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* After the credits roll on ''Videogame/PizzaTower'', Peppino will give the player his judgment based on your completion percentage. The higher your percentage, the more impressed he is, with [[https://i.imgur.com/coC0JG8.png "HOLY SHIT!"]] being the highest. Completing the game in under two hours gives you the [[https://i.imgur.com/oXwK8On.png "You are quick as hell!"]] judgment.

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* The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this -- it shows all of your level scores at the end of the game.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.

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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros2'': The game's ending shows the number of levels cleared by each of the playable character. There are 20 levels in total, though it's possible to clear the game with fewer by using {{Warp Zone}}s.
** ''VideoGame/WarioLandSuperMarioLand3'': The "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet.
** ''VideoGame/SuperMarioGalaxy2'': After getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.
**
The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this -- it shows all of your level scores at the end of the game.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.
game.



* In ''VideoGame/WarioLandSuperMarioLand3'', the "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet.

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* ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'': After the credits, the screen displays the overall playing time, amount of tricks triggered, mirror shards collected and bonus items obtained; the latter of which can be interacted with in Mickey's room as a post-game bonus.



* ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'': After the credits, the screen displays the overall playing time, amount of tricks triggered, mirror shards collected and bonus items obtained; the latter of which can be interacted with in Mickey's room as a post-game bonus.

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In comes the End-Game Results Screen, which is exactly that -- a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

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In comes the [[TitleDrop End-Game Results Screen, Screen]], which is exactly that -- a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.


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* ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'': After the credits, the screen displays the overall playing time, amount of tricks triggered, mirror shards collected and bonus items obtained; the latter of which can be interacted with in Mickey's room as a post-game bonus.
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* ''Disney's Hide and Sneak'' shows the total amount of star containers, the overall playing time and how many trick cutscenes you unlocked after the credits finished rolling.

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* ''Disney's Hide and Sneak'' ''VideoGame/DisneysHideAndSneak'' shows the total amount of star containers, the overall playing time and how many trick cutscenes you unlocked after the credits finished rolling.
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* ''Disney's Hide and Sneak'' shows the total amount of star containers and how many trick cutscenes you unlocked after the credits finished rolling.

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* ''Disney's Hide and Sneak'' shows the total amount of star containers containers, the overall playing time and how many trick cutscenes you unlocked after the credits finished rolling.
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* ''Disney's Hide and Sneak'' shows the total amount of star containers and how many trick cutscenes you unlocked after the credits finished rolling.
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* ''VideoGame/EXTRAPOWERStarResistance'': At the end of the credits, the game tallies up all the GameplayGrading from the previous stages to give your overall hero ranking for the game as well as providing your total score, kills and continues.
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* In ''VideoGame/WarioLand'', the "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet.

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* In ''VideoGame/WarioLand'', ''VideoGame/WarioLandSuperMarioLand3'', the "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet.
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* In ''VideoGame/WarioLand'', the "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet.
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* At the end of every ''VideoGame/MetalSlug'' game, you're shown your score, the number of hostages you officially rescued[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost[[/note]], and [[NintendoHard how many continues you used up]].

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* At the end of every ''VideoGame/MetalSlug'' game, you're shown your score, the number of hostages you officially rescued[[note]]as rescued,[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost[[/note]], lost[[/note]] and [[NintendoHard how many continues you used up]].
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* Every ''VideoGame/DevilMayCry'' game does this, usually with a slower remix of the current game's theme.

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* Every ''VideoGame/DevilMayCry'' game does this, usually with a slower remix of the current game's theme.theme playing in the background.
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* ''VideoGame/{{Maptroid}}'': The ending screen displays your map percentage, item percentage, and clear time.
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In comes the End-Game Results Screen, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

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In comes the End-Game Results Screen, which is exactly that - -- a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

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* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring [[VideoGame/LuigisMansionDarkMoon future Professor E. Gadd]], which judges Gooigi's performance in the new co-op mode, depending on how many ghosts he's caught and how much gold he's collected. If the player never played through the co-op, E. Gadd will instead encourage Luigi to take Gooigi along whenever he gets the chance.



* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring [[VideoGame/LuigisMansionDarkMoon future Professor E. Gadd]], which judges Gooigi's performance in the new co-op mode, depending on how many ghosts he's caught and how much gold he's collected. If the player never played through the co-op, E. Gadd will instead encourage Luigi to take Gooigi along whenever he gets the chance.
* ''VideoGame/TailsAdventure'' gives your item completion percent after the credits.



* ''VideoGame/TailsAdventure'' gives your item completion percent after the credits.



* At the end of a board game session in ''VideoGame/AnimalCrossing: amiibo Festival'', pressing the X button brings up a results screen that shows how many Happy Points you got throughout the game, as well as the total spaces you walked over, how many pink or purple spaces you walked over, how many Bells you earned selling turnips, and the cumulative number of Happy Points and Bells you gained or lost in Tarot Cards (which can go into the negatives if you were quite unlucky).



