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** "100% SYNCHRONIZED!" (classic ''maimai'') / "FULL SYNC DELUXE!" (''Deluxe'' onwards) -- clear a chart in a multiplayer round with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%. In classic ''maimai'', the game must be set to Sync Play rather than VS Play.

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** "100% SYNCHRONIZED!" (classic ''maimai'') / "FULL SYNC DELUXE!" (''Deluxe'' onwards) -- clear a chart in a multiplayer round with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) note, without missing notes) of 100%. In classic ''maimai'', the game must be set to Sync Play rather than VS Play.
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* ''VideoGame/{{Lyrica}}'' has animation rewards for completing a song with either All Combo or All Perfect.
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* ''VideoGame/{{Caladrius}}'' awards a no-death run of a stage with special artwork on the results screen. The illustrations are extremely lewd for a game that isn't straight up adults-only, featuring ClothingDamage and [[NippledAndTimed nominally-censored forbidden regions]]. The arcade UpdatedRerelease ''Caladrius AC'' substitutes these illustrations for different, much more chaste images, while the second updated version for consoles, ''Caladrius Blaze'', brings back the original illustrations, with the arcade ones available in Arcade Mode.

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* ''VideoGame/{{Caladrius}}'' awards a no-death run of a stage with special artwork on the results screen. The illustrations are extremely lewd for a game that isn't straight up adults-only, featuring ClothingDamage and [[NippledAndTimed [[NippleAndDimed nominally-censored forbidden regions]]. The arcade UpdatedRerelease ''Caladrius AC'' substitutes these illustrations for different, much more chaste images, while the second updated version for consoles, ''Caladrius Blaze'', brings back the original illustrations, with the arcade ones available in Arcade Mode.
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* ''VideoGame/{{Caladrius}}'' awards a no-death run of a stage with special artwork on the results screen. The illustrations are extremely lewd for a game that isn't straight up adults-only, featuring ClothingDamage and [[NippledAndTimed nominally-censored forbidden regions]]. The arcade UpdatedRerelease ''Caladrius AC'' substitutes these illustrations for different, much more chaste images, while the second updated version for consoles, ''Caladrius Blaze'', brings back the original illustrations, with the arcade ones available in Arcade Mode.
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* ''VideoGame/{{Frantic}} 3'': Every time you beat a stage without taking damage, the game marks it as "Unharmed!" and gives a 1000 coin bonus.
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CherryTapping can make the victory both flawless ''and'' humiliating. See NoCasualtiesRun for the strategy game equivalent. A NoDamageRun is what happens when you manage to make ''every'' battle a Flawless Victory.

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CherryTapping can make the victory both flawless ''and'' humiliating. See NoCasualtiesRun for the strategy game equivalent. A NoDamageRun is what happens when a SelfImposedChallenge where you manage to make ''every'' battle a Flawless Victory.don't take damage, whether the game acknowledges it or not.
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** On the primetime Million Dollar Spectaculars, playing a perfect pricing game often won the player a $1,000,000 bonus during the Carey era. Examples: After the contestant has stopped the rangefinder in Range Game, they must guess (within that $150 range) the exact price of the prize to win the bonus. In Switcheroo, the contestant must correctly price all five prizes on their first attempt to win the bonus. In Cover Up & One Away, the contestant must guess all five digits in the car's price correctly on their first attempt to win the bonus.
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[[folder:Fan Works]]
* In ''Arrow'', a companion piece to ''Fanfic/TheVictorsProject'', due to [[CrazyPrepared having spent the entire seven and a half decades between rebellions organizing all kinds of weapons and traps to unleash as soon as the inevitable second rebellion started, while preparing secret bunkers to hide in themselves throughout all of that]], District 3 wiped out every last one of their peacekeepers within a period of perhaps 24 hours, without losing the life of a single one of their people.
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* In ''WACCA'':

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* In ''WACCA'':''VideoGame/{{WACCA}}'':
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* ''O.N.G.E.K.I.'':
** "FULL COMBO" -- Clear the song with all notes hit (no Misses).
** "ALL BREAK" -- Clear the song with all notes hit as "BREAK" or "CRITICAL BREAK". Takes priority over FULL COMBO.
** "FULL BELL" -- Clear the song with all Bell items collected. Awarded separately from the above two.
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** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes, i.e. an Achievement score of [[Over100PercentCompletion 101%]]. (''Deluxe'' onwards)''

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** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes, i.e. an Achievement score of [[Over100PercentCompletion 101%]]. (''Deluxe'' onwards)''onwards)
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** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes. (''Deluxe'' onwards)''

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** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes.notes, i.e. an Achievement score of [[Over100PercentCompletion 101%]]. (''Deluxe'' onwards)''
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** "100% SYNCHRONIZED!" (classic ''maimai'') / "FULL DELUXE!" (''Deluxe'' onwards) -- clear a chart in a multiplayer round with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%. In classic ''maimai'', the game must be set to Sync Play rather than VS Play.

