Is there an issue? Send a MessageReason:
None
Deleted line(s) 138 (click to see context) :
* MoodRingEyes: Eyes that change color based on their owner's moods.
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None
Changed line(s) 24 (click to see context) from:
* AllInTheEyes
to:
* AllInTheEyesAllInTheEyes: When someone is seen in shadow, their eyes are lit in the full light to show seriousness or malevolence.
Changed line(s) 75 (click to see context) from:
* EyeColourChange
to:
* EyeColourChangeEyeColourChange: Someone's eyes change their color.
Changed line(s) 81 (click to see context) from:
* EyeLightsOut
to:
* EyeLightsOutEyeLightsOut: The light or glow in a robotic person's eyes fade out when dying.
Changed line(s) 99 (click to see context) from:
* TheEyesHaveIt
to:
* TheEyesHaveItTheEyesHaveIt: Inanimate objects suddenly move as if they were alive.
Changed line(s) 101,102 (click to see context) from:
* EyeSpy
* EyeTake
* EyeTake
to:
* EyeSpy
EyeSpy: Eyes are removable and can be used to see through hard-to-reach spaces.
*EyeTakeEyeTake: A wide-eyed expression to show just how surprised someone is.
*
Changed line(s) 104 (click to see context) from:
* FadeAroundTheEyes
to:
* FadeAroundTheEyesFadeAroundTheEyes: The view fades to black except for the character's eyes.
Changed line(s) 128 (click to see context) from:
* LightningGlare
to:
* LightningGlareLightningGlare: Lightning shoots out between two characters' eyes when they butt heads with each other.
Changed line(s) 137 (click to see context) from:
* MonochromaticEyes
to:
* MonochromaticEyesMonochromaticEyes: Eyes that are a single color.
Changed line(s) 161,162 (click to see context) from:
* SleepsWithBothEyesOpen
* SnapToTheSide
* SnapToTheSide
to:
* SleepsWithBothEyesOpen
SleepsWithBothEyesOpen: Falling asleep with your eyes open.
*SnapToTheSideSnapToTheSide: When someone appears behind someone, their eyes snap sideways without turning their head.
*
Changed line(s) 178 (click to see context) from:
* TwitchyEye
to:
* TwitchyEyeTwitchyEye: Someone's eye gets a little twitch to show insanity or fear.
Changed line(s) 187 (click to see context) from:
* YourMakeupIsRunning
to:
* YourMakeupIsRunningYourMakeupIsRunning: When crying, your makeup, usually mascara, drips down your face.
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None
Changed line(s) 105 (click to see context) from:
* FamilyEyeResemblance
to:
* FamilyEyeResemblanceFamilyEyeResemblance: Two or more family members identify each other by their eyes.
Changed line(s) 149 (click to see context) from:
* ProphetEyes
to:
* ProphetEyesProphetEyes: Eyes become pale white or milky green or blue when someone is blinded.
Changed line(s) 164 (click to see context) from:
* SqueakyEyes
to:
* SqueakyEyesSqueakyEyes: Audible blinking sounds.
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None
Added DiffLines:
* NoPeekingRequest: A character requests another to turn away or not to look while they perform an action.
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None
Changed line(s) 59 (click to see context) from:
* DreamworksFace
to:
* DreamworksFaceDreamworksFace: Half-lidded eyes and a sideways smirk.
Changed line(s) 90 (click to see context) from:
* EyePop
to:
* EyePopEyePop: A character's eyes pop out of their head in surprise or shock.
Changed line(s) 113 (click to see context) from:
* GlowingEyesOfDoom
to:
* GlowingEyesOfDoomGlowingEyesOfDoom: When a character's eyes glow, expect something bad to happen.
Changed line(s) 146 (click to see context) from:
* PieEyed
to:
* PieEyedPieEyed: The eye style used in 30s cartoons, black ovals with a slice taken out resembling a pie.
Changed line(s) 164 (click to see context) from:
* StaringDownCthulhu
to:
* StaringDownCthulhuStaringDownCthulhu: Staring down a monster instantly defeats it.
