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May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, RevisedEnding, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched. For fictional examples where one interferes with another's work, see TooManyCooksSpoilTheSoup.

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May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, RevisedEnding, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Sometimes, an ObviousRulesPatch will be the result of this. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched. For fictional examples where one interferes with another's work, see TooManyCooksSpoilTheSoup.
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While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All of these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. Additionally, there is reason to believe that harmful cases of executive meddling are rare but over-reported, while helpful executive meddling is common but under-reported: creators talk much more to the public about the creative process than do the executives, and creators, like most people, tend to like to take credit for what went right and pass blame for what went wrong.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Alternatively, a Creator can be inspired by the execs' ideas and make something even better. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All of these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. Additionally, there is reason to believe that harmful cases of executive meddling are rare but over-reported, while helpful executive meddling is common but under-reported: creators talk much more to the public about the creative process than do the executives, and creators, like most people, tend to like to take credit for what went right and pass blame for what went wrong.
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->''"So WesternAnimation/PinkyAndTheBrain share a new domain.\\

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->''"So ->''"Now WesternAnimation/PinkyAndTheBrain share a new domain.\\
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May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched. For fictional examples where one interferes with another's work, see TooManyCooksSpoilTheSoup.

to:

May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, RevisedEnding, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched. For fictional examples where one interferes with another's work, see TooManyCooksSpoilTheSoup.
Is there an issue? Send a MessageReason:
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May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched.


to:

May lead to ViewersAreMorons, CreativeDifferences, ExecutiveVeto, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, and AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector, DevelopmentHell, and {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is usually left untouched.

untouched. For fictional examples where one interferes with another's work, see TooManyCooksSpoilTheSoup.
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Added DiffLines:

For more on some of the reasons this is commonly seen as a bad thing, see [[Analysis/ExecutiveMeddling this analysis page]].
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While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All of these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All of these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.
it. Additionally, there is reason to believe that harmful cases of executive meddling are rare but over-reported, while helpful executive meddling is common but under-reported: creators talk much more to the public about the creative process than do the executives, and creators, like most people, tend to like to take credit for what went right and pass blame for what went wrong.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All of these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these issues can be stopped if a higher up puts their foot down, and the work can benefit from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where when ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these issues can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these issues can be stopped if a higher up puts their foot down, and the work can benefit because of from it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things issues can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. After all, what creator would say "my original idea wasn't that good, but some corporate suit gave me one that worked better" rather than "The corperate suits are responsible for this pile of crap because they prevented me from doing my original idea"?

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are execs that are good at their job and execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. After all, what creator would say "my original idea wasn't that good, but some corporate suit gave me one that worked better" rather than "The corperate suits are responsible for this pile of crap because they prevented me from doing my original idea"?
it.
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are executives that are good at their job and executives that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a notice anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. After all, what creator would say "my original idea wasn't that good, but some corporate suit gave me one that worked better" rather than "The guys behind the desk are responsible for this pile of crap because they prevented me from doing my original idea"?

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are executives execs that are good at their job and executives execs that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it. But since when does someone doing their job ''right'' get any attention? There is a notice noticeable anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. After all, what creator would say "my original idea wasn't that good, but some corporate suit gave me one that worked better" rather than "The guys behind the desk corperate suits are responsible for this pile of crap because they prevented me from doing my original idea"?
Is there an issue? Send a MessageReason:
None


While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Creators have the capacity to cause issues because of a CreatorBreakdown, too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster/having a WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it.

to:

While this tends to have [[TropesAreNotGood negative connotations]] due to the idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be positive]]. Executives aren't always wrong, after all; just like there are good and bad creators, there are executives that are good at their job and executives that are bad at it. Creators have the capacity to cause issues because of a CreatorBreakdown, or too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster/having a AuthorFilibuster or WriterOnBoard moment that can taint a work. All these things can be stopped if a higher up puts their foot down, and the work can benefit because of it.
it. But since when does someone doing their job ''right'' get any attention? There is a notice anti-executive bias, as the times where ExecutiveMeddling works are rarely reported — no one complains when the system works. However, when something breaks, ''everyone'' knows about it. After all, what creator would say "my original idea wasn't that good, but some corporate suit gave me one that worked better" rather than "The guys behind the desk are responsible for this pile of crap because they prevented me from doing my original idea"?
Is there an issue? Send a MessageReason:
None


'''Please remember that TropesAreNotBad when adding examples.'''

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'''Please remember that TropesAreNotBad TropesAreTools when adding examples.'''

