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* In ''Series/TheLordOfTheRingsTheRingsOfPower'', this trope, combined with TravelingAtTheSpeedOfPlot, is really the only way to make sense of the Numenorean army that shows up at the climax. The army is shown to number in the hundreds and consist of fully-horsed cavaliers, which somehow manage to fit inside three mid-sized ships that travel across hundreds of miles of sea. Though ancient warships that could carry hundreds of men did exist, those ships were generally galleys, which were coast-hopping vessels incapable of open-ocean travel and would have most of the men on board acting as rowers, and transporting horses by sea is even harder, given their greater needs for space and food. For a comparison with seagoing vessels, UsefulNotes/HernanCortez's expedition numbered about five hundred men--he needed ''eleven'' ships to carry that number, and could only take thirteen horses.
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* '''Horrifically averted''' in ''Fanfic/MetalGearGreen'': Because heroes are accustomed to fights lasting a day at the most, they do not have the means to last for more than three days without water, which in their mass attack in Africa, culminates in disaster when over 10,000 heroes are killed and thousands more are captured and later defect to the MSF.
** As the ProxyWar in Africa wages on, the warlords start to suffer from supply issues as weapons and equipment the HPSC promised to give them are not only being sunk before it can reach them, but whatever equipment that ''does'' reach them isn't enough. Some of the warlords have taken drastic measures and started using centuries old equipment from the world wars.
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* In ''VideoGame/NewHorizons'', a captain almost spends as much time buying or raiding supplies and ammunition as searching for treasure. Without food the crew becomes unhappy, then dies of starvation. Without rum he becomes unhappy, and without ammo, he can't shoot back... and becomes unhappy, as they get turned into swiss cheese. In fact, most of a cargo hold will probably be taken by supplies.
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** Resupplying can be done by having a unit start a turn on the appropriate facility tile, or with a single APC that is capable of resupplying any unit, including naval vessels and aircraft. This happens instantly to every ally adjacent to the APC, which happens automatically at the start of your turn and can be done a second time manually each turn (if the APC isn't unloading infantry instead). [=APCs=] never run out of supplies to give to other units, but have their own fuel supply they cannot replenish. ''Two'' [=APCs=] together can restore each other indefinitely.
** The aforementioned facilities also do repair, though this cost money (proportional to the unit's value and health restore) and is done more slowly (one fifth of their health per turn). It's understandable that Infantry can obtain more men and from cities but one really has to wonder where these remote cities in the middle of nowhere are getting their heavy tank parts.

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** Resupplying can be done by having a unit start a turn on the appropriate facility tile, or with a single APC that is capable of resupplying any unit, including naval vessels and aircraft. This happens instantly to every Ever ally adjacent to the APC, which APC during resupply is topped off instantly. This happens automatically at the start of your turn and can be done a second time manually each turn (if the APC isn't unloading infantry instead). [=APCs=] never run out of supplies to give to other units, but have their own fuel supply they cannot replenish. ''Two'' [=APCs=] together can restore each other indefinitely.
** The aforementioned facilities also do repair, though this cost money (proportional to the unit's value and health restore) restores) and is done more slowly (one fifth of their max health per turn). turn; three-tenths for Rachel). It's understandable that Infantry can obtain more men and from cities men, but one really has to wonder where these remote cities in the middle of nowhere are getting their heavy tank parts.



** The Join mechanic lets you combine a pair of damaged units into a new one with the same total HP, ammunition, and fuel. This works whether [[ShowsDamage the visuals for the unit taking damage]] show soldiers/vehicles being destroyed (which means should have less fuel/ammo) or a single vehicle breaking down (which means combining them in the field makes little sense). Most bizarrely, HP in excess of the maximum 10 will instantly turn into funds proportional to the unit's cost, in a game where you otherwise ''can't'' refund units.
** Two CO's, Jess ([=AW2=] and AW:DS) and Greyfield (Days of Ruin), [[BoringButPractical instantly resupply all units]] when they use their [[LimitBreak CO Powers]].

