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There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). In addition to those, there are certain customs that regulate the use of spells in war.

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There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). In addition to those, there are certain customs that regulate the use of spells magic in war.
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! Laws within a Science Fiction Setting

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! !! Laws within a Science Fiction Setting



* [[VulnerableCivilians No killing civilians.]] Even more so forbidding the use of superweapons on civilian populations.
* Weapons that could [[NegativeSpaceWedgies screw around with the laws of physics]].

!Laws within a Fantasy Setting

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* * [[VulnerableCivilians No killing civilians.]] Even more so forbidding the use of superweapons on civilian populations.
* Weapons that could [[NegativeSpaceWedgies [[NegativeSpaceWedgie screw around with the laws of physics]].

!Laws !!Laws within a Fantasy Setting



! Laws and Customs

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! !! Laws and Customs

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rewrote to be more general


[[WarIsHell Even the chaos of war]] [[EvenEvilHasStandards has standards]]. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, see UsefulNotes/TheLawsAndCustomsOfWar and [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons the other Wiki]].

Now, what happens when you have a fantasy setting? There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). But in a war, there must be certain rules, or people would be doing unthinkable things in a battlefield with nothing to stop them. For weapons, the rules are possibly the same as above (with the change that there is a larger likelihood of having swords than guns), so this article will mainly discuss magical laws.

! More Common Rules
* Generally, no {{Necromancy}} (this doesn't include resurrection, which is a task of high-level priests): Having obedient mindless soldiers is creepy and [[GameBreaker a single person with this power can use it against his own government]].
** No [[GrandTheftMe possession/body snatching]].

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[[WarIsHell Even the chaos of war]] [[EvenEvilHasStandards has standards]]. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), pillage, and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, see UsefulNotes/TheLawsAndCustomsOfWar and [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons the other Wiki]].

Wiki]].
Now, what happens when you have a fantasy setting? There are obviously rules of magic, making certain fantastic speculative setting? Were magic spells impossible (such as resurrection in an AllDeathsFinal setting). But in a or high tech weapons could wreak more damage than imaginable? In any war, there must be certain rules, or people would be doing unthinkable things in a battlefield with nothing to stop them. For weapons, the rules are possibly the same as above (with the change that there is a larger likelihood of having swords than guns), so this article will mainly discuss magical laws.them.

! More Common Rules
General Rules

These are common rules that can apply to most Speculative fiction genres:

* Generally, no {{Necromancy}} (this doesn't include resurrection, which is a task of high-level priests): priests or doctors). Having obedient mindless soldiers is creepy and [[GameBreaker a single person with this power can use it against his own government]].
** * No [[GrandTheftMe possession/body snatching]].



* No [[FateWorseThanDeath permanent curses]], [[TakenForGranite especially not petrification]] [[TouchOfDeath or soul-sucking]].
** No usage of TheDarkArts, in general. This includes the more inhumane scientific things, in a sci-fi setting.
* No RealityWarper abilities. RitualMagic also may fall into this category, since rituals involving multiple casters can qualify as a FantasticNuke.

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* No [[FateWorseThanDeath permanent curses]], [[TakenForGranite especially not petrification]] [[TouchOfDeath [[SyntheticPlague poisonous or soul-sucking]].
** No usage of TheDarkArts, in general. This includes the more inhumane scientific things, in a sci-fi setting.
* No RealityWarper abilities. RitualMagic also may fall into this category, since rituals involving multiple casters can qualify as a FantasticNuke.
biological weapons]] [[TyphoidMary or magic]].



* No summoning beasts from the Otherworld (angels/demons are okay, but most magical settings draw the line at an EldritchAbomination).



* There is some overlap with the Science Fiction genre:
** No [[SyntheticPlague poisonous or biological weapons]] [[TyphoidMary (or magic)]].
** No [[EarthShatteringKaboom destroying inhabited planets]].
** [[VulnerableCivilians No killing civilians.]]
** No orbital destruction [[KillSat technology]] or [[PillarOfLight spells]].

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* There is some overlap with the Science Fiction genre:
** No [[SyntheticPlague poisonous or biological weapons]] [[TyphoidMary (or magic)]].
** No [[EarthShatteringKaboom destroying inhabited planets]].
** [[VulnerableCivilians No killing civilians.]]
**
No orbital destruction [[KillSat technology]] or [[PillarOfLight spells]].
* No violation of neutral territory.

! Laws within a Science Fiction Setting

Most SF settings tend to be based off modern warfare. As such, conventions tend to include rules regarding the proper treatment of Prisoners of War and Civilians. Overall, the story will focus on what technologies cannot be used.

* No Nuclear Weapons.
* No [[EarthShatteringKaboom destroying inhabited planets]].
* [[VulnerableCivilians No killing civilians.]] Even more so forbidding the use of superweapons on civilian populations.
* Weapons that could [[NegativeSpaceWedgies screw around with the laws of physics]].

!Laws within a Fantasy Setting

There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). In addition to those, there are certain customs that regulate the use of spells in war.