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** "100% SYNCHRONIZED!" (classic ''maimai'') / "FULL SYNC DELUXE!" (''Deluxe'' onwards) -- clear a chart in a multiplayer round with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%. In classic ''maimai'', the game must be set to Sync Play rather than VS Play.
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** "FULL COMBO+!" -- clear the chart with only Greats or higher. ''(Deluxe onwards)''
** "ALL PERFECT!" -- clear the chart with all Perfects.[[note]]Note that while this implies an Achievement Rate of at least 100%, it is possible to go over even without an AP by hitting Break notes accurately enough to get 2550 or 2600 points on each one.[[/note]]
** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes. ''(Deluxe onwards)''
** "MAX FEVER!" / "FULL SYNC!" -- clear a chart in a multiplayer round without anyone, including yourself, missing a note.
** "100% SYNCHRONIZED!" / "FULL DELUXE!" -- clear a chart in a multiplayer Sync Play with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%.

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** "FULL COMBO+!" -- clear the chart with only Greats or higher. ''(Deluxe onwards)''
(''maimai Deluxe'' onwards)
** "ALL PERFECT!" -- clear the chart with all Perfects.[[note]]Note that while this implies an Achievement Rate of at least 100%, it is possible to go over even without an AP by hitting Break notes accurately enough to get 2550 or 2600 points on each one.one, or with Critical Perfects in ''maimai Deluxe''.[[/note]]
** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes. ''(Deluxe (''Deluxe'' onwards)''
** "MAX FEVER!" (classic ''maimai'') / "FULL SYNC!" (''Deluxe'' onwards) -- clear a chart in a multiplayer round without anyone, including yourself, missing a note.
** "100% SYNCHRONIZED!" (classic ''maimai'') / "FULL DELUXE!" (''Deluxe'' onwards) -- clear a chart in a multiplayer Sync Play round with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%.100%. In classic ''maimai'', the game must be set to Sync Play rather than VS Play.

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** "FULL COMBO+!" -- clear the chart with only Greats or higher. ''(Deluxe onwards)''



** "100% SYNCHRONIZED!" -- clear a chart in a multiplayer Sync Play with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%.

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** "ALL PERFECT+!" -- clear the chart with all Perfects, and all Critical Perfects on Break notes. ''(Deluxe onwards)''
** "MAX FEVER!" / "FULL SYNC!" -- clear a chart in a multiplayer round without anyone, including yourself, missing a note.
** "100% SYNCHRONIZED!" / "FULL DELUXE!" -- clear a chart in a multiplayer Sync Play with a Sync percentage (that is, percentage of notes in which all players are within one judge rank of each other on a particular note) of 100%.
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* ''VideoGame/StreetFighterII'' rewarded you by giving you extra points on the end-of-round bonus. This carried into ''VideoGame/StreetFighterIII'', with the announcer yelling "All right, that's cool!" The ''[[VideoGame/CapcomVsWhatever Marvel/Tatsunoko vs. Capcom]]'' games had "Perfect", which is used by most (if not all) Capcom fighters as the terminology.

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* ''VideoGame/StreetFighterII'' rewarded you by giving you extra points on the end-of-round bonus. This carried into ''VideoGame/StreetFighterIII'', with the announcer yelling "All right, that's cool!" The ''[[VideoGame/CapcomVsWhatever ''[[VideoGame/CapcomVs Marvel/Tatsunoko vs. Capcom]]'' games had "Perfect", which is used by most (if not all) Capcom fighters as the terminology.
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* ''VideoGame/ProgressBar95'': Collecting only blue segments rewards a 1000-point Perfectionist bonus at the end.



