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* ''VideoGame/{{VVVVVV}}'' has one right before the ending that shows your trinket total, your play time, the total amount of flips and deaths, and the room with the most deaths in the game.
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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}' series. The screen basically grades the winner's play-style against their opponent.

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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the VideoGame/{{Naruto ''VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}' Storm|2}}'' series. The screen basically grades the winner's play-style against their opponent.
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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}' series, grading the winner's play-style against tehir opponent.

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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}' series, grading series. The screen basically grades the winner's play-style against tehir their opponent.
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* This is present in ''VideoGame/JojosBizarreAdventureAllStarBattle'' and the VideoGame/{{Naruto Shippuden Ultimate Ninja Storm|2}}' series, grading the winner's play-style against tehir opponent.
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* The arcade ''VideoGame/{{Battletoads}}'' gave the players their total mission time at the end.
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* ''ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.

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* ''ExitPath'' ''VideoGame/ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.
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* Some games in the ''VideoGame/MarioParty'' series show line graphs showing players' statistics over the course of the board.
** ''VideoGame/WiiParty'' also does this, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.

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* Some games in the ''VideoGame/MarioParty'' series show line graphs showing players' statistics over the course of the board.
board. More of the games allow you to see the number of stars/coins at the end of the game, the number of coins won in minigames, the highest number of coins reached, and the number of each space landed on by each player.
** ''VideoGame/WiiParty'' also does this, uses the line graph, which leads to a hilarious moment when LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.
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* At least one ''VideoGame/DevilMayCry'' game does this.

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* At least one Every ''VideoGame/DevilMayCry'' game does this.this, usually with a slower remix of the current game's theme.
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* ''[[Creator/{{Sierra}} The Colonel's Bequest]]'' finishes you up with your total score, and then suggests what you could have missed, some are easy like finding the [[WhoDunnit true killer]] others are a total GuideDangit.

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* ''[[Creator/{{Sierra}} The Colonel's Bequest]]'' finishes you up with your total score, and then suggests what you could have missed, some missed. Some are easy like finding the [[WhoDunnit true killer]] killer]]; others are a total GuideDangit.GuideDangIt.
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* ColonelsBequest finishes you up with your total score, and then suggests what you could have missed, some are easy like finding the [[WhoDunnit true killer]] others are a total GuideDangit.

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* ColonelsBequest ''[[Creator/{{Sierra}} The Colonel's Bequest]]'' finishes you up with your total score, and then suggests what you could have missed, some are easy like finding the [[WhoDunnit true killer]] others are a total GuideDangit.
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* ColonelsBequest finishes you up with your total score, and then suggests what you could have missed, some are easy like finding the [[WhoDunnit true killer]] others are a total GuideDangit.
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* ''VideoGame/TailsAdventure'' gives your item completion percent after the credits.
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* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.

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* Tecmo's ''[[VideoGame/BombJack Mighty Bomb Jack]]'' gives and ''Solomon's Key'' give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.
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* ''[[www.newgrounds.com/portal/view/515898 Inculcation]]'' ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an [[RankInflation S]], as WebVideo/{{Retsupurae}} discovered.

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* ''[[www.''[[http://www.newgrounds.com/portal/view/515898 Inculcation]]'' ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an [[RankInflation S]], as WebVideo/{{Retsupurae}} discovered.
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* ''VideoGame/LeagueOfLegends'' does this.
* In ''SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.

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* ''VideoGame/LeagueOfLegends'' does this.
* In ''SuperMarioGalaxy2'', ''VideoGame/SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took.took.
* ''[[www.newgrounds.com/portal/view/515898 Inculcation]]'' ends with a sheet of paper grading you on your completion time, amount of deaths, and amount of syringes you injected. It goes all the way to an [[RankInflation S]], as WebVideo/{{Retsupurae}} discovered.
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* In ''SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a message to your Wii with a congratulatory message and how much time it took.

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* In ''SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a message "mail" to your Wii with a congratulatory message and how much time it took.
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* In ''SuperMarioGalaxy2'', after getting ''all'' the stars, the game sends a message to your Wii with a congratulatory message and how much time it took.
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* A mainstay in the MetalGear series since the original ''MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.

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* A mainstay in the MetalGear Franchise/MetalGear series since the original ''MetalGearSolid'', ''VideoGame/MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
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->''NO! [[LampshadeHanging We don't have anything awesome to give you.]]''
->''BUT... maybe we could assign you some random title."''

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->''NO! [[LampshadeHanging [[AntiClimax We don't have anything awesome to give you.]]''
->''BUT... [[LampshadeHanging maybe we could assign you some random title."'']]"''
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->''"YES! [[AWinnerIsYou You win!]]
->NO! [[LampshadeHanging We don't have anything awesome to give you.]]
->BUT... maybe we could assign you some random title.

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->''"YES! [[AWinnerIsYou You win!]]
->NO!
win!]]''
->''NO!
[[LampshadeHanging We don't have anything awesome to give you.]]
->BUT...
]]''
->''BUT...
maybe we could assign you some random title."''

