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* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman that survived the incident were the children. Most died from Void exposure, and the adults that survived were instead murdered by other passengers. A select few turned into apparitions of the Void, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.

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* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman that survived the incident were the children. Most adults died from Void exposure, and the adults that survived those who weren't were instead driven insane and murdered by other passengers. A select few turned into apparitions of the Void, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.
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* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman that survived the incident were the children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.

to:

* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman that survived the incident were the children. The rest Most died from Void exposure, and the adults that survived were instead murdered by other passengers, and a passengers. A select few turned into what are essentially ghosts, apparitions of the Void, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman 10-0 that survived the incident were the children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.

to:

* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman 10-0 that survived the incident were the children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman 10-0 that survived the incident were the children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.

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* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. The only people aboard the Zariman 10-0 that survived the incident were the children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Zariman and fighting against the Void's melody, lest they become one of the Void Angels.
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None


* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident. Only three people - the Operator, the Drifter, and Rell - and are known to still be alive.

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* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of The only people aboard the ship - all of them children - Zariman 10-0 that survived the accident. Only three people - incident were the Operator, children. The rest were murdered by other passengers, and a select few turned into what are essentially ghosts, protecting the Drifter, Zariman and Rell - and are known to still be alive.fighting against the Void's melody, lest they become one of the Void Angels.
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* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident. Only two are known to still be alive.

to:

* ''VideoGame/{{Warframe}}'': The ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident. Only two three people - the Operator, the Drifter, and Rell - and are known to still be alive.
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None


* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to practically teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident. Only two are known to still be alive.

to:

* ''VideoGame/{{Warframe}}'': The Zariman 10-0 ''Zariman 10-0'' was an Orokin colony ship with the intention of using the power of [[EldritchLocation the Void]] to practically to, in essence, teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident. All but a handful of people aboard the ship - all of them children - survived the accident. Only two are known to still be alive.
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* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation of its Reliquary Drive went wrong -- this is the Void Jump Accident that gave the Tenno their powers.

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* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation the intention of its Reliquary Drive went wrong -- this is using the power of [[EldritchLocation the Void]] to practically teleport to the nearby Tau star system. Unfortunately, a catastrophic error occurred, leading to the loss of the vessel within the Void, now known as the Void Jump Accident that gave Accident. All but a handful of people aboard the Tenno their powers.ship - all of them children - survived the accident. Only two are known to still be alive.

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* In the short film ''FTL'', the test pilot ends up way off course and encounters some StarfishAliens.



* In the short film FTL, the test pilot ends up way off course and encounters some StarfishAliens.

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[[folder:Webcomics]]
* ''Webcomic/{{Galaxion}}'': The titular ship is used for testing of a new experimental drive. The two previous tests having ended... explosively, the engineers claim to have smoothed the wrinkles out. They end up seven light months away from Earth. With broken engines.
* ''Webcomic/{{Freefall}}'': The main character Florence's original destination was a remote space station where they would test prototype starship drives at a safe distance from civilization.
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[[folder:Webcomics]]
* ''Webcomic/{{Galaxion}}'': The titular ship is used for testing of a new experimental drive. The two previous tests having ended... explosively, the engineers claim to have smoothed the wrinkles out. They end up seven light months away from Earth. With broken engines.
* ''Webcomic/{{Freefall}}'': The main character Florence's original destination was a remote space station where they would test prototype starship drives at a safe distance from civilization.
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* In ''Common Time'' by Creator/JamesBlish, the protagonist is the test pilot for DFC-3, the third experimental FTL ship using the Haertel Overdrive. The previous two missions ended fatally for their pilots, and nobody knows why. What he finds is that the hyperspace drive affects the pilot's perception of time, varying between their mind running thousands of times faster than their body, and thousands of times slower. In a later book, ''Mission to the Heart Stars'', humanity has an improved Overdrive that doesn't do this, but in a CallBack one character realises that this feature of the original, flawed, Overdrive would have allowed them to escape from the ships pursuing them.
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* In the short film FTL, the test pilot ends up way off course and encounters some StarfishAliens.


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* ''Webcomic/{{Freefall}}'': The main character Florence's original destination was a remote space station where they would test prototype starship drives at a safe distance from civilization.

