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* The main weapon of ''VideoGame/{{Control}}'' is the Service Weapon -- a shapeshifting handgun of supernatural origin belonging to the head of the Bureau. Rather than firing outside bullets, the gun actually fires pieces of itself, and the gun automatically reloads in seconds as it reassembles itself.

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* The main weapon of ''VideoGame/{{Control}}'' is the Service Weapon -- a shapeshifting handgun of supernatural origin belonging to the head of the Bureau. Rather than firing outside bullets, bullets that need to be loaded in by the user, the gun actually fires pieces of itself, and the gun it automatically reloads in seconds as it reassembles itself.
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* The main weapon of ''VideoGame/{{Control}}'' is the Service Weapon -- a shapeshifting gun of supernatural origin belonging to the head of the Bureau.

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* The main weapon of ''VideoGame/{{Control}}'' is the Service Weapon -- a shapeshifting gun handgun of supernatural origin belonging to the head of the Bureau.Bureau. Rather than firing outside bullets, the gun actually fires pieces of itself, and the gun automatically reloads in seconds as it reassembles itself.
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* ''VideoGame/GenshinImpact'': Fatui Pyroslinger Bracers are the only [=NPCs=] in Teyvat seen wielding firearms that are not bows and crossbows. Their guns are {{Magitek}} matchlock rifles that can shoot [[PlayingWithFire Pyro]]-infused projectiles at their targets and they can fire up to three shots at once semi-automatically. The fact that they have a [[BottomlessMagazines seemingly-endless supply of rounds without running out]] strongly implies their ammo is purely elemental and can be recharged into their guns without reloading.

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* ''VideoGame/GenshinImpact'': Fatui Pyroslinger Bracers are the only [=NPCs=] in Teyvat seen wielding firearms that are not bows and crossbows. Their guns are {{Magitek}} matchlock rifles that can shoot [[PlayingWithFire Pyro]]-infused projectiles at their targets and they can fire up to three shots at once semi-automatically. The fact that they have a [[BottomlessMagazines seemingly-endless supply of rounds without running out]] strongly implies their ammo is purely elemental and can be recharged into their guns without reloading. Later playable characters such as Chevreuse, Navia and Clorinde also use firearms that shoot elemental energy powered by their Visions.
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Examples should be standalone.


** ''Literature/MenAtArms'' is a murder mystery where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].
** While the above led to FantasyGunControl being enforced with extreme prejudice, ''Literature/TheFifthElephant'' introduces the "spring-gonne" which is basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow, that can be easily concealed in clothing. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").

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** ''Literature/MenAtArms'' is a murder mystery where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a the power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].
** While the above led events of ''Men At Arms'' lead to FantasyGunControl being enforced with extreme prejudice, ''Literature/TheFifthElephant'' introduces the "spring-gonne" which is basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow, that can be easily concealed in clothing. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").
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** While the above led to FantasyGunControl being enforced with extreme prejudice, ''Literature/TheFifthElephany'' introduces the "spring-gonne" which is basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow, that can be easily concealed in clothing. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").

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** While the above led to FantasyGunControl being enforced with extreme prejudice, ''Literature/TheFifthElephany'' ''Literature/TheFifthElephant'' introduces the "spring-gonne" which is basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow, that can be easily concealed in clothing. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").
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Spelling/grammar fix(es)


** While the above lead to FantasyGunControl being enforced with extreme prejudice, the Disc still has "spring-gonnes" which are basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").

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** While the above lead led to FantasyGunControl being enforced with extreme prejudice, ''Literature/TheFifthElephany'' introduces the Disc still has "spring-gonnes" "spring-gonne" which are is basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow.arrow, that can be easily concealed in clothing. The Assassins' Guild, despite viewing the actual gonne as an afront to everything their profession stands for, considers the spring-gonne an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").
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** * ''Literature/MenAtArms'' is a murder mystery where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].

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** * ''Literature/MenAtArms'' is a murder mystery where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].

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* ''Literature/{{Discworld}}'', where FantasyGunControl is enforced with extreme prejudice, still has "spring-gonnes" which are basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow. The Assassins' Guild, despite viewing an actual gun as an afront to everything their profession stands for, views the spring-gonne as an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").

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* ''Literature/{{Discworld}}'', ''Literature/{{Discworld}}'':
** * ''Literature/MenAtArms'' is a murder mystery
where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].
** While the above lead to
FantasyGunControl is being enforced with extreme prejudice, the Disc still has "spring-gonnes" which are basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow. The Assassins' Guild, despite viewing an the actual gun gonne as an afront to everything their profession stands for, views considers the spring-gonne as an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").



