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* In the ''[[TheSimpsons Simpsons]]'' TreehouseOfHorror segment, the town holds a meeting regarding pranksters who have been pulling tricks through a magic stopwatch. Mayor Quimby reveals he covered the room with ultraviolet powder to find out the culprits and turns off the light to reveal glowing footprints leading to Bart and Milhouse.
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* The TV series ''{{V}}'' (the eighties version) had a Visitor use this technology in a fold-down eyepatch to track LaResistance members.
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* The TV series ''{{V}}'' ''Series/{{V}}'' (the eighties version) had a Visitor use this technology in a fold-down eyepatch to track LaResistance members.
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Namespace
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[[caption-width-right:318:[[TheLordOfTheRings Aragorn]], eat your heart out.]]
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* Used in the 1969 ''ScoobyDooWhereAreYou'' episode "Kooky Space Kook."
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* ''DukeNukem3D'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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* ''DukeNukem3D'' ''VideoGame/DukeNukem3D'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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* Taken UpToEleven with Captaine [=DuBois=] of the third ''[[WesternAnimation/{{Madagascar}}]]'' film, who not only can see the tracks of animals but colorful afterimages of their whole bodies as they re-enact their last movements.
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* Taken UpToEleven with Captaine [=DuBois=] of the third ''[[WesternAnimation/{{Madagascar}}]]'' ''WesternAnimation/{{Madagascar}}'' film, who not only can see the tracks of animals but colorful afterimages of their whole bodies as they re-enact their last movements.
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* Taken UpToEleven with Captaine [=DuBois=] of the third ''[[WesternAnimation/{{Madagascar}}]]'' film, who not only can see the tracks of animals but colorful afterimages of their whole bodies as they re-enact their last movements.
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* In ''KingOfTheHill'' episode ''The Exterminator'', Dale finds a rat by detecting urine trail through a bright light.
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* ''BatmanArkhamAsylum'' displays clues this way in Detective Mode.
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* ''BatmanArkhamAsylum'' ''VideoGame/BatmanArkhamAsylum'' displays clues this way in Detective Mode.
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When walking or driving, you actually warm up the ground a little bit as you pass by. An infrared camera can actually pick this up. Googling for infrared footprints can get you a lot of examples.
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* When walking or driving, you actually warm up the ground a little bit as you pass by. An infrared camera can actually pick this up. Googling for infrared footprints can get you a lot of examples.
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* In the ''MetalGearSolid'' series, footsteps can be seen this way with the aid of thermal/night vision goggles, notably in [[MetalGearSolid4 MGS4]], where there is an entire segment based on following footsteps this way.
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* In the ''MetalGearSolid'' ''Franchise/MetalGear'' series, footsteps can be seen this way with the aid of thermal/night vision goggles, notably in [[MetalGearSolid4 [[VideoGame/MetalGearSolid4 MGS4]], where there is an entire segment based on following footsteps this way.
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* {{WesternAnimation/Young Justice}} has the villain Cheshire have an infrared camera inside her mask.
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* {{WesternAnimation/Young Justice}} ''{{WesternAnimation/Young Justice}}'' has the villain Cheshire have an infrared camera inside her mask.mask.
* In ''WesternAnimation/TronUprising'', Dyson is able to create fluorescent footprints just like Rinzler. Which is a brilliant bit of an homage [[spoiler:considering his former boss Tron becomes Rinzler]]
* In ''WesternAnimation/TronUprising'', Dyson is able to create fluorescent footprints just like Rinzler. Which is a brilliant bit of an homage [[spoiler:considering his former boss Tron becomes Rinzler]]
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[[/folder]]
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[[folder:WesternAnimation]]
* {{WesternAnimation/Young Justice}} has the villain Cheshire have an infrared camera inside her mask.
* {{WesternAnimation/Young Justice}} has the villain Cheshire have an infrared camera inside her mask.
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star trek encounters
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* ''Star Trek: Encounters'': In one of the early levels, you have to track a spaceship by it's warp trail. Just sweep your sensors through space, and ''swoosh!'' a bright neon green track will be found!
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[[folder:{{Literature}}]]
* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: smells show up as different trails of colors, which she then follows.
[[/folder]]
* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: smells show up as different trails of colors, which she then follows.
[[/folder]]
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[[caption-width-right:318:[[TheLordOfTheRings Aragorn]], eat your heart out.]]
Rather than track by means of [[SherlockScan conventional detective skills]], the character uses something akin to AuraVision to track the footsteps of their prey. Even on surfaces or terrain that would never show their passing otherwise, or where their tracks would disappear into those of a crowd. TheEmpath may even be able to tell the emotional and physical condition of the person being tracked by the color of their footprints.
Robots and characters/animals with SuperSenses can get in on this too by using infrared sight to track the heat left in their prey's footsteps. Here the downside is that in extremely hot environments it's useless, or if too much time passes.
Rather than track by means of [[SherlockScan conventional detective skills]], the character uses something akin to AuraVision to track the footsteps of their prey. Even on surfaces or terrain that would never show their passing otherwise, or where their tracks would disappear into those of a crowd. TheEmpath may even be able to tell the emotional and physical condition of the person being tracked by the color of their footprints.
Robots and characters/animals with SuperSenses can get in on this too by using infrared sight to track the heat left in their prey's footsteps. Here the downside is that in extremely hot environments it's useless, or if too much time passes.
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[[caption-width-right:318:[[TheLordOfTheRings Aragorn]], eat your heart out.]]
]]
Rather than track by means of [[SherlockScan conventional detective skills]], the character uses something akin to AuraVision to track the footsteps of their prey. Even on surfaces or terrain that would never show their passing otherwise, or where their tracks would disappear into those of a crowd. TheEmpath may even be able to tell the emotional and physical condition of the person being tracked by the color of theirfootprints.
footprints.