* No [[FateWorseThanDeath permanent curses]], [[TakenForGranite especially not petrification]] [[TouchOfDeath or soul-sucking]].
* No usage of TheDarkArts, in general. This includes the more inhumane scientific things, in a sci-fi setting.
* No summoning beasts from the Otherworld (angels/demons are okay, but most magical settings draw the line at an EldritchAbomination).
* No RealityWarper abilities. RitualMagic also may fall into this category, since rituals involving multiple casters can qualify as a FantasticNuke.


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* The Harry Potter Universe has the unforgiveable curses which will get you life in Azkhaban.

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* The Harry Potter Universe universe has the unforgiveable curses which will get you three Unforgiveable Curses (a [[MindControl mind-control spell]], a [[ColdBloodedTorture spell that does nothing but inflict excruciating pain of the target]], and [[BloodlessCarnage a spell that instantly kills the target without leaving any scars]]). Using any one of these spells against a human being, even once, merits a life sentence in Azkhaban.
[[HellHolePrison Azkaban]].
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Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, see UsefulNotes/TheLawsAndCustomsOfWar and [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons the other Wiki]].

to:

Ordinary war [[WarIsHell Even the chaos of war]] [[EvenEvilHasStandards has rules.standards]]. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, see UsefulNotes/TheLawsAndCustomsOfWar and [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons the other Wiki]].
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** In ''Anime/MobileSuitZetaGundam'', the Antarctic Treaty is brought up mostly in the context of the Titans' decision to abandon it; neutral territory is not respected, and chemical weapons are often intentionally used against civilians.
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* The Harry Potter Universe has the unforgiveable curses which will get you life in Azkhaban.
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* In his review of [[Series/StarTrekTheNextGeneration The Next Generation]] episode "Chain of Command", WebOriginal/SFDebris refers to the Seldonis IV Convention as the "[[SpaceX Space Geneva Convention]]".

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* In his review of [[Series/StarTrekTheNextGeneration The Next Generation]] episode "Chain of Command", WebOriginal/SFDebris Main/SFDebris refers to the Seldonis IV Convention as the "[[SpaceX Space Geneva Convention]]".

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* In ''Series/StarTrekTheNextGeneration'', the Treaty of Algeron defined the limits of the Romulan Neutral Zone (namely violating the Zone without adequate reason could start a war). It also prohibits the use of cloaking devices for the Federation. It proves a plot point in the episode "The Pegasus".
** By ''[[Series/StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.
** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues. The result is the zone becoming the sight of constant fighting between the two groups of colonists, with a number of Star Fleet defectors forming the heart of the new Maquis rebellion. The Maquis have the Cardassians on the ropes until the Dominion, who don't care about PR, come in and wipe them out.

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* In ''Series/StarTrekTheNextGeneration'', the ''Series/StarTrekTheNextGeneration'' had several, such as:
** The
Treaty of Algeron Algeron, which defined the limits of the Romulan Neutral Zone (namely violating the Zone without adequate reason could start a war). It also prohibits the use of cloaking devices for the Federation. It proves a plot point in the episode "The Pegasus".\\
\\
By ''[[Series/StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.

** By ''[[Series/StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.
** Another plot-relevant agreement is the
The Federation-Cardassian Treaty. It Treaty establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues. The result is the zone becoming the sight of constant fighting between the two groups of colonists, with a number of Star Fleet defectors forming the heart of the new Maquis rebellion. The Maquis have the Cardassians on the ropes until the Dominion, who don't care about PR, come in and wipe them out.
** The Seldonis IV Convention, which is deals with the treatment of prisoners of war.


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[[AC:WebOriginal]]
* In his review of [[Series/StarTrekTheNextGeneration The Next Generation]] episode "Chain of Command", WebOriginal/SFDebris refers to the Seldonis IV Convention as the "[[SpaceX Space Geneva Convention]]".
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* In ''FullMetalAlchemist'' (Brotherhood) one military scientist tells one of the protagonists an alternate reason why messing with human alchemy is forbidden (besides it being creepy, generally tampering with life, and the fact the Homunculi are using it as energy for their own ritual). It's also forbidden by the military, because a person could create their own invincible army to use against the state.

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* In ''FullMetalAlchemist'' (Brotherhood) ''Manga/FullmetalAlchemist'' one military scientist tells one of the protagonists an alternate reason why messing with human alchemy is forbidden (besides it being creepy, generally tampering with life, and the fact the Homunculi are using it as energy for their own ritual). It's also forbidden by the military, because a person could create their own invincible army to use against the state.
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* The Mercenaries Code in the ''Literature/ChildeCycle''. It works much like the Geneva convention, but also provides guarantees and responsibilities of Merc officers to their men. For example, if a Officer fails to do his duty or wanton endangers his men, that officer could be court martialed and executed.

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* The Mercenaries Code in the ''Literature/ChildeCycle''. It works much like the Geneva convention, but also provides guarantees and responsibilities of Merc officers to their men. For example, if a Officer fails to do his duty or wanton wantonly endangers his men, that officer could be court martialed and executed.
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** The Charter also forbids [[ColdBloodedTorture nerve]] [[AgonyBeam stapling]] as a means of controlling civil disturbances; the punishment is 10 years of (enforced!) trade sanctions and possibly suspension from the Planetary Council, which can be devastating if you're running a wealth- or diplomacy-based strategy. Strangely, the Charter says nothing about [[{{Room 101}} Punishment Spheres]], which are [[WordOfDante apparently]] very similar.

