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Folderizing.


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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:ActionGame]]

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[[AC:AdventureGame]]

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[[folder: First Person Shooter ]]



[[AC:FourX]]

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[[AC:FourX]][[/folder]]

[[folder: Four X ]]



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



[[AC:Other]]

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[[AC:Other]][[/folder]]

[[folder: Other ]]



[[AC:PartyGame]]

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[[folder: Party Game ]]



[[AC:PlatformGame]]

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[[folder: Platform Game ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:Shooting Game]]

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[[AC:Shooting Game]][[/folder]]

[[folder: Shooting Game ]]



[[AC:SimulationGame]]

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[[AC:SimulationGame]][[/folder]]

[[folder: Simulation Game ]]



[[AC:StealthBasedGame]]

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[[AC:StealthBasedGame]][[/folder]]

[[folder: Stealth Based Game ]]



[[AC:SurvivalHorror]]

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[[AC:SurvivalHorror]][[/folder]]

[[folder: Survival Horror ]]



[[AC:ThirdPersonShooter]]

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[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:TurnBasedStrategy]]
* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.

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[[AC:TurnBasedStrategy]]
[[/folder]]

[[folder: Turn Based Strategy ]]

* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.



[[AC:WideOpenSandbox]]

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[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]



[[AC:GameBook]]
* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).

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[[AC:GameBook]]
[[/folder]]

[[folder: Game Book ]]

* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).book).
[[/folder]]
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* This is a staple of ''Franchise/KingdomHearts'', and is referred to there as "Battle Report".

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* This is a staple of ''Franchise/KingdomHearts'', and is referred to there as "Battle Report". In the first few games once you were here, you couldn't leave, forcing you to restart the system to reload. Later games allow you to save your game and return to the main menu.
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** Other ''[[Franchise/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.

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** Other ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
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* ''VideoGame/TheAngryVideoGameNerdAdventures'' ends by showing your total time and deaths.

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* ''VideoGame/TheAngryVideoGameNerdAdventures'' ends and [[VideoGame/TheAngryVideoGameNerdIIAssimilation its sequel]] end each by showing your total time and deaths.
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* ''VideoGame/Lufia2RiseOfTheSinistrals'' has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player.

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* ''VideoGame/Lufia2RiseOfTheSinistrals'' ''VideoGame/LufiaIIRiseOfTheSinistrals'' has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player.
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* ''VideoGame/Lufia2RiseOfTheSinistrals'' has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player.

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Editing one example and removing another that doesn't fit the definition.


* The ''VideoGame/RiddleSchool'' games from ''3'' onwards give you your total time after the credits.

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* The ''VideoGame/RiddleSchool'' games from ''3'' onwards onward give you your total time after the credits.



[[AC:FightingGame]]
* This is present in ''VideoGame/JoJosBizarreAdventureAllStarBattle'' and the ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' series. The screen basically grades the winner's play-style against their opponent.



* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently no matter what grade is achieved.)

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* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently no matter what grade is achieved.regardless.)



** ''VideoGame/WiiParty'' also uses the line graph, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.
-->'''Jon''': Take that, Math!

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** ''VideoGame/WiiParty'' also uses the line graph, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) competition) has his line ''spike'' absurdly high around the time he got his big break.
-->'''Jon''': Take that, Math!''math''!



* ''VideoGame/MarioAndLuigiDreamTeam'' features one, which shows up after the ending credits. They tally the Bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.

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* ''VideoGame/MarioAndLuigiDreamTeam'' features one, which shows up one after the ending credits. They tally It tallies the Bros' bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.



* ''VideoGame/CryofFear'' does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in [[spoiler: Doctor mode]] (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game).

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* ''VideoGame/CryofFear'' ''VideoGame/CryOfFear'' does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in [[spoiler: Doctor mode]] (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game).
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to:

* ''VideoGame/CryofFear'' does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in [[spoiler: Doctor mode]] (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game).



* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).

to:

* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).
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->''"YES! [[AWinnerIsYou You win!]]''
->''NO! [[AntiClimax We don't have anything awesome to give you.]]''
->''BUT... [[LampshadeHanging maybe we could assign you some random title.]]"''

