Follow TV Tropes

Following

History Main / ElementalNation

Go To

OR

Is there an issue? Send a MessageReason:
None


This is when the process of defining nations in {{fantasy}} settings is to have each group be under the domain of one kind of magic. The main appeal to this is, naturally, the easy convenience of being able to define who is from what nation, since they'll have the appropriate [[ElementalPowers elemental affinity]] to go with it, and the trappings of the culture itself will be clearly delineated by that element as well. This is often paired with tropes like ColorCodedElement and SinglePaletteTown in order to get the full effect. On the downside, this can sometimes result in a PlanetOfHats situation on a small scale, since all members of a specific nation must, by definition, fit into the general archetypes of their nation's element.

to:

This is when the process of defining nations in {{fantasy}} settings is to have each group be under the domain of one kind of magic. The main appeal to this is, naturally, the easy convenience of being able to define who is from what nation, since they'll have the appropriate [[ElementalPowers elemental affinity]] to go with it, and the trappings of the culture itself will be clearly delineated by that element as well. This is often paired with tropes like ColorCodedElement ColorCodedElements and SinglePaletteTown in order to get the full effect. On the downside, this can sometimes result in a PlanetOfHats situation on a small scale, since all members of a specific nation must, by definition, fit into the general archetypes of their nation's element.

Added: 1344

Changed: 22

Removed: 973

Is there an issue? Send a MessageReason:
None


This is when the process of defining nations in {{fantasy}} settings is to have each group be under the domain of one kind of magic. The main appeal to this is, naturally, the easy convenience of being able to define who is from what nation, since they'll have the appropriate [[ElementalPowers elemental affinity]] to go with it, and the trappings of the culture itself will be clearly delineated by that element as well. This is often paired with tropes like SinglePaletteTown in order to get the full effect. On the downside, this can sometimes result in a PlanetOfHats situation on a small scale, since all members of a specific nation must, by definition, fit into the general archetypes of their nation's element.

to:

This is when the process of defining nations in {{fantasy}} settings is to have each group be under the domain of one kind of magic. The main appeal to this is, naturally, the easy convenience of being able to define who is from what nation, since they'll have the appropriate [[ElementalPowers elemental affinity]] to go with it, and the trappings of the culture itself will be clearly delineated by that element as well. This is often paired with tropes like ColorCodedElement and SinglePaletteTown in order to get the full effect. On the downside, this can sometimes result in a PlanetOfHats situation on a small scale, since all members of a specific nation must, by definition, fit into the general archetypes of their nation's element.



* An InUniverse folk song in ''Literature/TheGraceOfKings'' describes the nation-states of Dara as such: the martial Cocru and the agricultural Faça are associated with land, the miners of Rima are associated with fire, the naval powers of Amu, Haan, and Gan are associated with water, and Xana, once it mastered air "the empty realm", was able to conquer the other six.
* In the world of the ''Literature/TheSovereignStone'', certain individuals are chosen to be Dominion Lords, who are basically {{Magic Knight}}s with elemental powers. In the beginning, only the humans had this power, being associated with the element of earth. However, in an act of goodwill the king of the strongest human kingdom uses the titular artifact to share this power to other races inhabiting the world. As a result, the elves received power over wind, the dwarves power over fire and the orcs (here being a race of seafaring nomads) gained power over water.
* The world of ''Literature/ShadowMagic2016'' is split into six countries for six elements: Fire, Earth, Water, Air, Light and Shadow. The main setting is the Shadow kingdom, Gehenna, a nightmarish, macabre land that lives up to its element. The other countries include the Sultanate of Fire, the Kingdom of Lumina (Light,) Herne's Forest (Earth,) the Eagle Mountains (Air,) and the Coral Isles (Water.)



* In the world of the ''Literature/TheSovereignStone'', certain individuals are chosen to be Dominion Lords, who are basically {{Magic Knight}}s with elemental powers. In the beginning, only the humans had this power, being associated with the element of earth. However, in an act of goodwill the king of the strongest human kingdom uses the titular artifact to share this power to other races inhabiting the world. As a result, the elves received power over wind, the dwarves power over fire and the orcs (here being a race of seafaring nomads) gained power over water.
* The world of ''Literature/ShadowMagic2016'' is split into six countries for six elements: Fire, Earth, Water, Air, Light and Shadow. The main setting is the Shadow kingdom, Gehenna, a nightmarish, macabre land that lives up to its element. The other countries include the Sultanate of Fire, the Kingdom of Lumina (Light,) Herne's Forest (Earth,) the Eagle Mountains (Air,) and the Coral Isles (Water.)


