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* The GBA version of ''FinalFantasyV'' has the Lure ability for Gladiators.
* ''FinalFantasyVII'' has a monster bait materia.

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* The GBA version of ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' has the Lure ability for Gladiators.
* ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' has a monster bait materia.



* "Enemy Welcome" and the higher-level "Enemy Challenge" in ''ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.

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* "Enemy Welcome" and the higher-level "Enemy Challenge" in ''ShinMegamiTenseiStrangeJourney''.''VideoGame/ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.

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* Near the beginning of ''{{Bleach}}'' Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.

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* Near the beginning of ''{{Bleach}}'' ''Manga/{{Bleach}}'' Uryu uses a Hollow-summoning bait during a contest with Ichigo to determine who can destroy the most Hollows.



* ''DungeonsAndDragons'': over the years there have been a number of magic items that increase the chance of RandomEncounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the {{PC}} party for no gain or (b) interfere in the party's current mission.

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* ''DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'': over the years there have been a number of magic items that increase the chance of RandomEncounters. However, these are usually considered cursed items because randomly encountered monsters usually have less treasure than normal and the resulting fights either (a) just wear down the {{PC}} party for no gain or (b) interfere in the party's current mission.



* In the original ''TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
* ''{{Pokemon}}'' has a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").

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* In the original ''TheLegendOfZelda'', ''VideoGame/TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
* ''{{Pokemon}}'' has There's a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation.''VideoGame/PokemonGoldAndSilver''. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").
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* Dark Bottles in the ''TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps.

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* Dark Bottles in the ''TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps.steps in the games that utilize random encounters. In the games with visible monsters, they make defeated monsters respawn much faster.
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* ''SpaceRangers II'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.

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* ''SpaceRangers II'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.EnemyCivilWar.
* ''ZanZarah'' had the Ocean Conch, which you got fairly early in the game but worked only on the water fairies (who were considerably less aggressive than other types), and Fairy Horn, which worked on every wild fairy.
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----

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----* ''SpaceRangers II'' has the Transfactor Beacon, an artifact that causes the star system to be attacked by [[ForScience Kelleroid]] dominators -- useful both for LevelGrinding (until a [[ObviousRulePatch certain patch]], at least) and for causing EnemyCivilWar.
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* ''GoldenSun'' has the Lure Cap, which increases the RandomEncounter chance. Problem is, it's nowhere near effective as armor at that point in the game.

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* ''GoldenSun'' ''VideoGame/GoldenSun'' has the Lure Cap, which increases the RandomEncounter chance. Problem is, it's nowhere near effective as armor at that point in the game.
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* Dark Bottles in the ''TalesSeries''.

to:

* Dark Bottles in the ''TalesSeries''. Although the encounters are pretty frequent anyhow, they turn the fights from one every five steps to one every two steps.
Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'' has a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").

to:

* ''{{Pokemon}}'' has a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and even using the Bicycle or [[SprintShoes Running Shoes]] in games that have them will increase the encounter rate (an early NPC in [[PokemonGoldAndSilver [[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").
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** Travelling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all.

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** Travelling Traveling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all.
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** Travelling in a zig-zag pattern (e.g. up, right, up, left, repeat) is also noted to increase the encounter rate in all generations including the first, because the player character turns to face that direction before taking an actual step. In fact, it is possible to generate RandomEncounters on demand by repeatedly tapping different directions on the control pad to turn the player character without taking any steps at all.
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* The Black Map in ''SkiesOfArcadia'', which not only increases the RandomEncounter rate, but also prevents enemies from running away from battle... very useful for grinding [[MetalSlime Loopers]].

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* The Black Map in ''SkiesOfArcadia'', ''VideoGame/SkiesOfArcadia'', which not only increases the RandomEncounter rate, but also prevents enemies from running away from battle... very useful for grinding [[MetalSlime Loopers]].

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* Dark Bottles in the ''TalesSeries''

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* Dark Bottles in the ''TalesSeries''''TalesSeries''.
* In Zeboyd Games' ''BreathOfDeathVII'' and ''CthulhuSavesTheWorld'', the "Fight" command in the menu forces your party into a battle if you're outside a town. Since each zone has a finite number of RandomEncounters (20 for individual dungeons, and 200 for the {{world map}}), this command can be used even if that cap has been used up, just in case you want to {{level grind|ing}} just before a tough boss battle.
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** As of the introduction of potions, there is now a potion which greatly increases the spawn rate as well.
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* Dark Bottles in the ''TalesSeries''
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* ''FinalFantasyIV'' has Sirens, consumable items which force an encounter right then. Highly valued by completionists, as the encounter forced is fixed and is generally the rarest encounter in the area--which generally have the best treasures available as [[RandomlyDrops random drops]]. They're basically the only way to encounter Flan Princesses/Pink Puffs with any kind of regularity--ridiculously rare critters with ridiculously rare and valuable treasure.
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* {{Terraria}} has a few of these items. The most straight example is the water candle that increases spawning rate of monsters when you're currently wiedling it. Then there's the Worm Food which summons the Eater of Worlds boss and the Strange Eye which summons the Eye Of Cthulhu boss.