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None
Changed line(s) 149 (click to see context) from:
* PuppyDogEyes
to:
* PuppyDogEyesPuppyDogEyes: A character's eyes turn huge when upset, begging, or otherwise emotional.
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None
Changed line(s) 53 (click to see context) from:
* TheDarknessGazesBack
to:
* TheDarknessGazesBackTheDarknessGazesBack: Eyes visible from areas of otherwise pitch darkness.
Changed line(s) 55 (click to see context) from:
* DeadlyGaze
to:
* DeadlyGazeDeadlyGaze: When looks can indeed kill.
Changed line(s) 68 (click to see context) from:
* ExoticEyeDesigns
to:
* ExoticEyeDesignsExoticEyeDesigns: Eyes with peculiar pupil and iris shapes and colorations.
Changed line(s) 70 (click to see context) from:
* ExtraEyes
to:
* ExtraEyesExtraEyes: A being with more than the standard number of eyes.
Changed line(s) 84 (click to see context) from:
* EyeOnAStalk
to:
* EyeOnAStalkEyeOnAStalk: An eye at the end of a stalk.
Changed line(s) 111,112 (click to see context) from:
* GlowingEyelightsOfUndeath
* GlowingEyes
* GlowingEyes
to:
* GlowingEyelightsOfUndeath
GlowingEyelightsOfUndeath: Instead of eyes, skeletal beings have glowing eye sockets.
*GlowingEyesGlowingEyes: Eyes that glow.
*
Changed line(s) 132 (click to see context) from:
* MagicalEyeStreamers
to:
* MagicalEyeStreamersMagicalEyeStreamers: Wisps of smoke, energy or something similar trail from a character's eyes to show that they're very powerful.
Changed line(s) 138 (click to see context) from:
* MoodRingEyes
to:
* MoodRingEyesMoodRingEyes: Eyes that change color based on their owner's moods.
Changed line(s) 145 (click to see context) from:
* PeekABangs
to:
* PeekABangsPeekABangs: One eye is visible, the other is hidden by hair.
Deleted line(s) 173 (click to see context) :
* ThroatLight
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None
Added DiffLines:
* SecretMessageWink: Winking to secretly get a message across.
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Added Shadowed Face, Glowing Eyes.
Added DiffLines:
* ShadowedFaceGlowingEyes: A character's eyes glow to contrast with a dark or obscured face.
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None
Changed line(s) 13,15 (click to see context) from:
[floatboxright: Related:
+ PleaseReflectOnThisIndex
]
+ PleaseReflectOnThisIndex
]
to:
+ PleaseReflectOnThisIndex
]
Changed line(s) 18 (click to see context) from:
Categories:
to:
Deleted line(s) 25,26 (click to see context) :
!!Tropes
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None
Changed line(s) 43 (click to see context) from:
* ByTheEyesOfTheBlind
to:
* ByTheEyesOfTheBlindByTheEyesOfTheBlind: Only certain people can see/hear a specific character.
Changed line(s) 79 (click to see context) from:
* EyedScreen
to:
* EyedScreenEyedScreen: Letterboxed view of someone's eyes.
Changed line(s) 93 (click to see context) from:
* EyeRecall
to:
* EyeRecallEyeRecall: A flashback is shown through the character's eyes.
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None
Changed line(s) 76 (click to see context) from:
* EyeCam
to:
* EyeCamEyeCam: The camera is viewed from someone's eyes.
Changed line(s) 105 (click to see context) from:
* FacelessEye
to:
* FacelessEyeFacelessEye: The character's face is just one huge eyeball.
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None
Changed line(s) 74 (click to see context) from:
* EyeAwaken
to:
* EyeAwakenEyeAwaken: When waking up, the characters' eyes are shown.
Changed line(s) 97 (click to see context) from:
* EyesAreMental
to:
* EyesAreMentalEyesAreMental: When someone is shapeshifting, the only thing not changed is their eyes or parts of them.
