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* ''VideoGame/{{Doom}}: If the statement that "the Demons have brought their own reality with them" in ''Doom II'''s story text is anything to go by, being tainted by evil is why none of the canon levels from the ''Doom'' series' 2D graphics era to be set in the land of the living look at all recognizably or convincingly like a real-life example of the type of location the level name suggests it is supposed to be.

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* A staple of Creator/HPLovecraft fiction. The Blasted Heath in Literature/TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.

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* A staple of Creator/HPLovecraft fiction. fiction:
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The Blasted Heath in Literature/TheColourOutOfSpace "Literature/TheColourOutOfSpace" is either this or LeakingCanOfEvil. LeakingCanOfEvil.
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Exham Priory in Literature/TheRatsInTheWalls, "Literature/TheRatsInTheWalls", and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits. habits.

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!!Examples

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!!Examples
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* ''VideoGame/{{Terraria}}'': The Corruption, Crimson, and Hallow biomes which infect 'pure' biomes such as a forest, desert, or jungle. The former two spawn {{Eldritch Abomination}}s, while the last biome is a CrapsaccharineWorld. Before beating the DiscOneFinalBoss, these biomes can only spread across dirt, but afterwards, they spread much more aggressively, being easily able to corrupt half of the overworld before the defeat of another boss slows the spreading of these biomes.

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** The biggest example of this in Tolkien's writing is when, in ''Literature/TheSilmarillion'', the ''whole world'' is tainted by [[GodOfEvil Morgoth]] pouring his spirit into it to control it. In the early days the world was as beautiful and perfect as Valinor before [[SatanicArchetype Morgoth]] introduced evil, suffering, and decay. This also affects everyone who lives outside of Valinor, even to the present day.
--->"The lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days."



* ''Literature/TheSilmarillion'': The ''whole world'' suffers from this due to [[GodOfEvil Morgoth]] pouring his spirit into it to control it. In the early days the world was as beautiful and perfect as Valinor before [[SatanicArchetype Morgoth]] introduced evil, suffering, and decay. This also affects everyone who lives outside of Valinor, even to the present day.
-->"The lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days."



** A variation with the orks: a planet that's been invaded once will pretty much always have them, since the way they reproduce is by releasing spores on death that float around and eventually mature into even more orks (these are known as feral orks, and have a lower level of technology than the regular kind), though using fire to dispose of their corpses helps a bit. Having a completely infertile world (Forge and Hive worlds usually quickly become such) helps a lot more.

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** A variation with the orks: Orks: a planet that's been invaded once will pretty much always have them, since the way they reproduce is by releasing spores on death that float around and eventually mature into even more orks Orks (these will either join an Ork warband or horde or, if none are known as feral orks, and available, become Feral Orks, which have a lower level of technology than the regular kind), though using fire to dispose of their corpses helps a bit. Having a completely infertile world (Forge and Hive worlds usually quickly become such) helps a lot more.
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Formatting.


* ''Literature/TheSilmarillion'': The ''whole world'' suffers from this due to [[GodOfEvil Morgoth]] pouring his spirit into it to control it. In the early days the world was as beautiful and perfect as Valinor before [[{{Satan}}Morgoth introduced evil, suffering, and decay. This also affects everyone who lives outside of Valinor, even to the present day.
"The lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days."

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* ''Literature/TheSilmarillion'': The ''whole world'' suffers from this due to [[GodOfEvil Morgoth]] pouring his spirit into it to control it. In the early days the world was as beautiful and perfect as Valinor before [[{{Satan}}Morgoth [[SatanicArchetype Morgoth]] introduced evil, suffering, and decay. This also affects everyone who lives outside of Valinor, even to the present day.
"The -->"The lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days."
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* ''Literature/TheSilmarillion'': The ''whole world'' suffers from this due to [[GodOfEvil Morgoth]] pouring his spirit into it to control it. In the early days the world was as beautiful and perfect as Valinor before [[{{Satan}}Morgoth introduced evil, suffering, and decay. This also affects everyone who lives outside of Valinor, even to the present day.
"The lies that Melkor, the mighty and accursed, Morgoth Bauglir, the Power of Terror and of Hate, sowed in the hearts of Elves and Men are a seed that does not die and cannot be destroyed; and ever and anon it sprouts anew, and will bear dark fruit even unto the latest days."
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* ''TabletopGame/Warhammer40K''