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->''"YES! [[AWinnerIsYou You win!]]''
->''NO!
win!]]'' \\
''NO!
[[AntiClimax We don't have anything awesome to give you.]]''
->''BUT...
]]'' \\
''BUT...
[[LampshadeHanging maybe we could assign you some random title.]]"''




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* At the end of a board game session in ''VideoGame/AnimalCrossing: amiibo Festival'', pressing the X button brings up a results screen that shows how many Happy Points you got throughout the game, as well as the total spaces you walked over, how many pink or purple spaces you walked over, how many Bells you earned selling turnips, and the cumulative number of Happy Points and Bells you gained or lost in Tarot Cards (which can go into the negatives if you were quite unlucky).
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* This is a staple in the ''VideoGame/Pikmin'' series, where a screen that pops up after the credits shows you various stats, like your playing time, how many days it took you to complete the game, how many Pikmin were born, died (and how), or survived, and in the first game, how many parts you collected.

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* This is a staple in the ''VideoGame/Pikmin'' ''VideoGame/{{Pikmin}}'' series, where a screen that pops up after the credits shows you various stats, like your playing time, how many days it took you to complete the game, how many Pikmin were born, died (and how), or survived, and in the first game, how many parts you collected.
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Not sure how to classify it as, so I\'ll leave it there.



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* This is a staple in the ''VideoGame/Pikmin'' series, where a screen that pops up after the credits shows you various stats, like your playing time, how many days it took you to complete the game, how many Pikmin were born, died (and how), or survived, and in the first game, how many parts you collected.
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None



to:

-->'''Jon''': Take that, Math!
Is there an issue? Send a MessageReason:
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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the ''VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}'' series. The screen basically grades the winner's play-style against their opponent.

to:

* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' ''VideoGame/JoJosBizarreAdventureAllStarBattle'' and the ''VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}'' ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' series. The screen basically grades the winner's play-style against their opponent.
Is there an issue? Send a MessageReason:
Adding crosswick to the Tower of Guns work page and adding the example from it

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[[AC:FirstPersonShooter]]
* After YetAnotherStupidDeath in ''VideoGame/TowerOfGuns'', it shows how many stat ups you got, your guns with their levels and properties, current item, character stats and more.
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* At the end of every ''VideoGame/MetalSlug'' game, you're shown your score, the number of hostages you officially rescued[[note]]as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost[[/note]], and [[NintendoHard how many continues you used up]].
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* ''VideoGame/{{Touhou}}'' shows a details screen after your game ends, showing how much of the current mode was completed, how many times you died, how many bombs you used, your score, etc. This was only present up until the eighth mainline game, ''Imperishable Night''; later games do away with this screen.
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[[caption-width-right:256:This is a [[OneHundredPercentCompletion perfect score]], by the way.]]

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[[caption-width-right:256:This is a [[OneHundredPercentCompletion perfect score]], by the way.]][[note]]And then 0.02 came around...[[/note]]]]
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* ''VideoGame/MarioAndLuigiDreamTeam'' features one, which shows up after the ending credits. They tally the Bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc.
Is there an issue? Send a MessageReason:
None


* Tecmo's ''[[VideoGame/BombJack Mighty Bomb Jack]]'' and ''Solomon's Key'' give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.

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* Tecmo's ''[[VideoGame/BombJack Mighty Bomb Jack]]'' and ''Solomon's Key'' ''VideoGame/SolomonsKey'' for the NES give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
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to:

* ''VideoGame/{{Postal}} 2'' ends with a screen showing all your various stats - how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with {{donut|MessWithACop}}s, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a PacifistRun.

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* ''[[Creator/{{Sierra}} The Colonel's Bequest]]'' finishes with your total score, and then suggests what you could have missed. Some are easy like finding the [[WhoDunnit true killer]]; others are a total GuideDangIt.

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* ''[[Creator/{{Sierra}} ''[[VideoGame/LauraBow The Colonel's Bequest]]'' finishes with your total score, and then suggests what you could have missed. Some are easy like finding the [[WhoDunnit true killer]]; others are a total GuideDangIt.



