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* ''VideoGame/TitanQuest'' is a HackAndSlash ActionRPG following the gameplay of ''VideoGame/DiabloII''. All monsters drop their equipment, and the monsters that don't have equipment (such as boars and saberlions) will drop charms made from their body parts. This means that if the player spots a Satyr with a shiny sword, it's a guaranteed unique drop for him/her.
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Better explanation.


Contrast UnusableEnemyEquipment.

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Contrast UnusableEnemyEquipment.
UnusableEnemyEquipment, where the equipment can't be used ''at all''.
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* ''Redneck Rampage'' had the [[ArmCannon Alien Arm Gun]], which was an actual cyber body part that had been grafted to the aliens that fired it at you. You apparently rip it off their bodies after killing them, and fire it by yanking on dangling tendons.

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* ''Redneck Rampage'' had has the [[ArmCannon Alien Arm Gun]], which was an actual cyber body part that had been grafted to the aliens Alien Hulks that fired it at you. Leonard before [[LudicrousGibs he blew them up to pieces]][[labelnote:*]]Hulks [[ChunkySalsaRule have to be gibbed to be permanently defeated, or they'll just resurrect]][[/labelnote]]. You apparently rip it off their bodies after killing them, and fire it by yanking on the arm's dangling tendons.
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Any weapon or item that can not be found by normal means and is only available by searching the bodies of fallen enemies and/or by [[VideoGameStealing stealing from living ones]]. Common in [[FirstPersonShooter First Person Shooters]] and similar games. If the item is found on the body of an enemy who did not or could not use it in battle, it may be an example of the ImpossibleItemDrop.

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Any weapon or item that can not be found by normal means and is only available by searching the [[{{Plunder}} bodies of fallen enemies enemies]] and/or by [[VideoGameStealing stealing from living ones]]. Common in [[FirstPersonShooter First Person Shooters]] and similar games. If the item is found on the body of an enemy who did not or could not use it in battle, it may be an example of the ImpossibleItemDrop.
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* In ''FireEmblem 9'', the only way to get PoisonedWeapons is by stealing.

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* In ''FireEmblem 9'', ''VideoGame/FireEmblem9'', the only way to get PoisonedWeapons is by stealing.



* In the MMO ''LaTale'' there are certain enemies who drop their weapons, such as the Bogles dropping their Bogle Swords. These weapons are usually much more powerful than store-bought weapons, but also much more difficult and expensive to upgrade as you level.

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* In the MMO ''LaTale'' ''VideoGame/LaTale'' there are certain enemies who drop their weapons, such as the Bogles dropping their Bogle Swords. These weapons are usually much more powerful than store-bought weapons, but also much more difficult and expensive to upgrade as you level.
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For the RolePlayingGame version, see RandomlyDrops.

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For the RolePlayingGame version, see RandomlyDrops.
RandomDrops.



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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's otherwise DummiedOut psi-defense helmet.

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** ''XCOMApocalypse'' ''VideoGame/XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's otherwise DummiedOut psi-defense helmet.



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* The ''Franchise/KingdomHearts'' series features wands and shields that can only be [[RandomlyDrops scavenged]] from the enemies who wield them. The later games have one or two boss-level versions.

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* The ''Franchise/KingdomHearts'' series features wands and shields that can only be [[RandomlyDrops [[RandomDrops scavenged]] from the enemies who wield them. The later games have one or two boss-level versions.



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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.

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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} [[{{VideoGame/Bayonetta 2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
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* Starting with ''VideoGame/PokemonGoldAndSilver'', the first games in which Pokemon could hold items, wild Pokemon would occasionally be found holding items. Sometimes these were common items like berries; other times, they could only be found attached to wild Pokemon, and even then only rarely. For example, a wild Chansey would sometimes be holding a Lucky Egg, which increases experience gain by 50% for the Pokemon holding it and thus speeds up leveling immensely. These could be found by capturing the wild Pokemon and taking the item off of it from the menus or by using a move called Thief on the Pokemon while fighting it. (Simply knocking out the wild Pokemon wouldn't cause the item to drop.)