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** The Join mechanic lets you combine a pair of damaged units into a new one with the same total HP, ammunition, and fuel. This works whether [[ShowsDamage the visuals for the unit taking damage]] show soldiers/vehicles being destroyed (which means they should have less fuel/ammo) fuel/ammo from losses) or a single vehicle breaking down (which means combining them in the field makes little sense). Most bizarrely, HP in excess of the maximum 10 will instantly turn into funds proportional to the unit's cost, in a game where you otherwise ''can't'' refund units.
** Two CO's, [=COs=], Jess ([=AW2=] (''Black Hole Rising'' and AW:DS) ''Dual Strike'') and Greyfield (Days (''Days of Ruin), Ruin''), [[BoringButPractical instantly resupply all units]] when they use their [[LimitBreak CO Powers]].

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* ''[[VideoGame/NintendoWars Advance Wars]]'':
** The games require you to keep your units supplied with fuel and ammunition. However, resupplying can be done with a single [=APC=] that is capable of resupplying any unit, including naval vessels and aircraft. Even on the same turn. [=APCs=] also never run out of supplies themselves, except their own fuel supply, and even that can be alleviated by merely having ''two'' [=APCs=], which can restore each other indefinitely.
** Same goes for repairs. Ground units regain 2 HP per turn they rest on an allied property.It's understandable that Infantry can obtain more men and from cities but one really has to wonder where these remote cities in the middle of nowhere are getting their heavy tank parts. You do have to pay to heal the units, however.
** Two CO's even have this as part of their [[LimitBreak CO Powers]]. Jess ([=AW2=] and AW:DS) and Greyfield (Days of Ruin) [[BoringButPractical instantly resupply all units.]]
** However, all machine guns have [[EmergencyWeapon infinite ammo.]]

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* All units in ''[[VideoGame/NintendoWars Advance Wars]]'':
** The games require you to keep your units supplied with
Wars]]'' expend ammunition by attacking and fuel by moving (and also each turn for air and ammunition. However, resupplying sea unit), but there are major simplications:
** Resupplying
can be done by having a unit start a turn on the appropriate facility tile, or with a single [=APC=] APC that is capable of resupplying any unit, including naval vessels and aircraft. Even on This happens instantly to every ally adjacent to the same turn. APC, which happens automatically at the start of your turn and can be done a second time manually each turn (if the APC isn't unloading infantry instead). [=APCs=] also never run out of supplies themselves, except to give to other units, but have their own fuel supply, and even that can be alleviated by merely having ''two'' [=APCs=], which supply they cannot replenish. ''Two'' [=APCs=] together can restore each other indefinitely.
** Same goes for repairs. Ground units regain 2 HP The aforementioned facilities also do repair, though this cost money (proportional to the unit's value and health restore) and is done more slowly (one fifth of their health per turn they rest on an allied property.turn). It's understandable that Infantry can obtain more men and from cities but one really has to wonder where these remote cities in the middle of nowhere are getting their heavy tank parts. You do parts.
** All machine guns
have to pay to heal [[EmergencyWeapon infinite ammo]], not counting the units, however.
AntiAir unit's [[GatlingGood Vulcan cannon]].
** The Join mechanic lets you combine a pair of damaged units into a new one with the same total HP, ammunition, and fuel. This works whether [[ShowsDamage the visuals for the unit taking damage]] show soldiers/vehicles being destroyed (which means should have less fuel/ammo) or a single vehicle breaking down (which means combining them in the field makes little sense). Most bizarrely, HP in excess of the maximum 10 will instantly turn into funds proportional to the unit's cost, in a game where you otherwise ''can't'' refund units.
** Two CO's even have this as part of their [[LimitBreak CO Powers]]. CO's, Jess ([=AW2=] and AW:DS) and Greyfield (Days of Ruin) Ruin), [[BoringButPractical instantly resupply all units.]]
** However, all machine guns have [[EmergencyWeapon infinite ammo.]]
units]] when they use their [[LimitBreak CO Powers]].
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* Averted in ''Fanfic/SonOfTheSannin'' when Jiraiya asks Rasa and Mei for help in retaking Takigakure from Akatsuki in a week's time. Mei is quick to point out that it would be pretty much impossible for her to get back to her village, rally her forces, and arrive before the fighting is over (since Kirigakure is in practically the opposite direction and across the sea) and instead focuses her efforts on preparing supplies to help rebuild once the fighting is over.
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#### Even if their transport-system was inadequate, looting would keep the lead elements supplied [[note]] So they proclaimed that not obeying an order given by a German soldier was a crime punishable by summary execution, and that no German citizen would ever be tried for any actions taken against any Soviet citizen. While this helped the food-shortages, it didn't solve the fuel-shortages as the Soviets used diesel and not petrol. Attempting to 'water down' their petrol with diesel just wrecked their engines, even when the captured fuel ''wasn't'' sabotaged. Not to mention that it drove even the population disaffected with the Soviet rule firmly against them. After all, even those who hated Stalin had to admit that his secret police didn't shoot them ''on the spot'' simply to take their your stuff. They might shoot you if you openly opposed him, yes, or take your stuff if there was some weird new collectivisation drive--and frankly the latter were a thing of the past by 1941--but not do both at the same time.[[/note]]

