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* EveryoneCallsHimBarkeep: The main character is always either referred to as "Hero" or whatever title he currently has. In Fable III, you are, Prince/Princess, Hero or King/Queen

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* EveryoneCallsHimBarkeep: The main character is always either referred to as "Hero" or whatever title he currently has. In Fable III, you are, Prince/Princess, Hero or King/QueenKing/Queen.
** Rose in ''Fable II'' refers to the Hero by his/her nickname "Sparrow".
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* {{Foreshadowing}}: During the ''Fable II'' intro, a sparrow takes a dump on the main character just before the action starts. While his/her sister Rose seems to think that it may be a sign of good luck, the character's life is going to take a big dump on him/her with the events that follow.
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** In the original ''Fable'', the [[{{Superman}} Kryndon]] tattoo.
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** Averted by one particular gun in Fable 2 though, which is basically a machine gun. It just required you to press the shoot button really fast.
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Adjusted Five Man Band section


** TheLancer: Theresa, Hammer

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** TheLancer: Theresa, HammerHammer/Reaver (Depending on whether the Hero is good or evil)



** [[strike:TheChick]] TheDarkChick, TokenEvilTeammate: Reaver

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** [[strike:TheChick]] TheDarkChick, TokenEvilTeammate: ReaverTheChick: Hammer or [[TheDarkChick Rea]][[TokenEvilTeammate ver]]
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*** In a GeniusBonus vein, about Thomas Hobbes, [[spoiler:Logan is acting in accordance with his ideas as set forth in "Leviathan".]]
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* GuideDangIt At the end of Fable 3 [[spoiler: a lot of people are shocked when the countdown goes from Day 121 to the final attack and they have not had the chance to transfer the funds into the treasury, resulting in a high death toll. Instead of going forward into a war-torn Bowerstone, simply pan the camera around and go other way, which takes you back to Day 121 to carry on as before.]]
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'Fable: The Journey' is to be released in 2012, although little is known about it as of yet.
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** Albion in the original ''Fable'' seems to very typically parallel Great Britain during the High Middle Ages. Five centuries later in ''Fable 2'' and ''3'', it is heavily based on Europe during the Industrial Revolution, with a lot of SteamPunk tossed in.
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Pay attention to details mentioned ingame. It\'s very clearly stated to be 500 years.


** Sources vary whether the skip is 500 or 1000 years.
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* HauntedHouse: Sunset House plays this straight. At first it's just a pile of rubble (during the day) or a ''literal'' ghost house (during the night), and you can only enter it once you solve a puzzle to restore it to its "living" state. When you get inside, you're greeted by a skeleton hanging from the ceiling inside of a smoking, dilapidated ruin. A note from the previous owner explains what happened here, and that the house is cursed and possessed by some sort of a demon. When you go to sleep in the bed up the stairs, the demon, which calls itself "Chesty", challenges you to a twisted game of chess. Once defeated, the demon becomes fond of you and gives you ownership of the house, allowing you to access the rest of it. Solving a puzzle in the dining room allows you to jump through the mirror into a nice, clean, intact version of the house's interior through which you can exit. The demon is still there, though, and both sides of the house have an eerie, desolate atmosphere about them. That and the fact that the area immediately outside the house is infested with Hollow Men and Hobbes is probably why it can't be used as a family home, can't be rented out, and only sells for 18,000 gold despite being the largest and most posh home in the game.

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* HauntedHouse: Sunset House plays this straight. At first it's just a pile of rubble (during the day) or a ''literal'' ghost house (during the night), and you can only enter it once you solve a puzzle to restore it to its "living" state. When you get inside, you're greeted by a skeleton hanging from the ceiling inside of a smoking, dilapidated ruin. A note from the previous owner explains what happened here, and that the house is cursed and possessed by some sort of a demon. When you go to sleep in the bed up the stairs, the demon, which calls itself "Chesty", challenges you to a twisted game of chess. Once defeated, the demon becomes fond of you and gives you ownership of the house, allowing you to access the rest of it. Solving a puzzle in the dining room allows you to jump through the mirror into a nice, clean, intact version of the house's interior through which you can exit. The demon is still there, though, and both sides of the house have an eerie, desolate atmosphere about them. That and the fact that the area immediately outside the house is infested with Hollow Men and Hobbes is probably why it can't be used as a family home, can't be rented out, and only sells for 18,000 gold despite being the largest and most posh home in the game.
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* HauntedHouse: Sunset House plays this straight. At first it's just a pile of rubble (during the day) or a ghost (during the night), and you can only enter it once you solve a puzzle to restore it to its "living" state. When you get inside, you're greeted by a skeleton hanging from the ceiling inside of a smoking, dilapidated ruin. A note from the previous owner explains what happened here, and that the house is cursed and possessed by some sort of a demon. When you go to sleep in the bed up the stairs, the demon, which calls itself "Chesty", challenges you to a twisted game of chess. Once defeated, the demon becomes fond of you and gives you ownership of the house, allowing you to access the rest of it. Solving a puzzle in the dining room allows you to jump through the mirror into a nice, clean, intact version of the house's interior through which you can exit. The demon is still there, though, and both sides of the house have an eerie, desolate atmosphere about them. That and the fact that the area immediately outside the house is infested with Hollow Men and Hobbes is probably why it can't be used as a family home, can't be rented out, and only sells for 18,000 gold despite being the largest and most posh home in the game.