* At the end of a board game session in ''VideoGame/AnimalCrossing: amiibo Festival'', pressing the X button brings up a results screen that shows how many Happy Points you got throughout the game, as well as the total spaces you walked over, how many pink or purple spaces you walked over, how many Bells you earned selling turnips, and the cumulative number of Happy Points and Bells you gained or lost in Tarot Cards (which can go into the negatives if you were quite unlucky).



* ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/Rockman7EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.

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* ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge ''VideoGame/TheAngryVideoGameNerdAdventures'' and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] end each by showing your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/Rockman7EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion
total time and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.deaths.



* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).

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* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies ''VideoGame/{{Jumper}}'' and ''Jumper Three'' end with a screen tallying up your score based on death counts for each sector (and in case of the first game, types of death). ''[[VideoGameRemake Jumper Redux]]'' has a much more sophisticated one that shows your Chaos Emerald count, lives remaining, ranking and a bonus for going into jump count.
* At
the Special Stages (which did ''not'' hold Chaos Emeralds).end of every ''VideoGame/MetalSlug'' game, you're shown your score, the number of hostages you officially rescued[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost[[/note]], and [[NintendoHard how many continues you used up]].



* The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.



* ''VideoGame/{{Jumper}}'' and ''Jumper Three'' end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). ''[[VideoGameRemake Jumper Redux]]'' has a much more sophisticated one that shows your ranking and a jump count.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.
* ''VideoGame/{{VVVVVV}}'' has one right before the ending that shows your trinket total, your play time, the total amount of flips and deaths, and the room with the most deaths in the game.



* ''VideoGame/TheAngryVideoGameNerdAdventures'' and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] end each by showing your total time and deaths.
* At the end of every ''VideoGame/MetalSlug'' game, you're shown your score, the number of hostages you officially rescued[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost[[/note]], and [[NintendoHard how many continues you used up]].

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* ''VideoGame/TheAngryVideoGameNerdAdventures'' and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] end each by showing ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge your total time overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/Rockman7EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion
and deaths.
stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.
* At The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).
* The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this -- it shows all of your level scores at
the end of every ''VideoGame/MetalSlug'' game, you're shown the game.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to
your score, Wii with a congratulatory message and how much time it took.
* ''VideoGame/{{VVVVVV}}'' has one right before
the number of hostages you officially rescued[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to ending that point will be lost[[/note]], shows your trinket total, your play time, the total amount of flips and [[NintendoHard how many continues you used up]].deaths, and the room with the most deaths in the game.



* ''VideoGame/LufiaIIRiseOfTheSinistrals'' has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player.
* ''VideoGame/MarioAndLuigiDreamTeam'' features one after the ending credits. It tallies the bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.



* ''VideoGame/MarioAndLuigiDreamTeam'' features one after the ending credits. It tallies the bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'' has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player.



* ''VideoGame/CryOfFear'' does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in [[spoiler: Doctor mode]] (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game).



* ''VideoGame/CryOfFear'' does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in [[spoiler: Doctor mode]] (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game).



* ''VideoGame/Postal2'' ends with a screen showing all your various stats - how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with {{donut|MessWithACop}}s, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a PacifistRun.

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* ''VideoGame/Postal2'' ends with a screen showing all your various stats - -- how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with {{donut|MessWithACop}}s, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a PacifistRun.


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* ''VideoGame/{{Touhou}}'' shows a details screen after your game ends, showing how much of the current mode was completed, how many times you died, how many bombs you used, your score, etc. This was only present up until the eighth mainline game, ''Imperishable Night''; later games do away with this screen.

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* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' shows a details screen after your game ends, showing how much of the current mode was completed, how many times you died, how many bombs you used, your score, etc. This was only present up until the eighth mainline game, ''Imperishable Night''; later games do away with this screen.



* ''VideoGame/{{Postal}} 2'' ends with a screen showing all your various stats - how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with {{donut|MessWithACop}}s, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a PacifistRun.

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* ''VideoGame/{{Postal}} 2'' ''VideoGame/Postal2'' ends with a screen showing all your various stats - how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with {{donut|MessWithACop}}s, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a PacifistRun.
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* In the ''Franchise/TombRaider'' series, from ''Tomb Raider II'' to ''The Last Revelation'', players are shown their final statistics at the end of the game. It was dropped afterwards.
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* ''VideoGame/Rockman7EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.

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Added an example from the new work page.


* The ''VideoGame/RiddleSchool'' games from ''3'' onward give you your total time after the credits.


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* ''VideoGame/KeinegedAnNor'': The end screen shows you how many endings you've discovered, how many times you died, and your best time.
* The ''VideoGame/RiddleSchool'' games from ''3'' onward give you your total time after the credits.

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* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''VideoGame/FireEmblemPathOfRadiance'' relegated the ranking to Trial Maps, instead ranking the player on kills only.

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* ''Franchise/FireEmblem'' has traditionally did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''VideoGame/FireEmblemPathOfRadiance'' relegated
in nearly every installment to date. Generally the ranking to Trial Maps, instead ranking number of turns it took and how much gametime spent are shown during the player on kills only.ending. But sometimes the game will additionally track things like EXP gained or the total sum of your gold and item values.
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* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended (either through collecting all the pages or getting a GameOver), the player is presented with Bart's letter grade (determined by [[ScoringPoints how many points he got throughout the adventure]]), segueing into a scene with the family all looking at his grade with various reactions -- an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more.

