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* ''HyperdimensionNeptuniaMkII'' features endings for each country, Planeptune, Lastation, Lowee, and Leanbox. These are in addition to the Normal Ending, [[GoldenEnding True Ending]], and [[KillEmAll Conquest Ending.]]

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* ''HyperdimensionNeptuniaMkII'' ''VideoGame/HyperdimensionNeptuniaMk2'' features endings for each country, Planeptune, Lastation, Lowee, and Leanbox. These are in addition to the Normal Ending, [[GoldenEnding True Ending]], and [[KillEmAll Conquest Ending.]]
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* ''VideoGame/KnightsOfTheOldRepublic'': Although the endings are commonly referred to as Light Side and Dark Side, they're more accurately staying loyal to the Jedi and Republic vs. taking over the Sith Empire as the [[spoiler:reborn]] Dark Lord. The KarmaMeter doesn't really enter into it, although the LastSecondEndingChoice provides a fairly big shift.
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* ''VideoGame/FireEmblemFates'' has three different endings depending on which family the Avatar sides with about a quarter of the way into the game: his/her adoptive family in Nohr, his/her birth family in Hoshido [[spoiler: who turn out to be adoptive too]], or refusing to choose between the two, which eventually leads to the two families joining forces.
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/paths.png]]

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A subtrope of MultipleEndings where each ending shows one of the factions in the game triumph over others, either because the PlayerCharacter chooses to ally with them (popular in {{Role Playing Game}}s) or because the player controls them from the start (popular in strategy games). In the former case, there can also be a Lone Wolf Ending, where the player refuses to take sides and [[OmnicidalNeutral just beats up everyone]].

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/paths.png]]
A subtrope of MultipleEndings where each ending shows one of the factions in the game triumph over others, either because the PlayerCharacter chooses to ally with them (popular in {{Role Playing Game}}s) or because the player controls them from the start (popular in strategy games). In the former case, there can also be a Lone Wolf Ending, where the player refuses to take sides and [[OmnicidalNeutral just beats up everyone]].
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* Similarly the case in ''VideoGame/{{Fallout 4}}''. The four factions this time are [[BadassArmy the Brotherhood of Steel]], [[ForScience the Institute]], [[UndergroundRailroad the Railroad]] and [[WeHelpTheHelpless the Commonwealth Minutemen]]. If you can't make up your mind ([[GreyAndGrayMorality trust us, you will struggle]]), you can TakeAThirdOption and pull a WeCanRuleTogether in some cases.
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* In ''Videogame/CivilizationBeyondEarth'', each of the Affinities has their own victory condition in addition to the neutral "kill everyone else" and FirstContact endings. Purity's "Promised Land" victory opens a portal back to the [[EarthThatUsedToBeBetter destitute Earth]] and begins a HomeworldEvacuation, shipping in as many colonists as possible - this is often followed by with a Declaration of War on all neighboring civilizations, because those colonists need space to set up. Supremacy's "Emancipation" victory opens a portal back to Earth to conquer it, sending military forces to stabilize it and potentially force refugees to undergo UnwillingRoboticization. Harmony's "Transcendence" causes them to AscendToAHigherPlaneOfExistence by merging with the planetary conciousness after building a number of Mind Stems in their cities.

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* ''VideoGame/TheElderScrollsIIDaggerfall'' has seven endings: one for each of the four rival kingdoms of the region (Sentinel, Wayrest, Orsinium, Daggerfall), one for the Tamriel Empire (represented by [[SecretPolice the Blades]]), and two for supernatural forces (the King of Worms and the Underking).
** In an interesting twist, Daggerfall's endings are all canonical. Simultaneously. [[MindScrew Despite many being mutually exclusive.]]