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#### Even if their transport-system was inadequate, looting would keep the lead elements supplied [[note]] So they proclaimed that not obeying an order given by a German soldier was a crime punishable by summary execution, and that no German citizen would ever be tried for any actions taken against any Soviet citizen. While this helped the food-shortages, it didn't solve the fuel-shortages as the Soviets used diesel and not petrol. Attempting to 'water down' their petrol with diesel just wrecked their engines, even when the captured fuel ''wasn't'' sabotaged. Not to mention that it drove even the population disaffected with the Soviet rule firmly against them. After all, even those who hated Stalin had to admit that his secret police didn't shoot them ''on the spot'' simply to take their your stuff. They might shoot you if you openly opposed him, yes, or take your stuff if there was some weird new collectivisation drive--and frankly the latter were a thing of the past by 1941--but not do both at the same time.[[/note]]
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* Averted in ''Fanfic/TheSwarmOfWar''. There are a lot of issues with feeding an army a million strong, and the Ork invasion runs into significant problems once they find out their spores don't grow in Creep.
* Averted in "Fanfic/TarkinsFist". Much of the conflict between the Empire and the Earth is influenced by logistical issues.

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* Averted in ''Fanfic/TheSwarmOfWar''. There are a lot of issues with feeding an army a million strong, and the Ork invasion runs into significant problems once they find out their spores don't grow in Creep.
Creep. Ork spores are responsible for creating their worker Grotz and the typical food source of Squigs and mushrooms, blunting their usual rampage while they deal with this.
* Averted in "Fanfic/TarkinsFist".''Fanfic/TarkinsFist''. Much of the conflict between the Empire and the Earth is influenced by logistical issues.
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* In ''Literature/{{Delve}}'', there is a build called Logistics Beacon, which specializes in the four-season auras. They reduce the need for food and increase health, mana, and stamina regeneration. They only reduce the need for supplies, not eliminate it though.