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Russia is often associated with Ice, with a famously deadly winter for the unprepared, and stereotypical clothing that emphasizes warmth. As such, FantasyCounterpartCulture of Russia in fiction will likely be also affiliated with Ice.
Is there an issue? Send a MessageReason:
None


* The fire people in Pixar's ''WesternAnimation/{{Elemental}}'' come from a volcano-filled nation called Fireland. It's not specified if the other elements come from similar lands.

to:

* The fire people in Pixar's ''WesternAnimation/{{Elemental}}'' ''[[WesternAnimation/Elemental2023 Elemental]]'' come from a volcano-filled nation called Fireland. It's not specified if the other elements come from similar lands.
Is there an issue? Send a MessageReason:
None


* The fire people in Pixar's ''WesternAnimation/{{Elementsal}}'' come from a volcano-filled nation called Fireland. It's not specified if the other elements come from similar lands.

to:

* The fire people in Pixar's ''WesternAnimation/{{Elementsal}}'' ''WesternAnimation/{{Elemental}}'' come from a volcano-filled nation called Fireland. It's not specified if the other elements come from similar lands.
Is there an issue? Send a MessageReason:
This trope is about lands themed on elements. If they're not based on elements, they're not this trope.


* ''WesternAnimation/TrollsWorldTour'' has a variation on this idea. Troll society is based on music embodied in magical lyre strings, and each tribe of Trolls possesses a different string/genre. Everything from their behavior to their architecture follows their genre's stereotypes.

to:

* ''WesternAnimation/TrollsWorldTour'' has a variation on this idea. Troll society is based on music embodied The fire people in magical lyre strings, and each tribe of Trolls possesses a different string/genre. Everything Pixar's ''WesternAnimation/{{Elementsal}}'' come from their behavior to their architecture follows their genre's stereotypes.a volcano-filled nation called Fireland. It's not specified if the other elements come from similar lands.

Added: 354

Removed: 350

Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/FireAndIce1983'' involves a war between the nation's of Icepeak and Firekeep. Icepeak is ruled by the EvilSorcerer, Necron who makes his glaciers gradually spread towards Firekeep. The people of Firekeep aren't magic but have their citadel built around a volcano and can open valves to flood lava over invaders and Necron's glaciers.



* ''WesternAnimation/FireAndIce'' involves a war between the nation's of Icepeak and Firekeep. Icepeak is ruled by the EvilSorcerer, Necron who makes his glaciers gradually spread towards Firekeep. The people of Firekeep aren't magic but have their citadel built around a volcano and can open valves to flood lava over invaders and Necron's glaciers.
Is there an issue? Send a MessageReason:
Corrected misspelling


* Each ''Toys/{{Roborider}}'' has a region based on their own element. Lava lives in a volcanically-active region, Frost patrols a frozen region filled with ice-thorns, Onyx fights monsters in a mountainous and rocky land, Swamp cruises through a poisonous marsh, Dust fights against monsters in a desert, and Power has to fight creatures in a city.

to:

* Each ''Toys/{{Roborider}}'' one of the ''Toys/{{Roboriders}}'' has a region based on their own element. Lava lives in a volcanically-active region, Frost patrols a frozen region filled with ice-thorns, Onyx fights monsters in a mountainous and rocky land, Swamp cruises through a poisonous marsh, Dust fights against monsters in a desert, and Power has to fight creatures in a city.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Each ''Toys/{{Roborider}}'' has a region based on their own element. Lava lives in a volcanically-active region, Frost patrols a frozen region filled with ice-thorns, Onyx fights monsters in a mountainous and rocky land, Swamp cruises through a poisonous marsh, Dust fights against monsters in a desert, and Power has to fight creatures in a city.
Is there an issue? Send a MessageReason:
None


