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[[folder:Roguelikes]]

* ''VideoGame/ForTheKing'': Goblin merchants are among the special encounters that can be found [[RandomlyGeneratedLevels at random]] within dungeons. They generally offer {{Healing Herb}}s, consumables, and rare items, albeit at a markup.

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[[folder:Comic Strips]]
* PlayedForLaughs in ''ComicStrip/TheFarSide'' when a traveler in a ThirstyDesert [[https://imgur.com/a/NR0lPHg encounters a tropical fish pet shop]]. Don't ask the logistics of how a such a shop remains supplied in the middle of a desert or how many customers they get.
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* ''VideoGame/GrimDawn'' has a merchant in each of the five Skeleton Key BonusDungeon. The merchant is one of the local monsters, which handily explains why they are not troubled by the locals but also raises further questions about how and why that particular undead specter / demon / Yugol cultist / ManEatingPlant decided to turn entrepreneur.

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[[folder:Fighting Games]]
* In the "World of Light" mode for ''VideoGame/SuperSmashBrosUltimate'', there are 24 Master Spirits on the map that you can find and battle. Once you defeat them, they don't join your party like every other Spirit; instead, they promptly set up a business in the area you defeated them in (either a gym, a dojo, a treasure-hunting service, or an item shop).
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** {{justified|Trope}} in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.
** In ''VideoGame/CastlevaniaHarmonyOfDissonance'', a wandering merchant got lost in the castle,and so he set up shop there. No idea who the rest of his customer base is, though.
* The merchant in ''VideoGame/PrehistorikMan'' sets up shop in pretty much any non-friendly territory...though he'd not get close to the haunted [[NothingButSkulls Dinosaur Graveyard]].

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** {{justified|Trope}} {{Justified|Trope}} in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.
** In ''VideoGame/CastlevaniaHarmonyOfDissonance'', a wandering merchant got lost in the castle,and castle, and so he set up shop there. No idea who the rest of his customer base is, though.
* The merchant in ''VideoGame/PrehistorikMan'' sets up shop in pretty much any non-friendly territory... though he'd not get close to the haunted [[NothingButSkulls Dinosaur Graveyard]].
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-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]] on ''VideoGame/ResidentEvil4'''s gun merchant

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-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]] on ''VideoGame/ResidentEvil4'''s ''VideoGame/ResidentEvil4'' 's gun merchant
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-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]]

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-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]]
Die]] on ''VideoGame/ResidentEvil4'''s gun merchant
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[[folder:First-Person Shooters]]
* The Trader in ''VideoGame/KillingFloor''.
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[[folder:Puzzle Games]]
* ''VideoGame/{{Grow}} Maze'' which take place in a [[ExactlyWhatItSaysOnTheTin maze]] have a shop where you need to buy some objects in exchange of hearts to advance.
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* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games are found in various dungeons, selling some rare items like stones, scarves, looplets and TMs. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.

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* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games are found in various dungeons, selling some rare items like stones, scarves, looplets and TMs.[=TMs=]. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
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** The Mognet Moogles in ''VideoGame/FinalFantasyIX'' generally are used to either rest, save, or pass along mail. The few that offer the "Mogshop" option usually do so in the middle of a situation where leaving to go to a shop in a town is either wildly inconvenient or entirely impossible at that point, and are usually a sign that the situation for the party is either currently or about to be [[SuspiciousVideoGameGenerosity very difficult.]]
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* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''Distorted Travesty''.

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* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''Distorted Travesty''.''VideoGame/DistortedTravesty''.



* ''VideoGame/TheLegendOfZelda'':

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* ''VideoGame/TheLegendOfZelda'':''Franchise/TheLegendOfZelda'':
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* ''VideoGame/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' featured business-minded Deku Scrubs who would appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured these being run by ''rats'', of all creatures. You could entice them to speak to you by throwing some bait down near their nests, for which they'd offer you anything from potions, to bombs and arrows, to even more bait. To their credit, they tended not to charge more than any other shop would, at least.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' featured the straightest example, a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop was also justified, in this case, as said dungeon happened to be an actual city that was overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.
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* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.

