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-->--'''Lassiter''' - "{{Psych}}"
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-->--'''Lassiter''' - "{{Psych}}"
''{{Psych}}''
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* The ''{{Touhou}}'' series seems to have an awful lot of characters who want a piece of Reimu or Marisa, particularly in the early stages of a game.
* Hammer from ''{{Fable II}}'' lampshades this trope philosophically. According to her, if two monks were the ones to enter the Wellspring Cave when you two met they would have found nothing out of the ordinary. It was because you, as a hero, accompanied her the Hollow Men showed up. A warrior will always find battle. It serves as a mark of her character development that having gone from begrudgingly accepting pacifism to now being a reluctant warrior, she has come full circle and transcended violence to the point where she can apply deeper thinking to it.
* Hammer from ''{{Fable II}}'' lampshades this trope philosophically. According to her, if two monks were the ones to enter the Wellspring Cave when you two met they would have found nothing out of the ordinary. It was because you, as a hero, accompanied her the Hollow Men showed up. A warrior will always find battle. It serves as a mark of her character development that having gone from begrudgingly accepting pacifism to now being a reluctant warrior, she has come full circle and transcended violence to the point where she can apply deeper thinking to it.
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* The ''{{Touhou}}'' ''VideoGame/{{Touhou}}'' series seems to have an awful lot of characters who want a piece of Reimu or Marisa, particularly in the early stages of a game.
* Hammer from''{{Fable ''VideoGame/{{Fable II}}'' lampshades this trope philosophically. According to her, if two monks were the ones to enter the Wellspring Cave when you two met they would have found nothing out of the ordinary. It was because you, as a hero, accompanied her the Hollow Men showed up. A warrior will always find battle. It serves as a mark of her character development that having gone from begrudgingly accepting pacifism to now being a reluctant warrior, she has come full circle and transcended violence to the point where she can apply deeper thinking to it.
* Hammer from
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* ''{{Highlander}}''. Probably justified since anywhere an immortal goes, other immortals feel them coming.
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* In SinCity, it's apparant that most of the fights Marv gets into happen due to his opponents' agression and not through any fault of his own. It doesn't bother him too much, considering his [[HeroicSociopath mental state.]]
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* In SinCity, it's apparant that most of the fights Marv gets into happen due to his opponents' agression aggression and not through any fault of his own. It doesn't bother him too much, considering his [[HeroicSociopath mental state.]]
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* It's a plot point in {{Berserk}}. The protagonist is cursed with a [[MagneticPlotDevice mark on his neck]] that draws demons to him like a lightning rod, and while they're no big deal to ''[[{{Badass}} him]]'', [[RedShirt the few well-meaning noncombatants]] who follow him for too long tend to meet [[CruelAndUnusualDeath less-than-heartwarming fates]] at the hands of said demons.
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* It's a plot point in {{Berserk}}.''{{Berserk}}''. The protagonist is cursed with a [[MagneticPlotDevice mark on his neck]] that draws demons to him like a lightning rod, and while they're no big deal to ''[[{{Badass}} him]]'', [[RedShirt the few well-meaning noncombatants]] who follow him for too long tend to meet [[CruelAndUnusualDeath less-than-heartwarming fates]] at the hands of said demons.
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* Also endemic in the ''{{Pokemon}}'' games, where everyone packing a Pokeball and a monster collection wants to do battle with you.
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* ''Hercules: The Legendary Journey''.
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* ''Hercules: ''HerculesTheLegendaryJourneys'': The Legendary Journey''.title character.
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* [[PercyJacksonAndTheOlympians Demigods]] attract monsters hence camps to train them to survive by kicking ass.
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** Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries. Bodahn will comment that he's never had to clean up so many bloody footprints in someone's house before.
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** This is lampshaded extensively, too. Bodahn will comment that he's never had to clean up so many bloody footprints in someone's house before. In the ''Legacy'' DLC, Hawke will lament all the constant fights s/he gets into and Varric will reply that if Hawke went to the beach for a vacation, that would be the day an armada of angry demon pirates would show up.
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** Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries.
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** Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries. Bodahn will comment that he's never had to clean up so many bloody footprints in someone's house before.
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- Hammer from \'\'Fable II\'\' lampshades this trope philosophically. According to her, if two monks were the ones to enter the Wellspring Cave when you two met they would have found nothing out of the ordinary. It was because you, as a hero, accompanied her the Hollow Men showed up. A warrior will always find battle. It serves as a mark of her character development that having gone from begrudgingly accepting pacifism to now being a reluctant warrior, she has come full circle and transcended violence to the point where she can apply deeper thinking to it.
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* Hammer from ''{{Fable II}}'' lampshades this trope philosophically. According to her, if two monks were the ones to enter the Wellspring Cave when you two met they would have found nothing out of the ordinary. It was because you, as a hero, accompanied her the Hollow Men showed up. A warrior will always find battle. It serves as a mark of her character development that having gone from begrudgingly accepting pacifism to now being a reluctant warrior, she has come full circle and transcended violence to the point where she can apply deeper thinking to it.
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* Everyone in every fighting game ever. Sometimes there's a convenient tournament to justify the endless fights or the characters are competing over something, but often there's barely any justification at all.
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* Jame, the heroine of P.C. Hodgell's ChroniclesOfTheKencyrath, appears to be this. Several other characters think it's because the machismo of her (predominantly male) assailants won't let them admit to being intimidated by a girl.