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* ''TabletopGame/Warhammer40K''''TabletopGame/Warhammer40000''
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* ''Franchise/{{Ninjago}}''. The ultimate evil Overlord was defeated by the heroes in the middle of a crowded city in a major "final" battle that apparently destroyed the Overlord forever and created a clearing about the size of a small park. Following a TimeSkip of a few years they come back to this site and discover that an eccentric tech genius has built a sky scraper right on top of the clearing. Through this fine fellow's GenreBlindness a remnant of the ultimate evil becomes a virus in the network of his systems.

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* ''Franchise/{{Ninjago}}''. The ultimate evil Overlord from ''WesternAnimation/{{Ninjago}}'' was defeated by the heroes in the middle of a crowded city in a major "final" battle that apparently destroyed the Overlord forever and created a clearing about the size of a small park. Following a TimeSkip of a few years they come back to this site and discover that Cyrus Borg, an eccentric tech genius genius, has built a sky scraper right on top of the clearing. Through this fine fellow's GenreBlindness a remnant of the ultimate evil becomes a virus in the network of his systems.
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->''They had come to the desolation that lay before Mordor: the lasting monument to the dark labour of its slaves that should endure when all their purposes were made void; a land defiled, diseased beyond all healing, unless the Great Sea should enter in and wash it with oblivion.''

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->''They ->''"They had come to the desolation that lay before Mordor: the lasting monument to the dark labour of its slaves that should endure when all their purposes were made void; a land defiled, diseased beyond all healing, unless the Great Sea should enter in and wash it with oblivion.''"''
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Fixed spelling mistake


Compare SealedEvilInACan (for when an presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), and VillainousLegacy (for when the work of a villain lives beyond them). See also UnholyGround.

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Compare SealedEvilInACan (for when an a presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), and VillainousLegacy (for when the work of a villain lives beyond them). See also UnholyGround.
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Fiixed spelling mistake


Contrast IndianBurialGround for when a sight is actively haunted by a presence.

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Contrast IndianBurialGround for when a sight site is actively haunted by a presence.
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Misuse. It's Genre Savvy, not just "savvy".


** A place contaminated by the forces of evil is forever tainted, even if it was originally built by one of the Free Peoples (one example is Minas Morgul, formerly a Gondorian city of Minas Ithil, which was so tainted by evil that the GenreSavvy Gondorians had to destroy it rather than reclaim after Sauron's defeat). Various attempts to reclaim places such as Moria (a former Dwarven underground kingdom) invariably end in tragedy. No one makes an attempt to claim Saruman's tower of Orthanc after the evil wizard is banished: they just surround Orthanc with Ents and Huorns and make sure no one tries to squat in the tower. Only the places that were merely destroyed by Sauron's minions, not claimed as their own, such as Osgiliath and Fornost, are rebuildable and reclaimable.

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** A place contaminated by the forces of evil is forever tainted, even if it was originally built by one of the Free Peoples (one example is Minas Morgul, formerly a Gondorian city of Minas Ithil, which was so tainted by evil that the GenreSavvy Gondorians had to destroy it rather than reclaim after Sauron's defeat). Various attempts to reclaim places such as Moria (a former Dwarven underground kingdom) invariably end in tragedy. No one makes an attempt to claim Saruman's tower of Orthanc after the evil wizard is banished: they just surround Orthanc with Ents and Huorns and make sure no one tries to squat in the tower. Only the places that were merely destroyed by Sauron's minions, not claimed as their own, such as Osgiliath and Fornost, are rebuildable and reclaimable.
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Compare SealedEvilInACan (for when an presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), and VillainousLegacy (for when the work of a villain lives beyond them).

