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None
Changed line(s) 25 (click to see context) from:
* DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its from ''VideoGame/{{Doom}}'').
to:
* DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its are, it's from ''VideoGame/{{Doom}}'').
Is there an issue? Send a MessageReason:
None
** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
Deleted line(s) 35 (click to see context) :
** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
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Added the Door To Before trope
Added DiffLines:
* DoorToBefore: At the end of a long level, there happens to be a door or otherwise easy passage to the entrance.
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None
Changed line(s) 27 (click to see context) from:
* DoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working it the wrong way.
to:
* DoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working doing it the wrong way.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,17 (click to see context) from:
* AutomaticDoorMalfunction
* BatteringRam
* BigDoor
* BatteringRam
* BigDoor
to:
* AutomaticDoorMalfunction
AutomaticDoorMalfunction: Automatic doors have a tendency to fail in fiction.
*BatteringRam
BatteringRam: A device used to [[OpenSaysMe break]] a LockedDoor open because RammingAlwaysWorks.
*BigDoorBigDoor: A big door.
*
*
Changed line(s) 19,21 (click to see context) from:
* ClosedDoorRapport
* DangerousKeyFumble
* DeadpanDoorShut
* DangerousKeyFumble
* DeadpanDoorShut
to:
* ClosedDoorRapport
ClosedDoorRapport: A (possibly one-sided) conversation between two people on opposite sides of a door.
*DangerousKeyFumble
DangerousKeyFumble: Dropping keys to some gate while a threat is chasing you.
*DeadpanDoorShutDeadpanDoorShut: Opening something, then instantly closing it with barely a reaction towards the contents.
** OpenTheDoorAndSeeAllThePeople: Someone opens their front door to meet a whole mob of people, which takes the person by surprise.
*
*
** OpenTheDoorAndSeeAllThePeople: Someone opens their front door to meet a whole mob of people, which takes the person by surprise.
Changed line(s) 24,26 (click to see context) from:
* DoomDoors
* DoorClosesEnding: A work ends with the door closing.
* DoorDumb
* DoorClosesEnding: A work ends with the door closing.
* DoorDumb
to:
* DoomDoors
DoomDoors: All sci-fi sliding doors in media have the same [[HeyItsThatSound recognizable sound effect]] (odds are its from ''VideoGame/{{Doom}}'').
* DoorClosesEnding: A work ends [[RuleOfSymbolism symbolically]] withthe a door closing.
*DoorDumbDoorDumb: A character is unable to open a door because they're how they're too ignorant or preoccupied to know they're working it the wrong way.
* DoorClosesEnding: A work ends [[RuleOfSymbolism symbolically]] with
*
Changed line(s) 28,33 (click to see context) from:
* DoorFu
* DoorHandleScare
* DoorJudo
* DoorOfDoom
* DoorRoulette
* DoorSlamOfRage
* DoorHandleScare
* DoorJudo
* DoorOfDoom
* DoorRoulette
* DoorSlamOfRage
to:
* DoorFu
DoorHandleScare: Close-up on a turning or rattling door handle to build up suspense.
*DoorHandleScare
DoorOfDoom: A door which signifies that crossing it will be important or have consequences.
*DoorJudo
DoorRoulette: Several unremarkable doors (or [[PortalDoor a single bizarre one]]) leading to progressively unwanted results with each one opened in the search of a desired one.
*DoorOfDoom
* DoorRoulette
* DoorSlamOfRageDoorSlamOfRage: I'm so mad, I'm going to close this door '''''really''''' hard to show it!
*
*
*
* DoorRoulette
* DoorSlamOfRage
Changed line(s) 35,37 (click to see context) from:
* DrillTheLock
* ExplodingCloset
* ForceFieldDoor
* ExplodingCloset
* ForceFieldDoor
to:
** ToyotaTripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
*DrillTheLock
DrillTheLock: If everything else fails, then [[ThisIsADrill drill]] the lock off the door.
*ExplodingCloset
* ForceFieldDoorExplodingCloset: Opening a closed and often visibly distended door only to unleash a downpour of clutter.
*
*
* ForceFieldDoor
Changed line(s) 39,44 (click to see context) from:
* HairpinLockpick
* HookingTheKeys
* ImprovisedLockpick
* InterchangeableAntimatterKeys
* KeyConfusion
* TheKeyIsBehindTheLock
* HookingTheKeys
* ImprovisedLockpick
* InterchangeableAntimatterKeys
* KeyConfusion
* TheKeyIsBehindTheLock
to:
* HairpinLockpick
HookingTheKeys: A character uses a tool to increase their reach for the keys to their {{Prison}}.
*HookingTheKeys
ImprovisedLockpick: Bypassing a lock using tools not explicitly designed for lockpicking, especially MacGyvering one for use.
** HairpinLockpick: Picking a lock with a bobby pin or paper clip.
** ShootOutTheLock: Using firearms to open doors.
** SkeletonKeyCard: Using a credit card to disengage the sliding bolt in a door's lock.
*ImprovisedLockpick
InterchangeableAntimatterKeys: In video games, keys are (usually) interchangeable, but can only be used once.
*InterchangeableAntimatterKeys
KeyConfusion: A character having trouble find the right key out of a keychain with lots of them.
*KeyConfusion
* TheKeyIsBehindTheLockTheKeyIsBehindTheLock: The key is inside what it unlocks.
