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** ''VideoGame/ResidentEvilRevelations2'' has the Scagdead, the first boss who has an instant kill attack, is flanked by endlessly spawning Oozes, and forces you to make do with limited ammo supplies while your strongest weapon at this point is a low-level shotgun.
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* ''VideoGame/{{Descent}}'': The first boss in the first Descent game is encountered on level 7 (and it was the final boss of the demo version). It's fairly tough and has a [[MacrossMissileMassacre dangerous attack]], but what makes it really difficult is that you don't have any of the later game weapons like the plasma or fusion cannons, or smart or mega missiles, when you take it on, so you have to make do with homing missiles and level 4 quad lasers.
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!!Non-video game examples:
* ''Webcomic/ExperienceBoost'': The Alpha Gopher, the level 2 boss. The battle takes place early in the story, and to properly gear up for it, Keran and Vedrana have to go into a populated area to find a crafter that can make them good gear.

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* The Minotaur of ''Videogame/KidIcarus: Of Myth And Monsters'', whose main difficulty comes from having a greater range of attack than Pit without upgrades, which he is unlikely to have when you reach him. At best, you can have one that will be lost with a single hit.
* Tarnesh in ''VideoGame/BaldursGate'' is a level 5 mage you fight at a point in the game where you, if sticking closely to the main questline, are likely still level 1 and therefore almost guaranteed to die to his third spell (a triple magic missile), have never fought a mage before, and have at most four party members with their starting equipment. You meet more higher-level mages with scarier spells scant hours later, but beating Tarnesh at that stage of development is more or less a LuckBasedMission: If he gets to this third spell (which he will always aim at the main character), you're dead.

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* ''VideoGame/KidIcarusOfMythsAndMonsters'': The Minotaur of ''Videogame/KidIcarus: Of Myth And Monsters'', Minotaur, whose main difficulty comes from having a greater range of attack than Pit without upgrades, which he is unlikely to have when you reach him. At best, you can have one that will be lost with a single hit.
* ''VideoGame/BaldursGate'':
**
Tarnesh in ''VideoGame/BaldursGate'' is a level 5 mage you fight at a point in the game where you, if sticking closely to the main questline, are likely still level 1 and therefore almost guaranteed to die to his third spell (a triple magic missile), have never fought a mage before, and have at most four party members with their starting equipment. You meet more higher-level mages with scarier spells scant hours later, but beating Tarnesh at that stage of development is more or less a LuckBasedMission: If he gets to this third spell (which he will always aim at the main character), you're dead.

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* In ''VideoGame/BioShock1'', the Big Daddies are at their hardest at the beginning of the game, when you have fewer, less upgraded weapons and plasmids. These fights get much easier upon obtaining more of these, to the extent that the crossbow (with trap bolts), grenade launcher (with proximity mines) and trap plasmids mean that you may not even have to directly fight them at all. ''VideoGame/BioShock2'' downplays this by giving you Trap Rivets[[note]]which function like weaker versions of the previous game's Trap Bolts[[/note]] for the Rivet Gun at the beginning of the level where you first encounter enemy Big Daddies.

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* ''VideoGame/ANNOMutationem'': The TrainingBoss at the end of the tutorial segment is an {{Open Ended|BossBattle}} fight where Ann is only able to use her starting equipment before accessing any of her later skillset acquired from the [[SkillScoresAndPerks Skill Tree]]. It is entirely possible to defeat it, but with its high attack and defense, the overall starter weapons will make it a challenge.
* ''VideoGame/BioShock'':
**
In ''VideoGame/BioShock1'', the Big Daddies are at their hardest at the beginning of the game, when you have fewer, less upgraded weapons and plasmids. These fights get much easier upon obtaining more of these, to the extent that the crossbow (with trap bolts), grenade launcher (with proximity mines) and trap plasmids mean that you may not even have to directly fight them at all. all.
**
''VideoGame/BioShock2'' downplays this by giving you Trap Rivets[[note]]which function like weaker versions of the previous game's Trap Bolts[[/note]] for the Rivet Gun at the beginning of the level where you first encounter enemy Big Daddies.



* ''VideoGame/{{Elden Ring}}'' has some infamous ones, though they are more designed to teach you to explore the open world.

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* ''VideoGame/{{Elden Ring}}'' ''VideoGame/EldenRing'' has some infamous ones, though they are more designed to teach you to explore the open world.