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* Used in-universe by Sprint for a movie theater commercial: An animated movie is almost finished, and the studio demands [[http://www.youtube.com/watch?v=OeOuyCtsGBQ&list=FLi3JB0b6S3cztt8S271kWuw pants on the hedgehog.]]

[[AC:TableTopGames]]
* In an example of ''distributor'' meddling, Upper Deck Entertainment pressured Konami into letting them rearrange the rarities, severely alter the construction of the Structure Decks brought over, and create their own cards for the newest ''TabletopGame/YuGiOh'' collectible card game sets. This has had the end effect of widening rifts between Japanese and Western versions of the game, and eventually led to Konami taking the game back.
* ''MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered much from this.

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* ExecutiveMeddling/CardGames
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* In an example of ''distributor'' meddling, Upper Deck Entertainment has pressured Konami into letting them rearrange the rarities, severely alter the construction of the Structure Decks brought over, and create their own cards for the newest ''TabletopGame/YuGiOh'' collectible card game sets. Why would they make such a drastic move? Simple: the head of the ''YGO'' branch of UDE thought he could make the game better than Konami could, and demanded the chance to prove it, thus separating a game that had just begun to be unified.
** Unfortunately, this has recently exploded into a legal shitstorm between the two, with Konami attempting to take back the distribution rights of the TCG and Upper Deck suing them for breach of contract. The battle is still ongoing, and already the distribution schedule for North America has become the first casualty.
** And that's over, thanks to a revealing legal moment of TooDumbToLive where UDE had outsourced the ability to reprint some cards which were deemed counterfeit. Konami still releases North American exclusive cards, but getting its beloved game out of the hands of UDE was a step in the right direction.
** Unfortunately, Konami really loves screwing the TCG to make people buy more packs. Examples include increasing the rarity of the most expensive card in Japan's game from a 1 in 5 chance to 1 in 23, turning a single rare card (1 in 2) into a secret (1 in 31 at the time). Their biggest offense has been turning 2 ''commons'' (4 in 1 for Japan, 8 in 1 everywhere else) into Ultra Rares (1 in 12). Grow up Bulb, a common in the OCG, is looking to be bumped to Secret as well.
** Interestingly, in the wake of this, Blizzard Entertainment has subsequently created a new branch dedicated solely to taking back their ''VideoGame/WorldOfWarcraft'' CCG. That's right, one moment of idiocy from UDE has now lost them two of their greatest {{Cash Cow Franchise}}s.
** This is understandable on Blizzard's part due to the fact that certain "loot" cards, about the equivalent of an Ultra or Secret rare, have a direct tie-in to Blizz's beloved ''VideoGame/WorldOfWarcraft''. If UDE had (it is closed as of this edit) messed with the cards, they might have messed with those cards. In the actual card game, they are immensely useful if weird cards, while in the MMO they are purely cosmetic (mounts, new hearthstone casting animation, ect). [[BribingYourWayToVictory Should something ''useful'' be put in]], the MMO fanbase as well as the card fanbase would have been pissed. [[FanDumb And we know]] [[InternetBackdraft how that would have went.]]
** Honestly, Konami is just as bad. Chaos, the new "Psychic" monsters, introducing new concepts with weak backup, neglecting the Thunder, Fish, and Plant types although they are getting better at supporting those. That doesn't go into the rulings of the cards themselves, targeting and non-targeting, and a whole bunch of complicated rules. A popular phrase to describe a justification of a ruling that makes no sense? BKSS, because Konami said so.
*** Example of BKSS: Skull Lair. The card's original description lets you remove any number of "cards" from the graveyard to destroy a monster on the field. Konami then arbitrarily decided you could only remove Monster Cards from your graveyard to use its effect: adding this rule to tournaments, programming this into the video games, and eventually re-writing the card's effect in later printings.
* ''WWE Raw Deal'' suffered from this several times, due to the fact that everything had to be approved by the WWE. The broadest rule was that wrestlers no longer with the company could not continue to get card support, which would eventually cause that wrestler's cards to be difficult to find and also cause them to lag behind other wrestlers in viability. At times changes in the roster would force a change: [[Wrestling/MuhammadHassan Muhammad Hassan]] was planned for the ''Unforgiven'' set, but after the infamous terrorist angle and his subsequent departure, he had to be pulled and replaced with Gene Snitsky. At times even actual CARDS were changed: Road Dogg, X-Pac, Wrestling/BillyGunn, and Kane had a card called "Tori Enters The Fray", but after she departed, it could no longer be made. It eventually was remade as "Help Is On The Way", which did not have nearly the same context as the original, though the cards were the same.
* ''TabletopGame/MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered ''too'' much from this.
* ''TabletopGame/LegendOfTheFiveRings'' was supposed to end, with the single "Scorpion Clan Coup" expansion being the final one released (or, more accurately, "Time of the Void" was intended to be the last, but proved so popular an additional expansion was added to add some backstory); after which Five Rings Publishing would focus on a "next generation" successor game and spinoffs. Wizards of the Coast then acquired the game property and everything went to hell as it was re-structured to function and sell more like ''Magic: the Gathering''. "Scorpion Clan Coup" was expanded from a single standard expansion to three smaller mini-expansions, and the successor stories were incorporated into the "Jade Edition" expansion. Further editions were released, and tournaments structured around then in the same way as [=M:tG=]. This resulted in a game which had been lauded as one of the most original and well-balanced [=CCGs=] on the market becoming a mish-mash of confusing and often contradictory rules; [[GameBreaker overpowered, game-breaking combos]]; and PowerCreep; driving away many of its long-time fans in favour of the [=M:tG=] crowd.