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[[folder:Webcomics]]
* ''Webcomic/{{Galaxion}}'': The titular ship is used for testing of a new experimental drive. The two previous tests having ended... explosively, the engineers claim to have smoothed the wrinkles out. They end up seven light months away from Earth. With broken engines.
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[[folder:Webcomics]]
* ''Webcomic/{{Galaxion}}'': The titular ship is used for testing of a new experimental drive. The two previous tests having ended... explosively, the engineers claim to have smoothed the wrinkles out. They end up seven light months away from Earth. With broken engines.
[[/folder]]
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[[quoteright:1000:[[VideoGame/Warframe https://static.tvtropes.org/pmwiki/pub/images/angels_of_zariman_cutscene_sshot_edit_crop_1024x539.png]]]]

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[[quoteright:1000:[[VideoGame/Warframe [[quoteright:1000:[[VideoGame/{{Warframe}} https://static.tvtropes.org/pmwiki/pub/images/angels_of_zariman_cutscene_sshot_edit_crop_1024x539.png]]]]
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[[quoteright:1000:[[VideoGame/Warframe https://static.tvtropes.org/pmwiki/pub/images/angels_of_zariman_cutscene_sshot_edit_crop_1024x539.png]]]]
[[caption-width-right:1000:And this is why you never trust [[EldritchLocation The Void]].]]
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* ''Literature/AWrinkleInTime'': Meg Murry's father, an physicist working for the government, is a DisappearedDad at the start of the book. The inciting incident of the novel is Meg and her brother, Charles Wallace, finding out that their father has been successful in using a tesseract for FTL travel--but it's GoneHorriblyWrong and he's stuck on a planet where IndividualityIsIllegal and is unable to escape.

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* ''Literature/AWrinkleInTime'': Meg Murry's father, an a physicist working for the government, is a DisappearedDad at the start of the book. The inciting incident of the novel is Meg and her brother, Charles Wallace, finding out that their father has been successful in using a tesseract for FTL travel--but it's GoneHorriblyWrong and he's stuck on a StepfordSuburbia planet where IndividualityIsIllegal (enforceable by horrific means) and is unable to escape.
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* ''Literature/AWrinkleInTime'': Meg Murry's father, an physicist working for the government, is a DisappearedDad at the start of the book. The inciting incident of the novel is Meg and her brother, Charles Wallace, finding out that their father has been successful in using a tesseract for FTL travel--but it's GoneHorriblyWrong and he's stuck on a planet where IndividualityIsIllegal and is unable to escape.
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[[folder:Webcomics]]
* ''Webcomic/{{Galaxion}}'': The titular ship is used for testing of a new experimental drive. The two previous tests having ended... explosively, the engineers claim to have smoothed the wrinkles out. They end up seven light months away from Earth. With broken engines.
[[/folder]]
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* In the backstory of ''VideoGame/{{Stellaris}}'', in the late 21st century, the United Nations built a fleet of six interstellar Arks to colonize planets on the far side of a wormhole discovered in the Oort Cloud. None of the arks ever reported home after crossing through, and the wormhole collapsed soon afterward; after that disaster, interstellar travel was put on hold until the invention of the far more reliable [[SubspaceOrHyperspace hyperdrives]]. (Unknown to Earth, at least two of the arks actually survived the transit -- the ''Hyacinth'', which [[spoiler:lost power and was stranded in a lifeless solar system where the crew starved to death]]; and the ''Chrysanthemum'', which made it to a habitable moon, wiped out the natives, and founded the xenophobic [[TheEmpire Commonwealth of Man]].)
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->''"I created the Event Horizon to reach the stars, but she's gone much, much farther than that. She tore a hole in our universe, a gateway to another dimension. A dimension of pure chaos. Pure... evil. When she crossed over, she was just a ship. But when she came back... she was alive! Look at her, Miller. Isn't she beautiful?"''