* ''VideoGame/{{Persona 4}}'':
** The Shadow Yukiko battle qualifies in a few ways. Decent Persona at this point require a good amount of metaknowledge (that is, GuideDangIt or previous experience with SMT games) to gain. You cannot [[LevelGrinding level up efficiently]] because you can't heal SP outside of rare items and Arcana Chance events without wasting a day (a finite resource in the entire game) at this point in the game. You have no real healer yet unless you know what you're doing and get the MC a Persona able to do it[[note]]A player who knows what they are doing can get a Slime, keep it active so it levels up and learns both Resist Physical and Red Wall, then fuse it into an Archangel or Senri (latter preferred due to negating Fire) and level that up a few times for Media (mass heal spell). In other words, knowing exactly what you are doing from the very start of the game proper.[[/note]]. Unfortunately, doing this also relegates your most potent damage dealer to pure support. Also, she turns into [[VisualPun a bird]], making this a literal example of an [[{{Pun}} early]] '''''[[{{Pun}} bird]]''''' [[{{Pun}} boss]]. Luckily her and fellow Early Bird Boss Shadow Kanji were made much easier in the Golden remake.
** Another good example of this trope is the optional boss for Yukiko's Castle, the Contrarian King. If you, as many players do, attempt this boss directly after beating the dungeon for the first time, the combination of your relatively low party level, his high HP, and, most importantly, his usage of the ([[ThatOneAttack heavily overpowered]]) Rampage physical attack (hits whole party, three times, for a ton of damage) will generally lead to you being [[TotalPartyKill hideously maimed]]. On the other hand, if you come back after completing the next dungeon, he's a good deal more manageable, though you're still basically fighting the RandomNumberGod and hoping he doesn't Rampage twice.
* The [[AliceAllusion Queen of Hearts]] in ''VideoGame/PersonaQShadowOfTheLabyrinth'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.
* The first boss of ''VideoGame/PersonaQ2NewCinemaLabyrinth'' is Super Kamoshidaman. It starts with two cannons -- one is very fast and deals heavy single-target damage, while the other is slower, inflicts lower area-of-effect damage, but this also means it's great for disabling Boost which has been keeping your skills free. Once his guns go down his weakness gets exposed but he is quick to cover it with Fire Screen if you use an All-Out Attack. Between all these features, you also have to struggle with the fact that your battle options are quite limited -- your healing items and equipment won't do much against the damage he doles out, and you don't have much capacity in sub-Persona skills or variety to find something useful.

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* ''VideoGame/{{Persona 4}}'':
''Franchise/{{Persona}}'':
** ''VideoGame/Persona4'':
***
The Shadow Yukiko battle qualifies in a few ways. Decent Persona at this point require a good amount of metaknowledge (that is, GuideDangIt or previous experience with SMT games) to gain. You cannot [[LevelGrinding level up efficiently]] because you can't heal SP outside of rare items and Arcana Chance events without wasting a day (a finite resource in the entire game) at this point in the game. You have no real healer yet unless you know what you're doing and get the MC a Persona able to do it[[note]]A player who knows what they are doing can get a Slime, keep it active so it levels up and learns both Resist Physical and Red Wall, then fuse it into an Archangel or Senri (latter preferred due to negating Fire) and level that up a few times for Media (mass heal spell). In other words, knowing exactly what you are doing from the very start of the game proper.[[/note]]. Unfortunately, doing this also relegates your most potent damage dealer to pure support. Also, she turns into [[VisualPun a bird]], making this a literal example of an [[{{Pun}} early]] '''''[[{{Pun}} bird]]''''' [[{{Pun}} boss]]. Luckily her and fellow Early Bird Boss Shadow Kanji were made much easier in the Golden remake.
** *** Another good example of this trope is the optional boss for Yukiko's Castle, the Contrarian King. If you, as many players do, attempt this boss directly after beating the dungeon for the first time, the combination of your relatively low party level, his high HP, and, most importantly, his usage of the ([[ThatOneAttack heavily overpowered]]) Rampage physical attack (hits whole party, three times, for a ton of damage) will generally lead to you being [[TotalPartyKill hideously maimed]]. On the other hand, if you come back after completing the next dungeon, he's a good deal more manageable, though you're still basically fighting the RandomNumberGod and hoping he doesn't Rampage twice.
* ** The [[AliceAllusion Queen of Hearts]] in ''VideoGame/PersonaQShadowOfTheLabyrinth'' is one, though not nearly as extreme as the above example. At the time you fight here you only have access to either the P3 or P4 cast, meaning only half the game's playable characters. But mainly, you fight her when you have no access to SP restoration, and she has no weaknesses to give you Boost status (no SP cost on your next turn) and that combined with her [[DamageSpongeBoss large amount of HP]] and [[FlunkyBoss summoning Card Soldiers as shields]] can easily lead to you getting worn down if you don't use your attacks wisely. In fact, running you out of resources in a battle of attrition is her main strategy, which wouldn't work nearly as well later in the game.
* ** The first boss of ''VideoGame/PersonaQ2NewCinemaLabyrinth'' is Super Kamoshidaman. It starts with two cannons -- one is very fast and deals heavy single-target damage, while the other is slower, inflicts lower area-of-effect damage, but this also means it's great for disabling Boost which has been keeping your skills free. Once his guns go down his weakness gets exposed but he is quick to cover it with Fire Screen if you use an All-Out Attack. Between all these features, you also have to struggle with the fact that your battle options are quite limited -- your healing items and equipment won't do much against the damage he doles out, and you don't have much capacity in sub-Persona skills or variety to find something useful.



