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[[folder:WebAnimation]]
* ''WebAnimation/ElementsOfJustice'' has a more justifiable version of this trope in the first mystery case: at the crime scene for a murder, a trail of footprints are revealed to have been made by someone who had touched fluorescent paint.
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* Footprints and handprints of the culprit appear this way in the ''Detective Barbie'' games when using the magnifying glass.
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* In Creator/HarryTurtledove's ''Literature/DarknessSeries'' an IneptMage trying to hide his squad's tracks in the snow instead makes them glow in the dark.
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* ''Videogame/TwilightPrincess'' uses a floating colored fog of scent which you track using your wolf's senses. It also prevents you from taking in much of the scenery.
* ''Videogame/DarkDawn'': Sceta's Track ability works like this, but only sees use once or twice.

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* ''Videogame/TwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' uses a floating colored fog of scent which you track using your wolf's senses. It also prevents you from taking in much of the scenery.
* ''Videogame/DarkDawn'': Sceta's ''Videogame/GoldenSunDarkDawn'': Sveta's Track ability works like this, but only sees use once or twice.



* Invoked by the Scoutflies in ''VideoGame/MonsterHunter World'', a swarm of tiny bioluminescent insects carried by hunters to track their quarry. They trail out along a monster's scent and illuminate footprints and other signs of their passage.

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* Invoked by the Scoutflies in ''VideoGame/MonsterHunter World'', ''VideoGame/MonsterHunterWorld'', a swarm of tiny bioluminescent insects carried by hunters to track their quarry. They trail out along a monster's scent and illuminate footprints and other signs of their passage.
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* Invoked by the Scoutflies in ''VideoGame/MonsterHunter World'', a swarm of tiny bioluminescent insects carried by hunters to track their quarry. They trail out along a monster's scent and illuminate footprints and other signs of their passage.
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* ''Series/TheMandalorian''. The Mandalorian's helmet is shown to have this ability, first demonstrated in "Sanctuary".
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* In ''VideoGame/LuigisMansionDarkMoon'' and ''LuigisMansion3'', Luigi can use the [[SeeTheInvisible Dark-Light Device]] to track the pawprints of the ghost dog Polterpup and, in the latter game, the ghost cat Polterkitty.

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* In ''VideoGame/LuigisMansionDarkMoon'' and ''LuigisMansion3'', ''VideoGame/LuigisMansion3'', Luigi can use the [[SeeTheInvisible Dark-Light Device]] to track the pawprints of the ghost dog Polterpup and, in the latter game, the ghost cat Polterkitty.
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* In ''VideoGame/LuigisMansionDarkMoon'' and ''LuigisMansion3'', Luigi can use the [[SeeTheInvisible Dark-Light Device]] to track the pawprints of the ghost dog Polterpup and, in the latter game, the ghost cat Polterkitty.
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* In the ''Franchise/MetalGear'' series, footsteps can be seen this way with the aid of thermal/night vision goggles, notably in [[VideoGame/MetalGearSolid4 MGS4]], where there is an entire segment based on following footsteps this way.

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, footsteps can be seen this way with the aid of thermal/night vision goggles, notably in [[VideoGame/MetalGearSolid4 MGS4]], where there is an entire segment based on following footsteps this way.
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* ''Series/{{V 1983}}''. The Visitors use a ScarilyCompetentTracker to track down LaResistance members. He wears a [[GogglesDoSomethingUnusual fold-down eyepatch]] that makes their footprints appear as this trope.

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* ''Series/{{V 1983}}''. The Visitors use a ScarilyCompetentTracker to track down LaResistance members. He wears a [[GogglesDoSomethingUnusual fold-down eyepatch]] that makes their footprints appear as this trope.trope from his POV.
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* The TV series ''Series/{{V 1983}}'' had a Visitor use this technology in a fold-down eyepatch to track LaResistance members.

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* The TV series ''Series/{{V 1983}}'' had a Visitor 1983}}''. The Visitors use this technology in a fold-down eyepatch ScarilyCompetentTracker to track down LaResistance members.members. He wears a [[GogglesDoSomethingUnusual fold-down eyepatch]] that makes their footprints appear as this trope.
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* Michael and Fi in ''Series/BurnNotice'' found infrared paint a thief planned to use to retrace their footsteps after they stole an item and shut off the power in the building. [[spoiler:This turned out to be a diversion that the real thief used to frame a patsy.]]
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* In ''VideoGame/MiddleEarthShadowOfMordor'', the player can track Gollum by going into Wraith mode and following the glowing footprints.
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* In ''VideoGame/TheWitcher3WildHunt'', [[ScarilyCompetentTracker tracking]] a quarry for a quest often involves following a trail illuminated by focusing Geralt's [[SuperSenses Witcher Senses]].

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* In ''VideoGame/TheWitcher3WildHunt'', [[ScarilyCompetentTracker tracking]] a quarry for a quest often involves following a trail illuminated by focusing Geralt's [[PlayerCharacter Geralt]]'s [[SuperSenses Witcher Senses]].
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* In ''VideoGame/TheWitcher3WildHunt'', [[ScarilyCompetentTracker tracking]] a quarry for a quest often involves following a trail illuminated by focusing Geralt's [[SuperSenses Witcher Senses]].
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* The TV series ''Series/{{V}}'' (the eighties version) had a Visitor use this technology in a fold-down eyepatch to track LaResistance members.