Robots and characters/animals with SuperSenses can get in on this too by using infrared sight to track the heat left in their prey's footsteps. Here the downside is that in extremely hot environments it's useless, or if too much timepasses.
passes.
Rather than track by means of [[SherlockScan conventional detective skills]], the character uses something akin to AuraVision to track the footsteps of their prey. Even on surfaces or terrain that would never show their passing otherwise, or where their tracks would disappear into those of a crowd. TheEmpath may even be able to tell the emotional and physical condition of the person being tracked by the color of their
Robots and characters/animals with SuperSenses can get in on this too by using infrared sight to track the heat left in their prey's footsteps. Here the downside is that in extremely hot environments it's useless, or if too much time
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* ''BatmanArkhamAsylum'' displays clues this way in Detective Mode.
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* ''BatmanArkhamAsylum'' displays clues this way in Detective Mode.
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* In ''VideoGame/PsiOpsTheMindgateConspiracy'', AuraVision allows you to see footprints leading to secret rooms and secret messages.
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* In ''VideoGame/PsiOpsTheMindgateConspiracy'', AuraVision allows you to see footprints leading to secret rooms and secret messages.
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* One quest in ''DragonQuestVII'' requires the heroes to [[InvokedTrope Invoke]] this by collecting some glowing moss and spreading it on the feet of a monster so that they can track it to its hideout.
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* One quest in ''DragonQuestVII'' ''VideoGame/DragonQuestVII'' requires the heroes to [[InvokedTrope Invoke]] this by collecting some glowing moss and spreading it on the feet of a monster so that they can track it to its hideout.
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* ''DukeNukem3D'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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* ''DukeNukem3D'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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- infrared IRL
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[[folder:Real Life]]
When walking or driving, you actually warm up the ground a little bit as you pass by. An infrared camera can actually pick this up. Googling for infrared footprints can get you a lot of examples.
[[/folder]]
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* A variation exists in the ''MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).
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* A variation exists in the ''MountAndBlade'' ''VideoGame/MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).
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* On tailing missions in ''AssassinsCreedII'' and ''[[AssassinsCreedBrotherHood Brotherhood]]'' you can turn on Eagle Vision to have a glowing trail appearing after the target you're trailing. There's also the mystical red footprints in modern day Monterriggioni in ''Brotherhood''. The red trail is [[spoiler:where a bleeding Ezio entered the villa after he was shot.]]
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* On tailing missions in ''AssassinsCreedII'' ''VideoGame/AssassinsCreedII'' and ''[[AssassinsCreedBrotherHood ''[[VideoGame/AssassinsCreedBrotherHood Brotherhood]]'' you can turn on Eagle Vision to have a glowing trail appearing after the target you're trailing. There's also the mystical red footprints in modern day Monterriggioni in ''Brotherhood''. The red trail is [[spoiler:where a bleeding Ezio entered the villa after he was shot.]]
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* ''DukeNukem3D'' level "Rabid Transit": in a certain area, you can use your night vision goggles to see big bearpaw footprints (that lead you to a secret). The message "TELLTALE FOOTPRINTS" also becomes visible nearby.
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* In a deleted scene in ''[[TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine the heroes fled on a Light Train.
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* In a deleted scene in ''[[TRONLegacy ''[[Film/TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine the heroes fled on a Light Train.
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* ''{{Doom 3}}'':
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* ''{{Doom 3}}'':''[[VideoGame/{{Doom}} Doom 3]]'':
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* In ''MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.
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[[folder:VideoGames]]
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** WordOfGod [[http://www.youtube.com/watch?v=6QoEt3F-RYg states]] that the footprints in modern day Monterriggioni were simply put there to lead lost players back to the hideout; the red color (which led to some WildMassGuessing by fans) was simply an oversight.
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adding folders
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[[AC:{{Film}}]]
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[[folder:{{Film}}]]
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[[AC:LiveActionTelevision]]
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[[folder:LiveActionTelevision]]
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[[AC:VideoGames]]
* On tailing missions in ''[=~Assassin's Creed II~=]'' and ''[[AssassinsCreedBrotherHood Brotherhood]]'' you can turn on Eagle Vision to have a glowing trail appearing after the target you're trailing. There's also the mystical red footprints in modern day Monterriggioni in ''Brotherhood''. The red trail is [[spoiler:where a bleeding Ezio entered the villa after he was shot.]]
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[[folder:VideoGames]]
* On tailing missions in
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[[/folder]]
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* A variation exists in the MountAndBlade series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).
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* A variation exists in the MountAndBlade ''MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).
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* {{Doom 3}}.
-->'''Ethereal Whispering Voice From Nowhere:'''"Follow me!"
-->'''Ethereal Whispering Voice From Nowhere:'''"Follow me!"
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* {{Doom 3}}.
''{{Doom 3}}'':
-->'''Ethereal Whispering Voice FromNowhere:'''"Follow Nowhere:''' "Follow me!"
-->'''Ethereal Whispering Voice From
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* In ''[[TRONLegacy TRON: Legacy]]'' Rinzler uses this to determine the heroes fled on a Light Train.
** This is actually a deleted scene that is only included in the "I'm on LSD right now" Edition.
** This is actually a deleted scene that is only included in the "I'm on LSD right now" Edition.
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* In a deleted scene in ''[[TRONLegacy TRON: Legacy]]'' Legacy]]'', Rinzler uses this to determine the heroes fled on a Light Train.
** This is actually a deleted scene that is only included in the "I'm on LSD right now" Edition.