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Compare SealedEvilInACan (for when an presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), and VillainousLegacy (for when the work of a villain lives beyond them).
them). See also UnholyGround.
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* Urban legends about St. Petersburg in Russia portray it as "a city built on bones", referring to the fact that it was built by forced serf labor and many builders died during construction, and to the city's founder Peter the Great's general cruelty (and that's not even touching the German siege in WorldWarII, when it was called Leningrad). In these legends, St. Pete is usually the place where something mysterious, gothic and fearsome happens.

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* Urban legends about St. Petersburg in Russia portray it as "a city built on bones", referring to the fact that it was built by forced serf labor and many builders died during construction, and to the city's founder Peter the Great's general cruelty (and that's not even touching the German siege in WorldWarII, UsefulNotes/WorldWarII, when it was called Leningrad). In these legends, St. Pete is usually the place where something mysterious, gothic and fearsome happens.
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* Urban legends about St. Petersburg, Russia portray it as "a city built on bones", referring to the fact that it was built by forced serf labor and many builders died during construction, and to the city's founder Peter the Great's general cruelty. In these legends, St. Pete is usually the place where something mysterious, gothic and fearsome happens.
* This is sometimes the reasoning behind lowering the prices of houses where people have died in. People do not like places where people have died, and they might not even believe in ghosts. The belief that death might leave some sort of mark on a place, if not an out right ghost has driven off many a customer from an old house.

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* Urban legends about St. Petersburg, Petersburg in Russia portray it as "a city built on bones", referring to the fact that it was built by forced serf labor and many builders died during construction, and to the city's founder Peter the Great's general cruelty.cruelty (and that's not even touching the German siege in WorldWarII, when it was called Leningrad). In these legends, St. Pete is usually the place where something mysterious, gothic and fearsome happens.
* This is sometimes the reasoning behind lowering the prices of houses where people have died in. People do not like places where people have died, and they might not even those that don't believe in ghosts. The belief that death might leave some sort of mark on a place, if not an out right ghost outright haunting, has driven off many a customer from an old house.
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* ''TabletopGame/DungeonsAndDragons'' has variant rules for [=DMs=] wanting to create settings where the taint of evil is a very real threat.
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* A staple of HPLovecraft fiction. The Blasted Heath in Literature/TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.

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* A staple of HPLovecraft Creator/HPLovecraft fiction. The Blasted Heath in Literature/TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.
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* A staple of HPLovecraft fiction. The Blasted Heath in TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.

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* A staple of HPLovecraft fiction. The Blasted Heath in TheColourOutOfSpace Literature/TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.
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* A staple of HPLovecraft fiction. The Blasted Heath in TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.

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* A staple of HPLovecraft fiction. The Blasted Heath in TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in TheRatsInTheWalls, Literature/TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.
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* A staple of HPLovecraft fiction. The Blasted Heath in TheColourOutOfSpace is either this or LeakingCanOfEvil. Exham Priory in TheRatsInTheWalls, and specifically the dark cavernous realm under it, where rampant cannibalism was practiced, drove the descendant of the family mad and caused him to revert to his ancestors' murderous habits.
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* ''Series/DoctorWho'': In "Ghost Light", the events of the episode left a psychic trace in the house strong enough to terrify the 13-year-old Ace when she broke in a hundred years later.
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** A variation with the orks: a planet that's been invaded once will pretty much always have them, since the way they reproduce is by releasing spores on death that float around and eventually mature into even more orks (these are known as feral orks, and have a lower level of technology than the regular kind), though using fire to dispose of their corpses helps a bit.

to:

** A variation with the orks: a planet that's been invaded once will pretty much always have them, since the way they reproduce is by releasing spores on death that float around and eventually mature into even more orks (these are known as feral orks, and have a lower level of technology than the regular kind), though using fire to dispose of their corpses helps a bit. Having a completely infertile world (Forge and Hive worlds usually quickly become such) helps a lot more.
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While the things left behind can be anything between [[ArtifactOfDoom belongings]] left by the previous evil, to malicious magical remnants lurking in the walls, all of them will without fail, will be extremely well hidden and easily missed by any initial scan. However, obvious things like garbage or chemicals that the previous occupant didn't properly dispose of may also rear their head as some kind of threat. The most likely places characters will find residue when it does manifest itself, will be in the basements, attics, and storage spaces of the structure. In cases where the evil residue is not centered around an object or location, it may be present throughout the entire residence in the shape of a curse.