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* In ''VideoGame/{{Hades}}'', the Pierced Butterfly grants Zagreus a permanent damage bonus if he clears a room without taking any damage at all. Entering a Stygian Portal also requires a flawless victory in order to get their listed reward -- take any damage within one and Zagreus' only reward is an onion that heals 1 HP.
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* Patton Oswalt dropped a reference to this trope from a bit in his album Annihilation, in a story where he witnessed a public fight between a drunken, aggressive man and someone who turned out to be a powerlifter. Upon the powerlifter simply raising the drunken man over his head and slamming him to the ground, Patton's takeaway from the encounter is such:
--> "What was your favorite fight you ever seen, Patton?" "Oh, it was like a Street Fighter video game, it was like, literally lift - fatality!!"
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* Defeating an opponent without taking damage yourself in the ''VideoGame/SamuraiShodown'' series will have the announcer say "Kansho!", which means "perfect victory" in Japanese.

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* Defeating *Defeating an opponent without taking damage yourself in the ''VideoGame/SamuraiShodown'' series will have the announcer say "Kansho!", "Kanshō!", which means "perfect victory" in Japanese.[[note]]"Kanshō" is short for "Kanzen shōri", which also means "perfect victory".[[/note]]
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*Defeating an opponent without taking damage yourself in the ''VideoGame/SamuraiShodown'' series will have the announcer say "Kansho!", which means "perfect victory" in Japanese.
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[[caption-width-right:255:Johnny Cage with his full health bar.]]

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[[caption-width-right:255:Johnny Cage with his full health bar.[[caption-width-right:255:His $500 sunglasses remained intact.]]
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* In ''WACCA'':
** Clearing a track with no Misses rewards a Full Combo status.
** Clearing a track with all Marvelous judgements results in ALL Marvelous status.
** Played with if the player gets 1-5 Misses, which will award the player with a [[NonindicativeName Missless!]] status.
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* [[GameOfNerds Baseball's]] "perfect game", defined as the same pitcher going all 9 with 27 up-27 down (no hits, no walks, no errors charged) is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", is the equivalent of a No Death Run. A "No-Hitter" is where a pitcher does not allow any hits but still allows baserunners, either via walks or errors. It is rare (only happened once officially) but completely possible to [[CrackDefeat throw a no-hitter and still lose.]]
* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162.

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* [[GameOfNerds Baseball's]] "perfect game", defined as the same pitcher going all 9 with 27 up-27 down (no hits, no walks, no errors charged) is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", is the equivalent of a No Death Run. A "No-Hitter" is where a pitcher does not allow any hits but still allows baserunners, either via walks or errors. It is rare (only happened once officially) but completely possible to [[CrackDefeat throw a no-hitter and still lose.]]
]] Formerly, it was possible for a team to lose even if their pitcher achieved a perfect game (since the game could go into extra innings even after 9 with no baserunners by the opposing team, so long as the pitcher's own team failed to score any runs in regulation), but in 1991 the definition was changed to require the pitcher to maintain "perfection" for the entire game including extra innings, no matter how many innings are played. This new definition already excludes games that are ended before 9 innings because of weather. The statistically "best" perfect game ever achieved was by [[https://en.wikipedia.org/wiki/Addie_Joss%27_perfect_game Addie Joss in 1908]], who did it with only 74 pitches.
* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl[[/note]] Bowl; though a team with a perfect 16-win regular season will automatically skip the Wild Card so 19-0 is the best possible record[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).
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* In the more recent ''Franchise/YuGiOh'' video games, you get more duel points for winning without taking damage.
* One ''Anime/DragonBallZ'' game also gave you more points for a perfect win. This was not turned for the SingleStrokeBattle mode.

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* In the more recent some ''Franchise/YuGiOh'' video games, you get more duel points for winning without taking damage.
* One ''Anime/DragonBallZ'' game also gave you more points for a perfect win. This was not turned for the SingleStrokeBattle mode.
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* ''Series/TheAmazingRace''. Meghan & Cheyne (15), Kisha & Jen (Unfinished Business), Ernie & Cindy (19), Rachel & Dave (20), Jason & Amy (23) and Dave & Connor (All-Stars 2014) all won the Race without ever being in danger of elimination at any point (being one of the last two teams that didn't arrive at the pit stop yet, regardless of the leg being an elimination leg or not). Rob & Brennan also did this, but that was because of a poorly-placed equalizer during leg 10 making it impossible for them to finish below 3rd.