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* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' ''VideoGame/TheSimpsonsBartsNightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended (either through collecting all the pages or getting a GameOver), the player is presented with Bart's letter grade (determined by [[ScoringPoints how many points he got throughout the adventure]]), segueing into a scene with the family all looking at his grade with various reactions -- an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more.
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** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' relegated the ranking to Trial Maps, instead ranking the player on kills only.

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** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' ''VideoGame/FireEmblemPathOfRadiance'' relegated the ranking to Trial Maps, instead ranking the player on kills only.



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[[quoteright:256:[[VideoGame/Rockman4MinusInfinity https://static.tvtropes.org/pmwiki/pub/images/R4MI_Result_Screen_4184.png]]]]

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* A mainstay in the ''Franchise/MetalGear'' series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, etc.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.

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* A mainstay in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, etc.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
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* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended (either through collecting all the pages or getting a GameOver), the player is presented with Bart's letter grade (determined by [[ScoringPoints how many points he got throughout the adventure), segueing into a scene with the family all looking at his grade with various reactions -- an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more.

to:

* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended (either through collecting all the pages or getting a GameOver), the player is presented with Bart's letter grade (determined by [[ScoringPoints how many points he got throughout the adventure), adventure]]), segueing into a scene with the family all looking at his grade with various reactions -- an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more.
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None


* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring [[VideoGame/LuigisMansionDarkMoon Professor E. Gadd from the future]], which judges how much you've played though the new co-op mode, if at all.

to:

* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring [[VideoGame/LuigisMansionDarkMoon future Professor E. Gadd from the future]], Gadd]], which judges how much you've played though Gooigi's performance in the new co-op mode, if at all.depending on how many ghosts he's caught and how much gold he's collected. If the player never played through the co-op, E. Gadd will instead encourage Luigi to take Gooigi along whenever he gets the chance.
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* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all.

to:

* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring [[VideoGame/LuigisMansionDarkMoon Professor E. Gadd from the future]], which judges how much you've played though the new co-op mode, if at all.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.)

to:

* ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, ended (either through collecting all the pages or getting a GameOver), the player is presented with Bart's letter grade, grade (determined by [[ScoringPoints how many points he got throughout the adventure), segueing into a scene with the family all looking at his grade with various reactions - -- an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.)) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more.

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Up]]






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* Completing an episode of ''VideoGame/Wolfenstein3D'' gives you an average percentage of killed enemies, found secret rooms and collected treasure throughout the episode.



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[[folder:Four X]]






[[folder: Hack And Slash ]]

to:

[[folder: Hack [[folder:Hack And Slash ]]
Slash]]






[[folder: Other ]]

to:

[[folder: Other ]]
[[folder:Other]]



* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.)

to:

* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' ''WesternAnimation/TheSimpsons'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.)
)



[[folder: Party Game ]]

to:

[[folder: Party Game ]]
[[folder:Party Game]]






[[folder: Platform Game ]]

* Pictured above is ''VideoGame/Rockman4MinusInfinity'', which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).

to:

[[folder: Platform Game ]]

[[folder:Platform Game]]
* Pictured above is ''VideoGame/Rockman4MinusInfinity'', which ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).






[[folder: Role Playing Game ]]

to:

[[folder: Role [[folder:Role Playing Game ]]
Game]]



* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
** Other ''[[VideoGame/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.

to:

* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
**
end. Other ''[[VideoGame/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.






[[folder: Shooting Game ]]

to:

[[folder: Shooting Game ]]
[[folder:Shooting Game]]






[[folder: Simulation Game ]]

to:

[[folder: Simulation Game ]]
[[folder:Simulation Game]]






[[folder: Stealth Based Game ]]

to:

[[folder: Stealth [[folder:Stealth Based Game ]]
Game]]






[[folder: Survival Horror ]]

to:

[[folder: Survival Horror ]]
[[folder:Survival Horror]]






[[folder: Third Person Shooter ]]

to:

[[folder: Third [[folder:Third Person Shooter ]]
Shooter]]






[[folder: Turn Based Strategy ]]

to:

[[folder: Turn [[folder:Turn Based Strategy ]]
Strategy]]






[[folder: Wide Open Sandbox ]]

to:

[[folder: Wide [[folder:Wide Open Sandbox ]]
Sandbox]]




to:

[[/folder]]



[[folder:Game Book]]
* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).




[[folder: Game Book ]]

* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).
[[/folder]]

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Changed: 185

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No potholes in page quotes.


->''"YES! [[AWinnerIsYou You win!]]'' \\
''NO! [[AntiClimax We don't have anything awesome to give you.]]'' \\
''BUT... [[LampshadeHanging maybe we could assign you some random title.]]"''

to:


->''"YES! [[AWinnerIsYou You win!]]'' win!'' \\
''NO! [[AntiClimax We don't have anything awesome to give you.]]'' '' \\
''BUT... [[LampshadeHanging maybe we could assign you some random title.]]"''"''

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