* In the ''Franchise/TheLegendOfZelda'' series:

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* In the ''Franchise/TheLegendOfZelda'' series:''Franchise/TheLegendOfZelda'':



* In ''TabletopGame/DungeonsAndDragons''
** In the module ''Keep on the Shadowfell'', Irontooth definitely falls into this category. The fight here is the first experience players have with "waves" of monsters, as to get to Irontooth you need to fight a whole encounter's worth of monsters to get into the lair, and then another whole encounter's worth once there. Parties who know how to marshal their tactics and conserve their resources find this a tough but beatable encounter. Those who just rushed into the lair without taking a short rest or who blow all their abilities before Irontooth shows up 3 rounds in will take a brutal beating, and this is where the majority of [[TotalPartyKill TPKs]] for new parties happen in this module.

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* In ''TabletopGame/DungeonsAndDragons''
**
''TabletopGame/DungeonsAndDragons'': In the module ''Keep on the Shadowfell'', Irontooth definitely falls into this category. The fight here is the first experience players have with "waves" of monsters, as to get to Irontooth you need to fight a whole encounter's worth of monsters to get into the lair, and then another whole encounter's worth once there. Parties who know how to marshal their tactics and conserve their resources find this a tough but beatable encounter. Those who just rushed into the lair without taking a short rest or who blow all their abilities before Irontooth shows up 3 rounds in will take a brutal beating, and this is where the majority of [[TotalPartyKill TPKs]] for new parties happen in this module.



* ''VideoGame/MegaManZero'' pits you against the Golem for your first boss who is ''ridiculously easy'' even for that part in the game, but then cruelly surprises you with Aztec Falcon immediately after. He moves quickly in a small arena, and his attacks can be pretty hard to dodge, especially when you're still getting used to the game, making it fairly difficult to land any form of a counter-attack with your Z-Sabre, the only weapon in your arsenal that deals moderate damage to him. Add to that the fact that he appears before you have the chance to familiarize yourself with the controls or rank up your weapons, unless you either tell Ciel you won't help the Resistance (giving you the option to go back to the intro stage and grind there) or waste time grinding during that first level (which will ruin your rank). Oh, and speaking of rank, you have to kill him in 1 minute 15 seconds if you want to rescue the reploids in the garbage compactor below the arena, making [[ScratchDamage wearing him down]] with your Z-Buster from a distance a luxury you don't have.
* ''VideoGame/MegaManZero 3'' is this for the first boss, no matter which of the 4 available you pick first. Fighting each of them at the end of the game is a cakewalk in comparison due to the player having access to things like a Mid-air jump and elementally enhanced weaponry to do more damage. On top of that, you've got to get through a grueling level of enemies (Again, no powerups like a Mid-Air jump) with maybe 2 or 3 lives to your name to get you through the level and defeat the boss. And if you blow them all, it's back to the beginning of the level.

