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** The Oil Body, Fish, Battery, and Jungle programs increase the encounter rate for enemies of the corresponding elements -- handy when hunting for certain Battle Chips. A story quest in ''[[VideoGame/MegaManBattleNetwork3 Battle Network 3]]'' requires you to use the Fish program in particular to force a specific virus to spawn for that very purpose.

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** The Oil Body, Fish, Battery, and Jungle programs increase the encounter rate for enemies of the corresponding elements -- handy when hunting for certain Battle Chips. A story quest in ''[[VideoGame/MegaManBattleNetwork3 ''[[VideoGame/MegaManBattleNetwork3WhiteAndBlue Battle Network 3]]'' requires you to use the Fish program in particular to force a specific virus to spawn for that very purpose.

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* Glitching out the Sneak Run program in the ''VideoGame/MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellant as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.

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* Glitching out ''VideoGame/MegaManBattleNetwork'':
** The Oil Body, Fish, Battery, and Jungle programs increase
the encounter rate for enemies of the corresponding elements -- handy when hunting for certain Battle Chips. A story quest in ''[[VideoGame/MegaManBattleNetwork3 Battle Network 3]]'' requires you to use the Fish program in particular to force a specific virus to spawn for that very purpose.
** The
Sneak Run program in the ''VideoGame/MegaManBattleNetwork'' games turns it into this is normally supposed to be EncounterRepellant, but will instead of it working as EncounterRepellant as it should. There are also some variations on boost the concept with the Lock Enemy item that forces you to overall encounter rate if it's causing a Navi Customizer glitch.
** Locate Enemy will increase the chance that
the last enemy specific {{Random Encounter|s}} formation you fought and a variety will spawn again. Nice for hunting some optinal bosses (which only appear as part of programs that force viruses of a certain element the random enemy table) to appear.optimize their deletion time for your records.



* ''VideoGame/MegaManBattleNetwork'': Most games have the [=SneakRun=] program for the [=NaviCust=] that normally works as EncounterRepellant. However, if it's put in wrong and ends up bugged, it will instead greatly increase the random encounter rate.
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* ''TabletopGame/DungeonsAndDragons'': over the years there have been a number of magic items that increase the chance of RandomEncounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the {{PC}} party for no gain or (b) interfere in the party's current mission.

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* ''TabletopGame/DungeonsAndDragons'': over the years there have been a number of magic items that increase the chance of RandomEncounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the {{PC}} [[PlayerCharacter PC]] party for no gain or (b) interfere in the party's current mission.

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Expanded per this thread.


A type of [[StandardRPGItems item]] or [[SkillScoresAndPerks ability]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

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A type of [[StandardRPGItems item]] or [[SkillScoresAndPerks ability]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested RandomEncounters.

While this seems counterintuitive since random encounters are often seen as a nuisance, forcing more can be quite useful to speed up the LevelGrinding or MoneyGrinding processes. Some games also have bait that will increase the encounter rates of specific enemy types, which can be quite helpful
in LevelGrinding.
its own way. For example, hunting down a RareRandomDrop from a particular mook.

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* ''VideoGame/MegaManBattleNetwork'': Most games have the [=SneakRun=] program for the [=NaviCust=] that normally works as EncounterRepellant. However, if it's put in wrong and ends up bugged, it will instead greatly increase the random encounter rate.



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Contrast EncounterRepellant (which makes the enemies stay away). Some games are known to have both.

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Contrast EncounterRepellant (which makes the enemies stay away). Some games are known to have both.

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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'': In episode 6, Lilliluka drops a few of them near Bell after she steals his equipment.









[[folder:Literature]]
* ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'': At one point, Lilliluka drops a few of them near Bell after she steals his equipment.
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* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': The Bullhorn item, obtained by beating Lord Doldrum twice, can be used to force a random encounter in any map where they can occur.

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A type of [[StandardRPGItems item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

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A type of [[StandardRPGItems item]], item]] or [[SkillScoresAndPerks ability]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.