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->''"I created the Event Horizon ''Event Horizon'' to reach the stars, but she's gone much, much farther than that. She tore a hole in our universe, a gateway to another dimension. A dimension of pure chaos. Pure... evil. When she crossed over, she was just a ship. But when she came back... she was alive! Look at her, Miller. Isn't she beautiful?"''
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* ''Literature/HonorHarrington'': While hyperdrive was already known for centuries at that point, Dr. Joseph Buckley believed that his newly invented reactionless gravitic impeller drive could make travel through it both a lot faster ''and'' safer. With the fortune earned from his numerous patents he built a test ship and took it on its first journey. That was how humanity first learned about [[StuffBlowingUp what happens]] when an impeller wedge makes contact with a standing gravity wave. It took one of Buckley's surviving colleagues making significant modifications to his design to make impeller-powered hyper travel feasible and Buckley's fate has remained proverbial as an object lesson in "look before you leap" ever since.
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-->--'''Dr. Weir''', ''Film/EventHorizon''

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-->--'''Dr. William Weir''', ''Film/EventHorizon''
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->''"I created the Event Horizon to reach the stars, but she's gone much, much farther than that. She tore a hole in our universe, a gateway to another dimension. A dimension of pure chaos. Pure... evil. When she crossed over, she was just a ship. But when she came back... she was alive! Look at her, Miller. Isn't she beautiful?"''
-->--'''Dr. Weir''', ''Film/EventHorizon''
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* ''Anime/SpaceBattleshipYamato2199'': The Yamato's first warp test has them come out of warp early due to running afoul of Jupiter's strong gravity well. The drain on the power has the ship tumbling out of control, and only concentrated effort keeps them from crashing. Subsequent use of the warp technology go smoother.

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* ''Anime/SpaceBattleshipYamato2199'': The Yamato's ''Yamato''[='=]s first warp test has them come out of warp early due to running afoul of Jupiter's strong gravity well. The drain on the power has the ship tumbling out of control, and only concentrated effort keeps them from crashing. Subsequent use of the warp technology go smoother.



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[[folder:Films -- Live Action]]Live-Action]]



* ''Film/StarTrekTheMotionPicture'': The ''USS Enterprise'' has just undergone an 18-month long refit, updating and improving most of her systems. But they haven't ironed out all of the bugs yet, including the warp drive. The new engines aren't properly calibrated, and Kirk orders that they employ the new warp drive while still in the solar system. The imbalance in the engines creates a wormhole that shorts out their subspace communications and has an asteroid trapped with them heading straight for the ship with deflectors and shields disabled. A photon torpedo destroys the asteroid, and the use of animatter in the torpedoes warhead destabilizes the wormhole, freeing the ''Enterprise''. Scotty warns that it will happen again if they don't finish calibrating the engines.

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* ''Film/StarTrekTheMotionPicture'': The ''USS Enterprise'' USS ''Enterprise'' has just undergone an 18-month long refit, updating and improving most of her systems. But they haven't ironed out all of the bugs yet, including the warp drive. The new engines aren't properly calibrated, and Kirk orders that they employ the new warp drive while still in the solar system. The imbalance in the engines creates a wormhole that shorts out their subspace communications and has an asteroid trapped with them heading straight for the ship with deflectors and shields disabled. A photon torpedo destroys the asteroid, and the use of animatter in the torpedoes warhead destabilizes the wormhole, freeing the ''Enterprise''. Scotty warns that it will happen again if they don't finish calibrating the engines.



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[[folder: Literature]][[folder:Literature]]



** ''Series/StarTrekTheOriginalSeries'': "The Naked Time" has Spock and Scotty performing a DangerousForbiddenTechnique to restart the ''Enterprise's'' warp engines after they'd been shut down. It was an untried technique, with the possible consequence of blowing up the ship, but not doing it would guarantee crashing on a collapsing planet. Fortunately, the only consequence of the forced restart was that the ''Enterprise'' was flung three days back in time, introducing the idea of using the warp drive for time travel to the series, which would feature in other episodes and the franchise as a whole.

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** ''Series/StarTrekTheOriginalSeries'': "The Naked Time" has Spock and Scotty performing a DangerousForbiddenTechnique to restart the ''Enterprise's'' ''Enterprise''[='=]s warp engines after they'd been shut down. It was an untried technique, with the possible consequence of blowing up the ship, but not doing it would guarantee crashing on a collapsing planet. Fortunately, the only consequence of the forced restart was that the ''Enterprise'' was flung three days back in time, introducing the idea of using the warp drive for time travel to the series, which would feature in other episodes and the franchise as a whole.