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* ''VideoGame/TheElderScrollsIIDaggerfall'' has seven endings: one for each of the four rival kingdoms of the region (Sentinel, Wayrest, Orsinium, Daggerfall), one for the Tamriel Empire (represented by [[SecretPolice the Blades]]), and two for supernatural forces (the King of Worms and the Underking).
**
Underking). In an interesting twist, Daggerfall's endings are all canonical. Simultaneously. [[MergingTheBranches Simultaneously.]] [[MindScrew Despite many being mutually exclusive.]]
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** In an interesting twist, Daggerfall's endings are all canonical. Simultaneously. [[MindScrew Despite many being mutually exclusive.]]
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* ''VideoGame/{{KingdomOfLoathing}}'''s Level 12 quest lets you fight in a war for the frat boys, the hippies, or both at once. If you kill the frat boy army, you can fight their leader, and then blow up their frat house, which will make the house a different zone until you ascend. If you kill the hippy army, you can do the same thing to their hippy camp. There's even a secret solution to the quest, where you can fight both armies until they get down to one frat boy and hippy each, then use a flare gun in the following battle to summon the pirates, who will kill both armies and bases at once and unlock a better medal than fighting either army individually.

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* ''VideoGame/{{KingdomOfLoathing}}'''s ''VideoGame/KingdomOfLoathing'''s Level 12 quest lets you fight in a war for the frat boys, the hippies, or both at once. If you kill the frat boy army, you can fight their leader, and then blow up their frat house, which will make the house a different zone until you ascend. If you kill the hippy hippie army, you can do the same thing to their hippy hippie camp. There's even a secret solution to the quest, where you can fight both armies until they get down to one frat boy and hippy hippie each, then use a flare gun in the following battle to summon the pirates, who will kill both armies and bases at once and unlock a better medal than fighting either army individually.
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[[folder:MMORPGs]]
* ''VideoGame/{{KingdomOfLoathing}}'''s Level 12 quest lets you fight in a war for the frat boys, the hippies, or both at once. If you kill the frat boy army, you can fight their leader, and then blow up their frat house, which will make the house a different zone until you ascend. If you kill the hippy army, you can do the same thing to their hippy camp. There's even a secret solution to the quest, where you can fight both armies until they get down to one frat boy and hippy each, then use a flare gun in the following battle to summon the pirates, who will kill both armies and bases at once and unlock a better medal than fighting either army individually.
[[/folder]]
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* The ending cutscene of ''Shogun: VideoGame/TotalWar'' changes slightly depending on what clan you played as.

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* The ending cutscene of ''Shogun: VideoGame/TotalWar'' ''VideoGame/ShogunTotalWar'' changes slightly depending on what clan you played as.
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* In ''Videogame/{{WarCraft}}: Orcs and Humans'', the Orcish Horde and the kingdom of Azeroth both have an ending where they defeat the other one. Same thing in ''Warcraft II: Tides of Darkness'' and its expansion ''Beyond the Dark Portal'' for the Alliance of Lordaeron and the Horde. Going by [[CuttingOffTheBranches the second and then the third game]], ''Orcs and Humans'' canonically ended with the Orc victory and the destruction of the kingdom of Stormwind, while ''Tides of Darkness'' concluded with an Alliance victory, spelling the defeat of the Horde and closing of the Dark Portal.

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* In ''Videogame/{{WarCraft}}: Orcs and Humans'', ''VideoGame/WarCraftOrcsAndHumans'', the Orcish Horde and the kingdom of Azeroth both have an ending where they defeat the other one. Same thing in ''Warcraft II: ''VideoGame/WarcraftII: Tides of Darkness'' and its expansion ''Beyond the Dark Portal'' for the Alliance of Lordaeron and the Horde. Going by [[CuttingOffTheBranches the second and then the third game]], ''Orcs and Humans'' canonically ended with the Orc victory and the destruction of the kingdom of Stormwind, while ''Tides of Darkness'' concluded with an Alliance victory, spelling the defeat of the Horde and closing of the Dark Portal.
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* ''VideoGame/DeusExHumanRevolution'' ends with Jensen having to make a choice between supporting David Sarif and thus the pro-transhumanism movement, Hugh Darrow and his anti-transhumanist compatriots, Taggard and TheIlluminati, or not to support anyone and give humanity a free reign over its fate.
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** Dynasty Warriors 8 keeps this system, but adds in optional objectives in certain battles that unlock a second, hypothetical latter half of the story mode in which certain key figures did not die and prevent a historic loss for their faction which gives them to momentum to "win". 8XL ups this by giving EnsembleDarkhorse Lu Bu his own mini faction.
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* ''VideoGame/DuneII'' has three possible end victory sequences, one for each of the houses that the player can be a part of (Atreides, Harkonnen, Ordos).