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* {{Terraria}} ''{{Terraria}}'' has a few of these items. The most straight example is the water candle that increases spawning rate of monsters when you're currently wiedling it. Then there's the Worm Food which summons the Eater of Worlds boss and the Strange Eye which summons the Eye Of Cthulhu boss.
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Added DiffLines:

* {{Terraria}} has a few of these items. The most straight example is the water candle that increases spawning rate of monsters when you're currently wiedling it. Then there's the Worm Food which summons the Eater of Worlds boss and the Strange Eye which summons the Eye Of Cthulhu boss.
Is there an issue? Send a MessageReason:
None


* In the original ''TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a bribe to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.

to:

* In the original ''TheLegendOfZelda'', you can purchase monster bait. It's mostly used as a bribe [[GiveMeYourInventoryItem bribe]] to get past one of the dungeons, but if you use it on any other screen the monsters are drawn to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The GBA version of ''FinalFantasyV'' has the Lure ability for Gladiators.
Is there an issue? Send a MessageReason:
None


* ''{{Pokemon}}'' has a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and in the {{Enhanced Remake}}s [[PokemonGoldAndSilver Pokemon HeartGold and SoulSilver]], even using the [[SprintShoes Runningshoes or Bicycle]] will increase the encounter rate (an early NPC even cautions that "the extra noise will attract them").

to:

* ''{{Pokemon}}'' has a variety of ways to increase the rate of wild Pokémon encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon March; Pokémon with the "Illuminate" ability also increase the encounter rate, and in the {{Enhanced Remake}}s [[PokemonGoldAndSilver Pokemon HeartGold and SoulSilver]], even using the Bicycle or [[SprintShoes Runningshoes or Bicycle]] Running Shoes]] in games that have them will increase the encounter rate (an early NPC even in [[PokemonGoldAndSilver HeartGold and SoulSilver]] cautions that "the extra noise will attract them").
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* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates. (There's also an item with the opposite effect).

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* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates. (There's also an item with the opposite effect).
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Added DiffLines:

* ''{{Tradewinds}} Legends'' has an item that causes you to encounter fewer storms, but more pirates. (There's also an item with the opposite effect).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* "Enemy Welcome" and the higher-level "Enemy Challenge" in ''ShinMegamiTenseiStrangeJourney''. However, they're sub-applications [[PowersAsPrograms installed]] on the [[PoweredArmor Demonica]], so they remain effective for as long as they're installed.
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None


[[StandardRPGItems A monster repellant]] is the opposite.

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[[StandardRPGItems A monster repellant]] is the opposite.Contrast EncounterRepellant.

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[[StandardRPGItems A monster repellant]] is the opposite.

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[[StandardRPGItems A monster repellant]] is the opposite. \n


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* The "Whistle" skill in ''DragonQuest'' games always starts a battle.
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* ''FinalFantasyVII'' has a monster bait materia.
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[[StandardRPGItems A monster repellant]] is the opposite.

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rm TT. Not this trope.


One type of StandardRPGItems, Encounter Bait is used to attract enemies into RandomEncounters, useful for LevelGrinding.

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One type of StandardRPGItems, Encounter Bait is used to attract enemies into RandomEncounters, useful for mainly by players interested in LevelGrinding.



TruthInTelevision: poachers ''do'' use bait to capture prey.



* ''[[{{Ptitlei015gc004kw4}} Pokémon]]'': the move Sweet Scent, the items Sweet Honey and White Flute, the Poké Gear Radio song Pokémon March, and the Illuminate ability all attract Pokémon or increase the chances of RandomEncounters. Using the Running Shoes or the Bicycle will also do the same in Heart Gold and Soul Silver.

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* ''[[{{Ptitlei015gc004kw4}} Pokémon]]'': ''{{Pokemon}}'' has a variety of ways to increase the move Sweet Scent, the items Sweet Honey and White Flute, the Poké Gear Radio song rate of wild Pokémon March, encounters, most of which were added in the series's second generation. The move "Sweet Scent", items like "Sweet Honey" and the Illuminate ability all attract "White Flute", or tuning into the Johto Radio station while it's playing the Pokémon or March; Pokémon with the "Illuminate" ability also increase the chances of RandomEncounters. Using encounter rate, and in the Running Shoes or {{Enhanced Remake}}s [[PokemonGoldAndSilver Pokemon HeartGold and SoulSilver]], even using the Bicycle [[SprintShoes Runningshoes or Bicycle]] will also do increase the same in Heart Gold and Soul Silver.encounter rate (an early NPC even cautions that "the extra noise will attract them").
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* Near the beginning of ''{{Bleach}}'' Uryu uses a Hollow-summoning device during a contest with Ichigo to determine who can destroy the most Hollows.

to:

* Near the beginning of ''{{Bleach}}'' Uryu uses a Hollow-summoning device bait during a contest with Ichigo to determine who can destroy the most Hollows.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* In ''{{Nethack}}'' you can use the Create Monster spell to create a hostile random monster to kill. However, only wizards who have the wizard quest artifact regenerate {{Mana}} quickly enough to make casting this spell over and over and over a viable tactic.

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