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** The Charter also forbids [[ColdBloodedTorture nerve]] [[AgonyBeam stapling]] as a means of controlling civil disturbances; the punishment is 10 years of (enforced!) trade sanctions and possibly suspension from the Planetary Council, which can be devastating if you're running a wealth- or diplomacy-based strategy. Strangely, the Charter says nothing about [[{{Room 101}} Punishment Spheres]], which are [[WordOfDante apparently]] very similar.a more intensive application of the same technology.
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** The Charter also forbids [[ColdBloodedTorture nerve]] [[AgonyBeam stapling]] as a means of controlling civil disturbances. Strangely, it says nothing about [[{{Room 101}} Punishment Spheres]], which are [[WordOfDante apparently]] nerve-stapling applied continuously for hours or days or even months or years on end.

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** The Charter also forbids [[ColdBloodedTorture nerve]] [[AgonyBeam stapling]] as a means of controlling civil disturbances. disturbances; the punishment is 10 years of (enforced!) trade sanctions and possibly suspension from the Planetary Council, which can be devastating if you're running a wealth- or diplomacy-based strategy. Strangely, it the Charter says nothing about [[{{Room 101}} Punishment Spheres]], which are [[WordOfDante apparently]] nerve-stapling applied continuously for hours or days or even months or years on end.very similar.

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* ''VideoGame/SidMeiersAlphaCentauri'': The UN colonial charter prohibits the use of [=WMDs=], though it is possible for factions in game to use chemical weapons and [[FantasticNuke planet busters]]. Using the former will impose trade sanctions on the offending faction while the latter will cause every other faction, including allies, to declare Vendetta.

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* ''VideoGame/SidMeiersAlphaCentauri'': The UN colonial charter prohibits the use of [=WMDs=], though it is possible for factions in game to use chemical and biological weapons and [[FantasticNuke planet busters]]. Using the former will impose trade sanctions on the offending faction while the latter will cause every other faction, including allies, to declare Vendetta.
** Note that the Charter can be repealed, but the bit about everyone declaring war on you if you nuke someone doesn't change.
** The Charter also forbids [[ColdBloodedTorture nerve]] [[AgonyBeam stapling]] as a means of controlling civil disturbances. Strangely, it says nothing about [[{{Room 101}} Punishment Spheres]], which are [[WordOfDante apparently]] nerve-stapling applied continuously for hours or days or even months or years on end.
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* No RealityWarper abilities. Ritual magic also may fall into this category, since rituals involving multiple casters can qualify as a FantasticNuke.

to:

* No RealityWarper abilities. Ritual magic RitualMagic also may fall into this category, since rituals involving multiple casters can qualify as a FantasticNuke.
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** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues. The result is the zone becoming the sight of constant fighting between the two groups of colonists, with a number of Star Fleet defectors forming the heart of the new Maquis rebellion.

to:

** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues. The result is the zone becoming the sight of constant fighting between the two groups of colonists, with a number of Star Fleet defectors forming the heart of the new Maquis rebellion.
rebellion. The Maquis have the Cardassians on the ropes until the Dominion, who don't care about PR, come in and wipe them out.
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** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues.

to:

** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues. \n The result is the zone becoming the sight of constant fighting between the two groups of colonists, with a number of Star Fleet defectors forming the heart of the new Maquis rebellion.
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This Troper and pure conjecture. If someone\'s actually read it and the Conventions are mentioned somewhere, feel free to add them back in.


* HarryTurtledove's DarknessSeries is largely based on WWII. This troper hasn't read them all, but based on this fact, one can assume something similar to the Geneva Conventions.


* ''StarOceanTillTheEndOfTime'' has a rule about not interfering with the technology of developing planets. Which is ridiculous for two reasons: first, between Crafting and Fayt's impact during the plot, this law is already broken if not shattered; and second, [[spoiler: all of these worlds are effectively part of a game]].
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* In ''Film/StarTrekInsurrection'', the Second Khitomer Accords bans the use of Subspace Weapons - devices capable of creating very unpredictable [[NegativeSpaceWedgie Negative Space Wedgies]].

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* In ''Film/StarTrekInsurrection'', the Second Khitomer Accords bans the use of Subspace Weapons - devices capable of creating very unpredictable [[NegativeSpaceWedgie Negative {{Negative Space Wedgies]].
Wedgie}}s.



* In the ''{{Babylon 5}}'' 'verse, mass drivers (weapons that bombard planets with large objects such as asteroids) are forbidden by treaty. In the instance where they are used in the show however, none of the other powers have the will to enforce this treaty.