*** "New Ground" has a scientist propose a new method of warp that would avoid the dangerous use of antimatter[=/=]matter warp reactors aboard ship. Using a series of field coils on a planet, a ship would be pushed into warp using a generated soliton wave, ride that wave to a target destination, and then be scattered by dispersion units at the destination planet, dropping the ship out of warp as it arrived. It would have been faster and more economical than standard warp drive, but a flaw in the experiment generated a wave far too powerful, destroying the test ship, damaging the ''Enterprise'' and would have destroyed the planet at the other end if the ''Enterprise'' crew hadn't intervened, using photon torpedoes to dissipate the wave before it could arrive.
** Series/StarTrekVoyager: In episode "[[Recap/StarTrekVoyagerS2E15Threshold Threshold]]" Paris figures out transwarp traveling, which might get the ship back to the Alpha Quadrant. After a seemingly successful test, he has an allergic reaction to water and starts de-evolving into a salamander/lizard/catfish creature. And then things get ''very'' weird.

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*** "New Ground" has a scientist propose a new method of warp that would avoid the dangerous use of antimatter[=/=]matter warp reactors aboard ship. Using a series of field coils on a planet, a ship would be pushed into warp using a generated soliton wave, and ride that wave to a target destination, and destination on that wave, which would then be scattered by dispersion units at the destination planet, dropping the ship out of warp as it arrived. It would have been faster and more economical than standard warp drive, but a flaw in the experiment generated a wave far too powerful, destroying which destroyed the test ship, damaging damaged the ''Enterprise'' ''Enterprise'', and would have destroyed the planet at the other end if the ''Enterprise'' crew hadn't intervened, using photon torpedoes to dissipate the wave before it could arrive.
** Series/StarTrekVoyager: In episode "[[Recap/StarTrekVoyagerS2E15Threshold Threshold]]" Paris figures out transwarp traveling, travel, which might get the ship back to the Alpha Quadrant. After a seemingly successful test, he has an allergic reaction to water and starts de-evolving into a salamander/lizard/catfish creature. And then things get ''very'' weird.



* ''VideoGame/{{Ixion}}'': The final cutscene of the JustifiedTutorial shows this trope in action, when the Moon is destroyed. Moreover, when the ''Tiqqun'' encounters the survivors in the Protagoras, it is revealed that [[spoiler: every usage of the VOHLE drive results in the destruction of the nearest celestial body.]]
* In ''VideoGame/{{Starfield}}'', the desolation of Earth was caused by the use of prototype grav drives, which emitted powerful gravitational waves that disrupted Earth's magnetosphere, resulting in the loss of its atmosphere and ultimate sterilization of the planet, [[spoiler: the inventor of the technology, Victor Ainza, was shown by a Starborn version of himself from another future that grav drive use could lead to the loss of Earth, but believed colonization of the stars was worth the risk]].

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* ''VideoGame/{{Ixion}}'': The final cutscene of the JustifiedTutorial shows this trope in action, when the Moon is destroyed. Moreover, when the ''Tiqqun'' encounters the survivors in the Protagoras, it is revealed that [[spoiler: every [[spoiler:every usage of the VOHLE drive results in the destruction of the nearest celestial body.]]
* In ''VideoGame/{{Starfield}}'', the desolation of Earth was caused by the use of prototype grav drives, which emitted powerful gravitational waves that disrupted Earth's magnetosphere, resulting in the loss of its atmosphere and ultimate sterilization of the planet, [[spoiler: the [[spoiler:the inventor of the technology, Victor Ainza, was shown by a Starborn version of himself from another future that grav drive use could lead to the loss of Earth, but believed colonization of the stars was worth the risk]].

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* ''Literature/RevelationSpaceSeries'' with it's hard sci-fi setting sees few attempts at going FTL during [[SternChase Stern Chase]] in interstellar space. These do not end well. Results either just destroy the ship, or the involved people might have been [[RetGone Ret-Gone]] from the timeline.



* ''Literature/RevelationSpaceSeries'' with it's hard sci-fi setting sees few attempts at going FTL during [[SternChase Stern Chase]] in interstellar space. These do not end well. Results either just destroy the ship, or the involved people might have been [[RetGone Ret-Gone]] from the timeline.
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* In ''VideoGame/{{Starfield}}'', the destruction of Earth was caused by the use of prototype grav drives, which emitted powerful gravitational waves that disrupted Earth's magnetosphere, resulting in the loss of it's atmosphere and ultimate sterilization of the planet, [[spoiler: an outcome known in advance by its creator, Victor Ainza, who was shown the loss of Earth and colonization of the stars by a Starborn version of himself from another future]].