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* The ''Freetime'' expansion pack for ''VideoGame/TheSims2'' has an aspiration benefit reward for the Popularity Aspiration where the likelihood of bringing home a colleague or classmate from work or school is increased, where you can interact with them to befriend them. The Romance Aspiration meanwhile has a benefit that increases the chance Sims with higher chemistry (read: attraction potential) will walk by the house.
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** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have it in item form as the Magic Reed. Being able to buy them requires selling a certain number of [[VendorTrash cells]] to a vendor in the first game or a high-enough rank in the second game's shop.

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** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have it in item form as the Magic Reed. Being able to buy them requires selling a certain number of [[VendorTrash [[ShopFodder cells]] to a vendor in the first game or a high-enough rank in the second game's shop.
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* Various ''VideoGame/{{Yakuza}}'' games have some item that draws the attention of thugs and lowlifes, usually described as a particularly flashy piece of clothing. A notable example is the "Mew Shoes" from ''VideoGame/{{Yakuza 0}}'', which generate cat meows every time Kiryu/Majima takes a step, and draw in thugs that get pissed off by the annoying sound.
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* The Gold Necklace accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.

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* The Gold Necklace accessory appearing in the ''VideoGame/ShadowHearts'' trilogy. The FlavorText varies from game to game but it always mention an ancient Egyptian curse as the responsible for the increased encounter rate.

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** ''VideoGame/DragonQuestV'' has Monster Munchies, which can be used to lure monsters in the field and distract them in battle.



* Glitching out the Sneak Run program in the ''VideoGame/MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.

to:

* Glitching out the Sneak Run program in the ''VideoGame/MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent EncounterRepellant as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.

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* The "Whistle" skill in the ''VideoGame/DragonQuest'' games always starts a battle.

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* ''VideoGame/DragonQuest'':
**
The "Whistle" skill in the ''VideoGame/DragonQuest'' games always starts a battle.battle.
** ''VideoGame/DragonQuestIII'': In the remakes, Jesters can learn the Whistle ability, which instantly triggers a random encounter.

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* There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in ''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with certain abilities [[note]]Arena Trap (in general), Compound Eyes (those with items), Cute Charm (those of the opposite gender), Hustle (higher level Pokémon), Illuminate (in general), Magnet Pull (Steel-types), No Guard (in general), Pressure (higher level Pokémon), Static (Electric-types), Sticky Hold (fishing only), Suction Cups (fishing only), Swarm (in general), Synchronize (those with the same nature as the Pokémon with that ability), and Vital Spirit (higher level Pokémon)[[/note]] also increase certain encounter rates, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").

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* There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in ''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with certain abilities [[note]]Arena Trap (in general), Compound Eyes (those with items), Cute Charm (those of the opposite gender), Hustle (higher level Pokémon), Illuminate (in general), Magnet Pull (Steel-types), No Guard (in general), Pressure (higher level Pokémon), Static (Electric-types), Sticky Hold (fishing only), Suction Cups (fishing only), Swarm (in general), Synchronize (those with the same nature as the Pokémon with that ability), and Vital Spirit (higher level Pokémon)[[/note]] also increase certain encounter rates, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").



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[[AC:{{Webcomics}}]] * ''VideoGame/JimmyAndThePulsatingMass'': The out-of-battle ability of the Revolting Blob, when activated, summons one of the RandomEncounters of the area.
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* In ''Fanfic/MyHuntsmanAcademia'', Katsuki is a living example of this. Thanks to his HairTriggerTemper and tendency towards ComicalOverreacting, the sheer amount of rage he's able to produce makes him irresistible to the Grimm. For reference, he and Ruby had to fight their way through ''eleven'' Beowolves and an Ursa during Initiation.

