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** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in [=DPPt=] you need to see every pokemon in the Sinnoh Dex, to activate Pal Park (for some decent mons from advance).

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** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in species.
* In
[=DPPt=] you need to see every pokemon Pokemon in the Sinnoh Dex, Dex to activate Pal Park (for some decent mons Park, which lets you retrieve your old Pokemon from advance).the GBA games. This task basically amounts to "realize which Trainer battles you skipped and [[GuideDangIt spend hours trying to find them]].
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** It could have probably been excused if the fights had a twist on them now and then, but the sad fact is that not only are you gonna be able to use pretty much exactly the same tactic over and over but the game generally rewards this. Oh and any tactic that works is going to revolve around some form of mage spam due to the complete lack of balance between classes compounded by the even worse balancing between the possible builds builds within the classes. Excepting mages of course, mages are pretty much big bad mofos of some kind with any build.
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** A similiar development took place with ingame cutscenes becoming more commonplace even in normal dungeons. Culling of Stratholme contains nearly 8 minutes of talking, most of it at the very beginning, aswell as an EscortMission segment with a rather slow NPC. Trial of the Champion had a similiar introduction but was soon changed so players could choose to skip through the majority of it, with Stratholme being changed to the same concept in the next patch. Newer instances changed the design completely so that you can generally just do your thing while the NPCs talk, though some bosses still have some pre-combat banter you need to sit through before you can actually engage them.

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** A similiar development took place with ingame cutscenes becoming more commonplace even in normal dungeons. Culling of Stratholme contains nearly 8 minutes of talking, most of it at the very beginning, aswell as an EscortMission segment with a rather slow NPC. Trial of the Champion had a similiar introduction but was soon changed so players could choose to skip through the majority of it, with Stratholme being changed to the same concept in the next patch. Newer instances changed the design completely so that you can generally just do your thing while the NPCs [=NPCs=] talk, though some bosses still have some pre-combat banter you need to sit through before you can actually engage them.
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* Disgaea.

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* Disgaea.''{{Disgaea}}''.
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* Disgaea.
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Added to the Gears of War example.

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*** Though to be fair, nobody said you had to get all the Achievements -- they're completely immaterial to the game and don't do anything, so it's not the same as a game that forces you to level grind in order to actually advance, for instance. You could view a ridiculous Get 100,000 Kill achievement as a BraggingRightsReward.
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* {{Batman Arkham Asylum}} toys with this. Some Achievements require ridiculous combos, but that's pretty easily done on a challenge map by a good player. However, the Riddler Challenges are very much this. They're not at all necessary, except for the introductory riddle, but give nice juicy chunks of experience to buy upgrades with. Plus they unlock interview tapes of the villains and character profiles...and that extra health tank'd be useful against those damn stun baton guys that keep popping up...maybe just look for a few then...

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* {{Batman Arkham Asylum}} ''BatmanArkhamAsylum'' toys with this. Some Achievements require ridiculous combos, but that's pretty easily done on a challenge map by a good player. However, the Riddler Challenges are very much this. They're not at all necessary, except for the introductory riddle, but give nice juicy chunks of experience to buy upgrades with. Plus they unlock interview tapes of the villains and character profiles...and that extra health tank'd be useful against those damn stun baton guys that keep popping up...maybe just look for a few then...
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* Achievements of the "kill 100 000 enemies" variety. [[BraggingRightsReward But then again...]]

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* Achievements of the "kill 100 000 100,000 enemies" variety. [[BraggingRightsReward But then again...]]
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** And ''[[PokemonBlackAndWhite Black and White]]'' FINALLY address this by having HP drain being near instant, so battles are now so fast it's been compared to taking a battle in Diamond and Pearl and putting it on fast forward several times over
*** Without animations, battles are practically just as fast as you can read and push buttons.
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***The point being that the main feature of WideOpenSandbox games is that there isn't a "correct" way to play them.
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** ForcedLevelGrinding: In these games, increasing stats require the player to digivolve and degenerate their Digimon back and forth. Not only you'll have to level up your digimon (wich start to take a very long time to do after a while), but you have to reset back to Lv. 1 and do it again, and again, and again.
** RandomEncounters are taken to ridiculous extremes. Instead of triggering randomly, they will ALWAYS happen after some time between 4 and 6 SECONDS of walking, and they take well about thirty seconds to one minute or more depending of your power. And no, you can't avoid random battles. It's bad on it's own, but couples with...
** ...maze-like areas, this becomes hell. And to make things WORSE, in missions in wich you must talk with more than one character, the second won't appear until the first was met. And the second may be in the area BEFORE the first, so if you keep going forward, you won't find the character.