to:

* In an example of ''distributor'' meddling, Upper Deck Entertainment has pressured Konami into letting them rearrange the rarities, severely alter the construction of the Structure Decks brought over, and create their own cards for the newest ''TabletopGame/YuGiOh'' collectible card game sets. Why would they make such a drastic move? Simple: sets. This has had the head end effect of the ''YGO'' branch of UDE thought he could make the game better than Konami could, and demanded the chance to prove it, thus separating a game that had just begun to be unified.
** Unfortunately, this has recently exploded into a legal shitstorm
widening rifts between the two, with Konami attempting to take back the distribution rights Japanese and Western versions of the TCG and Upper Deck suing them for breach of contract. The battle is still ongoing, and already the distribution schedule for North America has become the first casualty.
** And that's over, thanks to a revealing legal moment of TooDumbToLive where UDE had outsourced the ability to reprint some cards which were deemed counterfeit. Konami still releases North American exclusive cards, but getting its beloved game out of the hands of UDE was a step in the right direction.
** Unfortunately, Konami really loves screwing the TCG to make people buy more packs. Examples include increasing the rarity of the most expensive card in Japan's game from a 1 in 5 chance to 1 in 23, turning a single rare card (1 in 2) into a secret (1 in 31 at the time). Their biggest offense has been turning 2 ''commons'' (4 in 1 for Japan, 8 in 1 everywhere else) into Ultra Rares (1 in 12). Grow up Bulb, a common in the OCG, is looking to be bumped to Secret as well.
** Interestingly, in the wake of this, Blizzard Entertainment has subsequently created a new branch dedicated solely to taking back their ''VideoGame/WorldOfWarcraft'' CCG. That's right, one moment of idiocy from UDE has now lost them two of their greatest {{Cash Cow Franchise}}s.
** This is understandable on Blizzard's part due to the fact that certain "loot" cards, about the equivalent of an Ultra or Secret rare, have a direct tie-in to Blizz's beloved ''VideoGame/WorldOfWarcraft''. If UDE had (it is closed as of this edit) messed with the cards, they might have messed with those cards. In the actual card
game, they are immensely useful if weird cards, while in the MMO they are purely cosmetic (mounts, new hearthstone casting animation, ect). [[BribingYourWayToVictory Should something ''useful'' be put in]], the MMO fanbase as well as the card fanbase would have been pissed. [[FanDumb And we know]] [[InternetBackdraft how that would have went.]]
** Honestly, Konami is just as bad. Chaos, the new "Psychic" monsters, introducing new concepts with weak backup, neglecting the Thunder, Fish, and Plant types although they are getting better at supporting those. That doesn't go into the rulings of the cards themselves, targeting and non-targeting, and a whole bunch of complicated rules. A popular phrase to describe a justification of a ruling that makes no sense? BKSS, because Konami said so.
*** Example of BKSS: Skull Lair. The card's original description lets you remove any number of "cards" from the graveyard to destroy a monster on the field. Konami then arbitrarily decided you could only remove Monster Cards from your graveyard to use its effect: adding this rule to tournaments, programming this into the video games,
and eventually re-writing led to Konami taking the card's effect in later printings.
game back.
* ''WWE Raw Deal'' suffered from this several times, due to the fact that everything had to be approved by the WWE. The broadest rule was that wrestlers no longer with the company could not continue to get card support, which would eventually cause that wrestler's cards to be difficult to find and also cause them to lag behind other wrestlers in viability. At times changes in the roster would force a change: [[Wrestling/MuhammadHassan Muhammad Hassan]] was planned for the ''Unforgiven'' set, but after the infamous terrorist angle and his subsequent departure, he had to be pulled and replaced with Gene Snitsky. At times even actual CARDS were changed: Road Dogg, X-Pac, Wrestling/BillyGunn, and Kane had a card called "Tori Enters The Fray", but after she departed, it could no longer be made. It eventually was remade as "Help Is On The Way", which did not have nearly the same context as the original, though the cards were the same.
* ''TabletopGame/MagicTheGathering'''s
''MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered ''too'' much from this.
* ''TabletopGame/LegendOfTheFiveRings'' was supposed to end, with the single "Scorpion Clan Coup" expansion being the final one released (or, more accurately, "Time of the Void" was intended to be the last, but proved so popular an additional expansion was added to add some backstory); after which Five Rings Publishing would focus on a "next generation" successor game and spinoffs. Wizards of the Coast then acquired the game property and everything went to hell as it was re-structured to function and sell more like ''Magic: the Gathering''. "Scorpion Clan Coup" was expanded from a single standard expansion to three smaller mini-expansions, and the successor stories were incorporated into the "Jade Edition" expansion. Further editions were released, and tournaments structured around then in the same way as [=M:tG=]. This resulted in a game which had been lauded as one of the most original and well-balanced [=CCGs=] on the market becoming a mish-mash of confusing and often contradictory rules; [[GameBreaker overpowered, game-breaking combos]]; and PowerCreep; driving away many of its long-time fans in favour of the [=M:tG=] crowd.
Is there an issue? Send a MessageReason:
rest of the YT link isn\'t necessary for a working URL


