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[[folder: Metroidvania]]

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[[folder: Metroidvania]][[folder:Metroidvania]]



* Conjuctuvitus can become invincible and summon her tentacles to attack the Beheaded between her phases.
* Scarecrow can plant seeds to summon Jerkshrooms (and in case of his upgraded Boss Rush version, even a Yeeter).
* Hand Of The King turns invincible between phases and summons various early-to-mid game enemies. [[spoiler: TrueFinalBoss, The Collector, does the same, but with wider range of possible foes. ]]
* Dracula, in his second form, can clap his hands to summon various of his undead soldiers, such as Bone Throwers, Axe Armours, Harpies, Mermen, Lancers and even Werewolves.

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* ** Conjuctuvitus can become invincible and summon her tentacles to attack the Beheaded between her phases.
* ** Scarecrow can plant seeds to summon Jerkshrooms (and in case of his upgraded Boss Rush version, even a Yeeter).
* ** Hand Of The King turns invincible between phases and summons various early-to-mid game enemies. [[spoiler: TrueFinalBoss, The Collector, does the same, but with wider range of possible foes. ]]
* ** Dracula, in his second form, can clap his hands to summon various of his undead soldiers, such as Bone Throwers, Axe Armours, Harpies, Mermen, Lancers and even Werewolves.
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[[folder: Metroidvania]]
*''VideoGame/DeadCells'' features a couple of examples, usually among the final bosses:
*Conjuctuvitus can become invincible and summon her tentacles to attack the Beheaded between her phases.
* Scarecrow can plant seeds to summon Jerkshrooms (and in case of his upgraded Boss Rush version, even a Yeeter).
*Hand Of The King turns invincible between phases and summons various early-to-mid game enemies. [[spoiler: TrueFinalBoss, The Collector, does the same, but with wider range of possible foes. ]]
*Dracula, in his second form, can clap his hands to summon various of his undead soldiers, such as Bone Throwers, Axe Armours, Harpies, Mermen, Lancers and even Werewolves.
[[/folder]]
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[[folder:Turn-Based Tactics]]
* ''VideoGame/MiasmaChronicles:'' Quendyl Zen goes down very quickly after you have defeated all ten of the mooks he summons.
[[/folder]]
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* ''VideoGame/LethalEnforcers'': The second and fourth stage boss are assisted by weaker mooks popping out to attack you, but the third stage boss makes it a key part of his strategy, ducking behind cover and repositioning while a horde of his minions swarm out to attack you.

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* ''VideoGame/LethalEnforcers'': ''VideoGame/LethalEnforcers1'': The second and fourth stage boss are assisted by weaker mooks popping out to attack you, but the third stage boss makes it a key part of his strategy, ducking behind cover and repositioning while a horde of his minions swarm out to attack you.
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* ''VideoGame/ATotalWarSagaTroy'': In battle, the Griffin Patriarch can shriek to summon lesser griffins to his side.
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* In ''VideoGame/HalfLife2'' and its Episodes, antlion guards are usually fought alongside regular antlions, with the exception of the [[PrisonLevel Nova Prospekt]] chapter, in which the standard antlions are temporary allies.

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* In ''VideoGame/HalfLife2'' and its Episodes, antlion guards are usually fought alongside regular antlions, with the exception of the two that show up in the [[PrisonLevel Nova Prospekt]] chapter, in which the standard antlions are temporary allies.

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* The third Greater Fiend in the UsefulNotes/{{Xbox}} version of ''VideoGame/NinjaGaiden'', Marbus is interesting about this. The first time you enter his realm, he taunts you, but rather than fight, summons a previously killed boss to fight you (Yep, he's a Flunky Boss that uses ''other bosses as flunkies''). You kill the boss and leave with a plot coupon, then return to face another previously defeated boss, then he just gets ticked off and finally attacks you, while summoning a seemingly infinite stream of lesser fiends in groups of three. There's also Masakado the samurai, second boss of the game. On difficulties above normal, ''every'' boss has flunkies that drop by at every 25% of the life bar you knock off them.

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* The third Greater Fiend in the UsefulNotes/{{Xbox}} Platform/{{Xbox}} version of ''VideoGame/NinjaGaiden'', Marbus is interesting about this. The first time you enter his realm, he taunts you, but rather than fight, summons a previously killed boss to fight you (Yep, he's a Flunky Boss that uses ''other bosses as flunkies''). You kill the boss and leave with a plot coupon, then return to face another previously defeated boss, then he just gets ticked off and finally attacks you, while summoning a seemingly infinite stream of lesser fiends in groups of three. There's also Masakado the samurai, second boss of the game. On difficulties above normal, ''every'' boss has flunkies that drop by at every 25% of the life bar you knock off them.