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* The TV series ''Series/{{V}}'' (the eighties version) ''Series/{{V 1983}}'' had a Visitor use this technology in a fold-down eyepatch to track LaResistance members.
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* A variant in a ''Series/TheManFromUncle'' episode. One agent sprays the soles of his shoes with a chemical before carefully walking through a minefield with a hand held detector. His partner who lacks a detector uses a pair of special goggles to see the ultraviolet footprints left by the first agent and walks in his footprints to also safely pass through the mines.
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* In the ''[[TheSimpsons Simpsons]]'' TreehouseOfHorror segment, the town holds a meeting regarding pranksters who have been pulling tricks through a magic stopwatch. Mayor Quimby reveals he covered the room with ultraviolet powder to find out the culprits and turns off the light to reveal glowing footprints leading to Bart and Milhouse.

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* In the ''[[TheSimpsons Simpsons]]'' TreehouseOfHorror ''WesternAnimation/TheSimpsons'' WesternAnimation/TreehouseOfHorror segment, the town holds a meeting regarding pranksters who have been pulling tricks through a magic stopwatch. Mayor Quimby reveals he covered the room with ultraviolet powder to find out the culprits and turns off the light to reveal glowing footprints leading to Bart and Milhouse.
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* ''Videogame/{{Evolve}}'' uses this on the monster's footprints, allowing hunters without more specialized gear to track the monster. The monster can also use this to see the hunters tracks while smelling, allowing it to track down fleeing hunters or locate cloaked ones.
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* Agent Norman's [[GogglesDoSomethingUnusual ARI]] in ''HeavyRain'' highlights the footprints this way.

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* Agent Norman's [[GogglesDoSomethingUnusual ARI]] in ''HeavyRain'' ''VideoGame/HeavyRain'' highlights the footprints this way.
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Namespaces


* The Trace biochip in ''TheJourneymanProject''.

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* The Trace biochip in ''TheJourneymanProject''.''VideoGame/TheJourneymanProject''.



* The Mask of Kan'ami in TheSecretWorld can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.

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* The Mask of Kan'ami in TheSecretWorld ''VideoGame/TheSecretWorld'' can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.



* In ''KingOfTheHill'' episode ''The Exterminator'', Dale finds a rat by detecting urine trail through a bright light.
* Used in the 1969 ''ScoobyDooWhereAreYou'' episode "Kooky Space Kook."

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* In ''KingOfTheHill'' ''WesternAnimation/KingOfTheHill'' episode ''The Exterminator'', Dale finds a rat by detecting urine trail through a bright light.
* Used in the 1969 ''ScoobyDooWhereAreYou'' ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Kooky Space Kook."
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* ''Videogame/TwilightPrincess'' uses a floating colored fog of scent which you track using your wolf's senses. It also prevents you from taking in much of the scenery.
* ''Videogame/DarkDawn'': Sceta's Track ability works like this, but only sees use once or twice.

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Moved animated films to a seperate folder. Added namespaces.


[[folder:{{Film}}]]
* In a deleted scene in ''[[Film/TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre tracks in a similar way.

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[[folder:{{Film}}]]
[[folder:Films -- Animated]]
* In a deleted scene in ''[[Film/TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine Taken UpToEleven with Captaine [=DuBois=] of ''WesternAnimation/Madagascar3EuropesMostWanted'', who not only can see the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre
tracks in a similar way.of animals but colorful afterimages of their whole bodies as they re-enact their last movements.



[[folder:Films -- Live-Action]]
* In a deleted scene in ''Film/TRONLegacy'', Rinzler uses this to determine the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''Film/ShortCircuit 2'' Johnny Five is able to spot tyre tracks in a similar way.
[[/folder]]



* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synesthesia: smells show up as different trails of colors, which she then follows.

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* In the Literature/{{Discworld}} ''Literature/{{Discworld}}'' novels, Angua in her wolf shape sees the world through a sort of synesthesia: smells show up as different trails of colors, which she then follows.



* Taken UpToEleven with Captaine [=DuBois=] of the third ''WesternAnimation/{{Madagascar}}'' film, who not only can see the tracks of animals but colorful afterimages of their whole bodies as they re-enact their last movements.
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* The Mask of Kan'ami in TheSecretWorld can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.
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None

Added DiffLines:

* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre tracks in a similar way.
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None


* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: smells show up as different trails of colors, which she then follows.

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* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: synesthesia: smells show up as different trails of colors, which she then follows.



* A variation exists in the ''VideoGame/MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).

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* A variation exists in the ''VideoGame/MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour your highest-skilled party member's tracking skill).



* In ''VideoGame/MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.

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* In ''VideoGame/MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung (among other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.
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* The Siren in ''[[Videogame/BioShockInfinite]]'' leaves behind glowing footprints as she moves unseen throughout Emporia.

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* The Siren in ''[[Videogame/BioShockInfinite]]'' ''Videogame/BioShockInfinite'' leaves behind glowing footprints as she moves unseen throughout Emporia.

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* In ''[[Videogame/{{Crysis]] Crysis 2]]'', one of Stealth modules for the Nanosuit is the Tracker, which displays recently-made footprints of enemies. In multiplayer, it can be upgraded to display the direction the enemy was walking, and then upgraded again to display the footprints almost immediately after they appear.

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* In ''[[Videogame/{{Crysis]] ''[[Videogame/{{Crysis}} Crysis 2]]'', one of Stealth modules for the Nanosuit is the Tracker, which displays recently-made footprints of enemies. In multiplayer, it can be upgraded to display the direction the enemy was walking, and then upgraded again to display the footprints almost immediately after they appear.appear.
* The Siren in ''[[Videogame/BioShockInfinite]]'' leaves behind glowing footprints as she moves unseen throughout Emporia.
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* In ''[[Videogame/{{Crysis]] Crysis 2]]'', one of Stealth modules for the Nanosuit is the Tracker, which displays recently-made footprints of enemies. In multiplayer, it can be upgraded to display the direction the enemy was walking, and then upgraded again to display the footprints almost immediately after they appear.
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* In ''MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.

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* In ''MySimsAgents,'' ''VideoGame/MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.

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