Canny Villains can even weaponize the residue by leaving a Fail Safe or SoulJar in dusty corner of the building. Not So-Canny villains can just take the option of leaving a malevolent curse that persists after their departure/demise. The most common cause of attacks however, is people unearthing and tampering with physical remnants of the previous evil.

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While the things left behind can be anything between [[ArtifactOfDoom belongings]] left by the previous evil, to malicious magical remnants lurking in the walls, all of them will them, without fail, will be extremely well hidden and easily missed by any initial scan. However, obvious things like garbage or chemicals that the previous occupant didn't properly dispose of may also rear their head as some kind of threat. The most likely places characters will find residue when it does manifest itself, will be in the basements, [[CreepyBasement basements]], attics, and storage spaces of the structure. In cases where the evil residue is not centered around an object or location, it may be present throughout the entire residence in the shape of a curse.{{curse}}.

Canny Villains villains can even weaponize the residue by leaving a Fail Safe or SoulJar in dusty corner of the building. Not So-Canny Not-so-canny villains can just take the option of leaving a malevolent curse that persists after their departure/demise. The most common cause of attacks however, is people unearthing and tampering with physical remnants of the previous evil.
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How comfortable would you be with moving into the old Dark Lord's citadel? Or spending the night in Count Dracula's vacant coffin? Maybe you would you fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.

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How comfortable would you be with moving into the old Dark Lord's DarkLord's citadel? Or spending the night in [[{{Dracula}} Count Dracula's Dracula]]'s vacant coffin? Maybe you would you fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.

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Compare SealedEvilInACan for when an presence is sealed within a place.

Compare LeakingCanOfEvil for when the originator of the evil is not directly present but is still is an active part of the threat.

Compare VillainousLegacy for when the work of a villain lives beyond them.

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Compare SealedEvilInACan for (for when an presence is sealed within a place.

Compare
place), LeakingCanOfEvil for (for when the originator of the evil is not directly present but is still is an active part of the threat.

Compare
threat), and VillainousLegacy for (for when the work of a villain lives beyond them.
them).
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* PlayedWith in ''WesternAnimation/TheSimpsons'' when Marge sells a murder house to her neighbors without explaining the history of the property. Of course, Marge feels guilty about this soon after the transaction, and she decides to offer them their deposit back the next time she meets with them. When she finally goes to explain and apologize about the omission she discovers that they already have found out about it. They aren't angry at her about it and are in fact delighted with the house's history. The most troubling part about it is, the neighbors exhibit a bus load of horror movie tics during the conversation. Marge and the audience can't tell if they're just joking or if an actual remnant of evil exists within the property.

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* PlayedWith in ''WesternAnimation/TheSimpsons'' when Marge sells a murder house to her neighbors without explaining the history of the property. Of course, Marge feels guilty about this soon after the transaction, and she decides to offer them their deposit back the next time she meets with them. When she finally goes to explain and apologize about the omission she discovers that they already have found out about it. They aren't angry at her about it and are in fact delighted with the house's history. The most troubling part about it is, the neighbors exhibit a bus load of horror movie tics during the conversation. Marge and the audience can't tell if they're just joking or if an actual remnant of evil exists within the property.
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* The bloodstain on the carpet from ''Literature/TheCantervilleGhost'' is a literal example. It started out as RustproofBlood from the murdered Lady du Canterville, however, Mr. Otis cleaned it up. Simon du Canterville, the titular spectre, won't have it and keeps replacing it. By using Virginia Otis's oil paints.