* In ''VideoGame/AmidEvil", the Scrounge, boss of second episode, stands out among the bosses because of this aspect, able to summon horses of his Sons as a distraction or cannon fodder.

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* In ''VideoGame/AmidEvil", ''VideoGame/AmidEvil'', the Scrounge, boss of the second episode, stands out among the bosses because of this aspect, as he's able to summon horses of his Sons as a distraction or cannon fodder.



** P-2 has [[spoiler: Flesh Panopticon, a supposedly upgraded version of Flesh Prison made to contain an even greater prisoner. It also has eye minions, but they are not as numerous, have more health, and their gaze turns all damage you receive into hard damage, removing your ability to regenerate until you do something stylish as long as they have a direct contact with you. ]]

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** P-2 has [[spoiler: Flesh Panopticon, a supposedly upgraded version of Flesh Prison made to contain an even greater prisoner. It also has eye minions, but they are not as numerous, have more health, and their gaze turns all damage you receive into hard damage, removing your ability to regenerate until you do something stylish as long as they have a direct contact with you. ]]]]
* In ''VideoGame/HalfLife2'' and its Episodes, antlion guards are usually fought alongside regular antlions, with the exception of the [[PrisonLevel Nova Prospekt]] chapter, in which the standard antlions are temporary allies.
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*''VideoGame/Junkworld'' features a couple bosses and mini-bosses that have capabilities of summoning flunkies on their own:
**Arachnox summons his own Spiderlings to feast on Scavengers.
**Failed Experiment creates Leechazoids, strange leeches that are the closest he has to offsprings.
**Third form of Tyrant can brainwash Scavengers units and turn them into Order Inquisitors.
**[[spoiler: Hadron summons a multitude of Order units through teleporters, as well as summons Order Juggernauts on his own. His mecha form keeps these traits. ]]

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* ''VideoGame/EnterTheGungeon'' has a great number of these:
** Trigger Twins can dance to summon a couple of Bullet Kins.
** Bullet King can be backed up by his Chancellor should you hit him. The Chancellor isn't actually as dangerous as Bullet Kin.
** Ammoconda summons unique turrets that look like snake eggs and can launch arrow-like projectiles at heroes. It can consume them for a boost in health, speed and damage.
** Beholster summons one of his Beadies every time he fires his signature handgun.
** Treadnaught comes equipped with special projectiles that spawn Tankers upon hitting something.
** Mine Flayer can spawn, well, living mines that either stay stationary or seek out the player and detonate when he comes into their range.
** [[spoiler: Blockner]] fights alongside two Gun Nuts. Notably, he can't summon more reinforcements and they are absent when you fight [[spoiler: his ghost form]].
** [[spoiler: Old King]] has his own Chancellor that is only slightly more dangerous than that of Bullet King.
** [[spoiler: Resourceful Rat]] can summon his own robotic minions.
** Every [[spoiler: Past Boss]], with the exception of [[spoiler: Agunim and Cannon]], is this, able to summon unique flunkies thematically connected to them.
** [[spoiler: The Lich can call forth Tombstoners, his own PraetorianGuard]].

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* ''VideoGame/EnterTheGungeon'' has a great number of these:
** Trigger Twins can dance
these, to summon a couple of Bullet Kins.
** Bullet King can be backed up by his Chancellor should you hit him. The Chancellor isn't actually as dangerous as Bullet Kin.
** Ammoconda summons unique turrets that look like snake eggs and can launch arrow-like projectiles
the point where the first three chambers contain at heroes. It can consume them for a boost in health, speed and damage.
** Beholster summons
least one of his Beadies every time he fires his signature handgun.
** Treadnaught comes equipped
boss with special projectiles that spawn Tankers upon hitting something.
** Mine Flayer can spawn, well, living mines that either stay stationary or seek out the player and detonate when he comes into their range.
** [[spoiler: Blockner]] fights alongside two Gun Nuts. Notably, he can't summon more reinforcements and they are absent when you fight [[spoiler: his ghost form]].
** [[spoiler: Old King]] has his
its own Chancellor that is only slightly more dangerous than that of Bullet King.
**
flunkies. A secret {{Superboss}} [[spoiler: Resourceful Rat]] can summon his own robotic minions.
** Every
Rat]], as well as every [[spoiler: Past Boss]], with the exception of Boss]] and [[spoiler: Agunim and Cannon]], is this, able to summon unique flunkies thematically connected to them.
** [[spoiler:
[[TrueFinalBoss]] The Lich can call forth Tombstoners, his own PraetorianGuard]].Lich]] also apply.
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** Pretty much every [[spoiler: Past Boss]], with the exception of [[spoiler: Agunim and Cannon]], is this, able to summon unique flunkies thematically connected to them.