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** Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries.
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* Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries.
** His/Her predecessor, [[DragonAge the Warden]] hardly had it better when it came to random people/darkspawn/werewolves/demons/dragons all itching for their blood.
** His/Her predecessor, [[DragonAge the Warden]] hardly had it better when it came to random people/darkspawn/werewolves/demons/dragons all itching for their blood.
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** His/Her predecessor, [[DragonAge the Warden]] hardly had it better when it came to random people/darkspawn/werewolves/demons/dragons all itching for their blood.
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* Hawke in ''DragonAgeII'' cannot even go out to get a wheel of cheese without ending up fighting twenty-plus faceless mercenaries.
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[[AC:Comics]]
* In SinCity, it's apparant that most of the fights Marv gets into happen due to his opponents' agression and not through any fault of his own. It doesn't bother him too much, considering his [[HeroicSociopath mental state.]]
* In SinCity, it's apparant that most of the fights Marv gets into happen due to his opponents' agression and not through any fault of his own. It doesn't bother him too much, considering his [[HeroicSociopath mental state.]]
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-> '''Iroh''': It's nice to see old friends.
-> '''Zuko''': Too bad you don't have any old friends that don't want to attack you.
-> '''Iroh''': Hmm... Old friends that don't want to attack me...
-> '''Zuko''': Too bad you don't have any old friends that don't want to attack you.
-> '''Iroh''': Hmm... Old friends that don't want to attack me...
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* {{Avatar The Last Airbender}}
-> '''Iroh''': It's nice to see old friends.
-> '''Zuko''': Too bad you don't have any old friends that don't want to attack you.
-> '''Iroh''': Hmm... Old friends that don't want to attack me...
-> '''Iroh''': It's nice to see old friends.
-> '''Zuko''': Too bad you don't have any old friends that don't want to attack you.
-> '''Iroh''': Hmm... Old friends that don't want to attack me...
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[[AC: {{Literature}}]]
* ''StationeryVoyagers''. The Voyagers themselves attract more than their fair share of attention from a [[EverythingTryingToKillYou whole universe]] that's practically run by nothing but terrorists.
* ''StationeryVoyagers''. The Voyagers themselves attract more than their fair share of attention from a [[EverythingTryingToKillYou whole universe]] that's practically run by nothing but terrorists.
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* It's a plot point in {{Berserk}}. The protagonist is cursed and relentlessly chased by demons; however, while they're no big deal to ''[[{{Badass}} him]]'', [[RedShirt the few well-meaning noncombatants]] who follow him for too long tend to meet [[CruelAndUnusualDeath less-than-heartwarming fates]] at the hands of said demons.
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* It's a plot point in {{Berserk}}. The protagonist is cursed with a [[MagneticPlotDevice mark on his neck]] that draws demons to him like a lightning rod, and relentlessly chased by demons; however, while they're no big deal to ''[[{{Badass}} him]]'', [[RedShirt the few well-meaning noncombatants]] who follow him for too long tend to meet [[CruelAndUnusualDeath less-than-heartwarming fates]] at the hands of said demons.
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* Taken to an extreme in [[KunioKun Shodai Nekketsu Kunio Kun]], where not just high school students, but business men, middle aged women and even baseball fanatics [[RandomEncounter want to give you trouble.]]
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->''"A lot of people want to kill me... I take great pride in that."''
-->--'''Lassiter''' - "{{Psych}}"
-->--'''Lassiter''' - "{{Psych}}"
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* TheWarriors.
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* Funny how the bad guys always seem to launch their long-awaited plans just when Van strolls into town in the first half-dozen episodes of ''GunXSword''. (This ceases to be true once the series shifts from its MonsterOfTheWeek introductory phase.)
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* Only two of the random encounters when wandering the map in DragonAge are remotely plot-relevant, but the most prominent example is the horde of poorly-armed and poorly-trained refugees who swarm you just north of Lothering because they need the money from the bounty on your head.
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* Justified in {{Berserk}}: the protagonist ''literally'' has to fight off demons relentlessly chasing him for the rest of his life.
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* Justified It's a plot point in {{Berserk}}: the {{Berserk}}. The protagonist ''literally'' has to fight off demons is cursed and relentlessly chasing chased by demons; however, while they're no big deal to ''[[{{Badass}} him]]'', [[RedShirt the few well-meaning noncombatants]] who follow him for too long tend to meet [[CruelAndUnusualDeath less-than-heartwarming fates]] at the rest hands of his life.said demons.
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* {{Xena}} as well, appropriately lampshaded in one episode where she is attacked while breastfeeding.
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** Admittedly, it's not just some cosmic coincidence. In one he was caught stealing a guy's wallet, in another he went into a patriotic Alliance bar on Unification day wearing a brown coat - i.e. the uniform of people who fought against Unification.
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* The ''{{Touhou}}'' series seem to have an awful lot of characters who want a piece of Reimu or Marisa, particularly in the early stages of a game.
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* The ''{{Touhou}}'' series seem seems to have an awful lot of characters who want a piece of Reimu or Marisa, particularly in the early stages of a game.
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* Mal in ''{{Firefly}}'' seems to be in a bar fight every other episode.
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* Mal in ''{{Firefly}}'' seems to be in a bar fight or a shootout every other episode.
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[[AC:VideoGames]]
* The ''{{Touhou}}'' series seem to have an awful lot of characters who want a piece of Reimu or Marisa, particularly in the early stages of a game.