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* ''VideoGame/DuneII'' has three possible end victory sequences, one for each of sequences once the houses that the player can be Emperor's manipulation and backstabbing are made known to your chosen faction: House Atreides has him removed from power and arrested, House Ordos blackmails him and usurps his power, and House Harkonnen just blows him to smithereens and calls it a part of (Atreides, Harkonnen, Ordos).day.

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* In ''Videogame/{{WarCraft}}: Orcs and Humans'', the Orcish Horde and the kingdom of Azeroth both have an ending where they defeat the other one. Same thing in ''Warcraft II: Tides of Darkness'' and its expansion ''Beyond the Dark Portal'' for the Alliance of Lordaeron and the Horde.
** Going by the second and than third game, Orcs and Humans ended canonically with an Orc victory and the destruction of the kingdom of Stormwind, and Tides of Darkness ended with an Alliance victory with the defeat of the Horde and closing of the Dark Portal.

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* In ''Videogame/{{WarCraft}}: Orcs and Humans'', the Orcish Horde and the kingdom of Azeroth both have an ending where they defeat the other one. Same thing in ''Warcraft II: Tides of Darkness'' and its expansion ''Beyond the Dark Portal'' for the Alliance of Lordaeron and the Horde.
**
Horde. Going by [[CuttingOffTheBranches the second and than then the third game, Orcs game]], ''Orcs and Humans ended Humans'' canonically ended with an the Orc victory and the destruction of the kingdom of Stormwind, and Tides while ''Tides of Darkness ended Darkness'' concluded with an Alliance victory with victory, spelling the defeat of the Horde and closing of the Dark Portal.
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** Going by the second and than third game, Orcs and Humans ended canonically with an Orc victory and the destruction of the kingdom of Stormwind, and Tides of Darkness ended with an Alliance victory with the defeat of the Horde and closing of the Dark Portal.
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* ''VideoGame/VampireTheMasqueradeBloodlines'' has four faction endings (Camarilla, the Anarchs, [=LaCroix=], and Kuei-Jin) plus the Lone Wolf ending. Although you only have to chose your final alliance in the endgame, several choices across the entire game limit your options.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' has four faction endings (Camarilla, the Anarchs, [=LaCroix=], and Kuei-Jin) plus the Lone Wolf ending. Although you only have to chose choose your final alliance in the endgame, several choices across the entire game limit your options.



** While the endings of ''VideoGame/DragonAgeOrigins'' are not faction-specific, the resolutions of the story quests leading up to them frequently are: in the Circle Tower, you can side either with the mages or with the Templars (with a caveat that only the Templar ending is available if Irving dies); in the Brecilian Forest, you must side either with the Dalish, or with the werewolves (or with [[spoiler:the Lady of the Forest]], [[TakeAThirdOption saving everyone]]); and, in Orzammar, you must support either Prince Bhelen or Lord Harrowmont's bid for the throne, as well as [[spoiler:choose between Paragon Caridin and Paragon Branka's support at the Anvil of the Void]]. These choices mainly determine the composition of your supporting army during the FinalBattle.