* Used in-universe by Sprint for a movie theater commercial: An animated movie is almost finished, and the studio demands [[http://www.youtube.com/watch?v=OeOuyCtsGBQ&list=FLi3JB0b6S3cztt8S271kWuw&index=6&feature=plpp_video pants on the hedgehog.]]

to:

* Used in-universe by Sprint for a movie theater commercial: An animated movie is almost finished, and the studio demands [[http://www.youtube.com/watch?v=OeOuyCtsGBQ&list=FLi3JB0b6S3cztt8S271kWuw&index=6&feature=plpp_video com/watch?v=OeOuyCtsGBQ&list=FLi3JB0b6S3cztt8S271kWuw pants on the hedgehog.]]]]



* ''MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered ''too'' much from this.

to:

* ''MagicTheGathering'''s ''TabletopGame/MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered ''too'' much from this.

Added: 6414

Changed: 20

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to:

[[AC:TableTopGames]]
* In an example of ''distributor'' meddling, Upper Deck Entertainment has pressured Konami into letting them rearrange the rarities, severely alter the construction of the Structure Decks brought over, and create their own cards for the newest ''TabletopGame/YuGiOh'' collectible card game sets. Why would they make such a drastic move? Simple: the head of the ''YGO'' branch of UDE thought he could make the game better than Konami could, and demanded the chance to prove it, thus separating a game that had just begun to be unified.
** Unfortunately, this has recently exploded into a legal shitstorm between the two, with Konami attempting to take back the distribution rights of the TCG and Upper Deck suing them for breach of contract. The battle is still ongoing, and already the distribution schedule for North America has become the first casualty.
** And that's over, thanks to a revealing legal moment of TooDumbToLive where UDE had outsourced the ability to reprint some cards which were deemed counterfeit. Konami still releases North American exclusive cards, but getting its beloved game out of the hands of UDE was a step in the right direction.
** Unfortunately, Konami really loves screwing the TCG to make people buy more packs. Examples include increasing the rarity of the most expensive card in Japan's game from a 1 in 5 chance to 1 in 23, turning a single rare card (1 in 2) into a secret (1 in 31 at the time). Their biggest offense has been turning 2 ''commons'' (4 in 1 for Japan, 8 in 1 everywhere else) into Ultra Rares (1 in 12). Grow up Bulb, a common in the OCG, is looking to be bumped to Secret as well.
** Interestingly, in the wake of this, Blizzard Entertainment has subsequently created a new branch dedicated solely to taking back their ''VideoGame/WorldOfWarcraft'' CCG. That's right, one moment of idiocy from UDE has now lost them two of their greatest {{Cash Cow Franchise}}s.
** This is understandable on Blizzard's part due to the fact that certain "loot" cards, about the equivalent of an Ultra or Secret rare, have a direct tie-in to Blizz's beloved ''VideoGame/WorldOfWarcraft''. If UDE had (it is closed as of this edit) messed with the cards, they might have messed with those cards. In the actual card game, they are immensely useful if weird cards, while in the MMO they are purely cosmetic (mounts, new hearthstone casting animation, ect). [[BribingYourWayToVictory Should something ''useful'' be put in]], the MMO fanbase as well as the card fanbase would have been pissed. [[FanDumb And we know]] [[InternetBackdraft how that would have went.]]
** Honestly, Konami is just as bad. Chaos, the new "Psychic" monsters, introducing new concepts with weak backup, neglecting the Thunder, Fish, and Plant types although they are getting better at supporting those. That doesn't go into the rulings of the cards themselves, targeting and non-targeting, and a whole bunch of complicated rules. A popular phrase to describe a justification of a ruling that makes no sense? BKSS, because Konami said so.
*** Example of BKSS: Skull Lair. The card's original description lets you remove any number of "cards" from the graveyard to destroy a monster on the field. Konami then arbitrarily decided you could only remove Monster Cards from your graveyard to use its effect: adding this rule to tournaments, programming this into the video games, and eventually re-writing the card's effect in later printings.