* This is a staple of Kingdom Hearts, and is referred to there as "Battle Report".

to:

* This is a staple of Kingdom Hearts, ''Franchise/KingdomHearts'', and is referred to there as "Battle Report".



[[AC:SimulationGame]]
* ''VideoGame/HiddenAgenda1988'' displays an excerpt from an encyclopedia of the future that passes judgment on your presidency.



* A mainstay in the ''Franchise/MetalGear'' series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.

to:

* A mainstay in the ''Franchise/MetalGear'' series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.etc.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.









* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).

to:

* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is a staple of Kingdom Hearts, and is referred to there as "Battle Report".
Is there an issue? Send a MessageReason:
None



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* ''VideoGame/TheAngryVideoGameNerdAdventures'' ends by showing your total time and deaths.
Is there an issue? Send a MessageReason:
None



to:

* The ''[[WesternAnimation/TheSimpsons Simpsons]]'' LicensedGame ''Bart's Nightmare'' was all about collecting pages of Bart's report before dawn. Thus, when the game ended, the player is presented with Bart's letter grade, segueing into a scene with the family all looking at his grade with various reactions - an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently no matter what grade is achieved.)
Is there an issue? Send a MessageReason:
None


* ''VideoGame/NintendoWorldChampionship'' ends by tallying your individual scores to give your final results. It's justified due to its original use in a competition.

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* ''VideoGame/NintendoWorldChampionship'' ''VideoGame/NintendoWorldChampionships'' ends by tallying your individual scores to give your final results. It's justified due to its original use in a competition.
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Added DiffLines:

[[AC:Other]]
* ''VideoGame/NintendoWorldChampionship'' ends by tallying your individual scores to give your final results. It's justified due to its original use in a competition.
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* The Time Attack mode of ''VideoGame/RobotniksRevenge'' ends by giving you a letter grade based on your time.
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----

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--------
!!Non-video game examples:
[[AC:GameBook]]
* The Literature/NintendoAdventureBooks all had a method of tracking one's score throughout the game, ending by giving the player a rank ([[http://www.gamebooks.org/scans/Nintendo/nab01sheet.gif here]] is one such example, from the first book).
Is there an issue? Send a MessageReason:
None





[[AC:ShootingGame]]

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[[AC:ShootingGame]][[AC:Shooting Game]]

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I don\'t know if the examples are big enough for folders yet - can someone voice their opinion on this?


* Pictured above is ''VideoGame/Rockman4MinusInfinity'', which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.
* The ''VideoGame/RiddleSchool'' games from 3 onwards give you your total time after the credits.
* In ''VideoGame/{{Civilization}}'', your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
** Other ''[[Franchise/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
* A mainstay in the Franchise/MetalGear series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' relegated the ranking to Trial Maps, instead ranking the player on kills only.
* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).
* The ''VideoGame/{{Metroid}}'' series grades those who complete the game by their times and how many power-ups they have collected. ''Metroid Zero Mission'' has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
* Several ''Franchise/ResidentEvil'' games do this, also giving bonuses for high ranks.
* ''VideoGame/DeadRisingChopTillYouDrop'' gives a ranking at the end, with bonuses.
* ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'' gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
* Most of the earlier games in the ''VideoGame/SilentHill'' series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
* ''Project: Horned Owl'' also has a letter grading scale at the end.

to:

* Pictured above is ''VideoGame/Rockman4MinusInfinity'', which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.
* The ''VideoGame/RiddleSchool'' games from 3 onwards give you your total time after the credits.
* In ''VideoGame/{{Civilization}}'', your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
** Other ''[[Franchise/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
* A mainstay in the Franchise/MetalGear series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' relegated the ranking to Trial Maps, instead ranking the player on kills only.
* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).
* The ''VideoGame/{{Metroid}}'' series grades those who complete the game by their times and how many power-ups they have collected. ''Metroid Zero Mission'' has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
* Several ''Franchise/ResidentEvil'' games do this, also giving bonuses for high ranks.
* ''VideoGame/DeadRisingChopTillYouDrop'' gives a ranking at the end, with bonuses.
* ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'' gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
* Most of the earlier games in the ''VideoGame/SilentHill'' series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
* ''Project: Horned Owl'' also has a letter grading scale at the end.