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* In ''VideoGame/{{Starfield}}'', the destruction desolation of Earth was caused by the use of prototype grav drives, which emitted powerful gravitational waves that disrupted Earth's magnetosphere, resulting in the loss of it's its atmosphere and ultimate sterilization of the planet, [[spoiler: an outcome known in advance by its creator, the inventor of the technology, Victor Ainza, who was shown the loss of Earth and colonization of the stars by a Starborn version of himself from another future]].future that grav drive use could lead to the loss of Earth, but believed colonization of the stars was worth the risk]].
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* Any of the any varieties of TeleporterAccident

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* Any of the any varieties of TeleporterAccident
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* Failure of InertialDampening, allowing extreme g-forces to annihilate the squishy meatbags aboard.
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Revelation Space series

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* ''Literature/RevelationSpaceSeries'' with it's hard sci-fi setting sees few attempts at going FTL during [[SternChase Stern Chase]] in interstellar space. These do not end well. Results either just destroy the ship, or the involved people might have been [[RetGone Ret-Gone]] from the timeline.
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In fiction, traveling faster than light is often child's play. Just grab your AppliedPhlebotinum and zip off to the other side of the galaxy in time for rip-roaring SpaceOpera adventures.

But sometimes, to give the world a set of rules to play by, a writer can infuse a bit of risk into the early testing of the new technology.

It isn't that HyperspaceIsAScaryPlace in this world (though that's still possible). It's just that mucking about with the laws of physics are not without some risks, and they're still learning to iron out the bugs.

Even in worlds that have well established FTL tech, there can still be problems with imbalances in fuel mixtures, or someone trying a new variation of the technology that supposedly will improve it.

Some of the most common issues encountered are
* [[HyperspaceIsAScaryPlace Hyperspace being far more dangerous than anticipated]]
* Unexpected environmental interactions, such as destabilizing a star, creating a massive [[{{EMP}} Electromagnetic Pulse]], damaging your planet's atmosphere, or just taking a large chunk of the surrounding area with them. (which is why you should never test these in atmosphere)
* Release of some kind of radiation that can produce any of the many RadioactiveTropes.
* Portals/Wormholes destabilizing unexpectedly, either turning into a variant of UnrealisticBlackHole, [[PortalCut cutting through anything going into them at the time]], or just exploding, and sometimes leaving anyone who went in trapped in hyperspace or a VoidBetweenTheWorlds.
* Any of the any varieties of TeleporterAccident
* Finishing the jump/emerging from hyperspace inside another object, sometimes with [[{{Telefrag}} explosive results]]
* A good old fashioned [[StuffBlowingUp explosion]].

Compare TeleportationTropes for related technological potentials for disaster.
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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/{{Robotech}}'': Captain Gloval orders the SDF-1's untried spacefold system be employed while still in Earth's atmosphere, and deep in her gravity well. The end result is that they manage to transport the entirety of Macross Island, a significant chunk of ocean water, and themselves, into orbit around Pluto, instead of just shy of the Moon, where they were aiming. What's more, the jump caused the spacefold engines to fold themselves out of existence, meaning that the SDF-1 takes two years under conventional power to return to Earth.
* ''Anime/SpaceBattleshipYamato2199'': The Yamato's first warp test has them come out of warp early due to running afoul of Jupiter's strong gravity well. The drain on the power has the ship tumbling out of control, and only concentrated effort keeps them from crashing. Subsequent use of the warp technology go smoother.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/TalesOfTheJedi'': Jori and Gav Daragon attempt to strike it rich charting hyperspace routes, as they would be able to earn fees the more ships use their path. Their first hyperlane, the Goluud Corridor, proves to be a disaster, as it crosses too close to a red giant star and thus destroys a freighter. Their next attempt ends up at the Sith world of Korriban, creating a route that allows the Sith to invade Republic space undetected, triggering the Great Hyperspace War.
[[/folder]]