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** Pretty much every Every [[spoiler: Past Boss]], with the exception of [[spoiler: Agunim and Cannon]], is this, able to summon unique flunkies thematically connected to them.
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** Pretty much every ||Past Boss||, with the exception of ||Agunim and Cannon||, is this, able to summon unique flunkies thematically connected to them.

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** Pretty much every ||Past Boss||, [[spoiler: Past Boss]], with the exception of ||Agunim [[spoiler: Agunim and Cannon||, Cannon]], is this, able to summon unique flunkies thematically connected to them.

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** Trigger Twins can dance to summon a clue of Bullet Kins.

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** Trigger Twins can dance to summon a clue couple of Bullet Kins.



** Ammoconda summons unique turrets that look like snake eggs and can launch arrow-like projectiles at heroes. It can costume them for a boost in health, speed and damage.

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** Ammoconda summons unique turrets that look like snake eggs and can launch arrow-like projectiles at heroes. It can costume consume them for a boost in health, speed and damage.



** [[spoiler: Resourceful Rat]] can summon his own skeletal minions.

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** [[spoiler: Resourceful Rat]] can summon his own skeletal minions.robotic minions.
**Pretty much every ||Past Boss||, with the exception of ||Agunim and Cannon||, is this, able to summon unique flunkies thematically connected to them.

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Crosswicking


** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Koloktos occasionally summon a few [[NightOfTheLivingMooks Zombie Bokoblins]] to attack Link. Moldarach will start summoning Arachas once its claws are ripped.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' has ''VideoGame/TheLegendOfZeldaSkywardSword'': Koloktos occasionally summon summons a few [[NightOfTheLivingMooks Zombie Bokoblins]] to attack Link. Moldarach will start summoning Arachas once its claws are ripped.ripped.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Queen Gibdo, the boss of the Lightning Temple, has four [[MookMaker Gibdo Hives]] in her arena, allowing for a horde of regular Gibdos and Moth Gibdos once she TurnsRed.
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** [[spoiler: The Lich can call forth Tombstoners, his own Praetorian Guard]].

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** [[spoiler: The Lich can call forth Tombstoners, his own Praetorian Guard]].PraetorianGuard]].
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*''VideoGame/EnterTheGungeon'' has a great number of these:
**Trigger Twins can dance to summon a clue of Bullet Kins.
**Bullet King can be backed up by his Chancellor should you hit him. The Chancellor isn't actually as dangerous as Bullet Kin.
**Ammoconda summons unique turrets that look like snake eggs and can launch arrow-like projectiles at heroes. It can costume them for a boost in health, speed and damage.
**Beholster summons one of his Beadies every time he fires his signature handgun.
**Treadnaught comes equipped with special projectiles that spawn Tankers upon hitting something.
**Mine Flayer can spawn, well, living mines that either stay stationary or seek out the player and detonate when he comes into their range.
**[[spoiler: Blockner]] fights alongside two Gun Nuts. Notably, he can't summon more reinforcements and they are absent when you fight [[spoiler: his ghost form]].
**[[spoiler: Old King]] has his own Chancellor that is only slightly more dangerous than that of Bullet King.
**[[spoiler: Resourceful Rat]] can summon his own skeletal minions.
**[[spoiler: The Lich can call forth Tombstoners, his own Praetorian Guard]].

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* ''VideoGame/{{ULTRAKILL}}'' doesn't have these in the main game, but each [[BrutalBonusLevel Prime Sanctum]] has one as it's first major challenge.
** P-1 has [[spoiler: Flesh Prison, a tetrahedron flesh automaton that can summon flying eyes or, on Violent, mini Malicious Faces. Not only do these provide additional firepower, but the boss can heal by sacrificing them for portion of health. ]]
** P-2 has [[spoiler: Flesh Panopticon, a supposedly upgraded version of Flesh Prison made to contain an even greater prisoner. It also has eye minions, but they are not as numerous, have more health, and their gaze turns all damage you receive into hard damage, removing your ability to regenerate until you do something stylish as long as they have a direct contact with you. ]]