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* In ''Literature/TheFallenWorld'', dungeons can magically produce their own resources and it is only an issue of generating enough mana to cover their expensices. Alexandra takes this one step further by creating a complex underground factory to save on costs. Averted with the Republic's expeditionary force, who had trouble requisitioning enough airships to transport the supplies they needed for the wasteland crossing, in part due to the senate's corruption but also a lack of ships meant for crossing the wasteland. The loss of one convoy was enough to make the general stall his advancement.
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** Averted and used: Averted with missiles and special weapons, sometimes one or the other with gun ammunition (depending on the game and difficulty level), but ''always'' used with fuel, so your plane can fly for as long as you want no matter how much fuel you ''would'' be consuming from all the crazy maneuvers and afterburners that will inevitably be used. The [=PS1=] games had a fuel meter, but it was merely a [[TimedMission disguised timer]] as the performance you demand of your plane didn't affect the rate at which it drained. ''VideoGame/AceCombat04ShatteredSkies'', ''VideoGame/AceCombatZeroTheBelkanWar'', and ''VideoGame/AceCombat6FiresOfLiberation'' allow the player to Return To Base (RTB) during certain missions to repair (unless on a high enough difficulty level), rearm and swap out special weapons. Then again, [[HyperspaceArsenal the weapon capacities are more than physically possible (as seen by missiles or special weapons ''magically'' reappearing on their hardpoints)]]...

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** Averted and used: Averted with missiles and special weapons, sometimes one or the other with gun ammunition (depending on the game and difficulty level), but ''always'' used with fuel, so your plane can fly for as long as you want no matter how much fuel you ''would'' be consuming from all the crazy maneuvers and afterburners that will inevitably be used. The [=PS1=] games had a fuel meter, but it was merely a [[TimedMission disguised timer]] as the performance you demand of your plane didn't affect the rate at which it drained. ''VideoGame/AceCombat04ShatteredSkies'', ''VideoGame/AceCombatZeroTheBelkanWar'', and ''VideoGame/AceCombat6FiresOfLiberation'' allow the player to Return To Base (RTB) during certain missions to repair (unless playing on a high enough difficulty level), Expert/[[HarderThanHard Ace]] difficulty), rearm and swap out special weapons. Then again, [[HyperspaceArsenal the weapon capacities are more than physically possible (as seen by missiles or special weapons ''magically'' reappearing on their hardpoints)]]...
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There's an entry between Supreme Commander and Total Annihilation now, so the old text doesn't make sense.


* Its predecessor ''VideoGame/TotalAnnihilation'' required the (raygun-based) weapons of all units to consume energy from your main resource pool in order to fire, how said energy GOT to your forces is another question.

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* Its predecessor ''VideoGame/TotalAnnihilation'' required requires the (raygun-based) weapons of all units to consume energy from your main resource pool in order to fire, how said energy GOT to your forces is another question.
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* In the alternate history novel ''Biography of X'' by Catherine Lacey, sometime in the 1940s the southern states of America seceded from the northern states to become a fascist theocratic dictatorship. They did this by secretly building a giant wall between themselves and the North and erecting it apparently overnight--how they concealed all the materials, money, personnel, and labor that would be required to build thousands of miles of wall is handwaved. This would ''not'' be an easy task, given the rough terrain large chunks of the wall would have to go through, amd attempting to conceal it would only make it more difficult. The whole thing certainly couldn't all go up at once. But apparently there were no setbacks, engineering challenges, unexpected costs, random citizens who noticed a suspicious amount of trucks carrying concrete, federal auditors who wanted to know what all those new line items in the budget were for, or employees who slipped up and spoke a little too freely to the wrong person.

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* In the alternate history novel ''Biography of X'' by Catherine Lacey, sometime in the 1940s the southern states of America seceded from the northern states to become a fascist theocratic dictatorship. They did this by secretly building a giant wall between themselves and the North and erecting it apparently overnight--how they concealed all the materials, money, personnel, and labor that would be required to build thousands of miles of wall is handwaved. This would ''not'' be an easy task, given the rough terrain large chunks of the wall would have to go through, amd and attempting to conceal it would only make it more difficult. The whole thing certainly couldn't all go up at once. But apparently there were no setbacks, engineering challenges, unexpected costs, random citizens who noticed a suspicious amount of trucks carrying concrete, federal auditors who wanted to know what all those new line items in the budget were for, or employees who slipped up and spoke a little too freely to the wrong person.
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* Handwaved in ''VideoGame/StarCraft''. Terrans need to build supply depots to support more units and Protoss warp everything in from their cities. Zerg use an organic mat called the creep to circulate nutrients to their structures.

