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* ''LightNovel/MyNextLifeAsAVillainessAllRoutesLeadToDoom'' references event flags in its original title: ''I Reincarnated into an Otome Game as a Villainess With Only Destruction Flags''. Said villainess was programmed to die in every route of a [[VisualNovel visual novel]] the protagonist was dropped into.
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** The last flag that can lock you out of the PacifistRun GoldenEnding occurs slightly ''before'' the flag that disables the last remaining RandomEncounters. This means that, if you time it right, you can engage in a bit of ScriptBreaking and get the "pacifist" ending after killing monsters in the CORE, or even ''wiping them out entirely''.

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** The In the initial release of the game, the last flag that can lock you out of the PacifistRun GoldenEnding occurs slightly ''before'' the flag that disables the last remaining RandomEncounters. This means that, if you time it right, you can engage in a bit of ScriptBreaking and get the "pacifist" ending after killing monsters in the CORE, or even ''wiping them out entirely''.
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* ''Franchise/{{Metroid}}''

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* ''Franchise/{{Metroid}}''''Franchise/{{Metroid}}'':



** The VideoGame/MetroidPrimeTrilogy [[EnforcedTrope Enforces]] this starting with later releases of [[VideoGame/MetroidPrime the first game]], whose updates included measures to prevent SequenceBreaking.

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** The VideoGame/MetroidPrimeTrilogy ''VideoGame/MetroidPrimeTrilogy'' [[EnforcedTrope Enforces]] this starting with later releases of [[VideoGame/MetroidPrime the first game]], whose updates included measures to prevent SequenceBreaking.



** ''VideoGame/{{Fallout 3}}'' upgraded that engine with a more sophisticated AI system, allowing for more flexible scheduling, conditionals and parameters. There's now quadruple redundancy possible, with event flags set by triggers, spell effects, dialog or AI. A dialog can set an AI flag, which will execute and set a Global variable, which will be checked when a door or object is triggered or a spell times out...and many other possible permutations and chained event flags. Unfortunately, this inconsistency makes it easier to break and harder to debug the chain, which a study of the game in the Construction Set shows many designers have done...

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** ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' upgraded that engine with a more sophisticated AI system, allowing for more flexible scheduling, conditionals and parameters. There's now quadruple redundancy possible, with event flags set by triggers, spell effects, dialog or AI. A dialog can set an AI flag, which will execute and set a Global variable, which will be checked when a door or object is triggered or a spell times out...and many other possible permutations and chained event flags. Unfortunately, this inconsistency makes it easier to break and harder to debug the chain, which a study of the game in the Construction Set shows many designers have done...



* In ''{{VideoGame/Terraria}}'' boss fights and some other events happen using these flags. Examples include:

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* In ''{{VideoGame/Terraria}}'' ''VideoGame/{{Terraria}}'' boss fights and some other events happen using these flags. Examples include:






* In ''Manga/DailyLifeWithMonsterGirl'', when Kimihito tries to prove [[spoiler:he isn't going to die]], he starts spouting off Death Flags ranging from the oldest ones in the book to {{Shout Out}}s. This is lampshaded by [[SnakePeople Miia]], who urges him to stop saying Death Flags for fear of TemptingFate.

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* In ''Manga/DailyLifeWithMonsterGirl'', ''Manga/MonsterMusume'', when Kimihito tries to prove [[spoiler:he isn't going to die]], he starts spouting off Death Flags ranging from the oldest ones in the book to {{Shout Out}}s. This is lampshaded by [[SnakePeople Miia]], who urges him to stop saying Death Flags for fear of TemptingFate.
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* Referenced in the BeachEpisode of ''LightNovel/HaiyoreNyarkoSan'', where [[UnluckyEverydude Mahiro]] tries to cheer [[FieryRedhead Cuko]] up following the depressing events of the previous episode[[note]]Wherein she had to destroy the next-gen gaming console of her dreams[[/note]]. Cuko thanks him, but says that he's wasting his time if he thinks he can raise any romance flags with her; Mahiro responds "Don't worry, if any flags like that pop up I'll tear them down myself."

