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Combine with a RandomDropBooster to further increase the odds of getting that RareRandomDrop.



Contrast EncounterRepellant, which makes the enemies stay away. Some games are known to have both.

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Contrast EncounterRepellant, which EncounterRepellant (which makes the enemies stay away.away). Some games are known to have both.
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* In ''RedDeadRedemption'', you may use bait to attract wild animals.

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* In ''RedDeadRedemption'', ''VideoGame/RedDeadRedemption'', you may use bait to attract wild animals.
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Compare DrawAggro.
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* The Gold Necklace accessory appearing in the ''VideoGame/ShadowHearts'' trilogy.

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* "Enemy Welcome" and the higher-level "Enemy Challenge" in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.

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* Many [[Franchise/ShinMegamiTensei Shin Megami Tensei games]] have this in both item and spell form, and the spell is often named Riberama. To note:
**
"Enemy Welcome" and the higher-level "Enemy Challenge" in ''VideoGame/ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.installed.
** [[VideoGame/DigitalDevilSaga Both Digital Devil Saga games]] only have it in item form as the Magic Reed. Being able to buy them requires selling a certain number of [[VendorTrash cells]] to a vendor in the first game or a high-enough rank in the second game's shop.
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* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'': In episode 6, Lilliluka drops a few of them near Bell after she steals his equipment.
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* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the OverworldNotToScale), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.

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* In Zeboyd Games' ''BreathOfDeathVII'' ''VideoGame/BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', ''VideoGame/CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the OverworldNotToScale), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.
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Contrast EncounterRepellant.

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Contrast EncounterRepellant.EncounterRepellant, which makes the enemies stay away. Some games are known to have both.
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Namespacing


* In ''{{Nethack}}'' you can use the Create Monster spell to create a hostile random monster to kill. However, only wizards who have the wizard quest artifact regenerate {{Mana}} quickly enough to make casting this spell over and over and over a viable tactic.

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* In ''{{Nethack}}'' ''VideoGame/NetHack'' you can use the Create Monster spell to create a hostile random monster to kill. However, only wizards who have the wizard quest artifact regenerate {{Mana}} quickly enough to make casting this spell over and over and over a viable tactic.
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* Dark Bottles in the ''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.

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* Dark Bottles in the ''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.faster, make them notice you from farther away, and increase their world map movement speed.
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* Glitching out the Sneak Run program in the ''MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.

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* Glitching out the Sneak Run program in the ''MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.
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* ''VideoGame/GoldenSun'' has the Lure Cap, which increases the RandomEncounter chance. Problem is, it's nowhere near effective as armor at that point in the game.

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* ''VideoGame/GoldenSun'' has In ''VideoGame/GoldenSun'', you receive the Lure Cap, which increases Cap as a prize for winning [[InevitableTournament Colosso]]. Naturally, wearing it will increase the RandomEncounter chance. Problem is, it's nowhere near effective as armor at that point number of monsters you find. To get it in ''The Lost Age'', you have to transfer it with [[OldSaveBonus the rest of your save file.]] In ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'', you get it from killing a ChestMonster in the game.Craggy Peak Ruins.
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* ''VideoGame/RedDeadRedemption'' features an item simply called bait, which increases the spawn rate of wild animals as well as drawing them towards the spot where you placed the bait. This is not always a safe item to use, as Marston takes much more damage from animals versus bullets, and the bait has a significant chance to attract carnivores. These predators will gladly forget about the bait that summoned them and start targeting ''you'' instead, which means that you may inadvertently end up summoning upwards of twenty wolves within minutes, or get blindsided by a ninja strike team of cougars.
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** Gen V adds the Encounter O-Power,which also increases the encounter rate,albeit for a set time period.
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* Near the beginning of ''Manga/{{Bleach}}'' Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.

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* Near the beginning of ''Manga/{{Bleach}}'' ''Manga/{{Bleach}}'', Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.
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* ''SpaceRangers II'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.

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* ''SpaceRangers II'' ''[[{{VideoGame/SpaceRangers}} Space Rangers 2]]'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.
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* ''ZanZarah'' had the Ocean Conch, which you got fairly early in the game but worked only on the water fairies (who were considerably less aggressive than other types), and Fairy Horn, which worked on every wild fairy.

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* ''ZanZarah'' had ''VideoGame/ZanZarahTheHiddenPortal'' has the Ocean Conch, which you got get fairly early in the game but worked works only on the water fairies (who were are considerably less aggressive than other types), and Fairy Horn, which worked works on every wild fairy.fairy but is very well-hidden.