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* ''Literature/TheCantervilleGhost'': The bloodstain on the carpet from ''Literature/TheCantervilleGhost'' is a literal example. It started out as RustproofBlood from the murdered Lady du Canterville, however, Mr. Otis cleaned it up. Simon du Canterville, the titular spectre, won't have it and keeps replacing it. By using Virginia Otis's oil paints.
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Compare VillainousLegacy for when the work of a villain lives beyond them.
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''YKTTW now sponsored by Morgenthaler per Administrivia/UpForGrabs rules.''
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Created from YKTTW

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''YKTTW now sponsored by Morgenthaler per Administrivia/UpForGrabs rules.''

->''They had come to the desolation that lay before Mordor: the lasting monument to the dark labour of its slaves that should endure when all their purposes were made void; a land defiled, diseased beyond all healing, unless the Great Sea should enter in and wash it with oblivion.''
-->-- ''Literature/TheLordOfTheRings''

How comfortable would you be with moving into the old Dark Lord's citadel? Or spending the night in Count Dracula's vacant coffin? Maybe you would you fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.

Evil leaves a sticky trail, and even after its been gone for ages that trail will have left traces in the places it frequented.
A realm, structure, or space that was once evil or had an evil presence within it will always have the possibility of some evil residue lingering just beneath the floorboards. The place may have been repurposed by the forces of good but make no mistake, there are still tiny dregs of evil left in the bottom of that barrel. The effects of the whatever the dregs are may not manifest right away, they may even take centuries to appear but when they do, whoever is renting out Evil's Old Apartment will find themselves dealing with a far more insidious threat than usual.

The dangers also tend to have a higher mortality rate than whatever the scope of the work is used to dealing with. In extreme cases the current inhabitants might find themselves facing a pissed off remnant of the previous occupant.

While the things left behind can be anything between [[ArtifactOfDoom belongings]] left by the previous evil, to malicious magical remnants lurking in the walls, all of them will without fail, will be extremely well hidden and easily missed by any initial scan. However, obvious things like garbage or chemicals that the previous occupant didn't properly dispose of may also rear their head as some kind of threat. The most likely places characters will find residue when it does manifest itself, will be in the basements, attics, and storage spaces of the structure. In cases where the evil residue is not centered around an object or location, it may be present throughout the entire residence in the shape of a curse.

Canny Villains can even weaponize the residue by leaving a Fail Safe or SoulJar in dusty corner of the building. Not So-Canny villains can just take the option of leaving a malevolent curse that persists after their departure/demise. The most common cause of attacks however, is people unearthing and tampering with physical remnants of the previous evil.

This trope lends itself more readily to magical settings but it can also fit into the world of sci-fi through things like failed experiments or viruses in the system.

Compare SealedEvilInACan for when an presence is sealed within a place.

Compare LeakingCanOfEvil for when the originator of the evil is not directly present but is still is an active part of the threat.

Contrast IndianBurialGround for when a sight is actively haunted by a presence.

----
!!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]
* In ''Manga/{{Inuyasha}}'', after the mortally-wounded bandit Onigumo sold his soul and his body to become Naraku, the spot where he formerly lay was left corrupted, and even fifty years later, nothing grows there, even as moss has overrun the rest of the cave.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/JudgeDredd'': After Judge Death briefly occupied a room in the Sylvia Plath block managed by the virtually blind and deaf Mrs. Gunderson, his evil presence left a psychic mark on the place. Murder and suicide rates increased until almost the whole block was abandoned.
* The series ''ComicBook/RedLightProperties'' is about a psychic who makes his living going to houses with violent pasts and clearing away any ghosts or poltergeists that might have taken root there so that a real-estate agency can more easily sell them.
[[/folder]]