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* Referenced in the BeachEpisode of ''LightNovel/HaiyoreNyarkoSan'', ''LightNovel/NyarukoCrawlingWithLove'', where [[UnluckyEverydude Mahiro]] tries to cheer [[FieryRedhead Cuko]] up following the depressing events of the previous episode[[note]]Wherein she had to destroy the next-gen gaming console of her dreams[[/note]]. Cuko thanks him, but says that he's wasting his time if he thinks he can raise any romance flags with her; Mahiro responds "Don't worry, if any flags like that pop up I'll tear them down myself."
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** One of the events on the True Pacifist route is having to pick up a letter from Undyne. Exactly when the player is notified about this may vary depending on which sidequests were previously completed, but it will never happen on a first playthrough.
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* The first ''[[VideoGame/{{Rayman1995}} Rayman]]'' game plays with the concept a little. First of all, event flags only affect the level in which you are. Secondly, the event that sets the flag is just getting into some area; this may mean anything from collecting a powerup through walking a platform up to leap of faith. Moreover, the effects of flag being set are sometimes visible immediately - the game is not above spawning enemies just behind you, and edutainment spinoffs spawn killing obstacles directly into you when you select a wrong answer - but sometimes the only thing you get to know is that you set a flag, due to a distinctive sound - that is, if you play with sound.

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* The first ''[[VideoGame/{{Rayman1995}} ''[[VideoGame/Rayman1 Rayman]]'' game plays with the concept a little. First of all, event flags only affect the level in which you are. Secondly, the event that sets the flag is just getting into some area; this may mean anything from collecting a powerup through walking a platform up to leap of faith. Moreover, the effects of flag being set are sometimes visible immediately - the game is not above spawning enemies just behind you, and edutainment spinoffs spawn killing obstacles directly into you when you select a wrong answer - but sometimes the only thing you get to know is that you set a flag, due to a distinctive sound - that is, if you play with sound.
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Because I apparently cannot spell page names properly


** Similarly averted in the sequel, ''VideoGame/{{Riven}}''. The code to the telescope is generated randomly every game this time. However, it's set at the start of the game and there's no actual event flag associated with the events where you learn the code, so there's nothing stopping you from creating a separate save for the game at the start, playing until you learn the code, then reloading that save and inputting the code prematurely. Alternately, if you're really, really bored, you could just sit there and try all 3000+ possible combinations until you brute-force it. [[DevelopersForesights The developers]] [[MultipleEndings accounted for this]] SequenceBreaking.

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** Similarly averted in the sequel, ''VideoGame/{{Riven}}''. The code to the telescope is generated randomly every game this time. However, it's set at the start of the game and there's no actual event flag associated with the events where you learn the code, so there's nothing stopping you from creating a separate save for the game at the start, playing until you learn the code, then reloading that save and inputting the code prematurely. Alternately, if you're really, really bored, you could just sit there and try all 3000+ possible combinations until you brute-force it. [[DevelopersForesights [[DevelopersForesight The developers]] [[MultipleEndings accounted for this]] SequenceBreaking.
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** Similarly averted in the sequel, ''VideoGame/{{Riven}}''. The code to the telescope is generated randomly every game this time. However, it's set at the start of the game and there's no actual event flag associated with the events where you learn the code, so there's nothing stopping you from creating a separate save for the game at the start, playing until you learn the code, then reloading that save and inputting the code prematurely. Alternately, if you're really, really bored, you could just sit there and try all 3000+ possible combinations until you brute-force it. [[DevelopersForesights The developers]] [[MultipleEndings accounted for this]] SequenceBreaking.
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** In ''[[VideoGame/Metroid2ReturnOfSamus Return of Samus]]'' you have to clear a section of the game world of Metroids before the path forward is cleared of purple liquid, allowing you to advance. ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' changes this to collecting Metroid DNA that is automatically collected from among the drops during the Metroid's death scene.

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** In ''[[VideoGame/Metroid2ReturnOfSamus ''[[VideoGame/MetroidIIReturnOfSamus Return of Samus]]'' you have to clear a section of the game world of Metroids before the path forward is cleared of purple liquid, allowing you to advance. ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' changes this to collecting Metroid DNA that is automatically collected from among the drops during the Metroid's death scene.
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** Casting Warp ''immediately'' after regaining control after defeating Golbez allows you to walk up and "take" the crystal, which triggers the same event flag as taking the next crystal. With this event flag triggered the Sealed Cave completed event will happen the second you enter, letting you completely avoid one of the game's more annoying dungeons and the [[GoddamnedBoss infernal Trap Doors]] that are found throughout.