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* In ''Fanfic/MyHuntsmanAcademia'', Katsuki is a living example of this. Thanks to his His HairTriggerTemper and tendency towards ComicalOverreacting, the sheer amount of rage he's able to produce makes ComicalOverreacting make him irresistible to the Grimm. For reference, he and Ruby had to fight their way through ''eleven'' Beowolves and an Ursa during Initiation.
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[[AC:Fan Works]]
* In ''Fanfic/MyHuntsmanAcademia'', Katsuki is a living example of this. Thanks to his HairTriggerTemper and tendency towards ComicalOverreacting, the sheer amount of rage he's able to produce makes him irresistible to the Grimm. For reference, he and Ruby had to fight their way through ''eleven'' Beowolves and an Ursa during Initiation.
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[[AC:{{Webcomics}}]]
* In ''Webcomic/AwfulHospital'', the 'Flenst Hoim' item is described as an 'attractant gland' that 'increases frequency of violent engagement with similar bioforms'. The [[InteractiveComic Buzzers]] eventually chose not to purchase it, so we have yet to see it in action.
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* ''VideoGame/{{Terraria}}'' has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.

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* ''VideoGame/{{Terraria}}'' has a few of these items. The most straight examples are the water candle, which increases spawning rate of monsters when you're currently wielding it, and the Battle Potion, which applies a temporary buff that increases the spawn rate.rate by 50% and doubles the maximum spawn limit (the amount of enemies on screen). Holding a water candle (in 1.2, also just being near a placed one) out also does a similar effect. There's also the Calming Potion and Peace Candle, which does [[EncounterRepellant the opposite]].
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* The "Whistle" skill in the ''DragonQuest'' games always starts a battle.

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* The "Whistle" skill in the ''DragonQuest'' ''VideoGame/DragonQuest'' games always starts a battle.
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* Dark Bottles in the ''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster, make them notice you from farther away, and increase their world map movement speed.

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* Dark Bottles in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster, make them notice you from farther away, and increase their world map movement speed.
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.

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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase [[EncounterRepellant or decrease decrease]] the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you attract more or less likely to encounter the particular type of enemy whatever you're facing.currently fighting, most [[ThatOneSidequest infamously]] Transcendent Olfaction. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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A type of [[StandardRPGItemsRPG item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

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A type of [[StandardRPGItemsRPG [[StandardRPGItems item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

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One type of StandardRPGItems, Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

MagicIsAMonsterMagnet is sometimes used for this purpose.

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One A type of StandardRPGItems, [[StandardRPGItemsRPG item]], Encounter Bait is used to attract enemies into RandomEncounters, mainly by players interested in LevelGrinding.

MagicIsAMonsterMagnet is sometimes used for this purpose.
LevelGrinding.
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Deleted redundant entry.


* In ''VideoGame/RedDeadRedemption'', you may use bait to attract wild animals.
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* ''VideoGame/KingdomOfLoathing'' has potions, skills, and equipment that you can use to increase or decrease the rate of combat encounters. There are also skills and items that can be used mid-combat to temporarily make you more or less likely to encounter the particular type of enemy you're facing. Since you only have a limited number of adventures per day, changing the encounter rate depending on what would help you reach your current goal faster is a regular part of the game's strategy.
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** ''VideoGame/PokemonGo'': The Incense item attracts Pokemon for 30 minutes.

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** ''VideoGame/PokemonGo'': The Incense item and Lure Module items attracts Pokemon to the user and a Pokestop respectively for 30 minutes.
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** ''VideoGame/PokemonGo'': The Incense item attracts Pokemon for 30 minutes.
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* In the original ''VideoGame/TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.

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* In the original ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', you can purchase monster bait. It's mostly used as a [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
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* There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in ''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").

to:

* There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in ''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with certain abilities [[note]]Arena Trap (in general), Compound Eyes (those with items), Cute Charm (those of the "Illuminate" ability opposite gender), Hustle (higher level Pokémon), Illuminate (in general), Magnet Pull (Steel-types), No Guard (in general), Pressure (higher level Pokémon), Static (Electric-types), Sticky Hold (fishing only), Suction Cups (fishing only), Swarm (in general), Synchronize (those with the same nature as the Pokémon with that ability), and Vital Spirit (higher level Pokémon)[[/note]] also increase the certain encounter rate, rates, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").

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