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* Handwaved in ''VideoGame/StarCraft''. Terrans need to build supply depots to support more units and Protoss warp everything in from their cities. Zerg use an organic mat called the creep to circulate nutrients to their structures. ''Brood War'' manages to avert it from a story perspective for the UED strike force. The second mission of their campaign is a raid on a shipyard, specifically to gain battlecruisers to supplement their fleet (and deny them to the enemy). They are the main power of the sector by the end of their campaign, but are spread too thin to properly garrison everything. This allows Kerrigan to take them down by first targeting them on Braxis (destroying their vital Psi Disrupter in the process), then Korhal, and finally their main base of operations on Char. [[spoiler:After their final defeat, they have no option but to try and flee back to Earth, only for Kerrigan to hunt them down and kill them]].
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Trope was cut/disambiguated due to cleanup


* ''[[https://forums.spacebattles.com/threads/a-nerubians-journey-warcraft-si.1042773/ A Nerubian's Journey]]'' pays special attention to the problem of logistics both during and after a war. The Nerubians need several weeks after officially entering the war to actually help the Alliance as their empire is on an entirely different continent. While portals are a thing, setting up permanent portals that can handle the kind of traffic needed takes considerable time and effort to setup. Similarly, when the Horde takes control of Khaz Modan, they have to spend weeks both resupplying and building up a fleet of ships to cross into the northern half of the continent. Both Ironforge and Gnomergan are stated to have massive stockpiles of food as well as underground mushroom farms so their citizens don't starve during the siege. Lastly, because [[ForWantOfANail Alexstrasza is never enslaved by the Horde]], they're forced to make due with undead dragons raised by their death knights. But since most dragons fly to Dragonblight to die, dragon remains are very rare and replacing even one is difficult.

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* ''[[https://forums.spacebattles.com/threads/a-nerubians-journey-warcraft-si.1042773/ A Nerubian's Journey]]'' pays special attention to the problem of logistics both during and after a war. The Nerubians need several weeks after officially entering the war to actually help the Alliance as their empire is on an entirely different continent. While portals are a thing, setting up permanent portals that can handle the kind of traffic needed takes considerable time and effort to setup. Similarly, when the Horde takes control of Khaz Modan, they have to spend weeks both resupplying and building up a fleet of ships to cross into the northern half of the continent. Both Ironforge and Gnomergan are stated to have massive stockpiles of food as well as underground mushroom farms so their citizens don't starve during the siege. Lastly, because [[ForWantOfANail Alexstrasza is never enslaved by the Horde]], Horde, they're forced to make due with undead dragons raised by their death knights. But since most dragons fly to Dragonblight to die, dragon remains are very rare and replacing even one is difficult.
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* ZigZagged in UsefulNotes/MegaDrive game ''VideoGame/DesertStrike''. Your Helicopter can run out of fuel, and will crash if fuel isn't kept topped up, and can only carry a limited amount of ammo, picking up more than maximum makes it go to waste. However, you can only get repairs at a landing zone, if you've got passengers on board, and the repairmen will only fix one sixth of your helicopters hit points per person. So if you land with five hundred of damage, but only two people, you have to continue onwards with half your health still missing. It's as if the rest of the air force wants you to fail.

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* ZigZagged in UsefulNotes/MegaDrive Platform/MegaDrive game ''VideoGame/DesertStrike''. Your Helicopter can run out of fuel, and will crash if fuel isn't kept topped up, and can only carry a limited amount of ammo, picking up more than maximum makes it go to waste. However, you can only get repairs at a landing zone, if you've got passengers on board, and the repairmen will only fix one sixth of your helicopters hit points per person. So if you land with five hundred of damage, but only two people, you have to continue onwards with half your health still missing. It's as if the rest of the air force wants you to fail.

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