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** Casting Warp ''immediately'' after regaining control after defeating Golbez allows you to walk up and "take" the crystal, which triggers the same event flag as taking the next crystal.crystal (this is because in the game's code, those two crystals are actually the same object with the same coded properties). With this event flag triggered the Sealed Cave completed event will happen the second you enter, letting you completely avoid one of the game's more annoying dungeons and the [[GoddamnedBoss infernal Trap Doors]] that are found throughout. Unsurprisingly, this is a favored tactic of {{Speedrun}}ners.
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* Version 1.00 of ''VideoGame/SpyroYearOfTheDragon'' has a ''horrid'' GameBreakingBug that is caused by one of these. If you enter any of the speedways and get either the Time Trial or Race egg without getting the other, leave the speedway, and then save and quit or power down the console, the egg you didn't get becomes [[PermanentlyMissableContent permanently unobtainable]] ''which renders getting OneHundredPercentCompletion on that save impossible''. What happens is the event flag that marks the egg you didn't get as "obtained" is set, but the flag that marks it as obtained in your atlas is not: now getting the egg won't mark your atlas as complete or add to your egg total since the game thinks you have the egg. The only way to fix it is to restart that entire save and take care to not repeat the glitch, or get your hands on a later version of the game where the glitch was fixed and obtain it on that copy.
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* Gen V of ''Franchise/{{Pokemon}}'' makes use of these in an attempt to prevent cheating. It's why using a VideoGame/GameShark for things like a Liberty Pass to get Victini will give you the item, but you can't use it. You have to trigger the Wondercard first. Getting the item from Wi-Fi or the Entrelink triggers the Wondercard which will allow the associated event to occur. The EventFlags exist in all the games, but sharking is easier in earlier gens because just getting the item triggers the flag. There's no Wondercard to trigger when getting the item.

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* Gen V of ''Franchise/{{Pokemon}}'' makes use of these in an attempt to prevent cheating. It's why using a VideoGame/GameShark for things like a Liberty Pass to get Victini will give you the item, but you can't use it. You have to trigger the Wondercard first. Getting the item from Wi-Fi or the Entrelink triggers the Wondercard which will allow the associated event to occur. The EventFlags Event Flags exist in all the games, but sharking is easier in earlier gens because just getting the item triggers the flag. There's no Wondercard to trigger when getting the item.
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* In [[GameMaker RPG Maker]], event flags are known as "switches" and are the most basic of all the mechanics one must learn in order to make a functional game. RPG Maker also features a more advanced version of switches called "variables". These are far more versatile as they can be assigned to a pre-determined value i.e characters' stats, items in inventory, money held, play time, etc. Variables are best used along Conditional Branches that grant the game the ability to know if a certain condition is met in order to allow progression.
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* In ''VideoGame/ArmedAndDelirious'', the goal is to reach [[BigBad the Rabbit]]'s communications room so Granny can find her recipe book. It is possible to reach that room before the end of the game, but if you do so, the Rabbit will be absent and Granny won't be able to find her recipe book. Once you've "rescued" all the family members, the Rabbit will appear in the room, allowing Granny to interrogate him on the location of the book, ending the game.
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* In ''VideoGame/HollowKnight'', the Forgotten Crossroads becomes the Infected Crossroads once you break one of the three seals holding the Infection back. If you take too long to do this, however, the game will get impatient and instead trigger it as soon as you get the Monarch Wings from fighting the Broken Vessel, with no explanation.
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* Franchise/{{Metroid}}

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* Franchise/{{Metroid}}''Franchise/{{Metroid}}''



* [[VideoGame/{{Rayman1995}} The first Rayman game]] plays with the concept a little. First of all, event flags only affect the level in which you are. Secondly, the event that sets the flag is just getting into some area; this may mean anything from collecting a powerup through walking a platform up to leap of faith. Moreover, the effects of flag being set are sometimes visible immediately - the game is not above spawning enemies just behind you, and edutainment spinoffs spawn killing obstacles directly into you when you select a wrong answer - but sometimes the only thing you get to know is that you set a flag, due to a distinctive sound - that is, if you play with sound.