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* In the ''{{Babylon 5}}'' ''Series/BabylonFive'' 'verse, mass drivers (weapons that bombard planets with large objects such as asteroids) are forbidden by treaty. In the instance where they are used in the show however, none of the other powers have the will to enforce this treaty.
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* On ''DoctorWho'' the Shadow Proclamation covers several scenarios (besides the ones we haven't seen yet). Convention 15 deals with the cessation of hostile activities while parley is taken. Article 57 prohibits the destruction of a Level 5 planet if no laws were broken.
* In ''StarTrekTheNextGeneration'', the Treaty of Algeron defined the limits of the Romulan Neutral Zone (namely violating the Zone without adequate reason could start a war). It also prohibits the use of cloaking devices for the Federation. It proves a plot point in the episode "The Pegasus".
** By ''[[StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.

to:

* On ''DoctorWho'' ''Series/DoctorWho'' the Shadow Proclamation covers several scenarios (besides the ones we haven't seen yet). Convention 15 deals with the cessation of hostile activities while parley is taken. Article 57 prohibits the destruction of a Level 5 planet if no laws were broken.
* In ''StarTrekTheNextGeneration'', ''Series/StarTrekTheNextGeneration'', the Treaty of Algeron defined the limits of the Romulan Neutral Zone (namely violating the Zone without adequate reason could start a war). It also prohibits the use of cloaking devices for the Federation. It proves a plot point in the episode "The Pegasus".
** By ''[[StarTrekDeepSpaceNine ''[[Series/StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.
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* Terran Bonding Authority in ''Literature/HammersSlammers'' exists to enforce contracts between Mercenary companies and governments, as well as to prevent atrocities. The backstory mentions that the [=TBA=] origins began when a planetary government massacred a mercenary unit. Seeing a major opportunity, the escrow firm that handled the unit's contract began working with the major banks. Using the Laws of War as a justification, the new cartel blockaded the planet into "stone age savagery" for their violations. With their new power, the cartel grew in wealth and influence, and founded the Authority to deal with the paperwork and oversight.

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* Terran Bonding Authority in ''Literature/HammersSlammers'' exists to enforce contracts between Mercenary companies and governments, as well as to prevent atrocities. The backstory mentions that the [=TBA=] origins began Authority was formed when a planetary government massacred a mercenary unit. Seeing a major opportunity, the escrow firm that handled the unit's contract began working with the major banks. Using the Laws of War as a justification, the new cartel blockaded the planet into "stone age savagery" for their violations. With their new power, the cartel grew in wealth and influence, and founded the Authority to deal with the paperwork and oversight.

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* Less fantastical than some, but in ''Literature/{{Dune}}'', almost the only rule of warfare is that using nukes against people is ''absolutely forbidden''. Paul gets around this by using nukes against a mountain range, opening up a new pass to an enemy fortification.

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* Less fantastical than some, but in ''Literature/{{Dune}}'', almost the only respected rule of warfare is that using nukes against people is ''absolutely forbidden''. Paul gets around this by using nukes against a mountain range, opening up a new pass to an enemy fortification.fortification.
* Terran Bonding Authority in ''Literature/HammersSlammers'' exists to enforce contracts between Mercenary companies and governments, as well as to prevent atrocities. The backstory mentions that the [=TBA=] origins began when a planetary government massacred a mercenary unit. Seeing a major opportunity, the escrow firm that handled the unit's contract began working with the major banks. Using the Laws of War as a justification, the new cartel blockaded the planet into "stone age savagery" for their violations. With their new power, the cartel grew in wealth and influence, and founded the Authority to deal with the paperwork and oversight.



* Terran Bonding Authority in ''Literature/HammersSlammers'' exists to enforce contracts between Mercenary companies and governments, as well as reduce or prevent atrocities.



* In the previous Age in ''TheWheelOfTime'', both sides stopped using Balefire - a weave that [[RetGone erased people from existence retroactively]] - after reality literally started unravelling from its overuse. Thousands of years later, the weave is still banned, and Aes Sedai generally have their panties in a bunch about Rand's liberal use of it.

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* In the previous Age in ''TheWheelOfTime'', both sides stopped using Balefire - a weave that [[RetGone erased people from existence retroactively]] - after reality literally started unravelling unraveling from its overuse. Thousands of years later, the weave is still banned, and Aes Sedai generally have their panties in a bunch about Rand's liberal use of it.
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* In ''HisDarkMaterials'' it's mentioned that even in battle, fighters do not attack or touch each others' daemons.

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* In ''HisDarkMaterials'' it's mentioned that even in battle, fighters do not attack or touch each others' daemons. Which makes it all the more shocking (and physically disgusting for her) when the scientists manhandle Lyra's.
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The first book states coercing magic beings or demons against their will breaks one of the laws.


** ''Literature/TheDresdenFiles'' also has the [[http://dresdenfiles.wikia.com/wiki/Laws_of_Magic Seven Laws of Magic]] which forbid things like killing, necromancy, mind-control, time-travel, transformation of others, etc. Interestingly, they refer [[WhatMeasureIsANonHuman only to humans]], meaning one could perform necromancy on a dinosaur.