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** ForcedLevelGrinding: In these games, increasing stats require the player to digivolve and degenerate their Digimon back and forth. Not only you'll have to level up your digimon (wich (which start to take a very long time to do after a while), but you have to reset back to Lv. 1 and do it again, and again, and again.
** RandomEncounters are taken to ridiculous extremes. Instead of triggering randomly, they will ALWAYS happen after some time between 4 and 6 SECONDS of walking, and they take well about thirty seconds to one minute or more depending of your power. And no, you can't avoid random battles. It's bad on it's own, but couples with...
** ...maze-like areas, this becomes hell. And to make things WORSE, in missions in wich which you must talk with more than one character, the second won't appear until the first was met. And the second may be in the area BEFORE the first, so if you keep going forward, you won't find the character.



* {{Batman Arkham Asylum}} toys with this. Some Achievements require ridiculous combos, but that's pretty easily done on a challenge map by a good player. However, teh Riddler Challenges are very much this. They're not at all necessary, except for the introductory riddle, but give nice juicy chunks of experience to buy upgrades with. Plus they unlock interview tapes of the villains and character profile...and that extra health tank'd be useful against those damn stun baton guys that keep popping up...maybe just look for a few then...

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* {{Batman Arkham Asylum}} toys with this. Some Achievements require ridiculous combos, but that's pretty easily done on a challenge map by a good player. However, teh the Riddler Challenges are very much this. They're not at all necessary, except for the introductory riddle, but give nice juicy chunks of experience to buy upgrades with. Plus they unlock interview tapes of the villains and character profile...profiles...and that extra health tank'd be useful against those damn stun baton guys that keep popping up...maybe just look for a few then...
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** Sorry, but no. All enemies and bosses can be cleared at level 1. The game revards you for level downing yourself to level one by increasing item drop rate. If you want to get some stats, eat various food and then battle just enough to digest it. Wait for another (real-time) day and repeat. ItMakesSenseInContext.
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* DragonAge: Origins has a bad habit of repeating similar groups of enemies over the course of a needlessly long dungeon. Your health and stamina/mana automatically refill while you're exploring, so there's not really any danger of being worn down. It just makes everything take five times as long.
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** SonicUnleashed does away with the load screens (to an acceptable degree), and has fair gameplay, but takes the completely optional collectable medals in 06 and makes them mandatory to unlock new levels. Collection 120 sun medals to play the final day stage will require either excessive replays, slow sleuthing level runs, or doing a ton of sidequests. Oh, and you'll also need over a 100 moon medals as well.

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** SonicUnleashed does away with the load screens (to an acceptable degree), and has fair gameplay, but takes the completely optional collectable medals in 06 and makes them mandatory to unlock new levels. Collection 120 sun medals to play the final day stage will require either excessive replays, slow sleuthing level runs, or doing a ton of sidequests. Oh, and you'll also need over a 100 moon medals as well.



* ''{{Pokemon}'' has repel so you can avoid most wild battles. Unfortunately, repel is costly and you miss out on some LevelGrinding.

