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** But sometimes fighting games special moves don't have "proper" names. For example, with Dizzy from ''VideoGame/GuiltyGear'', her special moves "names" are just her saying what she uses it for practical use.
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[[folder: Music]]
* In ''Music/HypnosisMic'', every major character has a “Rap Ability”, special powers that develop when they continue to successfully use the Hypnosis Mic over a long period of time.
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[[folder:Film]]
*The Marvel Cinematic Universe does this particularly well with it's cast of assorted super-powered individuals, and elite warriors. The Avengers are instantly identifiable even in silhouette during fight scenes, as are most of the side character. Even War Machine and Falcon, both of whom have wings, are still clearly made distinctive by their wildly different flying styles. Captain America of course, has his shield which gives his fights a very distinctive look. Wanda being a mid-range fighter is also particularly distinctive. The villains also get this treatment as well.
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* Very few ''Franchise/{{Digimon}}'' share the same attacks.

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* Very few ''Franchise/{{Digimon}}'' share the same attacks. Everyone's got at least one, even civilians (who might put them too MundaneUtility.) Of course, some have several, especially main heroes and villains. The standard number is two, though.
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** Some highlights for example: Ruby can travel at SuperSpeed, Yang can tank hits and has a SuperMode, Blake can FlashStep to create [[DoppelgangerAttack shadow]] [[NinjaLog decoys]], and Weiss can [[SummonMagic create]] [[InstantRunes Glyphs]] [[SteppingStonesInTheSky that]] [[GeometricMagic simulate]] [[GravityMaster magic]].

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** Some highlights for example: Ruby can travel at SuperSpeed, Yang can tank hits gets stronger and more durable the more punishment she takes and has a SuperMode, SuperMode that she can unleash like a LimitBreak, Blake can FlashStep to create [[DoppelgangerAttack shadow]] [[NinjaLog decoys]], and Weiss can [[SummonMagic create]] [[InstantRunes Glyphs]] [[SteppingStonesInTheSky that]] [[GeometricMagic simulate]] [[GravityMaster magic]].
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* ''WebAnimation/{{RWBY}}'': Every person has a Semblance, which is a unique (though apparently somewhat hereditary) power that manifests after extensive training, and can be used in combination with Aura practice and Dust weapons to manifest as a powerful combat technique.

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* ''WebAnimation/{{RWBY}}'': Every person in the world of Remnant has a Semblance, which is a unique (though apparently somewhat hereditary) power that manifests after extensive training, and can be used in combination with Aura practice and Dust weapons to manifest as a powerful combat technique.
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** Some highlights for example: Ruby can travel at SuperSpeed, Yang has a SuperMode, Blake can FlashStep to create [[DoppelgangerAttack shadow]] [[NinjaLog decoys]], and Weiss can [[SummonMagic create]] [[InstantRunes Glyphs]] [[SteppingStonesInTheSky that]] [[GeometricMagic simulate]] [[GravityMaster magic]].

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** Some highlights for example: Ruby can travel at SuperSpeed, Yang can tank hits and has a SuperMode, Blake can FlashStep to create [[DoppelgangerAttack shadow]] [[NinjaLog decoys]], and Weiss can [[SummonMagic create]] [[InstantRunes Glyphs]] [[SteppingStonesInTheSky that]] [[GeometricMagic simulate]] [[GravityMaster magic]].
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* Invoked in ''Manga/MyHeroAcademia''. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while [[HavingABlast Bakugou]] learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on. Not only do these moves capitalize on their strengths and mitigate their weaknesses, they also serve as part of a hero's branding, tying into the image they want to present.

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* Invoked in ''Manga/MyHeroAcademia''. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while [[HavingABlast Bakugou]] Bakugo]] learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on. Not only do these moves capitalize on their strengths and mitigate their weaknesses, they also serve as part of a hero's branding, tying into the image they want to present.
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* Invoked in ''Manga/MyHeroAcademia''. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while [[HavingABlast Bakugou]] learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on.

