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** The ''ForzaMotorsport'' series has copied this idea, coupled with a livery editor.
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* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
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* ''VideoGame/SuperSmashBros. ''VideoGame/SuperSmashBros Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
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* ''[[{{Elite}} Frontier: Elite II]]'' has a class of military missions that involve taking pictures of an enemy installation on some uninhabited planet several light-years away.
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* ''[[{{Elite}} ''[[VideoGame/{{Elite}} Frontier: Elite II]]'' has a class of military missions that involve taking pictures of an enemy installation on some uninhabited planet several light-years away.
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* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
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* ''CastlevaniaOrderOfEcclesia'' ''VideoGame/CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
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* The ''VideoGame/WarioWare'' series has a few, including "Picture Perfect" in the original, and the "Shutter" minigame in ''Game & Wario''.
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* ''MedalOfHonor: Underground'' has a StealthBasedMission where you masquerade as a press photographer. PS2 sequel ''MedalOfHonor: Frontline'' similarly features a level where part of the mission is to photograph blueprints for a [[NaziGermany German]] plane prototype.
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* ''MedalOfHonor: Underground'' has a StealthBasedMission where you masquerade as a press photographer. PS2 sequel ''MedalOfHonor: Frontline'' similarly features a level where part of the mission is to photograph blueprints for a [[NaziGermany [[UsefulNotes/NaziGermany German]] plane prototype.
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* Several ''JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
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* Several ''JamesBond'' ''Franchise/JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
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* ''JurassicParkOperationGenesis'' let you pick up a few extra bucks if you took pictures of the dinosaurs in your park.
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* ''JurassicParkOperationGenesis'' ''VideoGame/JurassicParkOperationGenesis'' let you pick up a few extra bucks if you took pictures of the dinosaurs in your park.
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* ''SyphonFilter: The Omega Strain'''s third bonus mission has Mujari photographing evidence in a bombed-out Chechen village.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own: It all starts with exploring the narrow caves behind Tingle's prison, then showing the picto box to Lenzo, then completing three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a GameBoyAdvance and a cable to link it to your NintendoGameCube, allowing you to complete ''another'' sidequest that spans five of the game's dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]].
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** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own: It all starts with exploring the narrow caves behind Tingle's prison, then showing the picto box to Lenzo, then completing three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo).Lenzo. After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a GameBoyAdvance and a cable to link it to your NintendoGameCube, allowing you to complete ''another'' sidequest that spans five of the game's dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]]. The remake also allows the player to store four times as many pictures as before, which increases the pacing of the figurine collection.
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* ''[[VideoGame/TheAmazonTrail]]'' involves photographing exotic flora and fauna in the jungle in order to fill out your photo album.
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* ''[[VideoGame/TheAmazonTrail]]'' ''VideoGame/TheAmazonTrail'' involves photographing exotic flora and fauna in the jungle in order to fill out your photo album.
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[[AC:EdutainmentGame]]
* ''[[VideoGame/TheAmazonTrail]]'' involves photographing exotic flora and fauna in the jungle in order to fill out your photo album.
* ''[[VideoGame/TheAmazonTrail]]'' involves photographing exotic flora and fauna in the jungle in order to fill out your photo album.
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* ''GranTurismo 4'' and ''5'' allow the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
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* ''GranTurismo 4'' and ''5'' allow Starting from ''[=GT4=]'', ''VideoGame/GranTurismo'' allows the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
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* ''VideoGame/{{Warframe}}'' Update 11 added a "Codex Scanner" that can be used on enemies for xp as well as information on their health, weaknesses, strengths and items dropped.
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** ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he was worried about) netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of Lulu, who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]].
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]].
to:
** ''TheLegendOfZeldaMajorasMask''. You could In regards of the Swamp Tourism contest and the large man who co-runs it, you can earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he the guide was worried about) netted nets you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of Lulu, who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on itsown (it own: It all starts with exploring the narrow caves behind Tingle's prison, then fulfilling showing the picto box to Lenzo, then completing three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance GameBoyAdvance and a cable to link it to your Gamecube, NintendoGameCube, allowing you to complete ''another'' sidequest that spans 5 five of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]].
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its
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* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
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* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
photo. In particular, ''Mario Party DS'' has a minigame where the player's objective is to take a picture of all other players.
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* The ''Franchise/SlyCooper'' games, especially ''[[VideoGame/Sly2BandOfThieves 2]]'' and ''[[VideoGame/Sly3HonorAmongThieves 3]]'', have areas where Sly uses his all-purpose gadget to take some reconnaissance pictures, a natural thing for a thief to do before major operations. One mission uses the ghost-trapping idea, though.
** In ''VideoGame/PlayStationAllStarsBattleRoyale'', this is somehow Sly's Level 3 Super.
* Amazingly, the PS3 and 360 versions of ''VideoGame/SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
* Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
** In ''VideoGame/PlayStationAllStarsBattleRoyale'', this is somehow Sly's Level 3 Super.
* Amazingly, the PS3 and 360 versions of ''VideoGame/SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
* Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
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* The ''Franchise/SlyCooper'' games, especially ''[[VideoGame/Sly2BandOfThieves 2]]'' and ''[[VideoGame/Sly3HonorAmongThieves 3]]'', have areas where Sly uses his all-purpose gadget to take some reconnaissance pictures, a natural thing for a thief to do before major operations. One mission uses the ghost-trapping idea, though.
**though. In ''VideoGame/PlayStationAllStarsBattleRoyale'', this is somehow Sly's Level 3 Super.
*Amazingly, the PS3 The [=PS3=] and 360 versions of ''VideoGame/SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
* Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid.(Justified, Justified, of course, because that's exactly what Peter Parker does in the comics.)
comics.
**
*
* Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid.