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** While the endings of ''VideoGame/DragonAgeOrigins'' are not faction-specific, the resolutions of the story quests leading up to them frequently are: in the Circle Tower, you can side either with the mages or with the Templars (with a caveat that only the Templar ending is available if Irving dies); in the Brecilian Forest, you must side either with the Dalish, Dalish or with the werewolves (or with [[spoiler:the Lady of the Forest]], [[TakeAThirdOption saving everyone]]); and, in Orzammar, you must support either Prince Bhelen or Lord Harrowmont's bid for the throne, as well as [[spoiler:choose between Paragon Caridin and Paragon Branka's support at the Anvil of the Void]]. These choices mainly determine the composition of your supporting army during the FinalBattle.



* ''VideoGame/FalloutNewVegas'' has several endings depending on which faction you side with, as well as your morality and certain other choices (including individual "where are they now" segments for each recruitable character) as well as a "Wildcard" ending where [[spoiler: the player hijacks Benny's plan to take over the region]] which leaves all the factions sent packing.

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* ''VideoGame/FalloutNewVegas'' has several endings depending on which faction you side with, as well as your morality and certain other choices (including individual "where are they now" segments for each recruitable character) as well as a "Wildcard" ending where [[spoiler: the [[spoiler:the player hijacks Benny's plan to take over the region]] which leaves all the factions sent packing.
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* ''HyperdimensionNeptuniaMkII'' features endings for each country, Planeptune, Lastation, Lowee, and Leanbox. These are in addition to the Normal Ending, [[GoldenEnding True Ending]], and [[KillEmAll Conquest Ending.]]
* ''VideoGame/{{Growlanser}}'' Wayfarer of Time has two primary ending routes, one where you stay with the Marquelay/Ordinale Alliance, one if you abandon them and return to Dulkheim.
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* ''{{Brigandine}}'' features an ending for each of the nations which can unite the continent of Forsena.

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* ''{{Brigandine}}'' ''VideoGame/{{Brigandine}}'' features an ending for each of the nations which can unite the continent of Forsena.
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** While the endings of ''VideoGame/DragonAgeOrigins'' are not faction-specific, the resolutions of the story quests leading up to them frequently are: in the Circle Tower, you can side either with the mages or with the Templars (with a caveat that only the Templar ending is available if Irving dies); in the Brecilian Forest, you must side either with the Dalish, or with the werewolves; and, in Orzammar, you must support either Prince Bhelen or Lord Harrowmont's bid for the throne, as well as [[spoiler:choose between Paragon Caridin and Paragon Branka's support at the Anvil of the Void]]. These choices mainly determine the composition of your supporting army during the FinalBattle.

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** While the endings of ''VideoGame/DragonAgeOrigins'' are not faction-specific, the resolutions of the story quests leading up to them frequently are: in the Circle Tower, you can side either with the mages or with the Templars (with a caveat that only the Templar ending is available if Irving dies); in the Brecilian Forest, you must side either with the Dalish, or with the werewolves; werewolves (or with [[spoiler:the Lady of the Forest]], [[TakeAThirdOption saving everyone]]); and, in Orzammar, you must support either Prince Bhelen or Lord Harrowmont's bid for the throne, as well as [[spoiler:choose between Paragon Caridin and Paragon Branka's support at the Anvil of the Void]]. These choices mainly determine the composition of your supporting army during the FinalBattle.

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* ''VideoGame/DragonAgeII'' has the Templar ending and the Mage ending. The absence of [[TakeAThirdOption a neutral path]] is very much a plot point.

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* ''Franchise/DragonAge'':
** While the endings of ''VideoGame/DragonAgeOrigins'' are not faction-specific, the resolutions of the story quests leading up to them frequently are: in the Circle Tower, you can side either with the mages or with the Templars (with a caveat that only the Templar ending is available if Irving dies); in the Brecilian Forest, you must side either with the Dalish, or with the werewolves; and, in Orzammar, you must support either Prince Bhelen or Lord Harrowmont's bid for the throne, as well as [[spoiler:choose between Paragon Caridin and Paragon Branka's support at the Anvil of the Void]]. These choices mainly determine the composition of your supporting army during the FinalBattle.
**
''VideoGame/DragonAgeII'' has the Templar ending and the Mage ending. The absence of [[TakeAThirdOption a neutral path]] is very much a plot point.
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A subtrope of MultipleEndings where each ending shows one of the factions in the game triumph over others, either because the PlayerCharacter chooses to ally with them (popular in {{Role Playing Game}}s) or because the player controls them from the start (popular in strategy games). In the former case, there can also be a Lone Wolf Ending, where the player refuses to take sides and just beats up everyone.