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** ''Literature/TheDresdenFiles'' also has the [[http://dresdenfiles.wikia.com/wiki/Laws_of_Magic Seven Laws of Magic]] which forbid things like killing, necromancy, mind-control, time-travel, transformation of others, etc. Interestingly, they most refer [[WhatMeasureIsANonHuman only to humans]], meaning one could perform necromancy on a dinosaur.
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Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons see the other Wiki]].

to:

Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, see UsefulNotes/TheLawsAndCustomsOfWar and [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons see the other Wiki]].
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** ''Kanly'', which deal with legitimate grievances against the opposing house, and the ''War Of Assassins'', which was limited warfare conducted to avoid harming bystanders.

to:

** Traditions such as ''Kanly'', which deal with legitimate grievances against the opposing house, and the ''War Of Assassins'', which was a form of limited warfare combat conducted to avoid harming bystanders.

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* The Great Houses in ''Literature/{{Dune}}'' have ''Kanly'', a set of laws enforced by the emperor's Sardaukar. The big ones include having a legitimate grievance against the opposing house, and no use of atomics on humans.

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* The Great Houses in ''Literature/{{Dune}}'' have ''Kanly'', several, such as:
** ''The Great Convention'',
a set of laws enforced by the emperor's Sardaukar. The big ones include having a Sardaukar. It's main law is banning the use of atomics on humans.
** ''Kanly'', which deal with
legitimate grievance grievances against the opposing house, and no use of atomics on humans.the ''War Of Assassins'', which was limited warfare conducted to avoid harming bystanders.

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Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the first World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons see the other Wiki]].

Now, what happens when you have a fantasy setting? There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). But in a war, the must be certain rules, or people would be doing unthinkable things in a battlefield with nothing to stop them. For weapons, the rules are possibly the same as above (with the change that there is a larger likelihood of having swords than guns), so this will mainly discuss magical laws.

to:

Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the first First World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons see the other Wiki]].

Now, what happens when you have a fantasy setting? There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). But in a war, the there must be certain rules, or people would be doing unthinkable things in a battlefield with nothing to stop them. For weapons, the rules are possibly the same as above (with the change that there is a larger likelihood of having swords than guns), so this article will mainly discuss magical laws.



* Generally, no {{Necromancy}} (this doesn't include resurrection which is a task of high-level priests): Having obedient mindless soldiers is creepy and [[GameBreaker a single person with this power can use it against their own government]].
** No [[GrandTheftMe possession/body snatching]]
* No death shields (usually allowed forcefields, and walls of fire, but you seldom see anything where people die if they cross it)

to:

* Generally, no {{Necromancy}} (this doesn't include resurrection resurrection, which is a task of high-level priests): Having obedient mindless soldiers is creepy and [[GameBreaker a single person with this power can use it against their his own government]].
** No [[GrandTheftMe possession/body snatching]]
snatching]].
* No death shields (usually allowed forcefields, and walls of fire, but you seldom see anything where people die if they cross it)it).



* No RealityWarper abilities. Ritual magic also may fall in this category, since rituals involving multiple casters can qualify as a FantasticNuke.
* No TimeTravel. (To a lesser extent, other temporal spells like RapidAging are also forbidden)
* No summoning beasts from the Otherworld (angels/demons are okay, but most magical settings draw the line at a EldritchAbomination).

to:

* No RealityWarper abilities. Ritual magic also may fall in into this category, since rituals involving multiple casters can qualify as a FantasticNuke.
* No TimeTravel. (To a lesser extent, other temporal spells like RapidAging are also forbidden)
forbidden.)
* No summoning beasts from the Otherworld (angels/demons are okay, but most magical settings draw the line at a an EldritchAbomination).



** No [[SyntheticPlague poisonous or biological weapons]] [[TyphoidMary (or magic)]]
** No [[EarthShatteringKaboom destroying people's planets]].
** [[VulnerableCivilians No killing civilians]].
** No orbital destruction [[KillSat technology]] or [[PillarOfLight spells]]

! Laws And Customs
* The Great Houses in ''{{Dune}}'' have ''Kanly'', a set of laws enforced by the emperor's Sardaukar. The big ones include having a legitimate grievance against the opposing house, and no use of atomics on humans.

to:

** No [[SyntheticPlague poisonous or biological weapons]] [[TyphoidMary (or magic)]]
magic)]].
** No [[EarthShatteringKaboom destroying people's inhabited planets]].
** [[VulnerableCivilians No killing civilians]].
civilians.]]
** No orbital destruction [[KillSat technology]] or [[PillarOfLight spells]]

spells]].

! Laws And and Customs
* The Great Houses in ''{{Dune}}'' ''Literature/{{Dune}}'' have ''Kanly'', a set of laws enforced by the emperor's Sardaukar. The big ones include having a legitimate grievance against the opposing house, and no use of atomics on humans.