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* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them. It's still not uncommon to encounter their remains after they've had the misfortune of crossing paths with a particularly powerful enemy, especially late in the game when the really nasty creatures start spawning.

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* The first ''VideoGame/PaperMario'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course).
** A shopkeeper randomly appears every 10 floors of the [[BonusDungeon Pit of 100 Trials]] in both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario''.
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' has Monty Mole's Mole Mart, which is not just in a dungeon, but ''hidden'' in a dungeon. And Fawful's Bean'n'Badge, which is in the castle sewers (counts as a dungeon, since they're swarming with Goombas).

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* Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG''. Also, Toad catches up to you at the end of the final dungeon - [[TookAShortcut how did he get there?]]
* The first ''VideoGame/PaperMario'' ''VideoGame/{{Paper Mario|64}}'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course).
course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).
** A shopkeeper randomly appears every 10 floors of the [[BonusDungeon Pit of 100 Trials]] in both ''VideoGame/PaperMarioTheThousandYearDoor'' and ''VideoGame/SuperPaperMario''.
''VideoGame/SuperPaperMario''. Naturally, [[AdamSmithHatesYourGuts his prices increase the further down you go]].
** ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'' ''VideoGame/MarioAndLuigiPartnersInTime'' has Monty Mole's Mole Mart, which is not just in a dungeon, but ''hidden'' in a dungeon. And Fawful's Bean'n'Badge, which is in the castle sewers (counts as a dungeon, since they're swarming with Goombas).



** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get there?]]






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* The VideoGame/DevilMayCry series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.
** In ''The Missing Link'' DLC, the player can buy weapons and Praxis kits from a shop in the ''middle'' of a Belltower base/detention camp. Somewhat justified, as the shop is also the base's official supply office, though it's noted that the shopkeeper also runs a black market side business and would otherwise not have access to such powerful weapons.
** Averted by the black marketeers in the Alice Garden Pods, who do not stick around when Belltower raids the building.[[note]]They ultimately set up shop elsewhere in Hengsha.[[/note]]



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.
** In ''The Missing Link'' DLC, the player can buy weapons and Praxis kits from a shop in the ''middle'' of a Belltower base/detention camp. Somewhat justified, as the shop is also the base's official supply office, though it's noted that the shopkeeper also runs a black market side business and would otherwise not have access to such powerful weapons.
** Averted by the black marketeers in the Alice Garden Pods, who do not stick around when Belltower raids the building.[[note]]They ultimately set up shop elsewhere in Hengsha.[[/note]]
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** Starting in Chapter 7, you can buy the Shopping Catalog item, which lets you open a shop menu to buy and sell items anywhere you like, including dungeons. One has to wonder how they get delivered to you way down there.
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* In ''VideoGame/BoxxyQuestTheGatheringStorm'', one path in the Deep Web catacombs leads to a cozy modern supermarket run by a pair of talking chibi onions. Like everything else in [[EldritchLocation that]] [[MindScrew place]], it’s meant to be weird and dreamlike.
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* In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Rivira is a whole town in the dungeon dedicated to offering rest, food and items to adventurers.

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removed a justifying edit and added to the example


* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
** Can be done, however. Requires a Pure Seed or a Trawl Orb depending on where you are in the level. One teleports the eater straight to the stairs, the other drags every item to you.

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* The Kecleon shops in the ''VideoGame/PokemonMysteryDungeon'' Games. Games are found in various dungeons, selling some rare items like stones, scarves, looplets and TMs. Possibly justified by the fact that they're always at ridiculously high levels and will most likely kick your ass if you steal from them.
** Can be done, however. Requires a Pure Seed or a Trawl Orb depending on where you are in the level. One teleports the eater straight to the stairs, the other drags every item to you.
them.
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[[folder:Anime & Manga]]

* In ''Manga/DeliciousInDungeon'', the first floor of the titular dungeon has turned a cemetery into a social hub and marketplace. A few black-market shops have also set up in the lower levels, populated mainly by renegades and rogues. There's a village of orcs further down, too, but they’re usually not so into trade.

