPWvyAF8 com/watch?v=lMcTKNDB2TM#t=1h17m08s here]].



--->'''Morgan''': Very pretty, Mr. Shaw.
--->'''William''': Thank you, ma'am. I had the good fortune of studying with a grand master in Vienna!
--->'''Morgan''': Now stop fiddling, and kill the man!
--->'''William''': Kill him? Bless me, we never got to that!
--->''*Morgan grabs William's arm and thrusts it forward, sending William's sword through the chest of the enemy mook.*''
--->'''William''': I see.

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--->'''Morgan''': -->'''Morgan''': Very pretty, Mr. Shaw.
--->'''William''': -->'''William''': Thank you, ma'am. I had the good fortune of studying with a grand master in Vienna!
--->'''Morgan''': -->'''Morgan''': Now stop fiddling, and kill the man!
--->'''William''': -->'''William''': Kill him? Bless me, we never got to that!
--->''*Morgan -->''*Morgan grabs William's arm and thrusts it forward, sending William's sword through the chest of the enemy mook.*''
--->'''William''': -->'''William''': I see.
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* Inverted in most weapon-based {{Fighting Game}}s. Instead, thanks to the magic of HitPoints (well, in most cases), characters tend to survive some [[OnlyAFleshWound grievous blows]] every round. Sword collisions, while generally possible, don't happen too often; in the cases they ''do'', the things that happen vary from game to game, or even from instance to instance, though it?s never Flynning.

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* Inverted in most weapon-based {{Fighting Game}}s. Instead, thanks to the magic of HitPoints (well, in most cases), characters tend to survive some [[OnlyAFleshWound grievous blows]] every round. Sword collisions, while generally possible, don't happen too often; in the cases they ''do'', the things that happen vary from game to game, or even from instance to instance, though it?s it's never Flynning.
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Not as common as it used to be, but the pseudo-ninja style whirling blades, often one on each hand, sometimes even by ROMANS, is ( if anything ) even MORE absurd

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Not as common as it used to be, but the pseudo-ninja style whirling blades, often one on each hand, sometimes even by ROMANS, ''Romans,'' is ( if anything ) (if anything) even MORE absurd
''more'' absurd.

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