Changed line(s) 102 (click to see context) from:
* EyesNeverLie
to:
* EyesNeverLieEyesNeverLie: A person's eyes tell the truth.
Changed line(s) 109 (click to see context) from:
* FishEyes
to:
* FishEyesFishEyes: Someone's eyes shoot off independently from each other.
Changed line(s) 125 (click to see context) from:
* InnocentBlueEyes
to:
* InnocentBlueEyesInnocentBlueEyes: Blue eyes represent innocence and heroism.
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None
Changed line(s) 45 (click to see context) from:
* CanOnlyMoveTheEyes
to:
* CanOnlyMoveTheEyesCanOnlyMoveTheEyes: Someone is still conscious when rendered unable to move.
Changed line(s) 123 (click to see context) from:
* HypnoticEyes
to:
* HypnoticEyesHypnoticEyes: Someone can hypnotize anyone with just one look.
Changed line(s) 128 (click to see context) from:
* KubrickStare
to:
* KubrickStareKubrickStare: Someone looks up with their head down to show disapproval or malevolence.
Changed line(s) 135 (click to see context) from:
* MindControlEyes
to:
* MindControlEyesMindControlEyes: When under a state of MindManipulation, the victim's eyes look weird.
Changed line(s) 151 (click to see context) from:
* QuiveringEyes
to:
* QuiveringEyesQuiveringEyes: A characters' eyes tend to shake or wobble when in a state of anxiety or sadness.
Changed line(s) 182 (click to see context) from:
* WinkDing
to:
* WinkDingWinkDing: When someone winks, an audible "ding" is heard.
Is there an issue? Send a MessageReason:
Unlaunched trope.
Deleted line(s) 95 (click to see context) :
* EyeRoll
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None
Deleted line(s) 151 (click to see context) :
* PurpleEyes
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None
Changed line(s) 153 (click to see context) from:
* RedEyesTakeWarning: If a character has red eyes, it means they are evil.
to:
* RedEyesTakeWarning: If a character has red eyes, it means they are evil.evil or otherwise dangerous.
Is there an issue? Send a MessageReason:
None
Changed line(s) 145 (click to see context) from:
* OpenTheIris
to:
* OpenTheIrisOpenTheIris: A character's eyes get big.
Changed line(s) 155 (click to see context) from:
* ReflectiveEyes
to:
* ReflectiveEyesReflectiveEyes: Something reflects into a character's eyes.
Changed line(s) 181 (click to see context) from:
* WideEyesAndShrunkenIrises
to:
* WideEyesAndShrunkenIrisesWideEyesAndShrunkenIrises: A character's eyes shrink in the state of shock or fear.
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None
Changed line(s) 163 (click to see context) from:
* StaringContest: Two people try to stair at each other until one of them blinks or looks away.
to:
* StaringContest: Two people try to stair stare at each other until one of them blinks or looks away.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* AsideGlance
to:
* AsideGlanceAsideGlance: A character reacts to something by turning to face the audience.
Changed line(s) 41 (click to see context) from:
* BlindingBangs
to:
* BlindingBangsBlindingBangs: A character's eyes are covered up by their hair.
Changed line(s) 44 (click to see context) from:
* ByTheLightsOfTheirEyes
to:
* ByTheLightsOfTheirEyesByTheLightsOfTheirEyes: Characters walking about in the dark are made visible by their eyes.
Changed line(s) 49,50 (click to see context) from:
* ComicallyCrossEyed
* ConjoinedEyes
* ConjoinedEyes
to:
* ComicallyCrossEyed
ComicallyCrossEyed: A character is humorously depicted as cross-eyed.
*ConjoinedEyesConjoinedEyes: A character's eyes appear to be fused together instead of being individual.
*
Changed line(s) 53,55 (click to see context) from:
* CurtainsMatchTheWindow
* CyberCyclops
* {{Cyclops}}
* CyberCyclops
* {{Cyclops}}
to:
* CurtainsMatchTheWindow
CurtainsMatchTheWindow: A character's hair color matches their eye color.