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* HauntedHouse: Sunset House plays this straight. At first it's just a pile of rubble (during the day) or a ''literal'' ghost house (during the night), and you can only enter it once you solve a puzzle to restore it to its "living" state. When you get inside, you're greeted by a skeleton hanging from the ceiling inside of a smoking, dilapidated ruin. A note from the previous owner explains what happened here, and that the house is cursed and possessed by some sort of a demon. When you go to sleep in the bed up the stairs, the demon, which calls itself "Chesty", challenges you to a twisted game of chess. Once defeated, the demon becomes fond of you and gives you ownership of the house, allowing you to access the rest of it. Solving a puzzle in the dining room allows you to jump through the mirror into a nice, clean, intact version of the house's interior through which you can exit. The demon is still there, though, and both sides of the house have an eerie, desolate atmosphere about them. That and the fact that the area immediately outside the house is infested with Hollow Men and Hobbes is probably why it can't be used as a family home, can't be rented out, and only sells for 18,000 gold despite being the largest and most posh home in the game.

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** Actually, we do see ''one'' that really is "zombie like" - during "The Hollow Legion" quest, we are briefly told that a soldier named Lieutenant Simmons was killed the night before the player arrived. During the battle with the legion of Hollow Men, a rogue wisp flies into Simmons' grave and possesses his partially rotten corpse. {{Squick}}.

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** Actually, we do see ''one'' that really is "zombie like" in Fable 3 - during "The Hollow Legion" quest, we are briefly told that a soldier named Lieutenant Simmons was killed the night before the player arrived. During the battle with the legion of Hollow Men, a rogue wisp flies into Simmons' grave and possesses his partially rotten corpse. {{Squick}}.


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* WhyWontYouDie: Humorously lampshaded by Major Swift and Ben Finn. (Fable 3)
-->'''Swift:''' ''Lieutenant Simmons! I specifically instructed you to remain buried!''
-->'''Finn:''' Oh, doesn't anyone follow orders anymore?!
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* OurZombiesAreDifferent: They're not actually "zombies" in the traditional sense - they're called "[[NotUsingTheZWord Hollow Men]]"; they're corpses that have been possessed by restless, angry spirits called "Wisps" (which basically look like little balls of light), and all of the ones we see are just skeletons.

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* OurZombiesAreDifferent: They're not actually "zombies" in the traditional sense - they're called "[[NotUsingTheZWord Hollow Men]]"; they're corpses that have been possessed by restless, angry spirits called "Wisps" (which basically look like little blue balls of light), and all of the ones we see are just skeletons.
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* DemBones: Hollow Men.


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* OurZombiesAreDifferent: They're not actually "zombies" in the traditional sense - they're called "[[NotUsingTheZWord Hollow Men]]"; they're corpses that have been possessed by restless, angry spirits called "Wisps" (which basically look like little balls of light), and all of the ones we see are just skeletons.
** Actually, we do see ''one'' that really is "zombie like" - during "The Hollow Legion" quest, we are briefly told that a soldier named Lieutenant Simmons was killed the night before the player arrived. During the battle with the legion of Hollow Men, a rogue wisp flies into Simmons' grave and possesses his partially rotten corpse. {{Squick}}.
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* TheQuietOne: The hero in Fable 3. His/her dialogue is fully voiced, and this trope is well averted during the prologue, but for some reason the player character goes all quiet after that and very, very rarely ever speaks for the rest of the game.

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Combining the two redundant references, for great justice.


** In a certain dungeon, you can find a Hobbe in a cell gone so mad with imprisonment that it's [[{{Portal}} worshipping a box]] [[CompanionCube with pink hearts painted on the sides]].



** In ''Fable III'', one of the cells in Ferret's Bowerstone Market hideout contains a hobb worshiping a [[{{Portal}} crate with a pink heart on each side.]]

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** In ''Fable III'', one of the cells in Ferret's Bowerstone Market hideout contains a hobb worshiping a [[CompanionCube box]] with a [[{{Portal}} crate with a pink heart heart]] on each side.]]
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* StopHelpingMe: The Guild Master in the first Fable. "Try to get your combat multiplier ''even '''higher'''''!" "Hero, your health is low. Do you have any potions? Or food?"