[[AC:ActionAdventure]]



* Some games in the ''VideoGame/MarioParty'' series show line graphs showing players' statistics over the course of the board. More of the games allow you to see the number of stars/coins at the end of the game, the number of coins won in minigames, the highest number of coins reached, and the number of each space landed on by each player.
** ''VideoGame/WiiParty'' also uses the line graph, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.
* The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.
* Every ''VideoGame/DevilMayCry'' game does this, usually with a slower remix of the current game's theme.
* Tecmo's ''[[VideoGame/BombJack Mighty Bomb Jack]]'' and ''Solomon's Key'' give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
* ''VideoGame/{{Jumper}}'' and ''Jumper Three'' end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). ''[[VideoGameRemake Jumper Redux]]'' has a much more sophisticated one that shows your ranking and a jump count.
* Several shooting games give a screen showing the percentage of times you missed, how many shots you fired, and how many targets you hit.
* ''Furu Furu Park'' has a mode where two people can calculate their "Love Rank" after playing five minigames, more or less fitting this trope.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' shows you your "Indy Quotient" (IQ) at the end of the game, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.
* ''[[http://www.newgrounds.com/portal/view/515898 Inculcation]]'' ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an [[RankInflation S]], as WebVideo/{{Retsupurae}} discovered.


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[[AC:ActionGame]]
* ''Project: Horned Owl'' also has a letter grading scale at the end.

[[AC:AdventureGame]]
* The ''VideoGame/RiddleSchool'' games from ''3'' onwards give you your total time after the credits.


Added DiffLines:

* ''[[http://www.newgrounds.com/portal/view/515898 Inculcation]]'' ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an [[RankInflation S]], as WebVideo/{{Retsupurae}} discovered.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' shows you your "Indy Quotient" (IQ) at the end of the game, affected not only by how fast you've completed the game, but also by the difficulty level you chose.

[[AC:BeatEmUp]]


Added DiffLines:


[[AC:FightingGame]]


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[[AC:FourX]]
* In ''VideoGame/{{Civilization}}'', your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.

[[AC:HackAndSlash]]
* Every ''VideoGame/DevilMayCry'' game does this, usually with a slower remix of the current game's theme.

[[AC:PartyGame]]
* Some games in the ''VideoGame/MarioParty'' series show line graphs showing players' statistics over the course of the board. More of the games allow you to see the number of stars/coins at the end of the game, the number of coins won in minigames, the highest number of coins reached, and the number of each space landed on by each player.
** ''VideoGame/WiiParty'' also uses the line graph, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.

[[AC:PlatformGame]]
* Pictured above is ''VideoGame/Rockman4MinusInfinity'', which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''VideoGame/ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.
* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).
* The ''Franchise/{{Metroid}}'' series grades those who complete the game by their times and how many power-ups they have collected. ''VideoGame/MetroidZeroMission'' has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
* The aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.
* Tecmo's ''[[VideoGame/BombJack Mighty Bomb Jack]]'' and ''Solomon's Key'' give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
* ''VideoGame/{{Jumper}}'' and ''Jumper Three'' end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). ''[[VideoGameRemake Jumper Redux]]'' has a much more sophisticated one that shows your ranking and a jump count.
* In ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.


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[[AC:RolePlayingGame]]
* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
** Other ''[[Franchise/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.

[[AC:ShootingGame]]
* Several shooting games give a screen showing the percentage of times you missed, how many shots you fired, and how many targets you hit.

[[AC:StealthBasedGame]]
* A mainstay in the ''Franchise/MetalGear'' series since the original ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.

[[AC:SurvivalHorror]]
* Several ''Franchise/ResidentEvil'' games do this, also giving bonuses for high ranks.
* Most of the earlier games in the ''Franchise/SilentHill'' series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.

[[AC:ThirdPersonShooter]]
* ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'' gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.

[[AC:TurnBasedStrategy]]
* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' relegated the ranking to Trial Maps, instead ranking the player on kills only.

[[AC:WideOpenSandbox]]
* ''VideoGame/DeadRisingChopTillYouDrop'' gives a ranking at the end, with bonuses.

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