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* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
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* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
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* The ''SlyCooper'' games, especially 2 and 3, have areas where Sly uses his all-purpose gadget to take some reconnaissance pictures, a natural thing for a thief to do before major operations. One mission uses the ghost-trapping idea, though.
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* The ''SlyCooper'' ''Franchise/SlyCooper'' games, especially 2 ''[[VideoGame/Sly2BandOfThieves 2]]'' and 3, ''[[VideoGame/Sly3HonorAmongThieves 3]]'', have areas where Sly uses his all-purpose gadget to take some reconnaissance pictures, a natural thing for a thief to do before major operations. One mission uses the ghost-trapping idea, though.
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* Amazingly, the PS3 and 360 versions of ''SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
to:
* Amazingly, the PS3 and 360 versions of ''SonicUnleashed'' ''VideoGame/SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
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* ''Myst IV: Revelation'' had a camera feature that could be used to not only capture puzzle solutions, but to also capture pictures of stuff that you thought was pretty. Taking lots of photos was also one way to variate and somewhat personalize an event that happened later on in the game.
* ''NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If you are one centimetre out of what the AI thinks is dead perfect, you have to try again. And again. And again. Not to mention that the characters taunt you if you take too long to line up the shot, and one of the students isn't even at the school, so you have to take a picture...of her picture. Gah!
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
* ''NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If you are one centimetre out of what the AI thinks is dead perfect, you have to try again. And again. And again. Not to mention that the characters taunt you if you take too long to line up the shot, and one of the students isn't even at the school, so you have to take a picture...of her picture. Gah!
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
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* ''Myst ''VideoGame/{{Myst}} IV: Revelation'' had a camera feature that could be used to not only capture puzzle solutions, but to also capture pictures of stuff that you thought was pretty. Taking lots of photos was also one way to variate and somewhat personalize an event that happened later on in the game.
*''NancyDrew ''VideoGame/NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If you are one centimetre out of what the AI thinks is dead perfect, you have to try again. And again. And again. Not to mention that the characters taunt you if you take too long to line up the shot, and one of the students isn't even at the school, so you have to take a picture...of her picture. Gah!
* Snapping photos is a plot element of''The Lost Crown: ''TheLostCrown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
*
* Snapping photos is a plot element of
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* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
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* ''Izuna ''[[VideoGame/IzunaLegendOfTheUnemployedNinja Izuna 2: The Unemployed Ninja Returns'' Returns]]'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
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* ''Jurassic Park: Operation Genesis'' let you pick up a few extra bucks if you took pictures of the dinosaurs in your park.
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* ''Jurassic Park: Operation Genesis'' ''JurassicParkOperationGenesis'' let you pick up a few extra bucks if you took pictures of the dinosaurs in your park.
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* ''Photo Kano'' is half this, half DatingSim.
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* ''Photo Kano'' ''VisualNovel/PhotoKano'' is half this, half DatingSim.
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* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
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* ''Ghostbusters: The Video Game'' ''VideoGame/GhostbustersTheVideoGame'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse.
to:
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters. Also, in ''The Wind Waker HD'', the Picto Box has the additional function of being able to post photos on Miiverse.Miiverse, even self-shots. This also helps to eliminate the risk of [[LostForever losing permanently figurines of characters or boss creatures who make limited appearances]].
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* Several of the Challenge mode quests and Campaigns for ''VideoGame/ZooTycoon 2'' require you to photograph things in your zoo, usually animals or guests doing particular things.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters.
** In Wind Waker HD, the Picto Box has the additional function of being able to post photos on Miiverse.
** In Wind Waker HD, the Picto Box has the additional function of being able to post photos on Miiverse.
to:
** ''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). After getting the color features, there's an elaborate {{Sidequest}} that involves taking pictures of nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters.
** Incharacters. Also, in ''The Wind Waker HD, HD'', the Picto Box has the additional function of being able to post photos on Miiverse.
** In
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** In Wind Waker HD, the Picto Box has the additional function of being able to post photos on Miiverse.
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Trimming some complaints
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* ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he was worried about) netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of Lulu (for his own...needs...), who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured an elaborate {{Sidequest}} that involved taking pictures of nearly every character in the game. Which had copious amounts of GuideDangIt and LostForever moments, a camera that could only hold 3 pictures at a time and no way of knowing if the pictures were acceptable until you took them to the sculptor... which meant it was often too late to get more if they were rejected. It ''is'' possible to get the entire gallery filled during the first playthrough, but it requires a lot of planning ahead and ''never'' saving before you get your pictures approved.
** Your reward for collecting all the statues? A statue of yourself.
** Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). Then there's, of course, the various sidequests in Windfall Island that involve giving pictures to certain characters. ''The Wind Waker'' really gives use to this item!
** One picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons.
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional'' photographer.
** It was also a sidequest: Jade had been hired by a scientific foundation to assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money and other bonuses.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured an elaborate {{Sidequest}} that involved taking pictures of nearly every character in the game. Which had copious amounts of GuideDangIt and LostForever moments, a camera that could only hold 3 pictures at a time and no way of knowing if the pictures were acceptable until you took them to the sculptor... which meant it was often too late to get more if they were rejected. It ''is'' possible to get the entire gallery filled during the first playthrough, but it requires a lot of planning ahead and ''never'' saving before you get your pictures approved.
** Your reward for collecting all the statues? A statue of yourself.
** Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). Then there's, of course, the various sidequests in Windfall Island that involve giving pictures to certain characters. ''The Wind Waker'' really gives use to this item!
** One picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons.
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional'' photographer.