*CyberCyclops
CyberCyclops: A one-eyed robot.
*{{Cyclops}}{{Cyclops}}: A being with only one eye.
*
*
Changed line(s) 57 (click to see context) from:
* TheDeadHaveEyes
to:
* TheDeadHaveEyesTheDeadHaveEyes: Zombies still have functioning eyes or are somehow able to see without eyes.
Changed line(s) 59,60 (click to see context) from:
* DeathGlare
* DiesWideOpen
* DiesWideOpen
to:
* DeathGlare
DeathGlare: Staring angrily at a person to show that you're very pissed off at them.
*DiesWideOpenDiesWideOpen: A character dies with their eyes open.
*
Changed line(s) 79,80 (click to see context) from:
* EyeGlasses
* EyelessFace
* EyelessFace
to:
* EyeGlasses
EyeGlasses: A character's glasses somehow change shape to match the character's emotions.
*EyelessFaceEyelessFace: A being who has no eyes.
*
Changed line(s) 84 (click to see context) from:
* EyeObscuringHat
to:
* EyeObscuringHatEyeObscuringHat: A character wears a hat that covers up their eyes.
Changed line(s) 87,88 (click to see context) from:
* EyepatchAfterTimeskip
* EyepatchOfPower
* EyepatchOfPower
to:
* EyepatchAfterTimeskip
EyepatchAfterTimeskip: A character is shown wearing an eyepatch in the future.
*EyepatchOfPowerEyepatchOfPower: A character who wears an eyepatch.
*
Changed line(s) 95 (click to see context) from:
* EyesAlwaysShut
to:
* EyesAlwaysShutEyesAlwaysShut: A character is always depicted with their eyes closed.
Changed line(s) 97,99 (click to see context) from:
* EyesAreUnbreakable
* EyeScream
* EyesDoNotBelongThere
* EyeScream
* EyesDoNotBelongThere
to:
* EyesAreUnbreakable
EyesAreUnbreakable: When a character gets obliterated, their eyes somehow remain intact.
*EyeScream
EyeScream: Violence inflicted upon the eyes.
*EyesDoNotBelongThereEyesDoNotBelongThere: A being who has eyes on places other than above their nose and below their forehead.
*
*
Changed line(s) 140 (click to see context) from:
* MyEyesAreUpHere
to:
* MyEyesAreUpHereMyEyesAreUpHere: A woman calls out someone for staring at her breasts.
Changed line(s) 148 (click to see context) from:
* PortraitPaintingPeephole
to:
* PortraitPaintingPeepholePortraitPaintingPeephole: Someone spies on people by looking through an eyehole on a portrait.
Changed line(s) 153 (click to see context) from:
* RedEyesTakeWarning
to:
* RedEyesTakeWarningRedEyesTakeWarning: If a character has red eyes, it means they are evil.
Changed line(s) 158 (click to see context) from:
* SkintoneSclerae
to:
* SkintoneScleraeSkintoneSclerae: A character's sclera is the same color as their skin, which gives the appearance of the character only having pupils and eyelids.
Changed line(s) 163 (click to see context) from:
* StaringContest
to:
* StaringContestStaringContest: Two people try to stair at each other until one of them blinks or looks away.
Changed line(s) 168 (click to see context) from:
* TearsOfBlood
to:
* TearsOfBloodTearsOfBlood: A character cries tears of blood.
Changed line(s) 172 (click to see context) from:
* ThousandYardStare
to:
* ThousandYardStareThousandYardStare: A character reacts to trauma by just standing there and staring at nothing.
Changed line(s) 182,183 (click to see context) from:
* WingdingEyes
* YellowEyesOfSneakiness
* YellowEyesOfSneakiness
to:
* WingdingEyes
WingdingEyes: A character's eyes change shape to look like whatever is on the character's mind.
*YellowEyesOfSneakinessYellowEyesOfSneakiness: Untrustworthy characters have yellow eyes.
*