* Lost Island Theme Park is set on an island divided into five realms home to the scholarly inventors of the Udara Air Kingdom, the easygoing voyagers of the Awa Water Nomads, the forest protectors of the Yuta Earth Tribe, the warriors of the Mura Fire Clan, and the Tamariki Spirit Realm which helps maintain the balance between the four elements.

to:

* Lost Island Theme Park ''Ride/LostIslandThemePark'' is set on an island divided into five realms home to the scholarly inventors of the Udara Air Kingdom, Society, the easygoing voyagers of the Awa Water Nomads, the forest protectors of the Yuta Earth Tribe, the warriors of the Mura Fire Clan, and the Tamariki Spirit Realm which helps maintain the balance between the four elements.
Is there an issue? Send a MessageReason:
mentioned tornadoes in North America


** UsefulNotes/NorthAmerica is affiliated with Air, due to TheOldNorthWind.

to:

** UsefulNotes/NorthAmerica is affiliated with Air, due to TheOldNorthWind.TheOldNorthWind and because this continent has the most tornadoes.
Is there an issue? Send a MessageReason:
None


[[folder: Anime and Manga]]

to:

[[folder: Anime [[folder:Anime and Manga]]



[[folder: Films -- Animated]]

to:

[[folder: Films [[folder:Films -- Animated]]



[[folder: Literature]]

to:

[[folder: Literature]][[folder:Literature]]



[[folder: Tabletop Games]]

to:

[[folder: Tabletop [[folder:Tabletop Games]]



[[folder: Toys]]

to:

[[folder: Toys]][[folder:Toys]]



[[folder: Video Games]]

to:

[[folder: Video [[folder:Video Games]]



[[folder: Webcomics]]

to:

[[folder: Webcomics]][[folder:Webcomics]]



[[folder: Web Original]]

to:

[[folder: Web [[folder:Web Original]]



[[folder: Western Animation]]

to:

[[folder: Western [[folder:Western Animation]]



[[folder: Other]]

to:

[[folder: Other]][[folder:Other]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Theme Parks]]
* Lost Island Theme Park is set on an island divided into five realms home to the scholarly inventors of the Udara Air Kingdom, the easygoing voyagers of the Awa Water Nomads, the forest protectors of the Yuta Earth Tribe, the warriors of the Mura Fire Clan, and the Tamariki Spirit Realm which helps maintain the balance between the four elements.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Webcomic/{{Realta}}'': Variation — the four kingdoms are organized by the elemental affiliation of their Zodiac signs. Cúlra is home to the Earth signs (Taurus, Capricorn, Virgo).
Is there an issue? Send a MessageReason:
None


** UsefulNotes/{{Oceania}} is affiliated with Fire, due to its harsh climate and bushfires, and the many Pacifc islands formed from volcanic activity.

to:

** UsefulNotes/{{Oceania}} is affiliated with Fire, due to its harsh climate and bushfires, and the many Pacifc Pacific islands formed from volcanic activity.

Added: 290

Changed: 8

Is there an issue? Send a MessageReason:
None


[[folder: Anime and Manga ]]

to:

[[folder: Anime and Manga ]]Manga]]



[[folder: Tabletop Games ]]

to:

[[folder: Tabletop Games ]]Games]]



[[folder: Toys ]]

to:

[[folder: Toys ]]Toys]]



[[folder: Video Games ]]

to:

[[folder: Video Games ]]Games]]



[[folder: Webcomics ]]

to:

[[folder: Webcomics ]]Webcomics]]



[[folder: Web Original ]]

to:

[[folder: Web Original ]]Original]]



[[folder: Western Animation ]]

to:

[[folder: Western Animation ]]Animation]]
* Besides many other kingdoms in ''WesternAnimation/AdventureTime'', the Ice Kingdom, the Fire Kingdom, the Candy Kingdom, the Slime Kingdom [[spoiler:and the [[ElementNumberFive Lumpy]] Space Kingdom]] feature locations and residents mostly made of the BizarroElements they're named after.