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* ''VideoGame/MegaManZero'' ''Franchise/MegaMan'':
** Technically, every Robot Master in the ''VideoGame/MegaManClassic'' series is this if you choose to fight them first. You'll lack the weapons they're weak too, along with any potential upgrades that make Mega Man more powerful.
** Unless you choose Chill Penguin's stage for your first area in ''VideoGame/MegaManX1'', you'll have to fight at least one boss without the dash ability. Not a pleasant experience, especially if that boss happens to be [[BlowYouAway Storm Eagle]], who has a wind gust attack that can blow you off the stage to your death if you can't dash through it.
** ''VideoGame/MegaManZero'':
*** ''VideoGame/MegaManZero1''
pits you against the Golem for your first boss who is ''ridiculously easy'' even for that part in the game, but then cruelly surprises you with Aztec Falcon immediately after. He moves quickly in a small arena, and his attacks can be pretty hard to dodge, especially when you're still getting used to the game, making it fairly difficult to land any form of a counter-attack with your Z-Sabre, the only weapon in your arsenal that deals moderate damage to him. Add to that the fact that he appears before you have the chance to familiarize yourself with the controls or rank up your weapons, unless you either tell Ciel you won't help the Resistance (giving you the option to go back to the intro stage and grind there) or waste time grinding during that first level (which will ruin your rank). Oh, and speaking of rank, you have to kill him in 1 minute 15 seconds if you want to rescue the reploids in the garbage compactor below the arena, making [[ScratchDamage wearing him down]] with your Z-Buster from a distance a luxury you don't have.
* ''VideoGame/MegaManZero 3'' *** ''VideoGame/MegaManZero3'' is this for the first boss, no matter which of the 4 available you pick first. Fighting each of them at the end of the game is a cakewalk in comparison due to the player having access to things like a Mid-air jump and elementally enhanced weaponry to do more damage. On top of that, you've got to get through a grueling level of enemies (Again, no powerups like a Mid-Air jump) with maybe 2 or 3 lives to your name to get you through the level and defeat the boss. And if you blow them all, it's back to the beginning of the level.level.
** In ''VideoGame/MegaManZX'', you fight the first boss before you get even one Biometal.
*** In ''ZX'', you have Model X before you even get control of your character. Fighting in your base form would've been impossible, since Vent and Aile lack a gun in that form. Grey and Ashe, however, have to play the entire first stage and beat the first boss in their base form while using only a regular gun.
*** In ''Advent''. The ''next'' two bosses also feel like this. The first one because you fight it literally 3 rooms after obtaining your primary biometal, Model A (so new players will still be feeling out the controls). The 2nd boss you have a choice on, but in either case, you'll get to him before you can get your first [[HealThyself subtank]].
** ''VideoGame/MegaManLegends'':
*** The Marlwolf. Up until now you've faced the laughable Hanmuru Doll, and the tricky but still rather easy rush of {{Marathon Boss}}es when defending the town and City Hall. The Marlwolf is ''no'' joke. It introduces the player to the [[ThatOneAttack homing huge-hitbox shield breaking energy orb]] that bosses love to use, and your means of attacking it is hoping you can jump onto it's back and fire into the hatch when it opens to launch attacks. The only easy way to take down the Marlwolf is to find the Machine Buster arm (the only worthwhile special weapon at this point in the game, and it's easy to miss) and spend lot of time grinding to boost it's stats.
*** The very first Bonne boss fight in ''Mega Man Legends 2'' that you run into is Yakuto Krabbe piloted by Tron Bonne. At this point, you probably only have the fire extinguisher (doesn't do damage), the machine gun arm (on the same island as the boss so you literally only just got it), or the homing missile (again you only just got it and it's energy and attack upgrades are ludicrously pricey), this means that you'll mostly be relying on your buster gun to take on a robot that's running all over the field and taking pot shots at you as it goes. It also has solid health for that point in the game and strong machine gun turrets both on the front and back plus it becomes immune to all weapons when it TurnsRed and starts bouncing off the walls like a pinball.