[[folder:Films -- Live Action]]
* ''Film/EventHorizon'': The eponymous GhostShip is discovered to have been testing an FTL drive when it disappeared. The trip seems to have taken them through a Hell-like dimension, and the entire crew were killed, though not before being driven insane first, and the ship itself corrupted.
* ''{{Film/Solo}}'': The Kessel Run is a risky coaxium smuggling route, due to the danger of carrying a volatile fuel across a path that takes multiple stops to ensure the ship's hyperspace flight doesn't get brought to an end by the Akkadese Maelstrom's black holes. During a heist, Han Solo attempts to save time before the coaxium explodes by charting a new route directly through the Maelstrom, though it runs into numerous hazards of carbonbergs, Imperial patrols, predators in the Maelstrom, and the infamous black hole "The Maw". When the ''Millenium Falcon'' gets caught in the Maw's grip, only a careful dose of coaxium gives the boost they need to escape it.
* ''Film/StarTrekTheMotionPicture'': The ''USS Enterprise'' has just undergone an 18-month long refit, updating and improving most of her systems. But they haven't ironed out all of the bugs yet, including the warp drive. The new engines aren't properly calibrated, and Kirk orders that they employ the new warp drive while still in the solar system. The imbalance in the engines creates a wormhole that shorts out their subspace communications and has an asteroid trapped with them heading straight for the ship with deflectors and shields disabled. A photon torpedo destroys the asteroid, and the use of animatter in the torpedoes warhead destabilizes the wormhole, freeing the ''Enterprise''. Scotty warns that it will happen again if they don't finish calibrating the engines.
[[/folder]]


[[folder: Literature]]
* ''Literature/{{Lensman}}'': In the first test of the inertia-neutralising "Bergenholm", it turns out that the neutralisation field extended far beyond the hull of the ship, which results in every nearby object being flung through the air at extreme velocity when the ship takes off. Between the resulting chaos, and the fact that the departure was too rapid for sensors to track (reaching faster-than-light speeds instantly, with no period of acceleration), it appears at first as though the test ship was simply destroyed. Fortunately the ship and crew are fine in the end, apart from suffering the equivalent of severe space-sickness when inertia is removed.
* ''Literature/RobotSeries'':
** "{{Literature/Escape}}" has an attempt to have AI design a proper FTL ship. The first AI assigned breaks down at once. The second one goes a bit nuts, although it does deliver the ship (with a few practical jokes built in). That's because [[spoiler:the AI were both ThreeLawsCompliant, and FTL travel involved the human passengers not being technically alive while in transit.]]
** "Literature/{{Risk}}": Early tests of Hyper Base's new hyperspace drive reduce the transmitted matter to fine powder. After this issue is resolved it is tested on animals and while the animals are physically unharmed they come back completely mindless and unresponsive. Even worse, when they try a robot-piloted ship, the drive fails to engage at all. A human engineer has to board the ship and identify the malfunction so they can disable the hyperdrive, knowing that at any second the drive could engage and destroy his mind. [[spoiler:It turns out that the robot had simply broken the control lever by pulling it too hard.]]
* ''Literature/TheShipWho'': The Federated Sentient Planets have a well established FTL drive, but they're never able to use its full capacity due to a lack of sufficient fuel. Then they encounter the Corviki, a species with expertise in stabilising unusual isotopes, which opens the possibility of building a fuel source that will really allow ships to cut loose. However, the system needs some refinement; the first test sends a ship so far away from known space before they can disengage the drive, that it will take ''years'' for them to fly back. Which is why Helva is sent to meet with the Corviki and try to get their help in improving things.
* "Time Fuze" by Creator/RandallGarrett: Alpha Centauri goes supernova as soon as the first FTL spaceship arrives nearby. On the way home, they realize that the ship's exit from [[SubspaceOrHyperspace hyperspace]] must have somehow [[StarKilling caused it]] and desperately hope that ''entering'' hyperspace doesn't do the same -- only to see the light from Earth's sun flare a hundred thousand times brighter.
* ''{{Literature/Xenocide}}'': Faster-than-light travel becomes possible through the means of an artificial intelligence who resides outside the known universe (Jane) taking control of a transport ship and moving it from one point in the universe to Outside and then back to its destination. The travel is instantaneous, but on the first trip residual matter in the Outside is accidentally formed into what the travelers are imagining, resulting in the creation of new people. Miro, who is paralyzed, imagines his pre-crippled body and exchanges into it while his old body dies, while Ender, who has long felt overshadowed by his brother and sister, creates clones of them that share his soul.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheExpanse'': Downplayed. The series has a SubLightspeedSetting, but it features so-called "Epstein drives", which allow rapid transit within Solar system that would take decades with modern tech. However, the first time an Epstein drive was test-run, its inventor and test pilot Solomon Epstein died from the resulting high-G acceleration and was forever lost in space (though he wisely left his designs and patents with his wife before taking off, hence why the engine bears his name).
* ''Series/{{Farscape}}'' opens with one of humanity's first FTL tests [[GoneHorriblyRight Going Horribly Right]]. The test craft opens a wormhole and is thrown into a distant sector of space, but test pilot John Crichton is unable to reproduce the results and return home.
* ''Franchise/StarTrek'':
** ''Series/StarTrekTheOriginalSeries'': "The Naked Time" has Spock and Scotty performing a DangerousForbiddenTechnique to restart the ''Enterprise's'' warp engines after they'd been shut down. It was an untried technique, with the possible consequence of blowing up the ship, but not doing it would guarantee crashing on a collapsing planet. Fortunately, the only consequence of the forced restart was that the ''Enterprise'' was flung three days back in time, introducing the idea of using the warp drive for time travel to the series, which would feature in other episodes and the franchise as a whole.
** ''Series/StarTrekTheNextGeneration'':
*** "Remember Me" has Wesley testing new warp field equations to create a stable warp bubble. Unfortunately, he ends up trapping his mother in a collapsing parallel universe and spends the rest of the episode working to get her out before the warp bubble collapses completely.
*** "New Ground" has a scientist propose a new method of warp that would avoid the dangerous use of antimatter[=/=]matter warp reactors aboard ship. Using a series of field coils on a planet, a ship would be pushed into warp using a generated soliton wave, ride that wave to a target destination, and then be scattered by dispersion units at the destination planet, dropping the ship out of warp as it arrived. It would have been faster and more economical than standard warp drive, but a flaw in the experiment generated a wave far too powerful, destroying the test ship, damaging the ''Enterprise'' and would have destroyed the planet at the other end if the ''Enterprise'' crew hadn't intervened, using photon torpedoes to dissipate the wave before it could arrive.
** Series/StarTrekVoyager: In episode "[[Recap/StarTrekVoyagerS2E15Threshold Threshold]]" Paris figures out transwarp traveling, which might get the ship back to the Alpha Quadrant. After a seemingly successful test, he has an allergic reaction to water and starts de-evolving into a salamander/lizard/catfish creature. And then things get ''very'' weird.
** The titular starship of ''Series/StarTrekDiscovery'' is equipped with a Displacement Activated Spore Hub drive that lets her instantly jump across the galaxy through a network of space mushrooms. Early tests, however, prove less than encouraging; one attempt to jump to a Federation dilithium mining planet almost crashes her into the photosphere of a star.
[[/folder]]