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* Starting with ''VideoGame/PokemonGoldAndSilver'', the first games in which Pokemon Pokémon could hold items, wild Pokemon Pokémon would occasionally be found holding items. Sometimes these were common items like berries; other times, they could only be found attached to wild Pokemon, Pokémon, and even then only rarely. For example, a wild Chansey would sometimes be holding a Lucky Egg, which increases experience gain by 50% for the Pokemon Pokémon holding it and thus speeds up leveling immensely. These could be found by capturing the wild Pokemon Pokémon and taking the item off of it from the menus or by using a move called Thief on the Pokemon Pokémon while fighting it. (Simply knocking out the wild Pokemon Pokémon wouldn't cause the item to drop.)
) Prior to ''VideoGame/PokemonBlackAndWhite'', you could also use Thief to permanently steal items from trainer's Pokémon.
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* In ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.

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* In ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, {{Permanently Missable|Content}}, unless it's a type that can be scrounged up with the Secret Hunt ability.
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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.

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** ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) otherwise DummiedOut psi-defense helmet.
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Not in example of the trope.


* In ''VideoGame/{{Halo|Combat Evolved}}'', where the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
** In the sequels, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were usually better, too, as a Covvie weapon taken from a rack almost always had a totally full battery.

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* ''Franchise/{{Halo}}'':
**
In ''VideoGame/{{Halo|Combat Evolved}}'', where ''VideoGame/HaloCombatEvolved'', the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
**
In the sequels, all subsequent games, however, not only can you take Covenant weapons from their cold, dead alien fingers, but you can also find them in racks on purplish storage crates. These were are usually better, too, as a Covvie Covie weapon taken from a rack almost always had has a totally full battery.
** Sentinel Beams in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'' can only be acquired by killing their user (which are usually actual [[MechaMooks Sentinels]]).



* The ''FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.

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* The ''FireEmblem'' ''VideoGame/FireEmblem'' and ''Franchise/ShiningSeries'' do this often with the bosses' weapons which can't be found anywhere else but are very powerful and usually magical. In the case of ''Fire Emblem'' as the weapons break with use you'll never see the weapon again after it's broken.
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* In the earlier ''{{X-COM}}'' games (''[=UFO=]'' and ''Terror from the Deep'') manufacturing alien equipment required a) prying the items from the cold, dead bodies of your opponents and b) having sufficient {{Phlebotinum}}. A run of bad luck could leave up unable to build various useful devices and weapons, leaving looting and pillaging your only way to increase your stocks.
** ''{{X-COM}} Apocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.

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* In the earlier ''{{X-COM}}'' ''{{VideoGame/XCOM}}'' games (''[=UFO=]'' (''[[VideoGame/XCOMUFODefense UFO]]'' and ''Terror ''[[VideoGame/XCOMTerrorFromTheDeep Terror from the Deep'') Deep]]'') manufacturing alien equipment required a) prying the items from the cold, dead bodies of your opponents and b) having sufficient {{Phlebotinum}}. A run of bad luck could leave up unable to build various useful devices and weapons, leaving looting and pillaging your only way to increase your stocks.
** ''{{X-COM}} Apocalypse'' ''XCOMApocalypse'' also had this with some weirder items such as Brainsuckers and Entropy launchers... you simply couldn't ever build them. Anything you could build didn't require special resources, but certain things that you could only buy would cease to be available to you if their manufacturers decided they didn't like you or joined up with the aliens instead. Raiding an arms producer gave you the chance to grab loot at a 100% discount. This was the only way to obtain Marsec's (glitched) psi-defense helmet.
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** The original Japanese release of ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

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** The original Japanese release of ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 [=PS1=] port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.
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added Transcendence example to page



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* ''VideoGame/{{Transcendence}}'' has some shields, weapons and armor that can only be looted from the wrecked ships or stations that used it. Rarely, some of the late-game Teraton nests sell a few bits of such equipment, but most other items are at too high or too low a level to be sold there.
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[[AC:{{Playstation}}]]
* In ''FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.
** The original Japanese release of ''FinalFantasyTactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

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* In ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', certain articles of equipment never drop from any fallen foe, nor found in any shop, and can only be acquired by stealing from still active enemies, usually dangerous boss characters. Once the boss is defeated, the equipment is LostForever, unless it's a type that can be scrounged up with the Secret Hunt ability.
** The original Japanese release of ''FinalFantasyTactics'' ''Final Fantasy Tactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