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* [[VideoGame/{{Rayman1995}} The first Rayman game]] ''[[VideoGame/{{Rayman1995}} Rayman]]'' game plays with the concept a little. First of all, event flags only affect the level in which you are. Secondly, the event that sets the flag is just getting into some area; this may mean anything from collecting a powerup through walking a platform up to leap of faith. Moreover, the effects of flag being set are sometimes visible immediately - the game is not above spawning enemies just behind you, and edutainment spinoffs spawn killing obstacles directly into you when you select a wrong answer - but sometimes the only thing you get to know is that you set a flag, due to a distinctive sound - that is, if you play with sound.



** VideoGame/RuneFactory4 continues this spartan tradition by having {{NPC}}s greet you in a way that acknowledges you are in a relationship and/or expecting a child, then following it up with, "...so have you found anyone special yet?" A few other wallbangers include Dylas asking Frey if she will be his friend when she's his wife and the mother of his child, characters commenting that you're dating Dylas if you trigger the "Smiling Practice" event after tying the knot with another bachelor, and Leon continuing to refer to Frey as his girlfriend even after putting a ring on her finger.

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** VideoGame/RuneFactory4 ''VideoGame/RuneFactory4'' continues this spartan tradition by having {{NPC}}s greet you in a way that acknowledges you are in a relationship and/or expecting a child, then following it up with, "...so have you found anyone special yet?" A few other wallbangers include Dylas asking Frey if she will be his friend when she's his wife and the mother of his child, characters commenting that you're dating Dylas if you trigger the "Smiling Practice" event after tying the knot with another bachelor, and Leon continuing to refer to Frey as his girlfriend even after putting a ring on her finger.



* ''Omerta: City of Gangsters'' uses event flags to LevelUp your gangsters. Usually, these happen after a significant battle between your gang and the enemy you're fighting. The stages of the game tell you beforehand if a Level Up event flag is coming.

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* ''Omerta: City of Gangsters'' ''VideoGame/OmertaCityOfGangsters'' uses event flags to LevelUp your gangsters. Usually, these happen after a significant battle between your gang and the enemy you're fighting. The stages of the game tell you beforehand if a Level Up event flag is coming.



* [[ClosetGeek Makise Kurisu]] in ''VisualNovel/SteinsGate'' mentions a love flag to Okabe as he gets close to another girl. But [[{Tsundere} tellingly]] she'll only mention this if you've raised the flags for the TrueEnding, which also serves as ''her'' ending.

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* [[ClosetGeek Makise Kurisu]] in ''VisualNovel/SteinsGate'' mentions a love flag to Okabe as he gets close to another girl. But [[{Tsundere} [[{{Tsundere}} tellingly]] she'll only mention this if you've raised the flags for the TrueEnding, which also serves as ''her'' ending.
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* ''VideoGame/Persona3'' has a lot of these in regards to the Social Links the player can form throughout the game. One example is that you can't start the Hermit link until you get the copy of "Innocent Sin online" from Junpei.

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* ''VideoGame/Persona3'' has a lot of these in regards to the Social Links the player can form throughout the game. One example is that you can't start the Hermit link until you get the copy of "Innocent Sin online" Online" from Junpei.
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* ''VideoGame/Persona3'' has a lot of these in regards to the Social Links the player can form throughout the game. One example is that you can't start the Hermit link until you get the copy of "Innocent Sin online" from Junpei.
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* [[ClosetGeek Makise Kurisu]] in ''VisualNovel/SteinsGate'' mentions a love flag to Okabe as he gets close to another girl. But [[{Tsundere} tellingly]] she'll only mention this if you've raised the flags for the TrueEnding, which also serves as ''her'' ending.

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* In ''VideoGame/SuperMetroid'', the large crashed ship is supposed to be entered from the west; a boss fight there triggers an event flag which turns the power on. Through heavy-duty SequenceBreaking, it can also be entered from the east, but it will be completely empty until this flag is triggered.