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->''"YES! [[AWinnerIsYou You win!]]
->NO! [[LampshadeHanging We don't have anything awesome to give you.]]
->BUT... maybe we could assign you some random title.
-->-- ''VideoGame/ThisIsTheOnlyLevel 3'' (which proceeds to do so)
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* ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' does this.

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* ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' does this.A mainstay in the MetalGear series since the original ''MetalGearSolid'', where the player's performance (e.g. completion time, alerts triggered, enemies killed, ect.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded.
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** ''VideoGame/WiiParty'' also does this, which leads to a hilarious moment when LetsPlayTheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.

to:

** ''VideoGame/WiiParty'' also does this, which leads to a hilarious moment when LetsPlayTheRunawayGuys LetsPlay/TheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/WiiParty'' also does this, which leads to a hilarious moment when LetsPlayTheRunawayGuys play Spin Off and LetsPlay/ProtonJon (who had trounced the other two) has his line ''spike'' absurdly high around the time he got his big break.


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* ''VideoGame/LeagueOfLegends'' does this.
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* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' shows you your "Indy Quotient" (IQ) at the end of the game, affected not only by how fast you've completed the game, but also by the difficulty level you chose.
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* ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).

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* ''VideoGame/Rockman4MinusInfinity'' Pictured above is ''VideoGame/Rockman4MinusInfinity'', which uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).

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[[quoteright:256:[[VideoGame/Rockman4MinusInfinity http://static.tvtropes.org/pmwiki/pub/images/R4MI_Result_Screen_4184.png]]]]
[[caption-width-right:256:This is a [[OneHundredPercentCompletion perfect score]], by the way.]]



In comes the End-Game Ranking, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

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In comes the End-Game Ranking, Results Screen, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.



See also OneHundredPercentCompletion. A SubTrope of GameplayGrading.

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See also OneHundredPercentCompletion. A SubTrope of GameplayGrading.GameplayGrading and ScoreScreen.

'''NOTE:''' This is ''not'' a GameplayGrading screen after the final boss. This is a special screen around or after the end of the game calculating your total rank.
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* Several shooting games give a screen showing the percentage of times you missed, how many shots you fired, and how many targets you hit.
* ''Furu Furu Park'' has a mode where two people can calculate their "Love Rank" after playing five minigames, more or less fitting this trope.

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* The [[ExactlyWhatItSaysOnTheTin aptly-named]] ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.

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* The [[ExactlyWhatItSaysOnTheTin aptly-named]] aptly-named ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.



* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.

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* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.value.
* ''VideoGame/{{Jumper}}'' and ''Jumper Three'' end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). ''[[VideoGameRemake Jumper Redux]]'' has a much more sophisticated one that shows your ranking and a jump count.
----
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Sometimes, just beating a game isn't enough. Some of the more obsessive gamers want to know how they did. If only there was some sort of ranking system...

In comes the End-Game Ranking, which is exactly that - a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats.

Oftentimes, it just gives you your total time, which is nifty for speedrunners.

See also OneHundredPercentCompletion. A SubTrope of GameplayGrading.
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!!Examples:
* ''VideoGame/Rockman4MinusInfinity'' uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (''if'' you did anything wrong).
* ''ExitPath'' gives you your completion time and a nickname after the MiniGameCredits.
* The ''VideoGame/RiddleSchool'' games from 3 onwards give you your total time after the credits.
* In ''VideoGame/{{Civilization}}'', your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking.
* The Grading System of ''VideoGame/TalesOfVesperia'' naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end.
** Other ''[[Franchise/TalesSeries Tales games]]'' don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc.
* ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' does this.
* ''Franchise/FireEmblem'' did this from ''[[VideoGame/FireEmblemJugdral Genealogy]]'' till ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]''.
** ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' relegated the ranking to Trial Maps, instead ranking the player on kills only.
* The 8-bit version of ''VideoGame/SonicTheHedgehog1'' tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did ''not'' hold Chaos Emeralds).
* The ''VideoGame/{{Metroid}}'' series grades those who complete the game by their times and how many power-ups they have collected. ''Metroid Zero Mission'' has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected.
* Several ''Franchise/ResidentEvil'' games do this, also giving bonuses for high ranks.
* ''VideoGame/DeadRisingChopTillYouDrop'' gives a ranking at the end, with bonuses.
* ''[[VideoGame/BountyHunter Star Wars Bounty Hunter]]'' gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter.
* Most of the earlier games in the ''VideoGame/SilentHill'' series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
* ''Project: Horned Owl'' also has a letter grading scale at the end.
* In ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'', the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for NewGamePlus.
* ''VideoGame/LuigisMansion'' gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all.
* Some games in the ''VideoGame/MarioParty'' series show line graphs showing players' statistics over the course of the board.
* The [[ExactlyWhatItSaysOnTheTin aptly-named]] ''[[http://mariosonicgames.com/Games/SuperMarioFlash.htm Super Mario Flash]]'' (probably NSFW, it's a bit BloodierAndGorier than the ''Mario'' norm) has a variant on this - it shows all of your level scores at the end of the game.
* At least one ''VideoGame/DevilMayCry'' game does this.
* ''[[VideoGame/BombJack Mighty Bomb Jack]]'' gives players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value.

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