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Wick Namespace Migration, Example Indentation In Trope Lists, Examples Are Not Recent. Also, summoning a boss isn\'t the same as invoking a random encounter.


* ''{{Terraria}}'' has a few of these items. The most straight example is the water candle that increases spawning rate of monsters when you're currently wiedling it. Then there's the Worm Food which summons the Eater of Worlds boss and the Strange Eye which summons the Eye Of Cthulhu boss.
** As of the introduction of potions, there is now a potion which greatly increases the spawn rate as well.

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* ''{{Terraria}}'' ''VideoGame/{{Terraria}}'' has a few of these items. The most straight example is examples are the water candle that candle, which increases spawning rate of monsters when you're currently wiedling it. Then there's the Worm Food which summons the Eater of Worlds boss wielding it, and the Strange Eye Battle Potion, which summons the Eye Of Cthulhu boss.
** As of the introduction of potions, there is now
applies a potion which greatly temporary buff that increases the spawn rate as well.rate.
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* ''VideoGame/FinalFantasyVII'' has a materia that raised encounter rates.

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* ''VideoGame/FinalFantasyVII'' has a materia that raised raises encounter rates.rates, and another that specifically allows Chocobos to spawn in battle (to facilitate catching and taming them).
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* ''VideoGame/LegendOfLegaia'' has the Bad Luck Bell and briefly the Nemesis Gem, both of which are accessories that when equipped, increase the random battle rate.
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** Traveling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all.

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** Traveling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all. This is especially useful in the Safari Zones, where the player has to leave after taking a certain number of steps.



* ''FireEmblemAwakening'' has the Reeking Box item, which causes a company of [[NightOfTheLivingMooks Risen]] to show up on the map.

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* ''FireEmblemAwakening'' ''VideoGame/FireEmblemAwakening'' has the Reeking Box item, which causes a company of [[NightOfTheLivingMooks Risen]] to show up on the map.
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* ''FireEmblemAwakening'' has the Reeking Box item, which causes a company of [[NightOfTheLivingMooks Risen]] to show up on the map.
lu127 MOD

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* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the {{world map}}), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.

to:

* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the {{world map}}), OverworldNotToScale), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.
Is there an issue? Send a MessageReason:
None


* Dark Bottles in the ''TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.

to:

* Dark Bottles in the ''TalesSeries''.''Franchise/TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.
Is there an issue? Send a MessageReason:
None


* ''FinalFantasyIV'' has Sirens, consumable items which force an encounter right then. Highly valued by completionists, as the encounter forced is fixed and is generally the rarest encounter in the area--which generally have the best treasures available as [[RandomlyDrops random drops]]. They're basically the only way to encounter Flan Princesses/Pink Puffs with any kind of regularity--ridiculously rare critters with ridiculously rare and valuable treasure.

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* ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' has Sirens, consumable items which force an encounter right then. Highly valued by completionists, as the encounter forced is fixed and is generally the rarest encounter in the area--which generally have the best treasures available as [[RandomlyDrops random drops]]. They're basically the only way to encounter Flan Princesses/Pink Puffs with any kind of regularity--ridiculously rare critters with ridiculously rare and valuable treasure.
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None


* Glitching out the Sneak Run program in the ''{{Mega Man Battle Network}}'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.

to:

* Glitching out the Sneak Run program in the ''{{Mega Man Battle Network}}'' ''MegaManBattleNetwork'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Glitching out the Sneak Run program in the ''{{Mega Man Battle Network}}'' games turns it into this instead of it working as EncounterRepellent as it should. There are also some variations on the concept with the Lock Enemy item that forces you to encounter the last enemy formation you fought and a variety of programs that force viruses of a certain element to appear.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyVII'' has a monster bait materia.
* The "Whistle" skill in ''DragonQuest'' games always starts a battle.

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* ''VideoGame/FinalFantasyVII'' has a monster bait materia.
materia that raised encounter rates.
* The "Whistle" skill in the ''DragonQuest'' games always starts a battle.
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* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the {{world map}}), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle.

to:

* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the {{world map}}), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle. Alternatively, it can be used near a HealingCheckpoint to grind out all the Random Encounters at once with a handy recharge between battles, as well as making exploration easier once the cap has been reached.
Is there an issue? Send a MessageReason:
None


* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates.

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* ''{{Tradewinds}} ''VideoGame/{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates.

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