* ''VideoGame/ULTRAKILL'' doesn't have these in the main game, but each [[BrutalBonusLevel Prime Sanctum]] has one as it's first major challenge.
** P-1 has [[spoiler: Flesh Prison, a tetrahedron flesh automaton that can summon flying eyes or, on Violent, mini Malicious Faces. Not only do these provide additional firepower, but the boss can heal by sacrificing them for portion of health. ]]
** P-2 has [[spoiler: Flesh Panopticon, a supposedly upgraded version of Flesh Prison made to contain an even greater prisoner. It also has eye minions, but they are not as numerous, have more health, and their gaze turns all damage you receive into hard damage, removing your ability to regenerate until you do something stylish as long as they have a direct contact with you. ]]
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** There are a few bosses (Soul Warrior, Broken Vessel/Lost Kin, The Collector and [[spoiler:Grey Prince Zote]]) who periodically spawn weak enemies.

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** There are a few bosses (Soul Warrior, Broken Vessel/Lost Kin, The the Collector and [[spoiler:Grey Prince Zote]]) who periodically spawn weak enemies.
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*In ''VideoGame/AmidEvil", the Scrounge, boss of second episode, stands out among the bosses because of this aspect, able to summon horses of his Sons as a distraction or cannon fodder.


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*''VideoGame/ULTRAKILL'' doesn't have these in the main game, but each [[BrutalBonusLevel Prime Sanctum]] has one as it's first major challenge.
**P-1 has [[spoiler: Flesh Prison, a tetrahedron flesh automaton that can summon flying eyes or, on Violent, mini Malicious Faces. Not only do these provide additional firepower, but the boss can heal by sacrificing them for portion of health. ]]
**P-2 has [[spoiler: Flesh Panopticon, a supposedly upgraded version of Flesh Prison made to contain an even greater prisoner. It also has eye minions, but they are not as numerous, have more health, and their gaze turns all damage you receive into hard damage, removing your ability to regenerate until you do something stylish as long as they have a direct contact with you. ]]
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* Most boss monsters in ''VideoGame/ChromaSquad'' come with several {{Mook}} allies, and some of them can even summon more goons mid-battle -- it's easier to count the bosses that fight you completely on their own (and even some of those will summon temporary objects that attack or explode). [[spoiler:[[TheDragon Lord Gaga]]]] is particularly notable for using ''other bosses'' as flunkies, ''including'' some of the bosses that can summon their own minions. That particular fight can get... [[ThatOneBoss hectic]], to say the least.
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* All ''VideoGame/TimeCrisis'' bosses.
* All bosses in ''VideoGame/LethalEnforcers'' except for the first boss and the FinalBoss.

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* All Every ''VideoGame/TimeCrisis'' bosses.
* All bosses in ''VideoGame/LethalEnforcers'' except for the first
boss will call for backup during the running battle, summoning a few smaller mooks to harass you.
* ''VideoGame/LethalEnforcers'': The second
and fourth stage boss are assisted by weaker mooks popping out to attack you, but the FinalBoss.third stage boss makes it a key part of his strategy, ducking behind cover and repositioning while a horde of his minions swarm out to attack you.
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* ''VideoGame/LostRuins'': The Yuki-Onna summons snowmen in her first phase and snowman samurai in her second phase, to assist with attacking the Heroine.

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*** Gerald Lightseeker, a more proper boss, doesn't actually summon enemies himself, but should any of separately spawned ones come near him, he can buff them by giving them 80% armor.

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*** Gerald Lightseeker, a more proper boss, doesn't -doesn't actually summon enemies himself, but should any of separately spawned ones come near him, he can buff them by giving them 80% armor.


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***Mirage from Hammerhold DLC is an interesting case. Not only can she blow the horn to summon Nomads to jump out of the trees and the hidden path, as well as Djinni from the lamp, but she can strike the ground, ''creating illusionary duplicates of enemies already present. '' Surprisingly still, these duplicates can take away your health should they reach the end of the path.
***Alric, another mini - boss from the DLC, returns with his ability to call forth Sand Warriors. Unlike those from Frontiers, these persist indefinitely.
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** The [[VideoGame/FatalFrameMaidenOfBlackWater fifth game]] has [[BigBad Ouse]]/[[SpellMyNameWithAnS Ose]] Kurosawa, during her actual final battle.