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* In ''{{VideoGame/Bayonetta}}'' the titular character can occasionally swipe the weapons of her [[OurAngelsAreDifferent angelic enemies]], although each weapon has a set gauge that drains every time its used and will disintegrate once its out of power. This mechanic is brought back in the [[{{VideoGame/Bayonetta2}} sequel]], only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons.
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None


* ''VideoGame/DwarfFortress'' has several types of weapon that are exclusive to NPC races and can only be acquired by trading, looting dead invaders or modding. This includes weapons that are ''supposed'' to be UnusableEnemyEquipment such as pikes or [[BFS great swords]], but currently can be used due to a bug with size and weight penalties. Most of the NPC-only weapons are [[SeparateButIdentical only cosmetically different]], offer only ''very'' minor advantages or are outright {{Joke Weapon}}s, with the exception of [[WhipItGood whips and scourges]] before their GameBreaker status got nerfed. Also, elves are the only faction who can make weapons and armour out of wood in vanilla.

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* ''VideoGame/DwarfFortress'' has several types of weapon that are exclusive to NPC races and can only be acquired by trading, looting dead invaders or modding. This includes weapons that are ''supposed'' to be UnusableEnemyEquipment such as pikes or [[BFS great swords]], [[{{BFS}} greatswords]], but currently can be used due to a bug with size and weight penalties. Most of the NPC-only weapons are [[SeparateButIdentical only cosmetically different]], offer only ''very'' minor advantages or are outright {{Joke Weapon}}s, with the exception of [[WhipItGood whips and scourges]] before their GameBreaker status got nerfed. Also, elves are the only faction who can make weapons and armour out of wood in vanilla.
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* ''{{Terraria}}'' has several sets of equipment that only drop from rare enemies who wear them, like the zombie bride's wedding set or Tim's wizard hat. Most are [[AndYourRewardIsClothes vanity items]] which only change the look of your character.

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* ''{{Terraria}}'' ''VideoGame/{{Terraria}}'' has several sets of equipment that only drop from rare enemies who wear them, like the zombie bride's wedding set or Tim's wizard hat. Most are [[AndYourRewardIsClothes vanity items]] which only change the look of your character.

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Terraria



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* ''{{Terraria}}'' has several sets of equipment that only drop from rare enemies who wear them, like the zombie bride's wedding set or Tim's wizard hat. Most are [[AndYourRewardIsClothes vanity items]] which only change the look of your character.

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* ''VideoGame/DwarfFortress'''s wooden weapons, which (aside from crossbows) can only be made by the elves. They're pretty much worthless for actual fighting, but they make great training weapons.
** As of the 2010 version, dwarves can still only craft about 1/3 of all the item types, but can use the others and get them by trading with foreigners or looting foreign invaders.

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* ''VideoGame/DwarfFortress'''s wooden weapons, which (aside from crossbows) ''VideoGame/DwarfFortress'' has several types of weapon that are exclusive to NPC races and can only be made acquired by the elves. They're pretty much worthless for actual fighting, but they make great training weapons.
** As of the 2010 version, dwarves can still only craft about 1/3 of all the item types, but can use the others and get them by trading with foreigners or
trading, looting foreign invaders.dead invaders or modding. This includes weapons that are ''supposed'' to be UnusableEnemyEquipment such as pikes or [[BFS great swords]], but currently can be used due to a bug with size and weight penalties. Most of the NPC-only weapons are [[SeparateButIdentical only cosmetically different]], offer only ''very'' minor advantages or are outright {{Joke Weapon}}s, with the exception of [[WhipItGood whips and scourges]] before their GameBreaker status got nerfed. Also, elves are the only faction who can make weapons and armour out of wood in vanilla.
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* In ''{{Halo}}'', where the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.

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* In ''{{Halo}}'', ''VideoGame/{{Halo|Combat Evolved}}'', where the Covenant energy weapons, which must be retrieved from slain opponents in most of the game, are often the only ones available. Since they run out of energy quickly and cannot be recharged by the Master Chief, and the player is only allowed to carry two at a time, much of the game is spent scavenging weapons off of the dead. Fuel rod guns also explode shortly after the grunt using them is killed.
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* ''CityOfHeroes'' uses this for certain costume pieces. Rikti and Rularuu Weapons, Vanguard Equipment, and Roman Armor can be earned via gameplay.