** It was also a sidequest: Jade had been hired by a scientific foundation to assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money and other bonuses.
to:
* ''Franchise/TheLegendOfZelda'':
** ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he was worried about) netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic ofLulu (for his own...needs...), Lulu, who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
**''VideoGame/TheLegendOfZeldaTheWindWaker'' featured an elaborate {{Sidequest}} that involved taking pictures of nearly every character in the game. Which had copious amounts of GuideDangIt and LostForever moments, a camera that could only hold 3 pictures at a time and no way of knowing if the pictures were acceptable until you took them to the sculptor... which meant it was often too late to get more if they were rejected. It ''is'' possible to get the entire gallery filled during the first playthrough, but it requires a lot of planning ahead and ''never'' saving before you get your pictures approved.
** Your reward for collecting all the statues? A statue of yourself.
**''VideoGame/TheLegendOfZeldaTheWindWaker''. Just getting the picto box, as well as upgrading it for color features, spans a sidequest on its own (it all starts with exploring the narrow caves behind Tingle's prison, then fulfilling three snap shot tasks, then finding a rainbow-colored firefly in Forest Haven ''and then'' giving it to Lenzo). Then there's, of course, After getting the various sidequests in Windfall Island color features, there's an elaborate {{Sidequest}} that involve giving involves taking pictures to certain characters. ''The Wind Waker'' really gives use to this item!
** Oneof nearly every character in the game (notably, one picture/statue can only be found if you have a Gameboy Advance and a cable to link it to your Gamecube, allowing you to complete ''another'' sidequest that spans 5 of the game's regular dungeons.
dungeons). Then there's the various sidequests in Windfall Island that involve giving pictures to certain characters.
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional''photographer.
**photographer. It was also a sidequest: Jade had been hired by a scientific foundation to assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money and other bonuses.
** ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he was worried about) netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of
**
** Your reward for collecting all the statues? A statue of yourself.
**
** One
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional''
**
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* ''Trace Memory''.
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[[AC:General]]
* Any game can be made into this with an external screenshot tool, or if it's a Steam game, through Steam itself. Though, this is mostly for taking shots of your more spectacular moments than an actual gameplay device.
* This trope is becoming more common as video games get more complex, but it is by no means new. Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
* Any game can be made into this with an external screenshot tool, or if it's a Steam game, through Steam itself. Though, this is mostly for taking shots of your more spectacular moments than an actual gameplay device.
* This trope is becoming more common as video games get more complex, but it is by no means new. Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
to:
* Any game can be made into this with an external screenshot tool, or if it's a Steam game, through Steam itself. Though, this is mostly for taking shots of your more spectacular moments than an actual gameplay device.
* This trope is becoming more common as video games get more complex, but it is by no means new. Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
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* Another old one, with a decent level of justification, the video game interpretation of ''VideoGame/{{Darkman}}'' had “Camera stages” where you ran through a basic Hogan's Alley taking shots of your next target. Film/{{Darkman}} required photographs to craft his disguises in the film, so this is somewhat justified, although for some reason, the more pictures you took increased the amount of time he could stay in disguise, instead of just how good the mask looked.
to:
* Another old one, with a decent level of justification, the video game interpretation of ''VideoGame/{{Darkman}}'' had “Camera stages” where you ran through a basic Hogan's Alley taking shots of your next target. Film/{{Darkman}} required photographs to craft his disguises in the film, so this is somewhat justified, although for some reason, the more pictures you took increased the amount of time he could stay in disguise, instead of just how good the mask looked.
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* Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
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None
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* ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King or Tingle netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of Lulu (for his own...needs...), who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
to:
* ''TheLegendOfZeldaMajorasMask''. You could earn rupees by snapping up photos of certain things with the Pictobox, and getting a photo of the Deku King (a rare sight) or Tingle (the son he was worried about) netted you a Piece of Heart. There's another event in the game triggered by taking a photo of one of the (female) pirates and giving it to the fisherman on Great Bay Coast. There's also the slightly creepy stalker Zora who wants a pic of Lulu (for his own...needs...), who'll pay you to snap a pic of her while she's grieving the loss of the eggs.
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* ''PokemonSnap'' is a first person camera shooter.
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* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
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* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
photograph. Taking photos of bosses earns you points based on several factors, most importantly how many bullets are in the picture.
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* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
[[AC:DungeonCrawler]]
* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
[[AC:FightingGame]]
* The 3D {{doujin}} fighter ''LineKillSpirits'' incorporates a somewhat unusual mechanic for fighting games: the only way to stop your opponent from regenerating after being damaged is to flip up her skirt and [[PantyShot take a picture of her panties]]. This is pretty much the entire point of the game.
* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
[[AC:FirstPersonShooter]]
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[[AC:Platformer]]
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* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
[[AC:PlatformGame]]
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[[AC:Simulation Game]]
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* In the first ''BatenKaitos'', this is the only way to make money beyond the rare gimick magnus that can be sold (and you want to keep most of them for them to finish [[EvolvingWeapon changing]] to register them instead of sell). The ammount the photos sell for depends on a number of factors, but the most common are distance (proceeding with a melee attack to get close is often to your benefit), lighting (Light and dark attacks before the camera will make the photo brighter or darker, and getting the balance right is key), and if the enemy blocks the photo (less money resulting). Thankfully, 2-4 "decent" photos (less if you don't keep boss photos as a BraggingRightsReward or get some perfect shots) is all it takes clear out every shop of their (limited but slowly respawning) inventory.
[[AC:RhythmGame]]
* ''VideoGame/RhythmHeaven'''s Freeze Frame.
[[AC:ShootEmUp]]
* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
[[AC:SimulationGame]]
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* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
[[AC:WideOpenSandbox]]
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[[AC:Other]]
* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
* In ''EternalDarkness'', Peter is a reporter, but you can't take pictures. You can, however, use his camera flash to stun enemies.
* ''Trace Memory''.
* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
* This is in the demo of the game for ''Madagascar: Escape 2 Africa''. Why do you needed to take good pictures of rhinos and elephants, just because you found a camera somewhere? Because.
* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
* ''VideoGame/RhythmHeaven'''s Freeze Frame.
* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
* Several ''JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
* The 3D {{doujin}} fighter ''[[http://gpsc.sakura.ne.jp/gsr1/index_e.html Line-Kill Spirits]]'' incorporates a somewhat unusual mechanic for fighting games: the only way to stop your opponent from regenerating after being damaged is to flip up her skirt and [[PantyShot take a picture of her panties]]. This is pretty much the entire point of the game.
* In the first ''BatenKaitos'', this is the only way to make money beyond the rare gimick magnus that can be sold (and you want to keep most of them for them to finish [[EvolvingWeapon changing]] to register them instead of sell). The ammount the photos sell for depends on a number of factors, but the most common are distance (proceeding with a melee attack to get close is often to your benefit), lighting (Light and dark attacks before the camera will make the photo brighter or darker, and getting the balance right is key), and if the enemy blocks the photo (less money resulting). Thankfully, 2-4 "decent" photos (less if you don't keep boss photos as a BraggingRightsReward or get some perfect shots) is all it takes clear out every shop of their (limited but slowly respawning) inventory.
* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
* ''Photo Kano'' is half this, half DatingSim.
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Needs organization
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[[AC:General]]
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* ''VideoGame/GrandTheftAutoSanAndreas'', which had you [[CollectionSidequest taking pictures of photograph icons]] spread throughout the environments. The pictures actually end up as screenshots in the game's folder.
** ''San Andreas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''IV'' also feature a mission or two where you play photographer to get some photos, preferably covertly.
** Unfortunately, in VideoGame/GrandTheftAutoIV, the camera on your cell phone [[DummiedOut does not actually save any pictures or do anything useful.]]
* ''VideoGame/DarkCloud 2''. You take pictures of objects in your surroundings, and then using combinations of those photos as inspiration, [[ItemCrafting create new items]]. You can also snap pictures of Palm Brinks' inhabitants, who will mug for the camera in their own special pose. Getting particularly difficult snapshots, such as bosses or unique enemy attacks, would also net you points and rewards.
** ''San Andreas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''IV'' also feature a mission or two where you play photographer to get some photos, preferably covertly.
** Unfortunately, in VideoGame/GrandTheftAutoIV, the camera on your cell phone [[DummiedOut does not actually save any pictures or do anything useful.]]
* ''VideoGame/DarkCloud 2''. You take pictures of objects in your surroundings, and then using combinations of those photos as inspiration, [[ItemCrafting create new items]]. You can also snap pictures of Palm Brinks' inhabitants, who will mug for the camera in their own special pose. Getting particularly difficult snapshots, such as bosses or unique enemy attacks, would also net you points and rewards.
to:
* ''VideoGame/GrandTheftAutoSanAndreas'', which had you [[CollectionSidequest taking pictures of photograph icons]] spread throughout the environments. The pictures actually end up This trope is becoming more common as screenshots video games get more complex, but it is by no means new. Way back in the game's folder.
** ''San Andreas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''IV'' also feature a mission or two whereearly '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you play photographer to get some photos, preferably covertly.
** Unfortunately, in VideoGame/GrandTheftAutoIV, the camera on your cell phone [[DummiedOut does not actually save any pictures or do anything useful.]]
* ''VideoGame/DarkCloud 2''. Youtake pictures of objects supervillains before you fought them. You could then sell them in your surroundings, and then using combinations secret identity between missions to buy more web fluid. (Justified, of those photos as inspiration, [[ItemCrafting create new items]]. You can course, because that's exactly what Peter Parker does in the comics.)
[[AC:Adventure]]
* The entire premise of the old DOS/Mac EdutainmentGame ''Midnight Rescue!'' was that by capturing photographic evidence you would be able to figure out the bad guy's disguise.
* ''Myst IV: Revelation'' had a camera feature that could be used to not only capture puzzle solutions, but to alsosnap capture pictures of Palm Brinks' inhabitants, who will mug for the camera in their own special pose. Getting particularly difficult snapshots, such as bosses or unique enemy attacks, would stuff that you thought was pretty. Taking lots of photos was also net one way to variate and somewhat personalize an event that happened later on in the game.
* ''NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If youpoints are one centimetre out of what the AI thinks is dead perfect, you have to try again. And again. And again. Not to mention that the characters taunt you if you take too long to line up the shot, and rewards.one of the students isn't even at the school, so you have to take a picture...of her picture. Gah!
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
[[AC:Action Adventure]]
** ''San Andreas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''IV'' also feature a mission or two where
** Unfortunately, in VideoGame/GrandTheftAutoIV, the camera on your cell phone [[DummiedOut does not actually save any pictures or do anything useful.]]
* ''VideoGame/DarkCloud 2''. You
[[AC:Adventure]]
* The entire premise of the old DOS/Mac EdutainmentGame ''Midnight Rescue!'' was that by capturing photographic evidence you would be able to figure out the bad guy's disguise.
* ''Myst IV: Revelation'' had a camera feature that could be used to not only capture puzzle solutions, but to also
* ''NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If you
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
[[AC:Action Adventure]]
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* In the first ''BatenKaitos'', this is the only way to make money beyond the rare gimick magnus that can be sold (and you want to keep most of them for them to finish [[EvolvingWeapon changing]] to register them instead of sell). The ammount the photos sell for depends on a number of factors, but the most common are distance (proceeding with a melee attack to get close is often to your benefit), lighting (Light and dark attacks before the camera will make the photo brighter or darker, and getting the balance right is key), and if the enemy blocks the photo (less money resulting). Thankfully, 2-4 "decent" photos (less if you don't keep boss photos as a BraggingRightsReward or get some perfect shots) is all it takes clear out every shop of their (limited but slowly respawning) inventory.
to:
* In ''VideoGame/BeyondGoodAndEvil'' was one of the first ''BatenKaitos'', this is to use it as a major plot driver, as the only way main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional'' photographer.