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A subtrope of MultipleEndings where each ending shows one of the factions in the game triumph over others, either because the PlayerCharacter chooses to ally with them (popular in {{Role Playing Game}}s) or because the player controls them from the start (popular in strategy games). In the former case, there can also be a Lone Wolf Ending, where the player refuses to take sides and [[OmnicidalNeutral just beats up everyone.
everyone]].
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* Each game in the ''VideoGame/{{Geneforge}}'' series has an ending for each of the factions that it's possible for the player to join. The first two games also have a Lone Wolf/OmnicidalNeutral ending. The rest of the series, [[YouLoseAtZeroTrust not so much]].

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* Each game in the ''VideoGame/{{Geneforge}}'' series has an ending for each of the factions that it's possible for the player to join. The first two games also have a Lone Wolf/OmnicidalNeutral Wolf[=/=]OmnicidalNeutral ending. The rest of the series, [[YouLoseAtZeroTrust not so much]].
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* Each game in the ''VideoGame/{{Geneforge}}'' series has an ending for each of the factions that it's possible for the player to join. The first two games also have a Lone Wolf/OmnicidalNeutral ending. The rest of the series, [[YouLoseAtZeroTrust not so much]].
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May involve an AllianceMeter and a LastSecondEndingChoice. Compare AlignmentBasedEndings and SegmentedEndings.

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May involve an AllianceMeter and a LastSecondEndingChoice. Compare AlignmentBasedEndings and SegmentedEndings.ModularEpilogue.
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[[foldercontrol]]
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A subtrope of MultipleEndings where each ending shows one of the factions in the game triumph over others, either because the PlayerCharacter chooses to ally with them (popular in {{Role Playing Game}}s) or because the player controls them from the start (popular in strategy games). In the former case, there can also be a Lone Wolf Ending, where the player refuses to take sides and just beats up everyone.

Rule of thumb to tell if an instance of MultipleEndings falls under this subtrope is to check whether they are mainly referred to as "Faction A's ending", "Faction B's ending", etc.

May involve an AllianceMeter and a LastSecondEndingChoice. Compare AlignmentBasedEndings and SegmentedEndings.
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!!Examples:

[[folder:Adventure Game]]
* ''VideoGame/{{Fahrenheit}}'' has the Orange Clan ending, the Purple Clan ending, and the Invisibles ending (which feels a lot like a Lone Wolf one). Notably, the first two endings are cleared not by allying yourself with the respective faction but by [[TheBadGuyWins losing to their representative]] in the FinalBattle.
[[/folder]]

[[folder:Flight Sim]]
* ''VideoGame/AceCombat3Electrosphere'' has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and Lone Wolf ending.
[[/folder]]

[[folder:Hack-and-Slash]]
* ''VideoGame/DynastyWarriors 7'' had this for every kingdom... with the added twist that each is canon. Every faction's ending simply ended at a high point in their personal history.
[[/folder]]