* ''WWE Raw Deal'' suffered from this several times, due to the fact that everything had to be approved by the WWE. The broadest rule was that wrestlers no longer with the company could not continue to get card support, which would eventually cause that wrestler's cards to be difficult to find and also cause them to lag behind other wrestlers in viability. At times changes in the roster would force a change: [[Wrestling/MuhammadHassan Muhammad Hassan]] was planned for the ''Unforgiven'' set, but after the infamous terrorist angle and his subsequent departure, he had to be pulled and replaced with Gene Snitsky. At times even actual CARDS were changed: Road Dogg, X-Pac, Wrestling/BillyGunn, and Kane had a card called "Tori Enters The Fray", but after she departed, it could no longer be made. It eventually was remade as "Help Is On The Way", which did not have nearly the same context as the original, though the cards were the same.
* ''MagicTheGathering'''s Mythic Rares. Magic had always had Common, Uncommon, and Rare cards (though not always-always: some early sets only had Common and Uncommon cards, with Rares not really existing at all). However, Hasbro, Wizards' owner, wanted the game to have "very rare" cards [[FollowTheLeader like every other trading card game out there]]; keeping in mind that one major draw of Magic was the nonexistence of "very rare" cards like everyone else. Wizards' response? Fine. But sets will now be much smaller, so that the probability of getting any one Mythic Rare in the new sets is now the same as the probability of getting any one Rare in the older sets. This hasn't changed the general public's perceptions that [[PowerEqualsRarity Mythic Rares are much more powerful and thus should be worth more money]], but as a whole the game hasn't suffered ''too'' much from this.
* ''TabletopGame/LegendOfTheFiveRings'' was supposed to end, with the single "Scorpion Clan Coup" expansion being the final one released (or, more accurately, "Time of the Void" was intended to be the last, but proved so popular an additional expansion was added to add some backstory); after which Five Rings Publishing would focus on a "next generation" successor game and spinoffs. Wizards of the Coast then acquired the game property and everything went to hell as it was re-structured to function and sell more like ''Magic: the Gathering''. "Scorpion Clan Coup" was expanded from a single standard expansion to three smaller mini-expansions, and the successor stories were incorporated into the "Jade Edition" expansion. Further editions were released, and tournaments structured around then in the same way as [=M:tG=]. This resulted in a game which had been lauded as one of the most original and well-balanced [=CCGs=] on the market becoming a mish-mash of confusing and often contradictory rules; [[GameBreaker overpowered, game-breaking combos]]; and PowerCreep; driving away many of its long-time fans in favour of the [=M:tG=] crowd.
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* ExecutiveMeddling/{{Advertising}}
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[[AC:{{Advertisng}}]]

to:

[[AC:{{Advertisng}}]][[AC:{{Advertising}}]]
Is there an issue? Send a MessageReason:
Per TRS

Added DiffLines:


[[AC:{{Advertisng}}]]
* Used in-universe by Sprint for a movie theater commercial: An animated movie is almost finished, and the studio demands [[http://www.youtube.com/watch?v=OeOuyCtsGBQ&list=FLi3JB0b6S3cztt8S271kWuw&index=6&feature=plpp_video pants on the hedgehog.]]

Changed: 4922

Removed: 1330

Is there an issue? Send a MessageReason:
Per TRS.


-->-- '''[[BitingTheHandHumor The theme song]]''' to ''WesternAnimation/PinkyElmyraAndTheBrain''

As one person rarely has the financial resources to create and more importantly distribute their own television shows, movies, comics, etc., entertainment is generally produced by corporations. They are the ones that put up the money to see your favorite book turned into TheFilmOfTheBook. [[note]](While an actor gets paid for their services, they're ultimately free agents; Only rarely are financially invested in their work's financial success. Directors, too, exist in a similar situation.)[[/note]] But if the television network or studio doesn't actually turn a profit [[MoneyDearBoy so they can pay their corporate bills]], the business folds and is likely to take the show with it. So what can you do?