** It was also a sidequest: Jade had been hired by a scientific foundation tomake assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money beyond the rare gimick magnus that can be sold (and you want to keep most of them for them to finish [[EvolvingWeapon changing]] to register them instead of sell). The ammount the photos sell for depends on a number of factors, but the most common are distance (proceeding with a melee attack to get close is often to your benefit), lighting (Light and dark attacks before the camera will make the photo brighter or darker, and getting the balance right is key), and if the enemy blocks the photo (less money resulting). Thankfully, 2-4 "decent" photos (less if you don't keep boss photos as a BraggingRightsReward or get some perfect shots) is all it takes clear out every shop of their (limited but slowly respawning) inventory.other bonuses.
[[AC:First-Person Shooter]]
** It was also a sidequest: Jade had been hired by a scientific foundation to
[[AC:First-Person Shooter]]
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* The ''VideoGame/MetalGearSolid'' series. Taking pictures is required at least once in the series, and numerous {{Easter Egg}}s are available by snapping up photos of random innocuous things. Depending on what you snap you can find ghosts, have your CO call you a pervert, and confirm your best friend's doubts about your sexuality.
** If you wait until the fourth Act to obtain the Camera in ''VideoGame/MetalGearSolid4'', you'll find Otacon used it to take some photographs of Naomi.
* ''VideoGame/PokemonSnap'' (really a RailShooter in disguise) had this as its central premise.
* ''DeadRising'' featured this, which made some sense since the protagonist is a freelance reporter. [[MemeticMutation He's covered wars, ya know.]]
* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional'' photographer.
** It was also a sidequest: Jade had been hired by a scientific foundation to assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money and other bonuses.
* This trope is becoming more common as video games get more complex, but it is by no means new. Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
* ''GranTurismo 4'' and ''5'' allow the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
** The ''ForzaMotorsport'' series has copied this idea, coupled with a livery editor.
* The whole premise of ''FatalFrame'' (''Project Zero'' in Japan) and its sequels is to take photographs of ghosts in order to seal them in your special camera. However, you also get bonuses for non-dangerous incidental ghosts.
* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
** Speaking of, the sequel ''ShadowHearts: From the New World'' also features this trope. Although this time, it's the protagonist spunky young detective who wields a camera. It also has an EnemyScan effect, but he cannot copy attacks like Anastasia. The photos he takes are used in a [[GottaCatchThemAll trading sidequest]].
* One quest in ''VideoGame/WorldOfWarcraft'' has the player take a newfangled gnomish image capture device called the "Super Snapper FX" and take a picture of a dangerous turtle. Unfortunately, the flash from the camera makes the turtle more than a little mad. When the picture is taken, an item is left in the player's inventory that shows an image of the turtle.
** If you wait until the fourth Act to obtain the Camera in ''VideoGame/MetalGearSolid4'', you'll find Otacon used it to take some photographs of Naomi.
* ''VideoGame/PokemonSnap'' (really a RailShooter in disguise) had this as its central premise.
* ''DeadRising'' featured this, which made some sense since the protagonist is a freelance reporter. [[MemeticMutation He's covered wars, ya know.]]
* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
* ''VideoGame/BeyondGoodAndEvil'' was one of the first to use it as a major plot driver, as the main character was an underground reporter charged with digging up the truth about an alien conspiracy. In a variation, she's really a ''professional'' photographer.
** It was also a sidequest: Jade had been hired by a scientific foundation to assist in creating a library of photographs of every animal on the planet. Taking pictures of animals netted the player money and other bonuses.
* This trope is becoming more common as video games get more complex, but it is by no means new. Way back in the early '90s ''Spider-Man vs. The Kingpin'' for the Sega Genesis asked you to take pictures of supervillains before you fought them. You could then sell them in your secret identity between missions to buy more web fluid. (Justified, of course, because that's exactly what Peter Parker does in the comics.)
* ''GranTurismo 4'' and ''5'' allow the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
** The ''ForzaMotorsport'' series has copied this idea, coupled with a livery editor.
* The whole premise of ''FatalFrame'' (''Project Zero'' in Japan) and its sequels is to take photographs of ghosts in order to seal them in your special camera. However, you also get bonuses for non-dangerous incidental ghosts.
* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
** Speaking of, the sequel ''ShadowHearts: From the New World'' also features this trope. Although this time, it's the protagonist spunky young detective who wields a camera. It also has an EnemyScan effect, but he cannot copy attacks like Anastasia. The photos he takes are used in a [[GottaCatchThemAll trading sidequest]].
* One quest in ''VideoGame/WorldOfWarcraft'' has the player take a newfangled gnomish image capture device called the "Super Snapper FX" and take a picture of a dangerous turtle. Unfortunately, the flash from the camera makes the turtle more than a little mad. When the picture is taken, an item is left in the player's inventory that shows an image of the turtle.
* ''MedalOfHonor: Underground'' has a StealthBasedMission where you masquerade as a press photographer. PS2 sequel ''MedalOfHonor: Frontline'' similarly features a level where part of the mission is to photograph blueprints for a [[NaziGermany German]] plane prototype.
* ''VideoGame/GravityBone'': "PHOTO-GRAPH THE FIVE BIRDS." Maybe something of a subversion, since each bird [[MadeOfExplodium self-destructs]] when you take its picture, so collecting photos may not be the real goal.
* ''FarCry3'''s Camera is used to spot people, animals, and in a unusual side quest, take pictures for a man with [[{{ILovetheDead}} questionable]] intentions.
[[AC:Platformer]]
* ''VideoGame/GravityBone'': "PHOTO-GRAPH THE FIVE BIRDS." Maybe something of a subversion, since each bird [[MadeOfExplodium self-destructs]] when you take its picture, so collecting photos may not be the real goal.