* ''TabletopGame/{{Traveller}}'' has the Imperial Rules of War, which are an unwritten guideline as to how Imperial vassals will settle difficulties between them. Basically they boil down to, "Have fun boys, but don't make to much of a mess because The Emperor has means to punish you." "Too much of a mess" meaning no [=WMDs=] on the ground, war crimes, or excessive death and destruction.
* The Inner Sphere successor states in ''TabletopGame/BattleTech'' signed the Ares Conventions to limit civilian casualties. Rules include no nukes in atmosphere, no orbital bombardment of non-military targets, and no chemical or biological weapons. The Clans follow a more restrictive code of conduct called batchall based on highly ritualized warfare, which bit them in the back when they invaded the Inner Sphere.
* The [[http://dresdenfiles.wikia.com/wiki/Unseelie_Accords Unseelie Accords]] in ''Literature/TheDresdenFiles'' regulate the relations between various magical factions of the world, including duels and armed conflicts.

to:

* ''TabletopGame/{{Traveller}}'' has the Imperial Rules of War, which are an unwritten guideline as to how Imperial vassals will settle difficulties between them. Basically they boil down to, "Have fun fun, boys, but don't make to too much of a mess because The Emperor has means to punish you." "Too much of a mess" meaning means no [=WMDs=] on the ground, war crimes, or excessive death and destruction.
* The Inner Sphere successor states in ''TabletopGame/BattleTech'' signed the Ares Conventions to limit civilian casualties. Rules include no nukes in atmosphere, no orbital bombardment of non-military targets, and no chemical or biological weapons. The Clans follow a more restrictive code of conduct called batchall ''batchall'' based on highly ritualized warfare, which bit them in the back when they invaded the Inner Sphere.
* The [[http://dresdenfiles.wikia.com/wiki/Unseelie_Accords Unseelie Accords]] in ''Literature/TheDresdenFiles'' regulate the relations between among various magical factions of the world, including duels and armed conflicts.
conflicts.



[[AC: Literature]]

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[[AC: Literature]][[AC:Literature]]



[[AC: Film]]

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[[AC: Film]][[AC:Film]]




[[AC: Live Action TV]]

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\n[[AC: Live Action [[AC:Live-Action TV]]




[[AC: Webcomics]]
* In the Webcomic Webcomic/{{Drowtales}}, there used to be several unwritten rules of warfare to limit collateral damage. The most important rule was that innocent bystanders are not to be harmed. Other rules include no poisoning water supplies and no fighting in the city. When the Nidraa'chal attacked, they broke virtually every rule, shattering the existing status quo of following the rules and causing future battles to ignore those rules.

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\n[[AC: Webcomics]]\n[[AC:Webcomics]]
* In the Webcomic Webcomic/{{Drowtales}}, ''Webcomic/{{Drowtales}}'', there used to be several unwritten rules of warfare to limit collateral damage. The most important rule was that innocent bystanders are not to be harmed. Other rules include no poisoning water supplies and no fighting in the city. When the Nidraa'chal attacked, they broke virtually every rule, shattering the existing status quo of following the rules and causing future battles to ignore those rules.



[[AC: Video Games]]

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[[AC: Video [[AC:Video Games]]
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Added DiffLines:

-> An [[CapitalLettersAreMagic Altering]]? But isn't that...
--> Prologue scene, ''SunsetOverImdahl''.

Ordinary war has rules. You can't go around killing innocents, you can't kill medics, you probably can't rape villagers or set fire to villages (at least not without orders), and you can't use certain weapons. After the first World War, hollow point bullets, some types of gas, possibly barbed wire, and in general much of the methods employed in that war were outlawed. For more information on the weapons that can't be used, [[http://en.wikipedia.org/wiki/Convention_on_Certain_Conventional_Weapons see the other Wiki]].

Now, what happens when you have a fantasy setting? There are obviously rules of magic, making certain spells impossible (such as resurrection in an AllDeathsFinal setting). But in a war, the must be certain rules, or people would be doing unthinkable things in a battlefield with nothing to stop them. For weapons, the rules are possibly the same as above (with the change that there is a larger likelihood of having swords than guns), so this will mainly discuss magical laws.

! More Common Rules
* Generally, no {{Necromancy}} (this doesn't include resurrection which is a task of high-level priests): Having obedient mindless soldiers is creepy and [[GameBreaker a single person with this power can use it against their own government]].
** No [[GrandTheftMe possession/body snatching]]
* No death shields (usually allowed forcefields, and walls of fire, but you seldom see anything where people die if they cross it)
* No [[FateWorseThanDeath permanent curses]], [[TakenForGranite especially not petrification]] [[TouchOfDeath or soul-sucking]].
** No usage of TheDarkArts, in general. This includes the more inhumane scientific things, in a sci-fi setting.
* No RealityWarper abilities. Ritual magic also may fall in this category, since rituals involving multiple casters can qualify as a FantasticNuke.
* No TimeTravel. (To a lesser extent, other temporal spells like RapidAging are also forbidden)
* No summoning beasts from the Otherworld (angels/demons are okay, but most magical settings draw the line at a EldritchAbomination).
* Oddly enough, often no CreatingLife (it could extend wartime indefinitely, along with concerns of cheapening life).
* And [[PowerOfTheVoid no using nothingness]], [[RetGone especially not to erase people from existence]].
* There is some overlap with the Science Fiction genre:
** No [[SyntheticPlague poisonous or biological weapons]] [[TyphoidMary (or magic)]]
** No [[EarthShatteringKaboom destroying people's planets]].
** [[VulnerableCivilians No killing civilians]].
** No orbital destruction [[KillSat technology]] or [[PillarOfLight spells]]