In the end, the bottom line... ''is'' the bottom line; it is the Company's best interest to see that their money is well spent, budgets are kept, and the show gets finished by [[CosmicDeadline Sweeps week]]. Often this means [[ExecutiveVeto vetoing ideas]], or dictating that certain elements be added in. So when the organization [[TheManBehindTheMan behind the creators]] takes a hand in creation you get this trope: The goal of an executive is to try to steer the show into the direction of profitability.

One way in which these traits manifest themselves is for the executive to force changes on a show which he feels is too different or edgy or outmoded, in order to make it "[[MoralGuardians less risky]]" or "more appealing to the audience." "More appealing" often translates into "more action-oriented" or "sexier" or, in the immortal words of Woody Harrelson as Steve Martin's producer in ''Film/LAStory'', "more wacky, less egghead." In many cases, executives are willing to risk [[ViewersAreMorons underestimating viewers' intellects]] and [[ViewersAreGoldfish attention spans]] to avoid confusing them, and pander to the LowestCommonDenominator in order to garner good ratings. However, pushing too hard for tried-and-true formulas and blandly inoffensive writing can result in a show [[SoOkayItsAverage so lacking in distinctive qualities]] that it might have poor chances of maintaining enough audience interest to recoup its production costs.

Sometimes the meddling is because the executive wants the show dead for one reason or another. This [[SpringtimeForHitler can backfire]] and the executive either eats crow, gets replaced, cancels the show ''anyway'' (ratings and revenue be damned), or [[SmallNameBigEgo gets an ego]]. On the flipside, there are instances where the executives' decisions helped ''create'' the show in the first place. For example, it could have been ''through'' ExecutiveMeddling that a work [[NoExportForYou gets a localization in the first place]], or [[SavedFromDevelopmentHell saved from a troubled production]]. It's also possible that an executive is a fan of a work's genre, and decided to join in on it because they can spot any flaws before they happen and guide the writers away from them, using an ExecutiveVeto to tell them not to.

The results [[TropesAreTools are frequently positive]] but are seldom depicted as such by writers; restrictions breed creativity, and frequently the executives are responsible for separating the bad ideas from the good ones and greenlighting the good ones, or simply noticing that something doesn't make sense or won't work for the target audience. Executives aren't always wrong; just like there are good and bad writers, there are executives that are good at their job and executives that are bad, but when does someone doing their job ''right'' get any attention? ([[ChirpingCrickets ....]])

The prevalence of this trope leads people to think ''any'' {{Retool}}s or "JumpTheShark" ordeals are a result of outside influences. There is a DoubleStandard, as the times where Executive Meddling works are rarely reported -- no one complains when the system works. However, when something breaks, everyone knows about it because people try to stop the blame. After all, what director would say "my original idea wasn't that good, but some guy behind a desk gave me one that worked better" rather than "The guy behind the desk is responsible for that pile of crap because he prevented me from doing my original idea"?

Another example of how Executive Meddling may manifest itself is in a game (be it a show, tabletop, video game, etc) where an ObviousRulePatch is released or the rules are updated during the season or mid-season. Some games didn't cover every loophole and had players abuse it and find perverse incentives. Other times, Executive Meddling helped people actually ''use'' other classes and characters in a game, [[RescuedFromTheScrappyHeap saving them from the scrappy heap]].

Sometimes Executive Meddling exists in one show (or movie, or other medium as brought down by the studio or publisher) in order to promote an entirely different show/movie/et cetera on the network/by the same studio/publishing company (or some other event or thing the executives in charge want to promote). This usually manifests itself in the form of the CrossOver and ProductPlacement, among other devices.

Executive Meddling is often the source for {{Enforced Trope}}s.

Problems can be created just as easily from CreatorBreakdown, ProtectionFromEditors, WriterOnBoard or AuthorFilibuster -- things that a reasonable and responsibly meddlesome executive can prevent from ever coming to pass. Quite often whoever you think is responsible is merely {{Misblamed}}.

If the show itself escaped executive meddling, but its time slot is changed around and has zero promotion, then it's ScrewedByTheNetwork.

