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Changed line(s) 22 (click to see context) from:
* '''Chastity''': Not all villains are hedonists who would seek pleasure, common in StraightEdgeEvil villains who would be unbound by pleasure and go straight for their goals.
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* '''Chastity''': Not all villains are hedonists who would seek pleasure, common in StraightEdgeEvil villains and {{Enlightened Antagonist}}s who would be unbound by pleasure and go straight for their goals.
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* '''Wisdom.''' Believe it or not, villains can be wise if they actually learn from their failures or from the enemy. Being TaughtByExperience can help them improve their strategies and let them figure out how to accomplish their goals more efficiently. They'll be sure to stop themselves from juggling the VillainBall and avoid themselves from succumbing to the classic villainous overconfidence. They will also KnowWhenToFoldEm if the heroes have truly gotten the better of them, either [[GracefulLoser because they are good sports who are willing to accept a loss]] or know they can just try again another day. If they're being threatened by someone or something they clearly cannot fend off themselves, they'll swallow their pride and [[EnemyMine ally even with their sworn enemies]] in order to deal with this threat. If they aim to corrupt or [[EvilMentor mentor]] a good person, they won't expect a quick, drastic turn to the dark side, patiently letting their proteges to reach their evil potential at the right pace instead. If in a position of authority, they can be a ReasonableAuthorityFigure by listening to their advisors, being willing to accept failure from their minions so long as there is a good reason (and even then they will only give reasonable and fair punishments instead of acting like a BadBoss with a YouHaveFailedMe mentality), and also avoid doing acts of needless cruelty (even if it's only for [[PragmaticVillainy pragmatic reasons]]). They can also possess insight into other people that will make them better manipulators, able to deliver [[VillainHasAPoint accurate]] and effective {{Breaking Speech}}es and {{The Reason You Suck Speech}}es (like with '''Humility''' and '''Honesty'''), and even capable of averting -- to an extent at minimum -- EvilCannotComprehendGood.
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* '''Wisdom.''' Believe it or not, villains can be wise if they actually learn from their failures or from the enemy. Being TaughtByExperience can help them improve their strategies and let them figure out how to accomplish their goals more efficiently. They'll be sure to stop themselves from juggling the VillainBall and avoid themselves from succumbing to the classic villainous overconfidence. They will also KnowWhenToFoldEm if the heroes have truly gotten the better of them, either [[GracefulLoser because they are good sports who are willing to accept a loss]] or know they can just try again another day. If they're being threatened by someone or something they clearly cannot fend off themselves, they'll swallow their pride and [[EnemyMine ally even with their sworn enemies]] in order to deal with this threat. If they aim to corrupt or [[EvilMentor mentor]] a good person, they won't expect a quick, drastic turn to the dark side, patiently letting their proteges to reach their evil potential at the right pace instead. If in a position of authority, they can be a ReasonableAuthorityFigure by listening to their advisors, being willing to accept failure from their minions so long as there is a good reason (and even then they will only give reasonable and fair punishments instead of acting like a BadBoss with a YouHaveFailedMe mentality), and also avoid doing acts of needless cruelty (even if it's only for [[PragmaticVillainy pragmatic reasons]]). They can also possess insight into other people that will make them better manipulators, able to deliver [[VillainHasAPoint accurate]] and effective {{Breaking Speech}}es and {{The Reason You Suck Speech}}es (like with '''Humility''' and '''Honesty'''), and even capable of averting -- to an extent at minimum -- EvilCannotComprehendGood.
EvilCannotComprehendGood. An EnlightenedAntagonist is particularly dangerous thanks to their higher understanding of the world.
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Changed line(s) 22 (click to see context) from:
* '''Chasity''': Not all villains are hedonists who would seek pleasure, common in StraightEdgeEvil villains who would be unbound by pleasure and go straight for their goals.
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* '''Chasity''': '''Chastity''': Not all villains are hedonists who would seek pleasure, common in StraightEdgeEvil villains who would be unbound by pleasure and go straight for their goals.
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Spelling/grammar fix(es), Fixing formatting
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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them and [[AtLeastIAdmitIt less able to verbally undermine them]], even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This, along with '''Humility''' and '''Wisdom''', also makes their [[BreakThemByTalking|breaking speech]]es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and effective.
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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them and [[AtLeastIAdmitIt less able to verbally undermine them]], even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This, along with '''Humility''' and '''Wisdom''', also makes their [[BreakThemByTalking|breaking [[BreakThemByTalking breaking speech]]es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and effective.
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* '''Chasity''': Not all villains are hedonists who would seek pleasure, common in StraightEdgeEvil villains who would be unbound by pleasure and go straight for their goals.
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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them and [[AtLeastIAdmitIt less able to verbally undermine them]], even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This, along with '''Humility''' and '''Wisdom''', also makes their {{Breaking Speech}}es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and effective.
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* '''[[WillNotTellALie Honesty]].''' Though rare, some villains ''[[VillainsNeverLie don't]]'' [[ILied lie]], and insist that [[IGaveMyWord keeping a promise is a matter of honor]]. This does have the practical effect of people being more likely to trust them and [[AtLeastIAdmitIt less able to verbally undermine them]], even if they are known to be a villain. In organized crime settings, a villain will not get far without a reputation for honesty. This, along with '''Humility''' and '''Wisdom''', also makes their {{Breaking Speech}}es [[BreakThemByTalking|breaking speech]]es and {{The Reason You Suck Speech}}es more [[VillainHasAPoint accurate]] and effective.
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* '''Patience.''' Most heroes are HotBlooded, but bad guys are patient {{Chess Master}}s. Plus if you were to wrong the villain, [[BestServedCold their revenge is often unexpected]].
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* '''Patience.''' Most heroes are HotBlooded, but bad guys are patient {{Chess Master}}s.[[TheChessmaster chessmasters]]. Plus if you were to wrong the villain, [[BestServedCold their revenge is often unexpected]].