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* Invoked in ''Manga/MyHeroAcademia''. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while [[HavingABlast Bakugou]] learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on. Not only do these moves capitalize on their strengths and mitigate their weaknesses, they also serve as part of a hero's branding, tying into the image they want to present.
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* Invoked in ''Manga/MyHeroAcademia''. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while [[HavingABlast Bakugou]] learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on.
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* In ''Manga/DarwinsGame'', everyone who ends up playing the titular DeadlyGame is given their own ability called Sigils.
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* [[Characters/DragonBallSonGoku Son Goku's]] signature special move, the [[KamehameHadoken Kamehameha]], is perhaps the most popular example ([[OldMaster even if it's not strictly exclusive to him]]), but many characters in ''Franchise/DragonBall'' develop their own special techniques. For example: [[Characters/DragonBallKrillin Krillin's]] terrifyingly-titled [[DeadlyDisc Destructo Disc]]

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* In ''Franchise/DragonBall'' [[Characters/DragonBallSonGoku Son Goku's]] signature special move, the [[KamehameHadoken Kamehameha]], is perhaps the most popular example ([[OldMaster even if it's not strictly exclusive to him]]), but many characters in ''Franchise/DragonBall'' ''Dragon Ball'' develop their own special techniques. For example: [[Characters/DragonBallKrillin Krillin's]] Krillin's terrifyingly-titled [[DeadlyDisc Destructo Disc]]Disc]].
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* The cast from ''Franchise/LyricalNanoha'' have unique abilities fitting to the respective characters' fighting styles and it happens rarily that two or more people have identical fighting abilities. A mage who is trained by another one usually develop only similar, but not identical abilities or have an even entirely different fighting style. Even when different characters use the same spells, it often happens that they are not identical, e.g. Nanoha, Subaru and Vivio's Divine Buster have different performances. The most blatant example is Erio Mondial, whose ''Thunder Rage'' and ''Shiden Issen'' look ''entirely different'' than Fate and Signum's, respectively.

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* The cast from ''Franchise/LyricalNanoha'' have unique abilities fitting to the respective characters' fighting styles and it happens rarily rarely that two or more people have identical fighting abilities. A mage who is trained by another one usually develop only similar, but not identical abilities or have an even entirely different fighting style. Even when different characters use the same spells, it often happens that they are not identical, e.g. Nanoha, Subaru and Vivio's Divine Buster have different performances. The most blatant example is Erio Mondial, whose ''Thunder Rage'' and ''Shiden Issen'' look ''entirely different'' than Fate and Signum's, respectively.
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* Every Servant in the ''VisualNovel/FateStayNight'' universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. Not a few Masters are also skilled in some form of magic which primarily gets used when fighting other Masters.

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* Every Servant in the ''VisualNovel/FateStayNight'' universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. Not a few Masters are also skilled in some form of magic which primarily gets used when fighting other Masters. While there are some irregular Servants who don't have proper Noble Phantasms, ''Fate'' games which use Noble Phantasms as a LimitBreak treat the strongest attack they already have as being their Noble Phantasm for gameplay's sake.
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** Almost every single character also has a magical ability no one else has. This can vary from the simple "manipulation of fire" to the abstract "manipulation of boundaries" to the absurd "power to sense the coming of spring."

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** Almost every single character also has a magical ability no one else has. This can vary from the simple "manipulation of fire" to the abstract "manipulation of boundaries" to the absurd "power to sense the coming of spring."spring". Unusually, part of this is explained as a cultural thing, with it being [[UniquenessValue trendy for people to come up with a "signature ability" with which to advertise themselves]]. In some cases this leads to characters having "abilities" which are [[MetaphoricallyTrue metaphorical]], [[MundaneMadeAwesome more mundane than they sound]], a [[ThemeDeck limited application of a much broader power]], or [[BlatantLies just plain made up]].
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* Every Servant in the ''VisualNovel/FateStayNight'' universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. In addition, many Masters also are skilled in some form of magic.

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* Every Servant in the ''VisualNovel/FateStayNight'' universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. In addition, many Not a few Masters are also are skilled in some form of magic.magic which primarily gets used when fighting other Masters.
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* Every Servant in the ''VisualNovel/FateStayNight'' universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. In addition, many Masters also are skilled in some form of magic.
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This trope shows up quite a lot in {{Shonen}} FightingSeries, Comic Books, and Video Games where pretty much every fighting character who is not a mook has at least one. Whether or not said special move has any effectiveness is completely dependent upon the needs of the story and the character's general role in it. A comic relief joke character, for example, may have a completely useless special move, or it can be subverted by making [[CrouchingMoronHiddenBadass it seem that way until he gets serious]].