See also MusicIsPolitics, ViewersAreMorons, CreativeDifferences, ExecutiveVeto, ObviousBeta, MediaWatchdog, MoralGuardians, AlanSmithee, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle, FridayNightDeathSlot, and the DumpMonths. Compare WhatCouldHaveBeen, WagTheDirector and DevelopmentHell / {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. Many a TroubledProduction is caused by this.

to:

-->-- '''[[BitingTheHandHumor The '''The theme song]]''' song''' to ''WesternAnimation/PinkyElmyraAndTheBrain''

''WesternAnimation/PinkyElmyraAndTheBrain'' indulges in some BitingTheHandHumor

As one person rarely has the financial resources to create and more importantly distribute their own television shows, movies, comics, etc., entertainment is generally produced by corporations. They are the ones that put up the money to see your favorite book turned into TheFilmOfTheBook. [[note]](While an actor gets paid for their services, they're ultimately free agents; Only rarely are financially invested in their work's financial success. Directors, too, exist in a similar situation.)[[/note]] But if the television network or studio doesn't actually turn a profit [[MoneyDearBoy so they can pay their corporate bills]], the business folds and is likely to take the show with it. So what can you do?

In the end, the bottom line... ''is'' the bottom line; it is the Company's best interest to see that their money is well spent, budgets are kept, and the show gets finished by [[CosmicDeadline Sweeps week]].week. Often this means [[ExecutiveVeto vetoing ideas]], or dictating that certain elements be added in. So when the organization [[TheManBehindTheMan behind the creators]] creators takes a hand in creation you get this trope: The goal of an executive is to try to steer the show into the direction of profitability.

One way in which these traits manifest themselves is for the executive to force These changes on tend to come about by ensuring that a show which he feels work is too different relatively risk-free. Controversial elements may be removed to preemptively avoid receiving backlash or edgy or outmoded, in order to make it "[[MoralGuardians less risky]]" or "more appealing to alienating the audience." "More appealing" often translates into "more action-oriented" or "sexier" or, in audience, while safer alternatives may be added to ensure the immortal words of Woody Harrelson viewership is as Steve Martin's producer in ''Film/LAStory'', "more wacky, less egghead." In many cases, wide as possible. Less profit-minded executives are willing may change things in an attempt to risk [[ViewersAreMorons underestimating viewers' intellects]] and [[ViewersAreGoldfish attention spans]] to avoid confusing them, and pander to kill the LowestCommonDenominator in order to garner good ratings. However, pushing too hard for tried-and-true formulas and blandly inoffensive writing can result in a show [[SoOkayItsAverage so lacking in distinctive qualities]] that it might have poor chances of maintaining enough audience interest to recoup its production costs.

Sometimes the meddling is
work outright because the executive wants they want the show dead for one reason or another. This [[SpringtimeForHitler can backfire]] and the executive either eats crow, gets replaced, cancels the show ''anyway'' (ratings and revenue be damned), or [[SmallNameBigEgo gets an ego]]. On the flipside, there are instances where the executives' decisions helped ''create'' the show in the first place. For example, it could have been ''through'' ExecutiveMeddling that another, though this isn't common since it's counterproductive to making a work [[NoExportForYou gets a localization in the first place]], or [[SavedFromDevelopmentHell saved from a troubled production]]. profit. It's also possible that an executive is a fan of a work's genre, and decided to join in on it because they can spot any flaws before they happen and guide the writers away from them, using an ExecutiveVeto to tell them not to.

The results [[TropesAreTools are frequently positive]] but are seldom depicted as such by writers; restrictions breed creativity, and frequently the executives are responsible for separating the bad ideas from the good ones and greenlighting the good ones, or simply noticing that something doesn't make sense or won't work for the target audience. Executives aren't always wrong; just like there are good and bad writers, there are executives that are good at their job and executives that are bad, but when does someone doing their job ''right'' get any attention? ([[ChirpingCrickets ....]])

The prevalence of this trope leads people to think ''any'' {{Retool}}s or "JumpTheShark" ordeals are a result of outside influences. There is a DoubleStandard, as the times where Executive Meddling works are rarely reported -- no one complains when the system works. However, when something breaks, everyone knows about it because people try to stop the blame. After all, what director would say "my original idea wasn't that good, but some guy behind a desk gave me one that worked better" rather than "The guy behind the desk is responsible for that pile of crap because he prevented me from doing my original idea"?

Another example of how Executive Meddling may manifest itself is in a game (be it a show, tabletop, video game, etc) where an ObviousRulePatch is released or the rules are updated during the season or mid-season. Some games didn't cover every loophole and had players abuse it and find perverse incentives. Other times, Executive Meddling helped people actually ''use'' other classes and characters in a game, [[RescuedFromTheScrappyHeap saving them from the scrappy heap]].

to.