* ''VideoGame/{{Fallout 2}}'':
** The game opens with a series of headaches: in order to prove yourself worthy of searching for the GECK, not only do you have to make it through a very tough dungeon, filled with enemies that can poison you with a very limited amount of healing items at your disposal, but then you have to defeat a local tough guy at the end. Make it past that? Well congratulations, now you get to go fight geckos... which are no pushovers either. However, a pacifist can talk their way into being given the key for the door without a fight, though starting as a pacifist out of the gate makes the ''rest'' of the opening this...
** The ''real'' early-bird [[BossInMookClothing bosses in mook clothing]] in Fallout 2 are the [[RandomEncounter raiders]] between The Den and Modoc – groups of 10+ punks with rifles, handguns and melee weapons, good HP and basic armor while you only have a leather jacket (or leather armor at best) and maybe a .44 revolver able to down 2 raiders a turn if you have maximum agility and some luck with criticals. Not to mention that one would probably be around level 6-8 at this time, which is not much in the ''S.P.E.C.I.A.L.'' system of Fallout.
* In ''VideoGame/{{Fallout 4}}'', the first boss fight of the game is against a Deathclaw. You'll have access to a suit of power armour and a minigun by this point, but the armour is damaged and of poor quality, and the minigun is simply not up to the task of killing it, requiring a minute or so of sustained ScratchDamage to bring it down. Most Deathclaws are in the southern part of the map, and by the time you get down there you should have vastly superior gear and perks needed to take them on properly.

to:

* ''Franchise/{{Fallout}}'':
**
''VideoGame/{{Fallout 2}}'':
** *** The game opens with a series of headaches: in order to prove yourself worthy of searching for the GECK, not only do you have to make it through a very tough dungeon, filled with enemies that can poison you with a very limited amount of healing items at your disposal, but then you have to defeat a local tough guy at the end. Make it past that? Well congratulations, now you get to go fight geckos... which are no pushovers either. However, a pacifist can talk their way into being given the key for the door without a fight, though starting as a pacifist out of the gate makes the ''rest'' of the opening this...
** *** The ''real'' early-bird [[BossInMookClothing bosses in mook clothing]] in Fallout 2 are the [[RandomEncounter raiders]] between The Den and Modoc – groups of 10+ punks with rifles, handguns and melee weapons, good HP and basic armor while you only have a leather jacket (or leather armor at best) and maybe a .44 revolver able to down 2 raiders a turn if you have maximum agility and some luck with criticals. Not to mention that one would probably be around level 6-8 at this time, which is not much in the ''S.P.E.C.I.A.L.'' system of Fallout.
* ** In ''VideoGame/{{Fallout 4}}'', the first boss fight of the game is against a Deathclaw. You'll have access to a suit of power armour and a minigun by this point, but the armour is damaged and of poor quality, and the minigun is simply not up to the task of killing it, requiring a minute or so of sustained ScratchDamage to bring it down. Most Deathclaws are in the southern part of the map, and by the time you get down there you should have vastly superior gear and perks needed to take them on properly.



* In ''VideoGame/MegaManZX'', you fight the first boss before you get even one Biometal.
** Ditto in ''Advent''. The ''next'' two bosses also feel like this. The first one because you fight it literally 3 rooms after obtaining your primary biometal, Model A (so new players will still be feeling out the controls). The 2nd boss you have a choice on, but in either case, you'll get to him before you can get your first [[HealThyself subtank]].
** In ZX, you have Model X before you even get control of your character. Fighting in your base form would've been impossible, since Vent and Aile lack a gun in that form. Grey and Ashe, however, have to play the entire first stage and beat the first boss in their base form while using only a regular gun...



** The Nunkirantula from the first game. Only the third boss in the game, he would be cake except you can only fight him with one character, and he frequently buffs his defense, which can really stall the fight when you only have one character. What would normally be an average fight turns into a drawn-out slugfest as you gradually whittle down his HP. With only one character, you're entirely reliant on luck to get healing items, and if all your healing items get shuffled to the bottom of your deck, then you're just screwed.

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** The Nunkirantula from [[VideoGame/BatenKaitosEternalWingsAndTheLostOcean the first game.game]]. Only the third boss in the game, he would be cake except you can only fight him with one character, and he frequently buffs his defense, which can really stall the fight when you only have one character. What would normally be an average fight turns into a drawn-out slugfest as you gradually whittle down his HP. With only one character, you're entirely reliant on luck to get healing items, and if all your healing items get shuffled to the bottom of your deck, then you're just screwed.