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* ''VideoGame/OdinSphere'': Vendors can be found in certain levels on every stage. While some, like Titania, aren't too far-fetched, it's a wonder merchants wander around the peaks of Winterhorn Ridge or the lava pits of Volkenon. The Netherworld, however, actually has dead souls as vendors.

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[[folder: Mmorpgs ]]

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[[folder: Mmorpgs [=MMORPGs=] ]]



* Santa shows up in ''VideoGame/StarOceanTheSecondStory'' in the BonusDungeon and sells you stuff.

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* Santa shows up in ''VideoGame/StarOceanTheSecondStory'' and later games in the BonusDungeon and sells you stuff.stuff. Just be prepared to hand over a few mil for his goods, though.



** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get here?]]

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** Don't forget Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG!'' Also, Toad catches up to you at the end of the final dungeon - [[DungeonBypass how did he get here?]]there?]]



* ''VideoGame/AVeryLongRopeToTheTopeOfTheSky'': There's a merchant that sells you things at the beginning of a monster-infected corrupted area.

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* ''VideoGame/AVeryLongRopeToTheTopeOfTheSky'': ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's a merchant that sells you things at the beginning of a monster-infected corrupted area.area.
* The Merchant from ''[=RE4=]'' plays this role in ''VideoGame/RakenzarnFrontierStory'', usually popping up before a boss fight in the major dungeon areas. While his timely arrivals might be handwaved by the fact that he knows of the Realmwalkers and might be affiliated with them, it still doesn't explain how he keeps getting there.
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** Considering that items can also be found lying around in boxes, maybe they already tried getting the gold for themselves and decided it'd be easier to get the next sucker that comes along to collect gold for them by way of marking up the prices on otherwise free items.
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* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner.

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* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner. Meanwhile, in [[DisappointingLastLevel the second disc]], most dungeons had a shopkeeper/inn at the beginning, since you couldn't leave the dungeon until it was done.

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You have to exit the dungeon to see her, unless there's a different version???


* ''VideoGame/TheHauntedRuins'': There's only one of these shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly [[JustifiedTrope Justified]] because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.

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* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly [[JustifiedTrope Justified]] {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.

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** [[JustifiedTrope Justified]] in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.

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** [[JustifiedTrope Justified]] {{justified|Trope}} in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.



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** In ''VideoGame/PaperMarioColorSplash'', there is a Toad café deep within [[RemilitarizedZone Fort Cobalt]], Ludwig's HQ. There is in-game [[JustifiedTrope justification]] for it: The Toad who runs the place is undercover, selling drinks and food to the Shy Guys there while slipping information about Ludwig's plans, and its weaknesses, to Mario.

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** In ''VideoGame/PaperMarioColorSplash'', there is a Toad café deep within [[RemilitarizedZone Fort Cobalt]], Ludwig's HQ. There is in-game [[JustifiedTrope justification]] {{justifi|edTrope}}cation for it: The Toad who runs the place is undercover, selling drinks and food to the Shy Guys there while slipping information about Ludwig's plans, and its weaknesses, to Mario.



* There's only one of these shopkeepers in ''The Haunted Ruins'', but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* ''VideoGame/DeadIsland'' has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.

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* ''VideoGame/TheHauntedRuins'': There's only one of these shopkeepers in ''The Haunted Ruins'', shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* ''VideoGame/DeadIsland'' has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.



* The final dungeon of ''VideoGame/ShinMegamiTenseiIIINocturne'' has one, as well as in a few other dungeons. However, considering that the towns in the game also obviously has a shop and is filled with RandomEncounters, every shop may in fact be a DungeonShop.
* Johnny owns the Express Mart which appears in almost every dungeon of the second game in the ''VideoGame/DigitalDevilSaga'' series, even when [[spoiler: the Embryon die and the final dungeon is the surface of the sun, he dies too and still sets up shop]].
* ''Series/Persona'' has several examples in each game. There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]