* ''Literature/MenAtArms'' of the ''Literature/{{Discworld}}'' series is a murder mystery where the weapon happens to be the first ever firearm in the fantasy setting. While that seems mundane, the gun itself is implied to have a power to corrupt its wielder through voices in their heads and is later revealed to be [[spoiler:an EvilWeapon with a mind of its own, working to prevent its own UniquenessDecay]].
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* ''Literature/{{Discworld}}'', where FantasyGunControl is enforced with extreme prejudice, still has "spring-gonnes" which are basically an exercise in compacting a crossbow as much as possible, until you end up with a tube with a powerful spring and an arrow. The Assassins' Guild, despite viewing an actual gun as an afront to everything their profession stands for, views the spring-gonne as an acceptable weapon for Assassins operating outside the Sto Plains (i.e. what the Sto Plains consider "civilisation").
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* ''Literature/TheStarloreLegacy'': The plasma rifle actually invokes this trope just as much as it does the RayGun trope. It looks like a fairly standard sci-fi plasma blaster...until you look at the provided schematic. This weapon is basically a modern-day assault rifle [[OurWeaponsWillBeBoxyInTheFuture made to look more sci-fi]] and that shoots plasma blasts. It has a fairly standard optic (albeit holographic) and even loads from a magazine (which happens to be a giant battery that just ''looks'' like a magazine).
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* ''Blog/HamstersParadise'': The primary weapon of the tundra harmsters is a polearm that had been modified into a ranged weapon that's described as "an unholy fusion of a single-shot rifle, crossbow, slingshot and bayonet" that fires bullets of sharpened stone using elastic bands made from animal sinew and plant fibers. This [[FirearmsAreRevolutionary gave them a huge advantage]] over the other harmsters who didn't have any ranged weapons beyond throwing spears.
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* ''TabletopGame/StarFrontiers'': The role of a traditional firearm using bullets has been replaced by gyrojet weapons which launches a jet-propelled shell at the target and of course various [[WeWillUseLasersInTheFuture energy weapons are the most popular choice]] in this setting.


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** Originally in the ''Rogue Trader'' days, the bolter was a 75mm gyrojet-style gun. So the firing chamber was just a mechanism that set off the bolter shell's rocket and anyone can use one including the Xeno races. Later this would be retconned to a somewhat more traditional firearm that fired a .75 calibre rocket-propelled shell that was first shot out from a spent casing before the rocket triggered and was a human exclusive weapon.
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* ''The Relic Guild'': The Relic Guild get a hold of an enchanted rifle which freezes moisture in the air into a dense icicle and propels that at great velocity. This essentially gives it BottomlessMagazines.

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* ''The Relic Guild'': Guild'' trilogy The 3rd book has the Relic Guild get a hold of an enchanted rifle which freezes moisture in the air into a dense icicle and propels that at great velocity. This essentially gives it BottomlessMagazines.
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* ''The Relic Guild'': The Relic Guild get a hold of an enchanted rifle which freezes moisture in the air into a dense icicle and propels that at great velocity. This essentially gives it BottomlessMagazines.


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* ''VideoGame/{{Arcanum}}'' has Bronwyck's Gun which uses fuel and a chemical reaction with mithril to shoot a blast of electrified flame.
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** ''VideoGame/CommandAndConquer2TiberiumSun'' has GDI Disruptor tanks, which use focused beams of resonant sound to destroy buildings.

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** ''VideoGame/CommandAndConquer2TiberiumSun'' ''VideoGame/CommandAndConquerTiberianSun'' has GDI Disruptor tanks, which use focused beams of resonant sound to destroy buildings.
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Spelling/grammar fix(es); Examples should be in mostly present tense.


* ''Film/Dune1984'' armed the Fremen with a "weirding module," a device that transformed the intonation of Paul's title "Muad'dib" into a devastating sonic beam.

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* ''Film/Dune1984'' armed arms the Fremen with a "weirding module," a device that transformed transforms the intonation of Paul's title "Muad'dib" into a devastating sonic beam.



* In ''Literature/{{Dune}},'' gunpowder-driven bullets travel too quickly to peirce the settings ubiquitous DeflectorShields, which stop anything moving faster than 6-9 centimeters per second, and [[StuffBlowingUp spectacularly explode]] when hit with lasers. Personal ranged weaponry comes down to remote-controlled assassination drones and spring- or air-powered poisoned dart guns.

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* In ''Literature/{{Dune}},'' gunpowder-driven bullets travel too quickly to peirce pierce the settings ubiquitous DeflectorShields, which stop anything moving faster than 6-9 centimeters per second, and [[StuffBlowingUp spectacularly explode]] when hit with lasers. Personal ranged weaponry comes down to remote-controlled assassination drones and spring- or air-powered poisoned dart guns.
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** ''VideoGame/CommandAndConquer2TiberianSun'' has GDI Sonic Emitter tanks, which use focused beams of resonant sound to destroy buildings.

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** ''VideoGame/CommandAndConquer2TiberianSun'' ''VideoGame/CommandAndConquer2TiberiumSun'' has GDI Sonic Emitter Disruptor tanks, which use focused beams of resonant sound to destroy buildings.
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* ''Film/Dune1984'' armed the Fremen with a "weirding module," a device that transformed the intonation of Paul's title "Muad'dib" into a devastating sonic beam.


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* ''VideoGame/CommandAndConquer:''
** ''VideoGame/CommandAndConquer2TiberianSun'' has GDI Sonic Emitter tanks, which use focused beams of resonant sound to destroy buildings.
** The sequel, ''VideoGame/CommandAndConquer3TiberiumWars,'' has GDI place the sonic emitters on gigantic base turrets and (in the expansion pack) a hovercraft called the Shatterer. Here, it's a swift-moving pulse of blue-white energy, which destroys all in its path. Including tiberium, which is [[NotTheIntendedUse what GDI is actually supposed to be sonic-emitting upon; but they work a treat on enemy soldiers and materiél too.]]


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* ''Dune'' video games:
** ''VideoGame/DuneII[=/=]Dune 2000 '' gives the Fremen the "weirding module" sonic blasters from the David Lynch film.
** ''VideoGame/EmperorBattleForDune'' gives House Atredes tanks a sonic cannon.
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* In ''Literature/{{Dune}},'' gunpowder-driven bullets travel too quickly to peirce the settings ubiquitous DeflectorShields, which stop anything moving faster than 6-9 centimeters per second, and [[StuffBlowingUp spectacularly explode]] when hit with lasers. Personal ranged weaponry comes down to remote-controlled assassination drones and spring- or air-powered poisoned dart guns.

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