* ''VideoGame/ShinMegamiTenseiIf'' has Vine in the Domain of Pride. You're not ready for Zionga and Mazionga at this stage in the game, and even if you do manage to acquire Elec-resistant demons, that doesn't prevent him from simply [[WeCannotGoOnWithoutYou obliterating the protagonists]], who don't get Elec-resistant equipment until the next dungeon.
* ''VideoGame/ShinMegamiTenseiNINE'' has the fight with Green Bear and Titan in Chapter 2. They're the first boss with access to [[CombinationAttack combo skills]]. The one they happen to use is Mega Strike, which hits the entire party and deals a lot of damage for this point in the game. This one attack is enough to turn what would otherwise be a straightforward DualBoss into an RNG-fest, where the main strategy is to pray that the AIRoulette doesn't pick the combo skill.
* Part of what makes Matador ThatOneBoss of ''VideoGame/ShinMegamiTenseiIIINocturne'' is the fact that you fight him fairly early on, at a time when you might not have any demons that resist or nullify Force element spells. In addition, you may not have any spells that heal the entire party yet, which is needed to survive his Andalucia attack. And you only gain access to the Demon Compendium (which makes fusing demons much easier) in the area ''immediately after'' him.

to:

* ''Franchise/ShinMegamiTensei'':
**
''VideoGame/ShinMegamiTenseiIf'' has Vine in the Domain of Pride. You're not ready for Zionga and Mazionga at this stage in the game, and even if you do manage to acquire Elec-resistant demons, that doesn't prevent him from simply [[WeCannotGoOnWithoutYou obliterating the protagonists]], who don't get Elec-resistant equipment until the next dungeon.
* ** ''VideoGame/ShinMegamiTenseiNINE'' has the fight with Green Bear and Titan in Chapter 2. They're the first boss with access to [[CombinationAttack combo skills]]. The one they happen to use is Mega Strike, which hits the entire party and deals a lot of damage for this point in the game. This one attack is enough to turn what would otherwise be a straightforward DualBoss into an RNG-fest, where the main strategy is to pray that the AIRoulette doesn't pick the combo skill.
* ** Part of what makes Matador ThatOneBoss of ''VideoGame/ShinMegamiTenseiIIINocturne'' is the fact that you fight him fairly early on, at a time when you might not have any demons that resist or nullify Force element spells. In addition, you may not have any spells that heal the entire party yet, which is needed to survive his Andalucia attack. And you only gain access to the Demon Compendium (which makes fusing demons much easier) in the area ''immediately after'' him.him.
** Wendigo in ''VideoGame/DevilSurvivor''. He's Level 17 when your characters are lucky to be Level ''Eight'', deals 50 damage with his regular attack (while your characters barely have 100 HP), and has a multi-hit ice attack. He's also flanked by two Moh Shuvuu, which give him a massive movement radius. You do have a place to grind, but it rapidly becomes ineffective. And you don't get access to Demon Fusion until after you kill him... in a game where Demon Fusion is vital to having any sort of power.
** ''VideoGame/GitenMegamiTensei'' has the second fight with [[RecurringBoss Dantalian]]. He's Level 25 and has spells that deal triple-digit damage, at a point in the game where your party is around Level 10, and ''might'' have about 100 HP. To make matters worse, your best grinding spot is on the wrong end of a PointOfNoReturn, the demons you can recruit are still fairly weak, and Demon Fusion isn't available for a while. The only reason this fight is even remotely possible to win is the fact that all of the aforementioned spells are single-target, potentially buying you enough time to debuff him before he vaporizes your entire party.



* Unless you choose Chill Penguin's stage for your first area in ''VideoGame/MegaManX1'', you'll have to fight at least one boss without the dash ability. Not a pleasant experience, especially if that boss happens to be [[BlowYouAway Storm Eagle]], who has a wind gust attack that can blow you off the stage to your death if you can't dash through it.
* Technically, every Robot Master in the ''VideoGame/MegaManClassic'' series is this if you choose to fight them first. You'll lack the weapons they're weak too, along with any potential upgrades that make Mega Man more powerful.
* The Marlwolf in ''VideoGame/MegaManLegends''. Up until now you've faced the laughable Hanmuru Doll, and the tricky but still rather easy rush of {{Marathon Boss}}es when defending the town and City Hall. The Marlwolf is ''no'' joke. It introduces the player to the [[ThatOneAttack homing huge-hitbox shield breaking energy orb]] that bosses love to use, and your means of attacking it is hoping you can jump onto it's back and fire into the hatch when it opens to launch attacks. The only easy way to take down the Marlwolf is to find the Machine Buster arm (the only worthwhile special weapon at this point in the game, and it's easy to miss) and spend lot of time grinding to boost it's stats.