* ''FarCry3'''s Camera is used to spot people, animals, and in a unusual side quest, take pictures for a man with [[{{ILovetheDead}} questionable]] intentions.
[[AC:Platformer]]
Deleted line(s) 43 (click to see context) :
* ''VideoGame/{{Bully}}'' had quite a few missions and sidequests that involved taking pictures, which you could save if you wanted. The [=NPCs=] make direct mention of Jimmy having a camera.
Deleted line(s) 45,48 (click to see context) :
* The entire premise of the old DOS/Mac EdutainmentGame ''Midnight Rescue!'' was that by capturing photographic evidence you would be able to figure out the bad guy's disguise.
* In ''SpyFiction'' you can disguise yourself as anyone you can photograph - either their outfit alone or their face depending on whether you can photograph them from the front or not. It makes the stealth sections remarkably easy.
* In ''EternalSonata'', Beat's ability to take photos of monsters is the best way to make money throughout most of the game. That is, if you can learn the game's crazy standards for what constitutes as a good picture.
* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
* In ''SpyFiction'' you can disguise yourself as anyone you can photograph - either their outfit alone or their face depending on whether you can photograph them from the front or not. It makes the stealth sections remarkably easy.
* In ''EternalSonata'', Beat's ability to take photos of monsters is the best way to make money throughout most of the game. That is, if you can learn the game's crazy standards for what constitutes as a good picture.
* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
* Amazingly, the PS3 and 360 versions of ''SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
[[AC:Racing Game]]
* ''GranTurismo 4'' and ''5'' allow the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
** The ''ForzaMotorsport'' series has copied this idea, coupled with a livery editor.
[[AC:Role Playing Game]]
* ''VideoGame/DarkCloud 2''. You take pictures of objects in your surroundings, and then using combinations of those photos as inspiration, [[ItemCrafting create new items]]. You can also snap pictures of Palm Brinks' inhabitants, who will mug for the camera in their own special pose. Getting particularly difficult snapshots, such as bosses or unique enemy attacks, would also net you points and rewards.
* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
** Speaking of, the sequel ''ShadowHearts: From the New World'' also features this trope. Although this time, it's the protagonist spunky young detective who wields a camera. It also has an EnemyScan effect, but he cannot copy attacks like Anastasia. The photos he takes are used in a [[GottaCatchThemAll trading sidequest]].
* One quest in ''VideoGame/WorldOfWarcraft'' has the player take a newfangled gnomish image capture device called the "Super Snapper FX" and take a picture of a dangerous turtle. Unfortunately, the flash from the camera makes the turtle more than a little mad. When the picture is taken, an item is left in the player's inventory that shows an image of the turtle.
* In ''EternalSonata'', Beat's ability to take photos of monsters is the best way to make money throughout most of the game. That is, if you can learn the game's crazy standards for what constitutes as a good picture.
[[AC:Racing Game]]
* ''GranTurismo 4'' and ''5'' allow the player to take a picture of his car, during a saved replay, or in a fixed location. The player can even save these pictures to an USB thumb drive, transfer them to computer, and masturbate to the car-porn. Seriously, a Cadillac Cien in the right light...
** The ''ForzaMotorsport'' series has copied this idea, coupled with a livery editor.
[[AC:Role Playing Game]]
* ''VideoGame/DarkCloud 2''. You take pictures of objects in your surroundings, and then using combinations of those photos as inspiration, [[ItemCrafting create new items]]. You can also snap pictures of Palm Brinks' inhabitants, who will mug for the camera in their own special pose. Getting particularly difficult snapshots, such as bosses or unique enemy attacks, would also net you points and rewards.
* One of the characters of ''ShadowHearts 2'', Anastasia (yes, ''that'' Anastasia) is armed with a camera which, in addition to providing expanded information on enemies you snap, also allows her to 'capture' certain enemies, [[PowerCopying copying their signature moves]].
** Speaking of, the sequel ''ShadowHearts: From the New World'' also features this trope. Although this time, it's the protagonist spunky young detective who wields a camera. It also has an EnemyScan effect, but he cannot copy attacks like Anastasia. The photos he takes are used in a [[GottaCatchThemAll trading sidequest]].
* One quest in ''VideoGame/WorldOfWarcraft'' has the player take a newfangled gnomish image capture device called the "Super Snapper FX" and take a picture of a dangerous turtle. Unfortunately, the flash from the camera makes the turtle more than a little mad. When the picture is taken, an item is left in the player's inventory that shows an image of the turtle.
* In ''EternalSonata'', Beat's ability to take photos of monsters is the best way to make money throughout most of the game. That is, if you can learn the game's crazy standards for what constitutes as a good picture.
Changed line(s) 53 (click to see context) from:
* In ''EternalDarkness'', Peter is a reporter, but you can't take pictures. You can, however, use his camera flash to stun enemies.
to:
* In ''EternalDarkness'', Peter ''VideoGame/{{Anachronox}}'', the ''Quake II''-engine [=RPG=], had this. The main character is a reporter, but you can't take pictures. You can, private detective, however, use so it makes some sense. He doesn't do much detective work with it during the game, instead spending his time taking pictures of [[CollectionSidequest rare and fantastic things]].
* ''VideoGame/TheWorldEndsWithYou'' plays with this a bit by [[spoiler: Joshua, and later Neku]] using a cell-phone cameraflash ''to take photos of the past''.
* ''VideoGame/FalloutNewVegas'' has a quest where you have tostun enemies.take pictures of landmarks to give to [[PenName Michael Angelo]], an agoraphobic neon sign designer in need of inspiration.
