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This is a subtrope of ExperiencePoints, as that's what's measured by the meter.

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This is a subtrope SubTrope of ExperiencePoints, as that's what's measured by the meter.
meter and StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc.
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* ''VideoGame/{{Recettear}}'': You have a bar that tracks your Merchant Level EXP when in your shop, while a circular guage tracks your Adventurer's EXP when they're fighting in the dungeons.

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* ''VideoGame/{{Recettear}}'': You have a bar that tracks your Merchant Level EXP when in your shop, while a circular guage gauge tracks your Adventurer's EXP when they're fighting in the dungeons.
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* In the later ''Franchise/RatchetAndClank'' games weapons have their own experience bars that fill the more you use the weapon. When the bar is full, the weapon levels up ([[LevelUp with much fanfare]]).

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* In the later ''Franchise/RatchetAndClank'' games weapons have their own experience bars that fill the more you use the weapon. When the bar is full, the weapon levels up ([[LevelUp with much fanfare]]).fanfare.
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* ''Franchise/{{Pokemon}}'' has one for each Pokemon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games. This was a big deal at the time because in the Gen 1 games, you were only told ''numerically'' how much XP you got, with no visual representation of your progress; the best you had was memorizing the number needed to get to the next level ahead of time.

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* ''Franchise/{{Pokemon}}'' has one for each Pokemon, Pokémon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games. This was a big deal at the time because with it being introduced in [[VideoGame/PokemonGoldAndSilver the Gen 1 games, you were II games]]. In the first generation, the only told ''numerically'' indicator of how much XP you got, with no visual representation of many experience points your progress; the best you had was memorizing the number Pokémon needed to get to the next level ahead of time.was in their status screen.
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* ''Franchise/{{Pokemon}}'' has one for each Pokemon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games.

to:

* ''Franchise/{{Pokemon}}'' has one for each Pokemon, in the fighting screen below the HP bar, since the ''Gold/Silver'' games. This was a big deal at the time because in the Gen 1 games, you were only told ''numerically'' how much XP you got, with no visual representation of your progress; the best you had was memorizing the number needed to get to the next level ahead of time.
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[[folder:Idle Game]]
* ''VideoGame/AntiIdleTheGame'' has several experience bars for different game features, though the most important is the one for your overall level that fills up in the top-right corner and even has makes the level number change color when you're close to increasing it.
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* ''VideoGame/NierAutomata'' has a System Chip that displays your XP values and meter. The meter itself quickly becomes less useful as a source of information because it seems to display your ''total'' current XP and XP required to level, instead of how many percent you are close to gaining a level. You're free to unequip the chip to free up OS space if you really need it.
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Crosswick.

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* ''VideoGame/{{Parameters}}'': The green bar at the top of the screen, which fills from left to right, with ExperiencePoints written on it in [Current Experience] / [Experience to Next Level].

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* ''VideoGame/AdventureStory'': At the top of the screen when in a level, filling out from left to right, in yellow.



* Player-controlled units in ''[[Franchise/FireEmblem Fire Emblem]]'' have an EXP bar that pops up and fills when they gain experience during a battle. It maxes out when the unit reaches Level 20 (or, for certain units in certain games, level 30 or 40).

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* Player-controlled units in ''[[Franchise/FireEmblem Fire Emblem]]'' ''Franchise/FireEmblem'' have an EXP bar that pops up and fills when they gain experience during a battle. It maxes out when the unit reaches Level 20 (or, for certain units in certain games, level 30 or 40).
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How To Write An Example - Do Not Pothole the Trope Name


* Prominently displayed at the bottom of all games in the ''VideoGame/{{Borderlands}}'' FPS trilogy, due to the RPG mechanics involved in the game. Hitting the LevelCap simply leaves you with a blank experience bar (since there's no more need to fill it, obviously).

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* Prominently displayed at the bottom of all games in the ''VideoGame/{{Borderlands}}'' FPS trilogy, due to the RPG mechanics involved in the game. Hitting the LevelCap Level {{Cap}} simply leaves you with a blank experience bar (since there's no more need to fill it, obviously).
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Crosswicking.

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This is a subtrope of ExperiencePoints, as that's what's measured by the meter.
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* Some of the ''Franchise/StarOcean'' games have a meter that also tells the points until the next level.

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* Some of the ''Franchise/StarOcean'' ''VideoGame/StarOcean'' games have a meter that also tells the points until the next level.
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* Player-controlled units in ''[[Franchise/FireEmblem Fire Emblem]]'' have an EXP bar that pops up and fills when they gain experience during a battle. It maxes out when the unit reaches Level 20 (or, for certain units in certain games, level 30).

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* Player-controlled units in ''[[Franchise/FireEmblem Fire Emblem]]'' have an EXP bar that pops up and fills when they gain experience during a battle. It maxes out when the unit reaches Level 20 (or, for certain units in certain games, level 30).30 or 40).

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* ''VideoGame/YandereSimulator'': The Yanvania minigame has a green experience meter on the bottom of the screen that fills when you defeat enemies.

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* ''VideoGame/YandereSimulator'': ''VideoGame/YandereSimulator'':
** When selecting what skills to increase in class, you are shown how close you are to the next level of each skill, with a bar that fills from left to right, empty being Level 0, and full being Level 5.
**
The Yanvania minigame has a green experience meter on the bottom of the screen that fills when you defeat enemies.




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* ''VideoGame/{{Recettear}}'': You have a bar that tracks your Merchant Level EXP when in your shop, while a circular guage tracks your Adventurer's EXP when they're fighting in the dungeons.
* ''VideoGame/YandereSimulator'': The Yanvania minigame has a green experience meter on the bottom of the screen that fills when you defeat enemies.


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[[folder:Other]]
* VideoGame/{{Flow}}: The body of the creature you play as, functions as one. You eat things, you fill up the circles in your body, and once they're all filled, you get bigger, and all the circles are empty again.

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