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* StopHelpingMe: The Guild Master in the first Fable. "Try to get your combat multiplier ''even '''higher'''''!" "Hero, your "Your health is low. Do you have any potions? Or food?"food?" "Check the guild for more quests."
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** In ''Fable III'', one of the cells in Ferret's Bowerstone Market hideout contains a hobb worshiping a [[{{Portal}} crate with a pink heart on each side.]]

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* AnachronismStew

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* AnachronismStewAnachronismStew: Not so much in the original ''Fable'', but very apparent in ''Fable 2'' and ''3''.


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* SteamPunk: Very prevalent in the second and third games.
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* PaperThinDisguise: In ''Fable 3'', there's a particular quest where the player must dress up as a mercenary, and pose as their comrade "Jimmy" in order to sneak into their camp. It somewhat makes sense if the PC is male, but if female, somehow they remain oblivious to the fact that "Jimmy" suddenly has breasts. (all outfits in the game, regardless of which sex they're meant for, have both male and female models to fit the PC's body.)
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* {{Necromantic}}: The gravekeeper in ''Fable 2'' towards Lady Elvira Grey. Though she's been deceased for five centuries, he's been obsessed with her ever since he firt saw a picture of her. He recruits the player to gather her dismembered body parts in order to resurrect her. Said resurrection process also includes a bit of magic to make her fall in love with the first person she sees (which he intends to be himself, of course). Because of this, it can [[GoneHorriblyWrong go horribly wrong]] if the player doesn't leave the room before the spell takes full effect, since they are always the first person she sees upon waking.

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* {{Necromantic}}: The gravekeeper in ''Fable 2'' towards Lady Elvira Grey. Though she's been deceased for five centuries, he's been obsessed with her ever since he firt first saw a picture of her. He recruits the player to gather her dismembered body parts in order to resurrect her. Said resurrection process also includes a bit of magic to make her fall in love with the first person she sees (which he intends to be himself, of course). Because of this, it can [[GoneHorriblyWrong go horribly wrong]] if the player doesn't leave the room before the spell takes full effect, since they are always the first person she sees upon waking.
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* {{Necromantic}}: The gravekeeper in ''Fable 2'' towards Lady Elvira Grey. Though she's been deceased for five centuries, he's been obsessed with her ever since he firt saw a picture of her. He recruits the player to gather her dismembered body parts in order to resurrect her. Said resurrection process also includes a bit of magic to make her fall in love with the first person she sees (which he intends to be himself, of course). Because of this, it can [[GoneHorriblyWrong go horribly wrong]] if the player doesn't leave the room before the spell takes full effect, since they are always the first person she sees upon waking.
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* TheVamp: Elvira ("Lady") Grey, the seductive and villainous mayor of Bowerstone in ''Fable''. Though she does fall genuninely in love with the Hero of Oakvale.
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* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence is totally ineffective. The bandits attack and kill other NPC's just the same as they do to the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).

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* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence is totally ineffective. The bandits attack and kill other NPC's just the same as they do to the player, which often leads to random civilians citizens being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).
Is there an issue? Send a MessageReason:
None


* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence is totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).

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* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence is totally ineffective. The bandits attack and kill other NPC's just the same as much as they do to the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).
Is there an issue? Send a MessageReason:
None


* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).

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* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it is totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).
Is there an issue? Send a MessageReason:
None


* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the country. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).

to:

* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthiest citizens live, and logically it should be one of the most heavily guarded places in the country.kingdom. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly due to being severely outnumbered (on top of that, most guards are rather weak in combat).
Is there an issue? Send a MessageReason:
None


* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that, as the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthy citizens live, one would think it should be far better guarded. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians dropping dead left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly (all the guards in the game are fairly weak fighters).

to:

* TheGuardsMustBeCrazy: Millfields in ''Fable III'' is one of the most dangerous and aggravating areas of the game because it's utterly ''crawling'' with troops of bandits. This is very odd considering that, as that it's the most elitist rich and upscale area of the game, where many of Albion's nobles and wealthy wealthiest citizens live, one would think and logically it should be far better guarded.one of the most heavily guarded places in the country. Mind you, there ''are'' guards there, but there are so ridiculously few of them patrolling the area that their presence it totally ineffective. The bandits attack and kill other NPC's as much as the player, which often leads to random civilians dropping dead being slaughtered left and right. If there happens to be a guard nearby, he will try to fight them off, but unless the player helps out, he will usually die fairly quickly (all the due to being severely outnumbered (on top of that, most guards in the game are fairly rather weak fighters).in combat).

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