* ''VideoGame/GitenMegamiTensei'' has the second fight with [[RecurringBoss Dantalian]]. He's Level 25 and has spells that deal triple-digit damage, at a point in the game where your party is around Level 10, and ''might'' have about 100 HP. To make matters worse, your best grinding spot is on the wrong end of a PointOfNoReturn, the demons you can recruit are still fairly weak, and Demon Fusion isn't available for a while. The only reason this fight is even remotely possible to win is the fact that all of the aforementioned spells are single-target, potentially buying you enough time to debuff him before he vaporizes your entire party.
* Wendigo in ''VideoGame/ShinMegamiTenseiDevilSurvivor''. He's Level 17 when your characters are lucky to be Level ''Eight'', deals 50 damage with his regular attack (while your characters barely have 100 HP), and has a multi-hit ice attack. He's also flanked by two Moh Shuvuu, which give him a massive movement radius. You do have a place to grind, but it rapidly becomes ineffective. And you don't get access to Demon Fusion until after you kill him... in a game where Demon Fusion is vital to having any sort of power.



* ''VideoGame/EarthBound1994'' has Frank, both this and WakeUpCallBoss. Fighting him is the first real objective in the game. Ness is your only Party Member and you barely have any PSI to speak of, and yet you still have to fight him. His knife attack does high damage and he even debuffs you. To make matters worse, when you manage to defeat him you end up having to fight his robot Frankeystein Mark II without any chance to heal in-between fights. Unless you're significantly fast at flipping through menus, exploiting the rolling HP meter to heal when mortal damage is dealt instead of beforehand is also tough because Ness' low HP means you have mere seconds to get your turns out. Better have packed a lot of food.

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* ''VideoGame/EarthBound1994'' has ''VideoGame/EarthBound1994'':
**
Frank, both this and WakeUpCallBoss. Fighting him is the first real objective in the game. Ness is your only Party Member and you barely have any PSI to speak of, and yet you still have to fight him. His knife attack does high damage and he even debuffs you. To make matters worse, when you manage to defeat him you end up having to fight his robot Frankeystein Mark II without any chance to heal in-between fights. Unless you're significantly fast at flipping through menus, exploiting the rolling HP meter to heal when mortal damage is dealt instead of beforehand is also tough because Ness' low HP means you have mere seconds to get your turns out. Better have packed a lot of food.



* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' SC has the Spear Jaeger from the prologue. To wit: your party has only two characters through the entire prologue and limited resources to heal with, and had to walk through two areas full of monsters beforehand, including ''another'' boss. One of your characters has no ranged capabilities beyond Arts (which she's not very good at anyway). While the levels carry over from FC, your Orbments are reset and therefore you have no access to Arts from the FC endgame. In comes a boss that boasts a base attack with incredible knockback (to render said melee specialist all but useless), a possible OHKO ranged attack, a hefty self-buff to STR and DEF and a heal that restores 1000 hitpoints a piece (at around the time where your party can deal around 1100-1200 points of damage a turn with the right circumstances), which he can use as he pleases. The fight's rightfully decried as one of the hardest ones in the entire trilogy, if not ''the'' hardest, especially on [[HarderThanHard Nightmare difficulty]].

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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' SC ''VideoGame/TheLegendOfHeroesTrailsInTheSky SC'' has the Spear Jaeger from the prologue. To wit: your party has only two characters through the entire prologue and limited resources to heal with, and had to walk through two areas full of monsters beforehand, including ''another'' boss. One of your characters has no ranged capabilities beyond Arts (which she's not very good at anyway). While the levels carry over from FC, your Orbments are reset and therefore you have no access to Arts from the FC endgame. In comes a boss that boasts a base attack with incredible knockback (to render said melee specialist all but useless), a possible OHKO ranged attack, a hefty self-buff to STR and DEF and a heal that restores 1000 hitpoints a piece (at around the time where your party can deal around 1100-1200 points of damage a turn with the right circumstances), which he can use as he pleases. The fight's rightfully decried as one of the hardest ones in the entire trilogy, if not ''the'' hardest, especially on [[HarderThanHard Nightmare difficulty]].



