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*** [[Characters/MarvelComicsProfessorX Professor X]] has attacked the ComicBook via this method on a few occasions, most notably as a fusion of his and [[Characters/MarvelComicsMagneto Magneto]]'s darkness, ComicBook/{{Onslaught}}.

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*** [[Characters/MarvelComicsProfessorX Professor X]] has attacked the ComicBook X-Men via this method on a few occasions, most notably as a fusion of his and [[Characters/MarvelComicsMagneto Magneto]]'s darkness, ComicBook/{{Onslaught}}.


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* ''WesternAnimation/XMenTheAnimatedSeries:'' During "The Phoenix Saga, Part 2", due to stress of his psychic link with an unknown alien, Professor X's dark side representing all his negative thoughts towards his students comes out, and tries to kill the X-Men. It doesn't stand a chance when Phoenix wakes up.
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* ''VideoGame/{{Omori}}'': [[spoiler:Sunny created Omori in the first place as a way to escape remembering his guilt. By recalling the truth about his past, Sunny is able to break free of Omori's control, but this leads to an inevitable BattleInTheCenterOfTheMind. In the good ending, they reconcile and Omori vanishes.]]

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* ''VideoGame/{{Omori}}'': [[spoiler:Sunny created Omori in the first place as a way to escape remembering his guilt. guilt, and became a shut-in to allow Omori to live in a fantasy-world version of the past. By reuniting with his surviving friends and recalling the truth about his past, Sunny is able to break free of Omori's control, but this leads to an inevitable BattleInTheCenterOfTheMind. In the good ending, they reconcile and Omori vanishes.]]
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* ''VideoGame/{{Omori}}'': [[spoiler:Sunny created Omori in the first place as a way to escape remembering his guilt. By recalling the truth about his past, Sunny is able to break free of Omori's control, but this leads to an inevitable BattleInTheCenterOfTheMind. In the good ending, they reconcile and Omori vanishes.]]
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* In the universe of ''Webcomic/{{Housepets}}'', when somebody dies their soul is split into their virtues and vices, with each going to Heaven and Heck respectably. In ''Heckraiser'', Breel's evil half is reincarnated on Earth and begins tracking down his good half with intent to kill.
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** In ''VideoGame/FinalFantasyIV,'' in order for Dark Knight Cecil to become a Paladin, he has to defeat his Dark Knight self not by fighting hand-to-hand, but by dragging out the fight, since Dark Knight Cecil uses exclusively an attack that damages the opponent at the expense of the caster's own life. The game even alerts the player of this, by saying that "A true paladin... [[SheatheYourSword sheaths his sword]]". In the American SNES version, however, since the aforementioned attack doesn't exist (as the American version is based on the "Easy Type" version), the scene makes it seem that Paladin Cecil is letting his dark self "punish" him without striking back, thus defeating it. This only applies to the original Super NES release - the American versions of the UsefulNotes/PlayStation and UsefulNotes/GameBoyAdvance ports are identical to the original version Japanese and the attack exists in both.

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** In ''VideoGame/FinalFantasyIV,'' in order for Dark Knight Cecil to become a Paladin, he has to defeat his Dark Knight self not by fighting hand-to-hand, but by dragging out the fight, since Dark Knight Cecil uses exclusively an attack that damages the opponent at the expense of the caster's own life. The game even alerts the player of this, by saying that "A true paladin... [[SheatheYourSword sheaths his sword]]". In the American SNES version, however, since the aforementioned attack doesn't exist (as the American version is based on the "Easy Type" version), the scene makes it seem that Paladin Cecil is letting his dark self "punish" him without striking back, thus defeating it. This only applies to the original Super NES release - the American versions of the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance ports are identical to the original version Japanese and the attack exists in both.
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Often symbolically represents repression, and the hero's refusal to acknowledge the darkness within or some other aspect of themselves. Victory is achieved half the time via "[[SplitPersonalityMerge reintegrating]]" with it. The other half of of the time it can be seen as representing some inner demon, and thus, it must be abandoned, purged, or confronted and conquered.

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Often symbolically represents repression, and the hero's refusal to acknowledge the darkness within or some other aspect of themselves. Victory is achieved half the time via "[[SplitPersonalityMerge reintegrating]]" with it. The other half of of the time it can be seen as representing some inner demon, and thus, it must be abandoned, purged, or confronted and conquered.
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** Anime/Persona3TheMovie: It's implied that Thanatos, the ultimate Persona of the Death Arcana, is a benevolent version of this trope - [[spoiler:the Nyx Avatar, a transformed Ryoji Mochizuki (the person who the Protagonist canonically forms the Death Arcana Social Link with), refers to Thanatos as "my hesitation".]]

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** Anime/Persona3TheMovie: ''Anime/Persona3TheMovie'': It's implied that Thanatos, the ultimate Persona of the Death Arcana, is a benevolent version of this trope - [[spoiler:the Nyx Avatar, a transformed Ryoji Mochizuki (the person who the Protagonist canonically forms the Death Arcana Social Link with), refers to Thanatos as "my hesitation".]]
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** Anime/Persona3TheMovie: It's implied that Thanatos, the ultimate Persona of the Death Arcana, is a benevolent version of this trope - [[spoiler:the Nyx Avatar, a transformed Ryoji Mochizuki (the person who the Protagonist canonically forms the Death Arcana Social Link with), refers to Thanatos as "my hesitation".]]
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* "Dark Link" at the end of ''VideoGame/ZeldaIITheAdventureOfLink''. Dark Link appears in later ''Zelda'' games as well, but this one fits the trope the best. A wizard is even seen making Dark Link pop out of Link once the boss room is entered, Link's final test for the Triforce was fighting his own evil. Dark Link (and his clones) plays a much larger role in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.

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* "Dark Link" "Link's Shadow" at the end of ''VideoGame/ZeldaIITheAdventureOfLink''. Dark Link A replacement for him called "Dark Link" appears in later ''Zelda'' games as well, but this one fits the trope the best. A wizard is even seen making Dark Link Link's Shadow pop out of Link once the boss room is entered, meaning that Link's final test for the Triforce was fighting his own evil. Dark Link "Shadow Link" (and his clones) plays a much larger role in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''.
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** In ''VideoGame/Persona5'', Shadow Futaba [[spoiler:inverts this. Futaba's self-loathing meant she was suppressing her remaining ''hope'', inner strength, and understanding that she wasn't responsible for her mother's death. Shadow Futaba never berserks and instead asks Futaba [[ArmorPiercingQuestions a series of questions]] to make her realize that Wakaba was murdered, and her suicide note was fake, before encouraging her to fight back against the people who killed her mother. She then becomes the persona Necromonicon to give Futaba a HeroicSecondWind.]]

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