[[folder:Role-Playing Games]]
* ''VideoGame/VampireTheMasqueradeBloodlines'' has four faction endings (Camarilla, the Anarchs, [=LaCroix=], and Kuei-Jin) plus the Lone Wolf ending. Although you only have to chose your final alliance in the endgame, several choices across the entire game limit your options.
* ''VideoGame/TheWitcher'' has the [[KnightTemplar Order of the Flaming Rose]] ending, the [[LaResistance Scoia'tael]] ending, and the neutral/lone wolf ending.
* ''VideoGame/DragonAgeII'' has the Templar ending and the Mage ending. The absence of [[TakeAThirdOption a neutral path]] is very much a plot point.
* ''VideoGame/TheElderScrollsIIDaggerfall'' has seven endings: one for each of the four rival kingdoms of the region (Sentinel, Wayrest, Orsinium, Daggerfall), one for the Tamriel Empire (represented by [[SecretPolice the Blades]]), and two for supernatural forces (the King of Worms and the Underking).
* ''VideoGame/FalloutNewVegas'' has several endings depending on which faction you side with, as well as your morality and certain other choices (including individual "where are they now" segments for each recruitable character) as well as a "Wildcard" ending where [[spoiler: the player hijacks Benny's plan to take over the region]] which leaves all the factions sent packing.
* ''{{Brigandine}}'' features an ending for each of the nations which can unite the continent of Forsena.
[[/folder]]

[[folder:Strategy Games]]
* ''VideoGame/DuneII'' has three possible end victory sequences, one for each of the houses that the player can be a part of (Atreides, Harkonnen, Ordos).
* The ending cutscene of ''Shogun: VideoGame/TotalWar'' changes slightly depending on what clan you played as.
* Almost every game in the ''VideoGame/CommandAndConquerRedAlertSeries'' features endings for each of the playable factions, via separate campaigns that often share early plot points. Each ExpansionPack or sequel that advances the plot [[CuttingOffTheBranches Cuts Off The Branches]] that result in a non-Allied victory, leaving the Allies as the victors. NoCanonForTheWicked, indeed.
** The Allied and Soviet campaigns for ''VideoGame/CommandAndConquerRedAlert'' both end with their faction winning the TimeTravel-caused alternate timeline version of World War II and setting up the rise of the Brotherhood of Nod in the ''VideoGame/CommandAndConquerTiberianSeries''.
** In the AlternateContinuity where the Allies won and the Nod never recovered from that setback, ''VideoGame/CommandAndConquerRedAlert2'' continues the pattern of both Allies and Soviets having campaigns, but only the Allies getting a canonical victory. The ''Yuri's Revenge'' ExpansionPack adds the villainous Yuri faction as a greater evil that [[NoCampaignForTheWicked doesn't even get a campaign]]. The winning faction not only beats Yuri but retroactively wins the war from ''Red Alert 2'' due to TimeTravel. According to ''Red Alert 3'', the Allies win again.
** ''VideoGame/CommandAndConquerRedAlert3'' has one ending each for the Allies, the USSR, and the Empire of the Rising Sun, which feature that power as the dominant force in the world. The ''Uprising'' expansion [[CuttingOffTheBranches declared the Allied victory canon]], but ''doesn't'' have mutually exclusive campaign endings.
* The expansions to ''VideoGame/DawnOfWar'' have this in various combinations:
** In ''Winter Assault'' both the Order (Imperial Guard and Eldar) and Disorder (Orks and Chaos) campaigns have a LastSecondEndingChoice at the end of the fourth mission: whichever of your two factions first enters the shield around the war machine MacGuffin gets a final mission and ending. ''Dark Crusade'' implies that [[spoiler:the Eldar ending]] [[CuttingOffTheBranches is canon]], albeit with several elements from [[spoiler:the Ork ending]].
** ''Dark Crusade'' and ''Soulstorm'' have seven and nine different campaigns, respectively: one for each faction. Defeating a faction gets you an AfterActionReport and a cinematic once every faction is beaten. It may be possible for a faction to be defeated by another computer-controlled faction, but the end cinematic still assumes you were the one to defeat the six/eight others.
* In ''Videogame/{{WarCraft}}: Orcs and Humans'', the Orcish Horde and the kingdom of Azeroth both have an ending where they defeat the other one. Same thing in ''Warcraft II: Tides of Darkness'' and its expansion ''Beyond the Dark Portal'' for the Alliance of Lordaeron and the Horde.
[[/folder]]
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