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* ''Series/TheAmazingRace''. Meghan & Cheyne (15), Kisha & Jen (Unfinished Business), Ernie & Cindy (19), Rachel & Dave (20), Jason & Amy (23) and , Dave & Connor (All-Stars 2014) 2014), and Colin and Christie (31) all won the Race without ever being in danger of elimination at any point (being one of the last two teams that didn't arrive at the pit stop yet, regardless of the leg being an elimination leg or not). Rob & Brennan also did this, but that was because of a poorly-placed equalizer during leg 10 making it impossible for them to finish below 3rd.
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** Lesser variant: The Perfect Show - all six pricing games, plus the Showcase, won. This has only happened 80 times since the show's debut [[LongRunner in 1972]]

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** Lesser variant: The Perfect Show - all six pricing games, plus the Showcase, won. This has only happened 80 times since the show's debut [[LongRunner in 1972]]1972.]]

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** Of particular note is the penultimate [[https://en.wikipedia.org/wiki/Battle_of_Myeongnyang Battle of Myeongnyang Strait]], in which the Korean navy - down to a paltry 13 ships due to a Japanese plot - took on roughly 330 Japanese ships, including 130 warships. Due to carefully choosing his battleground[[note]]the strait was ''locally'' notorious for having a current that switched direction every few hours - the Japanese weren't local[[/note]], Yi's forces suffered no loss of ships, 2 killed, 3 wounded, and 8 drowned. The Japanese fleet, on the other hand, lost 60 ships (30 to crashing and another 30 to the Korean navy) and ''half'' their soldiers were killed or injured.

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** Of particular note is the penultimate [[https://en.wikipedia.org/wiki/Battle_of_Myeongnyang Battle of Myeongnyang Strait]], in which the Korean navy - down to a paltry 13 ships due to a Japanese plot - took on roughly 330 Japanese ships, including 130 warships. Due to carefully choosing his battleground[[note]]the strait was ''locally'' notorious for having a current that switched direction every few hours - the Japanese weren't local[[/note]], Yi's forces suffered no loss of ships, 2 killed, 3 wounded, and 8 drowned. The Japanese fleet, on the other hand, lost 60 ships (30 to crashing and another 30 to the Korean navy) and ''half'' their soldiers were killed or injured. Prior to the battle, however, the Korean court initially ordered the Navy to disband entirely, prompting this response from Yi.
--->'''Admiral Yi''': This humble subject [[ICanStillFight still has 12 ships]]. However small the number may be, I solemnly swear [[BadassBoast I will be able to defend the sea if I prepare myself for death to resist the enemy]].
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* Admiral [[https://en.wikipedia.org/wiki/Yi_Sun-sin Yi Sun-sin]], the [[UsefulNotes/SouthKoreansWithMarines Korean naval commander]] during the [[https://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598) 1590s invasion by Japan]] was able to pull this off ''[[TheStrategist multiple]]'' times against the Japanese navy. The Korean navy, accustomed to dealing with pirates, were heavily armed with cannons for long-range combat, and had recently developed the "[[https://en.wikipedia.org/wiki/Turtle_ship turtle ship]]", a vessel that had cannons pointing in every direction and a spiked top to repel boarders. This was bad news for the Japanese navy, as their specialty lay in boarding tactics. This led Yi to develop the Crane Wings formation, in which he sent the turtle ships into the center of the Japanese fleet to open fire from within as his other vessels (including converted fishing ships) encircled them and opened fire from without. As a result of this, the Korean navy decimated the Japanese on the open sea, to the point that their only casualties were individual ''sailors''.

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* Admiral [[https://en.wikipedia.org/wiki/Yi_Sun-sin Yi Sun-sin]], the [[UsefulNotes/SouthKoreansWithMarines Korean naval commander]] during the [[https://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598) 1590s invasion by Japan]] was able to pull this off ''[[TheStrategist multiple]]'' times against the Japanese navy. The Korean navy, accustomed to dealing with pirates, were heavily armed with cannons for long-range combat, and had recently developed the "[[https://en.wikipedia.org/wiki/Turtle_ship turtle ship]]", a vessel that had cannons pointing in every direction and a spiked top to repel boarders. This was bad news for the Japanese navy, as their specialty lay in boarding tactics.tactics, due to their experience in the UsefulNotes/SengokuPeriod. This led Yi to develop the Crane Wings formation, in which he sent the turtle ships into the center of the Japanese fleet to open fire from within as his other vessels (including converted fishing ships) encircled them and opened fire from without. As a result of this, the Korean navy decimated the Japanese on the open sea, to the point that their only casualties were individual ''sailors''.

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