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* Franchise/{{Metroid}}
** In both [[VideoGame/Metroid1 the first game]] and ''[[VideoGame/MetroidZeroMission Zero Mission]]'', you have the fights with [[EliteMooks Ridley and Kraid]], which are required to open the way to [[ElaborateUndergroundBase Tourian]] and thus the end of the game.
** In ''[[VideoGame/Metroid2ReturnOfSamus Return of Samus]]'' you have to clear a section of the game world of Metroids before the path forward is cleared of purple liquid, allowing you to advance. ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' changes this to collecting Metroid DNA that is automatically collected from among the drops during the Metroid's death scene.
**
In ''VideoGame/SuperMetroid'', the large crashed ship is supposed to be entered from the west; a boss fight there triggers an event flag which turns the power on. Through heavy-duty SequenceBreaking, it can also be entered from the east, but it will be completely empty until this flag is triggered. Also, the method of reaching Tourian makes a comeback.
** The VideoGame/MetroidPrimeTrilogy [[EnforcedTrope Enforces]] this starting with later releases of [[VideoGame/MetroidPrime the first game]], whose updates included measures to prevent SequenceBreaking.
*** A particularly egregious example in the first game are the prevention measures to acquire the Plasma Beam early: A pile of Bendezium in front of the door in the Japanese and PAL versions, and the NTSC Player's Choice version locks the door in addition to the Bendezium pile until you have the Grapple Beam.
*** ''[[VideoGame/MetroidPrime2Echoes Echoes]]'', ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', as well as ''VideoGame/MetroidFusion'', all run on a mix of this trope and YouCantThwartStageOne. For example, in ''Echoes'' you can't enter the Dark Temples without acquiring three Keys, most of which require you to acquire the various upgrades in their respective portions of the game, and restoring the Sanctuary Temple is required to get the Light Suit, which opens up most of the Sky Temple Keys.
*** ''VideoGame/MetroidOtherM'' has the infamous Authorization system and how it directly leads to the first (and so far only) time an official entry in the series had what fans call a Hell Run.[[note]]Forced travel through extreme temperature areas without the Varia Suit. The first known Hell Run was a hack of ''Super Metroid'' called "Super Metroid Redesign" which hid the Ice Beam, required to get the Varia Suit, behind a gauntlet of heated rooms.[[/note]] It was mitigated somewhat by greatly reducing the rate of heat damage in those areas in comparison to the heated areas you're NOT supposed to be in yet, but the fans were still enraged that the developers did that.
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** By abusing tents and saving it's possible to walk past Myst and enter from the right, allowing you to skip the destruction of the town and actually explore it much earlier than usual. The shop there sells mid-game items that can be equipped by Rydia, giving the level 1 Summoner twice the raw attack power of the level 10 Cecil and turning her into a [[CrutchCharacter walking]] [[MasterOfAll nuclear]] [[DiskOneNuke bomb]] for much of the game.

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** By abusing tents and saving it's possible to walk past Myst Mist and enter from the right, allowing you to skip the destruction of the town and actually explore it much earlier than usual. The shop there sells mid-game items that can be equipped by Rydia, giving the level 1 Summoner twice the raw attack power of the level 10 Cecil and turning her into a [[CrutchCharacter walking]] [[MasterOfAll nuclear]] [[DiskOneNuke bomb]] for much of the game.
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-->-- ''VideoGame/CaveStory''s entry for this trope

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-->-- ''VideoGame/CaveStory''s '''''VideoGame/CaveStory''''''s entry for this trope
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* Kirito in ''Fanfic/SAOTheEroge'' sees multiple flags activate as he goes his way through Sword Art Online and meets the girls that end up joining his BattleHarem.
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* ''VideoGame/TheLegendOfZeldaMajorasMask'' has four odd instances of buggered event flags, three of which are well known in the {{Speed Run}}ner community:
** In the Link Trial dungeon of the Moon, playing the Song of Storms in front of the Gossip Stone before the Iron Knuckle room makes the ladder appear automatically, allowing you to skip the puzzle.
** In the same dungeon playing the same song for the Gossip Stone on the left of the Iron Knuckle room unlocks the door in the next room, allowing you to skip a different puzzle.
** The Owl Statue Warp Glitch relies on this. It involves triggering an out-of-bounds statue that sets one event flag without setting any others[[note]]There is one event flag that is set when you trigger any one statue, which decides whether or not the map will come up or if a generic "you can't warp yet" message will appear. On top of this each individual statue has an identifier event flag that tells the map whether or not that statue can be warped to. The out-of-bounds Owl Statue in Clock Town triggers the first event flag but has no identifier event flag, so the game doesn't know where to put the cursor on the map screen. People have since figured out how to "game" this by placing the cursor at specific places on the pause screen and then playing the song to position the cursor in ways that will allow them to warp to areas they've yet to visit[[/note]], allowing you to basically warp anywhere and [[OpeningTheSandbox frigging obliterate the sandbox]].
** Approaching the fence to Great Bay will trigger a message from Tatl (the one that tells you a horse could jump it), which oddly also sets the flag to plant a Magic Bean in the soil outside the Astral Observatory. Since it gets you inside the observatory it can be useful if you neglected to write down the Bomber's password and don't feel like [[ThatOneSidequest chasing the little buggers for a second time]].
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* Partway through ''VideoGame/TheLegendOfZeldaTheWindWaker'', you're asked to provide a password to get back inside Tetra's pirate ship. However, even if you solve the password riddle perfectly, capital letters and all, the game still won't let you into the ship until you view the correct cutscene where Link overhears the password from two pirates (thus triggering the event flag).