[[AC:Simulation Game]]
* ''VideoGame/TheWorldEndsWithYou'' plays with this a bit by [[spoiler: Joshua, and later Neku]] using a cell-phone camera
* ''VideoGame/FalloutNewVegas'' has a quest where you have to
[[AC:Simulation Game]]
Deleted line(s) 55,68 (click to see context) :
* ''Myst IV: Revelation'' had a camera feature that could be used to not only capture puzzle solutions, but to also capture pictures of stuff that you thought was pretty. Taking lots of photos was also one way to variate and somewhat personalize an event that happened later on in the game.
* ''Trace Memory''.
* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
* This is in the demo of the game for ''Madagascar: Escape 2 Africa''. Why do you needed to take good pictures of rhinos and elephants, just because you found a camera somewhere? Because.
* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
* ''VideoGame/{{Anachronox}}'', the ''Quake II''-engine [=RPG=], had this. The main character is a private detective, however, so it makes some sense. He doesn't do much detective work with it during the game, instead spending his time taking pictures of [[CollectionSidequest rare and fantastic things]].
* ''VideoGame/TheWorldEndsWithYou'' plays with this a bit by [[spoiler: Joshua, and later Neku]] using a cell-phone camera ''to take photos of the past''.
* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
* ''VideoGame/RhythmHeaven'''s Freeze Frame.
* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
* ''SilentHillShatteredMemories'' - taking pictures with the protagonist's phone cam will reveal a number of secrets...[[spoiler: including the UFO Ending]].
* Several ''JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
* The ''VideoGame/EndlessOcean'' games cast the main character as, among other things, a freelance photographer for diving magazines. Taking and selling pictures of various aquatic wildlife is an easy way to make money in the game. The second game tells you what (in theory) makes for a good picture by the game's standards.
* The 3D {{doujin}} fighter ''[[http://gpsc.sakura.ne.jp/gsr1/index_e.html Line-Kill Spirits]]'' incorporates a somewhat unusual mechanic for fighting games: the only way to stop your opponent from regenerating after being damaged is to flip up her skirt and [[PantyShot take a picture of her panties]]. This is pretty much the entire point of the game.
* ''Trace Memory''.
* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
* This is in the demo of the game for ''Madagascar: Escape 2 Africa''. Why do you needed to take good pictures of rhinos and elephants, just because you found a camera somewhere? Because.
* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
* ''VideoGame/{{Anachronox}}'', the ''Quake II''-engine [=RPG=], had this. The main character is a private detective, however, so it makes some sense. He doesn't do much detective work with it during the game, instead spending his time taking pictures of [[CollectionSidequest rare and fantastic things]].
* ''VideoGame/TheWorldEndsWithYou'' plays with this a bit by [[spoiler: Joshua, and later Neku]] using a cell-phone camera ''to take photos of the past''.
* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
* ''VideoGame/RhythmHeaven'''s Freeze Frame.
* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
* ''SilentHillShatteredMemories'' - taking pictures with the protagonist's phone cam will reveal a number of secrets...[[spoiler: including the UFO Ending]].
* Several ''JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
* The ''VideoGame/EndlessOcean'' games cast the main character as, among other things, a freelance photographer for diving magazines. Taking and selling pictures of various aquatic wildlife is an easy way to make money in the game. The second game tells you what (in theory) makes for a good picture by the game's standards.
* The 3D {{doujin}} fighter ''[[http://gpsc.sakura.ne.jp/gsr1/index_e.html Line-Kill Spirits]]'' incorporates a somewhat unusual mechanic for fighting games: the only way to stop your opponent from regenerating after being damaged is to flip up her skirt and [[PantyShot take a picture of her panties]]. This is pretty much the entire point of the game.
Deleted line(s) 72,76 (click to see context) :
* ''NancyDrew and the Warnings at Waverly Academy'' (2009) was ''such'' an offender with this trope. You have to, at one point, take photos of the students around the school, as well as the school itself. If you are one centimetre out of what the AI thinks is dead perfect, you have to try again. And again. And again. Not to mention that the characters taunt you if you take too long to line up the shot, and one of the students isn't even at the school, so you have to take a picture...of her picture. Gah!
* ''[[{{Elite}} Frontier: Elite II]]'' has a class of military missions that involve taking pictures of an enemy installation on some uninhabited planet several light-years away.
* ''MedalOfHonor: Underground'' has a StealthBasedMission where you masquerade as a press photographer. PS2 sequel ''MedalOfHonor: Frontline'' similarly features a level where part of the mission is to photograph blueprints for a [[NaziGermany German]] plane prototype.
* ''VideoGame/FalloutNewVegas'' has a quest where you have to take pictures of landmarks to give to [[PenName Michael Angelo]], an agoraphobic neon sign designer in need of inspiration.
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
* ''[[{{Elite}} Frontier: Elite II]]'' has a class of military missions that involve taking pictures of an enemy installation on some uninhabited planet several light-years away.
* ''MedalOfHonor: Underground'' has a StealthBasedMission where you masquerade as a press photographer. PS2 sequel ''MedalOfHonor: Frontline'' similarly features a level where part of the mission is to photograph blueprints for a [[NaziGermany German]] plane prototype.
* ''VideoGame/FalloutNewVegas'' has a quest where you have to take pictures of landmarks to give to [[PenName Michael Angelo]], an agoraphobic neon sign designer in need of inspiration.
* Snapping photos is a plot element of ''The Lost Crown: A Ghost-Hunting Adventure''. A bit more interesting than most examples, as the photos often [[SpookyPhotographs reveal supernatural phenomena you can't otherwise detect]].
Deleted line(s) 78 (click to see context) :
* Amazingly, the PS3 and 360 versions of ''SonicUnleashed'' include this. At night, you can travel the hub worlds and snap a picture of someone who isn't exactly the same temperment when you speak to them in the daytime. Doing so will cause you to enter a mini-level to defeat Dark Gaia's mooks within a time period in order to free the person from Dark Gaia's influence.