[[folder: Other ]]

to:

[[folder: Other ]]Other]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/FireAndIce'' involves a war between the nation's of Icepeak and Firekeep. Icepeak is ruled by the EvilSorcerer, Necron who makes his glaciers gradually spread towards Firekeep. The people of Firekeep aren't magic but have their citadel built around a volcano and can open valves to flood lava over invaders and Necron's glaciers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Films -- Animated]]
* ''WesternAnimation/TrollsWorldTour'' has a variation on this idea. Troll society is based on music embodied in magical lyre strings, and each tribe of Trolls possesses a different string/genre. Everything from their behavior to their architecture follows their genre's stereotypes.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become [[VisibleInvisiblity Visibly Invisible]] at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].

to:

* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become [[VisibleInvisiblity [[VisibleInvisibility Visibly Invisible]] at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].
Is there an issue? Send a MessageReason:
None


* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become VisibleInvisible at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].

to:

* The elves from ''WesternAnimation/TheDragonPrince'' have clans for each Primal Source of Magic ([[{{Lunacy}} Moon]], [[ThePowerOfTheSun Sun]], [[BlowYouAway Sky]], [[MakingASplash Ocean]], [[DishingOutDirt Earth]], [[StarPower Star]]), each one giving the elf a natural ability. For example, Moonshadow Elves can become VisibleInvisible [[VisibleInvisiblity Visibly Invisible]] at night, while Sunfire Elves have a SuperMode and a [[HealingFactor Healing Mode]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/RivsOfAether'' has four nations based on the classical elements. Each element has one representative, plus two other characters representing some "sub-element":

to:

* ''VideoGame/RivsOfAether'' ''VideoGame/RivalsOfAether'' has four nations based on the classical elements. Each element has one representative, plus two other characters representing some "sub-element":
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RivsOfAether'' has four nations based on the classical elements. Each element has one representative, plus two other characters representing some "sub-element":
** The Firelands have Zetterburn ([[PlayingWithFire Fire]]), Forsburn ([[SuperSmoke Smoke]]), and Clairen ([[EnergyWeapon Plasma]]).
** Water Town has Orcane ([[MakingASplash Water]]), Eltalus ([[AnIcePerson Ice]]), and Ranno ([[PoisonousPerson Poison]]).
** The Air Nation has Wrastor ([[BlowYouAway Wind]]), Absa ([[ShockAndAwe Lightning]]), and Elliana ([[{{Steampunk}} Steam]]).
** The Aetherian Forest has Kragg ([[ExtraOreDinary Stone]]), Maypul, and Sylvanos ([[GreenThumb Plant life]] for the latter two, though moreso [[GaiasVengeance the forest itself]] for Sylvanos).
** The four Workshop characters set to be added to the official roster also have sub-elemental powers: Mollo's is fire-based ([[MadBomber explosives]]), Hodan's is water-based ([[HotSpringsEpisode warm water]]), Pomme's is air-based ([[MusicalAssassin music]]/[[MakeMeWannaShout sound]]) and Olympia's is earth-based ([[GemstoneAssault amethyst]]).
Is there an issue? Send a MessageReason:
None


* ''Manga/AkatsukiNoYona'': The five tribes are Fire, Water, Wind, Earth, and Sky (the reigning tribe), though it's subverted in that each was supposedly founded by a dragon of that element, and there's very little magic in the world at large.

to:

* ''Manga/AkatsukiNoYona'': ''Manga/YonaOfTheDawn'': The five tribes are Fire, Water, Wind, Earth, and Sky (the reigning tribe), though it's subverted in that each was supposedly founded by a dragon of that element, and there's very little magic in the world at large.



* In ''WebComic/YokokasQuest'', each character (aside from Grace, due to coming from Earth) has allegiance to a particular elemental Clan.

to:

* In ''WebComic/YokokasQuest'', ''Webcomic/YokokasQuest'', each character (aside from Grace, due to coming from Earth) has allegiance to a particular elemental Clan.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku, Kokiri, or Korok) have the Forest element; Gorons have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe/Rito (air/wind), the Sheikah (shadow), and the Twili (twilight).

to:

* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku, Kokiri, Korok, or Korok) Kikwi) have the Forest element; Gorons and Mogma have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe/Rito (air/wind), the Sheikah (shadow), Ancient Robots (electricity), and the Twili (twilight).
Is there an issue? Send a MessageReason:
None


* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku or Kokiri) have the Forest element; Gorons have the Fire element; Zoras have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]), Yeti (ice/snow), the Wind Tribe (air/wind), the Sheikah (shadow), and the Twili (twilight).

to:

* In ''Franchise/TheLegendOfZelda'' games, forest residents (Deku (Deku, Kokiri, or Kokiri) Korok) have the Forest element; Gorons have the Fire element; Zoras and Parella have the Water element. This has more to do with their temple and artifacts than their magical abilities, since spellcasting isn't common in these games. Other races connected to elements (some of which are more abstract than anything) include the Gerudo (desert/[[WhatKindOfLamePowerIsHeartAnyway spirit]]), spirit]]/electricity in ''Breath of the Wild''), Yeti (ice/snow), the Wind Tribe Tribe/Rito (air/wind), the Sheikah (shadow), and the Twili (twilight).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GenshinImpact: There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 wield Anemo). There are also other regions aside from the 7 (which may or may not follow any elemental motif), such as Khaenri'ah.

to:

* ''VideoGame/GenshinImpact: ''VideoGame/GenshinImpact'': There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Seven Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 three wield Anemo). There are also other regions aside from the 7 seven (which may or may not follow any elemental motif), such as Khaenri'ah.

Added: 640

Changed: 10

Is there an issue? Send a MessageReason:
None


** The Five Great Shinobi Countries are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.

to:

** The Five Great Shinobi Countries Nations are the Lands of Wind, Earth, Water, Lightning, and Fire (the last being the homeland of the main cast), all of whom tend to produce ninja with a corresponding elemental affinity. However, it's subverted in that many, if not most, ninjas can use abilities that do not correspond to their respective national affinities; in fact, Naruto's own main affinity is wind, while most of the main cast his age specialize in NonElemental abilities and don't use ''any'' fire techniques onscreen.


Added DiffLines:

** Other nations outside of the Five Great Shinobi Nations exist, such as the Land of Steel which is hailed by the samurai.


Added DiffLines:

* ''VideoGame/GenshinImpact: There are 7 regions that follow each of the seven elements, and are protected by one of the [[EthnicGod 7 Archons]] (e.g. Mondstadt is the region of Wind, blessed by the Anemo Archon, Barbatos). The characters who come from each nation, however, do not necessarily wield the designated element (e.g. among the many playable characters from Mondstadt, only 3 wield Anemo). There are also other regions aside from the 7 (which may or may not follow any elemental motif), such as Khaenri'ah.
Is there an issue? Send a MessageReason:
Removing edit by Elisa Tokugawa, who was actually Shin Minase ban evading.


** The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are the FantasyCounterpartCulture of:
*** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
*** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
*** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
*** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.
Is there an issue? Send a MessageReason:
Inserted in Western Animation the part on the Avatar nations that Shin Minase inserted, wrongly, in Other.

Added DiffLines:

** The real-world places that the four nations of WesternAnimation/AvatarTheLastAirbender are the FantasyCounterpartCulture of:
*** The Fire Nation is based on Japan, which has strong volcanic activity, thus is Fire.
*** The Earth Kingdom is based on China, which is covered in deserts (Taklimakan and Gobi) and mountains, representing Earth.
*** The Water Tribes are inspired by Inuit, which live in the North Pole, and the Ainu people of the cold Hokkaido, both of which live in contact with the cold seas (Water).
*** The Air Nomads are based on Tibet, which is located on a high mountain range, representing Air.
Is there an issue? Send a MessageReason:
None


** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along. Due to the cultural blending caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, plus waves of subsequent immigration, these former Fire Nation colonies have developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders.

to:

** It's played with by the time ''WesternAnimation/TheLegendOfKorra'' comes along. Due to the cultural blending caused by having the Fire Nation colonize part of the Earth Kingdom for a hundred years, plus waves of subsequent immigration, these former Fire Nation colonies have developed into a fifth nation called the United Republic that's a mix of people from the Fire Nation, Earth Kingdom, and Water Tribes, as well as the home of the world's only living airbenders. The old nations are still largely ethnically (and elementally) homogeneous, however.

Top