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* Partway through ''VideoGame/TheLegendOfZeldaTheWindWaker'', you're asked to provide a password to get back inside Tetra's pirate ship. However, even if you solve the password riddle perfectly, capital letters and all, the game still won't let you into the ship until you view the correct cutscene where Link overhears the password from two pirates (thus triggering the event flag). It's {{Hand Wave}}d that there is a very specific and precise way the password needs to be pronounced for it to pass, and that even if Link guessed the word he wouldn't know how to pronounce it until he overheard it from the pirates.

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Generally, a BrokenBridge is "repaired" by an event flag, and an unsolvable puzzle [[EnterSolutionHere gets its solution from it]] as well.

Event flags are also how a game knows when YouShouldntKnowThisAlready.

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Generally, a BrokenBridge is "repaired" by an event flag, and an unsolvable puzzle [[EnterSolutionHere gets its solution from it]] as well.

well. Event flags are also how a game knows when YouShouldntKnowThisAlready.
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The term is often used for gags in Anime and Japanese games, where GenreSavvy characters talk about needing to [[InvokedTrope set off flags]] for [[BreakingTheFourthWall the plot]] or [[DatingSim relationships]] to move in a [[EarnYourHappyEnding favored direction]]. More commonly, it is a joke about TemptingFate, where once a certain event has been set off, [[{{Troperrific}} something inevitable]] will follow.[[note]]In this situation, when going through said playthroughs, it is a MemeticMutation in the Japanese community.[[/note]] Anybody who talks about [[{{Retirony}} what they're going to do after a war]], for example, has [[DeadManWalking set a death flag]].

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The term is often used for gags in Anime anime and Japanese games, where GenreSavvy characters talk about needing to [[InvokedTrope set off flags]] for [[BreakingTheFourthWall the plot]] or [[DatingSim relationships]] to move in a [[EarnYourHappyEnding favored direction]]. More commonly, it is a joke about TemptingFate, where once a certain event has been set off, [[{{Troperrific}} something inevitable]] will follow.[[note]]In this situation, when going through said playthroughs, it is a MemeticMutation in the Japanese community.[[/note]] Anybody who talks about [[{{Retirony}} what they're going to do after a war]], for example, has [[DeadManWalking set a death flag]].
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[[folder:Visual Novel]]
* Chiaki Nanami from ''VisualNovel/Danganronpa2GoodbyeDespair'' (who is the Ultimate Gamer and talks in video game metaphors a lot) will sometimes comment that you have "raised the flag" with her if you give her a present that she likes.
[[/folder]]
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** Many {{Boss Battle}}s and other important obstacles may trigger event flags on their completion that remove RandomEncounters from preceding areas and add various [=NPCs=] standing around for the player to talk with (often the same monsters).
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* Justified in ''VideoGame/PaperMarioTheThousandYearDoor'' when you have to learn [[spoiler:Doopliss's]] name, which serves as his weakness. Unfortunately for anyone who already knows the name, you also need the ''lowercase letter P from his hideout'' to use in the name entry screen to fill it out properly. And in case you haven't noticed, in the previous appearances of the Name Entry screen, yes, [[DevelopersForesight you have been missing that one single letter since the beginning of the game]].

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* Justified in ''VideoGame/PaperMarioTheThousandYearDoor'' when you have to learn [[spoiler:Doopliss's]] name, which serves as his weakness. Unfortunately for anyone who already knows the name, you also need the ''lowercase letter P from his hideout'' to use in the name entry screen to fill it out properly. And in case you haven't noticed, in the previous appearances of the Name Entry screen, yes, [[DevelopersForesight [[InterfaceScrew you have been missing that one single letter letter]] [[DevelopersForesight since the beginning of the game]].

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