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* ''{{Pokemon}'' ''{{Pokemon}}'' has repel so you can avoid most wild battles. Unfortunately, repel is costly and you miss out on some LevelGrinding.
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* ''{{Pokemon}'' has repel so you can avoid most wild battles. Unfortunately, repel is costly and you miss out on some LevelGrinding.
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** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in DPPt you need to see every pokemon in the Sinnoh Dex.

to:

** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in DPPt [=DPPt=] you need to see every pokemon in the Sinnoh Dex.Dex, to activate Pal Park (for some decent mons from advance).
Is there an issue? Send a MessageReason:
None


** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:Footnote text though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in DPPt you need to see every pokemon in the Sinnoh Dex.

to:

** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:Footnote text though [[hottip:*:though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in DPPt you need to see every pokemon in the Sinnoh Dex.
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None

Added DiffLines:

** In Pokemon Fire Red and Leaf Green, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite 4, and trade with Hoenn you need to obtain 60 of the 151 Pokemon found in Kanto. Nowhere in the game is the number 60 implied [[hottip:*:Footnote text though Professor Oak wants you to catch as many as possible and his aides reward you with certain rewards at lower numbers]] and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species. Just like in DPPt you need to see every pokemon in the Sinnoh Dex.
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** In Generation I, you had to spend a few minutes watching the credits roll through (after beating the Elite 4) before the game was saved. Changed in later games so the game would save before the credits, but every time you would [[LevelGrinding level grind]] a little against the E4, you would still ''have'' to listen to their speeches, which is mindnumbingly ''boring'' after, well, once.
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** [[Understatement Thank god for repel...]]

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** [[Understatement Thank god for repel...]]
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** Thank god for repel...

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** [[Understatement Thank god for repel...]]
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** Thank god for repel...
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** To be fair, getting a ''real'' person through college is ''also'' long and tedious.
*** But it doesn't take the equivalent of thirty real-life years to do.
*** [[BookDumb It may.]]
*** Regardless of the intelligence of the student in question, it's still a shining example of why AcceptableBreaksFromReality are acceptable.



*** But... [[WhatDoYouMeanItsNotAwesome they look so awesome]]!!!
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Gotta have Star Control II!

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* Who can forget ''StarControl II'', with hours and hours of flying through hyperspace so you can try to mine a few more metals? Seriously, some hyperspace "jumps" took upwards of ten minutes of just watching your ship fly in a straight line.
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** The first LegendOfZelda had the same problem; every time you continue, you only have 3 hearts. Some later games, like ''Phantom Hourglass'', have the same problem with none of the justification of limited memory.
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* {{Waiting Puzzle}}s (yawn)
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** While it may be an [[Sidequest optional]] thing, collecting all the Dog Tags for [[HundredPercentCompletion a perfect game]] on the [[UpdatedRerelease Gamecube version]], much like the sequel, requires you to play through all five difficulties. If you miss one, play it again. Thankfully they're only for bragging rights.

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** While it may be an [[Sidequest [[SideQuest optional]] thing, collecting all the Dog Tags for [[HundredPercentCompletion a perfect game]] on the [[UpdatedRerelease Gamecube version]], much like the sequel, requires you to play through all five difficulties. If you miss one, play it again. Thankfully they're only for bragging rights.
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** While it may be an [[Sidequest optional]] thing, collecting all the Dog Tags for [[HundredPercentCompletion a perfect game]] on the [[UpdatedRerelease Gamecube version]], much like the sequel, requires you to play through all five difficulties. If you miss one, play it again. Thankfully they're only for bragging rights.
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* If you're going for anything in the post-game, any ''NipponIchi'' tactical RPG. It's essentially one, ''loooooooong'' grind for stats higher than the {{Bonus Boss}}es. Made worse with the RandomNumberGod being mixed with {{Marathon Level}}s to get the best stuff.

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** ''{{Mass Effect}}'' is a good example of this. To get all of the achievements, especially the ally achievements, requires no less than 3 playthroughs. And these aren't the "do whatever is necessary to get to the end of the game" playthroughs, but ''full'' playthroughs, requiring doing the side missions as well as the required story missions.

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** ''{{Mass Effect}}'' ''[[MassEffect1 Mass Effect]]'' is a good example of this. To get all of the achievements, especially the ally achievements, requires no less than 3 playthroughs. And these aren't the "do whatever is necessary to get to the end of the game" playthroughs, but ''full'' playthroughs, requiring doing the side missions as well as the required story missions.missions.
*** Bioware learned their lesson in the [[MassEffect2 sequel]]; it's possible to get all the achievements in one playthrough.

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