* The very first Bonne boss fight in ''VideoGame/MegamanLegends'' 2 that you run into is Yakuto Krabbe piloted by Tron Bonne. At this point, you probably only have the fire extinguisher (doesn't do damage), the machine gun arm (on the same island as the boss so you literally only just got it), or the homing missile (again you only just got it and it's energy and attack upgrades are ludicrously pricey), this means that you'll mostly be relying on your buster gun to take on a robot that's running all over the field and taking pot shots at you as it goes. It also has solid health for that point in the game and strong machine gun turrets both on the front and back plus it becomes immune to all weapons when it TurnsRed and starts bouncing off the walls like a pinball.
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** The Mantis Lords can be battled them as soon as you get to Mantis Village, before getting any ability but the dash, any of the weapon upgrades, or likely a single mask of extra health. However, compared to all of the bosses you have faced up to Fungal Wastes, they're ruthlessly fast and give you very few chances to attack them due to their rapid movement and aggression, all of which gets taken up a notch in their second phase when you battle two of them at once. If you return to them after upgrading your nail and gathering a couple more charms and possibly another HeartContainer, they'll be a lot easier to manage, going from {{Lightning Bruiser}}s to {{Fragile Speedster}}s.

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** The Mantis Lords can be battled them as soon as you get to Mantis Village, before getting any ability but the dash, any of the weapon upgrades, or likely a single mask of extra health. However, compared to all of the bosses you have faced up to Fungal Wastes, they're ruthlessly fast and give you very few chances to attack them due to their rapid movement and aggression, all of which gets taken up a notch in their second phase when you battle two of them at once. If you return to them after upgrading your nail and gathering a couple more charms and possibly another HeartContainer, they'll be a lot easier to manage, going from {{Lightning Bruiser}}s to {{Fragile Speedster}}s.

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* The Ogre at the top of the Tower of Ishal in ''VideoGame/DragonAgeOrigins''. With your limited equipment and stats early in the game it's a challenging fight, but Ogres become a much more manageable foe later on.
* Hornet's first boss fight in ''VideoGame/HollowKnight'' wouldn't be too bad, except that you fight her before you get any abilities whatsoever, including dash, which is required to reach the Charm Shop. And unlike previous large, lumbering bosses, Hornet is fast, aggressive, and has multiple moves to watch out for.

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* ''VideoGame/DragonAgeOrigins'': The Ogre at the top of the Tower of Ishal in ''VideoGame/DragonAgeOrigins''.Ishal. With your limited equipment and stats early in the game it's a challenging fight, but Ogres become a much more manageable foe later on.
* ''VideoGame/HollowKnight'':
**
Hornet's first boss fight in ''VideoGame/HollowKnight'' wouldn't be too bad, except that you fight her before you get any abilities whatsoever, including dash, which is required to reach the Charm Shop. And Also, unlike the previous large, lumbering bosses, Hornet is fast, aggressive, and has multiple moves to watch out for.for.
** The Mantis Lords can be battled them as soon as you get to Mantis Village, before getting any ability but the dash, any of the weapon upgrades, or likely a single mask of extra health. However, compared to all of the bosses you have faced up to Fungal Wastes, they're ruthlessly fast and give you very few chances to attack them due to their rapid movement and aggression, all of which gets taken up a notch in their second phase when you battle two of them at once. If you return to them after upgrading your nail and gathering a couple more charms and possibly another HeartContainer, they'll be a lot easier to manage, going from {{Lightning Bruiser}}s to {{Fragile Speedster}}s.
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** The Butcher in the first ''Diablo'' counts as this. Early level players ''will'' get, well, butchered the first time they fight the dude, although fortunately you don't actually have to kill him the first moment you see [[BossRoom his lair]] and you can wait until you're [[LevelGrinding some levels higher]]. He can even be literally impossible for some characters when they first meet him, as he regenerates health too fast to kill.

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** The Butcher in the first ''Diablo'' ''VideoGame/Diablo1997'' counts as this. Early level players ''will'' get, well, butchered the first time they fight the dude, although fortunately you don't actually have to kill him the first moment you see [[BossRoom his lair]] and you can wait until you're [[LevelGrinding some levels higher]]. He can even be literally impossible for some characters when they first meet him, as he regenerates health too fast to kill.

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