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** The [[VideoGame/FatalFrameMaidenOfBlackWater fifth game]] has [[BigBad Ouse]]/[[SpellMyNameWithAnS Ouse]]/[[InconsistentSpelling Ose]] Kurosawa, during her actual final battle.
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*Every boss in ''VideoGame/KingdomRush'' series is accompanied by associated enemies. Some, however, stand out by virtue of being able to summon minions themselves instead of relying on those that come out at the same time:
**Original:
***The Juggernaut, the very first boss in series, is a lone towering mountain of steel. That is, u til it uses a built-in cannon to launch capsules that spawn clusters of Golem Heads either before or after your defenses.
***Vez'nan can summon Demon enemies from pentagrams on the floor during his first phase.
**''Frontiers''
***Naseru the Red Efreet can snap his finger to turn your troops into Lesser Efreeties that also go towards the exit and can bash your other soldiers.
***Quincon can pound his stomach, summoning Mandrilos to beat the bananas out of your allies.
***FinalBoss, [[spoiler: Umbra]], can summon [[spoiler: Shade Elementals]] from thin air. Interestingly enough, they are the ones who can cause the player a loss during the fight, since the boss himself never goes towards the exit.
**''Origins''
***Hi-Hi Ehna can howl to summon fellow Gnolls. This works very well with his ability to boost the damage of nearby allies.
***[[spoiler: Spider Goddess]] can summon spider enemies when it lands on a different path at certain hp thresholds.
***Post-game boss, Godieth, can indirectly summon enemies by spitting a very damaging and wide-area glob of Dark Blood that turns every unit it kills into a Shadow Spawn.
**''Vengeance''
***Jokull can summon Wyverns during the fight that spawn from a small hole on the left side of the map.
***Alleria Swiftwind can create a green portal to summon Elven Rangers. She's more of a MiniBoss, however.
***Gerald Lightseeker, a more proper boss, doesn't actually summon enemies himself, but should any of separately spawned ones come near him, he can buff them by giving them 80% armor.
***Winter Queen can turn any unit she kills into an Apex Shard.
***The Dragon King is also unable to summon enemies, but he can spit globe of water that allow his Mogwais and Nyans to activate their abilities.

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* ''VideoGame/ToontownOnline'' has literal flunky bosses; Cog Buildings can have Flunkies as bosses when there's a Flunky invasion. The CJ also has lawyers throwing evidence at Toons, as well as the scale to [[NonStandardGameOver try to put the scales in the Cogs' favor so that you go sad.]]

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* ''VideoGame/ToontownOnline'' has literal flunky bosses; Cog Buildings can have Flunkies as bosses when there's a Flunky invasion. ''VideoGame/ToontownOnline'':
** Each of the department bosses[[note]]The Sellbot Vice President, Cashbot Chief Financial Officer, Lawbot Chief Justice, and Bossbot Chief Executive Officer[[/note]] will spawn several waves of the department's employees in the first few rounds of their fights.
The CJ also has lawyers throwing evidence at Toons, as well as the scale to [[NonStandardGameOver try to put tipping the scales in the Cogs' favor so that you go sad.]]]]
** Flunky Cog Invasions can make this trope literal, as Cog Buildings can have Flunkies as the boss of the final floor when there's a Flunky invasion.
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* In ''VideoGame/BattleCircuit'', [[EvilIsSexy Barbara]] summons jellyfish and Bike Gals.

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* In ''VideoGame/BattleCircuit'', [[EvilIsSexy Barbara]] Barbara summons jellyfish and Bike Gals.
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** The Sculptor summons rock clones of Astrake and Reffian.

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** The Sculptor {{Sculptor|s}} summons rock clones of Astrake and Reffian.

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* In the NES version of ''[=RollerGames=]'', the leaders of the "evil teams" (as well as the FinalBoss) would hang back and make you fight some of their flunkies before attacking you themselves. Ms. Georgia of Bad Attitude would sit on top of the roof of a garage and order her mooks around, getting visibly frustrated as you defeated more of them. Guru Drew of the Maniacs would wander underneath the floor you were fighting on and try to stab you with his spear. The Skull, leader of the Violators, was the only one who didn't show up at all until you dealt with his mooks first.

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* ''VideoGame/RiverCityGirls'': Hibari summons zombies to help fight the player(s) during her boss fight.
* In the NES version of ''[=RollerGames=]'', ''VideoGame/RollerGames'', the leaders of the "evil teams" (as well as the FinalBoss) would hang back and make you fight some of their flunkies before attacking you themselves. Ms. Georgia of Bad Attitude would sit on top of the roof of a garage and order her mooks around, getting visibly frustrated as you defeated more of them. Guru Drew of the Maniacs would wander underneath the floor you were fighting on and try to stab you with his spear. The Skull, leader of the Violators, was the only one who didn't show up at all until you dealt with his mooks first.
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** ''VideoGame/ShantaeAndTheSevenSirens'': Water Lily Siren has an attack that plants seeds which quickly germinate into mobile {{Man Eating Plant}}s.

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