[[folder:Literature]]
* ''Literature/SeptimusHeap'' series novel ''Literature/{{Flyte}}''. The Dark Wizard [=DomDaniel=] despite having only occupied the rooms of the Extraordinary Wizard Marcia for a few months leaves behind a nasty taint of black magic that attempts to possesses Marcia when she least expects it.
* ''Literature/HarryPotter'': Voldemort leaves behind a pretty nasty SoulJar during his time at Hogwarts but his left overs are small potatoes next to the nigh demonic Basilisk the founder of the Slytherin House stored in the pipes.
* In the third book of the ''Literature/{{Graceling}}'' Trilogy we discover that the former ruler of Monsea (who was blessed with an astounding ability to make people believe anything he wanted to), left a nasty taint on the kingdom for his daughter to deal with when she assumes the throne. The good old king in addition to being CursedWithAwesome, was a creepy sadist who had a favorite past time was to go a torturin' his subjects with his gifts. The fall out of having literally hundreds of people mentally tortured into believing things, leaves the new ruler with the problem of having the occasional person or two go completely nuts out of the blue. Needless to say, she tires of it real quick.
* This is a big magical law in ''Literature/LordOfTheRings''.
** A place contaminated by the forces of evil is forever tainted, even if it was originally built by one of the Free Peoples (one example is Minas Morgul, formerly a Gondorian city of Minas Ithil, which was so tainted by evil that the GenreSavvy Gondorians had to destroy it rather than reclaim after Sauron's defeat). Various attempts to reclaim places such as Moria (a former Dwarven underground kingdom) invariably end in tragedy. No one makes an attempt to claim Saruman's tower of Orthanc after the evil wizard is banished: they just surround Orthanc with Ents and Huorns and make sure no one tries to squat in the tower. Only the places that were merely destroyed by Sauron's minions, not claimed as their own, such as Osgiliath and Fornost, are rebuildable and reclaimable.
** It even works if a completely nice structure is built on evil-infested ground. The fortresses built by Gondorians in Mordor to keep Sauron's lackeys from resurging, such as Cirith Ungol and Morannon, eventually withered, became abandoned, and Orcs moved in without any opposition.
* A MaybeMagicMaybeMundane example is in ''Literature/ASongOfIceAndFire'': the castle of Harrenhal was built by a tyrannical king ([[{{Egopolis}} named Harren]]), who died right there when a dragon roasted him. Since then, no one manages to hold this castle for long, and everyone thinks of Harrenhal as an unholy and cursed place. The possible rational explanation for that is that the castle is too big for any non-royal feudal lord to properly maintain, and useless for defense because of damage sustained from that dragon.
* ''Literature/TheWheelOfTime'' Series provides us with the nightmarish hell hole of Shadar Logoth. The city was once a great and heroic city on the side of light but during a long war against the full onslaught of the Shadow - (Analog to the Devil), the city got a new counselor that convinced the people of the city that they had to be as dark and as hard as the Shadow to stand a chance. This attitude led quickly to the city abandoning all its allies to fend for themselves against the shadow and created an air of supreme paranoia within all its residents. The atmosphere of hatred within the city was literally so potent that it seeps into the foundations of the city. Fast Forward a thousand years or so and Shadar Logoth has become an EldritchLocation that serves as the only source of evil within the entire series on par with the Shadow.
* In ''Literature/DragonBones'' castle Hurog is stained by the evil magic that turned the place into a PoweredByAForsakenChild building. This is implied to be the reason why an unusual high number of people don't survive their childhood there, turn mad, or have other things wrong with them. Ciarra, for example, was born mute, with no physical reason to be found. [[spoiler: She gets better once the place is de-cursed and she goes to live somewhere else.]]
* ''Literature/{{Redwall}}'': Saint Ninian's Church used to be a harmless place until Cluny the Scourge captured it and used it as a headquarters for his assaults on Redwall Abbey. After he was defeated, its former occupants never moved back in, leaving it abandoned and letting other invaders claim it during their attacks. After several generations of being a vermin base, Rollo orders it destroyed because it's become nothing but a home for evil.
* The bloodstain on the carpet from ''Literature/TheCantervilleGhost'' is a literal example. It started out as RustproofBlood from the murdered Lady du Canterville, however, Mr. Otis cleaned it up. Simon du Canterville, the titular spectre, won't have it and keeps replacing it. By using Virginia Otis's oil paints.
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[[folder:Live-Action TV]]
* ''Series/DeepSpaceNine''. A Cardassian computer program that the Federation accidentally triggers tries to kill every one aboard the station in increasingly severe attempts.