Sometimes Executive Meddling exists in one show (or movie, or other medium as brought down by the studio or publisher) in order to promote an entirely different show/movie/et cetera on the network/by the same studio/publishing company (or some other event or thing the executives in charge want to promote). This usually manifests itself in the form of the CrossOver and ProductPlacement, among other devices.

Executive Meddling is often
devices.

While this tends to have [[TropesAreNotGood negative connotations]] due to
the source for {{Enforced Trope}}s.

Problems
idea that the people calling the shots are not the creative heads, the results [[TropesAreNotBad can be created just as easily from positive]]. Creators have the capacity to cause issues because of a CreatorBreakdown, ProtectionFromEditors, too much ProtectionFromEditors leaving their ideas unchallenged regardless of their quality, or putting in an unnecessary AuthorFilibuster/having a WriterOnBoard or AuthorFilibuster -- moment that can taint a work. All these things that can be stopped if a reasonable higher up puts their foot down, and responsibly meddlesome executive the work can prevent from ever coming benefit because of it.

May lead
to pass. Quite often whoever you think is responsible is merely {{Misblamed}}.

If the show itself escaped executive meddling, but its time slot is changed around and has zero promotion, then it's ScrewedByTheNetwork.

See also MusicIsPolitics,
ViewersAreMorons, CreativeDifferences, ExecutiveVeto, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle. See also MusicIsPolitics, ObviousBeta, MediaWatchdog, MoralGuardians, AlanSmithee, GetBackInTheCloset, ChristmasRushed, and PublisherChosenTitle, FridayNightDeathSlot, and the DumpMonths. AlanSmithee. Compare WhatCouldHaveBeen, WagTheDirector WagTheDirector, DevelopmentHell, and DevelopmentHell / {{Vaporware}}. Contrast with GettingCrapPastTheRadar and ProtectionFromEditors. Many a TroubledProduction ScrewedByTheNetwork, FridayNightDeathSlot, and DumpMonths are similar to the sabotage version, but the work's content is caused by this.usually left untouched.


'''Please remember that TropesAreNotBad when adding examples.'''
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None


->''"So WesternAnimation/PinkyAndTheBrain [[{{Retool}} share a new domain]].\\

to:

->''"So WesternAnimation/PinkyAndTheBrain [[{{Retool}} share a new domain]].domain.\\
Willbyr MOD

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%% Image removed per this thread: http://tvtropes.org/pmwiki/posts.php?discussion=1446882910010776800

to:

%%
%%
%%
%% Image removed per this Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1446882910010776800
%% Due to the nature of this trope, finding a proper image will be very tricky.
%% Thus, do not add an image to this page without discussing it in Image Pickin' first.
%%
%%
%%

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Image removed per this thread: http://tvtropes.org/pmwiki/posts.php?discussion=1446882910010776800. Consensus was BUPKIS.


[[quoteright:314:[[Magazine/{{Mad}} http://static.tvtropes.org/pmwiki/pub/images/madexecturive_1108.jpg]]]]

%% Source: http://theinvisibleagent.wordpress.com/2009/01/24/mad-magazines-mad-men/

to:

[[quoteright:314:[[Magazine/{{Mad}} http://static.tvtropes.org/pmwiki/pub/images/madexecturive_1108.jpg]]]]

%% Source: http://theinvisibleagent.wordpress.com/2009/01/24/mad-magazines-mad-men/
Image removed per this thread: http://tvtropes.org/pmwiki/posts.php?discussion=1446882910010776800
Is there an issue? Send a MessageReason:
None


Another example of how Executive Meddling may manifest itself is in a game (be it a show, tabletop, video game, etc) where an ObviousRulePatch is released or the rules are updated during the season or mid-season. Some shows didn't cover every loophole and had players abuse it and find perverse incentives. Other times, Executive Meddling helped people actually ''use'' other classes and characters in a game, [[RescuedFromTheScrappyHeap saving them from the scrappy heap]].

to:

Another example of how Executive Meddling may manifest itself is in a game (be it a show, tabletop, video game, etc) where an ObviousRulePatch is released or the rules are updated during the season or mid-season. Some shows games didn't cover every loophole and had players abuse it and find perverse incentives. Other times, Executive Meddling helped people actually ''use'' other classes and characters in a game, [[RescuedFromTheScrappyHeap saving them from the scrappy heap]].
Is there an issue? Send a MessageReason:
reduced potholing in trope quote


It's what [[Creator/TheWB the network]] wants; [[LampshadeHanging why bother to complain]]?"''

to:

It's what [[Creator/TheWB the network]] network wants; [[LampshadeHanging why bother to complain]]?"''complain?"''

Top