! Laws And Customs
* The Great Houses in ''{{Dune}}'' have ''Kanly'', a set of laws enforced by the emperor's Sardaukar. The big ones include having a legitimate grievance against the opposing house, and no use of atomics on humans.
* ''Literature/HonorHarrington'' has the Eridani Edict, which requires attacking fleets to take out all orbital ships and structures and offer an opportunity to surrender before bombarding a planet.
* ''TabletopGame/{{Traveller}}'' has the Imperial Rules of War, which are an unwritten guideline as to how Imperial vassals will settle difficulties between them. Basically they boil down to, "Have fun boys, but don't make to much of a mess because The Emperor has means to punish you." "Too much of a mess" meaning no [=WMDs=] on the ground, war crimes, or excessive death and destruction.
* The Inner Sphere successor states in ''TabletopGame/BattleTech'' signed the Ares Conventions to limit civilian casualties. Rules include no nukes in atmosphere, no orbital bombardment of non-military targets, and no chemical or biological weapons. The Clans follow a more restrictive code of conduct called batchall based on highly ritualized warfare, which bit them in the back when they invaded the Inner Sphere.
* The [[http://dresdenfiles.wikia.com/wiki/Unseelie_Accords Unseelie Accords]] in ''Literature/TheDresdenFiles'' regulate the relations between various magical factions of the world, including duels and armed conflicts.

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! Examples:
[[AC: Anime and Manga]]
* In ''FullMetalAlchemist'' (Brotherhood) one military scientist tells one of the protagonists an alternate reason why messing with human alchemy is forbidden (besides it being creepy, generally tampering with life, and the fact the Homunculi are using it as energy for their own ritual). It's also forbidden by the military, because a person could create their own invincible army to use against the state.
* The anime ''DogDays'' has rules so that their wars are more like a sporting event than actual war. They take place on special settings, and defeated creatures turn into animal balls rather than any serious injury. The thought of actually getting injured in war horrifies the people in that land.
* Briefly mentioned in ''[[LightNovel/HaiyoreNyarkoSan Haiyoru! Nyarani]]''. During a cooking segment, Nyarko mentions the difficulties of acquiring an "ingredient" due the "[[SpaceX Space Washington Treaty]]".
* The Antarctic Treaty in ''Anime/MobileSuitGundam'', which prohibits the use of chemical, biological, atomic weapons, [[ColonyDrop Colony Drops]] as well as stipulating that [=POWs=] be treated humanely and the rights of neutral zones be respected. Considering the wanton destruction caused prior to the Treaty, it may be there was no formal treaties between the Federation and Zeon limiting warfare before the war.
* ''ScrappedPrincess'': [[LightEmUp Ginnun]][[NoKillLikeOverkill gagap]] is the strongest known military grade offensive spell in their world and is so powerful that it not only requires numerous high level clerics to simultaneously cast the spell, it must be sanctioned and unanimously agreed upon, by the High Council, for use.

[[AC: Literature]]
* The Mercenaries Code in the ''Literature/ChildeCycle''. It works much like the Geneva convention, but also provides guarantees and responsibilities of Merc officers to their men. For example, if a Officer fails to do his duty or wanton endangers his men, that officer could be court martialed and executed.
* HarryTurtledove's DarknessSeries is largely based on WWII. This troper hasn't read them all, but based on this fact, one can assume something similar to the Geneva Conventions.
* Marion Zimmer Bradley's ''Darkover'' novels have the Compact that says any who would seek to kill must risk death in return, forbidding any type of ranged weapons. It's main purpose is preventing the use of the Darkovan psychic powers as weapons, but it also has the effect of outlawing things like bows and guns.
* Less fantastical than some, but in ''Literature/{{Dune}}'', almost the only rule of warfare is that using nukes against people is ''absolutely forbidden''. Paul gets around this by using nukes against a mountain range, opening up a new pass to an enemy fortification.
* The [[http://dresdenfiles.wikia.com/wiki/Unseelie_Accords Unseelie Accords]] in ''Literature/TheDresdenFiles'' regulate the relations between various magical factions of the world, including duels and armed conflicts. Many of which are different than many of those above, for example, faeries cannot lie (although they can [[FromACertainPointOfView bend the truth by allowing you to come to your own conclusions]]), threshold and the laws of hospitality are ''very'' sacred, and especially, no fighting may be done on neutral territory.
** ''Literature/TheDresdenFiles'' also has the [[http://dresdenfiles.wikia.com/wiki/Laws_of_Magic Seven Laws of Magic]] which forbid things like killing, necromancy, mind-control, time-travel, transformation of others, etc. Interestingly, they refer [[WhatMeasureIsANonHuman only to humans]], meaning one could perform necromancy on a dinosaur.
* Terran Bonding Authority in ''Literature/HammersSlammers'' exists to enforce contracts between Mercenary companies and governments, as well as reduce or prevent atrocities.
* In ''HisDarkMaterials'' it's mentioned that even in battle, fighters do not attack or touch each others' daemons.
* Not a formal international law, but after the destruction of Suroch, New Crobuzon (from the ''Bas-Lag Cycle'' novels) shut down all of its attempts to weaponize the reality-warping force known as Torque. It's just ''too freakin' scary'' a thing to mess with, even for a city-state as ruthless as New Crobuzon.
* The organized governments of the ''[[Literature/HonorHarrington Honorverse]]'' generally abide by two sets of war rules. The [[http://honorverse.wikia.com/wiki/Eridani_Edict Eridani Edict]] requires attacking fleets to take out all orbital ships and structures and offer an opportunity to surrender before bombarding a planet. This was imposed on the galaxy by the Solarian League with the threat of total annihilation of the offending government. The other set is the [[http://honorverse.wikia.com/wiki/Deneb_Accords Deneb Accords]], applied to declared wars between star nations and which amount to the Geneva Conventions [[RecycledInSpace IN SPACE!]]
* In the previous Age in ''TheWheelOfTime'', both sides stopped using Balefire - a weave that [[RetGone erased people from existence retroactively]] - after reality literally started unravelling from its overuse. Thousands of years later, the weave is still banned, and Aes Sedai generally have their panties in a bunch about Rand's liberal use of it.
* OrsonScottCard's ''EndersGame''. During the wars between the Buggers and humanity, the Buggers had never attacked a human planetary population, and the humans reciprocated by never attacking a Bugger-occupied planet. During the last battle between the Bugger and human fleets over the Bugger home planet, Ender breaks the (unspoken) rule. He uses the Little Doctor device to destroy the planet (and kill all of the Bugger Queens), thus ending the war.