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* ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' uses this for certain costume pieces. Rikti and Rularuu Weapons, Vanguard Equipment, and Roman Armor can be earned via gameplay.
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* ''Videogame/MegaManZero 4'' allows you to [[PowerCopying obtain the weapon of an enemy]] if Zero uses the Z-Knuckle on it.

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* ''Videogame/MegaManZero 4'' allows you to [[PowerCopying obtain the weapon of an enemy]] if Zero uses the Z-Knuckle on it.
it. Unlike the other games however, this could be done on random mooks all over the stages.
** Bosses' weapons are still obtainable the classical way, though, but some of their attacks (projectiles, mainly) could be parried with the Z-Knuckle and returned to the sender.
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* ''MegaManZero 4'' has the Z-knuckle, which allows you to [[MegaManning obtain the weapon of an enemy]] if you successfully defeat one using it.

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* ''MegaManZero ''Videogame/MegaManZero 4'' has the Z-knuckle, which allows you to [[MegaManning [[PowerCopying obtain the weapon of an enemy]] if you successfully defeat one using Zero uses the Z-Knuckle on it.
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* There are certain weapons in ''[[VideoGame/GoldenEye1997 GoldenEye]]'' which can only be obtained by fetching them off of bodies -- even more, there are certain things JamesBond can do with these weapons only on levels where an enemy can, such as simultaneously wielding a submachine gun and a grenade launcher, though he can use both independently on other levels and there is a GameBreaker glitch allowing you to dual wield separate items in other levels as well.

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* There are certain weapons in ''[[VideoGame/GoldenEye1997 GoldenEye]]'' which can only be obtained by fetching them off of bodies -- even more, there are certain things JamesBond Franchise/JamesBond can do with these weapons only on levels where an enemy can, such as simultaneously wielding a submachine gun and a grenade launcher, though he can use both independently on other levels and there is a GameBreaker glitch allowing you to dual wield separate items in other levels as well.
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* In ''FrontMission'', the Calm and Gust Wanzer parts are only used and dropped by early enemies. Yup, they're so bad, they can't even be bought.

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* In ''FrontMission'', ''VideoGame/FrontMission'', the Calm and Gust Wanzer parts are only used and dropped by early enemies. Yup, they're so bad, they can't even be bought.
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** The original Japanese release of ''FinalFantasyTactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only ExclusiveEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.

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** The original Japanese release of ''FinalFantasyTactics'' had a problem with this. Elmdore was the only enemy in the game to have the Genji equipment, but he had the Maintenance ability which prevents you from stealing it, making it the only ExclusiveEnemyEquipment UnusableEnemyEquipment in the game. Their American PS1 port removed his Maintenance ability to allow you to steal his equipment. ''War of the Lions'' restored it, but added a BonusBoss fight it could be stolen from.
Is there an issue? Send a MessageReason:
None


** As of the new version, dwarves can now use the other 2/3 of the weapons available only by trading with foreigners or looting foreign invaders.

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** As of the new 2010 version, dwarves can now still only craft about 1/3 of all the item types, but can use the other 2/3 of the weapons available only others and get them by trading with foreigners or looting foreign invaders.
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* In ''TabletopGame/{{Warhammer 40000}}: FireWarrior'', Kais often found himself deep into Imperium or Chaos territory, having to use scavenged weapons to fight. Unfortunately, you could only carry two weapons, and one of them had to be a Tau gun, which really sucked when you ran out of weapons for your other gun, and no Tau weapons were handy. The fact that the Tau weapons (in the original tabletop, easily the universe's best mass-produced weapon) were crap didn't help matters much.

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* In ''TabletopGame/{{Warhammer 40000}}: FireWarrior'', VideoGame/FireWarrior'', Kais often found himself deep into Imperium or Chaos territory, having to use scavenged weapons to fight. Unfortunately, you could only carry two weapons, and one of them had to be a Tau gun, which really sucked when you ran out of weapons for your other gun, and no Tau weapons were handy. The fact that the Tau weapons (in the original tabletop, easily the universe's best mass-produced weapon) were crap didn't help matters much.

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