[[folder:Video Games]]
* The backstory of ''VideoGame/{{Doom}}'' states that the Union Aerospace Corporation was experimenting with teleportation between the Martian moons Phobos and Deimos, but instead opened a portal to Hell and caused Mars to be invaded by TheLegionsOfHell.
* ''VideoGame/{{Ixion}}'': The final cutscene of the JustifiedTutorial shows this trope in action, when the Moon is destroyed. Moreover, when the ''Tiqqun'' encounters the survivors in the Protagoras, it is revealed that [[spoiler: every usage of the VOHLE drive results in the destruction of the nearest celestial body.]]
*In ''VideoGame/{{Starfield}}'', the destruction of Earth was caused by the use of prototype grav drives, which emitted powerful gravitational waves that disrupted Earth's magnetosphere, resulting in the loss of it's atmosphere and ultimate sterilization of the planet, [[spoiler: an outcome known in advance by its creator, Victor Ainza, who was shown the loss of Earth and colonization of the stars by a Starborn version of himself from another future]].
* ''VideoGame/{{Warframe}}'': The Zariman 10-0 was an Orokin colony ship that was lost with all hands when a test activation of its Reliquary Drive went wrong -- this is the Void Jump Accident that gave the Tenno their powers.
* ''VideoGame/XBeyondTheFrontier'': The JustifiedTutorial consists of the player character, Kyle Brennan, testing an experimental jumpdrive for Earth's United Space Command. The jump test GoesHorriblyWrong: instead of his planned destination of the Centauri system, Brennan winds up emerging in the space of the X-Universe's ProudMerchantRace, the Teladi, with the shuttle badly damaged and the jumpdrive completely destroyed. Brennan canonically ended up spending the next three games trying to get back home, even founding a MegaCorp to fund jumpdrive research.
[[/folder]]

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