*
** HairpinLockpick: Picking a lock with a bobby pin or paper clip.
** ShootOutTheLock: Using firearms to open doors.
** SkeletonKeyCard: Using a credit card to disengage the sliding bolt in a door's lock.
*
*
*
* TheKeyIsBehindTheLock
Changed line(s) 46,50 (click to see context) from:
* KnockingOnHeathensDoor
* LockedDoor
* LockedInTheBathroom
* TheLonelyDoor: A door that is BiggerOnTheInside.
* LuckBasedSearchTechnique
* LockedDoor
* LockedInTheBathroom
* TheLonelyDoor: A door that is BiggerOnTheInside.
* LuckBasedSearchTechnique
to:
* KnockingOnHeathensDoor
KnockingOnHeathensDoor: Religious preachers going door-to-door to proselytize their beliefs to the occupants.
*LockedDoor
* LockedInTheBathroom
* TheLonelyDoor: ALockedDoor: StockVideoGamePuzzle where a locked door that is BiggerOnTheInside.
blocks your path and you need to get a key to open it.
*LuckBasedSearchTechniqueLockedInTheBathroom: A character barricades themselves in the bathroom to avoid a difficult conversation, or to delay their capture by pursuers.
* LuckBasedSearchTechnique: Finding something important, in this case the opening to a SecretPath, by accident.
*
* LockedInTheBathroom
* TheLonelyDoor: A
*
* LuckBasedSearchTechnique: Finding something important, in this case the opening to a SecretPath, by accident.
Changed line(s) 52,54 (click to see context) from:
* OminousKnocking
* OminouslyOpenDoor
* OpenDoorOpening
* OminouslyOpenDoor
* OpenDoorOpening
to:
* OminousKnocking
OminousKnocking: Suspenseful knocking against a door.
*OminouslyOpenDoor
OminouslyOpenDoor: Interest is drawn to the door that is left open
*OpenDoorOpeningOpenDoorOpening: A work begins [[RuleOfSymbolism symbolically]] with a door opening.
*
*
Changed line(s) 56,57 (click to see context) from:
* OpenTheDoorAndSeeAllThePeople
* OurDoorsAreDifferent
* OurDoorsAreDifferent
to:
* OpenTheDoorAndSeeAllThePeople
* OurDoorsAreDifferentOurDoorsAreDifferent: Doors designed with ArtisticLicense.
* OurDoorsAreDifferent
Changed line(s) 59,66 (click to see context) from:
** ScriptReadingDoors
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
* ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
* ShootOutTheLock
* SkeletonKeyCard
* SlowDoors
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
* ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
* ShootOutTheLock
* SkeletonKeyCard
* SlowDoors
to:
** ScriptReadingDoors
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
*ForceFieldDoor: A door made out of SomeKindOfForceField.
** PortalDoor: A door that doesn't lead to an adjacent place but a more distant location.
*** TheLonelyDoor: A door that is BiggerOnTheInside.
** ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
** ScriptReadingDoors: When the needs of the script override the door sensors.
*ShootOutTheLock
PaperKeyRetrievalTrick: Pushing [[TheKeyIsBehindTheLock the key out from the other side of the lock]] and taking it from the gap below the door.
*SkeletonKeyCard
RealFakeDoor: A useless door that leads to a wall.
*SlowDoorsSlowDoors: A door that takes awhile to close, usually PlayedForDrama.
* PaperKeyRetrievalTrick
* PortalDoor
* RealFakeDoor
*
** PortalDoor: A door that doesn't lead to an adjacent place but a more distant location.
*** TheLonelyDoor: A door that is BiggerOnTheInside.
** ScoobyDoobyDoors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
** ScriptReadingDoors: When the needs of the script override the door sensors.
*
*
*
Changed line(s) 68,70 (click to see context) from:
* StuckInTheDoorway
* TacticalDoorUse
* TaeKwonDoor: Intentionally hurting someone with a door.
* TacticalDoorUse
* TaeKwonDoor: Intentionally hurting someone with a door.
to:
* StuckInTheDoorway
StuckInTheDoorway: A person (for [[YouAreFat one reason]] or [[TemporaryBulkChange another]]) [[HelpImStuck gets stuck]] in a doorway.
*TacticalDoorUse
*TacticalDoorUse: Utilizing doors in an action situation.
** DoorFu: A character uses an uninstalled door as a weapon and/or shield.
** DoorJudo: Opening a door just as someone is about to [[OpenSaysMe knock it down]].
** TaeKwonDoor:Intentionally hurting someone with A character uses an installed door as a door.weapon and/or obstacle.
*** ToyotaTripwire: A car door is used the hit a pursuer on foot.
*
*
** DoorFu: A character uses an uninstalled door as a weapon and/or shield.
** DoorJudo: Opening a door just as someone is about to [[OpenSaysMe knock it down]].
** TaeKwonDoor:
*** ToyotaTripwire: A car door is used the hit a pursuer on foot.
Changed line(s) 72,74 (click to see context) from:
* ToyotaTripwire
* WeHaveTheKeys
* WeldTheLock
* WeHaveTheKeys
* WeldTheLock
to:
* ToyotaTripwire
WeHaveTheKeys: Bypassing or breaking down a door that you had the key for or wasn't even locked.
*WeHaveTheKeys
* WeldTheLockWeldTheLock: Sealing a door by welding it shut.
*
* WeldTheLock