* ''Series/BuffyTheVampireSlayer''. A children's home turned college dorm, called the Lowell house is tainted by the lingering psychic mojo of the sexually abused children that once lived there. The mojo manifests itself as a gang of poltergeists that heighten and live vicariously through various college students' steamy err... [[SureLetsGoWithThat interactions]].
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[[folder:TabletopGames]]
* ''TabletopGame/Warhammer40K''
** Just about anything corrupted by Chaos becomes this, often the only way to remove it is to destroy the ''planet''.
** A variation with the orks: a planet that's been invaded once will pretty much always have them, since the way they reproduce is by releasing spores on death that float around and eventually mature into even more orks (these are known as feral orks, and have a lower level of technology than the regular kind), though using fire to dispose of their corpses helps a bit.
* ''TabletopGame/{{Deadlands}}'' offers a metaphysical mechanism of this trope working. In this universe, an evil place is feared by people, and things feared by people become evil because of ClapYourHandsIfYouBelieve. So, any villain who lives in a town or house long enough to give it a frightening reputation, automatically stains his real estate and makes it evil-infested.
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[[folder:VideoGames]]
* ''VideoGame/MegaManZX'': The Area N was the crash site of the space station Ragnarok, with which MegaManZero's BigBad Dr. Weil fused himself long ago. Said area is full of strange phenomena, including the appearance of Reploids there who should've died long ago.
* ''VideoGame/WorldOfWarcraft'': Pandaria is a continent wide example of this phenomenon. Although it looks charming, Pandaria is infested with the disturbingly powerful remnants of an exceedingly nasty Old One known as Y'Shaarj. Although he was defeated by the Titans long ago, Y'Shaarj cursed the land with his dying breath to be forever riddled with shadows of "his former self". The curse is thought to be behind the shadowy emotion eaters known as the Sha, as well as other mysterious phenomena that plague the island.
* [[TheCorruption The Blight]] from ''Franchise/DragonAge'' corrupts everything it touches. Even after the Archdemon is dead the lands the Darkspawn ravaged never fully recover as a result of the corrupting effects.
* ''VideoGame/BlazBlue'': in the backstory, the Black Beast ravaged the world while leaving seithr, ToxicPhlebotinum that pollutes the ground and waters, and can cause deterioration of the human body and mind. After the battle against the beast (called the Dark War) is over, most of the world in the lower elevations (including the seas) have been covered in seithr, forcing the survivors to build cities in high mountains to avoid them.
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[[folder:Western Animation]]
*''Franchise/{{Ninjago}}''. The ultimate evil Overlord was defeated by the heroes in the middle of a crowded city in a major "final" battle that apparently destroyed the Overlord forever and created a clearing about the size of a small park. Following a TimeSkip of a few years they come back to this site and discover that an eccentric tech genius has built a sky scraper right on top of the clearing. Through this fine fellow's GenreBlindness a remnant of the ultimate evil becomes a virus in the network of his systems.
* PlayedWith in ''WesternAnimation/TheSimpsons'' when Marge sells a murder house to her neighbors without explaining the history of the property. Of course, Marge feels guilty about this soon after the transaction, and she decides to offer them their deposit back the next time she meets with them. When she finally goes to explain and apologize about the omission she discovers that they already have found out about it. They aren't angry at her about it and are in fact delighted with the house's history. The most troubling part about it is, the neighbors exhibit a bus load of horror movie tics during the conversation. Marge and the audience can't tell if they're just joking or if an actual remnant of evil exists within the property.
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[[folder:Real Life]]
* Urban legends about St. Petersburg, Russia portray it as "a city built on bones", referring to the fact that it was built by forced serf labor and many builders died during construction, and to the city's founder Peter the Great's general cruelty. In these legends, St. Pete is usually the place where something mysterious, gothic and fearsome happens.
* This is sometimes the reasoning behind lowering the prices of houses where people have died in. People do not like places where people have died, and they might not even believe in ghosts. The belief that death might leave some sort of mark on a place, if not an out right ghost has driven off many a customer from an old house.
* Sandy Hook Elementary, where an infamous shooting occurred in December 2012, was torn down for this reason.
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