[[AC: Film]]
* The immortals of the ''{{Highlander}}'' franchise have rules against fighting each other on holy ground, and using ranged weapons to incapacitate an opponent before closing in for the kill is considered "cheating".
* In ''Film/StarTrekInsurrection'', the Second Khitomer Accords bans the use of Subspace Weapons - devices capable of creating very unpredictable [[NegativeSpaceWedgie Negative Space Wedgies]].


[[AC: Live Action TV]]
* In the ''{{Babylon 5}}'' 'verse, mass drivers (weapons that bombard planets with large objects such as asteroids) are forbidden by treaty. In the instance where they are used in the show however, none of the other powers have the will to enforce this treaty.
* On ''DoctorWho'' the Shadow Proclamation covers several scenarios (besides the ones we haven't seen yet). Convention 15 deals with the cessation of hostile activities while parley is taken. Article 57 prohibits the destruction of a Level 5 planet if no laws were broken.
* In ''StarTrekTheNextGeneration'', the Treaty of Algeron defined the limits of the Romulan Neutral Zone (namely violating the Zone without adequate reason could start a war). It also prohibits the use of cloaking devices for the Federation. It proves a plot point in the episode "The Pegasus".
** By ''[[StarTrekDeepSpaceNine DS9]]'', the Romulans made an exception to the treaty, and loaned a cloaking device for Starfleet use, in exchange for intel on the Dominion.
** Another plot-relevant agreement is the Federation-Cardassian Treaty. It establishes a Demilitarized Zone, in which no military forces could be deployed, nor bases established. It also redrew the map, which resulted in colonies landing in each other territories. The Cardassians begin the undermine the treaty, and begin to oppress former Federation citizens. The Federation, on the other hand, fear another war and end up doing little to nothing to resolve any issues.


[[AC: Webcomics]]
* In the Webcomic Webcomic/{{Drowtales}}, there used to be several unwritten rules of warfare to limit collateral damage. The most important rule was that innocent bystanders are not to be harmed. Other rules include no poisoning water supplies and no fighting in the city. When the Nidraa'chal attacked, they broke virtually every rule, shattering the existing status quo of following the rules and causing future battles to ignore those rules.
* In the Webcomic Webcomic/{{Flipside}}, one of the kingdoms is a constitutional anarchy, running on the premise of personal responsibility. That is, the only rule is against force. Bernadette breaks the law by holding a healer at swordpoint, meaning it does have some military context.

[[AC: Video Games]]
* ''VideoGame/OracleOfTao'' has a OneWorldOrder [[HypocriticalHumor running the world as an organized anarchy]], conducting trade and keeping peace. Building troops is illegal, as is invasion of countries, or even ruling more than one town (you cannot, for instance, have an empire). The purpose is to prevent expansion of lands or governments. In terms of rules of combat, it is unclear if there are any, but war ''itself'' is frowned upon since it is typically for the purpose of gaining land or control.
* ''VideoGame/SidMeiersAlphaCentauri'': The UN colonial charter prohibits the use of [=WMDs=], though it is possible for factions in game to use chemical weapons and [[FantasticNuke planet busters]]. Using the former will impose trade sanctions on the offending faction while the latter will cause every other faction, including allies, to declare Vendetta.
* In ''SunsetOverImdahl'', Altering is forbidden. It later turns out Altering is [[spoiler: RealityWarper magic, specifically causing a StableTimeLoop]].
* ''StarOceanTillTheEndOfTime'' has a rule about not interfering with the technology of developing planets. Which is ridiculous for two reasons: first, between Crafting and Fayt's impact during the plot, this law is already broken if not shattered; and second, [[spoiler: all of these worlds are effectively part of a game]].
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