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* The final dungeon of ''VideoGame/ShinMegamiTenseiIIINocturne'' has one, as well as in a few other dungeons. However, considering that the towns in the game also obviously has a shop and is filled with RandomEncounters, every shop may in fact be a DungeonShop.
* Johnny owns the Express Mart which appears in almost every dungeon of the second game in the ''VideoGame/DigitalDevilSaga'' series, even when [[spoiler: the Embryon die and the final dungeon is the surface of the sun, he dies too and still sets up shop]].
* ''Series/Persona''
''Series/{{Persona}}'' has several examples in each game. There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]]][[/note]]
** ''VideoGame/ShinMegamiTenseiIIINocturne'': The final dungeon of has as well as in a few other dungeons. However, considering that the towns in the game also obviously has a shop and is filled with RandomEncounters, every shop may in fact be a DungeonShop.
** ''VideoGame/DigitalDevilSaga'': In the second game, Johnny owns the Express Mart which appears in almost every dungeon, even when [[spoiler:the Embryon die and the final dungeon is the surface of the sun, he dies too and still sets up shop]].



* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.

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* While not particularly prone to appearing in proper dungeons, wandering merchants can appear in ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas.'' In the latter, they have established trade routes that take them through some of the more dangerous areas of the Mojave and occasionally pit them against some of its myriad threats. It's not uncommon to exhaust yourself fighting a den of nightstalkers in a canyon, then turn around to find a merchant caravan behind the next rock, ready to sell you food, ammo, and stimpaks (at a price). Wandering merchants are not particularly powerful fighters on their own, however, but they'll usually travel in numbers and often have much better armed mercenary bodyguards accompanying them.



* Osohe Castle in ''VideoGame/{{Mother 3}}'' features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle.

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* ''VideoGame/Mother3'': Osohe Castle in ''VideoGame/{{Mother 3}}'' features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle.




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\n[[AC:ShootEmUp]]* ''VideoGame/{{Chantelise}}'': There's a fisherman you can trade fish to, that appears in the first dungeon after you progress far enough in the game, and in the 60-floor Survival Dungeon, at the lower levels, there's a merchant to buy/sell things to on every 10th floor.
* ''VideoGame/AVeryLongRopeToTheTopeOfTheSky'': There's a merchant that sells you things at the beginning of a monster-infected corrupted area.
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[[folder: Shoot Em Up ]]



* In ''[[VideoGame/{{Wolfenstein2009}} Wolfenstein]]'', BJ Blazkowicz encounters a black marketeer just prior to entering the zeppelin hangar[[hottip:*:in the middle of a heavily defended airfield]] who takes time from looting supplies to offer BJ pick of his find. Somewhat justified by all the intelligence BJ has found ranting about supply thefts and black market infiltration, though the fact that it's possible to have multiple firefights within sight of the black marketeer still tends to stretch the credibility of this one.

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* In ''[[VideoGame/{{Wolfenstein2009}} Wolfenstein]]'', ''VideoGame/{{Wolfenstein|2009}}'', BJ Blazkowicz encounters a black marketeer just prior to entering the zeppelin hangar[[hottip:*:in the middle of a heavily defended airfield]] who takes time from looting supplies to offer BJ pick of his find. Somewhat justified by all the intelligence BJ has found ranting about supply thefts and black market infiltration, though the fact that it's possible to have multiple firefights within sight of the black marketeer still tends to stretch the credibility of this one.

[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]


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[[quoteright:350:[[VideoGame/{{Spelunky}} http://static.tvtropes.org/pmwiki/pub/images/spelunky_shop_7.jpg]]]]
[[caption-width-right:350:Seems like a bit of a niche market.]]
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* One long dungeon in the first ''VideoGame/PhantasyStar'' game contains... [[BigLippedAlligatorMoment a bakery]], in which you must buy cakes and return them to town to progress the story.

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* One long dungeon in the first ''VideoGame/PhantasyStar'' game contains... [[BigLippedAlligatorMoment a bakery]], in which you must buy cakes a cake - at [[CashGate an absurdly high price]] - and return them bring it to town a security robot ''on another planet entirely'' to progress the story.
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** In ''VideoGame/PaperMarioColorSplash'', there is a Toad café deep within [[RemilitarizedZone Fort Cobalt]], Ludwig's HQ. There is in-game [[JustifiedTrope justification]] for it: The Toad who runs the place is undercover, selling drinks and food to the Shy Guys there while slipping information about Ludwig's plans, and its weaknesses, to Mario.

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