Deleted line(s) 82 (click to see context) :
* ''VideoGame/GravityBone'': "PHOTO-GRAPH THE FIVE BIRDS." Maybe something of a subversion, since each bird [[MadeOfExplodium self-destructs]] when you take its picture, so collecting photos may not be the real goal.
Changed line(s) 84 (click to see context) from:
* ''FarCry3'''s Camera is used to spot people, animals, and in a unusual side quest, take pictures for a man with [[{{ILovetheDead}} questionable]] intentions.
to:
[[AC:Stealth Baesd Game]]
*
** If you wait until the fourth Act to obtain the Camera
* In ''SpyFiction'' you can disguise yourself as anyone you can photograph - either their outfit alone or their face depending on whether you can photograph them from the front or not. It makes the stealth sections remarkably easy.
[[AC:Survival Horror]]
* The whole premise of ''FatalFrame'' (''Project Zero'' in Japan) and its sequels is to take photographs of ghosts in order to seal them in your special camera. However, you also get bonuses for non-dangerous incidental ghosts.
* ''SilentHillShatteredMemories'' - taking pictures with the protagonist's phone cam will reveal a
[[AC:Wide Open Sandbox]]
* ''VideoGame/GrandTheftAutoSanAndreas'', which had you [[CollectionSidequest taking pictures of photograph icons]] spread throughout the environments. The pictures actually end up as screenshots in the game's folder.
** ''San Andreas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', and ''IV'' also feature a mission or two where you play photographer to get some photos, preferably covertly.
** Unfortunately, in VideoGame/GrandTheftAutoIV, the camera on your cell phone [[DummiedOut does not actually save any pictures or do anything useful.]]
* ''DeadRising'' featured this, which made some sense since the protagonist is a freelance reporter. [[MemeticMutation He's covered wars, ya know.]]
* ''VideoGame/{{Bully}}'' had quite a few missions and sidequests that involved taking pictures, which you could save if you wanted. The [=NPCs=] make direct mention of Jimmy having a camera.
* The ''VideoGame/EndlessOcean'' games cast the main character as, among other things, a freelance photographer for diving magazines. Taking and selling pictures of various aquatic wildlife is an easy way to make money in the game. The second game tells you what (in theory) makes for a good picture by the game's standards
* ''[[{{Elite}} Frontier: Elite II]]'' has a class of military missions that involve taking pictures of an enemy installation on some uninhabited planet several light-years away.
[[AC:Other]]
* The ''VideoGame/{{Touhou}}'' games ''Shoot the Bullet'' and ''Double Spoiler'', sort of. The games are {{shmup}}s, photography is your only option, and it acts like a SmartBomb, clearing all the bullets that you photograph.
* In ''EternalDarkness'', Peter is a reporter, but you can't take pictures. You can, however, use his camera flash to stun enemies.
* ''Trace Memory''.
* ''Izuna 2: The Unemployed Ninja Returns'' has a sidequest of taking pictures of everything, from monsters to townsfolk, [[SchizoTech despite taking place in feudal Japan]], which several characters [[LampshadeHanging lampshade]]. Of course, that could be why it's so friggin' hard to find film...
* This is in the demo of the game for ''Madagascar: Escape 2 Africa''. Why do you needed to take good pictures of rhinos and elephants, just because you found a camera somewhere? Because.
* ''CastlevaniaOrderOfEcclesia'' has several camera-related sidequests, in which Shanoa must photograph such rare beasts as the JerseyDevil, the {{Chupacabra}} and the [[BigfootSasquatchAndYeti Yeti]].
* ''Ghostbusters: The Video Game'' (2009) has the PKE Scanner, which you use to "scan" ghosts to get information on their fictional back stories, combat techniques, and which Proton Pack mode is best suited to breaking them down.
* ''VideoGame/RhythmHeaven'''s Freeze Frame.
* There are a few ''VideoGame/MarioParty'' minigames that involve taking pictures of things, sometimes just to catch the most things in one photo.
* Several ''JamesBond'' games have objectives that require you to take pictures of secret weapons, devices, and such.
* The 3D {{doujin}} fighter ''[[http://gpsc.sakura.ne.jp/gsr1/index_e.html Line-Kill Spirits]]'' incorporates a somewhat unusual mechanic for fighting games: the only way to stop your opponent from regenerating after being damaged is to flip up her skirt and [[PantyShot take a
* In the first ''BatenKaitos'', this is the only way to make money beyond the rare gimick magnus that can be sold (and you want to keep most of them for them to finish [[EvolvingWeapon changing]] to register them instead of sell). The ammount the photos sell for depends on a number of factors, but the most common are distance (proceeding with
* ''VideoGame/SuperSmashBros. Melee'' had a Camera Mode that allowed players to take in-game photographs of their battles from various angles. And in case you wondering, yes you can do ''[[PantyShot that]]'', too.
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Already mentioned on this page
Changed line(s) 69 (click to see context) from:
* A mission in ''[[VideoGame/WingCommander Wing Commander IV]]'' had you on a recon mission, snapping photos of various [[LaResistance Border Worlds Militia]] bases in order to determine where a prisoner was being held.
to:
* A mission in ''[[VideoGame/WingCommander Wing Commander IV]]'' ''VideoGame/WingCommander IV'' had you on a recon mission, snapping photos of various [[LaResistance Border Worlds Militia]] bases in order to determine where a prisoner was being held.
Deleted line(s) 86 (click to see context) :
* There's one mission in ''WingCommander IV'' where you are sent on a recon mission to take pictures of several facilities in enemy territory, though the actual mechanic here is just to "arm" the camera during the weapon selection process, target the facility like any ground target, and just "fire" several times until the navigation system tells you that you can go to the next objective (there's no need to even fly around the areas to angle your ship to get good shots of the facilities).