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This trope shows up quite a lot in {{Shonen}} FightingSeries, Comic Books, and Video Games where pretty much every fighting character who is not a mook has at least one. Whether or not said special move has any effectiveness is completely dependent upon the needs of the story and the character's general role in it. A comic relief joke character, JokeCharacter, for example, may have a completely useless special move, or it can be subverted by making [[CrouchingMoronHiddenBadass it seem that way until he gets serious]].
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The lack of powers is, as far as we know, separate from gem production defects.


* In ''WesternAnimation/StevenUniverse'', every Gem has a power or weapon specific to them. [[spoiler:Or rather, they ''used to''. Many younger Gems either don't have powers or don't know how to use them, thanks to the fact that Homeworld is running out of resources (causing more and more Gems to be born "defective"). Peridot doesn't even know that she has magnetic powers until she uses them by total accident.]]

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* In ''WesternAnimation/StevenUniverse'', every Gem has a power or weapon [[SpontaneousWeaponCreation summonable weapon]] specific to them. [[spoiler:Or rather, they ''used to''. Many younger Gems either don't have powers or don't know how to use them, thanks to the fact that as Homeworld is running out of resources (causing more and more Gems to be born "defective"). thus using less of them per gem. Peridot doesn't even know that she has magnetic metal-controlling powers until she uses them by total accident.]]
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* In ''WesternAnimation/StevenUniverse'', every Gem has a power or weapon specific to them. [[spoiler:Or rather, they ''used to''. Many younger Gems either don't have powers or don't know how to use them, thanks to the fact that Homeworld is running out of resources (causing more and more Gems to be born "defective"). Peridot doesn't even know that she has magnetic powers until she uses them by total accident.]]
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** Some highlights for example: Ruby can travel at SuperSpeed, Yang has a SuperMode, Blake can FlashStep to create [[DoppelgangerAttack shadow]] [[NinjaLog decoys]], and Weiss can [[SummonMagic create]] [[InstantRunes Glyphs]] [[SteppingStonesInTheSky that]] [[GeometricMagic simulate]] [[GravityMaster magic]].
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* Every character in the ''OVA'' RPG has at least one Attack that they can use, and unlike other Tabletop Games, you do not have to pay for each attack you come up with for your character.
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[[folder:Comic Books]]
* ''ComicBook/EarthX'' is a {{Deconstruction}} of this trope: In a world where literally ''every human on Earth'' has gained a superpower or special move of some sort, human society is crumbling. Most supers are just normal people who waste their powers or have no use for them, while a substantial number abuse their new abilities for selfish gains. Both types have caused numerous wars and conflicts, to the point that superheroes and supervillains had to step in to maintain governments. Many of the original heroes are totally unable to adjust to no longer being outliers; they've either [[DespairEventHorizon succumbed to apathy]] or begun to fight a doomed war against human self-destructiveness.
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Final Fantasy VI doesn't have Limit Breaks


* The Limit Break system in the ''Franchise/FinalFantasy'' series, which first appeared in the series in ''VideoGame/FinalFantasyVI'', gives each playable characters one to five, depending on the game, powerful abilities that only they could use.

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* The Limit Break system in the ''Franchise/FinalFantasy'' series, which first appeared in the series in ''VideoGame/FinalFantasyVI'', ''VideoGame/FinalFantasyVII'', gives each playable characters one to five, depending on the game, powerful abilities that only they could use.
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** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies. Nisha goes into a state where she auto-targets enemies.

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** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 [=Zer0=] sends out a hologram whilst also turning invisible to distract enemies. Nisha goes into a state where she auto-targets enemies.
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* Being a show about a School for [[ProfessionalWrestling Lucha Libre]], {{Signature Move}}s are very important in MuchaLucha, with the developing of one being the theme of several episodes.

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* Being a show about a School for [[ProfessionalWrestling Lucha Libre]], {{Signature Move}}s are very important in MuchaLucha, ''WesternAnimation/MuchaLucha'', with the developing of one being the theme of several episodes.

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